st/mesa: add atomic counter support
[mesa.git] / src / mesa / state_tracker / st_cb_bufferobjects.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 /**
30 * Functions for pixel buffer objects and vertex/element buffer objects.
31 */
32
33
34 #include <inttypes.h> /* for PRId64 macro */
35
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/arrayobj.h"
39 #include "main/bufferobj.h"
40
41 #include "st_context.h"
42 #include "st_cb_bufferobjects.h"
43 #include "st_debug.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "util/u_inlines.h"
48
49
50 /**
51 * There is some duplication between mesa's bufferobjects and our
52 * bufmgr buffers. Both have an integer handle and a hashtable to
53 * lookup an opaque structure. It would be nice if the handles and
54 * internal structure where somehow shared.
55 */
56 static struct gl_buffer_object *
57 st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
58 {
59 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
60
61 if (!st_obj)
62 return NULL;
63
64 _mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
65
66 return &st_obj->Base;
67 }
68
69
70
71 /**
72 * Deallocate/free a vertex/pixel buffer object.
73 * Called via glDeleteBuffersARB().
74 */
75 static void
76 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
77 {
78 struct st_buffer_object *st_obj = st_buffer_object(obj);
79
80 assert(obj->RefCount == 0);
81 _mesa_buffer_unmap_all_mappings(ctx, obj);
82
83 if (st_obj->buffer)
84 pipe_resource_reference(&st_obj->buffer, NULL);
85
86 _mesa_delete_buffer_object(ctx, obj);
87 }
88
89
90
91 /**
92 * Replace data in a subrange of buffer object. If the data range
93 * specified by size + offset extends beyond the end of the buffer or
94 * if data is NULL, no copy is performed.
95 * Called via glBufferSubDataARB().
96 */
97 static void
98 st_bufferobj_subdata(struct gl_context *ctx,
99 GLintptrARB offset,
100 GLsizeiptrARB size,
101 const GLvoid * data, struct gl_buffer_object *obj)
102 {
103 struct st_buffer_object *st_obj = st_buffer_object(obj);
104
105 /* we may be called from VBO code, so double-check params here */
106 assert(offset >= 0);
107 assert(size >= 0);
108 assert(offset + size <= obj->Size);
109
110 if (!size)
111 return;
112
113 /*
114 * According to ARB_vertex_buffer_object specification, if data is null,
115 * then the contents of the buffer object's data store is undefined. We just
116 * ignore, and leave it unchanged.
117 */
118 if (!data)
119 return;
120
121 if (!st_obj->buffer) {
122 /* we probably ran out of memory during buffer allocation */
123 return;
124 }
125
126 /* Now that transfers are per-context, we don't have to figure out
127 * flushing here. Usually drivers won't need to flush in this case
128 * even if the buffer is currently referenced by hardware - they
129 * just queue the upload as dma rather than mapping the underlying
130 * buffer directly.
131 */
132 pipe_buffer_write(st_context(ctx)->pipe,
133 st_obj->buffer,
134 offset, size, data);
135 }
136
137
138 /**
139 * Called via glGetBufferSubDataARB().
140 */
141 static void
142 st_bufferobj_get_subdata(struct gl_context *ctx,
143 GLintptrARB offset,
144 GLsizeiptrARB size,
145 GLvoid * data, struct gl_buffer_object *obj)
146 {
147 struct st_buffer_object *st_obj = st_buffer_object(obj);
148
149 /* we may be called from VBO code, so double-check params here */
150 assert(offset >= 0);
151 assert(size >= 0);
152 assert(offset + size <= obj->Size);
153
154 if (!size)
155 return;
156
157 if (!st_obj->buffer) {
158 /* we probably ran out of memory during buffer allocation */
159 return;
160 }
161
162 pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
163 offset, size, data);
164 }
165
166
167 /**
168 * Allocate space for and store data in a buffer object. Any data that was
169 * previously stored in the buffer object is lost. If data is NULL,
170 * memory will be allocated, but no copy will occur.
171 * Called via ctx->Driver.BufferData().
