1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
42 #include "st_context.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "program/prog_instruction.h"
56 #include "cso_cache/cso_context.h"
62 * glBitmaps are drawn as textured quads. The user's bitmap pattern
63 * is stored in a texture image. An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program. An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff. Then we kill the
70 * fragment if the negated texel value is less than zero.
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
80 static GLboolean UseBitmapCache
= GL_TRUE
;
83 #define BITMAP_CACHE_WIDTH 512
84 #define BITMAP_CACHE_HEIGHT 32
88 /** Window pos to render the cached image */
90 /** Bounds of region used in window coords */
91 GLint xmin
, ymin
, xmax
, ymax
;
95 /** Bitmap's Z position */
98 struct pipe_resource
*texture
;
99 struct pipe_transfer
*trans
;
103 /** An I8 texture image: */
108 /** Epsilon for Z comparisons */
109 #define Z_EPSILON 1e-06
113 * Make fragment program for glBitmap:
114 * Sample the texture and kill the fragment if the bit is 0.
115 * This program will be combined with the user's fragment program.
117 static struct st_fragment_program
*
118 make_bitmap_fragment_program(struct gl_context
*ctx
, GLuint samplerIndex
)
120 struct st_context
*st
= st_context(ctx
);
121 struct st_fragment_program
*stfp
;
122 struct gl_program
*p
;
125 p
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
129 p
->NumInstructions
= 3;
131 p
->Instructions
= _mesa_alloc_instructions(p
->NumInstructions
);
132 if (!p
->Instructions
) {
133 ctx
->Driver
.DeleteProgram(ctx
, p
);
136 _mesa_init_instructions(p
->Instructions
, p
->NumInstructions
);
138 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
139 p
->Instructions
[ic
].Opcode
= OPCODE_TEX
;
140 p
->Instructions
[ic
].DstReg
.File
= PROGRAM_TEMPORARY
;
141 p
->Instructions
[ic
].DstReg
.Index
= 0;
142 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_INPUT
;
143 p
->Instructions
[ic
].SrcReg
[0].Index
= FRAG_ATTRIB_TEX0
;
144 p
->Instructions
[ic
].TexSrcUnit
= samplerIndex
;
145 p
->Instructions
[ic
].TexSrcTarget
= TEXTURE_2D_INDEX
;
148 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
149 p
->Instructions
[ic
].Opcode
= OPCODE_KIL
;
150 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_TEMPORARY
;
152 if (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
)
153 p
->Instructions
[ic
].SrcReg
[0].Swizzle
= SWIZZLE_XXXX
;
155 p
->Instructions
[ic
].SrcReg
[0].Index
= 0;
156 p
->Instructions
[ic
].SrcReg
[0].Negate
= NEGATE_XYZW
;
160 p
->Instructions
[ic
++].Opcode
= OPCODE_END
;
162 assert(ic
== p
->NumInstructions
);
164 p
->InputsRead
= FRAG_BIT_TEX0
;
165 p
->OutputsWritten
= 0x0;
166 p
->SamplersUsed
= (1 << samplerIndex
);
168 stfp
= (struct st_fragment_program
*) p
;
169 stfp
->Base
.UsesKill
= GL_TRUE
;
175 static struct gl_program
*
176 make_bitmap_fragment_program_glsl(struct st_context
*st
,
177 struct st_fragment_program
*orig
,
180 struct gl_context
*ctx
= st
->ctx
;
181 struct st_fragment_program
*fp
= (struct st_fragment_program
*)
182 ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
187 get_bitmap_visitor(fp
, orig
->glsl_to_tgsi
, samplerIndex
);
188 return &fp
->Base
.Base
;
193 find_free_bit(uint bitfield
)
196 for (i
= 0; i
< 32; i
++) {
197 if ((bitfield
& (1 << i
)) == 0) {
206 * Combine basic bitmap fragment program with the user-defined program.
