glsl: add ir_emit_vertex and ir_end_primitive instruction types
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_texture.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_fbo.h"
41 #include "st_atom.h"
42
43 #include "util/u_format.h"
44
45
46 static void
47 st_BlitFramebuffer(struct gl_context *ctx,
48 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
49 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
50 GLbitfield mask, GLenum filter)
51 {
52 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
53 GL_STENCIL_BUFFER_BIT);
54 struct st_context *st = st_context(ctx);
55 const uint pFilter = ((filter == GL_NEAREST)
56 ? PIPE_TEX_FILTER_NEAREST
57 : PIPE_TEX_FILTER_LINEAR);
58 struct gl_framebuffer *readFB = ctx->ReadBuffer;
59 struct gl_framebuffer *drawFB = ctx->DrawBuffer;
60 struct {
61 GLint srcX0, srcY0, srcX1, srcY1;
62 GLint dstX0, dstY0, dstX1, dstY1;
63 } clip;
64 struct pipe_blit_info blit;
65
66 st_validate_state(st);
67
68 clip.srcX0 = srcX0;
69 clip.srcY0 = srcY0;
70 clip.srcX1 = srcX1;
71 clip.srcY1 = srcY1;
72 clip.dstX0 = dstX0;
73 clip.dstY0 = dstY0;
74 clip.dstX1 = dstX1;
75 clip.dstY1 = dstY1;
76
77 /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
78 * the integer coordinates to account for clipping (or scissors) because that
79 * would make us cut off fractional parts, affecting the result of the blit.
80 *
81 * XXX: This should depend on mask !
82 */
83 if (!_mesa_clip_blit(ctx,
84 &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
85 &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
86 return; /* nothing to draw/blit */
87 }
88 blit.scissor_enable =
89 (dstX0 != clip.dstX0) ||
90 (dstY0 != clip.dstY0) ||
91 (dstX1 != clip.dstX1) ||
92 (dstY1 != clip.dstY1);
93
94 if (st_fb_orientation(drawFB) == Y_0_TOP) {
95 /* invert Y for dest */
96 dstY0 = drawFB->Height - dstY0;
97 dstY1 = drawFB->Height - dstY1;
98 /* invert Y for clip */
99 clip.dstY0 = drawFB->Height - clip.dstY0;
100 clip.dstY1 = drawFB->Height - clip.dstY1;
101 }
102 if (blit.scissor_enable) {
103 blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
104 blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
105 blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
106 blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
107 #if 0
108 debug_printf("scissor = (%i,%i)-(%i,%i)\n",
109 blit.scissor.minx,blit.scissor.miny,
110 blit.scissor.maxx,blit.scissor.maxy);
111 #endif
112 }
113
114 if (st_fb_orientation(readFB) == Y_0_TOP) {
115 /* invert Y for src */
116 srcY0 = readFB->Height - srcY0;
117 srcY1 = readFB->Height - srcY1;
118 }
119
120 if (srcY0 > srcY1 && dstY0 > dstY1) {
121 /* Both src and dst are upside down. Swap Y to make it
122 * right-side up to increase odds of using a fast path.
123 * Recall that all Gallium raster coords have Y=0=top.
124 */
125 GLint tmp;
126 tmp = srcY0;
127 srcY0 = srcY1;
128 srcY1 = tmp;
129 tmp = dstY0;
130 dstY0 = dstY1;
131 dstY1 = tmp;
132 }
133
134 blit.src.box.depth = 1;
135 blit.dst.box.depth = 1;
136
137 /* Destination dimensions have to be positive: */
138 if (dstX0 < dstX1) {
139 blit.dst.box.x = dstX0;
140 blit.src.box.x = srcX0;
141 blit.dst.box.width = dstX1 - dstX0;
142 blit.src.box.width = srcX1 - srcX0;
143 } else {
144 blit.dst.box.x = dstX1;
145 blit.src.box.x = srcX1;
146 blit.dst.box.width = dstX0 - dstX1;
147 blit.src.box.width = srcX0 - srcX1;
148 }
149 if (dstY0 < dstY1) {
150 blit.dst.box.y = dstY0;
151 blit.src.box.y = srcY0;
152 blit.dst.box.height = dstY1 - dstY0;
153 blit.src.box.height = srcY1 - srcY0;
154 } else {
155 blit.dst.box.y = dstY1;
156 blit.src.box.y = srcY1;
157 blit.dst.box.height = dstY0 - dstY1;
158 blit.src.box.height = srcY0 - srcY1;
159 }
160
161 blit.filter = pFilter;
162
163 if (mask & GL_COLOR_BUFFER_BIT) {
164 struct gl_renderbuffer_attachment *srcAtt =
165 &readFB->Attachment[readFB->_ColorReadBufferIndex];
166
167 blit.mask = PIPE_MASK_RGBA;
168
169 if (srcAtt->Type == GL_TEXTURE) {
170 struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
171 GLuint i;
172
173 if (!srcObj || !srcObj->pt) {
174 return;
175 }
176
177 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
178 struct st_renderbuffer *dstRb =
179 st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
