st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX
[mesa.git] / src / mesa / state_tracker / st_atom_viewport.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 #include "main/context.h"
30 #include "main/viewport.h"
31 #include "st_context.h"
32 #include "st_atom.h"
33 #include "st_util.h"
34 #include "pipe/p_context.h"
35 #include "cso_cache/cso_context.h"
36
37 /**
38 * Update the viewport transformation matrix. Depends on:
39 * - viewport pos/size
40 * - depthrange
41 * - window pos/size or FBO size
42 */
43 void
44 st_update_viewport( struct st_context *st )
45 {
46 struct gl_context *ctx = st->ctx;
47 unsigned i;
48
49 /* _NEW_VIEWPORT
50 */
51 for (i = 0; i < st->state.num_viewports; i++) {
52 float *scale = st->state.viewport[i].scale;
53 float *translate = st->state.viewport[i].translate;
54
55 _mesa_get_viewport_xform(ctx, i, scale, translate);
56
57 /* _NEW_BUFFERS */
58 /* Drawing to a window where the coordinate system is upside down. */
59 if (st->state.fb_orientation == Y_0_TOP) {
60 scale[1] *= -1;
61 translate[1] = st->state.fb_height - translate[1];
62 }
63 }
64
65 cso_set_viewport(st->cso_context, &st->state.viewport[0]);
66
67 if (st->state.num_viewports > 1) {
68 struct pipe_context *pipe = st->pipe;
69
70 pipe->set_viewport_states(pipe, 1, st->state.num_viewports - 1,
71 &st->state.viewport[1]);
72 }
73 }