1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
42 #include "st_context.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52 #include "pipe/p_inlines.h"
53 #include "pipe/p_winsys.h"
54 #include "util/p_tile.h"
55 #include "util/u_draw_quad.h"
56 #include "util/u_simple_shaders.h"
57 #include "shader/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
81 static GLboolean UseBitmapCache
= GL_TRUE
;
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
89 /** Window pos to render the cached image */
91 /** Bounds of region used in window coords */
92 GLint xmin
, ymin
, xmax
, ymax
;
93 struct pipe_texture
*texture
;
95 /** An I8 texture image: */
96 GLubyte buffer
[BITMAP_CACHE_HEIGHT
][BITMAP_CACHE_WIDTH
];
103 * Make fragment program for glBitmap:
104 * Sample the texture and kill the fragment if the bit is 0.
105 * This program will be combined with the user's fragment program.
107 static struct st_fragment_program
*
108 make_bitmap_fragment_program(GLcontext
*ctx
)
110 struct st_fragment_program
*stfp
;
111 struct gl_program
*p
;
114 p
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
118 p
->NumInstructions
= 3;
120 p
->Instructions
= _mesa_alloc_instructions(p
->NumInstructions
);
121 if (!p
->Instructions
) {
122 ctx
->Driver
.DeleteProgram(ctx
, p
);
125 _mesa_init_instructions(p
->Instructions
, p
->NumInstructions
);
127 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
128 p
->Instructions
[ic
].Opcode
= OPCODE_TEX
;
129 p
->Instructions
[ic
].DstReg
.File
= PROGRAM_TEMPORARY
;
130 p
->Instructions
[ic
].DstReg
.Index
= 0;
131 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_INPUT
;
132 p
->Instructions
[ic
].SrcReg
[0].Index
= FRAG_ATTRIB_TEX0
;
133 p
->Instructions
[ic
].TexSrcUnit
= 0;
134 p
->Instructions
[ic
].TexSrcTarget
= TEXTURE_2D_INDEX
;
137 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
138 p
->Instructions
[ic
].Opcode
= OPCODE_KIL
;
139 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_TEMPORARY
;
140 p
->Instructions
[ic
].SrcReg
[0].Index
= 0;
141 p
->Instructions
[ic
].SrcReg
[0].NegateBase
= NEGATE_XYZW
;
145 p
->Instructions
[ic
++].Opcode
= OPCODE_END
;
147 assert(ic
== p
->NumInstructions
);
149 p
->InputsRead
= FRAG_BIT_TEX0
;
150 p
->OutputsWritten
= 0x0;
151 p
->SamplersUsed
= 0x1; /* sampler 0 (bit 0) is used */
153 stfp
= (struct st_fragment_program
*) p
;
154 stfp
->Base
.UsesKill
= GL_TRUE
;
155 st_translate_fragment_program(ctx
->st
, stfp
, NULL
);
162 * Combine basic bitmap fragment program with the user-defined program.
164 static struct st_fragment_program
*
165 combined_bitmap_fragment_program(GLcontext
*ctx
)
167 struct st_context
*st
= ctx
->st
;
168 struct st_fragment_program
*stfp
;
170 if (!st
->bitmap
.program
) {
171 /* create the basic bitmap fragment program */
172 st
->bitmap
.program
= make_bitmap_fragment_program(ctx
);
175 if (st
->bitmap
.user_prog_sn
== st
->fp
->serialNo
) {
177 stfp
= st
->bitmap
.combined_prog
;
180 /* Concatenate the bitmap program with the current user-defined program.
182 stfp
= (struct st_fragment_program
*)
183 _mesa_combine_programs(ctx
,
184 &st
->bitmap
.program
->Base
.Base
,
189 struct gl_program
*p
= &stfp
->Base
.Base
;
190 printf("Combined bitmap program:\n");
191 _mesa_print_program(p
);
192 printf("InputsRead: 0x%x\n", p
->InputsRead
);
193 printf("OutputsWritten: 0x%x\n", p
->OutputsWritten
);
194 _mesa_print_parameter_list(p
->Parameters
);
198 /* translate to TGSI tokens */
199 st_translate_fragment_program(st
, stfp
, NULL
);
201 /* save new program, update serial numbers */
202 st
->bitmap
.user_prog_sn
= st
->fp
->serialNo
;
203 st
->bitmap
.combined_prog
= stfp
;
206 /* Ideally we'd have updated the pipe constants during the normal
207 * st/atom mechanism. But we can't since this is specific to glBitmap.
209 st_upload_constants(st
, stfp
->Base
.Base
.Parameters
, PIPE_SHADER_FRAGMENT
);
216 * Create a texture which represents a bitmap image.
