1a45c0fed391aaf3609ab179497fc4cf6898c83d
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "main/texstore.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41 #include "program/prog_instruction.h"
42
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_cb_drawpixels.h"
46 #include "st_cb_readpixels.h"
47 #include "st_cb_fbo.h"
48 #include "st_context.h"
49 #include "st_debug.h"
50 #include "st_format.h"
51 #include "st_program.h"
52 #include "st_texture.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "tgsi/tgsi_ureg.h"
57 #include "util/u_draw_quad.h"
58 #include "util/u_format.h"
59 #include "util/u_inlines.h"
60 #include "util/u_math.h"
61 #include "util/u_tile.h"
62 #include "cso_cache/cso_context.h"
63
64
65 #if FEATURE_drawpix
66
67 /**
68 * Check if the given program is:
69 * 0: MOVE result.color, fragment.color;
70 * 1: END;
71 */
72 static GLboolean
73 is_passthrough_program(const struct gl_fragment_program *prog)
74 {
75 if (prog->Base.NumInstructions == 2) {
76 const struct prog_instruction *inst = prog->Base.Instructions;
77 if (inst[0].Opcode == OPCODE_MOV &&
78 inst[1].Opcode == OPCODE_END &&
79 inst[0].DstReg.File == PROGRAM_OUTPUT &&
80 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
81 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
82 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
83 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
84 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
85 return GL_TRUE;
86 }
87 }
88 return GL_FALSE;
89 }
90
91
92
93 /**
94 * Make fragment shader for glDraw/CopyPixels. This shader is made
95 * by combining the pixel transfer shader with the user-defined shader.
96 * \return pointer to Gallium driver fragment shader
97 */
98 static void *
99 combined_drawpix_fragment_program(struct gl_context *ctx)
100 {
101 struct st_context *st = st_context(ctx);
102 struct st_fragment_program *stfp;
103
104 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
105 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
106 /* the pixel tranfer program has not changed and the user-defined
107 * program has not changed, so re-use the combined program.
108 */
109 stfp = st->pixel_xfer.combined_prog;
110 }
111 else {
112 /* Concatenate the pixel transfer program with the current user-
113 * defined program.
114 */
115 if (is_passthrough_program(&st->fp->Base)) {
116 stfp = (struct st_fragment_program *)
117 _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
118 }
119 else {
120 #if 0
121 printf("Base program:\n");
122 _mesa_print_program(&st->fp->Base.Base);
123 printf("DrawPix program:\n");
124 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
125 #endif
126 stfp = (struct st_fragment_program *)
127 _mesa_combine_programs(ctx,
128 &st->pixel_xfer.program->Base.Base,
129 &st->fp->Base.Base);
130 }
131
132 #if 0
133 {
134 struct gl_program *p = &stfp->Base.Base;
135 printf("Combined DrawPixels program:\n");
136 _mesa_print_program(p);
137 printf("InputsRead: 0x%x\n", p->InputsRead);
138 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
139 _mesa_print_parameter_list(p->Parameters);
140 }
141 #endif
142
143 /* translate to TGSI tokens */
144 st_translate_fragment_program(st, stfp);
145
146 /* save new program, update serial numbers */
147 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
148 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
149 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
150 /* can't reference new program directly, already have a reference on it */
151 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
152 st->pixel_xfer.combined_prog = stfp;
153 }
154
155 /* Ideally we'd have updated the pipe constants during the normal
156 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
157 */
158 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
159
160 return stfp->driver_shader;
161 }
162
163
164 /**
165 * Create fragment shader that does a TEX() instruction to get a Z
166 * value, then writes to FRAG_RESULT_DEPTH.
167 * Pass fragment color through as-is.
