230eba8c4a5af07b56cbbd1b9af66459f51bd0f7
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/pbo.h"
38 #include "program/program.h"
39 #include "program/prog_print.h"
40
41 #include "st_context.h"
42 #include "st_atom.h"
43 #include "st_atom_constbuf.h"
44 #include "st_program.h"
45 #include "st_cb_bitmap.h"
46 #include "st_texture.h"
47
48 #include "pipe/p_context.h"
49 #include "pipe/p_defines.h"
50 #include "pipe/p_shader_tokens.h"
51 #include "util/u_inlines.h"
52 #include "util/u_draw_quad.h"
53 #include "util/u_simple_shaders.h"
54 #include "util/u_upload_mgr.h"
55 #include "program/prog_instruction.h"
56 #include "cso_cache/cso_context.h"
57
58
59 /**
60 * glBitmaps are drawn as textured quads. The user's bitmap pattern
61 * is stored in a texture image. An alpha8 texture format is used.
62 * The fragment shader samples a bit (texel) from the texture, then
63 * discards the fragment if the bit is off.
64 *
65 * Note that we actually store the inverse image of the bitmap to
66 * simplify the fragment program. An "on" bit gets stored as texel=0x0
67 * and an "off" bit is stored as texel=0xff. Then we kill the
68 * fragment if the negated texel value is less than zero.
69 */
70
71
72 /**
73 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
74 * buffer which is then rendered en mass upon a flush, state change, etc.
75 * A wide, short buffer is used to target the common case of a series
76 * of glBitmap calls being used to draw text.
77 */
78 static GLboolean UseBitmapCache = GL_TRUE;
79
80
81 #define BITMAP_CACHE_WIDTH 512
82 #define BITMAP_CACHE_HEIGHT 32
83
84 struct bitmap_cache
85 {
86 /** Window pos to render the cached image */
87 GLint xpos, ypos;
88 /** Bounds of region used in window coords */
89 GLint xmin, ymin, xmax, ymax;
90
91 GLfloat color[4];
92
93 /** Bitmap's Z position */
94 GLfloat zpos;
95
96 struct pipe_resource *texture;
97 struct pipe_transfer *trans;
98
99 GLboolean empty;
100
101 /** An I8 texture image: */
102 ubyte *buffer;
103 };
104
105
106 /** Epsilon for Z comparisons */
107 #define Z_EPSILON 1e-06
108
109
110 /**
111 * Make fragment program for glBitmap:
112 * Sample the texture and kill the fragment if the bit is 0.
113 * This program will be combined with the user's fragment program.
114 */
115 static struct st_fragment_program *
116 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
117 {
118 struct st_context *st = st_context(ctx);
119 struct st_fragment_program *stfp;
120 struct gl_program *p;
121 GLuint ic = 0;
122
123 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
124 if (!p)
125 return NULL;
126
127 p->NumInstructions = 3;
128
129 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
130 if (!p->Instructions) {
131 ctx->Driver.DeleteProgram(ctx, p);
132 return NULL;
133 }
134 _mesa_init_instructions(p->Instructions, p->NumInstructions);
135
136 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
137 p->Instructions[ic].Opcode = OPCODE_TEX;
138 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
139 p->Instructions[ic].DstReg.Index = 0;
140 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
141 p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
142 p->Instructions[ic].TexSrcUnit = samplerIndex;
143 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
144 ic++;
145
146 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
147 p->Instructions[ic].Opcode = OPCODE_KIL;
148 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
149
150 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
151 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
152
153 p->Instructions[ic].SrcReg[0].Index = 0;
154 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
155 ic++;
156
157 /* END; */
158 p->Instructions[ic++].Opcode = OPCODE_END;
159
160 assert(ic == p->NumInstructions);
161
162 p->InputsRead = VARYING_BIT_TEX0;
163 p->OutputsWritten = 0x0;
164 p->SamplersUsed = (1 << samplerIndex);
165
166 stfp = (struct st_fragment_program *) p;
167 stfp->Base.UsesKill = GL_TRUE;
168
169 return stfp;
170 }
171
172
173 static struct gl_program *
174 make_bitmap_fragment_program_glsl(struct st_context *st,
175 struct st_fragment_program *orig,
176 GLuint samplerIndex)
177 {
178 struct gl_context *ctx = st->ctx;
179 struct st_fragment_program *fp = (struct st_fragment_program *)
180 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
181
182 if (!fp)
183 return NULL;
184
185 get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
186 return &fp->Base.Base;
187 }
188
189
190 static int
191 find_free_bit(uint bitfield)
192 {
193 int i;
194 for (i = 0; i < 32; i++) {
195 if ((bitfield & (1 << i)) == 0) {
196 return i;
197 }
198 }
199 return -1;
200 }
201
202
203 /**
204 * Combine basic bitmap fragment program with the user-defined program.
