st/mesa: combine vertex/fragment sampler state in arrays
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "util/u_upload_mgr.h"
56 #include "program/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
58
59
60 #if FEATURE_drawpix
61
62 /**
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75 /**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81 static GLboolean UseBitmapCache = GL_TRUE;
82
83
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
86
87 struct bitmap_cache
88 {
89 /** Window pos to render the cached image */
90 GLint xpos, ypos;
91 /** Bounds of region used in window coords */
92 GLint xmin, ymin, xmax, ymax;
93
94 GLfloat color[4];
95
96 /** Bitmap's Z position */
97 GLfloat zpos;
98
99 struct pipe_resource *texture;
100 struct pipe_transfer *trans;
101
102 GLboolean empty;
103
104 /** An I8 texture image: */
105 ubyte *buffer;
106 };
107
108
109 /** Epsilon for Z comparisons */
110 #define Z_EPSILON 1e-06
111
112
113 /**
114 * Make fragment program for glBitmap:
115 * Sample the texture and kill the fragment if the bit is 0.
116 * This program will be combined with the user's fragment program.
117 */
118 static struct st_fragment_program *
119 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
120 {
121 struct st_context *st = st_context(ctx);
122 struct st_fragment_program *stfp;
123 struct gl_program *p;
124 GLuint ic = 0;
125
126 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
127 if (!p)
128 return NULL;
129
130 p->NumInstructions = 3;
131
132 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
133 if (!p->Instructions) {
134 ctx->Driver.DeleteProgram(ctx, p);
135 return NULL;
136 }
137 _mesa_init_instructions(p->Instructions, p->NumInstructions);
138
139 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
140 p->Instructions[ic].Opcode = OPCODE_TEX;
141 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
142 p->Instructions[ic].DstReg.Index = 0;
143 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
144 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
145 p->Instructions[ic].TexSrcUnit = samplerIndex;
146 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
147 ic++;
148
149 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
150 p->Instructions[ic].Opcode = OPCODE_KIL;
151 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
152
153 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
154 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
155
156 p->Instructions[ic].SrcReg[0].Index = 0;
157 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
158 ic++;
159
160 /* END; */
161 p->Instructions[ic++].Opcode = OPCODE_END;
162
163 assert(ic == p->NumInstructions);
164
165 p->InputsRead = FRAG_BIT_TEX0;
166 p->OutputsWritten = 0x0;
167 p->SamplersUsed = (1 << samplerIndex);
168
169 stfp = (struct st_fragment_program *) p;
170 stfp->Base.UsesKill = GL_TRUE;
171
172 return stfp;
173 }
174
175
176 static struct gl_program *
177 make_bitmap_fragment_program_glsl(struct st_context *st,
178 struct st_fragment_program *orig,
179 GLuint samplerIndex)
180 {
181 struct gl_context *ctx = st->ctx;
182 struct st_fragment_program *fp = (struct st_fragment_program *)
183 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
184
185 if (!fp)
186 return NULL;
187
188 get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
189 return &fp->Base.Base;
190 }
191
192
193 static int
194 find_free_bit(uint bitfield)
195 {
196 int i;
197 for (i = 0; i < 32; i++) {
198 if ((bitfield & (1 << i)) == 0) {
199 return i;
200 }
201 }
202 return -1;
203 }
204
205
206 /**
207 * Combine basic bitmap fragment program with the user-defined program.
208 * \param st current context
209 * \param fpIn the incoming fragment program
210 * \param fpOut the new fragment program which does fragment culling
211 * \param bitmap_sampler sampler number for the bitmap texture
212 */
213 void
214 st_make_bitmap_fragment_program(struct st_context *st,
215 struct gl_fragment_program *fpIn,
216 struct gl_fragment_program **fpOut,
217 GLuint *bitmap_sampler)
218 {
219 struct st_fragment_program *bitmap_prog;
220 struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
221 struct gl_program *newProg;
222 uint sampler;
223
224 /*
225 * Generate new program which is the user-defined program prefixed
226 * with the bitmap sampler/kill instructions.
227 */
228 sampler = find_free_bit(fpIn->Base.SamplersUsed);
229
230 if (stfpIn->glsl_to_tgsi)
231 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
232 else {
233 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
234
235 newProg = _mesa_combine_programs(st->ctx,
236 &bitmap_prog->Base.Base,
237 &fpIn->Base);
238 /* done with this after combining */
239 st_reference_fragprog(st, &bitmap_prog, NULL);
240 }
241
242 #if 0
243 {
244 printf("Combined bitmap program:\n");
245 _mesa_print_program(newProg);
246 printf("InputsRead: 0x%x\n", newProg->InputsRead);
247 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
248 _mesa_print_parameter_list(newProg->Parameters);
249 }
250 #endif
251
252 /* return results */
253 *fpOut = (struct gl_fragment_program *) newProg;
254 *bitmap_sampler = sampler;
255 }
256
257
258 /**
259 * Copy user-provide bitmap bits into texture buffer, expanding
260 * bits into texels.
