meson: fix missing dependencies
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/dlist.h"
37 #include "main/macros.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_bitmap.h"
48 #include "st_sampler_view.h"
49 #include "st_texture.h"
50
51 #include "pipe/p_context.h"
52 #include "pipe/p_defines.h"
53 #include "pipe/p_shader_tokens.h"
54 #include "util/u_inlines.h"
55 #include "util/u_simple_shaders.h"
56 #include "util/u_upload_mgr.h"
57 #include "program/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
59
60
61 /**
62 * glBitmaps are drawn as textured quads. The user's bitmap pattern
63 * is stored in a texture image. An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program. An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff. Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74 /**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80 static GLboolean UseBitmapCache = GL_TRUE;
81
82
83 #define BITMAP_CACHE_WIDTH 512
84 #define BITMAP_CACHE_HEIGHT 32
85
86
87 /** Epsilon for Z comparisons */
88 #define Z_EPSILON 1e-06
89
90
91 /**
92 * Copy user-provide bitmap bits into texture buffer, expanding
93 * bits into texels.
94 * "On" bits will set texels to 0x0.
95 * "Off" bits will not modify texels.
96 * Note that the image is actually going to be upside down in
97 * the texture. We deal with that with texcoords.
98 */
99 static void
100 unpack_bitmap(struct st_context *st,
101 GLint px, GLint py, GLsizei width, GLsizei height,
102 const struct gl_pixelstore_attrib *unpack,
103 const GLubyte *bitmap,
104 ubyte *destBuffer, uint destStride)
105 {
106 destBuffer += py * destStride + px;
107
108 _mesa_expand_bitmap(width, height, unpack, bitmap,
109 destBuffer, destStride, 0x0);
110 }
111
112
113 /**
114 * Create a texture which represents a bitmap image.
115 */
116 static struct pipe_resource *
117 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
118 const struct gl_pixelstore_attrib *unpack,
119 const GLubyte *bitmap)
120 {
121 struct st_context *st = st_context(ctx);
122 struct pipe_context *pipe = st->pipe;
123 struct pipe_transfer *transfer;
124 ubyte *dest;
125 struct pipe_resource *pt;
126
127 /* PBO source... */
128 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
129 if (!bitmap) {
130 return NULL;
131 }
132
133 /**
134 * Create texture to hold bitmap pattern.
135 */
136 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
137 0, width, height, 1, 1, 0,
138 PIPE_BIND_SAMPLER_VIEW);
139 if (!pt) {
140 _mesa_unmap_pbo_source(ctx, unpack);
141 return NULL;
142 }
143
144 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
145 PIPE_TRANSFER_WRITE,
146 0, 0, width, height, &transfer);
147
148 /* Put image into texture transfer */
149 memset(dest, 0xff, height * transfer->stride);
150 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
151 dest, transfer->stride);
152
153 _mesa_unmap_pbo_source(ctx, unpack);
154
155 /* Release transfer */
156 pipe_transfer_unmap(pipe, transfer);
157 return pt;
158 }
159
160
161 /**
162 * Setup pipeline state prior to rendering the bitmap textured quad.
163 */
164 static void
165 setup_render_state(struct gl_context *ctx,
166 struct pipe_sampler_view *sv,
167 const GLfloat *color,
168 bool atlas)
169 {
170 struct st_context *st = st_context(ctx);
171 struct cso_context *cso = st->cso_context;
172 struct st_fp_variant *fpv;
173 struct st_fp_variant_key key;
174
175 memset(&key, 0, sizeof(key));
176 key.st = st->has_shareable_shaders ? NULL : st;
177 key.bitmap = GL_TRUE;
178 key.clamp_color = st->clamp_frag_color_in_shader &&
179 ctx->Color._ClampFragmentColor;
180
181 fpv = st_get_fp_variant(st, st->fp, &key);
182
183 /* As an optimization, Mesa's fragment programs will sometimes get the
184 * primary color from a statevar/constant rather than a varying variable.
185 * when that's the case, we need to ensure that we use the 'color'
186 * parameter and not the current attribute color (which may have changed
187 * through glRasterPos and state validation.
188 * So, we force the proper color here. Not elegant, but it works.
