1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "st_context.h"
38 #include "st_context.h"
40 #include "pipe/p_context.h"
44 /* XXX: doesn't pick up the differences between front/back/left/right
45 * clears. Need to sort that out...
47 static void st_clear(GLcontext
*ctx
, GLbitfield mask
)
49 struct st_context
*st
= ctx
->st
;
50 GLboolean color
= (mask
& BUFFER_BITS_COLOR
) ? GL_TRUE
: GL_FALSE
;
51 GLboolean depth
= (mask
& BUFFER_BIT_DEPTH
) ? GL_TRUE
: GL_FALSE
;
52 GLboolean stencil
= (mask
& BUFFER_BIT_STENCIL
) ? GL_TRUE
: GL_FALSE
;
53 GLboolean accum
= (mask
& BUFFER_BIT_ACCUM
) ? GL_TRUE
: GL_FALSE
;
54 GLboolean fullscreen
= 1; /* :-) */
56 /* This makes sure the softpipe has the latest scissor, etc values */
57 st_validate_state( st
);
60 /* pipe->clear() should clear a particular surface, so that we
61 * can iterate over render buffers at this level and clear the
62 * ones GL is asking for.
64 * Will probably need something like pipe->clear_z_stencil() to
65 * cope with the special case of paired and unpaired z/stencil
66 * buffers, though could perhaps deal with them explicitly at
69 st
->pipe
->clear(st
->pipe
, color
, depth
, stencil
, accum
);
72 /* Convert to geometry, etc:
78 void st_init_cb_clear( struct st_context
*st
)
80 struct dd_function_table
*functions
= &st
->ctx
->Driver
;
82 functions
->Clear
= st_clear
;
86 void st_destroy_cb_clear( struct st_context
*st
)