Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52 #include "pipe/p_inlines.h"
53 #include "util/p_tile.h"
54 #include "util/u_draw_quad.h"
55 #include "util/u_simple_shaders.h"
56 #include "shader/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
58
59
60
61 /**
62 * glBitmaps are drawn as textured quads. The user's bitmap pattern
63 * is stored in a texture image. An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program. An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff. Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74 /**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80 static GLboolean UseBitmapCache = GL_TRUE;
81
82
83 #define BITMAP_CACHE_WIDTH 512
84 #define BITMAP_CACHE_HEIGHT 32
85
86 struct bitmap_cache
87 {
88 /** Window pos to render the cached image */
89 GLint xpos, ypos;
90 /** Bounds of region used in window coords */
91 GLint xmin, ymin, xmax, ymax;
92
93 struct pipe_texture *texture;
94 struct pipe_surface *surf;
95
96 GLboolean empty;
97
98 /** An I8 texture image: */
99 ubyte *buffer;
100 };
101
102
103
104
105 /**
106 * Make fragment program for glBitmap:
107 * Sample the texture and kill the fragment if the bit is 0.
108 * This program will be combined with the user's fragment program.
109 */
110 static struct st_fragment_program *
111 make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
112 {
113 struct st_fragment_program *stfp;
114 struct gl_program *p;
115 GLuint ic = 0;
116
117 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
118 if (!p)
119 return NULL;
120
121 p->NumInstructions = 3;
122
123 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
124 if (!p->Instructions) {
125 ctx->Driver.DeleteProgram(ctx, p);
126 return NULL;
127 }
128 _mesa_init_instructions(p->Instructions, p->NumInstructions);
129
130 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
131 p->Instructions[ic].Opcode = OPCODE_TEX;
132 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
133 p->Instructions[ic].DstReg.Index = 0;
134 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
135 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
136 p->Instructions[ic].TexSrcUnit = samplerIndex;
137 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
138 ic++;
139
140 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
141 p->Instructions[ic].Opcode = OPCODE_KIL;
142 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
143 p->Instructions[ic].SrcReg[0].Index = 0;
144 p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
145 ic++;
146
147 /* END; */
148 p->Instructions[ic++].Opcode = OPCODE_END;
149
150 assert(ic == p->NumInstructions);
151
152 p->InputsRead = FRAG_BIT_TEX0;
153 p->OutputsWritten = 0x0;
154 p->SamplersUsed = (1 << samplerIndex);
155
156 stfp = (struct st_fragment_program *) p;
157 stfp->Base.UsesKill = GL_TRUE;
158 st_translate_fragment_program(ctx->st, stfp, NULL);
159
160 return stfp;
161 }
162
163
164 static int
165 find_free_bit(uint bitfield)
166 {
167 int i;
168 for (i = 0; i < 32; i++) {
169 if ((bitfield & (1 << i)) == 0) {
170 return i;
171 }
172 }
173 return -1;
174 }
175
176
177 /**
178 * Combine basic bitmap fragment program with the user-defined program.
179 */
180 static struct st_fragment_program *
181 combined_bitmap_fragment_program(GLcontext *ctx)
182 {
183 struct st_context *st = ctx->st;
184 struct st_fragment_program *stfp = st->fp;
185
186 if (!stfp->bitmap_program) {
187 /*
188 * Generate new program which is the user-defined program prefixed
189 * with the bitmap sampler/kill instructions.
190 */
191 struct st_fragment_program *bitmap_prog;
192 uint sampler;
193
194 sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
195 bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
196
197 stfp->bitmap_program = (struct st_fragment_program *)
198 _mesa_combine_programs(ctx,
199 &bitmap_prog->Base.Base, &stfp->Base.Base);
200 stfp->bitmap_program->bitmap_sampler = sampler;
201 #if 0
202 {
203 struct gl_program *p = &stfp->bitmap_program->Base.Base;
204 printf("Combined bitmap program:\n");
205 _mesa_print_program(p);
206 printf("InputsRead: 0x%x\n", p->InputsRead);
207 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
208 _mesa_print_parameter_list(p->Parameters);
209 }
210 #endif
211
212 /* translate to TGSI tokens */
213 st_translate_fragment_program(st, stfp->bitmap_program, NULL);
214 }
215
216 /* Ideally we'd have updated the pipe constants during the normal
217 * st/atom mechanism. But we can't since this is specific to glBitmap.
