gallium: split transfer_inline_write into buffer and texture callbacks
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
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27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include <inttypes.h> /* for PRId64 macro */
35
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/arrayobj.h"
39 #include "main/bufferobj.h"
40
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_debug.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "util/u_inlines.h"
48
49
50 /**
51 * There is some duplication between mesa's bufferobjects and our
52 * bufmgr buffers. Both have an integer handle and a hashtable to
53 * lookup an opaque structure. It would be nice if the handles and
54 * internal structure where somehow shared.
55 */
56 static struct gl_buffer_object *
57 st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
58 {
59 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
60
61 if (!st_obj)
62 return NULL;
63
64 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
65
66 return &st_obj->Base;
67 }
68
69
70
71 /**
72 * Deallocate/free a vertex/pixel buffer object.
73 * Called via glDeleteBuffersARB().
74 */
75 static void
76 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
77 {
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 assert(obj->RefCount == 0);
81 _mesa_buffer_unmap_all_mappings(ctx, obj);
82
83 if (st_obj->buffer)
84 pipe_resource_reference(&st_obj->buffer, NULL);
85
86 _mesa_delete_buffer_object(ctx, obj);
87 }
88
89
90
91 /**
92 * Replace data in a subrange of buffer object. If the data range
93 * specified by size + offset extends beyond the end of the buffer or
94 * if data is NULL, no copy is performed.
95 * Called via glBufferSubDataARB().
96 */
97 static void
98 st_bufferobj_subdata(struct gl_context *ctx,
99 GLintptrARB offset,
100 GLsizeiptrARB size,
101 const void * data, struct gl_buffer_object *obj)
102 {
103 struct st_buffer_object *st_obj = st_buffer_object(obj);
104
105 /* we may be called from VBO code, so double-check params here */
106 assert(offset >= 0);
107 assert(size >= 0);
108 assert(offset + size <= obj->Size);
109
110 if (!size)
111 return;
112
113 /*
114 * According to ARB_vertex_buffer_object specification, if data is null,
115 * then the contents of the buffer object's data store is undefined. We just
116 * ignore, and leave it unchanged.
117 */
118 if (!data)
119 return;
120
121 if (!st_obj->buffer) {
122 /* we probably ran out of memory during buffer allocation */
123 return;
124 }
125
126 /* Now that transfers are per-context, we don't have to figure out
127 * flushing here. Usually drivers won't need to flush in this case
128 * even if the buffer is currently referenced by hardware - they
129 * just queue the upload as dma rather than mapping the underlying
130 * buffer directly.
131 */
132 pipe_buffer_write(st_context(ctx)->pipe,
133 st_obj->buffer,
134 offset, size, data);
135 }
136
137
138 /**
139 * Called via glGetBufferSubDataARB().
140 */
141 static void
142 st_bufferobj_get_subdata(struct gl_context *ctx,
143 GLintptrARB offset,
144 GLsizeiptrARB size,
145 void * data, struct gl_buffer_object *obj)
146 {
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148
149 /* we may be called from VBO code, so double-check params here */
150 assert(offset >= 0);
151 assert(size >= 0);
152 assert(offset + size <= obj->Size);
153
154 if (!size)
155 return;
156
157 if (!st_obj->buffer) {
158 /* we probably ran out of memory during buffer allocation */
159 return;
160 }
161
162 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
163 offset, size, data);
164 }
165
166
167 /**
168 * Allocate space for and store data in a buffer object. Any data that was
169 * previously stored in the buffer object is lost. If data is NULL,
170 * memory will be allocated, but no copy will occur.
171 * Called via ctx->Driver.BufferData().
172 * \return GL_TRUE for success, GL_FALSE if out of memory
173 */
174 static GLboolean
175 st_bufferobj_data(struct gl_context *ctx,
176 GLenum target,
177 GLsizeiptrARB size,
178 const void * data,
179 GLenum usage,
180 GLbitfield storageFlags,
181 struct gl_buffer_object *obj)
182 {
183 struct st_context *st = st_context(ctx);
184 struct pipe_context *pipe = st->pipe;
185 struct pipe_screen *screen = pipe->screen;
186 struct st_buffer_object *st_obj = st_buffer_object(obj);
187 unsigned bind, pipe_usage, pipe_flags = 0;
188
189 if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
190 size && st_obj->buffer &&
191 st_obj->Base.Size == size &&
192 st_obj->Base.Usage == usage &&
193 st_obj->Base.StorageFlags == storageFlags) {
194 if (data) {
195 /* Just discard the old contents and write new data.
