gallium: flush pipe before updating bitmap texture
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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13 *
14 * The above copyright notice and this permission notice (including the
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16 * of the Software.
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27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52 #include "pipe/p_inlines.h"
53 #include "pipe/p_winsys.h"
54 #include "util/p_tile.h"
55 #include "util/u_draw_quad.h"
56 #include "util/u_simple_shaders.h"
57 #include "shader/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
59
60
61
62 /**
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75 /**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81 static GLboolean UseBitmapCache = GL_TRUE;
82
83
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
86
87 struct bitmap_cache
88 {
89 /** Window pos to render the cached image */
90 GLint xpos, ypos;
91 /** Bounds of region used in window coords */
92 GLint xmin, ymin, xmax, ymax;
93 struct pipe_texture *texture;
94 GLboolean empty;
95 /** An I8 texture image: */
96 GLubyte buffer[BITMAP_CACHE_HEIGHT][BITMAP_CACHE_WIDTH];
97 };
98
99
100
101
102 /**
103 * Make fragment program for glBitmap:
104 * Sample the texture and kill the fragment if the bit is 0.
105 * This program will be combined with the user's fragment program.
106 */
107 static struct st_fragment_program *
108 make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
109 {
110 struct st_fragment_program *stfp;
111 struct gl_program *p;
112 GLuint ic = 0;
113
114 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
115 if (!p)
116 return NULL;
117
118 p->NumInstructions = 3;
119
120 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
121 if (!p->Instructions) {
122 ctx->Driver.DeleteProgram(ctx, p);
123 return NULL;
124 }
125 _mesa_init_instructions(p->Instructions, p->NumInstructions);
126
127 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
128 p->Instructions[ic].Opcode = OPCODE_TEX;
129 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
130 p->Instructions[ic].DstReg.Index = 0;
131 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
132 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
133 p->Instructions[ic].TexSrcUnit = samplerIndex;
134 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
135 ic++;
136
137 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
138 p->Instructions[ic].Opcode = OPCODE_KIL;
139 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
140 p->Instructions[ic].SrcReg[0].Index = 0;
141 p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
142 ic++;
143
144 /* END; */
145 p->Instructions[ic++].Opcode = OPCODE_END;
146
147 assert(ic == p->NumInstructions);
148
149 p->InputsRead = FRAG_BIT_TEX0;
150 p->OutputsWritten = 0x0;
151 p->SamplersUsed = (1 << samplerIndex);
152
153 stfp = (struct st_fragment_program *) p;
154 stfp->Base.UsesKill = GL_TRUE;
155 st_translate_fragment_program(ctx->st, stfp, NULL);
156
157 return stfp;
158 }
159
160
161 static int
162 find_free_bit(uint bitfield)
163 {
164 int i;
165 for (i = 0; i < 32; i++) {
166 if ((bitfield & (1 << i)) == 0) {
167 return i;
168 }
169 }
170 return -1;
171 }
172
173
174 /**
175 * Combine basic bitmap fragment program with the user-defined program.
176 */
177 static struct st_fragment_program *
178 combined_bitmap_fragment_program(GLcontext *ctx)
179 {
180 struct st_context *st = ctx->st;
181 struct st_fragment_program *stfp = st->fp;
182
183 if (!stfp->bitmap_program) {
184 /*
185 * Generate new program which is the user-defined program prefixed
186 * with the bitmap sampler/kill instructions.
187 */
188 struct st_fragment_program *bitmap_prog;
189 uint sampler;
190
191 sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
192 bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
193
194 stfp->bitmap_program = (struct st_fragment_program *)
195 _mesa_combine_programs(ctx,
196 &bitmap_prog->Base.Base, &stfp->Base.Base);
197 stfp->bitmap_program->bitmap_sampler = sampler;
198 #if 0
199 {
200 struct gl_program *p = &stfp->bitmap_program->Base.Base;
201 printf("Combined bitmap program:\n");
202 _mesa_print_program(p);
203 printf("InputsRead: 0x%x\n", p->InputsRead);
204 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
205 _mesa_print_parameter_list(p->Parameters);
206 }
207 #endif
208
209 /* translate to TGSI tokens */
210 st_translate_fragment_program(st, stfp->bitmap_program, NULL);
211 }
212
213 /* Ideally we'd have updated the pipe constants during the normal
214 * st/atom mechanism. But we can't since this is specific to glBitmap.
