st/mesa: add a simple path to BufferData if it only discards buffer contents
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "main/arrayobj.h"
37 #include "main/bufferobj.h"
38
39 #include "st_context.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_debug.h"
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "util/u_inlines.h"
46
47
48 /**
49 * There is some duplication between mesa's bufferobjects and our
50 * bufmgr buffers. Both have an integer handle and a hashtable to
51 * lookup an opaque structure. It would be nice if the handles and
52 * internal structure where somehow shared.
53 */
54 static struct gl_buffer_object *
55 st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
56 {
57 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
58
59 if (!st_obj)
60 return NULL;
61
62 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name, target);
63
64 return &st_obj->Base;
65 }
66
67
68
69 /**
70 * Deallocate/free a vertex/pixel buffer object.
71 * Called via glDeleteBuffersARB().
72 */
73 static void
74 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
75 {
76 struct st_buffer_object *st_obj = st_buffer_object(obj);
77
78 assert(obj->RefCount == 0);
79 assert(st_obj->transfer == NULL);
80
81 if (st_obj->buffer)
82 pipe_resource_reference(&st_obj->buffer, NULL);
83
84 free(st_obj);
85 }
86
87
88
89 /**
90 * Replace data in a subrange of buffer object. If the data range
91 * specified by size + offset extends beyond the end of the buffer or
92 * if data is NULL, no copy is performed.
93 * Called via glBufferSubDataARB().
94 */
95 static void
96 st_bufferobj_subdata(struct gl_context *ctx,
97 GLintptrARB offset,
98 GLsizeiptrARB size,
99 const GLvoid * data, struct gl_buffer_object *obj)
100 {
101 struct st_buffer_object *st_obj = st_buffer_object(obj);
102
103 /* we may be called from VBO code, so double-check params here */
104 ASSERT(offset >= 0);
105 ASSERT(size >= 0);
106 ASSERT(offset + size <= obj->Size);
107
108 if (!size)
109 return;
110
111 /*
112 * According to ARB_vertex_buffer_object specification, if data is null,
113 * then the contents of the buffer object's data store is undefined. We just
114 * ignore, and leave it unchanged.
115 */
116 if (!data)
117 return;
118
119 if (!st_obj->buffer) {
120 /* we probably ran out of memory during buffer allocation */
121 return;
122 }
123
124 /* Now that transfers are per-context, we don't have to figure out
125 * flushing here. Usually drivers won't need to flush in this case
126 * even if the buffer is currently referenced by hardware - they
127 * just queue the upload as dma rather than mapping the underlying
128 * buffer directly.
129 */
130 pipe_buffer_write(st_context(ctx)->pipe,
131 st_obj->buffer,
132 offset, size, data);
133 }
134
135
136 /**
137 * Called via glGetBufferSubDataARB().
138 */
139 static void
140 st_bufferobj_get_subdata(struct gl_context *ctx,
141 GLintptrARB offset,
142 GLsizeiptrARB size,
143 GLvoid * data, struct gl_buffer_object *obj)
144 {
145 struct st_buffer_object *st_obj = st_buffer_object(obj);
146
147 /* we may be called from VBO code, so double-check params here */
148 ASSERT(offset >= 0);
149 ASSERT(size >= 0);
150 ASSERT(offset + size <= obj->Size);
151
152 if (!size)
153 return;
154
155 if (!st_obj->buffer) {
156 /* we probably ran out of memory during buffer allocation */
157 return;
158 }
159
160 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
161 offset, size, data);
162 }
163
164
165 /**
166 * Allocate space for and store data in a buffer object. Any data that was
167 * previously stored in the buffer object is lost. If data is NULL,
168 * memory will be allocated, but no copy will occur.
169 * Called via ctx->Driver.BufferData().