196 * This should be the same as creating a new buffer, but we avoid
197 * a lot of validation in Mesa.
198 */
199 pipe->buffer_subdata(pipe, st_obj->buffer,
200 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
201 0, size, data);
202 return GL_TRUE;
203 } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
204 pipe->invalidate_resource(pipe, st_obj->buffer);
205 return GL_TRUE;
206 }
207 }
208
209 st_obj->Base.Size = size;
210 st_obj->Base.Usage = usage;
211 st_obj->Base.StorageFlags = storageFlags;
212
213 switch (target) {
214 case GL_PIXEL_PACK_BUFFER_ARB:
215 case GL_PIXEL_UNPACK_BUFFER_ARB:
216 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
217 break;
218 case GL_ARRAY_BUFFER_ARB:
219 bind = PIPE_BIND_VERTEX_BUFFER;
220 break;
221 case GL_ELEMENT_ARRAY_BUFFER_ARB:
222 bind = PIPE_BIND_INDEX_BUFFER;
223 break;
224 case GL_TEXTURE_BUFFER:
225 bind = PIPE_BIND_SAMPLER_VIEW;
226 break;
227 case GL_TRANSFORM_FEEDBACK_BUFFER:
228 bind = PIPE_BIND_STREAM_OUTPUT;
229 break;
230 case GL_UNIFORM_BUFFER:
231 bind = PIPE_BIND_CONSTANT_BUFFER;
232 break;
233 case GL_DRAW_INDIRECT_BUFFER:
234 case GL_PARAMETER_BUFFER_ARB:
235 bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
236 break;
237 case GL_ATOMIC_COUNTER_BUFFER:
238 case GL_SHADER_STORAGE_BUFFER:
239 bind = PIPE_BIND_SHADER_BUFFER;
240 break;
241 case GL_QUERY_BUFFER:
242 bind = PIPE_BIND_QUERY_BUFFER;
243 break;
244 default:
245 bind = 0;
246 }
247
248 /* Set usage. */
249 if (st_obj->Base.Immutable) {
250 /* BufferStorage */
251 if (storageFlags & GL_CLIENT_STORAGE_BIT)
252 pipe_usage = PIPE_USAGE_STAGING;
253 else
254 pipe_usage = PIPE_USAGE_DEFAULT;
255 }
256 else {
257 /* BufferData */
258 switch (usage) {
259 case GL_STATIC_DRAW:
260 case GL_STATIC_COPY:
261 default:
262 pipe_usage = PIPE_USAGE_DEFAULT;
263 break;
264 case GL_DYNAMIC_DRAW:
265 case GL_DYNAMIC_COPY:
266 pipe_usage = PIPE_USAGE_DYNAMIC;
267 break;
268 case GL_STREAM_DRAW:
269 case GL_STREAM_COPY:
270 /* XXX: Remove this test and fall-through when we have PBO unpacking
271 * acceleration. Right now, PBO unpacking is done by the CPU, so we
272 * have to make sure CPU reads are fast.
273 */
274 if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
275 pipe_usage = PIPE_USAGE_STREAM;
276 break;
277 }
278 /* fall through */
279 case GL_STATIC_READ:
280 case GL_DYNAMIC_READ:
281 case GL_STREAM_READ:
282 pipe_usage = PIPE_USAGE_STAGING;
283 break;
284 }
285 }
286
287 /* Set flags. */
288 if (storageFlags & GL_MAP_PERSISTENT_BIT)
289 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
290 if (storageFlags & GL_MAP_COHERENT_BIT)
291 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
292
293 pipe_resource_reference( &st_obj->buffer, NULL );
294
295 if (ST_DEBUG & DEBUG_BUFFER) {
296 debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
297 (int64_t) size, bind);
298 }
299
300 if (size != 0) {
301 struct pipe_resource buffer;
302
303 memset(&buffer, 0, sizeof buffer);
304 buffer.target = PIPE_BUFFER;
305 buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
306 buffer.bind = bind;
307 buffer.usage = pipe_usage;
308 buffer.flags = pipe_flags;
309 buffer.width0 = size;
310 buffer.height0 = 1;
311 buffer.depth0 = 1;
312 buffer.array_size = 1;
313
314 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
315 st_obj->buffer =
316 screen->resource_from_user_memory(screen, &buffer, (void*)data);
317 }
318 else {
319 st_obj->buffer = screen->resource_create(screen, &buffer);
320
321 if (st_obj->buffer && data)
322 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
323 }
324
325 if (!st_obj->buffer) {
326 /* out of memory */
327 st_obj->Base.Size = 0;
328 return GL_FALSE;
329 }
330 }
331
332 /* The current buffer may be bound, so we have to revalidate all atoms that
333 * might be using it.