189 */
190 {
191 GLfloat colorSave[4];
192 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
193 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
194 st_upload_constants(st, &st->fp->Base);
195 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
196 }
197
198 cso_save_state(cso, (CSO_BIT_RASTERIZER |
199 CSO_BIT_FRAGMENT_SAMPLERS |
200 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
201 CSO_BIT_VIEWPORT |
202 CSO_BIT_STREAM_OUTPUTS |
203 CSO_BIT_VERTEX_ELEMENTS |
204 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
205 CSO_BITS_ALL_SHADERS));
206
207
208 /* rasterizer state: just scissor */
209 st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
210 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
211
212 /* fragment shader state: TEX lookup program */
213 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
214
215 /* vertex shader state: position + texcoord pass-through */
216 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
217
218 /* disable other shaders */
219 cso_set_tessctrl_shader_handle(cso, NULL);
220 cso_set_tesseval_shader_handle(cso, NULL);
221 cso_set_geometry_shader_handle(cso, NULL);
222
223 /* user samplers, plus our bitmap sampler */
224 {
225 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
226 uint num = MAX2(fpv->bitmap_sampler + 1,
227 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
228 uint i;
229 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
230 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
231 }
232 if (atlas)
233 samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
234 else
235 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
236 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
237 (const struct pipe_sampler_state **) samplers);
238 }
239
240 /* user textures, plus the bitmap texture */
241 {
242 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
243 uint num = MAX2(fpv->bitmap_sampler + 1,
244 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
245 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
246 sizeof(sampler_views));
247 sampler_views[fpv->bitmap_sampler] = sv;
248 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
249 }
250
251 /* viewport state: viewport matching window dims */
252 cso_set_viewport_dims(cso, st->state.fb_width,
253 st->state.fb_height,
254 st->state.fb_orientation == Y_0_TOP);
255
256 cso_set_vertex_elements(cso, 3, st->util_velems);
257
258 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
259 }
260
261
262 /**
263 * Restore pipeline state after rendering the bitmap textured quad.
264 */
265 static void
266 restore_render_state(struct gl_context *ctx)
267 {
268 struct st_context *st = st_context(ctx);
269 struct cso_context *cso = st->cso_context;
270
271 cso_restore_state(cso);
272 }
273
274
275 /**
276 * Render a glBitmap by drawing a textured quad
277 */
278 static void
279 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
280 GLsizei width, GLsizei height,
281 struct pipe_sampler_view *sv,
282 const GLfloat *color)
283 {
284 struct st_context *st = st_context(ctx);
285 struct pipe_context *pipe = st->pipe;
286 const float fb_width = (float) st->state.fb_width;
287 const float fb_height = (float) st->state.fb_height;
288 const float x0 = (float) x;
289 const float x1 = (float) (x + width);
290 const float y0 = (float) y;
291 const float y1 = (float) (y + height);
292 float sLeft = 0.0f, sRight = 1.0f;
293 float tTop = 0.0f, tBot = 1.0f - tTop;
294 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
295 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
296 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
297 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
298
299 /* limit checks */
300 {
301 /* XXX if the bitmap is larger than the max texture size, break
302 * it up into chunks.
303 */
304 GLuint MAYBE_UNUSED maxSize =
305 1 << (pipe->screen->get_param(pipe->screen,
306 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
307 assert(width <= (GLsizei) maxSize);
308 assert(height <= (GLsizei) maxSize);
309 }
310
311 setup_render_state(ctx, sv, color, false);
312
313 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
314 z = z * 2.0f - 1.0f;
315
316 if (sv->texture->target == PIPE_TEXTURE_RECT) {
317 /* use non-normalized texcoords */
318 sRight = (float) width;
319 tBot = (float) height;
320 }
321
322 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
323 sLeft, tBot, sRight, tTop, color, 0)) {
324 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
325 }
326
327 restore_render_state(ctx);
328
329 /* We uploaded modified constants, need to invalidate them. */
330 st->dirty |= ST_NEW_FS_CONSTANTS;
331 }
332
333
334 static void
335 reset_cache(struct st_context *st)
336 {
337 struct st_bitmap_cache *cache = &st->bitmap.cache;
338
339 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
340 cache->empty = GL_TRUE;
341
342 cache->xmin = 1000000;
343 cache->xmax = -1000000;
344 cache->ymin = 1000000;
345 cache->ymax = -1000000;
346
347 assert(!cache->texture);
348
349 /* allocate a new texture */
350 cache->texture = st_texture_create(st, st->internal_target,
351 st->bitmap.tex_format, 0,
352 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
353 1, 1, 0,
354 PIPE_BIND_SAMPLER_VIEW);
355 }
356
357
358 /** Print bitmap image to stdout (debug) */
359 static void
360 print_cache(const struct st_bitmap_cache *cache)
361 {
362 int i, j, k;
363
364 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
365 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
366 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
367 if (cache->buffer[k])
368 printf("X");
369 else
370 printf(" ");
371 k++;
372 }
373 printf("\n");
374 }
375 }
376
377
378 /**
379 * Create gallium pipe_transfer object for the bitmap cache.
