gallium: fix glBitmap color bug
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52 #include "pipe/p_inlines.h"
53 #include "util/u_tile.h"
54 #include "util/u_draw_quad.h"
55 #include "util/u_simple_shaders.h"
56 #include "shader/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
58
59
60
61 /**
62 * glBitmaps are drawn as textured quads. The user's bitmap pattern
63 * is stored in a texture image. An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program. An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff. Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74 /**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80 static GLboolean UseBitmapCache = GL_TRUE;
81
82
83 #define BITMAP_CACHE_WIDTH 512
84 #define BITMAP_CACHE_HEIGHT 32
85
86 struct bitmap_cache
87 {
88 /** Window pos to render the cached image */
89 GLint xpos, ypos;
90 /** Bounds of region used in window coords */
91 GLint xmin, ymin, xmax, ymax;
92
93 GLfloat color[4];
94
95 struct pipe_texture *texture;
96 struct pipe_surface *surf;
97
98 GLboolean empty;
99
100 /** An I8 texture image: */
101 ubyte *buffer;
102 };
103
104
105
106
107 /**
108 * Make fragment program for glBitmap:
109 * Sample the texture and kill the fragment if the bit is 0.
110 * This program will be combined with the user's fragment program.
111 */
112 static struct st_fragment_program *
113 make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
114 {
115 struct st_fragment_program *stfp;
116 struct gl_program *p;
117 GLuint ic = 0;
118
119 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
120 if (!p)
121 return NULL;
122
123 p->NumInstructions = 3;
124
125 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
126 if (!p->Instructions) {
127 ctx->Driver.DeleteProgram(ctx, p);
128 return NULL;
129 }
130 _mesa_init_instructions(p->Instructions, p->NumInstructions);
131
132 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
133 p->Instructions[ic].Opcode = OPCODE_TEX;
134 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
135 p->Instructions[ic].DstReg.Index = 0;
136 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
137 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
138 p->Instructions[ic].TexSrcUnit = samplerIndex;
139 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
140 ic++;
141
142 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
143 p->Instructions[ic].Opcode = OPCODE_KIL;
144 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
145 p->Instructions[ic].SrcReg[0].Index = 0;
146 p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
147 ic++;
148
149 /* END; */
150 p->Instructions[ic++].Opcode = OPCODE_END;
151
152 assert(ic == p->NumInstructions);
153
154 p->InputsRead = FRAG_BIT_TEX0;
155 p->OutputsWritten = 0x0;
156 p->SamplersUsed = (1 << samplerIndex);
157
158 stfp = (struct st_fragment_program *) p;
159 stfp->Base.UsesKill = GL_TRUE;
160 st_translate_fragment_program(ctx->st, stfp, NULL);
161
162 return stfp;
163 }
164
165
166 static int
167 find_free_bit(uint bitfield)
168 {
169 int i;
170 for (i = 0; i < 32; i++) {
171 if ((bitfield & (1 << i)) == 0) {
172 return i;
173 }
174 }
175 return -1;
176 }
177
178
179 /**
180 * Combine basic bitmap fragment program with the user-defined program.
181 */
182 static struct st_fragment_program *
183 combined_bitmap_fragment_program(GLcontext *ctx)
184 {
185 struct st_context *st = ctx->st;
186 struct st_fragment_program *stfp = st->fp;
187
188 if (!stfp->bitmap_program) {
189 /*
190 * Generate new program which is the user-defined program prefixed
191 * with the bitmap sampler/kill instructions.
192 */
193 struct st_fragment_program *bitmap_prog;
194 uint sampler;
195
196 sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
197 bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
198
199 stfp->bitmap_program = (struct st_fragment_program *)
200 _mesa_combine_programs(ctx,
201 &bitmap_prog->Base.Base, &stfp->Base.Base);
202 stfp->bitmap_program->bitmap_sampler = sampler;
203
204 /* done with this after combining */
205 st_reference_fragprog(st, &bitmap_prog, NULL);
206
207 #if 0
208 {
209 struct gl_program *p = &stfp->bitmap_program->Base.Base;
210 printf("Combined bitmap program:\n");
211 _mesa_print_program(p);
212 printf("InputsRead: 0x%x\n", p->InputsRead);
213 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
214 _mesa_print_parameter_list(p->Parameters);
215 }
216 #endif
217
218 /* translate to TGSI tokens */
219 st_translate_fragment_program(st, stfp->bitmap_program, NULL);
220 }
221
222 return stfp->bitmap_program;
223 }
224
225
226 /**
227 * Copy user-provide bitmap bits into texture buffer, expanding
228 * bits into texels.