207 * \param st current context
208 * \param fpIn the incoming fragment program
209 * \param fpOut the new fragment program which does fragment culling
210 * \param bitmap_sampler sampler number for the bitmap texture
213 st_make_bitmap_fragment_program(struct st_context
*st
,
214 struct gl_fragment_program
*fpIn
,
215 struct gl_fragment_program
**fpOut
,
216 GLuint
*bitmap_sampler
)
218 struct st_fragment_program
*bitmap_prog
;
219 struct st_fragment_program
*stfpIn
= (struct st_fragment_program
*) fpIn
;
220 struct gl_program
*newProg
;
224 * Generate new program which is the user-defined program prefixed
225 * with the bitmap sampler/kill instructions.
227 sampler
= find_free_bit(fpIn
->Base
.SamplersUsed
);
229 if (stfpIn
->glsl_to_tgsi
)
230 newProg
= make_bitmap_fragment_program_glsl(st
, stfpIn
, sampler
);
232 bitmap_prog
= make_bitmap_fragment_program(st
->ctx
, sampler
);
234 newProg
= _mesa_combine_programs(st
->ctx
,
235 &bitmap_prog
->Base
.Base
,
237 /* done with this after combining */
238 st_reference_fragprog(st
, &bitmap_prog
, NULL
);
243 printf("Combined bitmap program:\n");
244 _mesa_print_program(newProg
);
245 printf("InputsRead: 0x%x\n", newProg
->InputsRead
);
246 printf("OutputsWritten: 0x%x\n", newProg
->OutputsWritten
);
247 _mesa_print_parameter_list(newProg
->Parameters
);
252 *fpOut
= (struct gl_fragment_program
*) newProg
;
253 *bitmap_sampler
= sampler
;
258 * Copy user-provide bitmap bits into texture buffer, expanding
260 * "On" bits will set texels to 0x0.
261 * "Off" bits will not modify texels.
262 * Note that the image is actually going to be upside down in
263 * the texture. We deal with that with texcoords.
266 unpack_bitmap(struct st_context
*st
,
267 GLint px
, GLint py
, GLsizei width
, GLsizei height
,
268 const struct gl_pixelstore_attrib
*unpack
,
269 const GLubyte
*bitmap
,
270 ubyte
*destBuffer
, uint destStride
)
272 destBuffer
+= py
* destStride
+ px
;
274 _mesa_expand_bitmap(width
, height
, unpack
, bitmap
,
275 destBuffer
, destStride
, 0x0);
280 * Create a texture which represents a bitmap image.
282 static struct pipe_resource
*
283 make_bitmap_texture(struct gl_context
*ctx
, GLsizei width
, GLsizei height
,
284 const struct gl_pixelstore_attrib
*unpack
,
285 const GLubyte
*bitmap
)
287 struct st_context
*st
= st_context(ctx
);
288 struct pipe_context
*pipe
= st
->pipe
;
289 struct pipe_transfer
*transfer
;
291 struct pipe_resource
*pt
;
294 bitmap
= _mesa_map_pbo_source(ctx
, unpack
, bitmap
);
300 * Create texture to hold bitmap pattern.
302 pt
= st_texture_create(st
, st
->internal_target
, st
->bitmap
.tex_format
,
303 0, width
, height
, 1, 1,
304 PIPE_BIND_SAMPLER_VIEW
);
306 _mesa_unmap_pbo_source(ctx
, unpack
);
310 transfer
= pipe_get_transfer(st
->pipe
, pt
, 0, 0,
312 0, 0, width
, height
);
314 dest
= pipe_transfer_map(pipe
, transfer
);
316 /* Put image into texture transfer */
317 memset(dest
, 0xff, height
* transfer
->stride
);
318 unpack_bitmap(st
, 0, 0, width
, height
, unpack
, bitmap
,
319 dest
, transfer
->stride
);
321 _mesa_unmap_pbo_source(ctx
, unpack
);
323 /* Release transfer */
324 pipe_transfer_unmap(pipe
, transfer
);
325 pipe
->transfer_destroy(pipe
, transfer
);
331 setup_bitmap_vertex_data(struct st_context
*st
, bool normalized
