gallium: use cso_destroy_vertex/fragment_shader() functions
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52 #include "pipe/p_inlines.h"
53 #include "pipe/p_winsys.h"
54 #include "util/p_tile.h"
55 #include "util/u_draw_quad.h"
56 #include "util/u_simple_shaders.h"
57 #include "shader/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
59
60
61
62 /**
63 * glBitmaps are drawn as textured quads. The user's bitmap pattern
64 * is stored in a texture image. An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff. Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75 /**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81 static GLboolean UseBitmapCache = GL_TRUE;
82
83
84 #define BITMAP_CACHE_WIDTH 512
85 #define BITMAP_CACHE_HEIGHT 32
86
87 struct bitmap_cache
88 {
89 /** Window pos to render the cached image */
90 GLint xpos, ypos;
91 /** Bounds of region used in window coords */
92 GLint xmin, ymin, xmax, ymax;
93 struct pipe_texture *texture;
94 GLboolean empty;
95 /** An I8 texture image: */
96 GLubyte buffer[BITMAP_CACHE_HEIGHT][BITMAP_CACHE_WIDTH];
97 };
98
99
100
101
102 /**
103 * Make fragment program for glBitmap:
104 * Sample the texture and kill the fragment if the bit is 0.
105 * This program will be combined with the user's fragment program.
106 */
107 static struct st_fragment_program *
108 make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
109 {
110 struct st_fragment_program *stfp;
111 struct gl_program *p;
112 GLuint ic = 0;
113
114 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
115 if (!p)
116 return NULL;
117
118 p->NumInstructions = 3;
119
120 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
121 if (!p->Instructions) {
122 ctx->Driver.DeleteProgram(ctx, p);
123 return NULL;
124 }
125 _mesa_init_instructions(p->Instructions, p->NumInstructions);
126
127 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
128 p->Instructions[ic].Opcode = OPCODE_TEX;
129 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
130 p->Instructions[ic].DstReg.Index = 0;
131 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
132 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
133 p->Instructions[ic].TexSrcUnit = samplerIndex;
134 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
135 ic++;
136
137 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
138 p->Instructions[ic].Opcode = OPCODE_KIL;
139 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
140 p->Instructions[ic].SrcReg[0].Index = 0;
141 p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
142 ic++;
143
144 /* END; */
145 p->Instructions[ic++].Opcode = OPCODE_END;
146
147 assert(ic == p->NumInstructions);
148
149 p->InputsRead = FRAG_BIT_TEX0;
150 p->OutputsWritten = 0x0;
151 p->SamplersUsed = (1 << samplerIndex);
152
153 stfp = (struct st_fragment_program *) p;
154 stfp->Base.UsesKill = GL_TRUE;
155 st_translate_fragment_program(ctx->st, stfp, NULL);
156
157 return stfp;
158 }
159
160
161 static int
162 find_free_bit(uint bitfield)
163 {
164 int i;
165 for (i = 0; i < 32; i++) {
166 if ((bitfield & (1 << i)) == 0) {
167 return i;
168 }
169 }
170 return -1;
171 }
172
173
174 /**
175 * Combine basic bitmap fragment program with the user-defined program.
176 */
177 static struct st_fragment_program *
178 combined_bitmap_fragment_program(GLcontext *ctx)
179 {
180 struct st_context *st = ctx->st;
181 struct st_fragment_program *stfp = st->fp;
182
183 if (!stfp->bitmap_program) {
184 /*
185 * Generate new program which is the user-defined program prefixed
186 * with the bitmap sampler/kill instructions.
187 */
188 struct st_fragment_program *bitmap_prog;
189 uint sampler;
190
191 sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
192 bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
193
194 stfp->bitmap_program = (struct st_fragment_program *)
195 _mesa_combine_programs(ctx,
196 &bitmap_prog->Base.Base, &stfp->Base.Base);
197 stfp->bitmap_program->bitmap_sampler = sampler;
198 #if 0
199 {
200 struct gl_program *p = &stfp->bitmap_program->Base.Base;
201 printf("Combined bitmap program:\n");
202 _mesa_print_program(p);
203 printf("InputsRead: 0x%x\n", p->InputsRead);
204 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
205 _mesa_print_parameter_list(p->Parameters);
206 }
207 #endif
208
209 /* translate to TGSI tokens */
210 st_translate_fragment_program(st, stfp->bitmap_program, NULL);
211 }
212
213 /* Ideally we'd have updated the pipe constants during the normal
214 * st/atom mechanism. But we can't since this is specific to glBitmap.