334 */
335 /* TODO: Add arrays to usage history */
336 st->dirty.st |= ST_NEW_VERTEX_ARRAYS;
337 if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
338 st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
339 if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
340 st->dirty.st |= ST_NEW_STORAGE_BUFFER;
341 if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
342 st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
343 if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
344 st->dirty.st |= ST_NEW_ATOMIC_BUFFER;
345
346 return GL_TRUE;
347 }
348
349
350 /**
351 * Called via glInvalidateBuffer(Sub)Data.
352 */
353 static void
354 st_bufferobj_invalidate(struct gl_context *ctx,
355 struct gl_buffer_object *obj,
356 GLintptr offset,
357 GLsizeiptr size)
358 {
359 struct st_context *st = st_context(ctx);
360 struct pipe_context *pipe = st->pipe;
361 struct st_buffer_object *st_obj = st_buffer_object(obj);
362
363 /* We ignore partial invalidates. */
364 if (offset != 0 || size != obj->Size)
365 return;
366
367 /* Nothing to invalidate. */
368 if (!st_obj->buffer)
369 return;
370
371 pipe->invalidate_resource(pipe, st_obj->buffer);
372 }
373
374
375 /**
376 * Called via glMapBufferRange().
377 */
378 static void *
379 st_bufferobj_map_range(struct gl_context *ctx,
380 GLintptr offset, GLsizeiptr length, GLbitfield access,
381 struct gl_buffer_object *obj,
382 gl_map_buffer_index index)
383 {
384 struct pipe_context *pipe = st_context(ctx)->pipe;
385 struct st_buffer_object *st_obj = st_buffer_object(obj);
386 enum pipe_transfer_usage flags = 0x0;
387
388 if (access & GL_MAP_WRITE_BIT)
389 flags |= PIPE_TRANSFER_WRITE;
390
391 if (access & GL_MAP_READ_BIT)
392 flags |= PIPE_TRANSFER_READ;
393
394 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
395 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
396
397 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
398 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
399 }
400 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
401 if (offset == 0 && length == obj->Size)
402 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
403 else
404 flags |= PIPE_TRANSFER_DISCARD_RANGE;
405 }
406
407 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
408 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
409
410 if (access & GL_MAP_PERSISTENT_BIT)
411 flags |= PIPE_TRANSFER_PERSISTENT;
412
413 if (access & GL_MAP_COHERENT_BIT)
414 flags |= PIPE_TRANSFER_COHERENT;
415
416 /* ... other flags ...
417 */
418
419 if (access & MESA_MAP_NOWAIT_BIT)
420 flags |= PIPE_TRANSFER_DONTBLOCK;
421
422 assert(offset >= 0);
423 assert(length >= 0);
424 assert(offset < obj->Size);
425 assert(offset + length <= obj->Size);
426
427 obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
428 st_obj->buffer,
429 offset, length,
430 flags,
431 &st_obj->transfer[index]);
432 if (obj->Mappings[index].Pointer) {
433 obj->Mappings[index].Offset = offset;
434 obj->Mappings[index].Length = length;
435 obj->Mappings[index].AccessFlags = access;
436 }
437 else {
438 st_obj->transfer[index] = NULL;
439 }
440
441 return obj->Mappings[index].Pointer;
442 }
443
444
445 static void
446 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
447 GLintptr offset, GLsizeiptr length,
448 struct gl_buffer_object *obj,
449 gl_map_buffer_index index)
450 {
451 struct pipe_context *pipe = st_context(ctx)->pipe;
452 struct st_buffer_object *st_obj = st_buffer_object(obj);
453
454 /* Subrange is relative to mapped range */
455 assert(offset >= 0);
456 assert(length >= 0);
457 assert(offset + length <= obj->Mappings[index].Length);
458 assert(obj->Mappings[index].Pointer);
459
460 if (!length)
461 return;
462
463 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
464 obj->Mappings[index].Offset + offset,
465 length);
466 }
467
468
469 /**
470 * Called via glUnmapBufferARB().