218 */
219 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
220
221 return stfp->bitmap_program;
222 }
223
224
225 /**
226 * Copy user-provide bitmap bits into texture buffer, expanding
227 * bits into texels.
228 * "On" bits will set texels to 0xff.
229 * "Off" bits will not modify texels.
230 * Note that the image is actually going to be upside down in
231 * the texture. We deal with that with texcoords.
232 */
233 static void
234 unpack_bitmap(struct st_context *st,
235 GLint px, GLint py, GLsizei width, GLsizei height,
236 const struct gl_pixelstore_attrib *unpack,
237 const GLubyte *bitmap,
238 ubyte *destBuffer, uint destStride)
239 {
240 GLint row, col;
241
242 #define SET_PIXEL(COL, ROW) \
243 destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
244
245 for (row = 0; row < height; row++) {
246 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
247 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
248
249 if (unpack->LsbFirst) {
250 /* Lsb first */
251 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
252 for (col = 0; col < width; col++) {
253
254 if (*src & mask) {
255 SET_PIXEL(col, row);
256 }
257
258 if (mask == 128U) {
259 src++;
260 mask = 1U;
261 }
262 else {
263 mask = mask << 1;
264 }
265 }
266
267 /* get ready for next row */
268 if (mask != 1)
269 src++;
270 }
271 else {
272 /* Msb first */
273 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
274 for (col = 0; col < width; col++) {
275
276 if (*src & mask) {
277 SET_PIXEL(col, row);
278 }
279
280 if (mask == 1U) {
281 src++;
282 mask = 128U;
283 }
284 else {
285 mask = mask >> 1;
286 }
287 }
288
289 /* get ready for next row */
290 if (mask != 128)
291 src++;
292 }
293
294 } /* row */
295
296 #undef SET_PIXEL
297 }
298
299
300 /**
301 * Create a texture which represents a bitmap image.
302 */
303 static struct pipe_texture *
304 make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
305 const struct gl_pixelstore_attrib *unpack,
306 const GLubyte *bitmap)
307 {
308 struct pipe_context *pipe = ctx->st->pipe;
309 struct pipe_screen *screen = pipe->screen;
310 struct pipe_surface *surface;
311 ubyte *dest;
312 struct pipe_texture *pt;
313
314 /* PBO source... */
315 bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
316 if (!bitmap) {
317 return NULL;
318 }
319
320 /**
321 * Create texture to hold bitmap pattern.
322 */
323 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
324 0, width, height, 1, 0,
325 PIPE_TEXTURE_USAGE_SAMPLER);
326 if (!pt) {
327 _mesa_unmap_bitmap_pbo(ctx, unpack);
328 return NULL;
329 }
330
331 surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
332 PIPE_BUFFER_USAGE_CPU_WRITE);
333
334 /* map texture surface */
335 dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
336
337 /* Put image into texture surface */
338 memset(dest, 0xff, height * surface->pitch);
339 unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
340 dest, surface->pitch);
341
342 _mesa_unmap_bitmap_pbo(ctx, unpack);
343
344 /* Release surface */
345 screen->surface_unmap(screen, surface);
346 pipe_surface_reference(&surface, NULL);
347
348 return pt;
349 }
350
351
352 static void
353 setup_bitmap_vertex_data(struct st_context *st,
354 int x, int y, int width, int height,
355 float z, const float color[4])
356 {
357 struct pipe_context *pipe = st->pipe;
358 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
359 const GLfloat fb_width = fb->Width;
360 const GLfloat fb_height = fb->Height;
361 const GLfloat x0 = x;
362 const GLfloat x1 = x + width;
363 const GLfloat y0 = y;
364 const GLfloat y1 = y + height;
365 const GLfloat sLeft = 0.0F, sRight = 1.0F;
366 const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
367 const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
368 const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
369 const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
370 const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
371 GLuint i;
372 void *buf;
373
374 if (!st->bitmap.vbuf) {
375 st->bitmap.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
376 sizeof(st->bitmap.vertices));
377 }
378
379 /* Positions are in clip coords since we need to do clipping in case
380 * the bitmap quad goes beyond the window bounds.
