Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include <inttypes.h> /* for PRId64 macro */
35
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/arrayobj.h"
39 #include "main/bufferobj.h"
40
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_debug.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "util/u_inlines.h"
48
49
50 /**
51 * There is some duplication between mesa's bufferobjects and our
52 * bufmgr buffers. Both have an integer handle and a hashtable to
53 * lookup an opaque structure. It would be nice if the handles and
54 * internal structure where somehow shared.
55 */
56 static struct gl_buffer_object *
57 st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
58 {
59 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
60
61 if (!st_obj)
62 return NULL;
63
64 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
65
66 return &st_obj->Base;
67 }
68
69
70
71 /**
72 * Deallocate/free a vertex/pixel buffer object.
73 * Called via glDeleteBuffersARB().
74 */
75 static void
76 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
77 {
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 assert(obj->RefCount == 0);
81 _mesa_buffer_unmap_all_mappings(ctx, obj);
82
83 if (st_obj->buffer)
84 pipe_resource_reference(&st_obj->buffer, NULL);
85
86 _mesa_delete_buffer_object(ctx, obj);
87 }
88
89
90
91 /**
92 * Replace data in a subrange of buffer object. If the data range
93 * specified by size + offset extends beyond the end of the buffer or
94 * if data is NULL, no copy is performed.
95 * Called via glBufferSubDataARB().
96 */
97 static void
98 st_bufferobj_subdata(struct gl_context *ctx,
99 GLintptrARB offset,
100 GLsizeiptrARB size,
101 const GLvoid * data, struct gl_buffer_object *obj)
102 {
103 struct st_buffer_object *st_obj = st_buffer_object(obj);
104
105 /* we may be called from VBO code, so double-check params here */
106 assert(offset >= 0);
107 assert(size >= 0);
108 assert(offset + size <= obj->Size);
109
110 if (!size)
111 return;
112
113 /*
114 * According to ARB_vertex_buffer_object specification, if data is null,
115 * then the contents of the buffer object's data store is undefined. We just
116 * ignore, and leave it unchanged.
117 */
118 if (!data)
119 return;
120
121 if (!st_obj->buffer) {
122 /* we probably ran out of memory during buffer allocation */
123 return;
124 }
125
126 /* Now that transfers are per-context, we don't have to figure out
127 * flushing here. Usually drivers won't need to flush in this case
128 * even if the buffer is currently referenced by hardware - they
129 * just queue the upload as dma rather than mapping the underlying
130 * buffer directly.
131 */
132 pipe_buffer_write(st_context(ctx)->pipe,
133 st_obj->buffer,
134 offset, size, data);
135 }
136
137
138 /**
139 * Called via glGetBufferSubDataARB().
140 */
141 static void
142 st_bufferobj_get_subdata(struct gl_context *ctx,
143 GLintptrARB offset,
144 GLsizeiptrARB size,
145 GLvoid * data, struct gl_buffer_object *obj)
146 {
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148
149 /* we may be called from VBO code, so double-check params here */
150 assert(offset >= 0);
151 assert(size >= 0);
152 assert(offset + size <= obj->Size);
153
154 if (!size)
155 return;
156
157 if (!st_obj->buffer) {
158 /* we probably ran out of memory during buffer allocation */
159 return;
160 }
161
162 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
163 offset, size, data);
164 }
165
166
167 /**
168 * Allocate space for and store data in a buffer object. Any data that was
169 * previously stored in the buffer object is lost. If data is NULL,
170 * memory will be allocated, but no copy will occur.
171 * Called via ctx->Driver.BufferData().
172 * \return GL_TRUE for success, GL_FALSE if out of memory
173 */
174 static GLboolean
175 st_bufferobj_data(struct gl_context *ctx,
176 GLenum target,
177 GLsizeiptrARB size,
178 const GLvoid * data,
179 GLenum usage,
180 GLbitfield storageFlags,
181 struct gl_buffer_object *obj)
182 {
183 struct st_context *st = st_context(ctx);
184 struct pipe_context *pipe = st->pipe;
185 struct pipe_screen *screen = pipe->screen;
186 struct st_buffer_object *st_obj = st_buffer_object(obj);
187 unsigned bind, pipe_usage, pipe_flags = 0;
188
189 if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
190 size && st_obj->buffer &&
191 st_obj->Base.Size == size &&
192 st_obj->Base.Usage == usage &&
193 st_obj->Base.StorageFlags == storageFlags) {
194 if (data) {
195 /* Just discard the old contents and write new data.
