st/mesa: rename some vertex/fragment state fields for better consistency
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "util/u_upload_mgr.h"
56 #include "program/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
58
59
60 #if FEATURE_drawpix
61
62 /**
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75 /**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81 static GLboolean UseBitmapCache = GL_TRUE;
82
83
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
86
87 struct bitmap_cache
88 {
89 /** Window pos to render the cached image */
90 GLint xpos, ypos;
91 /** Bounds of region used in window coords */
92 GLint xmin, ymin, xmax, ymax;
93
94 GLfloat color[4];
95
96 /** Bitmap's Z position */
97 GLfloat zpos;
98
99 struct pipe_resource *texture;
100 struct pipe_transfer *trans;
101
102 GLboolean empty;
103
104 /** An I8 texture image: */
105 ubyte *buffer;
106 };
107
108
109 /** Epsilon for Z comparisons */
110 #define Z_EPSILON 1e-06
111
112
113 /**
114 * Make fragment program for glBitmap:
115 * Sample the texture and kill the fragment if the bit is 0.
116 * This program will be combined with the user's fragment program.
117 */
118 static struct st_fragment_program *
119 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
120 {
121 struct st_context *st = st_context(ctx);
122 struct st_fragment_program *stfp;
123 struct gl_program *p;
124 GLuint ic = 0;
125
126 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
127 if (!p)
128 return NULL;
129
130 p->NumInstructions = 3;
131
132 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
133 if (!p->Instructions) {
134 ctx->Driver.DeleteProgram(ctx, p);
135 return NULL;
136 }
137 _mesa_init_instructions(p->Instructions, p->NumInstructions);
138
139 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
140 p->Instructions[ic].Opcode = OPCODE_TEX;
141 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
142 p->Instructions[ic].DstReg.Index = 0;
143 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
144 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
145 p->Instructions[ic].TexSrcUnit = samplerIndex;
146 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
147 ic++;
148
149 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
150 p->Instructions[ic].Opcode = OPCODE_KIL;
151 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
152
153 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
154 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
155
156 p->Instructions[ic].SrcReg[0].Index = 0;
157 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
158 ic++;
159
160 /* END; */
161 p->Instructions[ic++].Opcode = OPCODE_END;
162
163 assert(ic == p->NumInstructions);
164
165 p->InputsRead = FRAG_BIT_TEX0;
166 p->OutputsWritten = 0x0;
167 p->SamplersUsed = (1 << samplerIndex);
168
169 stfp = (struct st_fragment_program *) p;
170 stfp->Base.UsesKill = GL_TRUE;
171
172 return stfp;
173 }
174
175
176 static struct gl_program *
177 make_bitmap_fragment_program_glsl(struct st_context *st,
178 struct st_fragment_program *orig,
179 GLuint samplerIndex)
180 {
181 struct gl_context *ctx = st->ctx;
182 struct st_fragment_program *fp = (struct st_fragment_program *)
183 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
184
185 if (!fp)
186 return NULL;
187
188 get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
189 return &fp->Base.Base;
190 }
191
192
193 static int
194 find_free_bit(uint bitfield)
195 {
196 int i;
197 for (i = 0; i < 32; i++) {
198 if ((bitfield & (1 << i)) == 0) {
199 return i;
200 }
201 }
202 return -1;
203 }
204
205
206 /**
207 * Combine basic bitmap fragment program with the user-defined program.
208 * \param st current context
209 * \param fpIn the incoming fragment program
210 * \param fpOut the new fragment program which does fragment culling
211 * \param bitmap_sampler sampler number for the bitmap texture
212 */
213 void
214 st_make_bitmap_fragment_program(struct st_context *st,
215 struct gl_fragment_program *fpIn,
216 struct gl_fragment_program **fpOut,
217 GLuint *bitmap_sampler)
218 {
219 struct st_fragment_program *bitmap_prog;
220 struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
221 struct gl_program *newProg;
222 uint sampler;
223
224 /*
225 * Generate new program which is the user-defined program prefixed
226 * with the bitmap sampler/kill instructions.
227 */
228 sampler = find_free_bit(fpIn->Base.SamplersUsed);
229
230 if (stfpIn->glsl_to_tgsi)
231 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
232 else {
233 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
234
235 newProg = _mesa_combine_programs(st->ctx,
236 &bitmap_prog->Base.Base,
237 &fpIn->Base);
238 /* done with this after combining */
239 st_reference_fragprog(st, &bitmap_prog, NULL);
240 }
241
242 #if 0
243 {
244 printf("Combined bitmap program:\n");
245 _mesa_print_program(newProg);
246 printf("InputsRead: 0x%x\n", newProg->InputsRead);
247 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
248 _mesa_print_parameter_list(newProg->Parameters);
249 }
250 #endif
251
252 /* return results */
253 *fpOut = (struct gl_fragment_program *) newProg;
254 *bitmap_sampler = sampler;
255 }
256
257
258 /**
259 * Copy user-provide bitmap bits into texture buffer, expanding
260 * bits into texels.