381 */
382 st->bitmap.vertices[0][0][0] = clip_x0;
383 st->bitmap.vertices[0][0][1] = clip_y0;
384 st->bitmap.vertices[0][2][0] = sLeft;
385 st->bitmap.vertices[0][2][1] = tTop;
386
387 st->bitmap.vertices[1][0][0] = clip_x1;
388 st->bitmap.vertices[1][0][1] = clip_y0;
389 st->bitmap.vertices[1][2][0] = sRight;
390 st->bitmap.vertices[1][2][1] = tTop;
391
392 st->bitmap.vertices[2][0][0] = clip_x1;
393 st->bitmap.vertices[2][0][1] = clip_y1;
394 st->bitmap.vertices[2][2][0] = sRight;
395 st->bitmap.vertices[2][2][1] = tBot;
396
397 st->bitmap.vertices[3][0][0] = clip_x0;
398 st->bitmap.vertices[3][0][1] = clip_y1;
399 st->bitmap.vertices[3][2][0] = sLeft;
400 st->bitmap.vertices[3][2][1] = tBot;
401
402 /* same for all verts: */
403 for (i = 0; i < 4; i++) {
404 st->bitmap.vertices[i][0][2] = z;
405 st->bitmap.vertices[i][0][3] = 1.0;
406 st->bitmap.vertices[i][1][0] = color[0];
407 st->bitmap.vertices[i][1][1] = color[1];
408 st->bitmap.vertices[i][1][2] = color[2];
409 st->bitmap.vertices[i][1][3] = color[3];
410 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
411 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
412 }
413
414 /* put vertex data into vbuf */
415 buf = pipe_buffer_map(pipe, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
416 memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
417 pipe_buffer_unmap(pipe, st->bitmap.vbuf);
418 }
419
420
421
422 /**
423 * Render a glBitmap by drawing a textured quad
424 */
425 static void
426 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
427 GLsizei width, GLsizei height,
428 struct pipe_texture *pt)
429 {
430 struct st_context *st = ctx->st;
431 struct pipe_context *pipe = ctx->st->pipe;
432 struct cso_context *cso = ctx->st->cso_context;
433 struct st_fragment_program *stfp;
434 GLuint maxSize;
435
436 stfp = combined_bitmap_fragment_program(ctx);
437
438 /* limit checks */
439 /* XXX if the bitmap is larger than the max texture size, break
440 * it up into chunks.
441 */
442 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
443 assert(width <= maxSize);
444 assert(height <= maxSize);
445
446 cso_save_rasterizer(cso);
447 cso_save_samplers(cso);
448 cso_save_sampler_textures(cso);
449 cso_save_viewport(cso);
450 cso_save_fragment_shader(cso);
451 cso_save_vertex_shader(cso);
452
453 /* rasterizer state: just scissor */
454 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
455 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
456
457 /* fragment shader state: TEX lookup program */
458 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
459
460 /* vertex shader state: position + texcoord pass-through */
461 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
462
463 /* user samplers, plus our bitmap sampler */
464 {
465 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
466 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
467 uint i;
468 for (i = 0; i < st->state.num_samplers; i++) {
469 samplers[i] = &st->state.samplers[i];
470 }
471 samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
472 cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); }
473
474 /* user textures, plus the bitmap texture */
475 {
476 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
477 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
478 memcpy(textures, st->state.sampler_texture, sizeof(textures));
479 textures[stfp->bitmap_sampler] = pt;
480 cso_set_sampler_textures(cso, num, textures);
481 }
482
483 /* viewport state: viewport matching window dims */
484 {
485 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
486 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
487 const float width = fb->Width;
488 const float height = fb->Height;
489 struct pipe_viewport_state vp;
490 vp.scale[0] = 0.5 * width;
