st/mesa: BufferData should flag NewDriverState
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include <inttypes.h> /* for PRId64 macro */
35
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/arrayobj.h"
39 #include "main/bufferobj.h"
40
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_debug.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "util/u_inlines.h"
48
49
50 /**
51 * There is some duplication between mesa's bufferobjects and our
52 * bufmgr buffers. Both have an integer handle and a hashtable to
53 * lookup an opaque structure. It would be nice if the handles and
54 * internal structure where somehow shared.
55 */
56 static struct gl_buffer_object *
57 st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
58 {
59 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
60
61 if (!st_obj)
62 return NULL;
63
64 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
65
66 return &st_obj->Base;
67 }
68
69
70
71 /**
72 * Deallocate/free a vertex/pixel buffer object.
73 * Called via glDeleteBuffersARB().
74 */
75 static void
76 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
77 {
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 assert(obj->RefCount == 0);
81 _mesa_buffer_unmap_all_mappings(ctx, obj);
82
83 if (st_obj->buffer)
84 pipe_resource_reference(&st_obj->buffer, NULL);
85
86 _mesa_delete_buffer_object(ctx, obj);
87 }
88
89
90
91 /**
92 * Replace data in a subrange of buffer object. If the data range
93 * specified by size + offset extends beyond the end of the buffer or
94 * if data is NULL, no copy is performed.
95 * Called via glBufferSubDataARB().
96 */
97 static void
98 st_bufferobj_subdata(struct gl_context *ctx,
99 GLintptrARB offset,
100 GLsizeiptrARB size,
101 const void * data, struct gl_buffer_object *obj)
102 {
103 struct st_buffer_object *st_obj = st_buffer_object(obj);
104
105 /* we may be called from VBO code, so double-check params here */
106 assert(offset >= 0);
107 assert(size >= 0);
108 assert(offset + size <= obj->Size);
109
110 if (!size)
111 return;
112
113 /*
114 * According to ARB_vertex_buffer_object specification, if data is null,
115 * then the contents of the buffer object's data store is undefined. We just
116 * ignore, and leave it unchanged.
117 */
118 if (!data)
119 return;
120
121 if (!st_obj->buffer) {
122 /* we probably ran out of memory during buffer allocation */
123 return;
124 }
125
126 /* Now that transfers are per-context, we don't have to figure out
127 * flushing here. Usually drivers won't need to flush in this case
128 * even if the buffer is currently referenced by hardware - they
129 * just queue the upload as dma rather than mapping the underlying
130 * buffer directly.
131 */
132 pipe_buffer_write(st_context(ctx)->pipe,
133 st_obj->buffer,
134 offset, size, data);
135 }
136
137
138 /**
139 * Called via glGetBufferSubDataARB().
140 */
141 static void
142 st_bufferobj_get_subdata(struct gl_context *ctx,
143 GLintptrARB offset,
144 GLsizeiptrARB size,
145 void * data, struct gl_buffer_object *obj)
146 {
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148
149 /* we may be called from VBO code, so double-check params here */
150 assert(offset >= 0);
151 assert(size >= 0);
152 assert(offset + size <= obj->Size);
153
154 if (!size)
155 return;
156
157 if (!st_obj->buffer) {
158 /* we probably ran out of memory during buffer allocation */
159 return;
160 }
161
162 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
163 offset, size, data);
164 }
165
166
167 /**
168 * Allocate space for and store data in a buffer object. Any data that was
169 * previously stored in the buffer object is lost. If data is NULL,
170 * memory will be allocated, but no copy will occur.
171 * Called via ctx->Driver.BufferData().
172 * \return GL_TRUE for success, GL_FALSE if out of memory
173 */
174 static GLboolean
175 st_bufferobj_data(struct gl_context *ctx,
176 GLenum target,
177 GLsizeiptrARB size,
178 const void * data,
179 GLenum usage,
180 GLbitfield storageFlags,
181 struct gl_buffer_object *obj)
182 {
183 struct st_context *st = st_context(ctx);
184 struct pipe_context *pipe = st->pipe;
185 struct pipe_screen *screen = pipe->screen;
186 struct st_buffer_object *st_obj = st_buffer_object(obj);
187 unsigned bind, pipe_usage, pipe_flags = 0;
188
189 if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
190 size && st_obj->buffer &&
191 st_obj->Base.Size == size &&
192 st_obj->Base.Usage == usage &&
193 st_obj->Base.StorageFlags == storageFlags) {
194 if (data) {
195 /* Just discard the old contents and write new data.
