Merge remote branch 'origin/master' into lp-setup-llvm
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36 #include "program/prog_instruction.h"
37
38 #include "st_context.h"
39 #include "st_atom.h"
40 #include "st_texture.h"
41 #include "st_format.h"
42 #include "st_cb_texture.h"
43 #include "pipe/p_context.h"
44 #include "util/u_format.h"
45 #include "util/u_inlines.h"
46 #include "cso_cache/cso_context.h"
47
48 /**
49 * Combine depth texture mode with "swizzle" so that depth mode swizzling
50 * takes place before texture swizzling, and return the resulting swizzle.
51 * If the format is not a depth format, return "swizzle" unchanged.
52 *
53 * \param format PIPE_FORMAT_*.
54 * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
55 * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
56 */
57 static GLuint apply_depthmode(enum pipe_format format,
58 GLuint swizzle, GLenum depthmode)
59 {
60 const struct util_format_description *desc =
61 util_format_description(format);
62 unsigned char swiz[4];
63 unsigned i;
64
65 if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
66 desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
67 /* Not a depth format. */
68 return swizzle;
69 }
70
71 for (i = 0; i < 4; i++)
72 swiz[i] = GET_SWZ(swizzle, i);
73
74 switch (depthmode) {
75 case GL_LUMINANCE:
76 /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
77 for (i = 0; i < 4; i++)
78 if (swiz[i] == SWIZZLE_W)
79 swiz[i] = SWIZZLE_ONE;
80 else if (swiz[i] < SWIZZLE_W)
81 swiz[i] = SWIZZLE_X;
82 break;
83
84 case GL_INTENSITY:
85 /* Rewrite reads from XYZW to XXXX. */
86 for (i = 0; i < 4; i++)
87 if (swiz[i] <= SWIZZLE_W)
88 swiz[i] = SWIZZLE_X;
89 break;
90
91 case GL_ALPHA:
92 /* Rewrite reads from W to X, and reads from XYZ to 000. */
93 for (i = 0; i < 4; i++)
94 if (swiz[i] == SWIZZLE_W)
95 swiz[i] = SWIZZLE_X;
96 else if (swiz[i] < SWIZZLE_W)
97 swiz[i] = SWIZZLE_ZERO;
98 break;
99 case GL_RED:
100 /* Rewrite reads W to 1, XYZ to X00 */
101 for (i = 0; i < 4; i++)
102 if (swiz[i] == SWIZZLE_W)
103 swiz[i] = SWIZZLE_ONE;
104 else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
105 swiz[i] = SWIZZLE_ZERO;
106 break;
107 }
108
109 return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
110 }
111
112 /**
113 * Return TRUE if the swizzling described by "swizzle" and
114 * "depthmode" (for depth textures only) is different from the swizzling
115 * set in the given sampler view.
116 *
117 * \param sv A sampler view.