229 * "On" bits will set texels to 0xff.
230 * "Off" bits will not modify texels.
231 * Note that the image is actually going to be upside down in
232 * the texture. We deal with that with texcoords.
233 */
234 static void
235 unpack_bitmap(struct st_context *st,
236 GLint px, GLint py, GLsizei width, GLsizei height,
237 const struct gl_pixelstore_attrib *unpack,
238 const GLubyte *bitmap,
239 ubyte *destBuffer, uint destStride)
240 {
241 GLint row, col;
242
243 #define SET_PIXEL(COL, ROW) \
244 destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
245
246 for (row = 0; row < height; row++) {
247 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
248 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
249
250 if (unpack->LsbFirst) {
251 /* Lsb first */
252 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
253 for (col = 0; col < width; col++) {
254
255 if (*src & mask) {
256 SET_PIXEL(col, row);
257 }
258
259 if (mask == 128U) {
260 src++;
261 mask = 1U;
262 }
263 else {
264 mask = mask << 1;
265 }
266 }
267
268 /* get ready for next row */
269 if (mask != 1)
270 src++;
271 }
272 else {
273 /* Msb first */
274 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
275 for (col = 0; col < width; col++) {
276
277 if (*src & mask) {
278 SET_PIXEL(col, row);
279 }
280
281 if (mask == 1U) {
282 src++;
283 mask = 128U;
284 }
285 else {
286 mask = mask >> 1;
287 }
288 }
289
290 /* get ready for next row */
291 if (mask != 128)
292 src++;
293 }
294
295 } /* row */
296
297 #undef SET_PIXEL
298 }
299
300
301 /**
302 * Create a texture which represents a bitmap image.
303 */
304 static struct pipe_texture *
305 make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
306 const struct gl_pixelstore_attrib *unpack,
307 const GLubyte *bitmap)
308 {
309 struct pipe_context *pipe = ctx->st->pipe;
310 struct pipe_screen *screen = pipe->screen;
311 struct pipe_surface *surface;
312 ubyte *dest;
313 struct pipe_texture *pt;
314
315 /* PBO source... */
316 bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
317 if (!bitmap) {
318 return NULL;
319 }
320
321 /**
322 * Create texture to hold bitmap pattern.
323 */
324 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
325 0, width, height, 1, 0,
326 PIPE_TEXTURE_USAGE_SAMPLER);
327 if (!pt) {
328 _mesa_unmap_bitmap_pbo(ctx, unpack);
329 return NULL;
330 }
331
332 surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
333 PIPE_BUFFER_USAGE_CPU_WRITE);
334
335 /* map texture surface */
336 dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
337
338 /* Put image into texture surface */
339 memset(dest, 0xff, height * surface->stride);
340 unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
341 dest, surface->stride);
342
343 _mesa_unmap_bitmap_pbo(ctx, unpack);
344
345 /* Release surface */
346 screen->surface_unmap(screen, surface);
347 pipe_surface_reference(&surface, NULL);
348
349 return pt;
350 }
351
352
353 static void
354 setup_bitmap_vertex_data(struct st_context *st,
355 int x, int y, int width, int height,
356 float z, const float color[4])
357 {
358 struct pipe_context *pipe = st->pipe;
359 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
360 const GLfloat fb_width = (GLfloat)fb->Width;
361 const GLfloat fb_height = (GLfloat)fb->Height;
362 const GLfloat x0 = (GLfloat)x;
363 const GLfloat x1 = (GLfloat)(x + width);
364 const GLfloat y0 = (GLfloat)y;
365 const GLfloat y1 = (GLfloat)(y + height);
366 const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
367 const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
368 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
369 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
370 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
371 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
372 GLuint i;
373 void *buf;
374
375 if (!st->bitmap.vbuf) {
376 st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
377 sizeof(st->bitmap.vertices));
378 }
379
380 /* Positions are in clip coords since we need to do clipping in case
381 * the bitmap quad goes beyond the window bounds.