215 */
216 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
217
218 return stfp->bitmap_program;
219 }
220
221
222 /**
223 * Create a texture which represents a bitmap image.
224 */
225 static struct pipe_texture *
226 make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
227 const struct gl_pixelstore_attrib *unpack,
228 const GLubyte *bitmap)
229 {
230 struct pipe_context *pipe = ctx->st->pipe;
231 struct pipe_screen *screen = pipe->screen;
232 struct pipe_surface *surface;
233 uint format = 0, cpp, comp;
234 ubyte *dest;
235 struct pipe_texture *pt;
236 int row, col;
237
238 /* find a texture format we know */
239 if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE )) {
240 format = PIPE_FORMAT_U_I8;
241 cpp = 1;
242 comp = 0;
243 }
244 else if (screen->is_format_supported( screen, PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_TEXTURE )) {
245 format = PIPE_FORMAT_A8R8G8B8_UNORM;
246 cpp = 4;
247 comp = 3; /* alpha channel */ /*XXX little-endian dependency */
248 }
249 else {
250 /* XXX support more formats */
251 assert( 0 );
252 }
253
254 /* PBO source... */
255 bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
256 if (!bitmap) {
257 return NULL;
258 }
259
260 /**
261 * Create texture to hold bitmap pattern.
262 */
263 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
264 1, 0);
265 if (!pt) {
266 _mesa_unmap_bitmap_pbo(ctx, unpack);
267 return NULL;
268 }
269
270 surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
271
272 /* map texture surface */
273 dest = pipe_surface_map(surface);
274
275 /* Put image into texture surface.
276 * Note that the image is actually going to be upside down in
277 * the texture. We deal with that with texcoords.
278 */
279
280 for (row = 0; row < height; row++) {
281 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
282 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
283 ubyte *destRow = dest + row * surface->pitch * cpp;
284
285 if (unpack->LsbFirst) {
286 /* Lsb first */
287 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
288 for (col = 0; col < width; col++) {
289
290 /* set texel to 255 if bit is set */
291 destRow[comp] = (*src & mask) ? 0x0 : 0xff;
292 destRow += cpp;
293
294 if (mask == 128U) {
295 src++;
296 mask = 1U;
297 }
298 else {
299 mask = mask << 1;
300 }
301 }
302
303 /* get ready for next row */
304 if (mask != 1)
305 src++;
306 }
307 else {
308 /* Msb first */
309 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
310 for (col = 0; col < width; col++) {
311
312 /* set texel to 255 if bit is set */
313 destRow[comp] =(*src & mask) ? 0x0 : 0xff;
314 destRow += cpp;
315
316 if (mask == 1U) {
317 src++;
318 mask = 128U;
319 }
320 else {
321 mask = mask >> 1;
322 }
323 }
324
325 /* get ready for next row */
326 if (mask != 128)
327 src++;
328 }
329
330 } /* row */
331
332 _mesa_unmap_bitmap_pbo(ctx, unpack);
333
334 /* Release surface */
335 pipe_surface_unmap(surface);
336 pipe_surface_reference(&surface, NULL);
337 pipe->texture_update(pipe, pt, 0, 0x1);
338
339 pt->format = format;
340
341 return pt;
342 }
343
344
345 static void
346 setup_bitmap_vertex_data(struct st_context *st,
347 int x, int y, int width, int height,
348 float z, const float color[4])
349 {
350 struct pipe_context *pipe = st->pipe;
351 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
352 const GLfloat fb_width = fb->Width;
353 const GLfloat fb_height = fb->Height;
354 const GLfloat x0 = x;
355 const GLfloat x1 = x + width;
356 const GLfloat y0 = y;
357 const GLfloat y1 = y + height;
358 const GLfloat bias = st->bitmap_texcoord_bias;
359 const GLfloat xBias = bias / (x1-x0);
360 const GLfloat yBias = bias / (y1-y0);
361 const GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
362 const GLfloat tTop = yBias, tBot = 1.0 - tTop - yBias;
363 const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
364 const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
365 const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
366 const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
367 GLuint i;
368 void *buf;
369
370 if (!st->bitmap.vbuf) {
371 st->bitmap.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
372 PIPE_BUFFER_USAGE_VERTEX,
373 sizeof(st->bitmap.vertices));
374 }
375
376 /* Positions are in clip coords since we need to do clipping in case
377 * the bitmap quad goes beyond the window bounds.
