st/mesa: use _mesa_delete_buffer_object
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include <inttypes.h> /* for PRId64 macro */
35
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/arrayobj.h"
39 #include "main/bufferobj.h"
40
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_debug.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "util/u_inlines.h"
48
49
50 /**
51 * There is some duplication between mesa's bufferobjects and our
52 * bufmgr buffers. Both have an integer handle and a hashtable to
53 * lookup an opaque structure. It would be nice if the handles and
54 * internal structure where somehow shared.
55 */
56 static struct gl_buffer_object *
57 st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
58 {
59 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
60
61 if (!st_obj)
62 return NULL;
63
64 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
65
66 return &st_obj->Base;
67 }
68
69
70
71 /**
72 * Deallocate/free a vertex/pixel buffer object.
73 * Called via glDeleteBuffersARB().
74 */
75 static void
76 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
77 {
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 assert(obj->RefCount == 0);
81 _mesa_buffer_unmap_all_mappings(ctx, obj);
82
83 if (st_obj->buffer)
84 pipe_resource_reference(&st_obj->buffer, NULL);
85
86 _mesa_delete_buffer_object(ctx, obj);
87 }
88
89
90
91 /**
92 * Replace data in a subrange of buffer object. If the data range
93 * specified by size + offset extends beyond the end of the buffer or
94 * if data is NULL, no copy is performed.
95 * Called via glBufferSubDataARB().
96 */
97 static void
98 st_bufferobj_subdata(struct gl_context *ctx,
99 GLintptrARB offset,
100 GLsizeiptrARB size,
101 const GLvoid * data, struct gl_buffer_object *obj)
102 {
103 struct st_buffer_object *st_obj = st_buffer_object(obj);
104
105 /* we may be called from VBO code, so double-check params here */
106 assert(offset >= 0);
107 assert(size >= 0);
108 assert(offset + size <= obj->Size);
109
110 if (!size)
111 return;
112
113 /*
114 * According to ARB_vertex_buffer_object specification, if data is null,
115 * then the contents of the buffer object's data store is undefined. We just
116 * ignore, and leave it unchanged.
117 */
118 if (!data)
119 return;
120
121 if (!st_obj->buffer) {
122 /* we probably ran out of memory during buffer allocation */
123 return;
124 }
125
126 /* Now that transfers are per-context, we don't have to figure out
127 * flushing here. Usually drivers won't need to flush in this case
128 * even if the buffer is currently referenced by hardware - they
129 * just queue the upload as dma rather than mapping the underlying
130 * buffer directly.
131 */
132 pipe_buffer_write(st_context(ctx)->pipe,
133 st_obj->buffer,
134 offset, size, data);
135 }
136
137
138 /**
139 * Called via glGetBufferSubDataARB().
140 */
141 static void
142 st_bufferobj_get_subdata(struct gl_context *ctx,
143 GLintptrARB offset,
144 GLsizeiptrARB size,
145 GLvoid * data, struct gl_buffer_object *obj)
146 {
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148
149 /* we may be called from VBO code, so double-check params here */
150 assert(offset >= 0);
151 assert(size >= 0);
152 assert(offset + size <= obj->Size);
153
154 if (!size)
155 return;
156
157 if (!st_obj->buffer) {
158 /* we probably ran out of memory during buffer allocation */
159 return;
160 }
161
162 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
163 offset, size, data);
164 }
165
166
167 /**
168 * Allocate space for and store data in a buffer object. Any data that was
169 * previously stored in the buffer object is lost. If data is NULL,
170 * memory will be allocated, but no copy will occur.
171 * Called via ctx->Driver.BufferData().
172 * \return GL_TRUE for success, GL_FALSE if out of memory
173 */
174 static GLboolean
175 st_bufferobj_data(struct gl_context *ctx,
176 GLenum target,
177 GLsizeiptrARB size,
178 const GLvoid * data,
179 GLenum usage,
180 GLbitfield storageFlags,
181 struct gl_buffer_object *obj)
182 {
183 struct st_context *st = st_context(ctx);
184 struct pipe_context *pipe = st->pipe;
185 struct st_buffer_object *st_obj = st_buffer_object(obj);
186 unsigned bind, pipe_usage, pipe_flags = 0;
187
188 if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
189 size && data && st_obj->buffer &&
190 st_obj->Base.Size == size &&
191 st_obj->Base.Usage == usage &&
192 st_obj->Base.StorageFlags == storageFlags) {
193 /* Just discard the old contents and write new data.
194 * This should be the same as creating a new buffer, but we avoid
195 * a lot of validation in Mesa.