180
181 if (dstRb) {
182 struct pipe_surface *dstSurf = dstRb->surface;
183
184 if (dstSurf) {
185 blit.dst.resource = dstSurf->texture;
186 blit.dst.level = dstSurf->u.tex.level;
187 blit.dst.box.z = dstSurf->u.tex.first_layer;
188 blit.dst.format = util_format_linear(dstSurf->format);
189
190 blit.src.resource = srcObj->pt;
191 blit.src.level = srcAtt->TextureLevel;
192 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
193 blit.src.format = util_format_linear(srcObj->pt->format);
194
195 st->pipe->blit(st->pipe, &blit);
196 }
197 }
198 }
199 }
200 else {
201 struct st_renderbuffer *srcRb =
202 st_renderbuffer(readFB->_ColorReadBuffer);
203 struct pipe_surface *srcSurf;
204 GLuint i;
205
206 if (!srcRb || !srcRb->surface) {
207 return;
208 }
209
210 srcSurf = srcRb->surface;
211
212 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
213 struct st_renderbuffer *dstRb =
214 st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
215
216 if (dstRb) {
217 struct pipe_surface *dstSurf = dstRb->surface;
218
219 if (dstSurf) {
220 blit.dst.resource = dstSurf->texture;
221 blit.dst.level = dstSurf->u.tex.level;
222 blit.dst.box.z = dstSurf->u.tex.first_layer;
223 blit.dst.format = util_format_linear(dstSurf->format);
224
225 blit.src.resource = srcSurf->texture;
226 blit.src.level = srcSurf->u.tex.level;
227 blit.src.box.z = srcSurf->u.tex.first_layer;
228 blit.src.format = util_format_linear(srcSurf->format);
229
230 st->pipe->blit(st->pipe, &blit);
231 }
232 }
233 }
234 }
235 }
236
237 if (mask & depthStencil) {
238 /* depth and/or stencil blit */
239
240 /* get src/dst depth surfaces */
241 struct st_renderbuffer *srcDepthRb =
242 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
243 struct st_renderbuffer *dstDepthRb =
244 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
245 struct pipe_surface *dstDepthSurf =
246 dstDepthRb ? dstDepthRb->surface : NULL;
247
248 struct st_renderbuffer *srcStencilRb =
249 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
250 struct st_renderbuffer *dstStencilRb =
251 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
252 struct pipe_surface *dstStencilSurf =
253 dstStencilRb ? dstStencilRb->surface : NULL;
254
255 if (_mesa_has_depthstencil_combined(readFB) &&
256 _mesa_has_depthstencil_combined(drawFB)) {
257 blit.mask = 0;
258 if (mask & GL_DEPTH_BUFFER_BIT)
259 blit.mask |= PIPE_MASK_Z;
260 if (mask & GL_STENCIL_BUFFER_BIT)
261 blit.mask |= PIPE_MASK_S;
262
263 blit.dst.resource = dstDepthSurf->texture;
264 blit.dst.level = dstDepthSurf->u.tex.level;
265 blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
266 blit.dst.format = dstDepthSurf->format;
267
268 blit.src.resource = srcDepthRb->texture;
269 blit.src.level = srcDepthRb->surface->u.tex.level;
270 blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
271 blit.src.format = srcDepthRb->surface->format;
272
273 st->pipe->blit(st->pipe, &blit);
274 }
275 else {
276 /* blitting depth and stencil separately */
277
278 if (mask & GL_DEPTH_BUFFER_BIT) {
279 blit.mask = PIPE_MASK_Z;
280
281 blit.dst.resource = dstDepthSurf->texture;
282 blit.dst.level = dstDepthSurf->u.tex.level;
283 blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
284 blit.dst.format = dstDepthSurf->format;
285
286 blit.src.resource = srcDepthRb->texture;
287 blit.src.level = srcDepthRb->surface->u.tex.level;
288 blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
289 blit.src.format = srcDepthRb->surface->format;
290
291 st->pipe->blit(st->pipe, &blit);
292 }
293
294 if (mask & GL_STENCIL_BUFFER_BIT) {
295 blit.mask = PIPE_MASK_S;
296
297 blit.dst.resource = dstStencilSurf->texture;
298 blit.dst.level = dstStencilSurf->u.tex.level;
299 blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
300 blit.dst.format = dstStencilSurf->format;
301
302 blit.src.resource = srcStencilRb->texture;
303 blit.src.level = srcStencilRb->surface->u.tex.level;
304 blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
305 blit.src.format = srcStencilRb->surface->format;
306
307 st->pipe->blit(st->pipe, &blit);
308 }
309 }
310 }
311 }
312
313
314 void
315 st_init_blit_functions(struct dd_function_table *functions)
316 {
317 functions->BlitFramebuffer = st_BlitFramebuffer;
318 }