380 */
381 static void
382 create_cache_trans(struct st_context *st)
383 {
384 struct pipe_context *pipe = st->pipe;
385 struct st_bitmap_cache *cache = &st->bitmap.cache;
386
387 if (cache->trans)
388 return;
389
390 /* Map the texture transfer.
391 * Subsequent glBitmap calls will write into the texture image.
392 */
393 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
394 PIPE_TRANSFER_WRITE, 0, 0,
395 BITMAP_CACHE_WIDTH,
396 BITMAP_CACHE_HEIGHT, &cache->trans);
397
398 /* init image to all 0xff */
399 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
400 }
401
402
403 /**
404 * If there's anything in the bitmap cache, draw/flush it now.
405 */
406 void
407 st_flush_bitmap_cache(struct st_context *st)
408 {
409 struct st_bitmap_cache *cache = &st->bitmap.cache;
410
411 if (!cache->empty) {
412 struct pipe_context *pipe = st->pipe;
413 struct pipe_sampler_view *sv;
414
415 assert(cache->xmin <= cache->xmax);
416
417 if (0)
418 printf("flush bitmap, size %d x %d at %d, %d\n",
419 cache->xmax - cache->xmin,
420 cache->ymax - cache->ymin,
421 cache->xpos, cache->ypos);
422
423 /* The texture transfer has been mapped until now.
424 * So unmap and release the texture transfer before drawing.
425 */
426 if (cache->trans && cache->buffer) {
427 if (0)
428 print_cache(cache);
429 pipe_transfer_unmap(pipe, cache->trans);
430 cache->buffer = NULL;
431 cache->trans = NULL;
432 }
433
434 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
435 if (sv) {
436 draw_bitmap_quad(st->ctx,
437 cache->xpos,
438 cache->ypos,
439 cache->zpos,
440 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
441 sv,
442 cache->color);
443
444 pipe_sampler_view_reference(&sv, NULL);
445 }
446
447 /* release/free the texture */
448 pipe_resource_reference(&cache->texture, NULL);
449
450 reset_cache(st);
451 }
452 }
453
454
455 /**
456 * Try to accumulate this glBitmap call in the bitmap cache.
457 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
458 */
459 static GLboolean
460 accum_bitmap(struct gl_context *ctx,
461 GLint x, GLint y, GLsizei width, GLsizei height,
462 const struct gl_pixelstore_attrib *unpack,
463 const GLubyte *bitmap )
464 {
465 struct st_context *st = ctx->st;
466 struct st_bitmap_cache *cache = &st->bitmap.cache;
467 int px = -999, py = -999;
468 const GLfloat z = ctx->Current.RasterPos[2];
469
470 if (width > BITMAP_CACHE_WIDTH ||
471 height > BITMAP_CACHE_HEIGHT)
472 return GL_FALSE; /* too big to cache */
473
474 if (!cache->empty) {
475 px = x - cache->xpos; /* pos in buffer */
476 py = y - cache->ypos;
477 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
478 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
479 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
480 ((fabs(z - cache->zpos) > Z_EPSILON))) {
481 /* This bitmap would extend beyond cache bounds, or the bitmap
482 * color is changing
483 * so flush and continue.
484 */
485 st_flush_bitmap_cache(st);
486 }
487 }
488
489 if (cache->empty) {
490 /* Initialize. Center bitmap vertically in the buffer. */
491 px = 0;
492 py = (BITMAP_CACHE_HEIGHT - height) / 2;
493 cache->xpos = x;
494 cache->ypos = y - py;
495 cache->zpos = z;
496 cache->empty = GL_FALSE;
497 COPY_4FV(cache->color, ctx->Current.RasterColor);
498 }
499
500 assert(px != -999);
501 assert(py != -999);
502
503 if (x < cache->xmin)
504 cache->xmin = x;
505 if (y < cache->ymin)
506 cache->ymin = y;
507 if (x + width > cache->xmax)
508 cache->xmax = x + width;
509 if (y + height > cache->ymax)
510 cache->ymax = y + height;
511
512 /* create the transfer if needed */
513 create_cache_trans(st);
514
515 /* PBO source... */
516 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
517 if (!bitmap) {
518 return FALSE;
519 }
520
521 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
522 cache->buffer, BITMAP_CACHE_WIDTH);
523
524 _mesa_unmap_pbo_source(ctx, unpack);
525
526 return GL_TRUE; /* accumulated */
527 }
528
529
530 /**
531 * One-time init for drawing bitmaps.
