intel / DRI2: When available, use DRI2GetBuffersWithFormat
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mtypes.h"
31 #include "main/bufferobj.h"
32
33 #include "st_inlines.h"
34 #include "st_context.h"
35 #include "st_cb_bufferobjects.h"
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40
41
42
43 /* Pixel buffers and Vertex/index buffers are handled through these
44 * mesa callbacks. Framebuffer/Renderbuffer objects are
45 * created/managed elsewhere.
46 */
47
48
49
50 /**
51 * There is some duplication between mesa's bufferobjects and our
52 * bufmgr buffers. Both have an integer handle and a hashtable to
53 * lookup an opaque structure. It would be nice if the handles and
54 * internal structure where somehow shared.
55 */
56 static struct gl_buffer_object *
57 st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target)
58 {
59 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
60
61 if (!st_obj)
62 return NULL;
63
64 _mesa_initialize_buffer_object(&st_obj->Base, name, target);
65
66 return &st_obj->Base;
67 }
68
69
70
71 /**
72 * Deallocate/free a vertex/pixel buffer object.
73 * Called via glDeleteBuffersARB().
74 */
75 static void
76 st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
77 {
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 if (st_obj->buffer)
81 pipe_buffer_reference(&st_obj->buffer, NULL);
82
83 _mesa_free(st_obj);
84 }
85
86
87
88 /**
89 * Replace data in a subrange of buffer object. If the data range
90 * specified by size + offset extends beyond the end of the buffer or
91 * if data is NULL, no copy is performed.
92 * Called via glBufferSubDataARB().
93 */
94 static void
95 st_bufferobj_subdata(GLcontext *ctx,
96 GLenum target,
97 GLintptrARB offset,
98 GLsizeiptrARB size,
99 const GLvoid * data, struct gl_buffer_object *obj)
100 {
101 struct st_buffer_object *st_obj = st_buffer_object(obj);
102
103 if (offset >= st_obj->size || size > (st_obj->size - offset))
104 return;
105
106 st_cond_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer,
107 offset, size, data);
108 }
109
110
111 /**
112 * Called via glGetBufferSubDataARB().
113 */
114 static void
115 st_bufferobj_get_subdata(GLcontext *ctx,
116 GLenum target,
117 GLintptrARB offset,
118 GLsizeiptrARB size,
119 GLvoid * data, struct gl_buffer_object *obj)
120 {
121 struct st_buffer_object *st_obj = st_buffer_object(obj);
122
123 if (offset >= st_obj->size || size > (st_obj->size - offset))
124 return;
125
126 st_cond_flush_pipe_buffer_read(st_context(ctx), st_obj->buffer,
127 offset, size, data);
128 }
129
130
131 /**
132 * Allocate space for and store data in a buffer object. Any data that was
133 * previously stored in the buffer object is lost. If data is NULL,
134 * memory will be allocated, but no copy will occur.
135 * Called via glBufferDataARB().
136 */
137 static void
138 st_bufferobj_data(GLcontext *ctx,
139 GLenum target,
140 GLsizeiptrARB size,
141 const GLvoid * data,
142 GLenum usage,
143 struct gl_buffer_object *obj)
144 {
145 struct st_context *st = st_context(ctx);
146 struct pipe_context *pipe = st->pipe;
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148 unsigned buffer_usage;
149
150 st_obj->Base.Size = size;
151 st_obj->Base.Usage = usage;
152
153 switch(target) {
154 case GL_PIXEL_PACK_BUFFER_ARB:
155 case GL_PIXEL_UNPACK_BUFFER_ARB:
156 buffer_usage = PIPE_BUFFER_USAGE_PIXEL;
157 break;
158 case GL_ARRAY_BUFFER_ARB:
159 buffer_usage = PIPE_BUFFER_USAGE_VERTEX;
160 break;
161 case GL_ELEMENT_ARRAY_BUFFER_ARB:
162 buffer_usage = PIPE_BUFFER_USAGE_INDEX;
163 break;
164 default:
165 buffer_usage = 0;
166 }
167
168 pipe_buffer_reference( &st_obj->buffer, NULL );
169
170 st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
171
172 if (!st_obj->buffer) {
173 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB");
174 return;
175 }
176
177 st_obj->size = size;
178
179 if (data)
180 st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
181 size, data);
182 }
183
184
185 /**
186 * Called via glMapBufferARB().