382 */
383 st->bitmap.vertices[0][0][0] = clip_x0;
384 st->bitmap.vertices[0][0][1] = clip_y0;
385 st->bitmap.vertices[0][2][0] = sLeft;
386 st->bitmap.vertices[0][2][1] = tTop;
387
388 st->bitmap.vertices[1][0][0] = clip_x1;
389 st->bitmap.vertices[1][0][1] = clip_y0;
390 st->bitmap.vertices[1][2][0] = sRight;
391 st->bitmap.vertices[1][2][1] = tTop;
392
393 st->bitmap.vertices[2][0][0] = clip_x1;
394 st->bitmap.vertices[2][0][1] = clip_y1;
395 st->bitmap.vertices[2][2][0] = sRight;
396 st->bitmap.vertices[2][2][1] = tBot;
397
398 st->bitmap.vertices[3][0][0] = clip_x0;
399 st->bitmap.vertices[3][0][1] = clip_y1;
400 st->bitmap.vertices[3][2][0] = sLeft;
401 st->bitmap.vertices[3][2][1] = tBot;
402
403 /* same for all verts: */
404 for (i = 0; i < 4; i++) {
405 st->bitmap.vertices[i][0][2] = z;
406 st->bitmap.vertices[i][0][3] = 1.0;
407 st->bitmap.vertices[i][1][0] = color[0];
408 st->bitmap.vertices[i][1][1] = color[1];
409 st->bitmap.vertices[i][1][2] = color[2];
410 st->bitmap.vertices[i][1][3] = color[3];
411 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
412 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
413 }
414
415 /* put vertex data into vbuf */
416 buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
417 memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
418 pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
419 }
420
421
422
423 /**
424 * Render a glBitmap by drawing a textured quad
425 */
426 static void
427 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
428 GLsizei width, GLsizei height,
429 struct pipe_texture *pt,
430 const GLfloat *color)
431 {
432 struct st_context *st = ctx->st;
433 struct pipe_context *pipe = ctx->st->pipe;
434 struct cso_context *cso = ctx->st->cso_context;
435 struct st_fragment_program *stfp;
436 GLuint maxSize;
437
438 stfp = combined_bitmap_fragment_program(ctx);
439
440 /* As an optimization, Mesa's fragment programs will sometimes get the
441 * primary color from a statevar/constant rather than a varying variable.
442 * when that's the case, we need to ensure that we use the 'color'
443 * parameter and not the current attribute color (which may have changed
444 * through glRasterPos and state validation.
445 * So, we force the proper color here. Not elegant, but it works.
446 */
447 {
448 GLfloat colorSave[4];
449 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
450 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
451 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
452 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
453 }
454
455
456 /* limit checks */
457 /* XXX if the bitmap is larger than the max texture size, break
458 * it up into chunks.
459 */
460 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
461 assert(width <= (GLsizei)maxSize);
462 assert(height <= (GLsizei)maxSize);
463
464 cso_save_rasterizer(cso);
465 cso_save_samplers(cso);
466 cso_save_sampler_textures(cso);
467 cso_save_viewport(cso);
468 cso_save_fragment_shader(cso);
469 cso_save_vertex_shader(cso);
470
471 /* rasterizer state: just scissor */
472 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
473 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
474
475 /* fragment shader state: TEX lookup program */
476 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
477
478 /* vertex shader state: position + texcoord pass-through */
479 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
480
481 /* user samplers, plus our bitmap sampler */
482 {
483 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
484 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
485 uint i;
486 for (i = 0; i < st->state.num_samplers; i++) {
487 samplers[i] = &st->state.samplers[i];
488 }
489 samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
490 cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
491 }
492
493 /* user textures, plus the bitmap texture */
494 {
495 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
496 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
497 memcpy(textures, st->state.sampler_texture, sizeof(textures));
498 textures[stfp->bitmap_sampler] = pt;
499 cso_set_sampler_textures(cso, num, textures);
500 }
501
502 /* viewport state: viewport matching window dims */
503 {
504 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