261 * "On" bits will set texels to 0x0.
262 * "Off" bits will not modify texels.
263 * Note that the image is actually going to be upside down in
264 * the texture. We deal with that with texcoords.
265 */
266 static void
267 unpack_bitmap(struct st_context *st,
268 GLint px, GLint py, GLsizei width, GLsizei height,
269 const struct gl_pixelstore_attrib *unpack,
270 const GLubyte *bitmap,
271 ubyte *destBuffer, uint destStride)
272 {
273 destBuffer += py * destStride + px;
274
275 _mesa_expand_bitmap(width, height, unpack, bitmap,
276 destBuffer, destStride, 0x0);
277 }
278
279
280 /**
281 * Create a texture which represents a bitmap image.
282 */
283 static struct pipe_resource *
284 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
285 const struct gl_pixelstore_attrib *unpack,
286 const GLubyte *bitmap)
287 {
288 struct st_context *st = st_context(ctx);
289 struct pipe_context *pipe = st->pipe;
290 struct pipe_transfer *transfer;
291 ubyte *dest;
292 struct pipe_resource *pt;
293
294 /* PBO source... */
295 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
296 if (!bitmap) {
297 return NULL;
298 }
299
300 /**
301 * Create texture to hold bitmap pattern.
302 */
303 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
304 0, width, height, 1, 1,
305 PIPE_BIND_SAMPLER_VIEW);
306 if (!pt) {
307 _mesa_unmap_pbo_source(ctx, unpack);
308 return NULL;
309 }
310
311 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
312 PIPE_TRANSFER_WRITE,
313 0, 0, width, height);
314
315 dest = pipe_transfer_map(pipe, transfer);
316
317 /* Put image into texture transfer */
318 memset(dest, 0xff, height * transfer->stride);
319 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
320 dest, transfer->stride);
321
322 _mesa_unmap_pbo_source(ctx, unpack);
323
324 /* Release transfer */
325 pipe_transfer_unmap(pipe, transfer);
326 pipe->transfer_destroy(pipe, transfer);
327
328 return pt;
329 }
330
331 static void
332 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
333 int x, int y, int width, int height,
334 float z, const float color[4],
335 struct pipe_resource **vbuf,
336 unsigned *vbuf_offset)
337 {
338 const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
339 const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
340 const GLfloat x0 = (GLfloat)x;
341 const GLfloat x1 = (GLfloat)(x + width);
342 const GLfloat y0 = (GLfloat)y;
343 const GLfloat y1 = (GLfloat)(y + height);
344 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
345 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
346 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
347 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
348 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
349 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
350 GLuint i;
351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
352
353 if(!normalized)
354 {
355 sRight = (GLfloat) width;
356 tBot = (GLfloat) height;
357 }
358
359 u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf,
360 (void**)&vertices);
361 if (!vbuf) {
362 return;
363 }
364
365 /* Positions are in clip coords since we need to do clipping in case
366 * the bitmap quad goes beyond the window bounds.