170 * \return GL_TRUE for success, GL_FALSE if out of memory
171 */
172 static GLboolean
173 st_bufferobj_data(struct gl_context *ctx,
174 GLenum target,
175 GLsizeiptrARB size,
176 const GLvoid * data,
177 GLenum usage,
178 struct gl_buffer_object *obj)
179 {
180 struct st_context *st = st_context(ctx);
181 struct pipe_context *pipe = st->pipe;
182 struct st_buffer_object *st_obj = st_buffer_object(obj);
183 unsigned bind, pipe_usage;
184
185 if (st_obj->Base.Size == size && st_obj->Base.Usage == usage && data) {
186 /* Just discard the old contents and write new data.
187 * This should be the same as creating a new buffer, but we avoid
188 * a lot of validation in Mesa.
189 */
190 struct pipe_box box;
191
192 u_box_1d(0, size, &box);
193 pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
194 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
195 &box, data, 0, 0);
196 return GL_TRUE;
197 }
198
199 st_obj->Base.Size = size;
200 st_obj->Base.Usage = usage;
201
202 switch(target) {
203 case GL_PIXEL_PACK_BUFFER_ARB:
204 case GL_PIXEL_UNPACK_BUFFER_ARB:
205 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
206 break;
207 case GL_ARRAY_BUFFER_ARB:
208 bind = PIPE_BIND_VERTEX_BUFFER;
209 break;
210 case GL_ELEMENT_ARRAY_BUFFER_ARB:
211 bind = PIPE_BIND_INDEX_BUFFER;
212 break;
213 case GL_TEXTURE_BUFFER:
214 bind = PIPE_BIND_SAMPLER_VIEW;
215 break;
216 case GL_TRANSFORM_FEEDBACK_BUFFER:
217 bind = PIPE_BIND_STREAM_OUTPUT;
218 break;
219 case GL_UNIFORM_BUFFER:
220 bind = PIPE_BIND_CONSTANT_BUFFER;
221 break;
222 default:
223 bind = 0;
224 }
225
226 switch (usage) {
227 case GL_STATIC_DRAW:
228 case GL_STATIC_READ:
229 case GL_STATIC_COPY:
230 pipe_usage = PIPE_USAGE_STATIC;
231 break;
232 case GL_DYNAMIC_DRAW:
233 case GL_DYNAMIC_READ:
234 case GL_DYNAMIC_COPY:
235 pipe_usage = PIPE_USAGE_DYNAMIC;
236 break;
237 case GL_STREAM_DRAW:
238 case GL_STREAM_READ:
239 case GL_STREAM_COPY:
240 pipe_usage = PIPE_USAGE_STREAM;
241 break;
242 default:
243 pipe_usage = PIPE_USAGE_DEFAULT;
244 }
245
246 pipe_resource_reference( &st_obj->buffer, NULL );
247
248 if (ST_DEBUG & DEBUG_BUFFER) {
249 debug_printf("Create buffer size %td bind 0x%x\n", size, bind);
250 }
251
252 if (size != 0) {
253 st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
254 pipe_usage, size);
255
256 if (!st_obj->buffer) {
257 /* out of memory */
258 st_obj->Base.Size = 0;
259 return GL_FALSE;
260 }
261
262 if (data)
263 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
264 return GL_TRUE;
265 }
266
267 return GL_TRUE;
268 }
269
270
271 /**
272 * Called via glMapBufferRange().
273 */
274 static void *
275 st_bufferobj_map_range(struct gl_context *ctx,
276 GLintptr offset, GLsizeiptr length, GLbitfield access,
277 struct gl_buffer_object *obj)
278 {
279 struct pipe_context *pipe = st_context(ctx)->pipe;
280 struct st_buffer_object *st_obj = st_buffer_object(obj);
281 enum pipe_transfer_usage flags = 0x0;
282
283 if (access & GL_MAP_WRITE_BIT)
284 flags |= PIPE_TRANSFER_WRITE;
285
286 if (access & GL_MAP_READ_BIT)
287 flags |= PIPE_TRANSFER_READ;
288
289 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
290 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
291
292 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
293 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
294 }
295 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
296 if (offset == 0 && length == obj->Size)
297 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
298 else
299 flags |= PIPE_TRANSFER_DISCARD_RANGE;
300 }
301
302 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
303 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
304
305 /* ... other flags ...