532 */
533 static void
534 init_bitmap_state(struct st_context *st)
535 {
536 struct pipe_context *pipe = st->pipe;
537 struct pipe_screen *screen = pipe->screen;
538
539 /* This function should only be called once */
540 assert(st->bitmap.vs == NULL);
541
542 assert(st->internal_target == PIPE_TEXTURE_2D ||
543 st->internal_target == PIPE_TEXTURE_RECT);
544
545 /* init sampler state once */
546 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
547 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
548 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
549 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
550 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
551 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
552 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
553 st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
554
555 st->bitmap.atlas_sampler = st->bitmap.sampler;
556 st->bitmap.atlas_sampler.normalized_coords = 0;
557
558 /* init baseline rasterizer state once */
559 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
560 st->bitmap.rasterizer.half_pixel_center = 1;
561 st->bitmap.rasterizer.bottom_edge_rule = 1;
562 st->bitmap.rasterizer.depth_clip = 1;
563
564 /* find a usable texture format */
565 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
566 st->internal_target, 0,
567 PIPE_BIND_SAMPLER_VIEW)) {
568 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
569 }
570 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
571 st->internal_target, 0,
572 PIPE_BIND_SAMPLER_VIEW)) {
573 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
574 }
575 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
576 st->internal_target, 0,
577 PIPE_BIND_SAMPLER_VIEW)) {
578 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
579 }
580 else {
581 /* XXX support more formats */
582 assert(0);
583 }
584
585 /* Create the vertex shader */
586 {
587 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
588 TGSI_SEMANTIC_COLOR,
589 st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
590 TGSI_SEMANTIC_GENERIC };
591 const uint semantic_indexes[] = { 0, 0, 0 };
592 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
593 semantic_names,
594 semantic_indexes,
595 FALSE);
596 }
597
598 reset_cache(st);
599 }
600
601
602 /**
603 * Called via ctx->Driver.Bitmap()
604 */
605 static void
606 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
607 GLsizei width, GLsizei height,
608 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
609 {
610 struct st_context *st = st_context(ctx);
611 struct pipe_resource *pt;
612
613 assert(width > 0);
614 assert(height > 0);
615
616 st_invalidate_readpix_cache(st);
617
618 if (!st->bitmap.vs) {
619 init_bitmap_state(st);
620 }
621
622 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
623 * for bitmap drawing uses no constants and the FS constants are
624 * explicitly uploaded in the draw_bitmap_quad() function.
625 */
626 if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
627 ST_PIPELINE_RENDER_STATE_MASK ||
628 st->gfx_shaders_may_be_dirty) {
629 st_validate_state(st, ST_PIPELINE_RENDER);
630 }
631
632 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
633 return;
634
635 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
636 if (pt) {
637 struct pipe_sampler_view *sv =
638 st_create_texture_sampler_view(st->pipe, pt);
639
640 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
641
642 if (sv) {
643 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
644 width, height, sv, ctx->Current.RasterColor);
645
646 pipe_sampler_view_reference(&sv, NULL);
647 }
648
649 /* release/free the texture */
650 pipe_resource_reference(&pt, NULL);
651 }
652 }
653
654
655 /**
656 * Called via ctx->Driver.DrawAtlasBitmap()
657 */
658 static void
659 st_DrawAtlasBitmaps(struct gl_context *ctx,
660 const struct gl_bitmap_atlas *atlas,
661 GLuint count, const GLubyte *ids)
662 {
663 struct st_context *st = st_context(ctx);
664 struct pipe_context *pipe = st->pipe;
665 struct st_texture_object *stObj = st_texture_object(atlas->texObj);
666 struct pipe_sampler_view *sv;
667 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