196 * This should be the same as creating a new buffer, but we avoid
197 * a lot of validation in Mesa.
198 */
199 pipe->buffer_subdata(pipe, st_obj->buffer,
200 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
201 0, size, data);
202 return GL_TRUE;
203 } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
204 pipe->invalidate_resource(pipe, st_obj->buffer);
205 return GL_TRUE;
206 }
207 }
208
209 st_obj->Base.Size = size;
210 st_obj->Base.Usage = usage;
211 st_obj->Base.StorageFlags = storageFlags;
212
213 switch (target) {
214 case GL_PIXEL_PACK_BUFFER_ARB:
215 case GL_PIXEL_UNPACK_BUFFER_ARB:
216 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
217 break;
218 case GL_ARRAY_BUFFER_ARB:
219 bind = PIPE_BIND_VERTEX_BUFFER;
220 break;
221 case GL_ELEMENT_ARRAY_BUFFER_ARB:
222 bind = PIPE_BIND_INDEX_BUFFER;
223 break;
224 case GL_TEXTURE_BUFFER:
225 bind = PIPE_BIND_SAMPLER_VIEW;
226 break;
227 case GL_TRANSFORM_FEEDBACK_BUFFER:
228 bind = PIPE_BIND_STREAM_OUTPUT;
229 break;
230 case GL_UNIFORM_BUFFER:
231 bind = PIPE_BIND_CONSTANT_BUFFER;
232 break;
233 case GL_DRAW_INDIRECT_BUFFER:
234 case GL_PARAMETER_BUFFER_ARB:
235 bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
236 break;
237 case GL_ATOMIC_COUNTER_BUFFER:
238 case GL_SHADER_STORAGE_BUFFER:
239 bind = PIPE_BIND_SHADER_BUFFER;
240 break;
241 case GL_QUERY_BUFFER:
242 bind = PIPE_BIND_QUERY_BUFFER;
243 break;
244 default:
245 bind = 0;
246 }
247
248 /* Set usage. */
249 if (st_obj->Base.Immutable) {
250 /* BufferStorage */
251 if (storageFlags & GL_CLIENT_STORAGE_BIT) {
252 if (storageFlags & GL_MAP_READ_BIT)
253 pipe_usage = PIPE_USAGE_STAGING;
254 else
255 pipe_usage = PIPE_USAGE_STREAM;
256 } else {
257 pipe_usage = PIPE_USAGE_DEFAULT;
258 }
259 }
260 else {
261 /* BufferData */
262 switch (usage) {
263 case GL_STATIC_DRAW:
264 case GL_STATIC_COPY:
265 default:
266 pipe_usage = PIPE_USAGE_DEFAULT;
267 break;
268 case GL_DYNAMIC_DRAW:
269 case GL_DYNAMIC_COPY:
270 pipe_usage = PIPE_USAGE_DYNAMIC;
271 break;
272 case GL_STREAM_DRAW:
273 case GL_STREAM_COPY:
274 /* XXX: Remove this test and fall-through when we have PBO unpacking
275 * acceleration. Right now, PBO unpacking is done by the CPU, so we
276 * have to make sure CPU reads are fast.
277 */
278 if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
279 pipe_usage = PIPE_USAGE_STREAM;
280 break;
281 }
282 /* fall through */
283 case GL_STATIC_READ:
284 case GL_DYNAMIC_READ:
285 case GL_STREAM_READ:
286 pipe_usage = PIPE_USAGE_STAGING;
287 break;
288 }
289 }
290
291 /* Set flags. */
292 if (storageFlags & GL_MAP_PERSISTENT_BIT)
293 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
294 if (storageFlags & GL_MAP_COHERENT_BIT)
295 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
296
297 pipe_resource_reference( &st_obj->buffer, NULL );
298
299 if (ST_DEBUG & DEBUG_BUFFER) {
300 debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
301 (int64_t) size, bind);
302 }
303
304 if (size != 0) {
305 struct pipe_resource buffer;
306
307 memset(&buffer, 0, sizeof buffer);
308 buffer.target = PIPE_BUFFER;
309 buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
310 buffer.bind = bind;
311 buffer.usage = pipe_usage;
312 buffer.flags = pipe_flags;
313 buffer.width0 = size;
314 buffer.height0 = 1;
315 buffer.depth0 = 1;
316 buffer.array_size = 1;
317
318 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
319 st_obj->buffer =
320 screen->resource_from_user_memory(screen, &buffer, (void*)data);
321 }
322 else {
323 st_obj->buffer = screen->resource_create(screen, &buffer);
324
325 if (st_obj->buffer && data)
326 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
327 }
328
329 if (!st_obj->buffer) {
330 /* out of memory */
331 st_obj->Base.Size = 0;
332 return GL_FALSE;
333 }
334 }
335
336 /* The current buffer may be bound, so we have to revalidate all atoms that
337 * might be using it.
