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[mesa.git] / src / mesa / state_tracker / st_cb_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Keith Whitwell <keithw@vmware.com>
32 * Brian Paul
33 * Michel Dänzer
34 */
35
36 #include "main/errors.h"
37 #include "main/glheader.h"
38 #include "main/accum.h"
39 #include "main/formats.h"
40 #include "main/framebuffer.h"
41 #include "main/macros.h"
42 #include "main/glformats.h"
43 #include "program/prog_instruction.h"
44 #include "st_context.h"
45 #include "st_atom.h"
46 #include "st_cb_bitmap.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_fbo.h"
49 #include "st_draw.h"
50 #include "st_format.h"
51 #include "st_program.h"
52
53 #include "pipe/p_context.h"
54 #include "pipe/p_shader_tokens.h"
55 #include "pipe/p_state.h"
56 #include "pipe/p_defines.h"
57 #include "util/u_format.h"
58 #include "util/u_inlines.h"
59 #include "util/u_simple_shaders.h"
60
61 #include "cso_cache/cso_context.h"
62
63
64 /**
65 * Do per-context initialization for glClear.
66 */
67 void
68 st_init_clear(struct st_context *st)
69 {
70 memset(&st->clear, 0, sizeof(st->clear));
71
72 st->clear.raster.half_pixel_center = 1;
73 st->clear.raster.bottom_edge_rule = 1;
74 st->clear.raster.depth_clip = 1;
75 }
76
77
78 /**
79 * Free per-context state for glClear.
80 */
81 void
82 st_destroy_clear(struct st_context *st)
83 {
84 if (st->clear.fs) {
85 cso_delete_fragment_shader(st->cso_context, st->clear.fs);
86 st->clear.fs = NULL;
87 }
88 if (st->clear.vs) {
89 cso_delete_vertex_shader(st->cso_context, st->clear.vs);
90 st->clear.vs = NULL;
91 }
92 if (st->clear.vs_layered) {
93 cso_delete_vertex_shader(st->cso_context, st->clear.vs_layered);
94 st->clear.vs_layered = NULL;
95 }
96 if (st->clear.gs_layered) {
97 cso_delete_geometry_shader(st->cso_context, st->clear.gs_layered);
98 st->clear.gs_layered = NULL;
99 }
100 }
101
102
103 /**
104 * Helper function to set the fragment shaders.
105 */
106 static inline void
107 set_fragment_shader(struct st_context *st)
108 {
109 if (!st->clear.fs)
110 st->clear.fs =
111 util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
112 TGSI_INTERPOLATE_CONSTANT,
113 TRUE);
114
115 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
116 }
117
118
119 /**
120 * Helper function to set the vertex shader.
121 */
122 static inline void
123 set_vertex_shader(struct st_context *st)
124 {
125 /* vertex shader - still required to provide the linkage between
126 * fragment shader input semantics and vertex_element/buffers.
127 */
128 if (!st->clear.vs)
129 {
130 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
131 TGSI_SEMANTIC_GENERIC };
132 const uint semantic_indexes[] = { 0, 0 };
133 st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
134 semantic_names,
135 semantic_indexes,
136 FALSE);
137 }
138
139 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
140 cso_set_geometry_shader_handle(st->cso_context, NULL);
141 }
142
143
144 static void
145 set_vertex_shader_layered(struct st_context *st)
146 {
147 struct pipe_context *pipe = st->pipe;
148
149 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID)) {
150 assert(!"Got layered clear, but VS instancing is unsupported");
151 set_vertex_shader(st);
152 return;
153 }
154
155 if (!st->clear.vs_layered) {
156 bool vs_layer =
157 pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
158 if (vs_layer) {
159 st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe);
160 } else {
161 st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe);
162 st->clear.gs_layered = util_make_layered_clear_geometry_shader(pipe);
163 }
164 }
165
166 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered);
167 cso_set_geometry_shader_handle(st->cso_context, st->clear.gs_layered);
168 }
169
170
171 /**
172 * Do glClear by drawing a quadrilateral.
173 * The vertices of the quad will be computed from the
174 * ctx->DrawBuffer->_X/Ymin/max fields.