118 * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
119 * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
120 */
121 static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
122 GLuint swizzle, GLenum depthmode)
123 {
124 swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
125
126 if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
127 (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
128 (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
129 (sv->swizzle_a != GET_SWZ(swizzle, 3)))
130 return true;
131 return false;
132 }
133
134 static INLINE struct pipe_sampler_view *
135 st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
136 struct st_texture_object *stObj,
137 enum pipe_format format)
138
139 {
140 struct pipe_sampler_view templ;
141 GLuint swizzle = apply_depthmode(stObj->pt->format,
142 stObj->base._Swizzle,
143 stObj->base.DepthMode);
144
145 u_sampler_view_default_template(&templ,
146 stObj->pt,
147 format);
148
149 if (swizzle != SWIZZLE_NOOP) {
150 templ.swizzle_r = GET_SWZ(swizzle, 0);
151 templ.swizzle_g = GET_SWZ(swizzle, 1);
152 templ.swizzle_b = GET_SWZ(swizzle, 2);
153 templ.swizzle_a = GET_SWZ(swizzle, 3);
154 }
155
156 return pipe->create_sampler_view(pipe, stObj->pt, &templ);
157 }
158
159
160 static INLINE struct pipe_sampler_view *
161 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
162 struct pipe_context *pipe,
163 enum pipe_format format)
164
165 {
166 if (!stObj || !stObj->pt) {
167 return NULL;
168 }
169
170 if (!stObj->sampler_view) {
171 stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
172 }
173
174 return stObj->sampler_view;
175 }
176
177 static void
178 update_textures(struct st_context *st)
179 {
180 struct pipe_context *pipe = st->pipe;
181 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
182 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
183 const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
184 fprog->Base.SamplersUsed);
185 GLuint su;
186
187 st->state.num_textures = 0;
188
189 /* loop over sampler units (aka tex image units) */
190 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
191 struct pipe_sampler_view *sampler_view = NULL;
192 enum pipe_format st_view_format;
193 if (samplersUsed & (1 << su)) {
194 struct gl_texture_object *texObj;
195 struct st_texture_object *stObj;
196 GLboolean retval;
197 GLuint texUnit;
198
199 if (fprog->Base.SamplersUsed & (1 << su))
200 texUnit = fprog->Base.SamplerUnits[su];
201 else
202 texUnit = vprog->Base.SamplerUnits[su];
203
204 texObj = st->ctx->Texture.Unit[texUnit]._Current;
205
206 if (!texObj) {
207 texObj = st_get_default_texture(st);
208 }
209 stObj = st_texture_object(texObj);
210
211 retval = st_finalize_texture(st->ctx, st->pipe, texObj);
212 if (!retval) {
213 /* out of mem */
214 continue;
215 }
216
217 st_view_format = stObj->pt->format;
218 {
219 struct st_texture_image *firstImage;
220 enum pipe_format firstImageFormat;
221 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
222
223 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
224 if (firstImageFormat != stObj->pt->format)
225 st_view_format = firstImageFormat;
226
227 }
228 st->state.num_textures = su + 1;
229
230 /* if sampler view has changed dereference it */
231 if (stObj->sampler_view)
232 if (check_sampler_swizzle(stObj->sampler_view,
233 stObj->base._Swizzle,
234 stObj->base.DepthMode) ||
235 (st_view_format != stObj->sampler_view->format))
236 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
237
238 sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
239 }
240 pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
241 }
242
243 cso_set_fragment_sampler_views(st->cso_context,
244 st->state.num_textures,
245 st->state.sampler_views);
246 if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
247 cso_set_vertex_sampler_views(st->cso_context,
248 MIN2(st->state.num_textures,
249 st->ctx->Const.MaxVertexTextureImageUnits),
250 st->state.sampler_views);
251 }
252 }
253
254
255 const struct st_tracked_state st_update_texture = {
256 "st_update_texture", /* name */
257 { /* dirty */
258 _NEW_TEXTURE, /* mesa */
259 ST_NEW_FRAGMENT_PROGRAM, /* st */
260 },
261 update_textures /* update */
262 };
263
264
265
266
267 static void
268 finalize_textures(struct st_context *st)
269 {
270 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
271 const GLboolean prev_missing_textures = st->missing_textures;
272 GLuint su;
273
274 st->missing_textures = GL_FALSE;
275
276 for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
277 if (fprog->Base.SamplersUsed & (1 << su)) {
278 const GLuint texUnit = fprog->Base.SamplerUnits[su];
279 struct gl_texture_object *texObj
280 = st->ctx->Texture.Unit[texUnit]._Current;
281
282 if (texObj) {
283 GLboolean retval;
284
285 retval = st_finalize_texture(st->ctx, st->pipe, texObj);
286 if (!retval) {
287 /* out of mem */
288 st->missing_textures = GL_TRUE;
289 continue;
290 }
291 }
292 }
293 }
294
295 if (prev_missing_textures != st->missing_textures)
296 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
297 }
298
299
300
301 const struct st_tracked_state st_finalize_textures = {
302 "st_finalize_textures", /* name */
303 { /* dirty */
304 _NEW_TEXTURE, /* mesa */
305 0, /* st */
306 },
307 finalize_textures /* update */
308 };