491 vp.scale[1] = height * (invert ? -0.5 : 0.5);
492 vp.scale[2] = 1.0;
493 vp.scale[3] = 1.0;
494 vp.translate[0] = 0.5 * width;
495 vp.translate[1] = 0.5 * height;
496 vp.translate[2] = 0.0;
497 vp.translate[3] = 0.0;
498 cso_set_viewport(cso, &vp);
499 }
500
501 /* draw textured quad */
502 setup_bitmap_vertex_data(st, x, y, width, height,
503 ctx->Current.RasterPos[2],
504 ctx->Current.RasterColor);
505
506 util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
507 PIPE_PRIM_TRIANGLE_FAN,
508 4, /* verts */
509 3); /* attribs/vert */
510
511
512 /* restore state */
513 cso_restore_rasterizer(cso);
514 cso_restore_samplers(cso);
515 cso_restore_sampler_textures(cso);
516 cso_restore_viewport(cso);
517 cso_restore_fragment_shader(cso);
518 cso_restore_vertex_shader(cso);
519 }
520
521
522 static void
523 reset_cache(struct st_context *st)
524 {
525 struct pipe_context *pipe = st->pipe;
526 struct pipe_screen *screen = pipe->screen;
527 struct bitmap_cache *cache = st->bitmap.cache;
528
529 //memset(cache->buffer, 0xff, sizeof(cache->buffer));
530 cache->empty = GL_TRUE;
531
532 cache->xmin = 1000000;
533 cache->xmax = -1000000;
534 cache->ymin = 1000000;
535 cache->ymax = -1000000;
536
537 assert(!cache->texture);
538
539 /* allocate a new texture */
540 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
541 st->bitmap.tex_format, 0,
542 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
543 1, 0,
544 PIPE_TEXTURE_USAGE_SAMPLER);
545
546 /* Map the texture surface.
547 * Subsequent glBitmap calls will write into the texture image.
548 */
549 cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
550 PIPE_BUFFER_USAGE_CPU_WRITE);
551 cache->buffer = screen->surface_map(screen, cache->surf,
552 PIPE_BUFFER_USAGE_CPU_WRITE);
553
554 /* init image to all 0xff */
555 memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
556 }
557
558
559 /**
560 * If there's anything in the bitmap cache, draw/flush it now.
561 */
562 void
563 st_flush_bitmap_cache(struct st_context *st)
564 {
565 if (!st->bitmap.cache->empty) {
566 if (st->ctx->DrawBuffer) {
567 struct bitmap_cache *cache = st->bitmap.cache;
568 struct pipe_context *pipe = st->pipe;
569 struct pipe_screen *screen = pipe->screen;
570
571 assert(cache->xmin <= cache->xmax);
572 /*
573 printf("flush size %d x %d at %d, %d\n",
574 cache->xmax - cache->xmin,
575 cache->ymax - cache->ymin,
576 cache->xpos, cache->ypos);
577 */
578
579 /* The texture surface has been mapped until now.
580 * So unmap and release the texture surface before drawing.
581 */
582 screen->surface_unmap(screen, cache->surf);
583 screen->tex_surface_release(screen, &cache->surf);
584
585 draw_bitmap_quad(st->ctx,
586 cache->xpos,
587 cache->ypos,
588 st->ctx->Current.RasterPos[2],
589 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
590 cache->texture);
591
592 /* release/free the texture */
593 pipe_texture_reference(&cache->texture, NULL);
594 }
595 reset_cache(st);
596 }
597 }
598
599
600 /**
601 * Try to accumulate this glBitmap call in the bitmap cache.
602 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
603 */
604 static GLboolean
605 accum_bitmap(struct st_context *st,
606 GLint x, GLint y, GLsizei width, GLsizei height,
607 const struct gl_pixelstore_attrib *unpack,
608 const GLubyte *bitmap )
609 {
610 struct bitmap_cache *cache = st->bitmap.cache;
611 int px = -999, py;
612
613 if (width > BITMAP_CACHE_WIDTH ||
614 height > BITMAP_CACHE_HEIGHT)
615 return GL_FALSE; /* too big to cache */
616
617 if (!cache->empty) {
618 px = x - cache->xpos; /* pos in buffer */
619 py = y - cache->ypos;
620 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
621 py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
622 /* This bitmap would extend beyond cache bounds,
623 * so flush and continue.