175 */
176 static void
177 clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
178 {
179 struct st_context *st = st_context(ctx);
180 struct cso_context *cso = st->cso_context;
181 const struct gl_framebuffer *fb = ctx->DrawBuffer;
182 const GLfloat fb_width = (GLfloat) fb->Width;
183 const GLfloat fb_height = (GLfloat) fb->Height;
184
185 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
186
187 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
188 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
189 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
190 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
191 unsigned num_layers = st->state.fb_num_layers;
192
193 /*
194 printf("%s %s%s%s %f,%f %f,%f\n", __func__,
195 color ? "color, " : "",
196 depth ? "depth, " : "",
197 stencil ? "stencil" : "",
198 x0, y0,
199 x1, y1);
200 */
201
202 cso_save_state(cso, (CSO_BIT_BLEND |
203 CSO_BIT_STENCIL_REF |
204 CSO_BIT_DEPTH_STENCIL_ALPHA |
205 CSO_BIT_RASTERIZER |
206 CSO_BIT_SAMPLE_MASK |
207 CSO_BIT_MIN_SAMPLES |
208 CSO_BIT_VIEWPORT |
209 CSO_BIT_STREAM_OUTPUTS |
210 CSO_BIT_VERTEX_ELEMENTS |
211 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
212 CSO_BIT_PAUSE_QUERIES |
213 CSO_BITS_ALL_SHADERS));
214
215 /* blend state: RGBA masking */
216 {
217 struct pipe_blend_state blend;
218 memset(&blend, 0, sizeof(blend));
219 if (clear_buffers & PIPE_CLEAR_COLOR) {
220 int num_buffers = ctx->Extensions.EXT_draw_buffers2 ?
221 ctx->DrawBuffer->_NumColorDrawBuffers : 1;
222 int i;
223
224 blend.independent_blend_enable = num_buffers > 1;
225
226 for (i = 0; i < num_buffers; i++) {
227 if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i)))
228 continue;
229
230 blend.rt[i].colormask = GET_COLORMASK(ctx->Color.ColorMask, i);
231 }
232
233 if (ctx->Color.DitherFlag)
234 blend.dither = 1;
235 }
236 cso_set_blend(cso, &blend);
237 }
238
239 /* depth_stencil state: always pass/set to ref value */
240 {
241 struct pipe_depth_stencil_alpha_state depth_stencil;
242 memset(&depth_stencil, 0, sizeof(depth_stencil));
243 if (clear_buffers & PIPE_CLEAR_DEPTH) {
244 depth_stencil.depth.enabled = 1;
245 depth_stencil.depth.writemask = 1;
246 depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
247 }
248
249 if (clear_buffers & PIPE_CLEAR_STENCIL) {
250 struct pipe_stencil_ref stencil_ref;
251 memset(&stencil_ref, 0, sizeof(stencil_ref));
252 depth_stencil.stencil[0].enabled = 1;
253 depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
254 depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
255 depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
256 depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
257 depth_stencil.stencil[0].valuemask = 0xff;
258 depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
259 stencil_ref.ref_value[0] = ctx->Stencil.Clear;
260 cso_set_stencil_ref(cso, &stencil_ref);
261 }
262
263 cso_set_depth_stencil_alpha(cso, &depth_stencil);
264 }
265
266 cso_set_vertex_elements(cso, 2, st->util_velems);
267 cso_set_stream_outputs(cso, 0, NULL, NULL);
268 cso_set_sample_mask(cso, ~0);
269 cso_set_min_samples(cso, 1);
270 cso_set_rasterizer(cso, &st->clear.raster);
271
272 /* viewport state: viewport matching window dims */
273 cso_set_viewport_dims(st->cso_context, fb_width, fb_height,
274 st_fb_orientation(fb) == Y_0_TOP);
275
276 set_fragment_shader(st);
277 cso_set_tessctrl_shader_handle(cso, NULL);
278 cso_set_tesseval_shader_handle(cso, NULL);
279
280 if (num_layers > 1)
281 set_vertex_shader_layered(st);
282 else
283 set_vertex_shader(st);
284
285 /* draw quad matching scissor rect.
286 *
287 * Note: if we're only clearing depth/stencil we still setup vertices
288 * with color, but they'll be ignored.
289 *
290 * We can't translate the clear color to the colorbuffer format,
291 * because different colorbuffers may have different formats.
292 */
293 if (!st_draw_quad(st, x0, y0, x1, y1,
294 ctx->Depth.Clear * 2.0f - 1.0f,
295 0.0f, 0.0f, 0.0f, 0.0f,
296 (const float *) &ctx->Color.ClearColor.f,
297 num_layers)) {
298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear");
299 }
300
301 /* Restore pipe state */
302 cso_restore_state(cso);
303 }
304
305
306 /**
307 * Return if the scissor must be enabled during the clear.
308 */
309 static inline GLboolean
310 is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
311 {
312 const struct gl_scissor_rect *scissor = &ctx->Scissor.ScissorArray[0];
313
314 return (ctx->Scissor.EnableFlags & 1) &&
315 (scissor->X > 0 ||
316 scissor->Y > 0 ||
317 scissor->X + scissor->Width < (int)rb->Width ||
318 scissor->Y + scissor->Height < (int)rb->Height);
319 }
320
321 /**
322 * Return if window rectangles must be enabled during the clear.