215 */
216 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
217
218 return stfp->bitmap_program;
219 }
220
221
222 /**
223 * Create a texture which represents a bitmap image.
224 */
225 static struct pipe_texture *
226 make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
227 const struct gl_pixelstore_attrib *unpack,
228 const GLubyte *bitmap)
229 {
230 struct pipe_context *pipe = ctx->st->pipe;
231 struct pipe_screen *screen = pipe->screen;
232 struct pipe_surface *surface;
233 uint format = 0, cpp, comp;
234 ubyte *dest;
235 struct pipe_texture *pt;
236 int row, col;
237
238 /* find a texture format we know */
239 if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE )) {
240 format = PIPE_FORMAT_U_I8;
241 cpp = 1;
242 comp = 0;
243 }
244 else if (screen->is_format_supported( screen, PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_TEXTURE )) {
245 format = PIPE_FORMAT_A8R8G8B8_UNORM;
246 cpp = 4;
247 comp = 3; /* alpha channel */ /*XXX little-endian dependency */
248 }
249 else {
250 /* XXX support more formats */
251 assert( 0 );
252 }
253
254 /* PBO source... */
255 bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
256 if (!bitmap) {
257 return NULL;
258 }
259
260 /**
261 * Create texture to hold bitmap pattern.
262 */
263 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
264 1, 0);
265 if (!pt) {
266 _mesa_unmap_bitmap_pbo(ctx, unpack);
267 return NULL;
268 }
269
270 surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
271
272 /* map texture surface */
273 dest = pipe_surface_map(surface);
274
275 /* Put image into texture surface.
276 * Note that the image is actually going to be upside down in
277 * the texture. We deal with that with texcoords.
278 */
279
280 for (row = 0; row < height; row++) {
281 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
282 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
283 ubyte *destRow = dest + row * surface->pitch * cpp;
284
285 if (unpack->LsbFirst) {
286 /* Lsb first */
287 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
288 for (col = 0; col < width; col++) {
289
290 /* set texel to 255 if bit is set */
291 destRow[comp] = (*src & mask) ? 0x0 : 0xff;
292 destRow += cpp;
293
294 if (mask == 128U) {
295 src++;
296 mask = 1U;
297 }
298 else {
299 mask = mask << 1;
300 }
301 }
302
303 /* get ready for next row */
304 if (mask != 1)
305 src++;
306 }
307 else {
308 /* Msb first */
309 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
310 for (col = 0; col < width; col++) {
311
312 /* set texel to 255 if bit is set */
313 destRow[comp] =(*src & mask) ? 0x0 : 0xff;
314 destRow += cpp;
315
316 if (mask == 1U) {
317 src++;
318 mask = 128U;
319 }
320 else {
321 mask = mask >> 1;
322 }
323 }
324
325 /* get ready for next row */
326 if (mask != 128)
327 src++;
328 }
329
330 } /* row */
331
332 _mesa_unmap_bitmap_pbo(ctx, unpack);
333
334 /* Release surface */
335 pipe_surface_unmap(surface);
336 pipe_surface_reference(&surface, NULL);
337 pipe->texture_update(pipe, pt, 0, 0x1);
338
339 pt->format = format;
340
341 return pt;
342 }
343
344
345 static void
346 setup_bitmap_vertex_data(struct st_context *st,
347 int x, int y, int width, int height,
348 float z, const float color[4])
349 {
350 struct pipe_context *pipe = st->pipe;
351 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
352 const GLfloat fb_width = fb->Width;
353 const GLfloat fb_height = fb->Height;
354 const GLfloat x0 = x;
355 const GLfloat x1 = x + width;
356 const GLfloat y0 = y;
357 const GLfloat y1 = y + height;
358 const GLfloat sLeft = 0.0F, sRight = 1.0F;
359 const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
360 const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
361 const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
362 const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
363 const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
364 GLuint i;
365 void *buf;
366
367 if (!st->bitmap.vbuf) {
368 st->bitmap.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
369 PIPE_BUFFER_USAGE_VERTEX,
370 sizeof(st->bitmap.vertices));
371 }
372
373 /* Positions are in clip coords since we need to do clipping in case
374 * the bitmap quad goes beyond the window bounds.