205 * \param st current context
206 * \param fpIn the incoming fragment program
207 * \param fpOut the new fragment program which does fragment culling
208 * \param bitmap_sampler sampler number for the bitmap texture
209 */
210 void
211 st_make_bitmap_fragment_program(struct st_context *st,
212 struct gl_fragment_program *fpIn,
213 struct gl_fragment_program **fpOut,
214 GLuint *bitmap_sampler)
215 {
216 struct st_fragment_program *bitmap_prog;
217 struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
218 struct gl_program *newProg;
219 uint sampler;
220
221 /*
222 * Generate new program which is the user-defined program prefixed
223 * with the bitmap sampler/kill instructions.
224 */
225 sampler = find_free_bit(fpIn->Base.SamplersUsed);
226
227 if (stfpIn->glsl_to_tgsi)
228 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
229 else {
230 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
231
232 newProg = _mesa_combine_programs(st->ctx,
233 &bitmap_prog->Base.Base,
234 &fpIn->Base);
235 /* done with this after combining */
236 st_reference_fragprog(st, &bitmap_prog, NULL);
237 }
238
239 #if 0
240 {
241 printf("Combined bitmap program:\n");
242 _mesa_print_program(newProg);
243 printf("InputsRead: 0x%x\n", newProg->InputsRead);
244 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
245 _mesa_print_parameter_list(newProg->Parameters);
246 }
247 #endif
248
249 /* return results */
250 *fpOut = (struct gl_fragment_program *) newProg;
251 *bitmap_sampler = sampler;
252 }
253
254
255 /**
256 * Copy user-provide bitmap bits into texture buffer, expanding
257 * bits into texels.
258 * "On" bits will set texels to 0x0.
259 * "Off" bits will not modify texels.
260 * Note that the image is actually going to be upside down in
261 * the texture. We deal with that with texcoords.
262 */
263 static void
264 unpack_bitmap(struct st_context *st,
265 GLint px, GLint py, GLsizei width, GLsizei height,
266 const struct gl_pixelstore_attrib *unpack,
267 const GLubyte *bitmap,
268 ubyte *destBuffer, uint destStride)
269 {
270 destBuffer += py * destStride + px;
271
272 _mesa_expand_bitmap(width, height, unpack, bitmap,
273 destBuffer, destStride, 0x0);
274 }
275
276
277 /**
278 * Create a texture which represents a bitmap image.
279 */
280 static struct pipe_resource *
281 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
282 const struct gl_pixelstore_attrib *unpack,
283 const GLubyte *bitmap)
284 {
285 struct st_context *st = st_context(ctx);
286 struct pipe_context *pipe = st->pipe;
287 struct pipe_transfer *transfer;
288 ubyte *dest;
289 struct pipe_resource *pt;
290
291 /* PBO source... */
292 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
293 if (!bitmap) {
294 return NULL;
295 }
296
297 /**
298 * Create texture to hold bitmap pattern.