323 */
324 static inline bool
325 is_window_rectangle_enabled(struct gl_context *ctx)
326 {
327 if (ctx->DrawBuffer == ctx->WinSysDrawBuffer)
328 return false;
329 return ctx->Scissor.NumWindowRects > 0 ||
330 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT;
331 }
332
333
334 /**
335 * Return if all of the stencil bits are masked.
336 */
337 static inline GLboolean
338 is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
339 {
340 const GLuint stencilMax = 0xff;
341
342 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
343 return (ctx->Stencil.WriteMask[0] & stencilMax) == 0;
344 }
345
346
347 /**
348 * Return if any of the stencil bits are masked.
349 */
350 static inline GLboolean
351 is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
352 {
353 const GLuint stencilMax = 0xff;
354
355 assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0);
356 return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
357 }
358
359
360 /**
361 * Called via ctx->Driver.Clear()
362 */
363 static void
364 st_Clear(struct gl_context *ctx, GLbitfield mask)
365 {
366 struct st_context *st = st_context(ctx);
367 struct gl_renderbuffer *depthRb
368 = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
369 struct gl_renderbuffer *stencilRb
370 = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
371 GLbitfield quad_buffers = 0x0;
372 GLbitfield clear_buffers = 0x0;
373 GLuint i;
374
375 st_flush_bitmap_cache(st);
376 st_invalidate_readpix_cache(st);
377
378 /* This makes sure the pipe has the latest scissor, etc values */
379 st_validate_state(st, ST_PIPELINE_CLEAR);
380
381 if (mask & BUFFER_BITS_COLOR) {
382 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
383 gl_buffer_index b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
384
385 if (b != BUFFER_NONE && mask & (1 << b)) {
386 struct gl_renderbuffer *rb
387 = ctx->DrawBuffer->Attachment[b].Renderbuffer;
388 struct st_renderbuffer *strb = st_renderbuffer(rb);
389 int colormask_index = ctx->Extensions.EXT_draw_buffers2 ? i : 0;
390
391 if (!strb || !strb->surface)
392 continue;
393
394 if (!GET_COLORMASK(ctx->Color.ColorMask, colormask_index))
395 continue;
396
397 if (is_scissor_enabled(ctx, rb) ||
398 is_window_rectangle_enabled(ctx) ||
399 GET_COLORMASK(ctx->Color.ColorMask, colormask_index) != 0xf)
400 quad_buffers |= PIPE_CLEAR_COLOR0 << i;
401 else
402 clear_buffers |= PIPE_CLEAR_COLOR0 << i;
403 }
404 }
405 }
406
407 if (mask & BUFFER_BIT_DEPTH) {
408 struct st_renderbuffer *strb = st_renderbuffer(depthRb);
409
410 if (strb->surface && ctx->Depth.Mask) {
411 if (is_scissor_enabled(ctx, depthRb) ||
412 is_window_rectangle_enabled(ctx))
413 quad_buffers |= PIPE_CLEAR_DEPTH;
414 else
415 clear_buffers |= PIPE_CLEAR_DEPTH;
416 }
417 }
418 if (mask & BUFFER_BIT_STENCIL) {
419 struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
420
421 if (strb->surface && !is_stencil_disabled(ctx, stencilRb)) {
422 if (is_scissor_enabled(ctx, stencilRb) ||
423 is_window_rectangle_enabled(ctx) ||
424 is_stencil_masked(ctx, stencilRb))
425 quad_buffers |= PIPE_CLEAR_STENCIL;
426 else
427 clear_buffers |= PIPE_CLEAR_STENCIL;
428 }
429 }
430
431 /* Always clear depth and stencil together.
432 * This can only happen when the stencil writemask is not a full mask.
433 */
434 if (quad_buffers & PIPE_CLEAR_DEPTHSTENCIL &&
435 clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
436 quad_buffers |= clear_buffers & PIPE_CLEAR_DEPTHSTENCIL;
437 clear_buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
438 }
439
440 /* Only use quad-based clearing for the renderbuffers which cannot
441 * use pipe->clear. We want to always use pipe->clear for the other
442 * renderbuffers, because it's likely to be faster.
443 */
444 if (quad_buffers) {
445 clear_with_quad(ctx, quad_buffers);
446 }
447 if (clear_buffers) {
448 /* We can't translate the clear color to the colorbuffer format,
449 * because different colorbuffers may have different formats.
450 */
451 st->pipe->clear(st->pipe, clear_buffers,
452 (union pipe_color_union*)&ctx->Color.ClearColor,
453 ctx->Depth.Clear, ctx->Stencil.Clear);
454 }
455 if (mask & BUFFER_BIT_ACCUM)
456 _mesa_clear_accum_buffer(ctx);
457 }
458
459
460 void
461 st_init_clear_functions(struct dd_function_table *functions)
462 {
463 functions->Clear = st_Clear;
464 }