375 */
376 st->bitmap.vertices[0][0][0] = clip_x0;
377 st->bitmap.vertices[0][0][1] = clip_y0;
378 st->bitmap.vertices[0][2][0] = sLeft;
379 st->bitmap.vertices[0][2][1] = tTop;
380
381 st->bitmap.vertices[1][0][0] = clip_x1;
382 st->bitmap.vertices[1][0][1] = clip_y0;
383 st->bitmap.vertices[1][2][0] = sRight;
384 st->bitmap.vertices[1][2][1] = tTop;
385
386 st->bitmap.vertices[2][0][0] = clip_x1;
387 st->bitmap.vertices[2][0][1] = clip_y1;
388 st->bitmap.vertices[2][2][0] = sRight;
389 st->bitmap.vertices[2][2][1] = tBot;
390
391 st->bitmap.vertices[3][0][0] = clip_x0;
392 st->bitmap.vertices[3][0][1] = clip_y1;
393 st->bitmap.vertices[3][2][0] = sLeft;
394 st->bitmap.vertices[3][2][1] = tBot;
395
396 /* same for all verts: */
397 for (i = 0; i < 4; i++) {
398 st->bitmap.vertices[i][0][2] = z;
399 st->bitmap.vertices[i][0][3] = 1.0;
400 st->bitmap.vertices[i][1][0] = color[0];
401 st->bitmap.vertices[i][1][1] = color[1];
402 st->bitmap.vertices[i][1][2] = color[2];
403 st->bitmap.vertices[i][1][3] = color[3];
404 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
405 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
406 }
407
408 /* put vertex data into vbuf */
409 buf = pipe->winsys->buffer_map(pipe->winsys, st->bitmap.vbuf,
410 PIPE_BUFFER_USAGE_CPU_WRITE);
411 memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
412 pipe->winsys->buffer_unmap(pipe->winsys, st->bitmap.vbuf);
413 }
414
415
416
417 /**
418 * Render a glBitmap by drawing a textured quad
419 */
420 static void
421 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
422 GLsizei width, GLsizei height,
423 struct pipe_texture *pt)
424 {
425 struct st_context *st = ctx->st;
426 struct pipe_context *pipe = ctx->st->pipe;
427 struct cso_context *cso = ctx->st->cso_context;
428 struct st_fragment_program *stfp;
429 GLuint maxSize;
430
431 stfp = combined_bitmap_fragment_program(ctx);
432
433 /* limit checks */
434 /* XXX if the bitmap is larger than the max texture size, break
435 * it up into chunks.
436 */
437 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
438 assert(width <= maxSize);
439 assert(height <= maxSize);
440
441 cso_save_rasterizer(cso);
442 cso_save_samplers(cso);
443 cso_save_sampler_textures(cso);
444 cso_save_viewport(cso);
445 cso_save_fragment_shader(cso);
446 cso_save_vertex_shader(cso);
447
448 /* rasterizer state: just scissor */
449 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
450 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
451
452 /* fragment shader state: TEX lookup program */
453 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
454
455 /* vertex shader state: position + texcoord pass-through */
456 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
457
458 /* user samplers, plus our bitmap sampler */
459 {
460 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
461 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
462 uint i;
463 for (i = 0; i < st->state.num_samplers; i++) {
464 samplers[i] = &st->state.samplers[i];
465 }
466 samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
467 cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); }
468
469 /* user textures, plus the bitmap texture */
470 {
471 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
472 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
473 memcpy(textures, st->state.sampler_texture, sizeof(textures));
474 textures[stfp->bitmap_sampler] = pt;
475 cso_set_sampler_textures(cso, num, textures);
476 }
477
478 /* viewport state: viewport matching window dims */
479 {
480 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
481 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
482 const float width = fb->Width;
483 const float height = fb->Height;
484 struct pipe_viewport_state vp;
485 vp.scale[0] = 0.5 * width;
486 vp.scale[1] = height * (invert ? -0.5 : 0.5);
487 vp.scale[2] = 1.0;
488 vp.scale[3] = 1.0;
489 vp.translate[0] = 0.5 * width;
490 vp.translate[1] = 0.5 * height;