196 */
197 struct pipe_box box;
198
199 u_box_1d(0, size, &box);
200 pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
201 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
202 &box, data, 0, 0);
203 return GL_TRUE;
204 }
205
206 st_obj->Base.Size = size;
207 st_obj->Base.Usage = usage;
208 st_obj->Base.StorageFlags = storageFlags;
209
210 switch (target) {
211 case GL_PIXEL_PACK_BUFFER_ARB:
212 case GL_PIXEL_UNPACK_BUFFER_ARB:
213 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
214 break;
215 case GL_ARRAY_BUFFER_ARB:
216 bind = PIPE_BIND_VERTEX_BUFFER;
217 break;
218 case GL_ELEMENT_ARRAY_BUFFER_ARB:
219 bind = PIPE_BIND_INDEX_BUFFER;
220 break;
221 case GL_TEXTURE_BUFFER:
222 bind = PIPE_BIND_SAMPLER_VIEW;
223 break;
224 case GL_TRANSFORM_FEEDBACK_BUFFER:
225 bind = PIPE_BIND_STREAM_OUTPUT;
226 break;
227 case GL_UNIFORM_BUFFER:
228 bind = PIPE_BIND_CONSTANT_BUFFER;
229 break;
230 case GL_DRAW_INDIRECT_BUFFER:
231 bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
232 break;
233 default:
234 bind = 0;
235 }
236
237 /* Set usage. */
238 if (st_obj->Base.Immutable) {
239 /* BufferStorage */
240 if (storageFlags & GL_CLIENT_STORAGE_BIT)
241 pipe_usage = PIPE_USAGE_STAGING;
242 else
243 pipe_usage = PIPE_USAGE_DEFAULT;
244 }
245 else {
246 /* BufferData */
247 switch (usage) {
248 case GL_STATIC_DRAW:
249 case GL_STATIC_COPY:
250 default:
251 pipe_usage = PIPE_USAGE_DEFAULT;
252 break;
253 case GL_DYNAMIC_DRAW:
254 case GL_DYNAMIC_COPY:
255 pipe_usage = PIPE_USAGE_DYNAMIC;
256 break;
257 case GL_STREAM_DRAW:
258 case GL_STREAM_COPY:
259 /* XXX: Remove this test and fall-through when we have PBO unpacking
260 * acceleration. Right now, PBO unpacking is done by the CPU, so we
261 * have to make sure CPU reads are fast.
262 */
263 if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
264 pipe_usage = PIPE_USAGE_STREAM;
265 break;
266 }
267 /* fall through */
268 case GL_STATIC_READ:
269 case GL_DYNAMIC_READ:
270 case GL_STREAM_READ:
271 pipe_usage = PIPE_USAGE_STAGING;
272 break;
273 }
274 }
275
276 /* Set flags. */
277 if (storageFlags & GL_MAP_PERSISTENT_BIT)
278 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
279 if (storageFlags & GL_MAP_COHERENT_BIT)
280 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
281
282 pipe_resource_reference( &st_obj->buffer, NULL );
283
284 if (ST_DEBUG & DEBUG_BUFFER) {
285 debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
286 (int64_t) size, bind);
287 }
288
289 if (size != 0) {
290 struct pipe_screen *screen = pipe->screen;
291 struct pipe_resource buffer;
292
293 memset(&buffer, 0, sizeof buffer);
294 buffer.target = PIPE_BUFFER;
295 buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
296 buffer.bind = bind;
297 buffer.usage = pipe_usage;
298 buffer.flags = pipe_flags;
299 buffer.width0 = size;
300 buffer.height0 = 1;
301 buffer.depth0 = 1;
302 buffer.array_size = 1;
303
304 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
305 st_obj->buffer =
306 screen->resource_from_user_memory(screen, &buffer, (void*)data);
307 }
308 else {
309 st_obj->buffer = screen->resource_create(screen, &buffer);
310
311 if (st_obj->buffer && data)
312 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
313 }
314
315 if (!st_obj->buffer) {
316 /* out of memory */
317 st_obj->Base.Size = 0;
318 return GL_FALSE;
319 }
320 }
321
322 /* BufferData may change an array or uniform buffer, need to update it */
323 st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
324
325 return GL_TRUE;
326 }
327
328
329 /**
330 * Called via glMapBufferRange().
331 */
332 static void *
333 st_bufferobj_map_range(struct gl_context *ctx,
334 GLintptr offset, GLsizeiptr length, GLbitfield access,
335 struct gl_buffer_object *obj,
336 gl_map_buffer_index index)
337 {
338 struct pipe_context *pipe = st_context(ctx)->pipe;
339 struct st_buffer_object *st_obj = st_buffer_object(obj);
340 enum pipe_transfer_usage flags = 0x0;
341
342 if (access & GL_MAP_WRITE_BIT)
343 flags |= PIPE_TRANSFER_WRITE;
344
345 if (access & GL_MAP_READ_BIT)
346 flags |= PIPE_TRANSFER_READ;
347
348 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
349 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
350
351 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
352 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
353 }
354 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
355 if (offset == 0 && length == obj->Size)
356 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
357 else
358 flags |= PIPE_TRANSFER_DISCARD_RANGE;
359 }
360
361 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
362 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
363
364 if (access & GL_MAP_PERSISTENT_BIT)
365 flags |= PIPE_TRANSFER_PERSISTENT;
366
367 if (access & GL_MAP_COHERENT_BIT)
368 flags |= PIPE_TRANSFER_COHERENT;
369
370 /* ... other flags ...
