1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
42 #include "st_context.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "st_inlines.h"
52 #include "pipe/p_context.h"
53 #include "pipe/p_defines.h"
54 #include "pipe/p_inlines.h"
55 #include "util/u_tile.h"
56 #include "util/u_draw_quad.h"
57 #include "util/u_simple_shaders.h"
58 #include "shader/prog_instruction.h"
59 #include "cso_cache/cso_context.h"
64 * glBitmaps are drawn as textured quads. The user's bitmap pattern
65 * is stored in a texture image. An alpha8 texture format is used.
66 * The fragment shader samples a bit (texel) from the texture, then
67 * discards the fragment if the bit is off.
69 * Note that we actually store the inverse image of the bitmap to
70 * simplify the fragment program. An "on" bit gets stored as texel=0x0
71 * and an "off" bit is stored as texel=0xff. Then we kill the
72 * fragment if the negated texel value is less than zero.
77 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
78 * buffer which is then rendered en mass upon a flush, state change, etc.
79 * A wide, short buffer is used to target the common case of a series
80 * of glBitmap calls being used to draw text.
82 static GLboolean UseBitmapCache
= GL_TRUE
;
85 #define BITMAP_CACHE_WIDTH 512
86 #define BITMAP_CACHE_HEIGHT 32
90 /** Window pos to render the cached image */
92 /** Bounds of region used in window coords */
93 GLint xmin
, ymin
, xmax
, ymax
;
97 struct pipe_texture
*texture
;
98 struct pipe_transfer
*trans
;
102 /** An I8 texture image: */
110 * Make fragment program for glBitmap:
111 * Sample the texture and kill the fragment if the bit is 0.
112 * This program will be combined with the user's fragment program.
114 static struct st_fragment_program
*
115 make_bitmap_fragment_program(GLcontext
*ctx
, GLuint samplerIndex
)
117 struct st_fragment_program
*stfp
;
118 struct gl_program
*p
;
121 p
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
125 p
->NumInstructions
= 3;
127 p
->Instructions
= _mesa_alloc_instructions(p
->NumInstructions
);
128 if (!p
->Instructions
) {
129 ctx
->Driver
.DeleteProgram(ctx
, p
);
132 _mesa_init_instructions(p
->Instructions
, p
->NumInstructions
);
134 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
135 p
->Instructions
[ic
].Opcode
= OPCODE_TEX
;
136 p
->Instructions
[ic
].DstReg
.File
= PROGRAM_TEMPORARY
;
137 p
->Instructions
[ic
].DstReg
.Index
= 0;
138 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_INPUT
;
139 p
->Instructions
[ic
].SrcReg
[0].Index
= FRAG_ATTRIB_TEX0
;
140 p
->Instructions
[ic
].TexSrcUnit
= samplerIndex
;
141 p
->Instructions
[ic
].TexSrcTarget
= TEXTURE_2D_INDEX
;
144 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
145 p
->Instructions
[ic
].Opcode
= OPCODE_KIL
;
146 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_TEMPORARY
;
148 if (ctx
->st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
)
149 p
->Instructions
[ic
].SrcReg
[0].Swizzle
= SWIZZLE_XXXX
;
151 p
->Instructions
[ic
].SrcReg
[0].Index
= 0;
152 p
->Instructions
[ic
].SrcReg
[0].Negate
= NEGATE_XYZW
;
156 p
->Instructions
[ic
++].Opcode
= OPCODE_END
;
158 assert(ic
== p
->NumInstructions
);
160 p
->InputsRead
= FRAG_BIT_TEX0
;
161 p
->OutputsWritten
= 0x0;
162 p
->SamplersUsed
= (1 << samplerIndex
);
164 stfp
= (struct st_fragment_program
*) p
;
165 stfp
->Base
.UsesKill
= GL_TRUE
;
167 /* No need to send this incomplete program down to hardware:
169 * st_translate_fragment_program(ctx->st, stfp, NULL);
177 find_free_bit(uint bitfield
)
180 for (i
= 0; i
< 32; i
++) {
181 if ((bitfield
& (1 << i
)) == 0) {
190 * Combine basic bitmap fragment program with the user-defined program.
192 static struct st_fragment_program
*
193 combined_bitmap_fragment_program(GLcontext
*ctx
)
195 struct st_context
*st
= ctx
->st
;
196 struct st_fragment_program
*stfp
= st
->fp
;
198 if (!stfp
->bitmap_program
) {
200 * Generate new program which is the user-defined program prefixed
201 * with the bitmap sampler/kill instructions.
