st/mesa: set PIPE_BIND_STREAM_OUTPUT for TFB target in st_bufferobj_data
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "main/arrayobj.h"
37 #include "main/bufferobj.h"
38
39 #include "st_context.h"
40 #include "st_cb_bufferobjects.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "util/u_inlines.h"
45
46
47 /**
48 * There is some duplication between mesa's bufferobjects and our
49 * bufmgr buffers. Both have an integer handle and a hashtable to
50 * lookup an opaque structure. It would be nice if the handles and
51 * internal structure where somehow shared.
52 */
53 static struct gl_buffer_object *
54 st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
55 {
56 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
57
58 if (!st_obj)
59 return NULL;
60
61 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name, target);
62
63 return &st_obj->Base;
64 }
65
66
67
68 /**
69 * Deallocate/free a vertex/pixel buffer object.
70 * Called via glDeleteBuffersARB().
71 */
72 static void
73 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
74 {
75 struct st_buffer_object *st_obj = st_buffer_object(obj);
76
77 assert(obj->RefCount == 0);
78 assert(st_obj->transfer == NULL);
79
80 if (st_obj->buffer)
81 pipe_resource_reference(&st_obj->buffer, NULL);
82
83 free(st_obj);
84 }
85
86
87
88 /**
89 * Replace data in a subrange of buffer object. If the data range
90 * specified by size + offset extends beyond the end of the buffer or
91 * if data is NULL, no copy is performed.
92 * Called via glBufferSubDataARB().
93 */
94 static void
95 st_bufferobj_subdata(struct gl_context *ctx,
96 GLintptrARB offset,
97 GLsizeiptrARB size,
98 const GLvoid * data, struct gl_buffer_object *obj)
99 {
100 struct st_buffer_object *st_obj = st_buffer_object(obj);
101
102 /* we may be called from VBO code, so double-check params here */
103 ASSERT(offset >= 0);
104 ASSERT(size >= 0);
105 ASSERT(offset + size <= obj->Size);
106
107 if (!size)
108 return;
109
110 /*
111 * According to ARB_vertex_buffer_object specification, if data is null,
112 * then the contents of the buffer object's data store is undefined. We just
113 * ignore, and leave it unchanged.
114 */
115 if (!data)
116 return;
117
118 if (!st_obj->buffer) {
119 /* we probably ran out of memory during buffer allocation */
120 return;
121 }
122
123 /* Now that transfers are per-context, we don't have to figure out
124 * flushing here. Usually drivers won't need to flush in this case
125 * even if the buffer is currently referenced by hardware - they
126 * just queue the upload as dma rather than mapping the underlying
127 * buffer directly.
128 */
129 pipe_buffer_write(st_context(ctx)->pipe,
130 st_obj->buffer,
131 offset, size, data);
132 }
133
134
135 /**
136 * Called via glGetBufferSubDataARB().
137 */
138 static void
139 st_bufferobj_get_subdata(struct gl_context *ctx,
140 GLintptrARB offset,
141 GLsizeiptrARB size,
142 GLvoid * data, struct gl_buffer_object *obj)
143 {
144 struct st_buffer_object *st_obj = st_buffer_object(obj);
145
146 /* we may be called from VBO code, so double-check params here */
147 ASSERT(offset >= 0);
148 ASSERT(size >= 0);
149 ASSERT(offset + size <= obj->Size);
150
151 if (!size)
152 return;
153
154 if (!st_obj->buffer) {
155 /* we probably ran out of memory during buffer allocation */
156 return;
157 }
158
159 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
160 offset, size, data);
161 }
162
163
164 /**
165 * Allocate space for and store data in a buffer object. Any data that was
166 * previously stored in the buffer object is lost. If data is NULL,
167 * memory will be allocated, but no copy will occur.
168 * Called via ctx->Driver.BufferData().
169 * \return GL_TRUE for success, GL_FALSE if out of memory
170 */
171 static GLboolean
172 st_bufferobj_data(struct gl_context *ctx,
173 GLenum target,
174 GLsizeiptrARB size,
175 const GLvoid * data,
176 GLenum usage,
177 struct gl_buffer_object *obj)
178 {
179 struct st_context *st = st_context(ctx);
180 struct pipe_context *pipe = st->pipe;
181 struct st_buffer_object *st_obj = st_buffer_object(obj);
182 unsigned bind, pipe_usage;
183
184 st_obj->Base.Size = size;
185 st_obj->Base.Usage = usage;
186
187 switch(target) {
188 case GL_PIXEL_PACK_BUFFER_ARB:
189 case GL_PIXEL_UNPACK_BUFFER_ARB:
190 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
191 break;
192 case GL_ARRAY_BUFFER_ARB:
193 bind = PIPE_BIND_VERTEX_BUFFER;
194 break;
195 case GL_ELEMENT_ARRAY_BUFFER_ARB:
196 bind = PIPE_BIND_INDEX_BUFFER;
197 break;
198 case GL_TRANSFORM_FEEDBACK_BUFFER:
199 bind = PIPE_BIND_STREAM_OUTPUT;
200 break;
201 default:
202 bind = 0;
203 }
204
205 switch (usage) {
206 case GL_STATIC_DRAW:
207 case GL_STATIC_READ:
208 case GL_STATIC_COPY:
209 pipe_usage = PIPE_USAGE_STATIC;
210 break;
211 case GL_DYNAMIC_DRAW:
212 case GL_DYNAMIC_READ:
213 case GL_DYNAMIC_COPY:
214 pipe_usage = PIPE_USAGE_DYNAMIC;
215 break;
216 case GL_STREAM_DRAW:
217 case GL_STREAM_READ:
218 case GL_STREAM_COPY:
219 pipe_usage = PIPE_USAGE_STREAM;
220 break;
221 default:
222 pipe_usage = PIPE_USAGE_DEFAULT;
223 }
224
225 pipe_resource_reference( &st_obj->buffer, NULL );
226
227 if (size != 0) {
228 st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
229 pipe_usage, size);
230
231 if (!st_obj->buffer) {
232 /* out of memory */
233 st_obj->Base.Size = 0;
234 return GL_FALSE;
235 }
236
237 if (data)
238 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
239 return GL_TRUE;
240 }
241
242 return GL_TRUE;
243 }
244
245
246 /**
247 * Called via glMapBufferRange().