218 static struct pipe_texture
*
219 make_bitmap_texture(GLcontext
*ctx
, GLsizei width
, GLsizei height
,
220 const struct gl_pixelstore_attrib
*unpack
,
221 const GLubyte
*bitmap
)
223 struct pipe_context
*pipe
= ctx
->st
->pipe
;
224 struct pipe_screen
*screen
= pipe
->screen
;
225 struct pipe_surface
*surface
;
226 uint format
= 0, cpp
, comp
;
228 struct pipe_texture
*pt
;
231 /* find a texture format we know */
232 if (screen
->is_format_supported( screen
, PIPE_FORMAT_U_I8
, PIPE_TEXTURE
)) {
233 format
= PIPE_FORMAT_U_I8
;
237 else if (screen
->is_format_supported( screen
, PIPE_FORMAT_A8R8G8B8_UNORM
, PIPE_TEXTURE
)) {
238 format
= PIPE_FORMAT_A8R8G8B8_UNORM
;
240 comp
= 3; /* alpha channel */ /*XXX little-endian dependency */
243 /* XXX support more formats */
248 bitmap
= _mesa_map_bitmap_pbo(ctx
, unpack
, bitmap
);
254 * Create texture to hold bitmap pattern.
256 pt
= st_texture_create(ctx
->st
, PIPE_TEXTURE_2D
, format
, 0, width
, height
,
259 _mesa_unmap_bitmap_pbo(ctx
, unpack
);
263 surface
= screen
->get_tex_surface(screen
, pt
, 0, 0, 0);
265 /* map texture surface */
266 dest
= pipe_surface_map(surface
);
268 /* Put image into texture surface.
269 * Note that the image is actually going to be upside down in
270 * the texture. We deal with that with texcoords.
273 for (row
= 0; row
< height
; row
++) {
274 const GLubyte
*src
= (const GLubyte
*) _mesa_image_address2d(unpack
,
275 bitmap
, width
, height
, GL_COLOR_INDEX
, GL_BITMAP
, row
, 0);
276 ubyte
*destRow
= dest
+ row
* surface
->pitch
* cpp
;
278 if (unpack
->LsbFirst
) {
280 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
281 for (col
= 0; col
< width
; col
++) {
283 /* set texel to 255 if bit is set */
284 destRow
[comp
] = (*src
& mask
) ? 0x0 : 0xff;
296 /* get ready for next row */
302 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
303 for (col
= 0; col
< width
; col
++) {
305 /* set texel to 255 if bit is set */
306 destRow
[comp
] =(*src
& mask
) ? 0x0 : 0xff;
318 /* get ready for next row */
325 _mesa_unmap_bitmap_pbo(ctx
, unpack
);
327 /* Release surface */
328 pipe_surface_unmap(surface
);
329 pipe_surface_reference(&surface
, NULL
);
330 pipe
->texture_update(pipe
, pt
, 0, 0x1);
339 setup_bitmap_vertex_data(struct st_context
*st
,
340 int x
, int y
, int width
, int height
,
341 float z
, const float color
[4])
343 struct pipe_context
*pipe
= st
->pipe
;
344 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
345 const GLfloat fb_width
= fb
->Width
;
346 const GLfloat fb_height
= fb
->Height
;
347 const GLfloat x0
= x
;
348 const GLfloat x1
= x
+ width
;
349 const GLfloat y0
= y
;
350 const GLfloat y1
= y
+ height
;
351 const GLfloat bias
= st
->bitmap_texcoord_bias
;
352 const GLfloat xBias
= bias
/ (x1
-x0
);
353 const GLfloat yBias
= bias
/ (y1
-y0
);
354 const GLfloat sLeft
= 0.0 + xBias
, sRight
= 1.0 + xBias
;
355 const GLfloat tTop
= yBias
, tBot
= 1.0 - tTop
- yBias
;
356 const GLfloat clip_x0
= x0
/ fb_width
* 2.0 - 1.0;
357 const GLfloat clip_y0
= y0
/ fb_height
* 2.0 - 1.0;
358 const GLfloat clip_x1
= x1
/ fb_width
* 2.0 - 1.0;
359 const GLfloat clip_y1
= y1
/ fb_height
* 2.0 - 1.0;
363 if (!st
->bitmap
.vbuf
) {
364 st
->bitmap
.vbuf
= pipe
->winsys
->buffer_create(pipe
->winsys
, 32,
365 PIPE_BUFFER_USAGE_VERTEX
,
366 sizeof(st
->bitmap
.vertices
));
369 /* Positions are in clip coords since we need to do clipping in case
370 * the bitmap quad goes beyond the window bounds.