338 */
339 /* TODO: Add arrays to usage history */
340 ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
341 if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
342 ctx->NewDriverState |= ST_NEW_UNIFORM_BUFFER;
343 if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
344 ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
345 if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
346 ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
347 if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
348 ctx->NewDriverState |= ST_NEW_ATOMIC_BUFFER;
349
350 return GL_TRUE;
351 }
352
353
354 /**
355 * Called via glInvalidateBuffer(Sub)Data.
356 */
357 static void
358 st_bufferobj_invalidate(struct gl_context *ctx,
359 struct gl_buffer_object *obj,
360 GLintptr offset,
361 GLsizeiptr size)
362 {
363 struct st_context *st = st_context(ctx);
364 struct pipe_context *pipe = st->pipe;
365 struct st_buffer_object *st_obj = st_buffer_object(obj);
366
367 /* We ignore partial invalidates. */
368 if (offset != 0 || size != obj->Size)
369 return;
370
371 /* Nothing to invalidate. */
372 if (!st_obj->buffer)
373 return;
374
375 pipe->invalidate_resource(pipe, st_obj->buffer);
376 }
377
378
379 /**
380 * Called via glMapBufferRange().
381 */
382 static void *
383 st_bufferobj_map_range(struct gl_context *ctx,
384 GLintptr offset, GLsizeiptr length, GLbitfield access,
385 struct gl_buffer_object *obj,
386 gl_map_buffer_index index)
387 {
388 struct pipe_context *pipe = st_context(ctx)->pipe;
389 struct st_buffer_object *st_obj = st_buffer_object(obj);
390 enum pipe_transfer_usage flags = 0x0;
391
392 if (access & GL_MAP_WRITE_BIT)
393 flags |= PIPE_TRANSFER_WRITE;
394
395 if (access & GL_MAP_READ_BIT)
396 flags |= PIPE_TRANSFER_READ;
397
398 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
399 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
400
401 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
402 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
403 }
404 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
405 if (offset == 0 && length == obj->Size)
406 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
407 else
408 flags |= PIPE_TRANSFER_DISCARD_RANGE;
409 }
410
411 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
412 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
413
414 if (access & GL_MAP_PERSISTENT_BIT)
415 flags |= PIPE_TRANSFER_PERSISTENT;
416
417 if (access & GL_MAP_COHERENT_BIT)
418 flags |= PIPE_TRANSFER_COHERENT;
419
420 /* ... other flags ...
421 */
422
423 if (access & MESA_MAP_NOWAIT_BIT)
424 flags |= PIPE_TRANSFER_DONTBLOCK;
425
426 assert(offset >= 0);
427 assert(length >= 0);
428 assert(offset < obj->Size);
429 assert(offset + length <= obj->Size);
430
431 obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
432 st_obj->buffer,
433 offset, length,
434 flags,
435 &st_obj->transfer[index]);
436 if (obj->Mappings[index].Pointer) {
437 obj->Mappings[index].Offset = offset;
438 obj->Mappings[index].Length = length;
439 obj->Mappings[index].AccessFlags = access;
440 }
441 else {
442 st_obj->transfer[index] = NULL;
443 }
444
445 return obj->Mappings[index].Pointer;
446 }
447
448
449 static void
450 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
451 GLintptr offset, GLsizeiptr length,
452 struct gl_buffer_object *obj,
453 gl_map_buffer_index index)
454 {
455 struct pipe_context *pipe = st_context(ctx)->pipe;
456 struct st_buffer_object *st_obj = st_buffer_object(obj);
457
458 /* Subrange is relative to mapped range */
459 assert(offset >= 0);
460 assert(length >= 0);
461 assert(offset + length <= obj->Mappings[index].Length);
462 assert(obj->Mappings[index].Pointer);
463
464 if (!length)
465 return;
466
467 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
468 obj->Mappings[index].Offset + offset,
469 length);
470 }
471
472
473 /**
474 * Called via glUnmapBufferARB().