371 */
372
373 if (access & MESA_MAP_NOWAIT_BIT)
374 flags |= PIPE_TRANSFER_DONTBLOCK;
375
376 assert(offset >= 0);
377 assert(length >= 0);
378 assert(offset < obj->Size);
379 assert(offset + length <= obj->Size);
380
381 obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
382 st_obj->buffer,
383 offset, length,
384 flags,
385 &st_obj->transfer[index]);
386 if (obj->Mappings[index].Pointer) {
387 obj->Mappings[index].Offset = offset;
388 obj->Mappings[index].Length = length;
389 obj->Mappings[index].AccessFlags = access;
390 }
391 else {
392 st_obj->transfer[index] = NULL;
393 }
394
395 return obj->Mappings[index].Pointer;
396 }
397
398
399 static void
400 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
401 GLintptr offset, GLsizeiptr length,
402 struct gl_buffer_object *obj,
403 gl_map_buffer_index index)
404 {
405 struct pipe_context *pipe = st_context(ctx)->pipe;
406 struct st_buffer_object *st_obj = st_buffer_object(obj);
407
408 /* Subrange is relative to mapped range */
409 assert(offset >= 0);
410 assert(length >= 0);
411 assert(offset + length <= obj->Mappings[index].Length);
412 assert(obj->Mappings[index].Pointer);
413
414 if (!length)
415 return;
416
417 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
418 obj->Mappings[index].Offset + offset,
419 length);
420 }
421
422
423 /**
424 * Called via glUnmapBufferARB().
425 */
426 static GLboolean
427 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
428 gl_map_buffer_index index)
429 {
430 struct pipe_context *pipe = st_context(ctx)->pipe;
431 struct st_buffer_object *st_obj = st_buffer_object(obj);
432
433 if (obj->Mappings[index].Length)
434 pipe_buffer_unmap(pipe, st_obj->transfer[index]);
435
436 st_obj->transfer[index] = NULL;
437 obj->Mappings[index].Pointer = NULL;
438 obj->Mappings[index].Offset = 0;
439 obj->Mappings[index].Length = 0;
440 return GL_TRUE;
441 }
442
443
444 /**
445 * Called via glCopyBufferSubData().
446 */
447 static void
448 st_copy_buffer_subdata(struct gl_context *ctx,
449 struct gl_buffer_object *src,
450 struct gl_buffer_object *dst,
451 GLintptr readOffset, GLintptr writeOffset,
452 GLsizeiptr size)
453 {
454 struct pipe_context *pipe = st_context(ctx)->pipe;
455 struct st_buffer_object *srcObj = st_buffer_object(src);
456 struct st_buffer_object *dstObj = st_buffer_object(dst);
457 struct pipe_box box;
458
459 if (!size)
460 return;
461
462 /* buffer should not already be mapped */
463 assert(!_mesa_check_disallowed_mapping(src));
464 assert(!_mesa_check_disallowed_mapping(dst));
465
466 u_box_1d(readOffset, size, &box);
467
468 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
469 srcObj->buffer, 0, &box);
470 }
471
472 /**
473 * Called via glClearBufferSubData().
474 */
475 static void
476 st_clear_buffer_subdata(struct gl_context *ctx,
477 GLintptr offset, GLsizeiptr size,
478 const GLvoid *clearValue,
479 GLsizeiptr clearValueSize,
480 struct gl_buffer_object *bufObj)
481 {
482 struct pipe_context *pipe = st_context(ctx)->pipe;
483 struct st_buffer_object *buf = st_buffer_object(bufObj);
484 static const char zeros[16] = {0};
485
486 if (!pipe->clear_buffer) {
487 _mesa_ClearBufferSubData_sw(ctx, offset, size,
488 clearValue, clearValueSize, bufObj);
489 return;
490 }
491
492 if (!clearValue)
493 clearValue = zeros;
494
495 pipe->clear_buffer(pipe, buf->buffer, offset, size,
496 clearValue, clearValueSize);
497 }
498
499
500 /* TODO: if buffer wasn't created with appropriate usage flags, need
501 * to recreate it now and copy contents -- or possibly create a
502 * gallium entrypoint to extend the usage flags and let the driver
503 * decide if a copy is necessary.
504 */
505 void
506 st_bufferobj_validate_usage(struct st_context *st,
507 struct st_buffer_object *obj,
508 unsigned usage)
509 {
510 }
511
512
513 void
514 st_init_bufferobject_functions(struct dd_function_table *functions)
515 {
516 /* plug in default driver fallbacks (such as for ClearBufferSubData) */
517 _mesa_init_buffer_object_functions(functions);
518
519 functions->NewBufferObject = st_bufferobj_alloc;
520 functions->DeleteBuffer = st_bufferobj_free;
521 functions->BufferData = st_bufferobj_data;
522 functions->BufferSubData = st_bufferobj_subdata;
523 functions->GetBufferSubData = st_bufferobj_get_subdata;
524 functions->MapBufferRange = st_bufferobj_map_range;
525 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
526 functions->UnmapBuffer = st_bufferobj_unmap;
527 functions->CopyBufferSubData = st_copy_buffer_subdata;
528 functions->ClearBufferSubData = st_clear_buffer_subdata;
529 }