367 */
368 vertices[0][0][0] = clip_x0;
369 vertices[0][0][1] = clip_y0;
370 vertices[0][2][0] = sLeft;
371 vertices[0][2][1] = tTop;
372
373 vertices[1][0][0] = clip_x1;
374 vertices[1][0][1] = clip_y0;
375 vertices[1][2][0] = sRight;
376 vertices[1][2][1] = tTop;
377
378 vertices[2][0][0] = clip_x1;
379 vertices[2][0][1] = clip_y1;
380 vertices[2][2][0] = sRight;
381 vertices[2][2][1] = tBot;
382
383 vertices[3][0][0] = clip_x0;
384 vertices[3][0][1] = clip_y1;
385 vertices[3][2][0] = sLeft;
386 vertices[3][2][1] = tBot;
387
388 /* same for all verts: */
389 for (i = 0; i < 4; i++) {
390 vertices[i][0][2] = z;
391 vertices[i][0][3] = 1.0f;
392 vertices[i][1][0] = color[0];
393 vertices[i][1][1] = color[1];
394 vertices[i][1][2] = color[2];
395 vertices[i][1][3] = color[3];
396 vertices[i][2][2] = 0.0; /*R*/
397 vertices[i][2][3] = 1.0; /*Q*/
398 }
399
400 u_upload_unmap(st->uploader);
401 }
402
403
404
405 /**
406 * Render a glBitmap by drawing a textured quad
407 */
408 static void
409 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
410 GLsizei width, GLsizei height,
411 struct pipe_sampler_view *sv,
412 const GLfloat *color)
413 {
414 struct st_context *st = st_context(ctx);
415 struct pipe_context *pipe = st->pipe;
416 struct cso_context *cso = st->cso_context;
417 struct st_fp_variant *fpv;
418 struct st_fp_variant_key key;
419 GLuint maxSize;
420 GLuint offset;
421 struct pipe_resource *vbuf = NULL;
422
423 memset(&key, 0, sizeof(key));
424 key.st = st;
425 key.bitmap = GL_TRUE;
426 key.clamp_color = st->clamp_frag_color_in_shader &&
427 st->ctx->Color._ClampFragmentColor;
428
429 fpv = st_get_fp_variant(st, st->fp, &key);
430
431 /* As an optimization, Mesa's fragment programs will sometimes get the
432 * primary color from a statevar/constant rather than a varying variable.
433 * when that's the case, we need to ensure that we use the 'color'
434 * parameter and not the current attribute color (which may have changed
435 * through glRasterPos and state validation.
436 * So, we force the proper color here. Not elegant, but it works.
437 */
438 {
439 GLfloat colorSave[4];
440 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
441 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
442 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
443 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
444 }
445
446
447 /* limit checks */
448 /* XXX if the bitmap is larger than the max texture size, break
449 * it up into chunks.
450 */
451 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
452 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
453 assert(width <= (GLsizei)maxSize);
454 assert(height <= (GLsizei)maxSize);
455
456 cso_save_rasterizer(cso);
457 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
458 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
459 cso_save_viewport(cso);
460 cso_save_fragment_shader(cso);
461 cso_save_stream_outputs(cso);
462 cso_save_vertex_shader(cso);
463 cso_save_geometry_shader(cso);
464 cso_save_vertex_elements(cso);
465 cso_save_vertex_buffers(cso);
466
467 /* rasterizer state: just scissor */
468 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
469 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
470
471 /* fragment shader state: TEX lookup program */
472 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
473
474 /* vertex shader state: position + texcoord pass-through */
475 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
476
477 /* geometry shader state: disabled */
478 cso_set_geometry_shader_handle(cso, NULL);
479
480 /* user samplers, plus our bitmap sampler */
481 {
482 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
483 uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_fragment_samplers);
484 uint i;
485 for (i = 0; i < st->state.num_fragment_samplers; i++) {
486 samplers[i] = &st->state.fragment_samplers[i];
487 }
488 samplers[fpv->bitmap_sampler] =
489 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
490 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
491 (const struct pipe_sampler_state **) samplers);
492 }
493
494 /* user textures, plus the bitmap texture */
495 {
496 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
497 uint num = MAX2(fpv->bitmap_sampler + 1,
498 st->state.num_fragment_textures);
499 memcpy(sampler_views, st->state.fragment_sampler_views,
500 sizeof(sampler_views));
501 sampler_views[fpv->bitmap_sampler] = sv;
502 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
503 }
504
505 /* viewport state: viewport matching window dims */
506 {
507 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
508 const GLfloat width = (GLfloat)st->state.framebuffer.width;
509 const GLfloat height = (GLfloat)st->state.framebuffer.height;
510 struct pipe_viewport_state vp;
511 vp.scale[0] = 0.5f * width;
512 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
513 vp.scale[2] = 0.5f;
514 vp.scale[3] = 1.0f;
515 vp.translate[0] = 0.5f * width;
516 vp.translate[1] = 0.5f * height;
517 vp.translate[2] = 0.5f;
518 vp.translate[3] = 0.0f;
519 cso_set_viewport(cso, &vp);
520 }
521
522 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
