676fb12be55a942d6a17f5bc2cf02144b66370af
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34 #include "main/imports.h"
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/dlist.h"
38 #include "main/macros.h"
39 #include "main/pbo.h"
40 #include "program/program.h"
41 #include "program/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_drawpixels.h"
50 #include "st_sampler_view.h"
51 #include "st_texture.h"
52 #include "st_util.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "pipe/p_shader_tokens.h"
57 #include "util/u_inlines.h"
58 #include "util/u_upload_mgr.h"
59 #include "program/prog_instruction.h"
60 #include "cso_cache/cso_context.h"
61
62
63 /**
64 * glBitmaps are drawn as textured quads. The user's bitmap pattern
65 * is stored in a texture image. An alpha8 texture format is used.
66 * The fragment shader samples a bit (texel) from the texture, then
67 * discards the fragment if the bit is off.
68 *
69 * Note that we actually store the inverse image of the bitmap to
70 * simplify the fragment program. An "on" bit gets stored as texel=0x0
71 * and an "off" bit is stored as texel=0xff. Then we kill the
72 * fragment if the negated texel value is less than zero.
73 */
74
75
76 /**
77 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
78 * buffer which is then rendered en mass upon a flush, state change, etc.
79 * A wide, short buffer is used to target the common case of a series
80 * of glBitmap calls being used to draw text.
81 */
82 static GLboolean UseBitmapCache = GL_TRUE;
83
84
85 #define BITMAP_CACHE_WIDTH 512
86 #define BITMAP_CACHE_HEIGHT 32
87
88
89 /** Epsilon for Z comparisons */
90 #define Z_EPSILON 1e-06
91
92
93 /**
94 * Copy user-provide bitmap bits into texture buffer, expanding
95 * bits into texels.
96 * "On" bits will set texels to 0x0.
97 * "Off" bits will not modify texels.
98 * Note that the image is actually going to be upside down in
99 * the texture. We deal with that with texcoords.
100 */
101 static void
102 unpack_bitmap(struct st_context *st,
103 GLint px, GLint py, GLsizei width, GLsizei height,
104 const struct gl_pixelstore_attrib *unpack,
105 const GLubyte *bitmap,
106 ubyte *destBuffer, uint destStride)
107 {
108 destBuffer += py * destStride + px;
109
110 _mesa_expand_bitmap(width, height, unpack, bitmap,
111 destBuffer, destStride, 0x0);
112 }
113
114
115 /**
116 * Create a texture which represents a bitmap image.
117 */
118 static struct pipe_resource *
119 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
120 const struct gl_pixelstore_attrib *unpack,
121 const GLubyte *bitmap)
122 {
123 struct st_context *st = st_context(ctx);
124 struct pipe_context *pipe = st->pipe;
125 struct pipe_transfer *transfer;
126 ubyte *dest;
127 struct pipe_resource *pt;
128
129 /* PBO source... */
130 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
131 if (!bitmap) {
132 return NULL;
133 }
134
135 /**
136 * Create texture to hold bitmap pattern.
137 */
138 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
139 0, width, height, 1, 1, 0,
140 PIPE_BIND_SAMPLER_VIEW);
141 if (!pt) {
142 _mesa_unmap_pbo_source(ctx, unpack);
143 return NULL;
144 }
145
146 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
147 PIPE_TRANSFER_WRITE,
148 0, 0, width, height, &transfer);
149
150 /* Put image into texture transfer */
151 memset(dest, 0xff, height * transfer->stride);
152 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
153 dest, transfer->stride);
154
155 _mesa_unmap_pbo_source(ctx, unpack);
156
157 /* Release transfer */
158 pipe_transfer_unmap(pipe, transfer);
159 return pt;
160 }
161
162
163 /**
164 * Setup pipeline state prior to rendering the bitmap textured quad.
165 */
166 static void
167 setup_render_state(struct gl_context *ctx,
168 struct pipe_sampler_view *sv,
169 const GLfloat *color,
170 bool atlas)
171 {
172 struct st_context *st = st_context(ctx);
173 struct cso_context *cso = st->cso_context;
174 struct st_fp_variant *fpv;
175 struct st_fp_variant_key key;
176
177 memset(&key, 0, sizeof(key));
178 key.st = st->has_shareable_shaders ? NULL : st;
179 key.bitmap = GL_TRUE;
180 key.clamp_color = st->clamp_frag_color_in_shader &&
181 ctx->Color._ClampFragmentColor;
182
183 fpv = st_get_fp_variant(st, st->fp, &key);
184
185 /* As an optimization, Mesa's fragment programs will sometimes get the
186 * primary color from a statevar/constant rather than a varying variable.