,
332 int x
, int y
, int width
, int height
,
333 float z
, const float color
[4])
335 struct pipe_context
*pipe
= st
->pipe
;
336 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
337 const GLfloat fb_width
= (GLfloat
)fb
->Width
;
338 const GLfloat fb_height
= (GLfloat
)fb
->Height
;
339 const GLfloat x0
= (GLfloat
)x
;
340 const GLfloat x1
= (GLfloat
)(x
+ width
);
341 const GLfloat y0
= (GLfloat
)y
;
342 const GLfloat y1
= (GLfloat
)(y
+ height
);
343 GLfloat sLeft
= (GLfloat
)0.0, sRight
= (GLfloat
)1.0;
344 GLfloat tTop
= (GLfloat
)0.0, tBot
= (GLfloat
)1.0 - tTop
;
345 const GLfloat clip_x0
= (GLfloat
)(x0
/ fb_width
* 2.0 - 1.0);
346 const GLfloat clip_y0
= (GLfloat
)(y0
/ fb_height
* 2.0 - 1.0);
347 const GLfloat clip_x1
= (GLfloat
)(x1
/ fb_width
* 2.0 - 1.0);
348 const GLfloat clip_y1
= (GLfloat
)(y1
/ fb_height
* 2.0 - 1.0);
349 const GLuint max_slots
= 1; /* 4096 / sizeof(st->bitmap.vertices); */
354 sRight
= (GLfloat
) width
;
355 tBot
= (GLfloat
) height
;
358 /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
359 * no_flush) updates to buffers where we know there is no conflict
360 * with previous data. Currently using max_slots > 1 will cause
361 * synchronous rendering if the driver flushes its command buffers
362 * between one bitmap and the next. Our flush hook below isn't
363 * sufficient to catch this as the driver doesn't tell us when it
364 * flushes its own command buffers. Until this gets fixed, pay the
365 * price of allocating a new buffer for each bitmap cache-flush to
366 * avoid synchronous rendering.
368 if (st
->bitmap
.vbuf_slot
>= max_slots
) {
369 pipe_resource_reference(&st
->bitmap
.vbuf
, NULL
);
370 st
->bitmap
.vbuf_slot
= 0;
373 if (!st
->bitmap
.vbuf
) {
374 st
->bitmap
.vbuf
= pipe_buffer_create(pipe
->screen
,
375 PIPE_BIND_VERTEX_BUFFER
,
378 sizeof(st
->bitmap
.vertices
));
379 if (!st
->bitmap
.vbuf
) {
385 /* Positions are in clip coords since we need to do clipping in case
386 * the bitmap quad goes beyond the window bounds.
388 st
->bitmap
.vertices
[0][0][0] = clip_x0
;
389 st
->bitmap
.vertices
[0][0][1] = clip_y0
;
390 st
->bitmap
.vertices
[0][2][0] = sLeft
;
391 st
->bitmap
.vertices
[0][2][1] = tTop
;
393 st
->bitmap
.vertices
[1][0][0] = clip_x1
;
394 st
->bitmap
.vertices
[1][0][1] = clip_y0
;
395 st
->bitmap
.vertices
[1][2][0] = sRight
;
396 st
->bitmap
.vertices
[1][2][1] = tTop
;
398 st
->bitmap
.vertices
[2][0][0] = clip_x1
;
399 st
->bitmap
.vertices
[2][0][1] = clip_y1
;
400 st
->bitmap
.vertices
[2][2][0] = sRight
;
401 st
->bitmap
.vertices
[2][2][1] = tBot
;
403 st
->bitmap
.vertices
[3][0][0] = clip_x0
;
404 st
->bitmap
.vertices
[3][0][1] = clip_y1
;
405 st
->bitmap
.vertices
[3][2][0] = sLeft
;
406 st
->bitmap
.vertices
[3][2][1] = tBot
;
408 /* same for all verts: */
409 for (i
= 0; i
< 4; i
++) {
410 st
->bitmap
.vertices
[i
][0][2] = z
;
411 st
->bitmap
.vertices
[i
][0][3] = 1.0f
;
412 st
->bitmap
.vertices
[i
][1][0] = color
[0];
413 st
->bitmap
.vertices
[i
][1][1] = color
[1];
414 st
->bitmap
.vertices
[i
][1][2] = color
[2];
415 st
->bitmap
.vertices
[i
][1][3] = color
[3];
416 st
->bitmap
.vertices
[i
][2][2] = 0.0; /*R*/
417 st
->bitmap
.vertices
[i
][2][3] = 1.0; /*Q*/
420 /* put vertex data into vbuf */
