glsl: add ir_emit_vertex and ir_end_primitive instruction types
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "main/arrayobj.h"
37 #include "main/bufferobj.h"
38
39 #include "st_context.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_debug.h"
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "util/u_inlines.h"
46
47
48 /**
49 * There is some duplication between mesa's bufferobjects and our
50 * bufmgr buffers. Both have an integer handle and a hashtable to
51 * lookup an opaque structure. It would be nice if the handles and
52 * internal structure where somehow shared.
53 */
54 static struct gl_buffer_object *
55 st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
56 {
57 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
58
59 if (!st_obj)
60 return NULL;
61
62 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name, target);
63
64 return &st_obj->Base;
65 }
66
67
68
69 /**
70 * Deallocate/free a vertex/pixel buffer object.
71 * Called via glDeleteBuffersARB().
72 */
73 static void
74 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
75 {
76 struct st_buffer_object *st_obj = st_buffer_object(obj);
77
78 assert(obj->RefCount == 0);
79 assert(st_obj->transfer == NULL);
80
81 if (st_obj->buffer)
82 pipe_resource_reference(&st_obj->buffer, NULL);
83
84 free(st_obj);
85 }
86
87
88
89 /**
90 * Replace data in a subrange of buffer object. If the data range
91 * specified by size + offset extends beyond the end of the buffer or
92 * if data is NULL, no copy is performed.
93 * Called via glBufferSubDataARB().
94 */
95 static void
96 st_bufferobj_subdata(struct gl_context *ctx,
97 GLintptrARB offset,
98 GLsizeiptrARB size,
99 const GLvoid * data, struct gl_buffer_object *obj)
100 {
101 struct st_buffer_object *st_obj = st_buffer_object(obj);
102
103 /* we may be called from VBO code, so double-check params here */
104 ASSERT(offset >= 0);
105 ASSERT(size >= 0);
106 ASSERT(offset + size <= obj->Size);
107
108 if (!size)
109 return;
110
111 /*
112 * According to ARB_vertex_buffer_object specification, if data is null,
113 * then the contents of the buffer object's data store is undefined. We just
114 * ignore, and leave it unchanged.
115 */
116 if (!data)
117 return;
118
119 if (!st_obj->buffer) {
120 /* we probably ran out of memory during buffer allocation */
121 return;
122 }
123
124 /* Now that transfers are per-context, we don't have to figure out
125 * flushing here. Usually drivers won't need to flush in this case
126 * even if the buffer is currently referenced by hardware - they
127 * just queue the upload as dma rather than mapping the underlying
128 * buffer directly.
129 */
130 pipe_buffer_write(st_context(ctx)->pipe,
131 st_obj->buffer,
132 offset, size, data);
133 }
134
135
136 /**
137 * Called via glGetBufferSubDataARB().
138 */
139 static void
140 st_bufferobj_get_subdata(struct gl_context *ctx,
141 GLintptrARB offset,
142 GLsizeiptrARB size,
143 GLvoid * data, struct gl_buffer_object *obj)
144 {
145 struct st_buffer_object *st_obj = st_buffer_object(obj);
146
147 /* we may be called from VBO code, so double-check params here */
148 ASSERT(offset >= 0);
149 ASSERT(size >= 0);
150 ASSERT(offset + size <= obj->Size);
151
152 if (!size)
153 return;
154
155 if (!st_obj->buffer) {
156 /* we probably ran out of memory during buffer allocation */
157 return;
158 }
159
160 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
161 offset, size, data);
162 }
163
164
165 /**
166 * Allocate space for and store data in a buffer object. Any data that was
167 * previously stored in the buffer object is lost. If data is NULL,
168 * memory will be allocated, but no copy will occur.
169 * Called via ctx->Driver.BufferData().