187 * when that's the case, we need to ensure that we use the 'color'
188 * parameter and not the current attribute color (which may have changed
189 * through glRasterPos and state validation.
190 * So, we force the proper color here. Not elegant, but it works.
191 */
192 {
193 GLfloat colorSave[4];
194 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
195 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
196 st_upload_constants(st, &st->fp->Base);
197 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
198 }
199
200 cso_save_state(cso, (CSO_BIT_RASTERIZER |
201 CSO_BIT_FRAGMENT_SAMPLERS |
202 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
203 CSO_BIT_VIEWPORT |
204 CSO_BIT_STREAM_OUTPUTS |
205 CSO_BIT_VERTEX_ELEMENTS |
206 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
207 CSO_BITS_ALL_SHADERS));
208
209
210 /* rasterizer state: just scissor */
211 st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
212 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
213
214 /* fragment shader state: TEX lookup program */
215 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
216
217 /* vertex shader state: position + texcoord pass-through */
218 cso_set_vertex_shader_handle(cso, st->passthrough_vs);
219
220 /* disable other shaders */
221 cso_set_tessctrl_shader_handle(cso, NULL);
222 cso_set_tesseval_shader_handle(cso, NULL);
223 cso_set_geometry_shader_handle(cso, NULL);
224
225 /* user samplers, plus our bitmap sampler */
226 {
227 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
228 uint num = MAX2(fpv->bitmap_sampler + 1,
229 st->state.num_frag_samplers);
230 uint i;
231 for (i = 0; i < st->state.num_frag_samplers; i++) {
232 samplers[i] = &st->state.frag_samplers[i];
233 }
234 if (atlas)
235 samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
236 else
237 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
238 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
239 (const struct pipe_sampler_state **) samplers);
240 }
241
242 /* user textures, plus the bitmap texture */
243 {
244 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
245 uint num = MAX2(fpv->bitmap_sampler + 1,
246 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
247 memcpy(sampler_views, st->state.frag_sampler_views,
248 sizeof(sampler_views));
249 sampler_views[fpv->bitmap_sampler] = sv;
250 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
251 }
252
253 /* viewport state: viewport matching window dims */
254 cso_set_viewport_dims(cso, st->state.fb_width,
255 st->state.fb_height,
256 st->state.fb_orientation == Y_0_TOP);
257
258 cso_set_vertex_elements(cso, 3, st->util_velems);
259
260 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
261 }
262
263
264 /**
265 * Restore pipeline state after rendering the bitmap textured quad.
266 */
267 static void
268 restore_render_state(struct gl_context *ctx)
269 {
270 struct st_context *st = st_context(ctx);
271 struct cso_context *cso = st->cso_context;
272
273 cso_restore_state(cso);
274 }
275
276
277 /**
278 * Render a glBitmap by drawing a textured quad
279 */
280 static void
281 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
282 GLsizei width, GLsizei height,
283 struct pipe_sampler_view *sv,
284 const GLfloat *color)
285 {
286 struct st_context *st = st_context(ctx);
287 struct pipe_context *pipe = st->pipe;
288 const float fb_width = (float) st->state.fb_width;
289 const float fb_height = (float) st->state.fb_height;
290 const float x0 = (float) x;
291 const float x1 = (float) (x + width);
292 const float y0 = (float) y;
293 const float y1 = (float) (y + height);
294 float sLeft = 0.0f, sRight = 1.0f;
295 float tTop = 0.0f, tBot = 1.0f - tTop;
296 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
297 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
298 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
299 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
300
301 /* limit checks */
302 {
303 /* XXX if the bitmap is larger than the max texture size, break
304 * it up into chunks.