203 struct st_fragment_program
*bitmap_prog
;
206 sampler
= find_free_bit(st
->fp
->Base
.Base
.SamplersUsed
);
207 bitmap_prog
= make_bitmap_fragment_program(ctx
, sampler
);
209 stfp
->bitmap_program
= (struct st_fragment_program
*)
210 _mesa_combine_programs(ctx
,
211 &bitmap_prog
->Base
.Base
, &stfp
->Base
.Base
);
212 stfp
->bitmap_program
->bitmap_sampler
= sampler
;
214 /* done with this after combining */
215 st_reference_fragprog(st
, &bitmap_prog
, NULL
);
219 struct gl_program
*p
= &stfp
->bitmap_program
->Base
.Base
;
220 printf("Combined bitmap program:\n");
221 _mesa_print_program(p
);
222 printf("InputsRead: 0x%x\n", p
->InputsRead
);
223 printf("OutputsWritten: 0x%x\n", p
->OutputsWritten
);
224 _mesa_print_parameter_list(p
->Parameters
);
228 /* translate to TGSI tokens */
229 st_translate_fragment_program(st
, stfp
->bitmap_program
, NULL
);
232 return stfp
->bitmap_program
;
237 * Copy user-provide bitmap bits into texture buffer, expanding
239 * "On" bits will set texels to 0xff.
240 * "Off" bits will not modify texels.
241 * Note that the image is actually going to be upside down in
242 * the texture. We deal with that with texcoords.
245 unpack_bitmap(struct st_context
*st
,
246 GLint px
, GLint py
, GLsizei width
, GLsizei height
,
247 const struct gl_pixelstore_attrib
*unpack
,
248 const GLubyte
*bitmap
,
249 ubyte
*destBuffer
, uint destStride
)
253 #define SET_PIXEL(COL, ROW) \
254 destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
256 for (row
= 0; row
< height
; row
++) {
257 const GLubyte
*src
= (const GLubyte
*) _mesa_image_address2d(unpack
,
258 bitmap
, width
, height
, GL_COLOR_INDEX
, GL_BITMAP
, row
, 0);
260 if (unpack
->LsbFirst
) {
262 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
263 for (col
= 0; col
< width
; col
++) {
278 /* get ready for next row */
284 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
285 for (col
= 0; col
< width
; col
++) {
300 /* get ready for next row */
312 * Create a texture which represents a bitmap image.
314 static struct pipe_texture
*
315 make_bitmap_texture(GLcontext
*ctx
, GLsizei width
, GLsizei height
,
316 const struct gl_pixelstore_attrib
*unpack
,
317 const GLubyte
*bitmap
)
319 struct pipe_context
*pipe
= ctx
->st
->pipe
;
320 struct pipe_screen
*screen
= pipe
->screen
;
321 struct pipe_transfer
*transfer
;
323 struct pipe_texture
*pt
;
326 bitmap
= _mesa_map_bitmap_pbo(ctx
, unpack
, bitmap
);
332 * Create texture to hold bitmap pattern.
334 pt
= st_texture_create(ctx
->st
, PIPE_TEXTURE_2D
, ctx
->st
->bitmap
.tex_format
,
336 PIPE_TEXTURE_USAGE_SAMPLER
);
338 _mesa_unmap_bitmap_pbo(ctx
, unpack
);
342 transfer
= st_no_flush_get_tex_transfer(st_context(ctx
), pt
, 0, 0, 0,
344 0, 0, width
, height
);
346 dest
= screen
->transfer_map(screen
, transfer
);
348 /* Put image into texture transfer */
349 memset(dest
, 0xff, height
* transfer
->stride
);
350 unpack_bitmap(ctx
->st
, 0, 0, width
, height
, unpack
, bitmap
,
351 dest
, transfer
->stride
);
353 _mesa_unmap_bitmap_pbo(ctx
, unpack
);
355 /* Release transfer */
356 screen
->transfer_unmap(screen
, transfer
);
357 screen
->tex_transfer_destroy(transfer
);
363 setup_bitmap_vertex_data(struct st_context
*st
,
364 int x
, int y
, int width
, int height
,
365 float z
, const float color
[4])
367 struct pipe_context