421 pipe_buffer_write_nooverlap(st
->pipe
,
424 * sizeof(st
->bitmap
.vertices
),
425 sizeof st
->bitmap
.vertices
,
426 st
->bitmap
.vertices
);
428 return st
->bitmap
.vbuf_slot
++ * sizeof st
->bitmap
.vertices
;
434 * Render a glBitmap by drawing a textured quad
437 draw_bitmap_quad(struct gl_context
*ctx
, GLint x
, GLint y
, GLfloat z
,
438 GLsizei width
, GLsizei height
,
439 struct pipe_sampler_view
*sv
,
440 const GLfloat
*color
)
442 struct st_context
*st
= st_context(ctx
);
443 struct pipe_context
*pipe
= st
->pipe
;
444 struct cso_context
*cso
= st
->cso_context
;
445 struct st_fp_variant
*fpv
;
446 struct st_fp_variant_key key
;
450 memset(&key
, 0, sizeof(key
));
452 key
.bitmap
= GL_TRUE
;
454 fpv
= st_get_fp_variant(st
, st
->fp
, &key
);
456 /* As an optimization, Mesa's fragment programs will sometimes get the
457 * primary color from a statevar/constant rather than a varying variable.
458 * when that's the case, we need to ensure that we use the 'color'
459 * parameter and not the current attribute color (which may have changed
460 * through glRasterPos and state validation.
461 * So, we force the proper color here. Not elegant, but it works.
464 GLfloat colorSave
[4];
465 COPY_4V(colorSave
, ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
]);
466 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], color
);
467 st_upload_constants(st
, fpv
->parameters
, PIPE_SHADER_FRAGMENT
);
468 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], colorSave
);
473 /* XXX if the bitmap is larger than the max texture size, break
476 maxSize
= 1 << (pipe
->screen
->get_param(pipe
->screen
,
477 PIPE_CAP_MAX_TEXTURE_2D_LEVELS
) - 1);
478 assert(width
<= (GLsizei
)maxSize
);
479 assert(height
<= (GLsizei
)maxSize
);
481 cso_save_rasterizer(cso
);
482 cso_save_samplers(cso
);
483 cso_save_fragment_sampler_views(cso
);
484 cso_save_viewport(cso
);
485 cso_save_fragment_shader(cso
);
486 cso_save_stream_outputs(cso
);
487 cso_save_vertex_shader(cso
);
488 cso_save_geometry_shader(cso
);
489 cso_save_vertex_elements(cso
);
490 cso_save_vertex_buffers(cso
);
492 /* rasterizer state: just scissor */
493 st
->bitmap
.rasterizer
.scissor
= ctx
->Scissor
.Enabled
;
494 cso_set_rasterizer(cso
, &st
->bitmap
.rasterizer
);
496 /* fragment shader state: TEX lookup program */
497 cso_set_fragment_shader_handle(cso
, fpv
->driver_shader
);
499 /* vertex shader state: position + texcoord pass-through */
500 cso_set_vertex_shader_handle(cso
, st
->bitmap
.vs
);
502 /* geometry shader state: disabled */
503 cso_set_geometry_shader_handle(cso
, NULL
);
505 /* user samplers, plus our bitmap sampler */
507 struct pipe_sampler_state
*samplers
[PIPE_MAX_SAMPLERS
];
508 uint num
= MAX2(fpv
->bitmap_sampler
+ 1, st
->state
.num_samplers
);
510 for (i
= 0; i
< st
->state
.num_samplers
; i
++) {
511 samplers
[i
] = &st
->state
.samplers
[i
];
513 samplers
[fpv
->bitmap_sampler
] =
514 &st
->bitmap
.samplers
[sv
->texture
->target
!= PIPE_TEXTURE_RECT
];
515 cso_set_samplers(cso
, num
, (const struct pipe_sampler_state
**) samplers
);
518 /* user textures, plus the bitmap texture */
520 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SAMPLERS
];
521 uint num
= MAX2(fpv
->bitmap_sampler
+ 1, st
->state
.num_textures
);