172 * \return GL_TRUE for success, GL_FALSE if out of memory
173 */
174 static GLboolean
175 st_bufferobj_data(struct gl_context *ctx,
176 GLenum target,
177 GLsizeiptrARB size,
178 const GLvoid * data,
179 GLenum usage,
180 GLbitfield storageFlags,
181 struct gl_buffer_object *obj)
182 {
183 struct st_context *st = st_context(ctx);
184 struct pipe_context *pipe = st->pipe;
185 struct pipe_screen *screen = pipe->screen;
186 struct st_buffer_object *st_obj = st_buffer_object(obj);
187 unsigned bind, pipe_usage, pipe_flags = 0;
188
189 if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
190 size && st_obj->buffer &&
191 st_obj->Base.Size == size &&
192 st_obj->Base.Usage == usage &&
193 st_obj->Base.StorageFlags == storageFlags) {
194 if (data) {
195 /* Just discard the old contents and write new data.
196 * This should be the same as creating a new buffer, but we avoid
197 * a lot of validation in Mesa.
198 */
199 struct pipe_box box;
200
201 u_box_1d(0, size, &box);
202 pipe->transfer_inline_write(pipe, st_obj->buffer, 0,
203 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
204 &box, data, 0, 0);
205 return GL_TRUE;
206 } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
207 pipe->invalidate_resource(pipe, st_obj->buffer);
208 return GL_TRUE;
209 }
210 }
211
212 st_obj->Base.Size = size;
213 st_obj->Base.Usage = usage;
214 st_obj->Base.StorageFlags = storageFlags;
215
216 switch (target) {
217 case GL_PIXEL_PACK_BUFFER_ARB:
218 case GL_PIXEL_UNPACK_BUFFER_ARB:
219 bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
220 break;
221 case GL_ARRAY_BUFFER_ARB:
222 bind = PIPE_BIND_VERTEX_BUFFER;
223 break;
224 case GL_ELEMENT_ARRAY_BUFFER_ARB:
225 bind = PIPE_BIND_INDEX_BUFFER;
226 break;
227 case GL_TEXTURE_BUFFER:
228 bind = PIPE_BIND_SAMPLER_VIEW;
229 break;
230 case GL_TRANSFORM_FEEDBACK_BUFFER:
231 bind = PIPE_BIND_STREAM_OUTPUT;
232 break;
233 case GL_UNIFORM_BUFFER:
234 bind = PIPE_BIND_CONSTANT_BUFFER;
235 break;
236 case GL_DRAW_INDIRECT_BUFFER:
237 case GL_PARAMETER_BUFFER_ARB:
238 bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
239 break;
240 case GL_ATOMIC_COUNTER_BUFFER:
241 bind = PIPE_BIND_SHADER_BUFFER;
242 break;
243 default:
244 bind = 0;
245 }
246
247 /* Set usage. */
248 if (st_obj->Base.Immutable) {
249 /* BufferStorage */
250 if (storageFlags & GL_CLIENT_STORAGE_BIT)
251 pipe_usage = PIPE_USAGE_STAGING;
252 else
253 pipe_usage = PIPE_USAGE_DEFAULT;
254 }
255 else {
256 /* BufferData */
257 switch (usage) {
258 case GL_STATIC_DRAW:
259 case GL_STATIC_COPY:
260 default:
261 pipe_usage = PIPE_USAGE_DEFAULT;
262 break;
263 case GL_DYNAMIC_DRAW:
264 case GL_DYNAMIC_COPY:
265 pipe_usage = PIPE_USAGE_DYNAMIC;
266 break;
267 case GL_STREAM_DRAW:
268 case GL_STREAM_COPY:
269 /* XXX: Remove this test and fall-through when we have PBO unpacking
270 * acceleration. Right now, PBO unpacking is done by the CPU, so we
271 * have to make sure CPU reads are fast.