*pipe
= st
->pipe
;
368 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
369 const GLfloat fb_width
= (GLfloat
)fb
->Width
;
370 const GLfloat fb_height
= (GLfloat
)fb
->Height
;
371 const GLfloat x0
= (GLfloat
)x
;
372 const GLfloat x1
= (GLfloat
)(x
+ width
);
373 const GLfloat y0
= (GLfloat
)y
;
374 const GLfloat y1
= (GLfloat
)(y
+ height
);
375 const GLfloat sLeft
= (GLfloat
)0.0, sRight
= (GLfloat
)1.0;
376 const GLfloat tTop
= (GLfloat
)0.0, tBot
= (GLfloat
)1.0 - tTop
;
377 const GLfloat clip_x0
= (GLfloat
)(x0
/ fb_width
* 2.0 - 1.0);
378 const GLfloat clip_y0
= (GLfloat
)(y0
/ fb_height
* 2.0 - 1.0);
379 const GLfloat clip_x1
= (GLfloat
)(x1
/ fb_width
* 2.0 - 1.0);
380 const GLfloat clip_y1
= (GLfloat
)(y1
/ fb_height
* 2.0 - 1.0);
381 const GLuint max_slots
= 4096 / sizeof(st
->bitmap
.vertices
);
384 if (st
->bitmap
.vbuf_slot
>= max_slots
) {
385 pipe_buffer_reference(&st
->bitmap
.vbuf
, NULL
);
386 st
->bitmap
.vbuf_slot
= 0;
389 if (!st
->bitmap
.vbuf
) {
390 st
->bitmap
.vbuf
= pipe_buffer_create(pipe
->screen
, 32,
391 PIPE_BUFFER_USAGE_VERTEX
,
392 max_slots
* sizeof(st
->bitmap
.vertices
));
395 /* Positions are in clip coords since we need to do clipping in case
396 * the bitmap quad goes beyond the window bounds.
398 st
->bitmap
.vertices
[0][0][0] = clip_x0
;
399 st
->bitmap
.vertices
[0][0][1] = clip_y0
;
400 st
->bitmap
.vertices
[0][2][0] = sLeft
;
401 st
->bitmap
.vertices
[0][2][1] = tTop
;
403 st
->bitmap
.vertices
[1][0][0] = clip_x1
;
404 st
->bitmap
.vertices
[1][0][1] = clip_y0
;
405 st
->bitmap
.vertices
[1][2][0] = sRight
;
406 st
->bitmap
.vertices
[1][2][1] = tTop
;
408 st
->bitmap
.vertices
[2][0][0] = clip_x1
;
409 st
->bitmap
.vertices
[2][0][1] = clip_y1
;
410 st
->bitmap
.vertices
[2][2][0] = sRight
;
411 st
->bitmap
.vertices
[2][2][1] = tBot
;
413 st
->bitmap
.vertices
[3][0][0] = clip_x0
;
414 st
->bitmap
.vertices
[3][0][1] = clip_y1
;
415 st
->bitmap
.vertices
[3][2][0] = sLeft
;
416 st
->bitmap
.vertices
[3][2][1] = tBot
;
418 /* same for all verts: */
419 for (i
= 0; i
< 4; i
++) {
420 st
->bitmap
.vertices
[i
][0][2] = z
;
421 st
->bitmap
.vertices
[i
][0][3] = 1.0;
422 st
->bitmap
.vertices
[i
][1][0] = color
[0];
423 st
->bitmap
.vertices
[i
][1][1] = color
[1];
424 st
->bitmap
.vertices
[i
][1][2] = color
[2];
425 st
->bitmap
.vertices
[i
][1][3] = color
[3];
426 st
->bitmap
.vertices
[i
][2][2] = 0.0; /*R*/
427 st
->bitmap
.vertices
[i
][2][3] = 1.0; /*Q*/
430 /* put vertex data into vbuf */
431 st_no_flush_pipe_buffer_write(st
,
433 st
->bitmap
.vbuf_slot
* sizeof st
->bitmap
.vertices
,
434 sizeof st
->bitmap
.vertices
,
435 st
->bitmap
.vertices
);
437 return st
->bitmap
.vbuf_slot
++ * sizeof st
->bitmap
.vertices
;
443 * Render a glBitmap by drawing a textured quad
446 draw_bitmap_quad(GLcontext
*ctx
, GLint x
, GLint y
, GLfloat z
,
447 GLsizei width
, GLsizei height
,
448 struct pipe_texture
*pt
,
449 const GLfloat
*color
)
451 struct st_context
*st
= ctx
->st
;
452 struct pipe_context
*pipe
= ctx
->st
->pipe
;
453 struct cso_context
*cso
= ctx
->st
->cso_context
;
454 struct st_fragment_program
*stfp
;
458 stfp
= combined_bitmap_fragment_program(ctx
);
460 /* As an optimization, Mesa's fragment programs will sometimes get the
461 * primary color from a statevar/constant rather than a varying variable.