261 * "On" bits will set texels to 0x0.
262 * "Off" bits will not modify texels.
263 * Note that the image is actually going to be upside down in
264 * the texture. We deal with that with texcoords.
265 */
266 static void
267 unpack_bitmap(struct st_context *st,
268 GLint px, GLint py, GLsizei width, GLsizei height,
269 const struct gl_pixelstore_attrib *unpack,
270 const GLubyte *bitmap,
271 ubyte *destBuffer, uint destStride)
272 {
273 destBuffer += py * destStride + px;
274
275 _mesa_expand_bitmap(width, height, unpack, bitmap,
276 destBuffer, destStride, 0x0);
277 }
278
279
280 /**
281 * Create a texture which represents a bitmap image.
282 */
283 static struct pipe_resource *
284 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
285 const struct gl_pixelstore_attrib *unpack,
286 const GLubyte *bitmap)
287 {
288 struct st_context *st = st_context(ctx);
289 struct pipe_context *pipe = st->pipe;
290 struct pipe_transfer *transfer;
291 ubyte *dest;
292 struct pipe_resource *pt;
293
294 /* PBO source... */
295 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
296 if (!bitmap) {
297 return NULL;
298 }
299
300 /**
301 * Create texture to hold bitmap pattern.
302 */
303 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
304 0, width, height, 1, 1,
305 PIPE_BIND_SAMPLER_VIEW);
306 if (!pt) {
307 _mesa_unmap_pbo_source(ctx, unpack);
308 return NULL;
309 }
310
311 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
312 PIPE_TRANSFER_WRITE,
313 0, 0, width, height);
314
315 dest = pipe_transfer_map(pipe, transfer);
316
317 /* Put image into texture transfer */
318 memset(dest, 0xff, height * transfer->stride);
319 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
320 dest, transfer->stride);
321
322 _mesa_unmap_pbo_source(ctx, unpack);
323
324 /* Release transfer */
325 pipe_transfer_unmap(pipe, transfer);
326 pipe->transfer_destroy(pipe, transfer);
327
328 return pt;
329 }
330
331 static void
332 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
333 int x, int y, int width, int height,
334 float z, const float color[4],
335 struct pipe_resource **vbuf,
336 unsigned *vbuf_offset)
337 {
338 const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
339 const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
340 const GLfloat x0 = (GLfloat)x;
341 const GLfloat x1 = (GLfloat)(x + width);
342 const GLfloat y0 = (GLfloat)y;
343 const GLfloat y1 = (GLfloat)(y + height);
344 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
345 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
346 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
347 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
348 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
349 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
350 GLuint i;
351 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
352
353 if(!normalized)
354 {
355 sRight = (GLfloat) width;
356 tBot = (GLfloat) height;
357 }
358
359 u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf,
360 (void**)&vertices);
361 if (!vbuf) {
362 return;
363 }
364
365 /* Positions are in clip coords since we need to do clipping in case
366 * the bitmap quad goes beyond the window bounds.