523 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
524
525 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
526 z = z * 2.0f - 1.0f;
527
528 /* draw textured quad */
529 setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
530 x, y, width, height, z, color, &vbuf, &offset);
531
532 if (vbuf) {
533 util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
534 PIPE_PRIM_TRIANGLE_FAN,
535 4, /* verts */
536 3); /* attribs/vert */
537 }
538
539 /* restore state */
540 cso_restore_rasterizer(cso);
541 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
542 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
543 cso_restore_viewport(cso);
544 cso_restore_fragment_shader(cso);
545 cso_restore_vertex_shader(cso);
546 cso_restore_geometry_shader(cso);
547 cso_restore_vertex_elements(cso);
548 cso_restore_vertex_buffers(cso);
549 cso_restore_stream_outputs(cso);
550
551 pipe_resource_reference(&vbuf, NULL);
552 }
553
554
555 static void
556 reset_cache(struct st_context *st)
557 {
558 struct pipe_context *pipe = st->pipe;
559 struct bitmap_cache *cache = st->bitmap.cache;
560
561 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
562 cache->empty = GL_TRUE;
563
564 cache->xmin = 1000000;
565 cache->xmax = -1000000;
566 cache->ymin = 1000000;
567 cache->ymax = -1000000;
568
569 if (cache->trans) {
570 pipe->transfer_destroy(pipe, cache->trans);
571 cache->trans = NULL;
572 }
573
574 assert(!cache->texture);
575
576 /* allocate a new texture */
577 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
578 st->bitmap.tex_format, 0,
579 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
580 1, 1,
581 PIPE_BIND_SAMPLER_VIEW);
582 }
583
584
585 /** Print bitmap image to stdout (debug) */
586 static void
587 print_cache(const struct bitmap_cache *cache)
588 {
589 int i, j, k;
590
591 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
592 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
593 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
594 if (cache->buffer[k])
595 printf("X");
596 else
597 printf(" ");
598 k++;
599 }
600 printf("\n");
601 }
602 }
603
604
605 /**
606 * Create gallium pipe_transfer object for the bitmap cache.
607 */
608 static void
609 create_cache_trans(struct st_context *st)
610 {
611 struct pipe_context *pipe = st->pipe;
612 struct bitmap_cache *cache = st->bitmap.cache;
613
614 if (cache->trans)
615 return;
616
617 /* Map the texture transfer.
618 * Subsequent glBitmap calls will write into the texture image.
619 */
620 cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
621 PIPE_TRANSFER_WRITE, 0, 0,
622 BITMAP_CACHE_WIDTH,
623 BITMAP_CACHE_HEIGHT);
624 cache->buffer = pipe_transfer_map(pipe, cache->trans);
625
626 /* init image to all 0xff */
627 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
628 }
629
630
631 /**
632 * If there's anything in the bitmap cache, draw/flush it now.
633 */
634 void
635 st_flush_bitmap_cache(struct st_context *st)
636 {
637 if (!st->bitmap.cache->empty) {
638 struct bitmap_cache *cache = st->bitmap.cache;
639
640 struct pipe_context *pipe = st->pipe;
641 struct pipe_sampler_view *sv;
642
643 assert(cache->xmin <= cache->xmax);
644
645 /* printf("flush size %d x %d at %d, %d\n",
646 cache->xmax - cache->xmin,
647 cache->ymax - cache->ymin,
648 cache->xpos, cache->ypos);
649 */
650
651 /* The texture transfer has been mapped until now.
652 * So unmap and release the texture transfer before drawing.
653 */
654 if (cache->trans) {
655 if (0)
656 print_cache(cache);
657 pipe_transfer_unmap(pipe, cache->trans);
658 cache->buffer = NULL;
659
660 pipe->transfer_destroy(pipe, cache->trans);
661 cache->trans = NULL;
662 }
663
664 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
665 if (sv) {
666 draw_bitmap_quad(st->ctx,
667 cache->xpos,
668 cache->ypos,
669 cache->zpos,
670 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
671 sv,
672 cache->color);
673
674 pipe_sampler_view_reference(&sv, NULL);
675 }
676
677 /* release/free the texture */
678 pipe_resource_reference(&cache->texture, NULL);
679
680 reset_cache(st);
681 }
682 }
683
684
685 /**
686 * Try to accumulate this glBitmap call in the bitmap cache.
687 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
688 */
689 static GLboolean
690 accum_bitmap(struct st_context *st,
691 GLint x, GLint y, GLsizei width, GLsizei height,
692 const struct gl_pixelstore_attrib *unpack,
693 const GLubyte *bitmap )
694 {
695 struct bitmap_cache *cache = st->bitmap.cache;
696 int px = -999, py = -999;
697 const GLfloat z = st->ctx->Current.RasterPos[2];
698
699 if (width > BITMAP_CACHE_WIDTH ||
700 height > BITMAP_CACHE_HEIGHT)
701 return GL_FALSE; /* too big to cache */
702
703 if (!cache->empty) {
704 px = x - cache->xpos; /* pos in buffer */
705 py = y - cache->ypos;
706 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
707 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
708 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
709 ((fabs(z - cache->zpos) > Z_EPSILON))) {
710 /* This bitmap would extend beyond cache bounds, or the bitmap
711 * color is changing
712 * so flush and continue.