170 * \return GL_TRUE for success, GL_FALSE if out of memory
171 */
172 static GLboolean
173 st_bufferobj_data(struct gl_context *ctx,
174 GLenum target,
175 GLsizeiptrARB size,
176 const GLvoid * data,
177 GLenum usage,
178 struct gl_buffer_object *obj)
179 {
180 struct st_context *st = st_context(ctx);
181 struct pipe_context *pipe = st->pipe;
182 struct st_buffer_object *st_obj = st_buffer_object(obj);
183 unsigned bind, pipe_usage;
184
185 if (size && data && st_obj->buffer &&
186 st_obj->Base.Size == size && st_obj->Base.Usage == usage) {
187 /* Just discard the old contents and write new data.
188 * This should be the same as creating a new buffer, but we avoid
189 * a lot of validation in Mesa.
190 */
191 struct pipe_box box;
192
193 u_box_1d(0, size, &box);
194 pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
195 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
196 &box, data, 0, 0);
197 return GL_TRUE;
198 }
199
200 st_obj->Base.Size = size;
201 st_obj->Base.Usage = usage;
202
203 switch(target) {
204 case GL_PIXEL_PACK_BUFFER_ARB:
205 case GL_PIXEL_UNPACK_BUFFER_ARB:
206 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
207 break;
208 case GL_ARRAY_BUFFER_ARB:
209 bind = PIPE_BIND_VERTEX_BUFFER;
210 break;
211 case GL_ELEMENT_ARRAY_BUFFER_ARB:
212 bind = PIPE_BIND_INDEX_BUFFER;
213 break;
214 case GL_TEXTURE_BUFFER:
215 bind = PIPE_BIND_SAMPLER_VIEW;
216 break;
217 case GL_TRANSFORM_FEEDBACK_BUFFER:
218 bind = PIPE_BIND_STREAM_OUTPUT;
219 break;
220 case GL_UNIFORM_BUFFER:
221 bind = PIPE_BIND_CONSTANT_BUFFER;
222 break;
223 default:
224 bind = 0;
225 }
226
227 switch (usage) {
228 case GL_STATIC_DRAW:
229 case GL_STATIC_READ:
230 case GL_STATIC_COPY:
231 pipe_usage = PIPE_USAGE_STATIC;
232 break;
233 case GL_DYNAMIC_DRAW:
234 case GL_DYNAMIC_READ:
235 case GL_DYNAMIC_COPY:
236 pipe_usage = PIPE_USAGE_DYNAMIC;
237 break;
238 case GL_STREAM_DRAW:
239 case GL_STREAM_READ:
240 case GL_STREAM_COPY:
241 pipe_usage = PIPE_USAGE_STREAM;
242 break;
243 default:
244 pipe_usage = PIPE_USAGE_DEFAULT;
245 }
246
247 pipe_resource_reference( &st_obj->buffer, NULL );
248
249 if (ST_DEBUG & DEBUG_BUFFER) {
250 debug_printf("Create buffer size %td bind 0x%x\n", size, bind);
251 }
252
253 if (size != 0) {
254 st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
255 pipe_usage, size);
256
257 if (!st_obj->buffer) {
258 /* out of memory */
259 st_obj->Base.Size = 0;
260 return GL_FALSE;
261 }
262
263 if (data)
264 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
265 }
266
267 /* BufferData may change an array or uniform buffer, need to update it */
268 st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
269
270 return GL_TRUE;
271 }
272
273
274 /**
275 * Called via glMapBufferRange().
276 */
277 static void *
278 st_bufferobj_map_range(struct gl_context *ctx,
279 GLintptr offset, GLsizeiptr length, GLbitfield access,
280 struct gl_buffer_object *obj)
281 {
282 struct pipe_context *pipe = st_context(ctx)->pipe;
283 struct st_buffer_object *st_obj = st_buffer_object(obj);
284 enum pipe_transfer_usage flags = 0x0;
285
286 if (access & GL_MAP_WRITE_BIT)
287 flags |= PIPE_TRANSFER_WRITE;
288
289 if (access & GL_MAP_READ_BIT)
290 flags |= PIPE_TRANSFER_READ;
291
292 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
293 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
294
295 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
296 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
297 }
298 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
299 if (offset == 0 && length == obj->Size)
300 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
301 else
302 flags |= PIPE_TRANSFER_DISCARD_RANGE;
303 }
304
305 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
306 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
307
308 /* ... other flags ...