305 */
306 ASSERTED GLuint maxSize =
307 pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
308 assert(width <= (GLsizei) maxSize);
309 assert(height <= (GLsizei) maxSize);
310 }
311
312 setup_render_state(ctx, sv, color, false);
313
314 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
315 z = z * 2.0f - 1.0f;
316
317 if (sv->texture->target == PIPE_TEXTURE_RECT) {
318 /* use non-normalized texcoords */
319 sRight = (float) width;
320 tBot = (float) height;
321 }
322
323 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
324 sLeft, tBot, sRight, tTop, color, 0)) {
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
326 }
327
328 restore_render_state(ctx);
329
330 /* We uploaded modified constants, need to invalidate them. */
331 st->dirty |= ST_NEW_FS_CONSTANTS;
332 }
333
334
335 static void
336 reset_cache(struct st_context *st)
337 {
338 struct st_bitmap_cache *cache = &st->bitmap.cache;
339
340 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
341 cache->empty = GL_TRUE;
342
343 cache->xmin = 1000000;
344 cache->xmax = -1000000;
345 cache->ymin = 1000000;
346 cache->ymax = -1000000;
347
348 assert(!cache->texture);
349
350 /* allocate a new texture */
351 cache->texture = st_texture_create(st, st->internal_target,
352 st->bitmap.tex_format, 0,
353 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
354 1, 1, 0,
355 PIPE_BIND_SAMPLER_VIEW);
356 }
357
358
359 /** Print bitmap image to stdout (debug) */
360 static void
361 print_cache(const struct st_bitmap_cache *cache)
362 {
363 int i, j, k;
364
365 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
366 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
367 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
368 if (cache->buffer[k])
369 printf("X");
370 else
371 printf(" ");
372 k++;
373 }
374 printf("\n");
375 }
376 }
377
378
379 /**
380 * Create gallium pipe_transfer object for the bitmap cache.
381 */
382 static void
383 create_cache_trans(struct st_context *st)
384 {
385 struct pipe_context *pipe = st->pipe;
386 struct st_bitmap_cache *cache = &st->bitmap.cache;
387
388 if (cache->trans)
389 return;
390
391 /* Map the texture transfer.
392 * Subsequent glBitmap calls will write into the texture image.
393 */
394 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
395 PIPE_TRANSFER_WRITE, 0, 0,
396 BITMAP_CACHE_WIDTH,
397 BITMAP_CACHE_HEIGHT, &cache->trans);
398
399 /* init image to all 0xff */
400 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
401 }
402
403
404 /**
405 * If there's anything in the bitmap cache, draw/flush it now.
406 */
407 void
408 st_flush_bitmap_cache(struct st_context *st)
409 {
410 struct st_bitmap_cache *cache = &st->bitmap.cache;
411
412 if (!cache->empty) {
413 struct pipe_context *pipe = st->pipe;
414 struct pipe_sampler_view *sv;
415
416 assert(cache->xmin <= cache->xmax);
417
418 if (0)
419 printf("flush bitmap, size %d x %d at %d, %d\n",
420 cache->xmax - cache->xmin,
421 cache->ymax - cache->ymin,
422 cache->xpos, cache->ypos);
423
424 /* The texture transfer has been mapped until now.
425 * So unmap and release the texture transfer before drawing.
426 */
427 if (cache->trans && cache->buffer) {
428 if (0)
429 print_cache(cache);
430 pipe_transfer_unmap(pipe, cache->trans);
431 cache->buffer = NULL;
432 cache->trans = NULL;
433 }
434
435 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
436 if (sv) {
437 draw_bitmap_quad(st->ctx,
438 cache->xpos,
439 cache->ypos,
440 cache->zpos,
441 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
442 sv,
443 cache->color);
444
445 pipe_sampler_view_reference(&sv, NULL);
446 }
447
448 /* release/free the texture */
449 pipe_resource_reference(&cache->texture, NULL);
450
451 reset_cache(st);
452 }
453 }
454
455
456 /**
457 * Try to accumulate this glBitmap call in the bitmap cache.
458 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
459 */
460 static GLboolean
461 accum_bitmap(struct gl_context *ctx,
462 GLint x, GLint y, GLsizei width, GLsizei height,
463 const struct gl_pixelstore_attrib *unpack,
464 const GLubyte *bitmap )
465 {
466 struct st_context *st = ctx->st;
467 struct st_bitmap_cache *cache = &st->bitmap.cache;
468 int px = -999, py = -999;
469 const GLfloat z = ctx->Current.RasterPos[2];
470
471 if (width > BITMAP_CACHE_WIDTH ||
472 height > BITMAP_CACHE_HEIGHT)
473 return GL_FALSE; /* too big to cache */
474
475 if (!cache->empty) {
476 px = x - cache->xpos; /* pos in buffer */
477 py = y - cache->ypos;
478 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
479 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
480 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
481 ((fabs(z - cache->zpos) > Z_EPSILON))) {
482 /* This bitmap would extend beyond cache bounds, or the bitmap
483 * color is changing
484 * so flush and continue.