462 * when that's the case, we need to ensure that we use the 'color'
463 * parameter and not the current attribute color (which may have changed
464 * through glRasterPos and state validation.
465 * So, we force the proper color here. Not elegant, but it works.
468 GLfloat colorSave
[4];
469 COPY_4V(colorSave
, ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
]);
470 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], color
);
471 st_upload_constants(st
, stfp
->Base
.Base
.Parameters
, PIPE_SHADER_FRAGMENT
);
472 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], colorSave
);
477 /* XXX if the bitmap is larger than the max texture size, break
480 maxSize
= 1 << (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
) - 1);
481 assert(width
<= (GLsizei
)maxSize
);
482 assert(height
<= (GLsizei
)maxSize
);
484 cso_save_rasterizer(cso
);
485 cso_save_samplers(cso
);
486 cso_save_sampler_textures(cso
);
487 cso_save_viewport(cso
);
488 cso_save_fragment_shader(cso
);
489 cso_save_vertex_shader(cso
);
491 /* rasterizer state: just scissor */
492 st
->bitmap
.rasterizer
.scissor
= ctx
->Scissor
.Enabled
;
493 cso_set_rasterizer(cso
, &st
->bitmap
.rasterizer
);
495 /* fragment shader state: TEX lookup program */
496 cso_set_fragment_shader_handle(cso
, stfp
->driver_shader
);
498 /* vertex shader state: position + texcoord pass-through */
499 cso_set_vertex_shader_handle(cso
, st
->bitmap
.vs
);
501 /* user samplers, plus our bitmap sampler */
503 struct pipe_sampler_state
*samplers
[PIPE_MAX_SAMPLERS
];
504 uint num
= MAX2(stfp
->bitmap_sampler
+ 1, st
->state
.num_samplers
);
506 for (i
= 0; i
< st
->state
.num_samplers
; i
++) {
507 samplers
[i
] = &st
->state
.samplers
[i
];
509 samplers
[stfp
->bitmap_sampler
] = &st
->bitmap
.sampler
;
510 cso_set_samplers(cso
, num
, (const struct pipe_sampler_state
**) samplers
);
513 /* user textures, plus the bitmap texture */
515 struct pipe_texture
*textures
[PIPE_MAX_SAMPLERS
];
516 uint num
= MAX2(stfp
->bitmap_sampler
+ 1, st
->state
.num_textures
);
517 memcpy(textures
, st
->state
.sampler_texture
, sizeof(textures
));
518 textures
[stfp
->bitmap_sampler
] = pt
;
519 cso_set_sampler_textures(cso
, num
, textures
);
522 /* viewport state: viewport matching window dims */
524 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
525 const GLboolean invert
= (st_fb_orientation(fb
) == Y_0_TOP
);
526 const GLfloat width
= (GLfloat
)fb
->Width
;
527 const GLfloat height
= (GLfloat
)fb
->Height
;
528 struct pipe_viewport_state vp
;
529 vp
.scale
[0] = 0.5f
* width
;
530 vp
.scale
[1] = height
* (invert
? -0.5f
: 0.5f
);
533 vp
.translate
[0] = 0.5f
* width
;
534 vp
.translate
[1] = 0.5f
* height
;
535 vp
.translate
[2] = 0.0f
;
536 vp
.translate
[3] = 0.0f
;
537 cso_set_viewport(cso
, &vp
);
540 /* draw textured quad */
541 offset
= setup_bitmap_vertex_data(st
, x
, y
, width
, height
,
542 ctx
->Current
.RasterPos
[2],
545 util_draw_vertex_buffer(pipe
, st
->bitmap
.vbuf
, offset
,
546 PIPE_PRIM_TRIANGLE_FAN
,
548 3); /* attribs/vert */
552 cso_restore_rasterizer(cso
);
553 cso_restore_samplers(cso
);
554 cso_restore_sampler_textures(cso
);
555 cso_restore_viewport(cso
);
556 cso_restore_fragment_shader(cso
);
557 cso_restore_vertex_shader(cso
);
562 reset_cache(struct st_context
*st
)
564 struct pipe_context
*pipe
= st
->pipe
;
565 struct pipe_screen
*screen
= pipe
->screen
;
566 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
568 //memset(cache->buffer, 0xff, sizeof(cache->buffer));
569 cache
->empty
= GL_TRUE
;
571 cache
->xmin
= 1000000;
572 cache
->xmax
= -1000000;
573 cache
->ymin
= 1000000;
574 cache
->ymax
= -1000000;
577 screen
->tex_transfer_destroy(cache
->trans
);
581 assert(!cache
->texture
);
583 /* allocate a new texture */
584 cache
->texture
= st_texture_create(st
, PIPE_TEXTURE_2D
,
585 st
->bitmap
.tex_format
, 0,
586 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
587 1, PIPE_TEXTURE_USAGE_SAMPLER
);
592 create_cache_trans(struct st_context
*st
)
594 struct pipe_context
*pipe
= st
->pipe
;
595 struct pipe_screen
*screen
= pipe
->screen
;
596 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
601 /* Map the texture transfer.