491 vp.translate[2] = 0.0;
492 vp.translate[3] = 0.0;
493 cso_set_viewport(cso, &vp);
494 }
495
496 /* draw textured quad */
497 setup_bitmap_vertex_data(st, x, y, width, height,
498 ctx->Current.RasterPos[2],
499 ctx->Current.RasterColor);
500
501 util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
502 PIPE_PRIM_TRIANGLE_FAN,
503 4, /* verts */
504 3); /* attribs/vert */
505
506
507 /* restore state */
508 cso_restore_rasterizer(cso);
509 cso_restore_samplers(cso);
510 cso_restore_sampler_textures(cso);
511 cso_restore_viewport(cso);
512 cso_restore_fragment_shader(cso);
513 cso_restore_vertex_shader(cso);
514 }
515
516
517 static void
518 reset_cache(struct st_context *st)
519 {
520 memset(st->bitmap.cache->buffer, 0xff, sizeof(st->bitmap.cache->buffer));
521 st->bitmap.cache->empty = GL_TRUE;
522
523 st->bitmap.cache->xmin = 1000000;
524 st->bitmap.cache->xmax = -1000000;
525 st->bitmap.cache->ymin = 1000000;
526 st->bitmap.cache->ymax = -1000000;
527 }
528
529
530 static void
531 init_bitmap_cache(struct st_context *st)
532 {
533 struct pipe_context *pipe = st->pipe;
534 struct pipe_screen *screen = pipe->screen;
535 enum pipe_format format;
536
537 st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
538 if (!st->bitmap.cache)
539 return;
540
541 /* find a usable texture format */
542 if (screen->is_format_supported(screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE)) {
543 format = PIPE_FORMAT_U_I8;
544 }
545 else {
546 /* XXX support more formats */
547 assert(0);
548 }
549
550 st->bitmap.cache->texture
551 = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
552 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, 0);
553 if (!st->bitmap.cache->texture) {
554 FREE(st->bitmap.cache);
555 st->bitmap.cache = NULL;
556 return;
557 }
558
559 reset_cache(st);
560 }
561
562
563 /**
564 * If there's anything in the bitmap cache, draw/flush it now.
565 */
566 void
567 st_flush_bitmap_cache(struct st_context *st)
568 {
569 if (!st->bitmap.cache->empty) {
570 if (st->ctx->DrawBuffer) {
571 struct bitmap_cache *cache = st->bitmap.cache;
572 struct pipe_context *pipe = st->pipe;
573 struct pipe_screen *screen = pipe->screen;
574 struct pipe_surface *surf;
575 void *dest;
576
577 assert(cache->xmin <= cache->xmax);
578 /*
579 printf("flush size %d x %d at %d, %d\n",
580 cache->xmax - cache->xmin,
581 cache->ymax - cache->ymin,
582 cache->xpos, cache->ypos);
583 */
584
585 /* update the texture map image */
586 surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
587 dest = pipe_surface_map(surf);
588 memcpy(dest, cache->buffer, sizeof(cache->buffer));
589 pipe_surface_unmap(surf);
590 pipe_surface_reference(&surf, NULL);
591
592 /* flush in case the previous texture contents haven't been
593 * used yet. XXX this is not ideal! Revisit.
594 */
595 st->pipe->flush( st->pipe, 0x0, NULL );
596
597 pipe->texture_update(pipe, cache->texture, 0, 0x1);
598
599 draw_bitmap_quad(st->ctx,
600 cache->xpos,
601 cache->ypos,
602 st->ctx->Current.RasterPos[2],
603 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
604 cache->texture);
605 }
606 reset_cache(st);
607 }
608 }
609
610
611 /**
612 * Try to accumulate this glBitmap call in the bitmap cache.
613 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
614 */
615 static GLboolean
616 accum_bitmap(struct st_context *st,
617 GLint x, GLint y, GLsizei width, GLsizei height,
618 const struct gl_pixelstore_attrib *unpack,
619 const GLubyte *bitmap )
620 {
621 struct bitmap_cache *cache = st->bitmap.cache;
622 int row, col;
623 int px = -999, py;
624
625 if (width > BITMAP_CACHE_WIDTH ||
626 height > BITMAP_CACHE_HEIGHT)
627 return GL_FALSE; /* too big to cache */
628
629 if (!cache->empty) {
630 px = x - cache->xpos; /* pos in buffer */
631 py = y - cache->ypos;
632 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
633 py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
634 /* This bitmap would extend beyond cache bounds,
635 * so flush and continue.
