st/mesa: add support for GL_ARB_viewport_array (v0.2)
[mesa.git] / src / mesa / state_tracker / st_atom_viewport.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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26 **************************************************************************/
27
28
29 #include "main/context.h"
30 #include "st_context.h"
31 #include "st_atom.h"
32 #include "pipe/p_context.h"
33 #include "cso_cache/cso_context.h"
34
35 /**
36 * Update the viewport transformation matrix. Depends on:
37 * - viewport pos/size
38 * - depthrange
39 * - window pos/size or FBO size
40 */
41 static void
42 update_viewport( struct st_context *st )
43 {
44 struct gl_context *ctx = st->ctx;
45 GLfloat yScale, yBias;
46 int i;
47 /* _NEW_BUFFERS
48 */
49 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
50 /* Drawing to a window. The corresponding gallium surface uses
51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
52 */
53 yScale = -1;
54 yBias = (GLfloat)ctx->DrawBuffer->Height;
55 }
56 else {
57 /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
58 yScale = 1.0;
59 yBias = 0.0;
60 }
61
62 /* _NEW_VIEWPORT
63 */
64 for (i = 0; i < ctx->Const.MaxViewports; i++)
65 {
66 GLfloat x = ctx->ViewportArray[i].X;
67 GLfloat y = ctx->ViewportArray[i].Y;
68 GLfloat z = ctx->ViewportArray[i].Near;
69 GLfloat half_width = ctx->ViewportArray[i].Width * 0.5f;
70 GLfloat half_height = ctx->ViewportArray[i].Height * 0.5f;
71 GLfloat half_depth = (GLfloat)(ctx->ViewportArray[i].Far - ctx->ViewportArray[i].Near) * 0.5f;
72
73 st->state.viewport[i].scale[0] = half_width;
74 st->state.viewport[i].scale[1] = half_height * yScale;
75 st->state.viewport[i].scale[2] = half_depth;
76 st->state.viewport[i].scale[3] = 1.0;
77
78 st->state.viewport[i].translate[0] = half_width + x;
79 st->state.viewport[i].translate[1] = (half_height + y) * yScale + yBias;
80 st->state.viewport[i].translate[2] = half_depth + z;
81 st->state.viewport[i].translate[3] = 0.0;
82 }
83
84 cso_set_viewport(st->cso_context, &st->state.viewport[0]);
85 if (ctx->Const.MaxViewports > 1)
86 st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]);
87 }
88
89
90 const struct st_tracked_state st_update_viewport = {
91 "st_update_viewport", /* name */
92 { /* dirty */
93 _NEW_BUFFERS | _NEW_VIEWPORT, /* mesa */
94 0, /* st */
95 },
96 update_viewport /* update */
97 };