187 */
188 static void *
189 st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
190 struct gl_buffer_object *obj)
191 {
192 struct st_buffer_object *st_obj = st_buffer_object(obj);
193 GLuint flags;
194
195 switch (access) {
196 case GL_WRITE_ONLY:
197 flags = PIPE_BUFFER_USAGE_CPU_WRITE;
198 break;
199 case GL_READ_ONLY:
200 flags = PIPE_BUFFER_USAGE_CPU_READ;
201 break;
202 case GL_READ_WRITE:
203 /* fall-through */
204 default:
205 flags = PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE;
206 break;
207 }
208
209 obj->Pointer = st_cond_flush_pipe_buffer_map(st_context(ctx),
210 st_obj->buffer,
211 flags);
212 if(obj->Pointer) {
213 obj->Offset = 0;
214 obj->Length = obj->Size;
215 }
216 return obj->Pointer;
217 }
218
219
220
221 /**
222 * Called via glMapBufferRange().
223 */
224 static void *
225 st_bufferobj_map_range(GLcontext *ctx, GLenum target,
226 GLintptr offset, GLsizeiptr length, GLbitfield access,
227 struct gl_buffer_object *obj)
228 {
229 struct pipe_context *pipe = st_context(ctx)->pipe;
230 struct st_buffer_object *st_obj = st_buffer_object(obj);
231 GLuint flags = 0;
232 char *map;
233
234 if (access & GL_MAP_WRITE_BIT)
235 flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
236
237 if (access & GL_MAP_READ_BIT)
238 flags |= PIPE_BUFFER_USAGE_CPU_READ;
239
240 /* ... other flags ...
241 */
242
243 if (access & MESA_MAP_NOWAIT_BIT)
244 flags |= PIPE_BUFFER_USAGE_DONTBLOCK;
245
246 assert(offset >= 0);
247 assert(length >= 0);
248 assert(offset < obj->Size);
249 assert(offset + length <= obj->Size);
250
251 map = obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags);
252 if(obj->Pointer) {
253 obj->Offset = 0;
254 obj->Length = obj->Size;
255 map += offset;
256 }
257
258 return map;
259 }
260
261
262 static void
263 st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
264 GLintptr offset, GLsizeiptr length,
265 struct gl_buffer_object *obj)
266 {
267 struct pipe_context *pipe = st_context(ctx)->pipe;
268 struct st_buffer_object *st_obj = st_buffer_object(obj);
269
270 /* Subrange is relative to mapped range */
271 assert(offset >= 0);
272 assert(length >= 0);
273 assert(offset < obj->Length);
274 assert(offset + length <= obj->Length);
275
276 pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer,
277 obj->Offset + offset, length);
278 }
279
280
281 /**
282 * Called via glUnmapBufferARB().
283 */
284 static GLboolean
285 st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
286 {
287 struct pipe_context *pipe = st_context(ctx)->pipe;
288 struct st_buffer_object *st_obj = st_buffer_object(obj);
289
290 pipe_buffer_unmap(pipe->screen, st_obj->buffer);
291 obj->Pointer = NULL;
292 obj->Offset = 0;
293 obj->Length = 0;
294 return GL_TRUE;
295 }
296
297
298 void
299 st_init_bufferobject_functions(struct dd_function_table *functions)
300 {
301 functions->NewBufferObject = st_bufferobj_alloc;
302 functions->DeleteBuffer = st_bufferobj_free;
303 functions->BufferData = st_bufferobj_data;
304 functions->BufferSubData = st_bufferobj_subdata;
305 functions->GetBufferSubData = st_bufferobj_get_subdata;
306 functions->MapBuffer = st_bufferobj_map;
307 functions->MapBufferRange = st_bufferobj_map_range;
308 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
309 functions->UnmapBuffer = st_bufferobj_unmap;
310 }