248 */
249 static void *
250 st_bufferobj_map_range(struct gl_context *ctx,
251 GLintptr offset, GLsizeiptr length, GLbitfield access,
252 struct gl_buffer_object *obj)
253 {
254 struct pipe_context *pipe = st_context(ctx)->pipe;
255 struct st_buffer_object *st_obj = st_buffer_object(obj);
256 enum pipe_transfer_usage flags = 0x0;
257
258 if (access & GL_MAP_WRITE_BIT)
259 flags |= PIPE_TRANSFER_WRITE;
260
261 if (access & GL_MAP_READ_BIT)
262 flags |= PIPE_TRANSFER_READ;
263
264 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
265 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
266
267 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
268 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
269 }
270 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
271 if (offset == 0 && length == obj->Size)
272 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
273 else
274 flags |= PIPE_TRANSFER_DISCARD_RANGE;
275 }
276
277 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
278 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
279
280 /* ... other flags ...
281 */
282
283 if (access & MESA_MAP_NOWAIT_BIT)
284 flags |= PIPE_TRANSFER_DONTBLOCK;
285
286 assert(offset >= 0);
287 assert(length >= 0);
288 assert(offset < obj->Size);
289 assert(offset + length <= obj->Size);
290
291 obj->Pointer = pipe_buffer_map_range(pipe,
292 st_obj->buffer,
293 offset, length,
294 flags,
295 &st_obj->transfer);
296 if (obj->Pointer) {
297 obj->Offset = offset;
298 obj->Length = length;
299 obj->AccessFlags = access;
300 }
301
302 return obj->Pointer;
303 }
304
305
306 static void
307 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
308 GLintptr offset, GLsizeiptr length,
309 struct gl_buffer_object *obj)
310 {
311 struct pipe_context *pipe = st_context(ctx)->pipe;
312 struct st_buffer_object *st_obj = st_buffer_object(obj);
313
314 /* Subrange is relative to mapped range */
315 assert(offset >= 0);
316 assert(length >= 0);
317 assert(offset + length <= obj->Length);
318 assert(obj->Pointer);
319
320 if (!length)
321 return;
322
323 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
324 obj->Offset + offset, length);
325 }
326
327
328 /**
329 * Called via glUnmapBufferARB().
330 */
331 static GLboolean
332 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj)
333 {
334 struct pipe_context *pipe = st_context(ctx)->pipe;
335 struct st_buffer_object *st_obj = st_buffer_object(obj);
336
337 if (obj->Length)
338 pipe_buffer_unmap(pipe, st_obj->transfer);
339
340 st_obj->transfer = NULL;
341 obj->Pointer = NULL;
342 obj->Offset = 0;
343 obj->Length = 0;
344 return GL_TRUE;
345 }
346
347
348 /**
349 * Called via glCopyBufferSubData().
350 */
351 static void
352 st_copy_buffer_subdata(struct gl_context *ctx,
353 struct gl_buffer_object *src,
354 struct gl_buffer_object *dst,
355 GLintptr readOffset, GLintptr writeOffset,
356 GLsizeiptr size)
357 {
358 struct pipe_context *pipe = st_context(ctx)->pipe;
359 struct st_buffer_object *srcObj = st_buffer_object(src);
360 struct st_buffer_object *dstObj = st_buffer_object(dst);
361 struct pipe_box box;
362
363 if(!size)
364 return;
365
366 /* buffer should not already be mapped */
367 assert(!src->Pointer);
368 assert(!dst->Pointer);
369
370 u_box_1d(readOffset, size, &box);
371
372 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
373 srcObj->buffer, 0, &box);
374 }
375
376
377 /* TODO: if buffer wasn't created with appropriate usage flags, need
378 * to recreate it now and copy contents -- or possibly create a
379 * gallium entrypoint to extend the usage flags and let the driver
380 * decide if a copy is necessary.
381 */
382 void
383 st_bufferobj_validate_usage(struct st_context *st,
384 struct st_buffer_object *obj,
385 unsigned usage)
386 {
387 }
388
389
390 void
391 st_init_bufferobject_functions(struct dd_function_table *functions)
392 {
393 functions->NewBufferObject = st_bufferobj_alloc;
394 functions->DeleteBuffer = st_bufferobj_free;
395 functions->BufferData = st_bufferobj_data;
396 functions->BufferSubData = st_bufferobj_subdata;
397 functions->GetBufferSubData = st_bufferobj_get_subdata;
398 functions->MapBufferRange = st_bufferobj_map_range;
399 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
400 functions->UnmapBuffer = st_bufferobj_unmap;
401 functions->CopyBufferSubData = st_copy_buffer_subdata;
402
403 /* For GL_APPLE_vertex_array_object */
404 functions->NewArrayObject = _mesa_new_array_object;
405 functions->DeleteArrayObject = _mesa_delete_array_object;
406 }