Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_program.h"
48 #include "st_mesa_to_tgsi.h"
49 #include "st_texture.h"
50 #include "st_inlines.h"
51
52 #include "pipe/p_context.h"
53 #include "pipe/p_defines.h"
54 #include "pipe/p_inlines.h"
55 #include "util/u_tile.h"
56 #include "util/u_draw_quad.h"
57 #include "util/u_simple_shaders.h"
58 #include "shader/prog_instruction.h"
59 #include "cso_cache/cso_context.h"
60
61
62
63 /**
64 * glBitmaps are drawn as textured quads. The user's bitmap pattern
65 * is stored in a texture image. An alpha8 texture format is used.
66 * The fragment shader samples a bit (texel) from the texture, then
67 * discards the fragment if the bit is off.
68 *
69 * Note that we actually store the inverse image of the bitmap to
70 * simplify the fragment program. An "on" bit gets stored as texel=0x0
71 * and an "off" bit is stored as texel=0xff. Then we kill the
72 * fragment if the negated texel value is less than zero.
73 */
74
75
76 /**
77 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
78 * buffer which is then rendered en mass upon a flush, state change, etc.
79 * A wide, short buffer is used to target the common case of a series
80 * of glBitmap calls being used to draw text.
81 */
82 static GLboolean UseBitmapCache = GL_TRUE;
83
84
85 #define BITMAP_CACHE_WIDTH 512
86 #define BITMAP_CACHE_HEIGHT 32
87
88 struct bitmap_cache
89 {
90 /** Window pos to render the cached image */
91 GLint xpos, ypos;
92 /** Bounds of region used in window coords */
93 GLint xmin, ymin, xmax, ymax;
94
95 GLfloat color[4];
96
97 /** Bitmap's Z position */
98 GLfloat zpos;
99
100 struct pipe_texture *texture;
101 struct pipe_transfer *trans;
102
103 GLboolean empty;
104
105 /** An I8 texture image: */
106 ubyte *buffer;
107 };
108
109
110 /** Epsilon for Z comparisons */
111 #define Z_EPSILON 1e-06
112
113
114 /**
115 * Make fragment program for glBitmap:
116 * Sample the texture and kill the fragment if the bit is 0.
117 * This program will be combined with the user's fragment program.
118 */
119 static struct st_fragment_program *
120 make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
121 {
122 struct st_fragment_program *stfp;
123 struct gl_program *p;
124 GLuint ic = 0;
125
126 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
127 if (!p)
128 return NULL;
129
130 p->NumInstructions = 3;
131
132 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
133 if (!p->Instructions) {
134 ctx->Driver.DeleteProgram(ctx, p);
135 return NULL;
136 }
137 _mesa_init_instructions(p->Instructions, p->NumInstructions);
138
139 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
140 p->Instructions[ic].Opcode = OPCODE_TEX;
141 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
142 p->Instructions[ic].DstReg.Index = 0;
143 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
144 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
145 p->Instructions[ic].TexSrcUnit = samplerIndex;
146 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
147 ic++;
148
149 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
150 p->Instructions[ic].Opcode = OPCODE_KIL;
151 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
152
153 if (ctx->st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
154 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
155
156 p->Instructions[ic].SrcReg[0].Index = 0;
157 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
158 ic++;
159
160 /* END; */
161 p->Instructions[ic++].Opcode = OPCODE_END;
162
163 assert(ic == p->NumInstructions);
164
165 p->InputsRead = FRAG_BIT_TEX0;
166 p->OutputsWritten = 0x0;
167 p->SamplersUsed = (1 << samplerIndex);
168
169 stfp = (struct st_fragment_program *) p;
170 stfp->Base.UsesKill = GL_TRUE;
171
172 /* No need to send this incomplete program down to hardware:
173 *
174 * st_translate_fragment_program(ctx->st, stfp, NULL);
175 */
176
177 return stfp;
178 }
179
180
181 static int
182 find_free_bit(uint bitfield)
183 {
184 int i;
185 for (i = 0; i < 32; i++) {
186 if ((bitfield & (1 << i)) == 0) {
187 return i;
188 }
189 }
190 return -1;
191 }
192
193
194 /**
195 * Combine basic bitmap fragment program with the user-defined program.
196 */
197 static struct st_fragment_program *
198 combined_bitmap_fragment_program(GLcontext *ctx)
199 {
200 struct st_context *st = ctx->st;
201 struct st_fragment_program *stfp = st->fp;
202
203 if (!stfp->bitmap_program) {
204 /*
205 * Generate new program which is the user-defined program prefixed
206 * with the bitmap sampler/kill instructions.