378 */
379 st->bitmap.vertices[0][0][0] = clip_x0;
380 st->bitmap.vertices[0][0][1] = clip_y0;
381 st->bitmap.vertices[0][2][0] = sLeft;
382 st->bitmap.vertices[0][2][1] = tTop;
383
384 st->bitmap.vertices[1][0][0] = clip_x1;
385 st->bitmap.vertices[1][0][1] = clip_y0;
386 st->bitmap.vertices[1][2][0] = sRight;
387 st->bitmap.vertices[1][2][1] = tTop;
388
389 st->bitmap.vertices[2][0][0] = clip_x1;
390 st->bitmap.vertices[2][0][1] = clip_y1;
391 st->bitmap.vertices[2][2][0] = sRight;
392 st->bitmap.vertices[2][2][1] = tBot;
393
394 st->bitmap.vertices[3][0][0] = clip_x0;
395 st->bitmap.vertices[3][0][1] = clip_y1;
396 st->bitmap.vertices[3][2][0] = sLeft;
397 st->bitmap.vertices[3][2][1] = tBot;
398
399 /* same for all verts: */
400 for (i = 0; i < 4; i++) {
401 st->bitmap.vertices[i][0][2] = z;
402 st->bitmap.vertices[i][0][3] = 1.0;
403 st->bitmap.vertices[i][1][0] = color[0];
404 st->bitmap.vertices[i][1][1] = color[1];
405 st->bitmap.vertices[i][1][2] = color[2];
406 st->bitmap.vertices[i][1][3] = color[3];
407 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
408 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
409 }
410
411 /* put vertex data into vbuf */
412 buf = pipe->winsys->buffer_map(pipe->winsys, st->bitmap.vbuf,
413 PIPE_BUFFER_USAGE_CPU_WRITE);
414 memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
415 pipe->winsys->buffer_unmap(pipe->winsys, st->bitmap.vbuf);
416 }
417
418
419
420 /**
421 * Render a glBitmap by drawing a textured quad
422 */
423 static void
424 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
425 GLsizei width, GLsizei height,
426 struct pipe_texture *pt)
427 {
428 struct st_context *st = ctx->st;
429 struct pipe_context *pipe = ctx->st->pipe;
430 struct cso_context *cso = ctx->st->cso_context;
431 struct st_fragment_program *stfp;
432 GLuint maxSize;
433
434 stfp = combined_bitmap_fragment_program(ctx);
435
436 /* limit checks */
437 /* XXX if the bitmap is larger than the max texture size, break
438 * it up into chunks.
439 */
440 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
441 assert(width <= maxSize);
442 assert(height <= maxSize);
443
444 cso_save_rasterizer(cso);
445 cso_save_samplers(cso);
446 cso_save_sampler_textures(cso);
447 cso_save_viewport(cso);
448 cso_save_fragment_shader(cso);
449 cso_save_vertex_shader(cso);
450
451 /* rasterizer state: just scissor */
452 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
453 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
454
455 /* fragment shader state: TEX lookup program */
456 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
457
458 /* vertex shader state: position + texcoord pass-through */
459 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
460
461 /* user samplers, plus our bitmap sampler */
462 {
463 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
464 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
465 uint i;
466 for (i = 0; i < st->state.num_samplers; i++) {
467 samplers[i] = &st->state.samplers[i];
468 }
469 samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
470 cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); }
471
472 /* user textures, plus the bitmap texture */
473 {
474 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
475 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
476 memcpy(textures, st->state.sampler_texture, sizeof(textures));
477 textures[stfp->bitmap_sampler] = pt;
478 cso_set_sampler_textures(cso, num, textures);
479 }
480
481 /* viewport state: viewport matching window dims */
482 {
483 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
484 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
485 const float width = fb->Width;
486 const float height = fb->Height;
487 struct pipe_viewport_state vp;
488 vp.scale[0] = 0.5 * width;
489 vp.scale[1] = height * (invert ? -0.5 : 0.5);
490 vp.scale[2] = 1.0;
491 vp.scale[3] = 1.0;