299 */
300 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
301 0, width, height, 1, 1, 0,
302 PIPE_BIND_SAMPLER_VIEW);
303 if (!pt) {
304 _mesa_unmap_pbo_source(ctx, unpack);
305 return NULL;
306 }
307
308 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
309 PIPE_TRANSFER_WRITE,
310 0, 0, width, height, &transfer);
311
312 /* Put image into texture transfer */
313 memset(dest, 0xff, height * transfer->stride);
314 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
315 dest, transfer->stride);
316
317 _mesa_unmap_pbo_source(ctx, unpack);
318
319 /* Release transfer */
320 pipe_transfer_unmap(pipe, transfer);
321 return pt;
322 }
323
324 static void
325 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
326 int x, int y, int width, int height,
327 float z, const float color[4],
328 struct pipe_resource **vbuf,
329 unsigned *vbuf_offset)
330 {
331 const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
332 const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
333 const GLfloat x0 = (GLfloat)x;
334 const GLfloat x1 = (GLfloat)(x + width);
335 const GLfloat y0 = (GLfloat)y;
336 const GLfloat y1 = (GLfloat)(y + height);
337 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
338 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
339 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
340 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
341 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
342 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
343 GLuint i;
344 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
345
346 if(!normalized)
347 {
348 sRight = (GLfloat) width;
349 tBot = (GLfloat) height;
350 }
351
352 u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
353 vbuf_offset, vbuf, (void **) &vertices);
354 if (!*vbuf) {
355 return;
356 }
357
358 /* Positions are in clip coords since we need to do clipping in case
359 * the bitmap quad goes beyond the window bounds.
360 */
361 vertices[0][0][0] = clip_x0;
362 vertices[0][0][1] = clip_y0;
363 vertices[0][2][0] = sLeft;
364 vertices[0][2][1] = tTop;
365
366 vertices[1][0][0] = clip_x1;
367 vertices[1][0][1] = clip_y0;
368 vertices[1][2][0] = sRight;
369 vertices[1][2][1] = tTop;
370
371 vertices[2][0][0] = clip_x1;
372 vertices[2][0][1] = clip_y1;
373 vertices[2][2][0] = sRight;
374 vertices[2][2][1] = tBot;
375
376 vertices[3][0][0] = clip_x0;
377 vertices[3][0][1] = clip_y1;
378 vertices[3][2][0] = sLeft;
379 vertices[3][2][1] = tBot;
380
381 /* same for all verts: */
382 for (i = 0; i < 4; i++) {
383 vertices[i][0][2] = z;
384 vertices[i][0][3] = 1.0f;
385 vertices[i][1][0] = color[0];
386 vertices[i][1][1] = color[1];
387 vertices[i][1][2] = color[2];
388 vertices[i][1][3] = color[3];
389 vertices[i][2][2] = 0.0; /*R*/
390 vertices[i][2][3] = 1.0; /*Q*/
391 }
392
393 u_upload_unmap(st->uploader);
394 }
395
396
397
398 /**
399 * Render a glBitmap by drawing a textured quad
400 */
401 static void
402 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
403 GLsizei width, GLsizei height,
404 struct pipe_sampler_view *sv,
405 const GLfloat *color)
406 {
407 struct st_context *st = st_context(ctx);
408 struct pipe_context *pipe = st->pipe;
409 struct cso_context *cso = st->cso_context;
410 struct st_fp_variant *fpv;
411 struct st_fp_variant_key key;
412 GLuint maxSize;
413 GLuint offset;
414 struct pipe_resource *vbuf = NULL;
415
416 memset(&key, 0, sizeof(key));
417 key.st = st;
418 key.bitmap = GL_TRUE;
419 key.clamp_color = st->clamp_frag_color_in_shader &&
420 st->ctx->Color._ClampFragmentColor;
421
422 fpv = st_get_fp_variant(st, st->fp, &key);
423
424 /* As an optimization, Mesa's fragment programs will sometimes get the
425 * primary color from a statevar/constant rather than a varying variable.
426 * when that's the case, we need to ensure that we use the 'color'
427 * parameter and not the current attribute color (which may have changed
428 * through glRasterPos and state validation.
429 * So, we force the proper color here. Not elegant, but it works.
430 */
431 {
432 GLfloat colorSave[4];
433 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
434 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
435 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
436 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
437 }
438
439
440 /* limit checks */
441 /* XXX if the bitmap is larger than the max texture size, break
442 * it up into chunks.