306 */
307
308 if (access & MESA_MAP_NOWAIT_BIT)
309 flags |= PIPE_TRANSFER_DONTBLOCK;
310
311 assert(offset >= 0);
312 assert(length >= 0);
313 assert(offset < obj->Size);
314 assert(offset + length <= obj->Size);
315
316 obj->Pointer = pipe_buffer_map_range(pipe,
317 st_obj->buffer,
318 offset, length,
319 flags,
320 &st_obj->transfer);
321 if (obj->Pointer) {
322 obj->Offset = offset;
323 obj->Length = length;
324 obj->AccessFlags = access;
325 }
326 else {
327 st_obj->transfer = NULL;
328 }
329
330 return obj->Pointer;
331 }
332
333
334 static void
335 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
336 GLintptr offset, GLsizeiptr length,
337 struct gl_buffer_object *obj)
338 {
339 struct pipe_context *pipe = st_context(ctx)->pipe;
340 struct st_buffer_object *st_obj = st_buffer_object(obj);
341
342 /* Subrange is relative to mapped range */
343 assert(offset >= 0);
344 assert(length >= 0);
345 assert(offset + length <= obj->Length);
346 assert(obj->Pointer);
347
348 if (!length)
349 return;
350
351 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
352 obj->Offset + offset, length);
353 }
354
355
356 /**
357 * Called via glUnmapBufferARB().
358 */
359 static GLboolean
360 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj)
361 {
362 struct pipe_context *pipe = st_context(ctx)->pipe;
363 struct st_buffer_object *st_obj = st_buffer_object(obj);
364
365 if (obj->Length)
366 pipe_buffer_unmap(pipe, st_obj->transfer);
367
368 st_obj->transfer = NULL;
369 obj->Pointer = NULL;
370 obj->Offset = 0;
371 obj->Length = 0;
372 return GL_TRUE;
373 }
374
375
376 /**
377 * Called via glCopyBufferSubData().
378 */
379 static void
380 st_copy_buffer_subdata(struct gl_context *ctx,
381 struct gl_buffer_object *src,
382 struct gl_buffer_object *dst,
383 GLintptr readOffset, GLintptr writeOffset,
384 GLsizeiptr size)
385 {
386 struct pipe_context *pipe = st_context(ctx)->pipe;
387 struct st_buffer_object *srcObj = st_buffer_object(src);
388 struct st_buffer_object *dstObj = st_buffer_object(dst);
389 struct pipe_box box;
390
391 if(!size)
392 return;
393
394 /* buffer should not already be mapped */
395 assert(!src->Pointer);
396 assert(!dst->Pointer);
397
398 u_box_1d(readOffset, size, &box);
399
400 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
401 srcObj->buffer, 0, &box);
402 }
403
404
405 /* TODO: if buffer wasn't created with appropriate usage flags, need
406 * to recreate it now and copy contents -- or possibly create a
407 * gallium entrypoint to extend the usage flags and let the driver
408 * decide if a copy is necessary.
409 */
410 void
411 st_bufferobj_validate_usage(struct st_context *st,
412 struct st_buffer_object *obj,
413 unsigned usage)
414 {
415 }
416
417
418 void
419 st_init_bufferobject_functions(struct dd_function_table *functions)
420 {
421 functions->NewBufferObject = st_bufferobj_alloc;
422 functions->DeleteBuffer = st_bufferobj_free;
423 functions->BufferData = st_bufferobj_data;
424 functions->BufferSubData = st_bufferobj_subdata;
425 functions->GetBufferSubData = st_bufferobj_get_subdata;
426 functions->MapBufferRange = st_bufferobj_map_range;
427 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
428 functions->UnmapBuffer = st_bufferobj_unmap;
429 functions->CopyBufferSubData = st_copy_buffer_subdata;
430
431 /* For GL_APPLE_vertex_array_object */
432 functions->NewArrayObject = _mesa_new_array_object;
433 functions->DeleteArrayObject = _mesa_delete_array_object;
434 }