207 */
208 struct st_fragment_program *bitmap_prog;
209 uint sampler;
210
211 sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
212 bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
213
214 stfp->bitmap_program = (struct st_fragment_program *)
215 _mesa_combine_programs(ctx,
216 &bitmap_prog->Base.Base, &stfp->Base.Base);
217 stfp->bitmap_program->bitmap_sampler = sampler;
218
219 /* done with this after combining */
220 st_reference_fragprog(st, &bitmap_prog, NULL);
221
222 #if 0
223 {
224 struct gl_program *p = &stfp->bitmap_program->Base.Base;
225 printf("Combined bitmap program:\n");
226 _mesa_print_program(p);
227 printf("InputsRead: 0x%x\n", p->InputsRead);
228 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
229 _mesa_print_parameter_list(p->Parameters);
230 }
231 #endif
232
233 /* translate to TGSI tokens */
234 st_translate_fragment_program(st, stfp->bitmap_program, NULL);
235 }
236
237 return stfp->bitmap_program;
238 }
239
240
241 /**
242 * Copy user-provide bitmap bits into texture buffer, expanding
243 * bits into texels.
244 * "On" bits will set texels to 0x0.
245 * "Off" bits will not modify texels.
246 * Note that the image is actually going to be upside down in
247 * the texture. We deal with that with texcoords.
248 */
249 static void
250 unpack_bitmap(struct st_context *st,
251 GLint px, GLint py, GLsizei width, GLsizei height,
252 const struct gl_pixelstore_attrib *unpack,
253 const GLubyte *bitmap,
254 ubyte *destBuffer, uint destStride)
255 {
256 destBuffer += py * destStride + px;
257
258 _mesa_expand_bitmap(width, height, unpack, bitmap,
259 destBuffer, destStride, 0x0);
260 }
261
262
263 /**
264 * Create a texture which represents a bitmap image.
265 */
266 static struct pipe_texture *
267 make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
268 const struct gl_pixelstore_attrib *unpack,
269 const GLubyte *bitmap)
270 {
271 struct pipe_context *pipe = ctx->st->pipe;
272 struct pipe_screen *screen = pipe->screen;
273 struct pipe_transfer *transfer;
274 ubyte *dest;
275 struct pipe_texture *pt;
276
277 /* PBO source... */
278 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
279 if (!bitmap) {
280 return NULL;
281 }
282
283 /**
284 * Create texture to hold bitmap pattern.
285 */
286 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
287 0, width, height, 1,
288 PIPE_TEXTURE_USAGE_SAMPLER);
289 if (!pt) {
290 _mesa_unmap_pbo_source(ctx, unpack);
291 return NULL;
292 }
293
294 transfer = st_no_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0,
295 PIPE_TRANSFER_WRITE,
296 0, 0, width, height);
297
298 dest = screen->transfer_map(screen, transfer);
299
300 /* Put image into texture transfer */
301 memset(dest, 0xff, height * transfer->stride);
302 unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
303 dest, transfer->stride);
304
305 _mesa_unmap_pbo_source(ctx, unpack);
306
307 /* Release transfer */
308 screen->transfer_unmap(screen, transfer);
309 screen->tex_transfer_destroy(transfer);
310
311 return pt;
312 }
313
314 static GLuint
315 setup_bitmap_vertex_data(struct st_context *st,
316 int x, int y, int width, int height,
317 float z, const float color[4])
318 {
319 struct pipe_context *pipe = st->pipe;
320 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
321 const GLfloat fb_width = (GLfloat)fb->Width;
322 const GLfloat fb_height = (GLfloat)fb->Height;
323 const GLfloat x0 = (GLfloat)x;
324 const GLfloat x1 = (GLfloat)(x + width);
325 const GLfloat y0 = (GLfloat)y;
326 const GLfloat y1 = (GLfloat)(y + height);
327 const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
328 const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
329 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
330 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
331 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
332 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
333 const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices);
334 GLuint i;
335
336 if (st->bitmap.vbuf_slot >= max_slots) {
337 pipe_buffer_reference(&st->bitmap.vbuf, NULL);
338 st->bitmap.vbuf_slot = 0;
339 }
340
341 if (!st->bitmap.vbuf) {
342 st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32,
343 PIPE_BUFFER_USAGE_VERTEX,
344 max_slots * sizeof(st->bitmap.vertices));
345 }
346
347 /* Positions are in clip coords since we need to do clipping in case
348 * the bitmap quad goes beyond the window bounds.
