Merge commit 'origin/gallium-0.1'
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mtypes.h"
31 #include "main/bufferobj.h"
32
33 #include "st_context.h"
34 #include "st_cb_bufferobjects.h"
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_inlines.h"
39
40
41
42 /* Pixel buffers and Vertex/index buffers are handled through these
43 * mesa callbacks. Framebuffer/Renderbuffer objects are
44 * created/managed elsewhere.
45 */
46
47
48
49 /**
50 * There is some duplication between mesa's bufferobjects and our
51 * bufmgr buffers. Both have an integer handle and a hashtable to
52 * lookup an opaque structure. It would be nice if the handles and
53 * internal structure where somehow shared.
54 */
55 static struct gl_buffer_object *
56 st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target)
57 {
58 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
59
60 if (!st_obj)
61 return NULL;
62
63 _mesa_initialize_buffer_object(&st_obj->Base, name, target);
64
65 return &st_obj->Base;
66 }
67
68
69
70 /**
71 * Deallocate/free a vertex/pixel buffer object.
72 * Called via glDeleteBuffersARB().
73 */
74 static void
75 st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
76 {
77 struct pipe_context *pipe = st_context(ctx)->pipe;
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 if (st_obj->buffer)
81 pipe_buffer_reference(pipe->screen, &st_obj->buffer, NULL);
82
83 _mesa_free(st_obj);
84 }
85
86
87
88 /**
89 * Replace data in a subrange of buffer object. If the data range
90 * specified by size + offset extends beyond the end of the buffer or
91 * if data is NULL, no copy is performed.
92 * Called via glBufferSubDataARB().
93 */
94 static void
95 st_bufferobj_subdata(GLcontext *ctx,
96 GLenum target,
97 GLintptrARB offset,
98 GLsizeiptrARB size,
99 const GLvoid * data, struct gl_buffer_object *obj)
100 {
101 struct pipe_context *pipe = st_context(ctx)->pipe;
102 struct st_buffer_object *st_obj = st_buffer_object(obj);
103
104 if (offset >= st_obj->size || size > (st_obj->size - offset))
105 return;
106
107 pipe_buffer_write(pipe->screen, st_obj->buffer, offset, size, data);
108 }
109
110
111 /**
112 * Called via glGetBufferSubDataARB().
113 */
114 static void
115 st_bufferobj_get_subdata(GLcontext *ctx,
116 GLenum target,
117 GLintptrARB offset,
118 GLsizeiptrARB size,
119 GLvoid * data, struct gl_buffer_object *obj)
120 {
121 struct pipe_context *pipe = st_context(ctx)->pipe;
122 struct st_buffer_object *st_obj = st_buffer_object(obj);
123
124 if (offset >= st_obj->size || size > (st_obj->size - offset))
125 return;
126
127 pipe_buffer_read(pipe->screen, st_obj->buffer, offset, size, data);
128 }
129
130
131 /**
132 * Allocate space for and store data in a buffer object. Any data that was
133 * previously stored in the buffer object is lost. If data is NULL,
134 * memory will be allocated, but no copy will occur.
135 * Called via glBufferDataARB().
136 */
137 static void
138 st_bufferobj_data(GLcontext *ctx,
139 GLenum target,
140 GLsizeiptrARB size,
141 const GLvoid * data,
142 GLenum usage,
143 struct gl_buffer_object *obj)
144 {
145 struct st_context *st = st_context(ctx);
146 struct pipe_context *pipe = st->pipe;
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148 unsigned buffer_usage;
149
150 st_obj->Base.Size = size;
151 st_obj->Base.Usage = usage;
152
153 switch(target) {
154 case GL_PIXEL_PACK_BUFFER_ARB:
155 case GL_PIXEL_UNPACK_BUFFER_ARB:
156 buffer_usage = PIPE_BUFFER_USAGE_PIXEL;
157 break;
158 case GL_ARRAY_BUFFER_ARB:
159 buffer_usage = PIPE_BUFFER_USAGE_VERTEX;
160 break;
161 case GL_ELEMENT_ARRAY_BUFFER_ARB:
162 buffer_usage = PIPE_BUFFER_USAGE_INDEX;
163 break;
164 default:
165 buffer_usage = 0;
166 }
167
168 pipe_buffer_reference( pipe->screen, &st_obj->buffer, NULL );
169
170 st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
171
172 st_obj->size = size;
173
174 if (data)
175 st_bufferobj_subdata(ctx, target, 0, size, data, obj);
176 }
177
178
179 /**
180 * Called via glMapBufferARB().
181 */
182 static void *
183 st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
184 struct gl_buffer_object *obj)
185 {
186 struct pipe_context *pipe = st_context(ctx)->pipe;
187 struct st_buffer_object *st_obj = st_buffer_object(obj);
188 GLuint flags;
189
190 switch (access) {
191 case GL_WRITE_ONLY:
192 flags = PIPE_BUFFER_USAGE_CPU_WRITE;
193 break;
194 case GL_READ_ONLY:
195 flags = PIPE_BUFFER_USAGE_CPU_READ;
196 break;
197 case GL_READ_WRITE:
198 /* fall-through */
199 default:
200 flags = PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE;
201 break;
202 }
203
204 obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
205 return obj->Pointer;
206 }
207
208
209
210 /**
211 * Called via glMapBufferRange().
212 */
213 static void *
214 st_bufferobj_map_range(GLcontext *ctx, GLenum target,
215 GLintptr offset, GLsizeiptr length, GLbitfield access,
216 struct gl_buffer_object *obj)
217 {
218 struct pipe_context *pipe = st_context(ctx)->pipe;
219 struct st_buffer_object *st_obj = st_buffer_object(obj);
220 GLuint flags = 0;
221
222 if (access & GL_MAP_WRITE_BIT)
223 flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
224
225 if (access & GL_MAP_READ_BIT)
226 flags |= PIPE_BUFFER_USAGE_CPU_READ;
227
228 /* ... other flags ...
229 */
230
231 if (access & MESA_MAP_NOWAIT_BIT)
232 flags |= PIPE_BUFFER_USAGE_DONTBLOCK;
233
234 obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
235 return obj->Pointer;
236 }
237
238
239
240
241 /**
242 * Called via glUnmapBufferARB().
243 */
244 static GLboolean
245 st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
246 {
247 struct pipe_context *pipe = st_context(ctx)->pipe;
248 struct st_buffer_object *st_obj = st_buffer_object(obj);
249
250 pipe_buffer_unmap(pipe->screen, st_obj->buffer);
251 obj->Pointer = NULL;
252 return GL_TRUE;
253 }
254
255
256 void
257 st_init_bufferobject_functions(struct dd_function_table *functions)
258 {
259 functions->NewBufferObject = st_bufferobj_alloc;
260 functions->DeleteBuffer = st_bufferobj_free;
261 functions->BufferData = st_bufferobj_data;
262 functions->BufferSubData = st_bufferobj_subdata;
263 functions->GetBufferSubData = st_bufferobj_get_subdata;
264 functions->MapBuffer = st_bufferobj_map;
265 functions->MapBufferRange = st_bufferobj_map_range;
266 functions->UnmapBuffer = st_bufferobj_unmap;
267 }