367 */
368 vertices[0][0][0] = clip_x0;
369 vertices[0][0][1] = clip_y0;
370 vertices[0][2][0] = sLeft;
371 vertices[0][2][1] = tTop;
372
373 vertices[1][0][0] = clip_x1;
374 vertices[1][0][1] = clip_y0;
375 vertices[1][2][0] = sRight;
376 vertices[1][2][1] = tTop;
377
378 vertices[2][0][0] = clip_x1;
379 vertices[2][0][1] = clip_y1;
380 vertices[2][2][0] = sRight;
381 vertices[2][2][1] = tBot;
382
383 vertices[3][0][0] = clip_x0;
384 vertices[3][0][1] = clip_y1;
385 vertices[3][2][0] = sLeft;
386 vertices[3][2][1] = tBot;
387
388 /* same for all verts: */
389 for (i = 0; i < 4; i++) {
390 vertices[i][0][2] = z;
391 vertices[i][0][3] = 1.0f;
392 vertices[i][1][0] = color[0];
393 vertices[i][1][1] = color[1];
394 vertices[i][1][2] = color[2];
395 vertices[i][1][3] = color[3];
396 vertices[i][2][2] = 0.0; /*R*/
397 vertices[i][2][3] = 1.0; /*Q*/
398 }
399
400 u_upload_unmap(st->uploader);
401 }
402
403
404
405 /**
406 * Render a glBitmap by drawing a textured quad
407 */
408 static void
409 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
410 GLsizei width, GLsizei height,
411 struct pipe_sampler_view *sv,
412 const GLfloat *color)
413 {
414 struct st_context *st = st_context(ctx);
415 struct pipe_context *pipe = st->pipe;
416 struct cso_context *cso = st->cso_context;
417 struct st_fp_variant *fpv;
418 struct st_fp_variant_key key;
419 GLuint maxSize;
420 GLuint offset;
421 struct pipe_resource *vbuf = NULL;
422
423 memset(&key, 0, sizeof(key));
424 key.st = st;
425 key.bitmap = GL_TRUE;
426 key.clamp_color = st->clamp_frag_color_in_shader &&
427 st->ctx->Color._ClampFragmentColor &&
428 !st->ctx->DrawBuffer->_IntegerColor;
429
430 fpv = st_get_fp_variant(st, st->fp, &key);
431
432 /* As an optimization, Mesa's fragment programs will sometimes get the
433 * primary color from a statevar/constant rather than a varying variable.
434 * when that's the case, we need to ensure that we use the 'color'
435 * parameter and not the current attribute color (which may have changed
436 * through glRasterPos and state validation.
437 * So, we force the proper color here. Not elegant, but it works.
438 */
439 {
440 GLfloat colorSave[4];
441 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
442 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
443 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
444 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
445 }
446
447
448 /* limit checks */
449 /* XXX if the bitmap is larger than the max texture size, break
450 * it up into chunks.
451 */
452 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
453 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
454 assert(width <= (GLsizei)maxSize);
455 assert(height <= (GLsizei)maxSize);
456
457 cso_save_rasterizer(cso);
458 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
459 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
460 cso_save_viewport(cso);
461 cso_save_fragment_shader(cso);
462 cso_save_stream_outputs(cso);
463 cso_save_vertex_shader(cso);
464 cso_save_geometry_shader(cso);
465 cso_save_vertex_elements(cso);
466 cso_save_vertex_buffers(cso);
467
468 /* rasterizer state: just scissor */
469 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
470 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
471
472 /* fragment shader state: TEX lookup program */
473 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
474
475 /* vertex shader state: position + texcoord pass-through */
476 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
477
478 /* geometry shader state: disabled */
479 cso_set_geometry_shader_handle(cso, NULL);
480
481 /* user samplers, plus our bitmap sampler */
482 {
483 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
484 uint num = MAX2(fpv->bitmap_sampler + 1,
485 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
486 uint i;
487 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
488 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
489 }
490 samplers[fpv->bitmap_sampler] =
491 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
492 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
493 (const struct pipe_sampler_state **) samplers);
494 }
495
496 /* user textures, plus the bitmap texture */
497 {
498 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
499 uint num = MAX2(fpv->bitmap_sampler + 1,
500 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
501 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
502 sizeof(sampler_views));
503 sampler_views[fpv->bitmap_sampler] = sv;
504 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
505 }
506
507 /* viewport state: viewport matching window dims */
508 {
509 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
510 const GLfloat width = (GLfloat)st->state.framebuffer.width;
511 const GLfloat height = (GLfloat)st->state.framebuffer.height;
512 struct pipe_viewport_state vp;
513 vp.scale[0] = 0.5f * width;
514 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
515 vp.scale[2] = 0.5f;
516 vp.scale[3] = 1.0f;
517 vp.translate[0] = 0.5f * width;
518 vp.translate[1] = 0.5f * height;
519 vp.translate[2] = 0.5f;
520 vp.translate[3] = 0.0f;
521 cso_set_viewport(cso, &vp);
522 }
