Reroute some clear functionality.
[mesa.git] / src / mesa / state_tracker / st_cb_clear.c
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2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "glheader.h"
36 #include "macros.h"
37 #include "enums.h"
38 #include "st_context.h"
39 #include "st_atom.h"
40 #include "pipe/p_context.h"
41
42
43
44 /* XXX: doesn't pick up the differences between front/back/left/right
45 * clears. Need to sort that out...
46 */
47 static void st_clear(GLcontext *ctx, GLbitfield mask)
48 {
49 struct st_context *st = ctx->st;
50 GLboolean color = (mask & BUFFER_BITS_COLOR) ? GL_TRUE : GL_FALSE;
51 GLboolean depth = (mask & BUFFER_BIT_DEPTH) ? GL_TRUE : GL_FALSE;
52 GLboolean stencil = (mask & BUFFER_BIT_STENCIL) ? GL_TRUE : GL_FALSE;
53 GLboolean accum = (mask & BUFFER_BIT_ACCUM) ? GL_TRUE : GL_FALSE;
54 GLboolean fullscreen = 1; /* :-) */
55
56 /* This makes sure the softpipe has the latest scissor, etc values */
57 st_validate_state( st );
58
59 if (fullscreen) {
60 /* pipe->clear() should clear a particular surface, so that we
61 * can iterate over render buffers at this level and clear the
62 * ones GL is asking for.
63 *
64 * Will probably need something like pipe->clear_z_stencil() to
65 * cope with the special case of paired and unpaired z/stencil
66 * buffers, though could perhaps deal with them explicitly at
67 * this level.
68 */
69 st->pipe->clear(st->pipe, color, depth, stencil, accum);
70 }
71 else {
72 /* Convert to geometry, etc:
73 */
74 }
75 }
76
77
78 void st_init_cb_clear( struct st_context *st )
79 {
80 struct dd_function_table *functions = &st->ctx->Driver;
81
82 functions->Clear = st_clear;
83 }
84
85
86 void st_destroy_cb_clear( struct st_context *st )
87 {
88 }
89