522 memcpy(sampler_views
, st
->state
.sampler_views
, sizeof(sampler_views
));
523 sampler_views
[fpv
->bitmap_sampler
] = sv
;
524 cso_set_fragment_sampler_views(cso
, num
, sampler_views
);
527 /* viewport state: viewport matching window dims */
529 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
530 const GLboolean invert
= (st_fb_orientation(fb
) == Y_0_TOP
);
531 const GLfloat width
= (GLfloat
)fb
->Width
;
532 const GLfloat height
= (GLfloat
)fb
->Height
;
533 struct pipe_viewport_state vp
;
534 vp
.scale
[0] = 0.5f
* width
;
535 vp
.scale
[1] = height
* (invert
? -0.5f
: 0.5f
);
538 vp
.translate
[0] = 0.5f
* width
;
539 vp
.translate
[1] = 0.5f
* height
;
540 vp
.translate
[2] = 0.5f
;
541 vp
.translate
[3] = 0.0f
;
542 cso_set_viewport(cso
, &vp
);
545 cso_set_vertex_elements(cso
, 3, st
->velems_util_draw
);
546 cso_set_stream_outputs(st
->cso_context
, 0, NULL
, 0);
548 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
551 /* draw textured quad */
552 offset
= setup_bitmap_vertex_data(st
,
553 sv
->texture
->target
!= PIPE_TEXTURE_RECT
,
554 x
, y
, width
, height
, z
, color
);
556 if (st
->bitmap
.vbuf
) {
557 util_draw_vertex_buffer(pipe
, st
->cso_context
, st
->bitmap
.vbuf
, offset
,
558 PIPE_PRIM_TRIANGLE_FAN
,
560 3); /* attribs/vert */
564 cso_restore_rasterizer(cso
);
565 cso_restore_samplers(cso
);
566 cso_restore_fragment_sampler_views(cso
);
567 cso_restore_viewport(cso
);
568 cso_restore_fragment_shader(cso
);
569 cso_restore_vertex_shader(cso
);
570 cso_restore_geometry_shader(cso
);
571 cso_restore_vertex_elements(cso
);
572 cso_restore_vertex_buffers(cso
);
573 cso_restore_stream_outputs(cso
);
578 reset_cache(struct st_context
*st
)
580 struct pipe_context
*pipe
= st
->pipe
;
581 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
583 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
584 cache
->empty
= GL_TRUE
;
586 cache
->xmin
= 1000000;
587 cache
->xmax
= -1000000;
588 cache
->ymin
= 1000000;
589 cache
->ymax
= -1000000;
592 pipe
->transfer_destroy(pipe
, cache
->trans
);
596 assert(!cache
->texture
);
598 /* allocate a new texture */
599 cache
->texture
= st_texture_create(st
, PIPE_TEXTURE_2D
,
600 st
->bitmap
.tex_format
, 0,
601 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
603 PIPE_BIND_SAMPLER_VIEW
);
607 /** Print bitmap image to stdout (debug) */
609 print_cache(const struct bitmap_cache
*cache
)
613 for (i
= 0; i
< BITMAP_CACHE_HEIGHT
; i
++) {
614 k
= BITMAP_CACHE_WIDTH
* (BITMAP_CACHE_HEIGHT
- i
- 1);
615 for (j
= 0; j
< BITMAP_CACHE_WIDTH
; j
++) {
616 if (cache
->buffer
[k
])
628 * Create gallium pipe_transfer object for the bitmap cache.
631 create_cache_trans(struct st_context
*st
)
633 struct pipe_context
*pipe
= st
->pipe
;
634 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
639 /* Map the texture transfer.
640 * Subsequent glBitmap calls will write into the texture image.
642 cache
->trans
= pipe_get_transfer(st
->pipe
, cache
->texture
, 0, 0,
643 PIPE_TRANSFER_WRITE
, 0, 0,
645 BITMAP_CACHE_HEIGHT
);
646 cache
->buffer
= pipe_transfer_map(pipe
, cache
->trans
);
648 /* init image to all 0xff */
649 memset(cache
->buffer
, 0xff, cache
->trans
->stride
* BITMAP_CACHE_HEIGHT
);
654 * If there's anything in the bitmap cache, draw/flush it now.