272 */
273 if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
274 pipe_usage = PIPE_USAGE_STREAM;
275 break;
276 }
277 /* fall through */
278 case GL_STATIC_READ:
279 case GL_DYNAMIC_READ:
280 case GL_STREAM_READ:
281 pipe_usage = PIPE_USAGE_STAGING;
282 break;
283 }
284 }
285
286 /* Set flags. */
287 if (storageFlags & GL_MAP_PERSISTENT_BIT)
288 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
289 if (storageFlags & GL_MAP_COHERENT_BIT)
290 pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
291
292 pipe_resource_reference( &st_obj->buffer, NULL );
293
294 if (ST_DEBUG & DEBUG_BUFFER) {
295 debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
296 (int64_t) size, bind);
297 }
298
299 if (size != 0) {
300 struct pipe_resource buffer;
301
302 memset(&buffer, 0, sizeof buffer);
303 buffer.target = PIPE_BUFFER;
304 buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
305 buffer.bind = bind;
306 buffer.usage = pipe_usage;
307 buffer.flags = pipe_flags;
308 buffer.width0 = size;
309 buffer.height0 = 1;
310 buffer.depth0 = 1;
311 buffer.array_size = 1;
312
313 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
314 st_obj->buffer =
315 screen->resource_from_user_memory(screen, &buffer, (void*)data);
316 }
317 else {
318 st_obj->buffer = screen->resource_create(screen, &buffer);
319
320 if (st_obj->buffer && data)
321 pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
322 }
323
324 if (!st_obj->buffer) {
325 /* out of memory */
326 st_obj->Base.Size = 0;
327 return GL_FALSE;
328 }
329 }
330
331 /* BufferData may change an array or uniform buffer, need to update it */
332 st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
333
334 return GL_TRUE;
335 }
336
337
338 /**
339 * Called via glInvalidateBuffer(Sub)Data.
340 */
341 static void
342 st_bufferobj_invalidate(struct gl_context *ctx,
343 struct gl_buffer_object *obj,
344 GLintptr offset,
345 GLsizeiptr size)
346 {
347 struct st_context *st = st_context(ctx);
348 struct pipe_context *pipe = st->pipe;
349 struct st_buffer_object *st_obj = st_buffer_object(obj);
350
351 /* We ignore partial invalidates. */
352 if (offset != 0 || size != obj->Size)
353 return;
354
355 /* Nothing to invalidate. */
356 if (!st_obj->buffer)
357 return;
358
359 pipe->invalidate_resource(pipe, st_obj->buffer);
360 }
361
362
363 /**
364 * Called via glMapBufferRange().
365 */
366 static void *
367 st_bufferobj_map_range(struct gl_context *ctx,
368 GLintptr offset, GLsizeiptr length, GLbitfield access,
369 struct gl_buffer_object *obj,
370 gl_map_buffer_index index)
371 {
372 struct pipe_context *pipe = st_context(ctx)->pipe;
373 struct st_buffer_object *st_obj = st_buffer_object(obj);
374 enum pipe_transfer_usage flags = 0x0;
375
376 if (access & GL_MAP_WRITE_BIT)
377 flags |= PIPE_TRANSFER_WRITE;
378
379 if (access & GL_MAP_READ_BIT)
380 flags |= PIPE_TRANSFER_READ;
381
382 if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
383 flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
384
385 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
386 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
387 }
388 else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
389 if (offset == 0 && length == obj->Size)
390 flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
391 else
392 flags |= PIPE_TRANSFER_DISCARD_RANGE;
393 }
394
395 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
396 flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
397
398 if (access & GL_MAP_PERSISTENT_BIT)
399 flags |= PIPE_TRANSFER_PERSISTENT;
400
401 if (access & GL_MAP_COHERENT_BIT)
402 flags |= PIPE_TRANSFER_COHERENT;
403
404 /* ... other flags ...
405 */
406
407 if (access & MESA_MAP_NOWAIT_BIT)
408 flags |= PIPE_TRANSFER_DONTBLOCK;
409
410 assert(offset >= 0);
411 assert(length >= 0);
412 assert(offset < obj->Size);
413 assert(offset + length <= obj->Size);
414
415 obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
416 st_obj->buffer,
417 offset, length,
418 flags,
419 &st_obj->transfer[index]);
420 if (obj->Mappings[index].Pointer) {
421 obj->Mappings[index].Offset = offset;
422 obj->Mappings[index].Length = length;
423 obj->Mappings[index].AccessFlags = access;
424 }
425 else {
426 st_obj->transfer[index] = NULL;
427 }
428
429 return obj->Mappings[index].Pointer;
430 }
431
432
433 static void
434 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
435 GLintptr offset, GLsizeiptr length,
436 struct gl_buffer_object *obj,
437 gl_map_buffer_index index)
438 {
439 struct pipe_context *pipe = st_context(ctx)->pipe;
440 struct st_buffer_object *st_obj = st_buffer_object(obj);
441
442 /* Subrange is relative to mapped range */
443 assert(offset >= 0);
444 assert(length >= 0);
445 assert(offset + length <= obj->Mappings[index].Length);
446 assert(obj->Mappings[index].Pointer);
447
448 if (!length)
449 return;
450
451 pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
452 obj->Mappings[index].Offset + offset,
453 length);
454 }
455
456
457 /**
458 * Called via glUnmapBufferARB().
