gallium: Update calls to the simple shader functions
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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13 *
14 * The above copyright notice and this permission notice (including the
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16 * of the Software.
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27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52 #include "pipe/p_inlines.h"
53 #include "pipe/p_winsys.h"
54 #include "util/p_tile.h"
55 #include "util/u_draw_quad.h"
56 #include "util/u_simple_shaders.h"
57 #include "shader/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
59
60
61
62 /**
63 * Make fragment program for glBitmap:
64 * Sample the texture and kill the fragment if the bit is 0.
65 * This program will be combined with the user's fragment program.
66 */
67 static struct st_fragment_program *
68 make_bitmap_fragment_program(GLcontext *ctx)
69 {
70 struct st_fragment_program *stfp;
71 struct gl_program *p;
72 GLuint ic = 0;
73
74 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
75 if (!p)
76 return NULL;
77
78 p->NumInstructions = 5;
79
80 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
81 if (!p->Instructions) {
82 ctx->Driver.DeleteProgram(ctx, p);
83 return NULL;
84 }
85 _mesa_init_instructions(p->Instructions, p->NumInstructions);
86
87 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
88 p->Instructions[ic].Opcode = OPCODE_TEX;
89 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
90 p->Instructions[ic].DstReg.Index = 0;
91 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
92 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
93 p->Instructions[ic].TexSrcUnit = 0;
94 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
95 ic++;
96
97 /* SWZ tmp0.x, tmp0.x, 1111; # tmp0.x = 1.0 */
98 p->Instructions[ic].Opcode = OPCODE_SWZ;
99 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
100 p->Instructions[ic].DstReg.Index = 0;
101 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_X;
102 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
103 p->Instructions[ic].SrcReg[0].Index = 0;
104 p->Instructions[ic].SrcReg[0].Swizzle
105 = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE );
106 ic++;
107
108 /* SUB tmp0, tmp0.wwww, tmp0.xxxx; # tmp0.w -= 1 */
109 p->Instructions[ic].Opcode = OPCODE_SUB;
110 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
111 p->Instructions[ic].DstReg.Index = 0;
112 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
113 p->Instructions[ic].SrcReg[0].Index = 0;
114 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW;
115 p->Instructions[ic].SrcReg[1].File = PROGRAM_TEMPORARY;
116 p->Instructions[ic].SrcReg[1].Index = 0;
117 p->Instructions[ic].SrcReg[1].Swizzle = SWIZZLE_XXXX; /* 1.0 */
118 ic++;
119
120 /* KIL if tmp0 < 0 */
121 p->Instructions[ic].Opcode = OPCODE_KIL;
122 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
123 p->Instructions[ic].SrcReg[0].Index = 0;
124 ic++;
125
126 /* END; */
127 p->Instructions[ic++].Opcode = OPCODE_END;
128
129 assert(ic == p->NumInstructions);
130
131 p->InputsRead = FRAG_BIT_TEX0;
132 p->OutputsWritten = 0x0;
133
134 stfp = (struct st_fragment_program *) p;
135 stfp->Base.UsesKill = GL_TRUE;
136 st_translate_fragment_program(ctx->st, stfp, NULL);
137
138 return stfp;
139 }
140
141
142 /**
143 * Combine basic bitmap fragment program with the user-defined program.
144 */
145 static struct st_fragment_program *
146 combined_bitmap_fragment_program(GLcontext *ctx)
147 {
148 struct st_context *st = ctx->st;
149 struct st_fragment_program *stfp;
150
151 if (!st->bitmap.program) {
152 /* create the basic bitmap fragment program */
153 st->bitmap.program = make_bitmap_fragment_program(ctx);
154 }
155
156 if (st->bitmap.user_prog_sn == st->fp->serialNo) {
157 /* re-use */
158 stfp = st->bitmap.combined_prog;
159 }
160 else {
161 /* Concatenate the bitmap program with the current user-defined program.
162 */
163 stfp = (struct st_fragment_program *)
164 _mesa_combine_programs(ctx,
165 &st->bitmap.program->Base.Base,
166 &st->fp->Base.Base);
167
168 #if 0
169 {
170 struct gl_program *p = &stfp->Base.Base;
171 printf("Combined bitmap program:\n");
172 _mesa_print_program(p);
173 printf("InputsRead: 0x%x\n", p->InputsRead);
174 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
175 _mesa_print_parameter_list(p->Parameters);
176 }
177 #endif
178
179 /* translate to TGSI tokens */
180 st_translate_fragment_program(st, stfp, NULL);
181
182 /* save new program, update serial numbers */
183 st->bitmap.user_prog_sn = st->fp->serialNo;
184 st->bitmap.combined_prog = stfp;
185 }
186
187 /* Ideally we'd have updated the pipe constants during the normal
188 * st/atom mechanism. But we can't since this is specific to glBitmap.
189 */
190 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
191
192 return stfp;
193 }
194
195
196 /**
197 * Create a texture which represents a bitmap image.