523
524 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
525 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
526
527 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
528 z = z * 2.0f - 1.0f;
529
530 /* draw textured quad */
531 setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
532 x, y, width, height, z, color, &vbuf, &offset);
533
534 if (vbuf) {
535 util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
536 PIPE_PRIM_TRIANGLE_FAN,
537 4, /* verts */
538 3); /* attribs/vert */
539 }
540
541 /* restore state */
542 cso_restore_rasterizer(cso);
543 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
544 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
545 cso_restore_viewport(cso);
546 cso_restore_fragment_shader(cso);
547 cso_restore_vertex_shader(cso);
548 cso_restore_geometry_shader(cso);
549 cso_restore_vertex_elements(cso);
550 cso_restore_vertex_buffers(cso);
551 cso_restore_stream_outputs(cso);
552
553 pipe_resource_reference(&vbuf, NULL);
554 }
555
556
557 static void
558 reset_cache(struct st_context *st)
559 {
560 struct pipe_context *pipe = st->pipe;
561 struct bitmap_cache *cache = st->bitmap.cache;
562
563 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
564 cache->empty = GL_TRUE;
565
566 cache->xmin = 1000000;
567 cache->xmax = -1000000;
568 cache->ymin = 1000000;
569 cache->ymax = -1000000;
570
571 if (cache->trans) {
572 pipe->transfer_destroy(pipe, cache->trans);
573 cache->trans = NULL;
574 }
575
576 assert(!cache->texture);
577
578 /* allocate a new texture */
579 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
580 st->bitmap.tex_format, 0,
581 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
582 1, 1,
583 PIPE_BIND_SAMPLER_VIEW);
584 }
585
586
587 /** Print bitmap image to stdout (debug) */
588 static void
589 print_cache(const struct bitmap_cache *cache)
590 {
591 int i, j, k;
592
593 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
594 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
595 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
596 if (cache->buffer[k])
597 printf("X");
598 else
599 printf(" ");
600 k++;
601 }
602 printf("\n");
603 }
604 }
605
606
607 /**
608 * Create gallium pipe_transfer object for the bitmap cache.
609 */
610 static void
611 create_cache_trans(struct st_context *st)
612 {
613 struct pipe_context *pipe = st->pipe;
614 struct bitmap_cache *cache = st->bitmap.cache;
615
616 if (cache->trans)
617 return;
618
619 /* Map the texture transfer.
620 * Subsequent glBitmap calls will write into the texture image.
621 */
622 cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
623 PIPE_TRANSFER_WRITE, 0, 0,
624 BITMAP_CACHE_WIDTH,
625 BITMAP_CACHE_HEIGHT);
626 cache->buffer = pipe_transfer_map(pipe, cache->trans);
627
628 /* init image to all 0xff */
629 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
630 }
631
632
633 /**
634 * If there's anything in the bitmap cache, draw/flush it now.
635 */
636 void
637 st_flush_bitmap_cache(struct st_context *st)
638 {
639 if (!st->bitmap.cache->empty) {
640 struct bitmap_cache *cache = st->bitmap.cache;
641
642 struct pipe_context *pipe = st->pipe;
643 struct pipe_sampler_view *sv;
644
645 assert(cache->xmin <= cache->xmax);
646
647 /* printf("flush size %d x %d at %d, %d\n",
648 cache->xmax - cache->xmin,
649 cache->ymax - cache->ymin,
650 cache->xpos, cache->ypos);
651 */
652
653 /* The texture transfer has been mapped until now.
654 * So unmap and release the texture transfer before drawing.
655 */
656 if (cache->trans) {
657 if (0)
658 print_cache(cache);
659 pipe_transfer_unmap(pipe, cache->trans);
660 cache->buffer = NULL;
661
662 pipe->transfer_destroy(pipe, cache->trans);
663 cache->trans = NULL;
664 }
665
666 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
667 if (sv) {
668 draw_bitmap_quad(st->ctx,
669 cache->xpos,
670 cache->ypos,
671 cache->zpos,
672 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
673 sv,
674 cache->color);
675
676 pipe_sampler_view_reference(&sv, NULL);
677 }
678
679 /* release/free the texture */
680 pipe_resource_reference(&cache->texture, NULL);
681
682 reset_cache(st);
683 }
684 }
685
686
687 /**
688 * Try to accumulate this glBitmap call in the bitmap cache.
689 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
690 */
691 static GLboolean
692 accum_bitmap(struct st_context *st,
693 GLint x, GLint y, GLsizei width, GLsizei height,
694 const struct gl_pixelstore_attrib *unpack,
695 const GLubyte *bitmap )
696 {
697 struct bitmap_cache *cache = st->bitmap.cache;
698 int px = -999, py = -999;
699 const GLfloat z = st->ctx->Current.RasterPos[2];
700
701 if (width > BITMAP_CACHE_WIDTH ||
702 height > BITMAP_CACHE_HEIGHT)
703 return GL_FALSE; /* too big to cache */
704
705 if (!cache->empty) {
706 px = x - cache->xpos; /* pos in buffer */
707 py = y - cache->ypos;
708 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
709 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
710 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
711 ((fabs(z - cache->zpos) > Z_EPSILON))) {
712 /* This bitmap would extend beyond cache bounds, or the bitmap
713 * color is changing
714 * so flush and continue.