196 * This should be the same as creating a new buffer, but we avoid
197 * a lot of validation in Mesa.
198 */
199 struct pipe_box box;
200
201 u_box_1d(0, size, &box);
202 pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
203 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
204 &box, data, 0, 0);
205 return GL_TRUE;
206 } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
207 pipe->invalidate_resource(pipe, st_obj->buffer);
208 return GL_TRUE;
209 }
210 }
211
212 st_obj->Base.Size = size;
213 st_obj->Base.Usage = usage;
214 st_obj->Base.StorageFlags = storageFlags;
215
216 switch (target) {
217 case GL_PIXEL_PACK_BUFFER_ARB:
218 case GL_PIXEL_UNPACK_BUFFER_ARB:
219 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
220 break;
221 case GL_ARRAY_BUFFER_ARB:
222 bind = PIPE_BIND_VERTEX_BUFFER;
223 break;
224 case GL_ELEMENT_ARRAY_BUFFER_ARB:
225 bind = PIPE_BIND_INDEX_BUFFER;
226 break;
227 case GL_TEXTURE_BUFFER:
228 bind = PIPE_BIND_SAMPLER_VIEW;
229 break;
230 case GL_TRANSFORM_FEEDBACK_BUFFER:
231 bind = PIPE_BIND_STREAM_OUTPUT;
232 break;
233 case GL_UNIFORM_BUFFER:
234 bind = PIPE_BIND_CONSTANT_BUFFER;
235 break;
236 case GL_DRAW_INDIRECT_BUFFER:
237 case GL_PARAMETER_BUFFER_ARB:
238 bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
239 break;
240 default:
241 bind = 0;
242 }
243
244 /* Set usage. */
245 if (st_obj->Base.Immutable) {
246 /* BufferStorage */
247 if (storageFlags & GL_CLIENT_STORAGE_BIT)
248 pipe_usage = PIPE_USAGE_STAGING;
249 else
250 pipe_usage = PIPE_USAGE_DEFAULT;
251 }
252 else {
253 /* BufferData */
254 switch (usage) {
255 case GL_STATIC_DRAW:
256 case GL_STATIC_COPY:
257 default:
258 pipe_usage = PIPE_USAGE_DEFAULT;
259 break;
260 case GL_DYNAMIC_DRAW:
261 case GL_DYNAMIC_COPY:
262 pipe_usage = PIPE_USAGE_DYNAMIC;
263 break;
264 case GL_STREAM_DRAW:
265 case GL_STREAM_COPY:
266 /* XXX: Remove this test and fall-through when we have PBO unpacking
267 * acceleration. Right now, PBO unpacking is done by the CPU, so we
268 * have to make sure CPU reads are fast.
269 */
270 if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
271 pipe_usage = PIPE_USAGE_STREAM;
272 break;
273 }
274 /* fall through */
275 case GL_STATIC_READ:
276 case GL_DYNAMIC_READ:
277 case GL_STREAM_READ:
278 pipe_usage = PIPE_USAGE_STAGING;
279 break;
280 }
281 }
282
283 /* Set flags. */
284 if (storageFlags & GL_MAP_PERSISTENT_BIT)
285 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
286 if (storageFlags & GL_MAP_COHERENT_BIT)
287 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
288
289 pipe_resource_reference( &st_obj->buffer, NULL );
290
291 if (ST_DEBUG & DEBUG_BUFFER) {
292 debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
293 (int64_t) size, bind);
294 }
295
296 if (size != 0) {
297 struct pipe_resource buffer;
298
299 memset(&buffer, 0, sizeof buffer);
300 buffer.target = PIPE_BUFFER;
301 buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
302 buffer.bind = bind;
303 buffer.usage = pipe_usage;
304 buffer.flags = pipe_flags;
305 buffer.width0 = size;
306 buffer.height0 = 1;
307 buffer.depth0 = 1;
308 buffer.array_size = 1;
309
310 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
311 st_obj->buffer =
312 screen->resource_from_user_memory(screen, &buffer, (void*)data);
313 }
314 else {
315 st_obj->buffer = screen->resource_create(screen, &buffer);
316
317 if (st_obj->buffer && data)
318 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
319 }
320
321 if (!st_obj->buffer) {
322 /* out of memory */
323 st_obj->Base.Size = 0;
324 return GL_FALSE;
325 }
326 }
327
328 /* BufferData may change an array or uniform buffer, need to update it */
329 st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
330
331 return GL_TRUE;
332 }
333
334
335 /**
336 * Called via glInvalidateBuffer(Sub)Data.