198 */
199 static struct pipe_texture *
200 make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
201 const struct gl_pixelstore_attrib *unpack,
202 const GLubyte *bitmap)
203 {
204 struct pipe_context *pipe = ctx->st->pipe;
205 struct pipe_screen *screen = pipe->screen;
206 struct pipe_surface *surface;
207 uint format = 0, cpp, comp;
208 ubyte *dest;
209 struct pipe_texture *pt;
210 int row, col;
211
212 /* find a texture format we know */
213 if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE )) {
214 format = PIPE_FORMAT_U_I8;
215 cpp = 1;
216 comp = 0;
217 }
218 else if (screen->is_format_supported( screen, PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_TEXTURE )) {
219 format = PIPE_FORMAT_A8R8G8B8_UNORM;
220 cpp = 4;
221 comp = 3; /* alpha channel */ /*XXX little-endian dependency */
222 }
223 else {
224 /* XXX support more formats */
225 assert( 0 );
226 }
227
228 /* PBO source... */
229 bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
230 if (!bitmap) {
231 return NULL;
232 }
233
234 /**
235 * Create texture to hold bitmap pattern.
236 */
237 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
238 1, 0);
239 if (!pt) {
240 _mesa_unmap_bitmap_pbo(ctx, unpack);
241 return NULL;
242 }
243
244 surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
245
246 /* map texture surface */
247 dest = pipe_surface_map(surface);
248
249 /* Put image into texture surface.
250 * Note that the image is actually going to be upside down in
251 * the texture. We deal with that with texcoords.
252 */
253
254 for (row = 0; row < height; row++) {
255 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
256 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
257 ubyte *destRow = dest + row * surface->pitch * cpp;
258
259 if (unpack->LsbFirst) {
260 /* Lsb first */
261 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
262 for (col = 0; col < width; col++) {
263
264 /* set texel to 255 if bit is set */
265 destRow[comp] = (*src & mask) ? 255 : 0;
266 destRow += cpp;
267
268 if (mask == 128U) {
269 src++;
270 mask = 1U;
271 }
272 else {
273 mask = mask << 1;
274 }
275 }
276
277 /* get ready for next row */
278 if (mask != 1)
279 src++;
280 }
281 else {
282 /* Msb first */
283 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
284 for (col = 0; col < width; col++) {
285
286 /* set texel to 255 if bit is set */
287 destRow[comp] =(*src & mask) ? 255 : 0;
288 destRow += cpp;
289
290 if (mask == 1U) {
291 src++;
292 mask = 128U;
293 }
294 else {
295 mask = mask >> 1;
296 }
297 }
298
299 /* get ready for next row */
300 if (mask != 128)
301 src++;
302 }
303
304 } /* row */
305
306 _mesa_unmap_bitmap_pbo(ctx, unpack);
307
308 /* Release surface */
309 pipe_surface_unmap(surface);
310 pipe_surface_reference(&surface, NULL);
311 pipe->texture_update(pipe, pt, 0, 0x1);
312
313 pt->format = format;
314
315 return pt;
316 }
317
318
319 static void
320 setup_bitmap_vertex_data(struct st_context *st,
321 int x, int y, int width, int height,
322 float z, const float color[4])
323 {
324 struct pipe_context *pipe = st->pipe;
325 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
326 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
327 const GLfloat x0 = x;
328 const GLfloat x1 = x + width;
329 const GLfloat y0 = invert ? (fb->Height - y - height) : y;
330 const GLfloat y1 = invert ? (y0 + height) : y + height;
331 const GLfloat bias = st->bitmap_texcoord_bias;
332 const GLfloat xBias = bias / (x1-x0);
333 const GLfloat yBias = bias / (y1-y0);
334 const GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
335 const GLfloat tTop = 1.0 - yBias, tBot = 1.0 - tTop - yBias;
336 GLuint i;
337 void *buf;
338
339 if (!st->bitmap.vbuf) {
340 st->bitmap.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
341 PIPE_BUFFER_USAGE_VERTEX,
342 sizeof(st->bitmap.vertices));
343 }
344
345 /* positions, texcoords */
346 st->bitmap.vertices[0][0][0] = x0;
347 st->bitmap.vertices[0][0][1] = y0;
348 st->bitmap.vertices[0][2][0] = sLeft;
349 st->bitmap.vertices[0][2][1] = tTop;
350
351 st->bitmap.vertices[1][0][0] = x1;
352 st->bitmap.vertices[1][0][1] = y0;
353 st->bitmap.vertices[1][2][0] = sRight;
354 st->bitmap.vertices[1][2][1] = tTop;
355
356 st->bitmap.vertices[2][0][0] = x1;
357 st->bitmap.vertices[2][0][1] = y1;
358 st->bitmap.vertices[2][2][0] = sRight;
359 st->bitmap.vertices[2][2][1] = tBot;
360
361 st->bitmap.vertices[3][0][0] = x0;
362 st->bitmap.vertices[3][0][1] = y1;
363 st->bitmap.vertices[3][2][0] = sLeft;
364 st->bitmap.vertices[3][2][1] = tBot;
365
366 /* same for all verts: */
367 for (i = 0; i < 4; i++) {
368 st->bitmap.vertices[i][0][2] = z;
369 st->bitmap.vertices[i][0][3] = 1.0;
370 st->bitmap.vertices[i][1][0] = color[0];
371 st->bitmap.vertices[i][1][1] = color[1];
372 st->bitmap.vertices[i][1][2] = color[2];
373 st->bitmap.vertices[i][1][3] = color[3];
374 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
375 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
376 }
377
378 /* put vertex data into vbuf */
379 buf = pipe->winsys->buffer_map(pipe->winsys, st->bitmap.vbuf,
380 PIPE_BUFFER_USAGE_CPU_WRITE);
381 memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
382 pipe->winsys->buffer_unmap(pipe->winsys, st->bitmap.vbuf);
383 }
384
385
386
387 /**
388 * Render a glBitmap by drawing a textured quad
389 */
390 static void
391 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
392 GLsizei width, GLsizei height,
393 struct pipe_texture *pt,
394 struct st_fragment_program *stfp)
395 {
396 struct st_context *st = ctx->st;
397 struct pipe_context *pipe = ctx->st->pipe;
398 struct cso_context *cso = ctx->st->cso_context;
399 GLuint maxSize;
400
401 /* limit checks */
402 /* XXX if DrawPixels image is larger than max texture size, break
403 * it up into chunks.