485 */
486 st_flush_bitmap_cache(st);
487 }
488 }
489
490 if (cache->empty) {
491 /* Initialize. Center bitmap vertically in the buffer. */
492 px = 0;
493 py = (BITMAP_CACHE_HEIGHT - height) / 2;
494 cache->xpos = x;
495 cache->ypos = y - py;
496 cache->zpos = z;
497 cache->empty = GL_FALSE;
498 COPY_4FV(cache->color, ctx->Current.RasterColor);
499 }
500
501 assert(px != -999);
502 assert(py != -999);
503
504 if (x < cache->xmin)
505 cache->xmin = x;
506 if (y < cache->ymin)
507 cache->ymin = y;
508 if (x + width > cache->xmax)
509 cache->xmax = x + width;
510 if (y + height > cache->ymax)
511 cache->ymax = y + height;
512
513 /* create the transfer if needed */
514 create_cache_trans(st);
515
516 /* PBO source... */
517 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
518 if (!bitmap) {
519 return FALSE;
520 }
521
522 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
523 cache->buffer, BITMAP_CACHE_WIDTH);
524
525 _mesa_unmap_pbo_source(ctx, unpack);
526
527 return GL_TRUE; /* accumulated */
528 }
529
530
531 /**
532 * One-time init for drawing bitmaps.
533 */
534 static void
535 init_bitmap_state(struct st_context *st)
536 {
537 struct pipe_context *pipe = st->pipe;
538 struct pipe_screen *screen = pipe->screen;
539
540 /* This function should only be called once */
541 assert(!st->bitmap.tex_format);
542
543 assert(st->internal_target == PIPE_TEXTURE_2D ||
544 st->internal_target == PIPE_TEXTURE_RECT);
545
546 /* init sampler state once */
547 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
548 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
549 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
550 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
551 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
552 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
553 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
554 st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
555
556 st->bitmap.atlas_sampler = st->bitmap.sampler;
557 st->bitmap.atlas_sampler.normalized_coords = 0;
558
559 /* init baseline rasterizer state once */
560 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
561 st->bitmap.rasterizer.half_pixel_center = 1;
562 st->bitmap.rasterizer.bottom_edge_rule = 1;
563 st->bitmap.rasterizer.depth_clip_near = 1;
564 st->bitmap.rasterizer.depth_clip_far = 1;
565
566 /* find a usable texture format */
567 if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
568 st->internal_target, 0, 0,
569 PIPE_BIND_SAMPLER_VIEW)) {
570 st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
571 }
572 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
573 st->internal_target, 0, 0,
574 PIPE_BIND_SAMPLER_VIEW)) {
575 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
576 }
577 else {
578 /* XXX support more formats */
579 assert(0);
580 }
581
582 /* Create the vertex shader */
583 st_make_passthrough_vertex_shader(st);
584
585 reset_cache(st);
586 }
587
588
589 /**
590 * Called via ctx->Driver.Bitmap()
591 */
592 static void
593 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
594 GLsizei width, GLsizei height,
595 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
596 {
597 struct st_context *st = st_context(ctx);
598 struct pipe_resource *pt;
599
600 assert(width > 0);
601 assert(height > 0);
602
603 st_invalidate_readpix_cache(st);
604
605 if (!st->bitmap.tex_format) {
606 init_bitmap_state(st);
607 }
608
609 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
610 * for bitmap drawing uses no constants and the FS constants are
611 * explicitly uploaded in the draw_bitmap_quad() function.