624 */
625 st_flush_bitmap_cache(st);
626 }
627 }
628
629 if (cache->empty) {
630 /* Initialize. Center bitmap vertically in the buffer. */
631 px = 0;
632 py = (BITMAP_CACHE_HEIGHT - height) / 2;
633 cache->xpos = x;
634 cache->ypos = y - py;
635 cache->empty = GL_FALSE;
636 }
637
638 assert(px != -999);
639
640 if (x < cache->xmin)
641 cache->xmin = x;
642 if (y < cache->ymin)
643 cache->ymin = y;
644 if (x + width > cache->xmax)
645 cache->xmax = x + width;
646 if (y + height > cache->ymax)
647 cache->ymax = y + height;
648
649 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
650 cache->buffer, BITMAP_CACHE_WIDTH);
651
652 return GL_TRUE; /* accumulated */
653 }
654
655
656
657 /**
658 * Called via ctx->Driver.Bitmap()
659 */
660 static void
661 st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
662 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
663 {
664 struct st_context *st = ctx->st;
665 struct pipe_texture *pt;
666
667 if (width == 0 || height == 0)
668 return;
669
670 st_validate_state(st);
671
672 if (!st->bitmap.vs) {
673 /* create pass-through vertex shader now */
674 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
675 TGSI_SEMANTIC_COLOR,
676 TGSI_SEMANTIC_GENERIC };
677 const uint semantic_indexes[] = { 0, 0, 0 };
678 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
679 semantic_names,
680 semantic_indexes,
681 &st->bitmap.vert_shader);
682 }
683
684 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
685 return;
686
687 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
688 if (pt) {
689 assert(pt->target == PIPE_TEXTURE_2D);
690 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
691 width, height, pt);
692 /* release/free the texture */
693 pipe_texture_reference(&pt, NULL);
694 }
695 }
696
697
698 /** Per-context init */
699 void
700 st_init_bitmap_functions(struct dd_function_table *functions)
701 {
702 functions->Bitmap = st_Bitmap;
703 }
704
705
706 /** Per-context init */
707 void
708 st_init_bitmap(struct st_context *st)
709 {
710 struct pipe_sampler_state *sampler = &st->bitmap.sampler;
711 struct pipe_context *pipe = st->pipe;
712 struct pipe_screen *screen = pipe->screen;
713
714 /* init sampler state once */
715 memset(sampler, 0, sizeof(*sampler));
716 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
717 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
718 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
719 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
720 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
721 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
722 sampler->normalized_coords = 1;
723
724 /* init baseline rasterizer state once */
725 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
726 st->bitmap.rasterizer.gl_rasterization_rules = 1;
727 st->bitmap.rasterizer.bypass_vs = 1;
728
729 /* find a usable texture format */
730 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE)) {
731 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
732 }
733 else {
734 /* XXX support more formats */
735 assert(0);
736 }
737
738 /* alloc bitmap cache object */
739 st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
740
741 reset_cache(st);
742 }
743
744
745 /** Per-context tear-down */
746 void
747 st_destroy_bitmap(struct st_context *st)
748 {
749 struct pipe_context *pipe = st->pipe;
750 struct pipe_screen *screen = pipe->screen;
751 struct bitmap_cache *cache = st->bitmap.cache;
752
753 screen->surface_unmap(screen, cache->surf);
754 screen->tex_surface_release(screen, &cache->surf);
755
756 if (st->bitmap.vs) {
757 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
758 st->bitmap.vs = NULL;
759 }
760
761 if (st->bitmap.vbuf) {
762 pipe_buffer_destroy(pipe, st->bitmap.vbuf);
763 st->bitmap.vbuf = NULL;
764 }
765
766 if (st->bitmap.cache) {
767 pipe_texture_release(&st->bitmap.cache->texture);
768 FREE(st->bitmap.cache);
769 st->bitmap.cache = NULL;
770 }
771 }