404 */
405 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
406 assert(width <= maxSize);
407 assert(height <= maxSize);
408
409 cso_save_rasterizer(cso);
410 cso_save_samplers(cso);
411
412 /* rasterizer state: just scissor */
413 {
414 struct pipe_rasterizer_state rasterizer;
415 memset(&rasterizer, 0, sizeof(rasterizer));
416 if (ctx->Scissor.Enabled)
417 rasterizer.scissor = 1;
418 rasterizer.bypass_clipping = 1;
419
420 cso_set_rasterizer(cso, &rasterizer);
421 }
422
423 /* fragment shader state: TEX lookup program */
424 pipe->bind_fs_state(pipe, stfp->driver_shader);
425
426 /* vertex shader state: position + texcoord pass-through */
427 pipe->bind_vs_state(pipe, st->bitmap.vs);
428
429 /* sampler / texture state */
430 {
431 struct pipe_sampler_state sampler;
432 memset(&sampler, 0, sizeof(sampler));
433 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
434 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
435 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
436 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
437 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
438 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
439 sampler.normalized_coords = 1;
440
441 cso_single_sampler(cso, 0, &sampler);
442 cso_single_sampler_done(cso);
443
444 pipe->set_sampler_textures(pipe, 1, &pt);
445 }
446
447 /* draw textured quad */
448 setup_bitmap_vertex_data(st, x, y, width, height,
449 ctx->Current.RasterPos[2],
450 ctx->Current.RasterColor);
451
452 util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
453 PIPE_PRIM_TRIANGLE_FAN,
454 4, /* verts */
455 3); /* attribs/vert */
456
457
458 /* restore state */
459 cso_restore_rasterizer(cso);
460 cso_restore_samplers(cso);
461 /* shaders don't go through cso yet */
462 pipe->bind_fs_state(pipe, st->fp->driver_shader);
463 pipe->bind_vs_state(pipe, st->vp->driver_shader);
464 pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
465 ctx->st->state.sampler_texture);
466 }
467
468
469
470 static void
471 st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
472 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
473 {
474 struct st_fragment_program *stfp;
475 struct st_context *st = ctx->st;
476 struct pipe_texture *pt;
477
478 st_validate_state(st);
479
480 stfp = combined_bitmap_fragment_program(ctx);
481
482 if (!st->bitmap.vs) {
483 /* create pass-through vertex shader now */
484 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
485 TGSI_SEMANTIC_COLOR,
486 TGSI_SEMANTIC_GENERIC };
487 const uint semantic_indexes[] = { 0, 0, 0 };
488 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
489 semantic_names,
490 semantic_indexes,
491 &st->bitmap.vert_shader);
492 }
493
494 st_validate_state(st);
495
496 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
497 if (pt) {
498 assert(pt->target == PIPE_TEXTURE_2D);
499 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
500 width, height,
501 pt, stfp);
502 pipe_texture_reference(&pt, NULL);
503 }
504 }
505
506
507
508 void st_init_bitmap_functions(struct dd_function_table *functions)
509 {
510 functions->Bitmap = st_Bitmap;
511 }
512
513
514 void
515 st_destroy_bitmap(struct st_context *st)
516 {
517 struct pipe_context *pipe = st->pipe;
518
519 if (st->bitmap.combined_prog) {
520 st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
521 }
522
523 if (st->bitmap.program) {
524 st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
525 }
526
527 if (st->bitmap.vs) {
528 pipe->delete_vs_state(pipe, st->bitmap.vs);
529 st->bitmap.vs = NULL;
530 }
531 if (st->bitmap.vbuf) {
532 pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf);
533 st->bitmap.vbuf = NULL;
534 }
535 }
536