443 */
444 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
445 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
446 assert(width <= (GLsizei)maxSize);
447 assert(height <= (GLsizei)maxSize);
448
449 cso_save_rasterizer(cso);
450 cso_save_fragment_samplers(cso);
451 cso_save_fragment_sampler_views(cso);
452 cso_save_viewport(cso);
453 cso_save_fragment_shader(cso);
454 cso_save_stream_outputs(cso);
455 cso_save_vertex_shader(cso);
456 cso_save_tessctrl_shader(cso);
457 cso_save_tesseval_shader(cso);
458 cso_save_geometry_shader(cso);
459 cso_save_vertex_elements(cso);
460 cso_save_aux_vertex_buffer_slot(cso);
461
462 /* rasterizer state: just scissor */
463 st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
464 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
465
466 /* fragment shader state: TEX lookup program */
467 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
468
469 /* vertex shader state: position + texcoord pass-through */
470 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
471
472 /* disable other shaders */
473 cso_set_tessctrl_shader_handle(cso, NULL);
474 cso_set_tesseval_shader_handle(cso, NULL);
475 cso_set_geometry_shader_handle(cso, NULL);
476
477 /* user samplers, plus our bitmap sampler */
478 {
479 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
480 uint num = MAX2(fpv->bitmap_sampler + 1,
481 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
482 uint i;
483 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
484 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
485 }
486 samplers[fpv->bitmap_sampler] =
487 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
488 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
489 (const struct pipe_sampler_state **) samplers);
490 }
491
492 /* user textures, plus the bitmap texture */
493 {
494 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
495 uint num = MAX2(fpv->bitmap_sampler + 1,
496 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
497 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
498 sizeof(sampler_views));
499 sampler_views[fpv->bitmap_sampler] = sv;
500 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
501 }
502
503 /* viewport state: viewport matching window dims */
504 {
505 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
506 const GLfloat width = (GLfloat)st->state.framebuffer.width;
507 const GLfloat height = (GLfloat)st->state.framebuffer.height;
508 struct pipe_viewport_state vp;
509 vp.scale[0] = 0.5f * width;
510 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
511 vp.scale[2] = 0.5f;
512 vp.translate[0] = 0.5f * width;
513 vp.translate[1] = 0.5f * height;
514 vp.translate[2] = 0.5f;
515 cso_set_viewport(cso, &vp);
516 }
517
518 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
519 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
520
521 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
522 z = z * 2.0f - 1.0f;
523
524 /* draw textured quad */
525 setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
526 x, y, width, height, z, color, &vbuf, &offset);
527
528 if (vbuf) {
529 util_draw_vertex_buffer(pipe, st->cso_context, vbuf,
530 cso_get_aux_vertex_buffer_slot(st->cso_context),
531 offset,
532 PIPE_PRIM_TRIANGLE_FAN,
533 4, /* verts */
534 3); /* attribs/vert */
535 }
536
537 /* restore state */
538 cso_restore_rasterizer(cso);
539 cso_restore_fragment_samplers(cso);
540 cso_restore_fragment_sampler_views(cso);
541 cso_restore_viewport(cso);
542 cso_restore_fragment_shader(cso);
543 cso_restore_vertex_shader(cso);
544 cso_restore_tessctrl_shader(cso);
545 cso_restore_tesseval_shader(cso);
546 cso_restore_geometry_shader(cso);
547 cso_restore_vertex_elements(cso);
548 cso_restore_aux_vertex_buffer_slot(cso);
549 cso_restore_stream_outputs(cso);
550
551 pipe_resource_reference(&vbuf, NULL);
552 }
553
554
555 static void
556 reset_cache(struct st_context *st)
557 {
558 struct bitmap_cache *cache = st->bitmap.cache;
559
560 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
561 cache->empty = GL_TRUE;
562
563 cache->xmin = 1000000;
564 cache->xmax = -1000000;
565 cache->ymin = 1000000;
566 cache->ymax = -1000000;
567
568 assert(!cache->texture);
569
570 /* allocate a new texture */
571 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
572 st->bitmap.tex_format, 0,
573 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
574 1, 1, 0,
575 PIPE_BIND_SAMPLER_VIEW);
576 }
577
578
579 /** Print bitmap image to stdout (debug) */
580 static void
581 print_cache(const struct bitmap_cache *cache)
582 {
583 int i, j, k;
584
585 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
586 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
587 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
588 if (cache->buffer[k])
589 printf("X");
590 else
591 printf(" ");
592 k++;
593 }
594 printf("\n");
595 }
596 }
597
598
599 /**
600 * Create gallium pipe_transfer object for the bitmap cache.