505 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
506 const GLfloat width = (GLfloat)fb->Width;
507 const GLfloat height = (GLfloat)fb->Height;
508 struct pipe_viewport_state vp;
509 vp.scale[0] = 0.5f * width;
510 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
511 vp.scale[2] = 1.0f;
512 vp.scale[3] = 1.0f;
513 vp.translate[0] = 0.5f * width;
514 vp.translate[1] = 0.5f * height;
515 vp.translate[2] = 0.0f;
516 vp.translate[3] = 0.0f;
517 cso_set_viewport(cso, &vp);
518 }
519
520 /* draw textured quad */
521 setup_bitmap_vertex_data(st, x, y, width, height,
522 ctx->Current.RasterPos[2],
523 color);
524
525 util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
526 PIPE_PRIM_TRIANGLE_FAN,
527 4, /* verts */
528 3); /* attribs/vert */
529
530
531 /* restore state */
532 cso_restore_rasterizer(cso);
533 cso_restore_samplers(cso);
534 cso_restore_sampler_textures(cso);
535 cso_restore_viewport(cso);
536 cso_restore_fragment_shader(cso);
537 cso_restore_vertex_shader(cso);
538 }
539
540
541 static void
542 reset_cache(struct st_context *st)
543 {
544 struct pipe_context *pipe = st->pipe;
545 struct pipe_screen *screen = pipe->screen;
546 struct bitmap_cache *cache = st->bitmap.cache;
547
548 //memset(cache->buffer, 0xff, sizeof(cache->buffer));
549 cache->empty = GL_TRUE;
550
551 cache->xmin = 1000000;
552 cache->xmax = -1000000;
553 cache->ymin = 1000000;
554 cache->ymax = -1000000;
555
556 if (cache->surf)
557 screen->tex_surface_release(screen, &cache->surf);
558
559 assert(!cache->texture);
560
561 /* allocate a new texture */
562 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
563 st->bitmap.tex_format, 0,
564 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
565 1, 0,
566 PIPE_TEXTURE_USAGE_SAMPLER);
567
568 /* Map the texture surface.
569 * Subsequent glBitmap calls will write into the texture image.
570 */
571 cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
572 PIPE_BUFFER_USAGE_CPU_WRITE);
573 cache->buffer = screen->surface_map(screen, cache->surf,
574 PIPE_BUFFER_USAGE_CPU_WRITE);
575
576 /* init image to all 0xff */
577 memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
578 }
579
580
581 /**
582 * If there's anything in the bitmap cache, draw/flush it now.
583 */
584 void
585 st_flush_bitmap_cache(struct st_context *st)
586 {
587 if (!st->bitmap.cache->empty) {
588 struct bitmap_cache *cache = st->bitmap.cache;
589
590 if (st->ctx->DrawBuffer) {
591 struct pipe_context *pipe = st->pipe;
592 struct pipe_screen *screen = pipe->screen;
593
594 assert(cache->xmin <= cache->xmax);
595 /*
596 printf("flush size %d x %d at %d, %d\n",
597 cache->xmax - cache->xmin,
598 cache->ymax - cache->ymin,
599 cache->xpos, cache->ypos);
600 */
601
602 /* The texture surface has been mapped until now.
603 * So unmap and release the texture surface before drawing.
604 */
605 screen->surface_unmap(screen, cache->surf);
606 cache->buffer = NULL;
607
608 screen->tex_surface_release(screen, &cache->surf);
609
610 draw_bitmap_quad(st->ctx,
611 cache->xpos,
612 cache->ypos,
613 st->ctx->Current.RasterPos[2],
614 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
615 cache->texture,
616 cache->color);
617 }
618
619 /* release/free the texture */
620 pipe_texture_reference(&cache->texture, NULL);
621
622 reset_cache(st);
623 }
624 }
625
626
627 /**
628 * Try to accumulate this glBitmap call in the bitmap cache.
629 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
630 */
631 static GLboolean
632 accum_bitmap(struct st_context *st,
633 GLint x, GLint y, GLsizei width, GLsizei height,
634 const struct gl_pixelstore_attrib *unpack,
635 const GLubyte *bitmap )
636 {
637 struct bitmap_cache *cache = st->bitmap.cache;
638 int px = -999, py;
639
640 if (width > BITMAP_CACHE_WIDTH ||
641 height > BITMAP_CACHE_HEIGHT)
642 return GL_FALSE; /* too big to cache */
643
644 if (!cache->empty) {
645 px = x - cache->xpos; /* pos in buffer */
646 py = y - cache->ypos;
647 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
648 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
649 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color)) {
650 /* This bitmap would extend beyond cache bounds, or the bitmap
651 * color is changing
652 * so flush and continue.