715 */
716 st_flush_bitmap_cache(st);
717 }
718 }
719
720 if (cache->empty) {
721 /* Initialize. Center bitmap vertically in the buffer. */
722 px = 0;
723 py = (BITMAP_CACHE_HEIGHT - height) / 2;
724 cache->xpos = x;
725 cache->ypos = y - py;
726 cache->zpos = z;
727 cache->empty = GL_FALSE;
728 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
729 }
730
731 assert(px != -999);
732 assert(py != -999);
733
734 if (x < cache->xmin)
735 cache->xmin = x;
736 if (y < cache->ymin)
737 cache->ymin = y;
738 if (x + width > cache->xmax)
739 cache->xmax = x + width;
740 if (y + height > cache->ymax)
741 cache->ymax = y + height;
742
743 /* create the transfer if needed */
744 create_cache_trans(st);
745
746 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
747 cache->buffer, BITMAP_CACHE_WIDTH);
748
749 return GL_TRUE; /* accumulated */
750 }
751
752
753
754 /**
755 * Called via ctx->Driver.Bitmap()
756 */
757 static void
758 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
759 GLsizei width, GLsizei height,
760 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
761 {
762 struct st_context *st = st_context(ctx);
763 struct pipe_resource *pt;
764
765 if (width == 0 || height == 0)
766 return;
767
768 st_validate_state(st);
769
770 if (!st->bitmap.vs) {
771 /* create pass-through vertex shader now */
772 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
773 TGSI_SEMANTIC_COLOR,
774 TGSI_SEMANTIC_GENERIC };
775 const uint semantic_indexes[] = { 0, 0, 0 };
776 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
777 semantic_names,
778 semantic_indexes);
779 }
780
781 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
782 return;
783
784 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
785 if (pt) {
786 struct pipe_sampler_view *sv =
787 st_create_texture_sampler_view(st->pipe, pt);
788
789 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
790
791 if (sv) {
792 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
793 width, height, sv,
794 st->ctx->Current.RasterColor);
795
796 pipe_sampler_view_reference(&sv, NULL);
797 }
798
799 /* release/free the texture */
800 pipe_resource_reference(&pt, NULL);
801 }
802 }
803
804
805 /** Per-context init */
806 void
807 st_init_bitmap_functions(struct dd_function_table *functions)
808 {
809 functions->Bitmap = st_Bitmap;
810 }
811
812
813 /** Per-context init */
814 void
815 st_init_bitmap(struct st_context *st)
816 {
817 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
818 struct pipe_context *pipe = st->pipe;
819 struct pipe_screen *screen = pipe->screen;
820
821 /* init sampler state once */
822 memset(sampler, 0, sizeof(*sampler));
823 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
824 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
825 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
826 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
827 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
828 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
829 st->bitmap.samplers[1] = *sampler;
830 st->bitmap.samplers[1].normalized_coords = 1;
831
832 /* init baseline rasterizer state once */
833 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
834 st->bitmap.rasterizer.gl_rasterization_rules = 1;
835 st->bitmap.rasterizer.depth_clip = 1;
836
837 /* find a usable texture format */
838 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
839 PIPE_TEXTURE_2D, 0,
840 PIPE_BIND_SAMPLER_VIEW)) {
841 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
842 }
843 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
844 PIPE_TEXTURE_2D, 0,
845 PIPE_BIND_SAMPLER_VIEW)) {
846 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
847 }
848 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
849 PIPE_TEXTURE_2D, 0,
850 PIPE_BIND_SAMPLER_VIEW)) {
851 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
852 }
853 else {
854 /* XXX support more formats */
855 assert(0);
856 }
857
858 /* alloc bitmap cache object */
859 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
860
861 reset_cache(st);
862 }
863
864
865 /** Per-context tear-down */
866 void
867 st_destroy_bitmap(struct st_context *st)
868 {
869 struct pipe_context *pipe = st->pipe;
870 struct bitmap_cache *cache = st->bitmap.cache;
871
872 if (st->bitmap.vs) {
873 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
874 st->bitmap.vs = NULL;
875 }
876
877 if (cache) {
878 if (cache->trans) {
879 pipe_transfer_unmap(pipe, cache->trans);
880 pipe->transfer_destroy(pipe, cache->trans);
881 }
882 pipe_resource_reference(&st->bitmap.cache->texture, NULL);
883 free(st->bitmap.cache);
884 st->bitmap.cache = NULL;
885 }
886 }
887
888 #endif /* FEATURE_drawpix */