475 */
476 static GLboolean
477 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
478 gl_map_buffer_index index)
479 {
480 struct pipe_context *pipe = st_context(ctx)->pipe;
481 struct st_buffer_object *st_obj = st_buffer_object(obj);
482
483 if (obj->Mappings[index].Length)
484 pipe_buffer_unmap(pipe, st_obj->transfer[index]);
485
486 st_obj->transfer[index] = NULL;
487 obj->Mappings[index].Pointer = NULL;
488 obj->Mappings[index].Offset = 0;
489 obj->Mappings[index].Length = 0;
490 return GL_TRUE;
491 }
492
493
494 /**
495 * Called via glCopyBufferSubData().
496 */
497 static void
498 st_copy_buffer_subdata(struct gl_context *ctx,
499 struct gl_buffer_object *src,
500 struct gl_buffer_object *dst,
501 GLintptr readOffset, GLintptr writeOffset,
502 GLsizeiptr size)
503 {
504 struct pipe_context *pipe = st_context(ctx)->pipe;
505 struct st_buffer_object *srcObj = st_buffer_object(src);
506 struct st_buffer_object *dstObj = st_buffer_object(dst);
507 struct pipe_box box;
508
509 if (!size)
510 return;
511
512 /* buffer should not already be mapped */
513 assert(!_mesa_check_disallowed_mapping(src));
514 assert(!_mesa_check_disallowed_mapping(dst));
515
516 u_box_1d(readOffset, size, &box);
517
518 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
519 srcObj->buffer, 0, &box);
520 }
521
522 /**
523 * Called via glClearBufferSubData().
524 */
525 static void
526 st_clear_buffer_subdata(struct gl_context *ctx,
527 GLintptr offset, GLsizeiptr size,
528 const void *clearValue,
529 GLsizeiptr clearValueSize,
530 struct gl_buffer_object *bufObj)
531 {
532 struct pipe_context *pipe = st_context(ctx)->pipe;
533 struct st_buffer_object *buf = st_buffer_object(bufObj);
534 static const char zeros[16] = {0};
535
536 if (!pipe->clear_buffer) {
537 _mesa_ClearBufferSubData_sw(ctx, offset, size,
538 clearValue, clearValueSize, bufObj);
539 return;
540 }
541
542 if (!clearValue)
543 clearValue = zeros;
544
545 pipe->clear_buffer(pipe, buf->buffer, offset, size,
546 clearValue, clearValueSize);
547 }
548
549
550 /* TODO: if buffer wasn't created with appropriate usage flags, need
551 * to recreate it now and copy contents -- or possibly create a
552 * gallium entrypoint to extend the usage flags and let the driver
553 * decide if a copy is necessary.
554 */
555 void
556 st_bufferobj_validate_usage(struct st_context *st,
557 struct st_buffer_object *obj,
558 unsigned usage)
559 {
560 }
561
562
563 void
564 st_init_bufferobject_functions(struct pipe_screen *screen,
565 struct dd_function_table *functions)
566 {
567 /* plug in default driver fallbacks (such as for ClearBufferSubData) */
568 _mesa_init_buffer_object_functions(functions);
569
570 functions->NewBufferObject = st_bufferobj_alloc;
571 functions->DeleteBuffer = st_bufferobj_free;
572 functions->BufferData = st_bufferobj_data;
573 functions->BufferSubData = st_bufferobj_subdata;
574 functions->GetBufferSubData = st_bufferobj_get_subdata;
575 functions->MapBufferRange = st_bufferobj_map_range;
576 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
577 functions->UnmapBuffer = st_bufferobj_unmap;
578 functions->CopyBufferSubData = st_copy_buffer_subdata;
579 functions->ClearBufferSubData = st_clear_buffer_subdata;
580
581 if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
582 functions->InvalidateBufferSubData = st_bufferobj_invalidate;
583 }