372 st
->bitmap
.vertices
[0][0][0] = clip_x0
;
373 st
->bitmap
.vertices
[0][0][1] = clip_y0
;
374 st
->bitmap
.vertices
[0][2][0] = sLeft
;
375 st
->bitmap
.vertices
[0][2][1] = tTop
;
377 st
->bitmap
.vertices
[1][0][0] = clip_x1
;
378 st
->bitmap
.vertices
[1][0][1] = clip_y0
;
379 st
->bitmap
.vertices
[1][2][0] = sRight
;
380 st
->bitmap
.vertices
[1][2][1] = tTop
;
382 st
->bitmap
.vertices
[2][0][0] = clip_x1
;
383 st
->bitmap
.vertices
[2][0][1] = clip_y1
;
384 st
->bitmap
.vertices
[2][2][0] = sRight
;
385 st
->bitmap
.vertices
[2][2][1] = tBot
;
387 st
->bitmap
.vertices
[3][0][0] = clip_x0
;
388 st
->bitmap
.vertices
[3][0][1] = clip_y1
;
389 st
->bitmap
.vertices
[3][2][0] = sLeft
;
390 st
->bitmap
.vertices
[3][2][1] = tBot
;
392 /* same for all verts: */
393 for (i
= 0; i
< 4; i
++) {
394 st
->bitmap
.vertices
[i
][0][2] = z
;
395 st
->bitmap
.vertices
[i
][0][3] = 1.0;
396 st
->bitmap
.vertices
[i
][1][0] = color
[0];
397 st
->bitmap
.vertices
[i
][1][1] = color
[1];
398 st
->bitmap
.vertices
[i
][1][2] = color
[2];
399 st
->bitmap
.vertices
[i
][1][3] = color
[3];
400 st
->bitmap
.vertices
[i
][2][2] = 0.0; /*R*/
401 st
->bitmap
.vertices
[i
][2][3] = 1.0; /*Q*/
404 /* put vertex data into vbuf */
405 buf
= pipe
->winsys
->buffer_map(pipe
->winsys
, st
->bitmap
.vbuf
,
406 PIPE_BUFFER_USAGE_CPU_WRITE
);
407 memcpy(buf
, st
->bitmap
.vertices
, sizeof(st
->bitmap
.vertices
));
408 pipe
->winsys
->buffer_unmap(pipe
->winsys
, st
->bitmap
.vbuf
);
414 * Render a glBitmap by drawing a textured quad
417 draw_bitmap_quad(GLcontext
*ctx
, GLint x
, GLint y
, GLfloat z
,
418 GLsizei width
, GLsizei height
,
419 struct pipe_texture
*pt
)
421 struct st_context
*st
= ctx
->st
;
422 struct pipe_context
*pipe
= ctx
->st
->pipe
;
423 struct cso_context
*cso
= ctx
->st
->cso_context
;
424 struct st_fragment_program
*stfp
;
427 stfp
= combined_bitmap_fragment_program(ctx
);
430 /* XXX if the bitmap is larger than the max texture size, break
433 maxSize
= 1 << (pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
) - 1);
434 assert(width
<= maxSize
);
435 assert(height
<= maxSize
);
437 cso_save_rasterizer(cso
);
438 cso_save_samplers(cso
);
439 cso_save_sampler_textures(cso
);
440 cso_save_viewport(cso
);
441 cso_save_fragment_shader(cso
);
442 cso_save_vertex_shader(cso
);
444 /* rasterizer state: just scissor */
445 st
->bitmap
.rasterizer
.scissor
= ctx
->Scissor
.Enabled
;
446 cso_set_rasterizer(cso
, &st
->bitmap
.rasterizer
);
448 /* fragment shader state: TEX lookup program */
449 cso_set_fragment_shader(cso
, stfp
->driver_shader
);
451 /* vertex shader state: position + texcoord pass-through */
452 cso_set_vertex_shader(cso
, st
->bitmap
.vs
);
454 /* sampler / texture state */
455 cso_single_sampler(cso
, 0, &st
->bitmap
.sampler
);
456 cso_single_sampler_done(cso
);
457 pipe
->set_sampler_textures(pipe
, 1, &pt
);
459 /* viewport state: viewport matching window dims */
461 const struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
462 const GLboolean invert
= (st_fb_orientation(fb
) == Y_0_TOP
);
463 const float width
= fb
->Width
;
464 const float height
= fb
->Height
;
465 struct pipe_viewport_state vp
;
466 vp
.scale
[0] = 0.5 * width
;
467 vp
.scale
[1] = height
* (invert
? -0.5 : 0.5);
470 vp
.translate
[0] = 0.5 * width
;
471 vp
.translate
[1] = 0.5 * height
;
472 vp