349 */
350 st->bitmap.vertices[0][0][0] = clip_x0;
351 st->bitmap.vertices[0][0][1] = clip_y0;
352 st->bitmap.vertices[0][2][0] = sLeft;
353 st->bitmap.vertices[0][2][1] = tTop;
354
355 st->bitmap.vertices[1][0][0] = clip_x1;
356 st->bitmap.vertices[1][0][1] = clip_y0;
357 st->bitmap.vertices[1][2][0] = sRight;
358 st->bitmap.vertices[1][2][1] = tTop;
359
360 st->bitmap.vertices[2][0][0] = clip_x1;
361 st->bitmap.vertices[2][0][1] = clip_y1;
362 st->bitmap.vertices[2][2][0] = sRight;
363 st->bitmap.vertices[2][2][1] = tBot;
364
365 st->bitmap.vertices[3][0][0] = clip_x0;
366 st->bitmap.vertices[3][0][1] = clip_y1;
367 st->bitmap.vertices[3][2][0] = sLeft;
368 st->bitmap.vertices[3][2][1] = tBot;
369
370 /* same for all verts: */
371 for (i = 0; i < 4; i++) {
372 st->bitmap.vertices[i][0][2] = z;
373 st->bitmap.vertices[i][0][3] = 1.0;
374 st->bitmap.vertices[i][1][0] = color[0];
375 st->bitmap.vertices[i][1][1] = color[1];
376 st->bitmap.vertices[i][1][2] = color[2];
377 st->bitmap.vertices[i][1][3] = color[3];
378 st->bitmap.vertices[i][2][2] = 0.0; /*R*/
379 st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
380 }
381
382 /* put vertex data into vbuf */
383 st_no_flush_pipe_buffer_write(st,
384 st->bitmap.vbuf,
385 st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
386 sizeof st->bitmap.vertices,
387 st->bitmap.vertices);
388
389 return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
390 }
391
392
393
394 /**
395 * Render a glBitmap by drawing a textured quad
396 */
397 static void
398 draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
399 GLsizei width, GLsizei height,
400 struct pipe_texture *pt,
401 const GLfloat *color)
402 {
403 struct st_context *st = ctx->st;
404 struct pipe_context *pipe = ctx->st->pipe;
405 struct cso_context *cso = ctx->st->cso_context;
406 struct st_fragment_program *stfp;
407 GLuint maxSize;
408 GLuint offset;
409
410 stfp = combined_bitmap_fragment_program(ctx);
411
412 /* As an optimization, Mesa's fragment programs will sometimes get the
413 * primary color from a statevar/constant rather than a varying variable.
414 * when that's the case, we need to ensure that we use the 'color'
415 * parameter and not the current attribute color (which may have changed
416 * through glRasterPos and state validation.
417 * So, we force the proper color here. Not elegant, but it works.
418 */
419 {
420 GLfloat colorSave[4];
421 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
422 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
423 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
424 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
425 }
426
427
428 /* limit checks */
429 /* XXX if the bitmap is larger than the max texture size, break
430 * it up into chunks.
431 */
432 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
433 assert(width <= (GLsizei)maxSize);
434 assert(height <= (GLsizei)maxSize);
435
436 cso_save_rasterizer(cso);
437 cso_save_samplers(cso);
438 cso_save_sampler_textures(cso);
439 cso_save_viewport(cso);
440 cso_save_fragment_shader(cso);
441 cso_save_vertex_shader(cso);
442
443 /* rasterizer state: just scissor */
444 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
445 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
446
447 /* fragment shader state: TEX lookup program */
448 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
449
450 /* vertex shader state: position + texcoord pass-through */
451 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
452
453 /* user samplers, plus our bitmap sampler */
454 {
455 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
456 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
457 uint i;
458 for (i = 0; i < st->state.num_samplers; i++) {
459 samplers[i] = &st->state.samplers[i];
460 }
461 samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
462 cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
463 }
464
465 /* user textures, plus the bitmap texture */
466 {
467 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
468 uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
469 memcpy(textures, st->state.sampler_texture, sizeof(textures));
470 textures[stfp->bitmap_sampler] = pt;