657 st_flush_bitmap_cache(struct st_context
*st
)
659 if (!st
->bitmap
.cache
->empty
) {
660 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
662 if (st
->ctx
->DrawBuffer
) {
663 struct pipe_context
*pipe
= st
->pipe
;
664 struct pipe_sampler_view
*sv
;
666 assert(cache
->xmin
<= cache
->xmax
);
668 /* printf("flush size %d x %d at %d, %d\n",
669 cache->xmax - cache->xmin,
670 cache->ymax - cache->ymin,
671 cache->xpos, cache->ypos);
674 /* The texture transfer has been mapped until now.
675 * So unmap and release the texture transfer before drawing.
680 pipe_transfer_unmap(pipe
, cache
->trans
);
681 cache
->buffer
= NULL
;
683 pipe
->transfer_destroy(pipe
, cache
->trans
);
687 sv
= st_create_texture_sampler_view(st
->pipe
, cache
->texture
);
689 draw_bitmap_quad(st
->ctx
,
693 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
697 pipe_sampler_view_reference(&sv
, NULL
);
701 /* release/free the texture */
702 pipe_resource_reference(&cache
->texture
, NULL
);
710 * Flush bitmap cache and release vertex buffer.
713 st_flush_bitmap( struct st_context
*st
)
715 st_flush_bitmap_cache(st
);
717 /* Release vertex buffer to avoid synchronous rendering if we were
718 * to map it in the next frame.
720 pipe_resource_reference(&st
->bitmap
.vbuf
, NULL
);
721 st
->bitmap
.vbuf_slot
= 0;
726 * Try to accumulate this glBitmap call in the bitmap cache.
727 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
730 accum_bitmap(struct st_context
*st
,
731 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
732 const struct gl_pixelstore_attrib
*unpack
,
733 const GLubyte
*bitmap
)
735 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
736 int px
= -999, py
= -999;
737 const GLfloat z
= st
->ctx
->Current
.RasterPos
[2];
739 if (width
> BITMAP_CACHE_WIDTH
||
740 height
> BITMAP_CACHE_HEIGHT
)
741 return GL_FALSE
; /* too big to cache */
744 px
= x
- cache
->xpos
; /* pos in buffer */
745 py
= y
- cache
->ypos
;
746 if (px
< 0 || px
+ width
> BITMAP_CACHE_WIDTH
||
747 py
< 0 || py
+ height
> BITMAP_CACHE_HEIGHT
||
748 !TEST_EQ_4V(st
->ctx
->Current
.RasterColor
, cache
->color
) ||
749 ((fabs(z
- cache
->zpos
) > Z_EPSILON
))) {
750 /* This bitmap would extend beyond cache bounds, or the bitmap
752 * so flush and continue.
754 st_flush_bitmap_cache(st
);
759 /* Initialize. Center bitmap vertically in the buffer. */
761 py
= (BITMAP_CACHE_HEIGHT
- height
) / 2;
763 cache
->ypos
= y
- py
;
765 cache
->empty
= GL_FALSE
;
766 COPY_4FV(cache
->color
, st
->ctx
->Current
.RasterColor
);
776 if (x
+ width
> cache
->xmax
)
777 cache
->xmax
= x
+ width
;
778 if (y
+ height
> cache
->ymax
)
779 cache
->ymax
= y
+ height
;
781 /* create the transfer if needed */
782 create_cache_trans(st
);
784 unpack_bitmap(st
, px
, py
, width
, height
, unpack
, bitmap
,
785 cache
->buffer
, BITMAP_CACHE_WIDTH
);
787 return GL_TRUE
; /* accumulated */
793 * Called via ctx->Driver.Bitmap()
796 st_Bitmap(struct gl_context
*ctx
, GLint x
, GLint y
,
797 GLsizei width
, GLsizei height
,
798 const struct gl_pixelstore_attrib
*unpack
, const GLubyte
*bitmap
)
800 struct st_context
*st
= st_context(ctx
);
801 struct pipe_resource
*pt
;
803 if (width
== 0 || height
== 0)
806 st_validate_state(st
);