337 */
338 static void
339 st_bufferobj_invalidate(struct gl_context *ctx,
340 struct gl_buffer_object *obj,
341 GLintptr offset,
342 GLsizeiptr size)
343 {
344 struct st_context *st = st_context(ctx);
345 struct pipe_context *pipe = st->pipe;
346 struct st_buffer_object *st_obj = st_buffer_object(obj);
347
348 /* We ignore partial invalidates. */
349 if (offset != 0 || size != obj->Size)
350 return;
351
352 /* Nothing to invalidate. */
353 if (!st_obj->buffer)
354 return;
355
356 pipe->invalidate_resource(pipe, st_obj->buffer);
357 }
358
359
360 /**
361 * Called via glMapBufferRange().
362 */
363 static void *
364 st_bufferobj_map_range(struct gl_context *ctx,
365 GLintptr offset, GLsizeiptr length, GLbitfield access,
366 struct gl_buffer_object *obj,
367 gl_map_buffer_index index)
368 {
369 struct pipe_context *pipe = st_context(ctx)->pipe;
370 struct st_buffer_object *st_obj = st_buffer_object(obj);
371 enum pipe_transfer_usage flags = 0x0;
372
373 if (access & GL_MAP_WRITE_BIT)
374 flags |= PIPE_TRANSFER_WRITE;
375
376 if (access & GL_MAP_READ_BIT)
377 flags |= PIPE_TRANSFER_READ;
378
379 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
380 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
381
382 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
383 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
384 }
385 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
386 if (offset == 0 && length == obj->Size)
387 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
388 else
389 flags |= PIPE_TRANSFER_DISCARD_RANGE;
390 }
391
392 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
393 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
394
395 if (access & GL_MAP_PERSISTENT_BIT)
396 flags |= PIPE_TRANSFER_PERSISTENT;
397
398 if (access & GL_MAP_COHERENT_BIT)
399 flags |= PIPE_TRANSFER_COHERENT;
400
401 /* ... other flags ...
402 */
403
404 if (access & MESA_MAP_NOWAIT_BIT)
405 flags |= PIPE_TRANSFER_DONTBLOCK;
406
407 assert(offset >= 0);
408 assert(length >= 0);
409 assert(offset < obj->Size);
410 assert(offset + length <= obj->Size);
411
412 obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
413 st_obj->buffer,
414 offset, length,
415 flags,
416 &st_obj->transfer[index]);
417 if (obj->Mappings[index].Pointer) {
418 obj->Mappings[index].Offset = offset;
419 obj->Mappings[index].Length = length;
420 obj->Mappings[index].AccessFlags = access;
421 }
422 else {
423 st_obj->transfer[index] = NULL;
424 }
425
426 return obj->Mappings[index].Pointer;
427 }
428
429
430 static void
431 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
432 GLintptr offset, GLsizeiptr length,
433 struct gl_buffer_object *obj,
434 gl_map_buffer_index index)
435 {
436 struct pipe_context *pipe = st_context(ctx)->pipe;
437 struct st_buffer_object *st_obj = st_buffer_object(obj);
438
439 /* Subrange is relative to mapped range */
440 assert(offset >= 0);
441 assert(length >= 0);
442 assert(offset + length <= obj->Mappings[index].Length);
443 assert(obj->Mappings[index].Pointer);
444
445 if (!length)
446 return;
447
448 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
449 obj->Mappings[index].Offset + offset,
450 length);
451 }
452
453
454 /**
455 * Called via glUnmapBufferARB().