713 */
714 st_flush_bitmap_cache(st);
715 }
716 }
717
718 if (cache->empty) {
719 /* Initialize. Center bitmap vertically in the buffer. */
720 px = 0;
721 py = (BITMAP_CACHE_HEIGHT - height) / 2;
722 cache->xpos = x;
723 cache->ypos = y - py;
724 cache->zpos = z;
725 cache->empty = GL_FALSE;
726 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
727 }
728
729 assert(px != -999);
730 assert(py != -999);
731
732 if (x < cache->xmin)
733 cache->xmin = x;
734 if (y < cache->ymin)
735 cache->ymin = y;
736 if (x + width > cache->xmax)
737 cache->xmax = x + width;
738 if (y + height > cache->ymax)
739 cache->ymax = y + height;
740
741 /* create the transfer if needed */
742 create_cache_trans(st);
743
744 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
745 cache->buffer, BITMAP_CACHE_WIDTH);
746
747 return GL_TRUE; /* accumulated */
748 }
749
750
751
752 /**
753 * Called via ctx->Driver.Bitmap()
754 */
755 static void
756 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
757 GLsizei width, GLsizei height,
758 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
759 {
760 struct st_context *st = st_context(ctx);
761 struct pipe_resource *pt;
762
763 if (width == 0 || height == 0)
764 return;
765
766 st_validate_state(st);
767
768 if (!st->bitmap.vs) {
769 /* create pass-through vertex shader now */
770 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
771 TGSI_SEMANTIC_COLOR,
772 TGSI_SEMANTIC_GENERIC };
773 const uint semantic_indexes[] = { 0, 0, 0 };
774 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
775 semantic_names,
776 semantic_indexes);
777 }
778
779 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
780 return;
781
782 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
783 if (pt) {
784 struct pipe_sampler_view *sv =
785 st_create_texture_sampler_view(st->pipe, pt);
786
787 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
788
789 if (sv) {
790 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
791 width, height, sv,
792 st->ctx->Current.RasterColor);
793
794 pipe_sampler_view_reference(&sv, NULL);
795 }
796
797 /* release/free the texture */
798 pipe_resource_reference(&pt, NULL);
799 }
800 }
801
802
803 /** Per-context init */
804 void
805 st_init_bitmap_functions(struct dd_function_table *functions)
806 {
807 functions->Bitmap = st_Bitmap;
808 }
809
810
811 /** Per-context init */
812 void
813 st_init_bitmap(struct st_context *st)
814 {
815 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
816 struct pipe_context *pipe = st->pipe;
817 struct pipe_screen *screen = pipe->screen;
818
819 /* init sampler state once */
820 memset(sampler, 0, sizeof(*sampler));
821 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
822 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
823 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
824 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
825 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
826 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
827 st->bitmap.samplers[1] = *sampler;
828 st->bitmap.samplers[1].normalized_coords = 1;
829
830 /* init baseline rasterizer state once */
831 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
832 st->bitmap.rasterizer.gl_rasterization_rules = 1;
833 st->bitmap.rasterizer.depth_clip = 1;
834
835 /* find a usable texture format */
836 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
837 PIPE_TEXTURE_2D, 0,
838 PIPE_BIND_SAMPLER_VIEW)) {
839 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
840 }
841 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
842 PIPE_TEXTURE_2D, 0,
843 PIPE_BIND_SAMPLER_VIEW)) {
844 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
845 }
846 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
847 PIPE_TEXTURE_2D, 0,
848 PIPE_BIND_SAMPLER_VIEW)) {
849 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
850 }
851 else {
852 /* XXX support more formats */
853 assert(0);
854 }
855
856 /* alloc bitmap cache object */
857 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
858
859 reset_cache(st);
860 }
861
862
863 /** Per-context tear-down */
864 void
865 st_destroy_bitmap(struct st_context *st)
866 {
867 struct pipe_context *pipe = st->pipe;
868 struct bitmap_cache *cache = st->bitmap.cache;
869
870 if (st->bitmap.vs) {
871 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
872 st->bitmap.vs = NULL;
873 }
874
875 if (cache) {
876 if (cache->trans) {
877 pipe_transfer_unmap(pipe, cache->trans);
878 pipe->transfer_destroy(pipe, cache->trans);
879 }
880 pipe_resource_reference(&st->bitmap.cache->texture, NULL);
881 free(st->bitmap.cache);
882 st->bitmap.cache = NULL;
883 }
884 }
885
886 #endif /* FEATURE_drawpix */