636 */
637 st_flush_bitmap_cache(st);
638 }
639 }
640
641 if (cache->empty) {
642 /* Initialize. Center bitmap vertically in the buffer. */
643 px = 0;
644 py = (BITMAP_CACHE_HEIGHT - height) / 2;
645 cache->xpos = x;
646 cache->ypos = y - py;
647 cache->empty = GL_FALSE;
648 }
649
650 assert(px != -999);
651
652 if (x < cache->xmin)
653 cache->xmin = x;
654 if (y < cache->ymin)
655 cache->ymin = y;
656 if (x + width > cache->xmax)
657 cache->xmax = x + width;
658 if (y + height > cache->ymax)
659 cache->ymax = y + height;
660
661 /* XXX try to combine this code with code in make_bitmap_texture() */
662 #define SET_PIXEL(COL, ROW) \
663 cache->buffer[py + (ROW)][px + (COL)] = 0x0;
664
665 for (row = 0; row < height; row++) {
666 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
667 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
668
669 if (unpack->LsbFirst) {
670 /* Lsb first */
671 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
672 for (col = 0; col < width; col++) {
673
674 if (*src & mask) {
675 SET_PIXEL(col, row);
676 }
677
678 if (mask == 128U) {
679 src++;
680 mask = 1U;
681 }
682 else {
683 mask = mask << 1;
684 }
685 }
686
687 /* get ready for next row */
688 if (mask != 1)
689 src++;
690 }
691 else {
692 /* Msb first */
693 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
694 for (col = 0; col < width; col++) {
695
696 if (*src & mask) {
697 SET_PIXEL(col, row);
698 }
699
700 if (mask == 1U) {
701 src++;
702 mask = 128U;
703 }
704 else {
705 mask = mask >> 1;
706 }
707 }
708
709 /* get ready for next row */
710 if (mask != 128)
711 src++;
712 }
713
714 } /* row */
715
716 return GL_TRUE; /* accumulated */
717 }
718
719
720
721 /**
722 * Called via ctx->Driver.Bitmap()
723 */
724 static void
725 st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
726 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
727 {
728 struct st_context *st = ctx->st;
729 struct pipe_texture *pt;
730
731 st_validate_state(st);
732
733 if (!st->bitmap.vs) {
734 /* create pass-through vertex shader now */
735 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
736 TGSI_SEMANTIC_COLOR,
737 TGSI_SEMANTIC_GENERIC };
738 const uint semantic_indexes[] = { 0, 0, 0 };
739 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
740 semantic_names,
741 semantic_indexes,
742 &st->bitmap.vert_shader);
743 }
744
745 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
746 return;
747
748 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
749 if (pt) {
750 assert(pt->target == PIPE_TEXTURE_2D);
751 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
752 width, height, pt);
753 pipe_texture_reference(&pt, NULL);
754 }
755 }
756
757
758 /** Per-context init */
759 void
760 st_init_bitmap_functions(struct dd_function_table *functions)
761 {
762 functions->Bitmap = st_Bitmap;
763 }
764
765
766 /** Per-context init */
767 void
768 st_init_bitmap(struct st_context *st)
769 {
770 struct pipe_sampler_state *sampler = &st->bitmap.sampler;
771
772 /* init sampler state once */
773 memset(sampler, 0, sizeof(*sampler));
774 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
775 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
776 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
777 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
778 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
779 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
780 sampler->normalized_coords = 1;
781
782 /* init baseline rasterizer state once */
783 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
784 st->bitmap.rasterizer.gl_rasterization_rules = 1;
785 st->bitmap.rasterizer.bypass_vs = 1;
786
787 init_bitmap_cache(st);
788 }
789
790
791 /** Per-context tear-down */
792 void
793 st_destroy_bitmap(struct st_context *st)
794 {
795 struct pipe_context *pipe = st->pipe;
796
797 #if 0
798 if (st->bitmap.combined_prog) {
799 st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
800 }
801
802 if (st->bitmap.program) {
803 st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
804 }
805 #endif
806 if (st->bitmap.vs) {
807 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
808 st->bitmap.vs = NULL;
809 }
810
811 if (st->bitmap.vbuf) {
812 pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf);
813 st->bitmap.vbuf = NULL;
814 }
815
816 if (st->bitmap.cache) {
817 pipe_texture_release(&st->bitmap.cache->texture);
818 FREE(st->bitmap.cache);
819 st->bitmap.cache = NULL;
820 }
821 }