459 */
460 static GLboolean
461 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
462 gl_map_buffer_index index)
463 {
464 struct pipe_context *pipe = st_context(ctx)->pipe;
465 struct st_buffer_object *st_obj = st_buffer_object(obj);
466
467 if (obj->Mappings[index].Length)
468 pipe_buffer_unmap(pipe, st_obj->transfer[index]);
469
470 st_obj->transfer[index] = NULL;
471 obj->Mappings[index].Pointer = NULL;
472 obj->Mappings[index].Offset = 0;
473 obj->Mappings[index].Length = 0;
474 return GL_TRUE;
475 }
476
477
478 /**
479 * Called via glCopyBufferSubData().
480 */
481 static void
482 st_copy_buffer_subdata(struct gl_context *ctx,
483 struct gl_buffer_object *src,
484 struct gl_buffer_object *dst,
485 GLintptr readOffset, GLintptr writeOffset,
486 GLsizeiptr size)
487 {
488 struct pipe_context *pipe = st_context(ctx)->pipe;
489 struct st_buffer_object *srcObj = st_buffer_object(src);
490 struct st_buffer_object *dstObj = st_buffer_object(dst);
491 struct pipe_box box;
492
493 if (!size)
494 return;
495
496 /* buffer should not already be mapped */
497 assert(!_mesa_check_disallowed_mapping(src));
498 assert(!_mesa_check_disallowed_mapping(dst));
499
500 u_box_1d(readOffset, size, &box);
501
502 pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
503 srcObj->buffer, 0, &box);
504 }
505
506 /**
507 * Called via glClearBufferSubData().
508 */
509 static void
510 st_clear_buffer_subdata(struct gl_context *ctx,
511 GLintptr offset, GLsizeiptr size,
512 const GLvoid *clearValue,
513 GLsizeiptr clearValueSize,
514 struct gl_buffer_object *bufObj)
515 {
516 struct pipe_context *pipe = st_context(ctx)->pipe;
517 struct st_buffer_object *buf = st_buffer_object(bufObj);
518 static const char zeros[16] = {0};
519
520 if (!pipe->clear_buffer) {
521 _mesa_ClearBufferSubData_sw(ctx, offset, size,
522 clearValue, clearValueSize, bufObj);
523 return;
524 }
525
526 if (!clearValue)
527 clearValue = zeros;
528
529 pipe->clear_buffer(pipe, buf->buffer, offset, size,
530 clearValue, clearValueSize);
531 }
532
533
534 /* TODO: if buffer wasn't created with appropriate usage flags, need
535 * to recreate it now and copy contents -- or possibly create a
536 * gallium entrypoint to extend the usage flags and let the driver
537 * decide if a copy is necessary.
538 */
539 void
540 st_bufferobj_validate_usage(struct st_context *st,
541 struct st_buffer_object *obj,
542 unsigned usage)
543 {
544 }
545
546
547 void
548 st_init_bufferobject_functions(struct pipe_screen *screen,
549 struct dd_function_table *functions)
550 {
551 /* plug in default driver fallbacks (such as for ClearBufferSubData) */
552 _mesa_init_buffer_object_functions(functions);
553
554 functions->NewBufferObject = st_bufferobj_alloc;
555 functions->DeleteBuffer = st_bufferobj_free;
556 functions->BufferData = st_bufferobj_data;
557 functions->BufferSubData = st_bufferobj_subdata;
558 functions->GetBufferSubData = st_bufferobj_get_subdata;
559 functions->MapBufferRange = st_bufferobj_map_range;
560 functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
561 functions->UnmapBuffer = st_bufferobj_unmap;
562 functions->CopyBufferSubData = st_copy_buffer_subdata;
563 functions->ClearBufferSubData = st_clear_buffer_subdata;
564
565 if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
566 functions->InvalidateBufferSubData = st_bufferobj_invalidate;
567 }