612 */
613 if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
614 ST_PIPELINE_RENDER_STATE_MASK ||
615 st->gfx_shaders_may_be_dirty) {
616 st_validate_state(st, ST_PIPELINE_META);
617 }
618
619 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
620 return;
621
622 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
623 if (pt) {
624 struct pipe_sampler_view *sv =
625 st_create_texture_sampler_view(st->pipe, pt);
626
627 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
628
629 if (sv) {
630 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
631 width, height, sv, ctx->Current.RasterColor);
632
633 pipe_sampler_view_reference(&sv, NULL);
634 }
635
636 /* release/free the texture */
637 pipe_resource_reference(&pt, NULL);
638 }
639 }
640
641
642 /**
643 * Called via ctx->Driver.DrawAtlasBitmap()
644 */
645 static void
646 st_DrawAtlasBitmaps(struct gl_context *ctx,
647 const struct gl_bitmap_atlas *atlas,
648 GLuint count, const GLubyte *ids)
649 {
650 struct st_context *st = st_context(ctx);
651 struct pipe_context *pipe = st->pipe;
652 struct st_texture_object *stObj = st_texture_object(atlas->texObj);
653 struct pipe_sampler_view *sv;
654 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
655 const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
656 const float *color = ctx->Current.RasterColor;
657 const float clip_x_scale = 2.0f / st->state.fb_width;
658 const float clip_y_scale = 2.0f / st->state.fb_height;
659 const unsigned num_verts = count * 4;
660 const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
661 struct st_util_vertex *verts;
662 struct pipe_vertex_buffer vb = {0};
663 unsigned i;
664
665 if (!st->bitmap.tex_format) {
666 init_bitmap_state(st);
667 }
668
669 st_flush_bitmap_cache(st);
670
671 st_validate_state(st, ST_PIPELINE_META);
672 st_invalidate_readpix_cache(st);
673
674 sv = st_create_texture_sampler_view(pipe, stObj->pt);
675 if (!sv) {
676 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
677 return;
678 }
679
680 setup_render_state(ctx, sv, color, true);
681
682 vb.stride = sizeof(struct st_util_vertex);
683
684 u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
685 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
686
687 if (unlikely(!verts)) {
688 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
689 goto out;
690 }
691
692 /* build quads vertex data */
693 for (i = 0; i < count; i++) {
694 const GLfloat epsilon = 0.0001F;
695 const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
696 const float xmove = g->xmove, ymove = g->ymove;
697 const float xorig = g->xorig, yorig = g->yorig;
698 const float s0 = g->x, t0 = g->y;
699 const float s1 = s0 + g->w, t1 = t0 + g->h;
700 const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
701 const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
702 const float x1 = x0 + g->w, y1 = y0 + g->h;
703 const float clip_x0 = x0 * clip_x_scale - 1.0f;
704 const float clip_y0 = y0 * clip_y_scale - 1.0f;
705 const float clip_x1 = x1 * clip_x_scale - 1.0f;
706 const float clip_y1 = y1 * clip_y_scale - 1.0f;
707
708 /* lower-left corner */
709 verts->x = clip_x0;
710 verts->y = clip_y0;
711 verts->z = z;
712 verts->r = color[0];
713 verts->g = color[1];
714 verts->b = color[2];
715 verts->a = color[3];
716 verts->s = s0;
717 verts->t = t0;
718 verts++;
719
720 /* lower-right corner */
721 verts->x = clip_x1;
722 verts->y = clip_y0;
723 verts->z = z;
724 verts->r = color[0];
725 verts->g = color[1];
726 verts->b = color[2];
727 verts->a = color[3];
728 verts->s = s1;
729 verts->t = t0;
730 verts++;
731
732 /* upper-right corner */
733 verts->x = clip_x1;
734 verts->y = clip_y1;
735 verts->z = z;
736 verts->r = color[0];
737 verts->g = color[1];
738 verts->b = color[2];
739 verts->a = color[3];
740 verts->s = s1;
741 verts->t = t1;
742 verts++;
743
744 /* upper-left corner */
745 verts->x = clip_x0;
746 verts->y = clip_y1;
747 verts->z = z;
748 verts->r = color[0];
749 verts->g = color[1];
750 verts->b = color[2];
751 verts->a = color[3];
752 verts->s = s0;
753 verts->t = t1;
754 verts++;
755
756 /* Update the raster position */
757 ctx->Current.RasterPos[0] += xmove;
758 ctx->Current.RasterPos[1] += ymove;
759 }
760
761 u_upload_unmap(pipe->stream_uploader);
762
763 cso_set_vertex_buffers(st->cso_context, 0, 1, &vb);
764 cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
765
766 out:
767 restore_render_state(ctx);
768
769 pipe_resource_reference(&vb.buffer.resource, NULL);
770
771 pipe_sampler_view_reference(&sv, NULL);
772
773 /* We uploaded modified constants, need to invalidate them. */
774 st->dirty |= ST_NEW_FS_CONSTANTS;
775 }
776
777
778
779 /** Per-context init */
780 void
781 st_init_bitmap_functions(struct dd_function_table *functions)
782 {
783 functions->Bitmap = st_Bitmap;
784 functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
785 }
786
787
788 /** Per-context tear-down */
789 void
790 st_destroy_bitmap(struct st_context *st)
791 {
792 struct pipe_context *pipe = st->pipe;
793 struct st_bitmap_cache *cache = &st->bitmap.cache;
794
795 if (cache->trans && cache->buffer) {
796 pipe_transfer_unmap(pipe, cache->trans);
797 }
798 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
799 }