808 if (!st
->bitmap
.vs
) {
809 /* create pass-through vertex shader now */
810 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
812 TGSI_SEMANTIC_GENERIC
};
813 const uint semantic_indexes
[] = { 0, 0, 0 };
814 st
->bitmap
.vs
= util_make_vertex_passthrough_shader(st
->pipe
, 3,
819 if (UseBitmapCache
&& accum_bitmap(st
, x
, y
, width
, height
, unpack
, bitmap
))
822 pt
= make_bitmap_texture(ctx
, width
, height
, unpack
, bitmap
);
824 struct pipe_sampler_view
*sv
=
825 st_create_texture_sampler_view(st
->pipe
, pt
);
827 assert(pt
->target
== PIPE_TEXTURE_2D
|| pt
->target
== PIPE_TEXTURE_RECT
);
830 draw_bitmap_quad(ctx
, x
, y
, ctx
->Current
.RasterPos
[2],
832 st
->ctx
->Current
.RasterColor
);
834 pipe_sampler_view_reference(&sv
, NULL
);
837 /* release/free the texture */
838 pipe_resource_reference(&pt
, NULL
);
843 /** Per-context init */
845 st_init_bitmap_functions(struct dd_function_table
*functions
)
847 functions
->Bitmap
= st_Bitmap
;
851 /** Per-context init */
853 st_init_bitmap(struct st_context
*st
)
855 struct pipe_sampler_state
*sampler
= &st
->bitmap
.samplers
[0];
856 struct pipe_context
*pipe
= st
->pipe
;
857 struct pipe_screen
*screen
= pipe
->screen
;
859 /* init sampler state once */
860 memset(sampler
, 0, sizeof(*sampler
));
861 sampler
->wrap_s
= PIPE_TEX_WRAP_CLAMP
;
862 sampler
->wrap_t
= PIPE_TEX_WRAP_CLAMP
;
863 sampler
->wrap_r
= PIPE_TEX_WRAP_CLAMP
;
864 sampler
->min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
865 sampler
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
866 sampler
->mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
867 st
->bitmap
.samplers
[1] = *sampler
;
868 st
->bitmap
.samplers
[1].normalized_coords
= 1;
870 /* init baseline rasterizer state once */
871 memset(&st
->bitmap
.rasterizer
, 0, sizeof(st
->bitmap
.rasterizer
));
872 st
->bitmap
.rasterizer
.gl_rasterization_rules
= 1;
873 st
->bitmap
.rasterizer
.depth_clip
= 1;
875 /* find a usable texture format */
876 if (screen
->is_format_supported(screen
, PIPE_FORMAT_I8_UNORM
,
878 PIPE_BIND_SAMPLER_VIEW
)) {
879 st
->bitmap
.tex_format
= PIPE_FORMAT_I8_UNORM
;
881 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8_UNORM
,
883 PIPE_BIND_SAMPLER_VIEW
)) {
884 st
->bitmap
.tex_format
= PIPE_FORMAT_A8_UNORM
;
886 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_L8_UNORM
,
888 PIPE_BIND_SAMPLER_VIEW
)) {
889 st
->bitmap
.tex_format
= PIPE_FORMAT_L8_UNORM
;
892 /* XXX support more formats */
896 /* alloc bitmap cache object */
897 st
->bitmap
.cache
= ST_CALLOC_STRUCT(bitmap_cache
);
903 /** Per-context tear-down */
905 st_destroy_bitmap(struct st_context
*st
)
907 struct pipe_context
*pipe
= st
->pipe
;
908 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
911 cso_delete_vertex_shader(st
->cso_context
, st
->bitmap
.vs
);
912 st
->bitmap
.vs
= NULL
;
915 if (st
->bitmap
.vbuf
) {
916 pipe_resource_reference(&st
->bitmap
.vbuf
, NULL
);
917 st
->bitmap
.vbuf
= NULL
;
922 pipe_transfer_unmap(pipe
, cache
->trans
);
923 pipe
->transfer_destroy(pipe
, cache
->trans
);
925 pipe_resource_reference(&st
->bitmap
.cache
->texture
, NULL
);
926 free(st
->bitmap
.cache
);
927 st
->bitmap
.cache
= NULL
;
931 #endif /* FEATURE_drawpix */