.translate
[2] = 0.0;
473 vp
.translate
[3] = 0.0;
474 cso_set_viewport(cso
, &vp
);
477 /* draw textured quad */
478 setup_bitmap_vertex_data(st
, x
, y
, width
, height
,
479 ctx
->Current
.RasterPos
[2],
480 ctx
->Current
.RasterColor
);
482 util_draw_vertex_buffer(pipe
, st
->bitmap
.vbuf
,
483 PIPE_PRIM_TRIANGLE_FAN
,
485 3); /* attribs/vert */
489 cso_restore_rasterizer(cso
);
490 cso_restore_samplers(cso
);
491 cso_restore_sampler_textures(cso
);
492 cso_restore_viewport(cso
);
493 cso_save_fragment_shader(cso
);
494 cso_save_vertex_shader(cso
);
499 reset_cache(struct st_context
*st
)
501 memset(st
->bitmap
.cache
->buffer
, 0xff, sizeof(st
->bitmap
.cache
->buffer
));
502 st
->bitmap
.cache
->empty
= GL_TRUE
;
504 st
->bitmap
.cache
->xmin
= 1000000;
505 st
->bitmap
.cache
->xmax
= -1000000;
506 st
->bitmap
.cache
->ymin
= 1000000;
507 st
->bitmap
.cache
->ymax
= -1000000;
512 init_bitmap_cache(struct st_context
*st
)
514 struct pipe_context
*pipe
= st
->pipe
;
515 struct pipe_screen
*screen
= pipe
->screen
;
516 enum pipe_format format
;
518 st
->bitmap
.cache
= CALLOC_STRUCT(bitmap_cache
);
519 if (!st
->bitmap
.cache
)
522 /* find a usable texture format */
523 if (screen
->is_format_supported(screen
, PIPE_FORMAT_U_I8
, PIPE_TEXTURE
)) {
524 format
= PIPE_FORMAT_U_I8
;
527 /* XXX support more formats */
531 st
->bitmap
.cache
->texture
532 = st_texture_create(st
, PIPE_TEXTURE_2D
, format
, 0,
533 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
, 1, 0);
534 if (!st
->bitmap
.cache
->texture
) {
535 FREE(st
->bitmap
.cache
);
536 st
->bitmap
.cache
= NULL
;
545 * If there's anything in the bitmap cache, draw/flush it now.
548 st_flush_bitmap_cache(struct st_context
*st
)
550 if (!st
->bitmap
.cache
->empty
) {
551 if (st
->ctx
->DrawBuffer
) {
552 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
553 struct pipe_context
*pipe
= st
->pipe
;
554 struct pipe_screen
*screen
= pipe
->screen
;
555 struct pipe_surface
*surf
;
558 assert(cache
->xmin
<= cache
->xmax
);
560 printf("flush size %d x %d at %d, %d\n",
561 cache->xmax - cache->xmin,
562 cache->ymax - cache->ymin,
563 cache->xpos, cache->ypos);
566 /* update the texture map image */
567 surf
= screen
->get_tex_surface(screen
, cache
->texture
, 0, 0, 0);
568 dest
= pipe_surface_map(surf
);
569 memcpy(dest
, cache
->buffer
, sizeof(cache
->buffer
));
570 pipe_surface_unmap(surf
);
571 pipe_surface_reference(&surf
, NULL
);
573 pipe
->texture_update(pipe
, cache
->texture
, 0, 0x1);
575 draw_bitmap_quad(st
->ctx
,
578 st
->ctx
->Current
.RasterPos
[2],
579 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
589 * Try to accumulate this glBitmap call in the bitmap cache.
590 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
593 accum_bitmap(struct st_context
*st
,
594 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
595 const struct gl_pixelstore_attrib
*unpack
,
596 const GLubyte
*bitmap
)
598 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
602 if (width
> BITMAP_CACHE_WIDTH
||
603 height
> BITMAP_CACHE_HEIGHT
)
604 return GL_FALSE
; /* too big to cache */
607 px
= x
- cache
->xpos
; /* pos in buffer */
608 py
= y
- cache
->ypos
;
609 if (px
< 0 || px
+ width
> BITMAP_CACHE_WIDTH
||
610 py
< 0 || py
+ height
> BITMAP_CACHE_HEIGHT
) {
611 /* This bitmap would extend beyond cache bounds,
612 * so flush and continue.