471 */
472 static GLboolean
473 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
474 gl_map_buffer_index index)
475 {
476 struct pipe_context *pipe = st_context(ctx)->pipe;
477 struct st_buffer_object *st_obj = st_buffer_object(obj);
478
479 if (obj->Mappings[index].Length)
480 pipe_buffer_unmap(pipe, st_obj->transfer[index]);
481
482 st_obj->transfer[index] = NULL;
483 obj->Mappings[index].Pointer = NULL;
484 obj->Mappings[index].Offset = 0;
485 obj->Mappings[index].Length = 0;
486 return GL_TRUE;
487 }
488
489
490 /**
491 * Called via glCopyBufferSubData().
492 */
493 static void
494 st_copy_buffer_subdata(struct gl_context *ctx,
495 struct gl_buffer_object *src,
496 struct gl_buffer_object *dst,
497 GLintptr readOffset, GLintptr writeOffset,
498 GLsizeiptr size)
499 {
500 struct pipe_context *pipe = st_context(ctx)->pipe;
501 struct st_buffer_object *srcObj = st_buffer_object(src);
502 struct st_buffer_object *dstObj = st_buffer_object(dst);
503 struct pipe_box box;
504
505 if (!size)
506 return;
507
508 /* buffer should not already be mapped */
509 assert(!_mesa_check_disallowed_mapping(src));
510 assert(!_mesa_check_disallowed_mapping(dst));
511
512 u_box_1d(readOffset, size, &box);
513
514 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
515 srcObj->buffer, 0, &box);
516 }
517
518 /**
519 * Called via glClearBufferSubData().
520 */
521 static void
522 st_clear_buffer_subdata(struct gl_context *ctx,
523 GLintptr offset, GLsizeiptr size,
524 const void *clearValue,
525 GLsizeiptr clearValueSize,
526 struct gl_buffer_object *bufObj)
527 {
528 struct pipe_context *pipe = st_context(ctx)->pipe;
529 struct st_buffer_object *buf = st_buffer_object(bufObj);
530 static const char zeros[16] = {0};
531
532 if (!pipe->clear_buffer) {
533 _mesa_ClearBufferSubData_sw(ctx, offset, size,
534 clearValue, clearValueSize, bufObj);
535 return;
536 }
537
538 if (!clearValue)
539 clearValue = zeros;
540
541 pipe->clear_buffer(pipe, buf->buffer, offset, size,
542 clearValue, clearValueSize);
543 }
544
545
546 /* TODO: if buffer wasn't created with appropriate usage flags, need
547 * to recreate it now and copy contents -- or possibly create a
548 * gallium entrypoint to extend the usage flags and let the driver
549 * decide if a copy is necessary.
550 */
551 void
552 st_bufferobj_validate_usage(struct st_context *st,
553 struct st_buffer_object *obj,
554 unsigned usage)
555 {
556 }
557
558
559 void
560 st_init_bufferobject_functions(struct pipe_screen *screen,
561 struct dd_function_table *functions)
562 {
563 /* plug in default driver fallbacks (such as for ClearBufferSubData) */
564 _mesa_init_buffer_object_functions(functions);
565
566 functions->NewBufferObject = st_bufferobj_alloc;
567 functions->DeleteBuffer = st_bufferobj_free;
568 functions->BufferData = st_bufferobj_data;
569 functions->BufferSubData = st_bufferobj_subdata;
570 functions->GetBufferSubData = st_bufferobj_get_subdata;
571 functions->MapBufferRange = st_bufferobj_map_range;
572 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
573 functions->UnmapBuffer = st_bufferobj_unmap;
574 functions->CopyBufferSubData = st_copy_buffer_subdata;
575 functions->ClearBufferSubData = st_clear_buffer_subdata;
576
577 if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
578 functions->InvalidateBufferSubData = st_bufferobj_invalidate;
579 }