601 */
602 static void
603 create_cache_trans(struct st_context *st)
604 {
605 struct pipe_context *pipe = st->pipe;
606 struct bitmap_cache *cache = st->bitmap.cache;
607
608 if (cache->trans)
609 return;
610
611 /* Map the texture transfer.
612 * Subsequent glBitmap calls will write into the texture image.
613 */
614 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
615 PIPE_TRANSFER_WRITE, 0, 0,
616 BITMAP_CACHE_WIDTH,
617 BITMAP_CACHE_HEIGHT, &cache->trans);
618
619 /* init image to all 0xff */
620 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
621 }
622
623
624 /**
625 * If there's anything in the bitmap cache, draw/flush it now.
626 */
627 void
628 st_flush_bitmap_cache(struct st_context *st)
629 {
630 if (!st->bitmap.cache->empty) {
631 struct bitmap_cache *cache = st->bitmap.cache;
632
633 struct pipe_context *pipe = st->pipe;
634 struct pipe_sampler_view *sv;
635
636 assert(cache->xmin <= cache->xmax);
637
638 /* printf("flush size %d x %d at %d, %d\n",
639 cache->xmax - cache->xmin,
640 cache->ymax - cache->ymin,
641 cache->xpos, cache->ypos);
642 */
643
644 /* The texture transfer has been mapped until now.
645 * So unmap and release the texture transfer before drawing.
646 */
647 if (cache->trans && cache->buffer) {
648 if (0)
649 print_cache(cache);
650 pipe_transfer_unmap(pipe, cache->trans);
651 cache->buffer = NULL;
652 cache->trans = NULL;
653 }
654
655 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
656 if (sv) {
657 draw_bitmap_quad(st->ctx,
658 cache->xpos,
659 cache->ypos,
660 cache->zpos,
661 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
662 sv,
663 cache->color);
664
665 pipe_sampler_view_reference(&sv, NULL);
666 }
667
668 /* release/free the texture */
669 pipe_resource_reference(&cache->texture, NULL);
670
671 reset_cache(st);
672 }
673 }
674
675
676 /**
677 * Try to accumulate this glBitmap call in the bitmap cache.
678 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
679 */
680 static GLboolean
681 accum_bitmap(struct gl_context *ctx,
682 GLint x, GLint y, GLsizei width, GLsizei height,
683 const struct gl_pixelstore_attrib *unpack,
684 const GLubyte *bitmap )
685 {
686 struct st_context *st = ctx->st;
687 struct bitmap_cache *cache = st->bitmap.cache;
688 int px = -999, py = -999;
689 const GLfloat z = st->ctx->Current.RasterPos[2];
690
691 if (width > BITMAP_CACHE_WIDTH ||
692 height > BITMAP_CACHE_HEIGHT)
693 return GL_FALSE; /* too big to cache */
694
695 if (!cache->empty) {
696 px = x - cache->xpos; /* pos in buffer */
697 py = y - cache->ypos;
698 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
699 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
700 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
701 ((fabs(z - cache->zpos) > Z_EPSILON))) {
702 /* This bitmap would extend beyond cache bounds, or the bitmap
703 * color is changing
704 * so flush and continue.