653 */
654 st_flush_bitmap_cache(st);
655 }
656 }
657
658 if (cache->empty) {
659 /* Initialize. Center bitmap vertically in the buffer. */
660 px = 0;
661 py = (BITMAP_CACHE_HEIGHT - height) / 2;
662 cache->xpos = x;
663 cache->ypos = y - py;
664 cache->empty = GL_FALSE;
665 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
666 }
667
668 assert(px != -999);
669
670 if (x < cache->xmin)
671 cache->xmin = x;
672 if (y < cache->ymin)
673 cache->ymin = y;
674 if (x + width > cache->xmax)
675 cache->xmax = x + width;
676 if (y + height > cache->ymax)
677 cache->ymax = y + height;
678
679 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
680 cache->buffer, BITMAP_CACHE_WIDTH);
681
682 return GL_TRUE; /* accumulated */
683 }
684
685
686
687 /**
688 * Called via ctx->Driver.Bitmap()
689 */
690 static void
691 st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
692 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
693 {
694 struct st_context *st = ctx->st;
695 struct pipe_texture *pt;
696
697 if (width == 0 || height == 0)
698 return;
699
700 st_validate_state(st);
701
702 if (!st->bitmap.vs) {
703 /* create pass-through vertex shader now */
704 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
705 TGSI_SEMANTIC_COLOR,
706 TGSI_SEMANTIC_GENERIC };
707 const uint semantic_indexes[] = { 0, 0, 0 };
708 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
709 semantic_names,
710 semantic_indexes,
711 &st->bitmap.vert_shader);
712 }
713
714 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
715 return;
716
717 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
718 if (pt) {
719 assert(pt->target == PIPE_TEXTURE_2D);
720 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
721 width, height, pt,
722 st->ctx->Current.RasterColor);
723 /* release/free the texture */
724 pipe_texture_reference(&pt, NULL);
725 }
726 }
727
728
729 /** Per-context init */
730 void
731 st_init_bitmap_functions(struct dd_function_table *functions)
732 {
733 functions->Bitmap = st_Bitmap;
734 }
735
736
737 /** Per-context init */
738 void
739 st_init_bitmap(struct st_context *st)
740 {
741 struct pipe_sampler_state *sampler = &st->bitmap.sampler;
742 struct pipe_context *pipe = st->pipe;
743 struct pipe_screen *screen = pipe->screen;
744
745 /* init sampler state once */
746 memset(sampler, 0, sizeof(*sampler));
747 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
748 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
749 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
750 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
751 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
752 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
753 sampler->normalized_coords = 1;
754
755 /* init baseline rasterizer state once */
756 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
757 st->bitmap.rasterizer.gl_rasterization_rules = 1;
758 st->bitmap.rasterizer.bypass_vs = 1;
759
760 /* find a usable texture format */
761 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D,
762 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
763 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
764 }
765 else {
766 /* XXX support more formats */
767 assert(0);
768 }
769
770 /* alloc bitmap cache object */
771 st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
772
773 reset_cache(st);
774 }
775
776
777 /** Per-context tear-down */
778 void
779 st_destroy_bitmap(struct st_context *st)
780 {
781 struct pipe_context *pipe = st->pipe;
782 struct pipe_screen *screen = pipe->screen;
783 struct bitmap_cache *cache = st->bitmap.cache;
784
785 screen->surface_unmap(screen, cache->surf);
786 screen->tex_surface_release(screen, &cache->surf);
787
788 if (st->bitmap.vs) {
789 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
790 st->bitmap.vs = NULL;
791 }
792
793 if (st->bitmap.vbuf) {
794 pipe_buffer_destroy(pipe->screen, st->bitmap.vbuf);
795 st->bitmap.vbuf = NULL;
796 }
797
798 if (st->bitmap.cache) {
799 pipe_texture_release(&st->bitmap.cache->texture);
800 FREE(st->bitmap.cache);
801 st->bitmap.cache = NULL;
802 }
803 }