602 * Subsequent glBitmap calls will write into the texture image.
604 cache
->trans
= st_no_flush_get_tex_transfer(st
, cache
->texture
, 0, 0, 0,
605 PIPE_TRANSFER_WRITE
, 0, 0,
607 BITMAP_CACHE_HEIGHT
);
608 cache
->buffer
= screen
->transfer_map(screen
, cache
->trans
);
610 /* init image to all 0xff */
611 memset(cache
->buffer
, 0xff, cache
->trans
->stride
* BITMAP_CACHE_HEIGHT
);
616 * If there's anything in the bitmap cache, draw/flush it now.
619 st_flush_bitmap_cache(struct st_context
*st
)
621 if (!st
->bitmap
.cache
->empty
) {
622 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
624 if (st
->ctx
->DrawBuffer
) {
625 struct pipe_context
*pipe
= st
->pipe
;
626 struct pipe_screen
*screen
= pipe
->screen
;
628 assert(cache
->xmin
<= cache
->xmax
);
630 /* printf("flush size %d x %d at %d, %d\n",
631 cache->xmax - cache->xmin,
632 cache->ymax - cache->ymin,
633 cache->xpos, cache->ypos);
636 /* The texture transfer has been mapped until now.
637 * So unmap and release the texture transfer before drawing.
640 screen
->transfer_unmap(screen
, cache
->trans
);
641 cache
->buffer
= NULL
;
643 screen
->tex_transfer_destroy(cache
->trans
);
647 draw_bitmap_quad(st
->ctx
,
650 st
->ctx
->Current
.RasterPos
[2],
651 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
656 /* release/free the texture */
657 pipe_texture_reference(&cache
->texture
, NULL
);
663 /* Flush bitmap cache and release vertex buffer.
666 st_flush_bitmap( struct st_context
*st
)
668 st_flush_bitmap_cache(st
);
670 /* Release vertex buffer to avoid synchronous rendering if we were
671 * to map it in the next frame.
673 pipe_buffer_reference(&st
->bitmap
.vbuf
, NULL
);
674 st
->bitmap
.vbuf_slot
= 0;
679 * Try to accumulate this glBitmap call in the bitmap cache.
680 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
683 accum_bitmap(struct st_context
*st
,
684 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
685 const struct gl_pixelstore_attrib
*unpack
,
686 const GLubyte
*bitmap
)
688 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
691 if (width
> BITMAP_CACHE_WIDTH
||
692 height
> BITMAP_CACHE_HEIGHT
)
693 return GL_FALSE
; /* too big to cache */
696 px
= x
- cache
->xpos
; /* pos in buffer */
697 py
= y
- cache
->ypos
;
698 if (px
< 0 || px
+ width
> BITMAP_CACHE_WIDTH
||
699 py
< 0 || py
+ height
> BITMAP_CACHE_HEIGHT
||
700 !TEST_EQ_4V(st
->ctx
->Current
.RasterColor
, cache
->color
)) {
701 /* This bitmap would extend beyond cache bounds, or the bitmap
703 * so flush and continue.