492 vp.translate[0] = 0.5 * width;
493 vp.translate[1] = 0.5 * height;
494 vp.translate[2] = 0.0;
495 vp.translate[3] = 0.0;
496 cso_set_viewport(cso, &vp);
497 }
498
499 /* draw textured quad */
500 setup_bitmap_vertex_data(st, x, y, width, height,
501 ctx->Current.RasterPos[2],
502 ctx->Current.RasterColor);
503
504 util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
505 PIPE_PRIM_TRIANGLE_FAN,
506 4, /* verts */
507 3); /* attribs/vert */
508
509
510 /* restore state */
511 cso_restore_rasterizer(cso);
512 cso_restore_samplers(cso);
513 cso_restore_sampler_textures(cso);
514 cso_restore_viewport(cso);
515 cso_restore_fragment_shader(cso);
516 cso_restore_vertex_shader(cso);
517 }
518
519
520 static void
521 reset_cache(struct st_context *st)
522 {
523 memset(st->bitmap.cache->buffer, 0xff, sizeof(st->bitmap.cache->buffer));
524 st->bitmap.cache->empty = GL_TRUE;
525
526 st->bitmap.cache->xmin = 1000000;
527 st->bitmap.cache->xmax = -1000000;
528 st->bitmap.cache->ymin = 1000000;
529 st->bitmap.cache->ymax = -1000000;
530 }
531
532
533 static void
534 init_bitmap_cache(struct st_context *st)
535 {
536 struct pipe_context *pipe = st->pipe;
537 struct pipe_screen *screen = pipe->screen;
538 enum pipe_format format;
539
540 st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
541 if (!st->bitmap.cache)
542 return;
543
544 /* find a usable texture format */
545 if (screen->is_format_supported(screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE)) {
546 format = PIPE_FORMAT_U_I8;
547 }
548 else {
549 /* XXX support more formats */
550 assert(0);
551 }
552
553 st->bitmap.cache->texture
554 = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
555 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, 0);
556 if (!st->bitmap.cache->texture) {
557 FREE(st->bitmap.cache);
558 st->bitmap.cache = NULL;
559 return;
560 }
561
562 reset_cache(st);
563 }
564
565
566 /**
567 * If there's anything in the bitmap cache, draw/flush it now.
568 */
569 void
570 st_flush_bitmap_cache(struct st_context *st)
571 {
572 if (!st->bitmap.cache->empty) {
573 if (st->ctx->DrawBuffer) {
574 struct bitmap_cache *cache = st->bitmap.cache;
575 struct pipe_context *pipe = st->pipe;
576 struct pipe_screen *screen = pipe->screen;
577 struct pipe_surface *surf;
578 void *dest;
579
580 assert(cache->xmin <= cache->xmax);
581 /*
582 printf("flush size %d x %d at %d, %d\n",
583 cache->xmax - cache->xmin,
584 cache->ymax - cache->ymin,
585 cache->xpos, cache->ypos);
586 */
587
588 /* update the texture map image */
589 surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
590 dest = pipe_surface_map(surf);
591 memcpy(dest, cache->buffer, sizeof(cache->buffer));
592 pipe_surface_unmap(surf);
593 pipe_surface_reference(&surf, NULL);
594
595 pipe->texture_update(pipe, cache->texture, 0, 0x1);
596
597 draw_bitmap_quad(st->ctx,
598 cache->xpos,
599 cache->ypos,
600 st->ctx->Current.RasterPos[2],
601 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
602 cache->texture);
603
604 }
605 reset_cache(st);
606 }
607 }
608
609
610 /**
611 * Try to accumulate this glBitmap call in the bitmap cache.
612 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
613 */
614 static GLboolean
615 accum_bitmap(struct st_context *st,
616 GLint x, GLint y, GLsizei width, GLsizei height,
617 const struct gl_pixelstore_attrib *unpack,
618 const GLubyte *bitmap )
619 {
620 struct bitmap_cache *cache = st->bitmap.cache;
621 int row, col;
622 int px = -999, py;
623
624 if (width > BITMAP_CACHE_WIDTH ||
625 height > BITMAP_CACHE_HEIGHT)
626 return GL_FALSE; /* too big to cache */
627
628 if (!cache->empty) {
629 px = x - cache->xpos; /* pos in buffer */
630 py = y - cache->ypos;
631 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
632 py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
633 /* This bitmap would extend beyond cache bounds,
634 * so flush and continue.