309 */
310
311 if (access & MESA_MAP_NOWAIT_BIT)
312 flags |= PIPE_TRANSFER_DONTBLOCK;
313
314 assert(offset >= 0);
315 assert(length >= 0);
316 assert(offset < obj->Size);
317 assert(offset + length <= obj->Size);
318
319 obj->Pointer = pipe_buffer_map_range(pipe,
320 st_obj->buffer,
321 offset, length,
322 flags,
323 &st_obj->transfer);
324 if (obj->Pointer) {
325 obj->Offset = offset;
326 obj->Length = length;
327 obj->AccessFlags = access;
328 }
329 else {
330 st_obj->transfer = NULL;
331 }
332
333 return obj->Pointer;
334 }
335
336
337 static void
338 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
339 GLintptr offset, GLsizeiptr length,
340 struct gl_buffer_object *obj)
341 {
342 struct pipe_context *pipe = st_context(ctx)->pipe;
343 struct st_buffer_object *st_obj = st_buffer_object(obj);
344
345 /* Subrange is relative to mapped range */
346 assert(offset >= 0);
347 assert(length >= 0);
348 assert(offset + length <= obj->Length);
349 assert(obj->Pointer);
350
351 if (!length)
352 return;
353
354 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
355 obj->Offset + offset, length);
356 }
357
358
359 /**
360 * Called via glUnmapBufferARB().
361 */
362 static GLboolean
363 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj)
364 {
365 struct pipe_context *pipe = st_context(ctx)->pipe;
366 struct st_buffer_object *st_obj = st_buffer_object(obj);
367
368 if (obj->Length)
369 pipe_buffer_unmap(pipe, st_obj->transfer);
370
371 st_obj->transfer = NULL;
372 obj->Pointer = NULL;
373 obj->Offset = 0;
374 obj->Length = 0;
375 return GL_TRUE;
376 }
377
378
379 /**
380 * Called via glCopyBufferSubData().
381 */
382 static void
383 st_copy_buffer_subdata(struct gl_context *ctx,
384 struct gl_buffer_object *src,
385 struct gl_buffer_object *dst,
386 GLintptr readOffset, GLintptr writeOffset,
387 GLsizeiptr size)
388 {
389 struct pipe_context *pipe = st_context(ctx)->pipe;
390 struct st_buffer_object *srcObj = st_buffer_object(src);
391 struct st_buffer_object *dstObj = st_buffer_object(dst);
392 struct pipe_box box;
393
394 if(!size)
395 return;
396
397 /* buffer should not already be mapped */
398 assert(!src->Pointer);
399 assert(!dst->Pointer);
400
401 u_box_1d(readOffset, size, &box);
402
403 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
404 srcObj->buffer, 0, &box);
405 }
406
407
408 /* TODO: if buffer wasn't created with appropriate usage flags, need
409 * to recreate it now and copy contents -- or possibly create a
410 * gallium entrypoint to extend the usage flags and let the driver
411 * decide if a copy is necessary.
412 */
413 void
414 st_bufferobj_validate_usage(struct st_context *st,
415 struct st_buffer_object *obj,
416 unsigned usage)
417 {
418 }
419
420
421 void
422 st_init_bufferobject_functions(struct dd_function_table *functions)
423 {
424 functions->NewBufferObject = st_bufferobj_alloc;
425 functions->DeleteBuffer = st_bufferobj_free;
426 functions->BufferData = st_bufferobj_data;
427 functions->BufferSubData = st_bufferobj_subdata;
428 functions->GetBufferSubData = st_bufferobj_get_subdata;
429 functions->MapBufferRange = st_bufferobj_map_range;
430 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
431 functions->UnmapBuffer = st_bufferobj_unmap;
432 functions->CopyBufferSubData = st_copy_buffer_subdata;
433
434 /* For GL_APPLE_vertex_array_object */
435 functions->NewArrayObject = _mesa_new_array_object;
436 functions->DeleteArrayObject = _mesa_delete_array_object;
437 }