668 const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
669 const float *color = ctx->Current.RasterColor;
670 const float clip_x_scale = 2.0f / st->state.fb_width;
671 const float clip_y_scale = 2.0f / st->state.fb_height;
672 const unsigned num_verts = count * 4;
673 const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
674 struct st_util_vertex *verts;
675 struct pipe_vertex_buffer vb = {0};
676 unsigned i;
677
678 if (!st->bitmap.vs) {
679 init_bitmap_state(st);
680 }
681
682 st_flush_bitmap_cache(st);
683
684 st_validate_state(st, ST_PIPELINE_RENDER);
685 st_invalidate_readpix_cache(st);
686
687 sv = st_create_texture_sampler_view(pipe, stObj->pt);
688 if (!sv) {
689 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
690 return;
691 }
692
693 setup_render_state(ctx, sv, color, true);
694
695 vb.stride = sizeof(struct st_util_vertex);
696
697 u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
698 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
699
700 if (unlikely(!verts)) {
701 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
702 goto out;
703 }
704
705 /* build quads vertex data */
706 for (i = 0; i < count; i++) {
707 const GLfloat epsilon = 0.0001F;
708 const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
709 const float xmove = g->xmove, ymove = g->ymove;
710 const float xorig = g->xorig, yorig = g->yorig;
711 const float s0 = g->x, t0 = g->y;
712 const float s1 = s0 + g->w, t1 = t0 + g->h;
713 const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
714 const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
715 const float x1 = x0 + g->w, y1 = y0 + g->h;
716 const float clip_x0 = x0 * clip_x_scale - 1.0f;
717 const float clip_y0 = y0 * clip_y_scale - 1.0f;
718 const float clip_x1 = x1 * clip_x_scale - 1.0f;
719 const float clip_y1 = y1 * clip_y_scale - 1.0f;
720
721 /* lower-left corner */
722 verts->x = clip_x0;
723 verts->y = clip_y0;
724 verts->z = z;
725 verts->r = color[0];
726 verts->g = color[1];
727 verts->b = color[2];
728 verts->a = color[3];
729 verts->s = s0;
730 verts->t = t0;
731 verts++;
732
733 /* lower-right corner */
734 verts->x = clip_x1;
735 verts->y = clip_y0;
736 verts->z = z;
737 verts->r = color[0];
738 verts->g = color[1];
739 verts->b = color[2];
740 verts->a = color[3];
741 verts->s = s1;
742 verts->t = t0;
743 verts++;
744
745 /* upper-right corner */
746 verts->x = clip_x1;
747 verts->y = clip_y1;
748 verts->z = z;
749 verts->r = color[0];
750 verts->g = color[1];
751 verts->b = color[2];
752 verts->a = color[3];
753 verts->s = s1;
754 verts->t = t1;
755 verts++;
756
757 /* upper-left corner */
758 verts->x = clip_x0;
759 verts->y = clip_y1;
760 verts->z = z;
761 verts->r = color[0];
762 verts->g = color[1];
763 verts->b = color[2];
764 verts->a = color[3];
765 verts->s = s0;
766 verts->t = t1;
767 verts++;
768
769 /* Update the raster position */
770 ctx->Current.RasterPos[0] += xmove;
771 ctx->Current.RasterPos[1] += ymove;
772 }
773
774 u_upload_unmap(pipe->stream_uploader);
775
776 cso_set_vertex_buffers(st->cso_context,
777 cso_get_aux_vertex_buffer_slot(st->cso_context),
778 1, &vb);
779
780 cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
781
782 out:
783 restore_render_state(ctx);
784
785 pipe_resource_reference(&vb.buffer.resource, NULL);
786
787 pipe_sampler_view_reference(&sv, NULL);
788
789 /* We uploaded modified constants, need to invalidate them. */
790 st->dirty |= ST_NEW_FS_CONSTANTS;
791 }
792
793
794
795 /** Per-context init */
796 void
797 st_init_bitmap_functions(struct dd_function_table *functions)
798 {
799 functions->Bitmap = st_Bitmap;
800 functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
801 }
802
803
804 /** Per-context tear-down */
805 void
806 st_destroy_bitmap(struct st_context *st)
807 {
808 struct pipe_context *pipe = st->pipe;
809 struct st_bitmap_cache *cache = &st->bitmap.cache;
810
811 if (st->bitmap.vs) {
812 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
813 st->bitmap.vs = NULL;
814 }
815
816 if (cache->trans && cache->buffer) {
817 pipe_transfer_unmap(pipe, cache->trans);
818 }
819 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
820 }