471 cso_set_sampler_textures(cso, num, textures);
472 }
473
474 /* viewport state: viewport matching window dims */
475 {
476 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
477 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
478 const GLfloat width = (GLfloat)fb->Width;
479 const GLfloat height = (GLfloat)fb->Height;
480 struct pipe_viewport_state vp;
481 vp.scale[0] = 0.5f * width;
482 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
483 vp.scale[2] = 1.0f;
484 vp.scale[3] = 1.0f;
485 vp.translate[0] = 0.5f * width;
486 vp.translate[1] = 0.5f * height;
487 vp.translate[2] = 0.0f;
488 vp.translate[3] = 0.0f;
489 cso_set_viewport(cso, &vp);
490 }
491
492 /* draw textured quad */
493 offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color);
494
495 util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
496 PIPE_PRIM_TRIANGLE_FAN,
497 4, /* verts */
498 3); /* attribs/vert */
499
500
501 /* restore state */
502 cso_restore_rasterizer(cso);
503 cso_restore_samplers(cso);
504 cso_restore_sampler_textures(cso);
505 cso_restore_viewport(cso);
506 cso_restore_fragment_shader(cso);
507 cso_restore_vertex_shader(cso);
508 }
509
510
511 static void
512 reset_cache(struct st_context *st)
513 {
514 struct pipe_context *pipe = st->pipe;
515 struct pipe_screen *screen = pipe->screen;
516 struct bitmap_cache *cache = st->bitmap.cache;
517
518 //memset(cache->buffer, 0xff, sizeof(cache->buffer));
519 cache->empty = GL_TRUE;
520
521 cache->xmin = 1000000;
522 cache->xmax = -1000000;
523 cache->ymin = 1000000;
524 cache->ymax = -1000000;
525
526 if (cache->trans) {
527 screen->tex_transfer_destroy(cache->trans);
528 cache->trans = NULL;
529 }
530
531 assert(!cache->texture);
532
533 /* allocate a new texture */
534 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
535 st->bitmap.tex_format, 0,
536 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
537 1, PIPE_TEXTURE_USAGE_SAMPLER);
538
539 }
540
541 static void
542 create_cache_trans(struct st_context *st)
543 {
544 struct pipe_context *pipe = st->pipe;
545 struct pipe_screen *screen = pipe->screen;
546 struct bitmap_cache *cache = st->bitmap.cache;
547
548 if (cache->trans)
549 return;
550
551 /* Map the texture transfer.
552 * Subsequent glBitmap calls will write into the texture image.
553 */
554 cache->trans = st_no_flush_get_tex_transfer(st, cache->texture, 0, 0, 0,
555 PIPE_TRANSFER_WRITE, 0, 0,
556 BITMAP_CACHE_WIDTH,
557 BITMAP_CACHE_HEIGHT);
558 cache->buffer = screen->transfer_map(screen, cache->trans);
559
560 /* init image to all 0xff */
561 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
562 }
563
564
565 /**
566 * If there's anything in the bitmap cache, draw/flush it now.
567 */
568 void
569 st_flush_bitmap_cache(struct st_context *st)
570 {
571 if (!st->bitmap.cache->empty) {
572 struct bitmap_cache *cache = st->bitmap.cache;
573
574 if (st->ctx->DrawBuffer) {
575 struct pipe_context *pipe = st->pipe;
576 struct pipe_screen *screen = pipe->screen;
577
578 assert(cache->xmin <= cache->xmax);
579
580 /* printf("flush size %d x %d at %d, %d\n",
581 cache->xmax - cache->xmin,
582 cache->ymax - cache->ymin,
583 cache->xpos, cache->ypos);
584 */
585
586 /* The texture transfer has been mapped until now.
587 * So unmap and release the texture transfer before drawing.
588 */
589 if (cache->trans) {
590 screen->transfer_unmap(screen, cache->trans);
591 cache->buffer = NULL;
592
593 screen->tex_transfer_destroy(cache->trans);
594 cache->trans = NULL;
595 }
596
597 draw_bitmap_quad(st->ctx,
598 cache->xpos,
599 cache->ypos,
600 cache->zpos,
601 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
602 cache->texture,
603 cache->color);
604 }
605
606 /* release/free the texture */
607 pipe_texture_reference(&cache->texture, NULL);
608
609 reset_cache(st);
610 }
611 }
612
613 /* Flush bitmap cache and release vertex buffer.
614 */
615 void
616 st_flush_bitmap( struct st_context *st )
617 {
618 st_flush_bitmap_cache(st);
619
620 /* Release vertex buffer to avoid synchronous rendering if we were
621 * to map it in the next frame.
622 */
623 pipe_buffer_reference(&st->bitmap.vbuf, NULL);
624 st->bitmap.vbuf_slot = 0;
625 }
626
627
628 /**
629 * Try to accumulate this glBitmap call in the bitmap cache.