635 */
636 st_flush_bitmap_cache(st);
637 }
638 }
639
640 if (cache->empty) {
641 /* Initialize. Center bitmap vertically in the buffer. */
642 px = 0;
643 py = (BITMAP_CACHE_HEIGHT - height) / 2;
644 cache->xpos = x;
645 cache->ypos = y - py;
646 cache->empty = GL_FALSE;
647 }
648
649 assert(px != -999);
650
651 if (x < cache->xmin)
652 cache->xmin = x;
653 if (y < cache->ymin)
654 cache->ymin = y;
655 if (x + width > cache->xmax)
656 cache->xmax = x + width;
657 if (y + height > cache->ymax)
658 cache->ymax = y + height;
659
660 /* XXX try to combine this code with code in make_bitmap_texture() */
661 #define SET_PIXEL(COL, ROW) \
662 cache->buffer[py + (ROW)][px + (COL)] = 0x0;
663
664 for (row = 0; row < height; row++) {
665 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
666 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
667
668 if (unpack->LsbFirst) {
669 /* Lsb first */
670 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
671 for (col = 0; col < width; col++) {
672
673 if (*src & mask) {
674 SET_PIXEL(col, row);
675 }
676
677 if (mask == 128U) {
678 src++;
679 mask = 1U;
680 }
681 else {
682 mask = mask << 1;
683 }
684 }
685
686 /* get ready for next row */
687 if (mask != 1)
688 src++;
689 }
690 else {
691 /* Msb first */
692 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
693 for (col = 0; col < width; col++) {
694
695 if (*src & mask) {
696 SET_PIXEL(col, row);
697 }
698
699 if (mask == 1U) {
700 src++;
701 mask = 128U;
702 }
703 else {
704 mask = mask >> 1;
705 }
706 }
707
708 /* get ready for next row */
709 if (mask != 128)
710 src++;
711 }
712
713 } /* row */
714
715 return GL_TRUE; /* accumulated */
716 }
717
718
719
720 /**
721 * Called via ctx->Driver.Bitmap()
722 */
723 static void
724 st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
725 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
726 {
727 struct st_context *st = ctx->st;
728 struct pipe_texture *pt;
729
730 st_validate_state(st);
731
732 if (!st->bitmap.vs) {
733 /* create pass-through vertex shader now */
734 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
735 TGSI_SEMANTIC_COLOR,
736 TGSI_SEMANTIC_GENERIC };
737 const uint semantic_indexes[] = { 0, 0, 0 };
738 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
739 semantic_names,
740 semantic_indexes,
741 &st->bitmap.vert_shader);
742 }
743
744 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
745 return;
746
747 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
748 if (pt) {
749 assert(pt->target == PIPE_TEXTURE_2D);
750 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
751 width, height, pt);
752 pipe_texture_reference(&pt, NULL);
753 }
754 }
755
756
757 /** Per-context init */
758 void
759 st_init_bitmap_functions(struct dd_function_table *functions)
760 {
761 functions->Bitmap = st_Bitmap;
762 }
763
764
765 /** Per-context init */
766 void
767 st_init_bitmap(struct st_context *st)
768 {
769 struct pipe_sampler_state *sampler = &st->bitmap.sampler;
770
771 /* init sampler state once */
772 memset(sampler, 0, sizeof(*sampler));
773 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
774 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
775 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
776 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
777 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
778 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
779 sampler->normalized_coords = 1;
780
781 /* init baseline rasterizer state once */
782 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
783 st->bitmap.rasterizer.gl_rasterization_rules = 1;
784 st->bitmap.rasterizer.bypass_vs = 1;
785
786 init_bitmap_cache(st);
787 }
788
789
790 /** Per-context tear-down */
791 void
792 st_destroy_bitmap(struct st_context *st)
793 {
794 struct pipe_context *pipe = st->pipe;
795
796 #if 0
797 if (st->bitmap.combined_prog) {
798 st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
799 }
800
801 if (st->bitmap.program) {
802 st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
803 }
804 #endif
805 if (st->bitmap.vs) {
806 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
807 st->bitmap.vs = NULL;
808 }
809
810 if (st->bitmap.vbuf) {
811 pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf);
812 st->bitmap.vbuf = NULL;
813 }
814
815 if (st->bitmap.cache) {
816 pipe_texture_release(&st->bitmap.cache->texture);
817 FREE(st->bitmap.cache);
818 st->bitmap.cache = NULL;
819 }
820 }