705 st_flush_bitmap_cache(st
);
710 /* Initialize. Center bitmap vertically in the buffer. */
712 py
= (BITMAP_CACHE_HEIGHT
- height
) / 2;
714 cache
->ypos
= y
- py
;
715 cache
->empty
= GL_FALSE
;
716 COPY_4FV(cache
->color
, st
->ctx
->Current
.RasterColor
);
725 if (x
+ width
> cache
->xmax
)
726 cache
->xmax
= x
+ width
;
727 if (y
+ height
> cache
->ymax
)
728 cache
->ymax
= y
+ height
;
730 /* create the transfer if needed */
731 create_cache_trans(st
);
733 unpack_bitmap(st
, px
, py
, width
, height
, unpack
, bitmap
,
734 cache
->buffer
, BITMAP_CACHE_WIDTH
);
736 return GL_TRUE
; /* accumulated */
742 * Called via ctx->Driver.Bitmap()
745 st_Bitmap(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
,
746 const struct gl_pixelstore_attrib
*unpack
, const GLubyte
*bitmap
)
748 struct st_context
*st
= ctx
->st
;
749 struct pipe_texture
*pt
;
751 if (width
== 0 || height
== 0)
754 st_validate_state(st
);
756 if (!st
->bitmap
.vs
) {
757 /* create pass-through vertex shader now */
758 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
760 TGSI_SEMANTIC_GENERIC
};
761 const uint semantic_indexes
[] = { 0, 0, 0 };
762 st
->bitmap
.vs
= util_make_vertex_passthrough_shader(st
->pipe
, 3,
767 if (UseBitmapCache
&& accum_bitmap(st
, x
, y
, width
, height
, unpack
, bitmap
))
770 pt
= make_bitmap_texture(ctx
, width
, height
, unpack
, bitmap
);
772 assert(pt
->target
== PIPE_TEXTURE_2D
);
773 draw_bitmap_quad(ctx
, x
, y
, ctx
->Current
.RasterPos
[2],
775 st
->ctx
->Current
.RasterColor
);
776 /* release/free the texture */
777 pipe_texture_reference(&pt
, NULL
);
782 /** Per-context init */
784 st_init_bitmap_functions(struct dd_function_table
*functions
)
786 functions
->Bitmap
= st_Bitmap
;
790 /** Per-context init */
792 st_init_bitmap(struct st_context
*st
)
794 struct pipe_sampler_state
*sampler
= &st
->bitmap
.sampler
;
795 struct pipe_context
*pipe
= st
->pipe
;
796 struct pipe_screen
*screen
= pipe
->screen
;
798 /* init sampler state once */
799 memset(sampler
, 0, sizeof(*sampler
));
800 sampler
->wrap_s
= PIPE_TEX_WRAP_CLAMP
;
801 sampler
->wrap_t
= PIPE_TEX_WRAP_CLAMP
;
802 sampler
->wrap_r
= PIPE_TEX_WRAP_CLAMP
;
803 sampler
->min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
804 sampler
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
805 sampler
->mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
806 sampler
->normalized_coords
= 1;
808 /* init baseline rasterizer state once */
809 memset(&st
->bitmap
.rasterizer
, 0, sizeof(st
->bitmap
.rasterizer
));
810 st
->bitmap
.rasterizer
.gl_rasterization_rules
= 1;
812 /* find a usable texture format */
813 if (screen
->is_format_supported(screen
, PIPE_FORMAT_I8_UNORM
, PIPE_TEXTURE_2D
,
814 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
815 st
->bitmap
.tex_format
= PIPE_FORMAT_I8_UNORM
;
817 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8_UNORM
, PIPE_TEXTURE_2D
,
818 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
819 st
->bitmap
.tex_format
= PIPE_FORMAT_A8_UNORM
;
821 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_L8_UNORM
, PIPE_TEXTURE_2D
,
822 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
823 st
->bitmap
.tex_format
= PIPE_FORMAT_L8_UNORM
;
826 /* XXX support more formats */
830 /* alloc bitmap cache object */
831 st
->bitmap
.cache
= ST_CALLOC_STRUCT(bitmap_cache
);
837 /** Per-context tear-down */
839 st_destroy_bitmap(struct st_context
*st
)
841 struct pipe_context
*pipe
= st
->pipe
;
842 struct pipe_screen
*screen
= pipe
->screen
;
843 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
848 cso_delete_vertex_shader(st
->cso_context
, st
->bitmap
.vs
);
849 st
->bitmap
.vs
= NULL
;
852 if (st
->bitmap
.vbuf
) {
853 pipe_buffer_reference(&st
->bitmap
.vbuf
, NULL
);
854 st
->bitmap
.vbuf
= NULL
;
859 screen
->transfer_unmap(screen
, cache
->trans
);
860 screen
->tex_transfer_destroy(cache
->trans
);
862 pipe_texture_reference(&st
->bitmap
.cache
->texture
, NULL
);
863 _mesa_free(st
->bitmap
.cache
);
864 st
->bitmap
.cache
= NULL
;