456 */
457 static GLboolean
458 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
459 gl_map_buffer_index index)
460 {
461 struct pipe_context *pipe = st_context(ctx)->pipe;
462 struct st_buffer_object *st_obj = st_buffer_object(obj);
463
464 if (obj->Mappings[index].Length)
465 pipe_buffer_unmap(pipe, st_obj->transfer[index]);
466
467 st_obj->transfer[index] = NULL;
468 obj->Mappings[index].Pointer = NULL;
469 obj->Mappings[index].Offset = 0;
470 obj->Mappings[index].Length = 0;
471 return GL_TRUE;
472 }
473
474
475 /**
476 * Called via glCopyBufferSubData().
477 */
478 static void
479 st_copy_buffer_subdata(struct gl_context *ctx,
480 struct gl_buffer_object *src,
481 struct gl_buffer_object *dst,
482 GLintptr readOffset, GLintptr writeOffset,
483 GLsizeiptr size)
484 {
485 struct pipe_context *pipe = st_context(ctx)->pipe;
486 struct st_buffer_object *srcObj = st_buffer_object(src);
487 struct st_buffer_object *dstObj = st_buffer_object(dst);
488 struct pipe_box box;
489
490 if (!size)
491 return;
492
493 /* buffer should not already be mapped */
494 assert(!_mesa_check_disallowed_mapping(src));
495 assert(!_mesa_check_disallowed_mapping(dst));
496
497 u_box_1d(readOffset, size, &box);
498
499 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
500 srcObj->buffer, 0, &box);
501 }
502
503 /**
504 * Called via glClearBufferSubData().
505 */
506 static void
507 st_clear_buffer_subdata(struct gl_context *ctx,
508 GLintptr offset, GLsizeiptr size,
509 const GLvoid *clearValue,
510 GLsizeiptr clearValueSize,
511 struct gl_buffer_object *bufObj)
512 {
513 struct pipe_context *pipe = st_context(ctx)->pipe;
514 struct st_buffer_object *buf = st_buffer_object(bufObj);
515 static const char zeros[16] = {0};
516
517 if (!pipe->clear_buffer) {
518 _mesa_ClearBufferSubData_sw(ctx, offset, size,
519 clearValue, clearValueSize, bufObj);
520 return;
521 }
522
523 if (!clearValue)
524 clearValue = zeros;
525
526 pipe->clear_buffer(pipe, buf->buffer, offset, size,
527 clearValue, clearValueSize);
528 }
529
530
531 /* TODO: if buffer wasn't created with appropriate usage flags, need
532 * to recreate it now and copy contents -- or possibly create a
533 * gallium entrypoint to extend the usage flags and let the driver
534 * decide if a copy is necessary.
535 */
536 void
537 st_bufferobj_validate_usage(struct st_context *st,
538 struct st_buffer_object *obj,
539 unsigned usage)
540 {
541 }
542
543
544 void
545 st_init_bufferobject_functions(struct pipe_screen *screen,
546 struct dd_function_table *functions)
547 {
548 /* plug in default driver fallbacks (such as for ClearBufferSubData) */
549 _mesa_init_buffer_object_functions(functions);
550
551 functions->NewBufferObject = st_bufferobj_alloc;
552 functions->DeleteBuffer = st_bufferobj_free;
553 functions->BufferData = st_bufferobj_data;
554 functions->BufferSubData = st_bufferobj_subdata;
555 functions->GetBufferSubData = st_bufferobj_get_subdata;
556 functions->MapBufferRange = st_bufferobj_map_range;
557 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
558 functions->UnmapBuffer = st_bufferobj_unmap;
559 functions->CopyBufferSubData = st_copy_buffer_subdata;
560 functions->ClearBufferSubData = st_clear_buffer_subdata;
561
562 if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
563 functions->InvalidateBufferSubData = st_bufferobj_invalidate;
564 }