614 st_flush_bitmap_cache(st
);
619 /* Initialize. Center bitmap vertically in the buffer. */
621 py
= (BITMAP_CACHE_HEIGHT
- height
) / 2;
623 cache
->ypos
= y
- py
;
624 cache
->empty
= GL_FALSE
;
633 if (x
+ width
> cache
->xmax
)
634 cache
->xmax
= x
+ width
;
635 if (y
+ height
> cache
->ymax
)
636 cache
->ymax
= y
+ height
;
638 /* XXX try to combine this code with code in make_bitmap_texture() */
639 #define SET_PIXEL(COL, ROW) \
640 cache->buffer[py + (ROW)][px + (COL)] = 0x0;
642 for (row
= 0; row
< height
; row
++) {
643 const GLubyte
*src
= (const GLubyte
*) _mesa_image_address2d(unpack
,
644 bitmap
, width
, height
, GL_COLOR_INDEX
, GL_BITMAP
, row
, 0);
646 if (unpack
->LsbFirst
) {
648 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
649 for (col
= 0; col
< width
; col
++) {
664 /* get ready for next row */
670 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
671 for (col
= 0; col
< width
; col
++) {
686 /* get ready for next row */
693 return GL_TRUE
; /* accumulated */
699 * Called via ctx->Driver.Bitmap()
702 st_Bitmap(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei width
, GLsizei height
,
703 const struct gl_pixelstore_attrib
*unpack
, const GLubyte
*bitmap
)
705 struct st_context
*st
= ctx
->st
;
706 struct pipe_texture
*pt
;
708 st_validate_state(st
);
710 if (!st
->bitmap
.vs
) {
711 /* create pass-through vertex shader now */
712 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
714 TGSI_SEMANTIC_GENERIC
};
715 const uint semantic_indexes
[] = { 0, 0, 0 };
716 st
->bitmap
.vs
= util_make_vertex_passthrough_shader(st
->pipe
, 3,
719 &st
->bitmap
.vert_shader
);
722 if (UseBitmapCache
&& accum_bitmap(st
, x
, y
, width
, height
, unpack
, bitmap
))
725 pt
= make_bitmap_texture(ctx
, width
, height
, unpack
, bitmap
);
727 assert(pt
->target
== PIPE_TEXTURE_2D
);
728 draw_bitmap_quad(ctx
, x
, y
, ctx
->Current
.RasterPos
[2],
730 pipe_texture_reference(&pt
, NULL
);
735 /** Per-context init */
737 st_init_bitmap_functions(struct dd_function_table
*functions
)
739 functions
->Bitmap
= st_Bitmap
;
743 /** Per-context init */
745 st_init_bitmap(struct st_context
*st
)
747 struct pipe_sampler_state
*sampler
= &st
->bitmap
.sampler
;
749 /* init sampler state once */
750 memset(sampler
, 0, sizeof(*sampler
));
751 sampler
->wrap_s
= PIPE_TEX_WRAP_CLAMP
;
752 sampler
->wrap_t
= PIPE_TEX_WRAP_CLAMP
;
753 sampler
->wrap_r
= PIPE_TEX_WRAP_CLAMP
;
754 sampler
->min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
755 sampler
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
756 sampler
->mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
757 sampler
->normalized_coords
= 1;
759 /* init baseline rasterizer state once */
760 memset(&st
->bitmap
.rasterizer
, 0, sizeof(st
->bitmap
.rasterizer
));
761 st
->bitmap
.rasterizer
.gl_rasterization_rules
= 1;
762 st
->bitmap
.rasterizer
.bypass_vs
= 1;
764 init_bitmap_cache(st
);
768 /** Per-context tear-down */
770 st_destroy_bitmap(struct st_context
*st
)
772 struct pipe_context
*pipe
= st
->pipe
;
774 if (st
->bitmap
.combined_prog
) {
775 st_delete_program(st
->ctx
, &st
->bitmap
.combined_prog
->Base
.Base
);
778 if (st
->bitmap
.program
) {
779 st_delete_program(st
->ctx
, &st
->bitmap
.program
->Base
.Base
);
783 pipe
->delete_vs_state(pipe
, st
->bitmap
.vs
);
784 st
->bitmap
.vs
= NULL
;
787 if (st
->bitmap
.vbuf
) {
788 pipe
->winsys
->buffer_destroy(pipe
->winsys
, st
->bitmap
.vbuf
);
789 st
->bitmap
.vbuf
= NULL
;
792 if (st
->bitmap
.cache
) {
793 pipe_texture_release(&st
->bitmap
.cache
->texture
);
794 FREE(st
->bitmap
.cache
);
795 st
->bitmap
.cache
= NULL
;