705 */
706 st_flush_bitmap_cache(st);
707 }
708 }
709
710 if (cache->empty) {
711 /* Initialize. Center bitmap vertically in the buffer. */
712 px = 0;
713 py = (BITMAP_CACHE_HEIGHT - height) / 2;
714 cache->xpos = x;
715 cache->ypos = y - py;
716 cache->zpos = z;
717 cache->empty = GL_FALSE;
718 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
719 }
720
721 assert(px != -999);
722 assert(py != -999);
723
724 if (x < cache->xmin)
725 cache->xmin = x;
726 if (y < cache->ymin)
727 cache->ymin = y;
728 if (x + width > cache->xmax)
729 cache->xmax = x + width;
730 if (y + height > cache->ymax)
731 cache->ymax = y + height;
732
733 /* create the transfer if needed */
734 create_cache_trans(st);
735
736 /* PBO source... */
737 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
738 if (!bitmap) {
739 return FALSE;
740 }
741
742 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
743 cache->buffer, BITMAP_CACHE_WIDTH);
744
745 _mesa_unmap_pbo_source(ctx, unpack);
746
747 return GL_TRUE; /* accumulated */
748 }
749
750
751
752 /**
753 * Called via ctx->Driver.Bitmap()
754 */
755 static void
756 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
757 GLsizei width, GLsizei height,
758 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
759 {
760 struct st_context *st = st_context(ctx);
761 struct pipe_resource *pt;
762
763 if (width == 0 || height == 0)
764 return;
765
766 st_validate_state(st);
767
768 if (!st->bitmap.vs) {
769 /* create pass-through vertex shader now */
770 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
771 TGSI_SEMANTIC_COLOR,
772 st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
773 TGSI_SEMANTIC_GENERIC };
774 const uint semantic_indexes[] = { 0, 0, 0 };
775 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
776 semantic_names,
777 semantic_indexes,
778 FALSE);
779 }
780
781 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
782 return;
783
784 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
785 if (pt) {
786 struct pipe_sampler_view *sv =
787 st_create_texture_sampler_view(st->pipe, pt);
788
789 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
790
791 if (sv) {
792 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
793 width, height, sv,
794 st->ctx->Current.RasterColor);
795
796 pipe_sampler_view_reference(&sv, NULL);
797 }
798
799 /* release/free the texture */
800 pipe_resource_reference(&pt, NULL);
801 }
802 }
803
804
805 /** Per-context init */
806 void
807 st_init_bitmap_functions(struct dd_function_table *functions)
808 {
809 functions->Bitmap = st_Bitmap;
810 }
811
812
813 /** Per-context init */
814 void
815 st_init_bitmap(struct st_context *st)
816 {
817 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
818 struct pipe_context *pipe = st->pipe;
819 struct pipe_screen *screen = pipe->screen;
820
821 /* init sampler state once */
822 memset(sampler, 0, sizeof(*sampler));
823 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
824 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
825 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
826 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
827 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
828 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
829 st->bitmap.samplers[1] = *sampler;
830 st->bitmap.samplers[1].normalized_coords = 1;
831
832 /* init baseline rasterizer state once */
833 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
834 st->bitmap.rasterizer.half_pixel_center = 1;
835 st->bitmap.rasterizer.bottom_edge_rule = 1;
836 st->bitmap.rasterizer.depth_clip = 1;
837
838 /* find a usable texture format */
839 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
840 PIPE_TEXTURE_2D, 0,
841 PIPE_BIND_SAMPLER_VIEW)) {
842 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
843 }
844 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
845 PIPE_TEXTURE_2D, 0,
846 PIPE_BIND_SAMPLER_VIEW)) {
847 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
848 }
849 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
850 PIPE_TEXTURE_2D, 0,
851 PIPE_BIND_SAMPLER_VIEW)) {
852 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
853 }
854 else {
855 /* XXX support more formats */
856 assert(0);
857 }
858
859 /* alloc bitmap cache object */
860 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
861
862 reset_cache(st);
863 }
864
865
866 /** Per-context tear-down */
867 void
868 st_destroy_bitmap(struct st_context *st)
869 {
870 struct pipe_context *pipe = st->pipe;
871 struct bitmap_cache *cache = st->bitmap.cache;
872
873 if (st->bitmap.vs) {
874 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
875 st->bitmap.vs = NULL;
876 }
877
878 if (cache) {
879 if (cache->trans && cache->buffer) {
880 pipe_transfer_unmap(pipe, cache->trans);
881 }
882 pipe_resource_reference(&st->bitmap.cache->texture, NULL);
883 free(st->bitmap.cache);
884 st->bitmap.cache = NULL;
885 }
886 }