630 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
631 */
632 static GLboolean
633 accum_bitmap(struct st_context *st,
634 GLint x, GLint y, GLsizei width, GLsizei height,
635 const struct gl_pixelstore_attrib *unpack,
636 const GLubyte *bitmap )
637 {
638 struct bitmap_cache *cache = st->bitmap.cache;
639 int px = -999, py;
640 const GLfloat z = st->ctx->Current.RasterPos[2];
641
642 if (width > BITMAP_CACHE_WIDTH ||
643 height > BITMAP_CACHE_HEIGHT)
644 return GL_FALSE; /* too big to cache */
645
646 if (!cache->empty) {
647 px = x - cache->xpos; /* pos in buffer */
648 py = y - cache->ypos;
649 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
650 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
651 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
652 ((fabs(z - cache->zpos) > Z_EPSILON))) {
653 /* This bitmap would extend beyond cache bounds, or the bitmap
654 * color is changing
655 * so flush and continue.
656 */
657 st_flush_bitmap_cache(st);
658 }
659 }
660
661 if (cache->empty) {
662 /* Initialize. Center bitmap vertically in the buffer. */
663 px = 0;
664 py = (BITMAP_CACHE_HEIGHT - height) / 2;
665 cache->xpos = x;
666 cache->ypos = y - py;
667 cache->zpos = z;
668 cache->empty = GL_FALSE;
669 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
670 }
671
672 assert(px != -999);
673
674 if (x < cache->xmin)
675 cache->xmin = x;
676 if (y < cache->ymin)
677 cache->ymin = y;
678 if (x + width > cache->xmax)
679 cache->xmax = x + width;
680 if (y + height > cache->ymax)
681 cache->ymax = y + height;
682
683 /* create the transfer if needed */
684 create_cache_trans(st);
685
686 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
687 cache->buffer, BITMAP_CACHE_WIDTH);
688
689 return GL_TRUE; /* accumulated */
690 }
691
692
693
694 /**
695 * Called via ctx->Driver.Bitmap()
696 */
697 static void
698 st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
699 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
700 {
701 struct st_context *st = ctx->st;
702 struct pipe_texture *pt;
703
704 if (width == 0 || height == 0)
705 return;
706
707 st_validate_state(st);
708
709 if (!st->bitmap.vs) {
710 /* create pass-through vertex shader now */
711 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
712 TGSI_SEMANTIC_COLOR,
713 TGSI_SEMANTIC_GENERIC };
714 const uint semantic_indexes[] = { 0, 0, 0 };
715 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
716 semantic_names,
717 semantic_indexes);
718 }
719
720 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
721 return;
722
723 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
724 if (pt) {
725 assert(pt->target == PIPE_TEXTURE_2D);
726 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
727 width, height, pt,
728 st->ctx->Current.RasterColor);
729 /* release/free the texture */
730 pipe_texture_reference(&pt, NULL);
731 }
732 }
733
734
735 /** Per-context init */
736 void
737 st_init_bitmap_functions(struct dd_function_table *functions)
738 {
739 functions->Bitmap = st_Bitmap;
740 }
741
742
743 /** Per-context init */
744 void
745 st_init_bitmap(struct st_context *st)
746 {
747 struct pipe_sampler_state *sampler = &st->bitmap.sampler;
748 struct pipe_context *pipe = st->pipe;
749 struct pipe_screen *screen = pipe->screen;
750
751 /* init sampler state once */
752 memset(sampler, 0, sizeof(*sampler));
753 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
754 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
755 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
756 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
757 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
758 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
759 sampler->normalized_coords = 1;
760
761 /* init baseline rasterizer state once */
762 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
763 st->bitmap.rasterizer.gl_rasterization_rules = 1;
764
765 /* find a usable texture format */
766 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D,
767 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
768 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
769 }
770 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D,
771 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
772 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
773 }
774 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D,
775 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
776 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
777 }
778 else {
779 /* XXX support more formats */
780 assert(0);
781 }
782
783 /* alloc bitmap cache object */
784 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
785
786 reset_cache(st);
787 }
788
789
790 /** Per-context tear-down */
791 void
792 st_destroy_bitmap(struct st_context *st)
793 {
794 struct pipe_context *pipe = st->pipe;
795 struct pipe_screen *screen = pipe->screen;
796 struct bitmap_cache *cache = st->bitmap.cache;
797
798
799
800 if (st->bitmap.vs) {
801 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
802 st->bitmap.vs = NULL;
803 }
804
805 if (st->bitmap.vbuf) {
806 pipe_buffer_reference(&st->bitmap.vbuf, NULL);
807 st->bitmap.vbuf = NULL;
808 }
809
810 if (cache) {
811 if (cache->trans) {
812 screen->transfer_unmap(screen, cache->trans);
813 screen->tex_transfer_destroy(cache->trans);
814 }
815 pipe_texture_reference(&st->bitmap.cache->texture, NULL);
816 _mesa_free(st->bitmap.cache);
817 st->bitmap.cache = NULL;
818 }
819 }