168 * \return pointer to the Gallium driver fragment shader
169 */
170 static void *
171 make_fragment_shader_z(struct st_context *st, GLboolean write_depth,
172 GLboolean write_stencil)
173 {
174 struct gl_context *ctx = st->ctx;
175 struct gl_program *p;
176 struct st_fragment_program *stp;
177 GLuint ic = 0;
178 const GLuint shaderIndex = write_depth * 2 + write_stencil;
179
180 assert(shaderIndex < Elements(st->drawpix.shaders));
181
182 if (st->drawpix.shaders[shaderIndex]) {
183 /* already have the proper shader */
184 return st->drawpix.shaders[shaderIndex]->driver_shader;
185 }
186
187 /*
188 * Create shader now
189 */
190 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
191 if (!p)
192 return NULL;
193
194 p->NumInstructions = write_depth ? 2 : 1;
195 p->NumInstructions += write_stencil ? 1 : 0;
196
197 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
198 if (!p->Instructions) {
199 ctx->Driver.DeleteProgram(ctx, p);
200 return NULL;
201 }
202 _mesa_init_instructions(p->Instructions, p->NumInstructions);
203
204 if (write_depth) {
205 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
206 p->Instructions[ic].Opcode = OPCODE_TEX;
207 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
208 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
209 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
210 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
211 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
212 p->Instructions[ic].TexSrcUnit = 0;
213 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
214 ic++;
215 }
216
217 if (write_stencil) {
218 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
219 p->Instructions[ic].Opcode = OPCODE_TEX;
220 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
221 p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
222 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
223 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
224 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
225 p->Instructions[ic].TexSrcUnit = 1;
226 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
227 ic++;
228 }
229
230 /* END; */
231 p->Instructions[ic++].Opcode = OPCODE_END;
232
233 assert(ic == p->NumInstructions);
234
235 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
236 p->OutputsWritten = 0;
237 if (write_depth)
238 p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
239 if (write_stencil)
240 p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
241
242 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
243 if (write_stencil)
244 p->SamplersUsed |= 1 << 1;
245
246 stp = st_fragment_program((struct gl_fragment_program *) p);
247
248 /* save the new shader */
249 st->drawpix.shaders[shaderIndex] = stp;
250
251 st_translate_fragment_program(st, stp);
252
253 return stp->driver_shader;
254 }
255
256
257
258 /**
259 * Create a simple vertex shader that just passes through the
260 * vertex position and texcoord (and optionally, color).
261 */
262 static void *
263 make_passthrough_vertex_shader(struct st_context *st,
264 GLboolean passColor)
265 {
266 if (!st->drawpix.vert_shaders[passColor]) {
267 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
268
269 if (ureg == NULL)
270 return NULL;
271
272 /* MOV result.pos, vertex.pos; */
273 ureg_MOV(ureg,
274 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
275 ureg_DECL_vs_input( ureg, 0 ));
276
277 /* MOV result.texcoord0, vertex.attr[1]; */
278 ureg_MOV(ureg,
279 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
280 ureg_DECL_vs_input( ureg, 1 ));
281
282 if (passColor) {
283 /* MOV result.color0, vertex.attr[2]; */
284 ureg_MOV(ureg,
285 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
286 ureg_DECL_vs_input( ureg, 2 ));
287 }
288
289 ureg_END( ureg );
290
291 st->drawpix.vert_shaders[passColor] =
292 ureg_create_shader_and_destroy( ureg, st->pipe );
293 }
294
295 return st->drawpix.vert_shaders[passColor];
296 }
297
298
299 /**
300 * Return a texture internalFormat for drawing/copying an image
301 * of the given type.
302 */
303 static GLenum
304 base_format(GLenum format)
305 {
306 switch (format) {
307 case GL_DEPTH_COMPONENT:
308 return GL_DEPTH_COMPONENT;
309 case GL_DEPTH_STENCIL:
310 return GL_DEPTH_STENCIL;
311 case GL_STENCIL_INDEX:
312 return GL_STENCIL_INDEX;
313 default:
314 return GL_RGBA;
315 }
316 }
317
318
319 /**
320 * Create a temporary texture to hold an image of the given size.
321 * If width, height are not POT and the driver only handles POT textures,
322 * allocate the next larger size of texture that is POT.
323 */
324 static struct pipe_resource *
325 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
326 enum pipe_format texFormat)
327 {
328 struct pipe_resource *pt;
329
330 pt = st_texture_create(st, st->internal_target, texFormat, 0,
331 width, height, 1, PIPE_BIND_SAMPLER_VIEW);
332
333 return pt;
334 }
335
336
337 /**
338 * Make texture containing an image for glDrawPixels image.
339 * If 'pixels' is NULL, leave the texture image data undefined.
340 */
341 static struct pipe_resource *
342 make_texture(struct st_context *st,
343 GLsizei width, GLsizei height, GLenum format, GLenum type,
344 const struct gl_pixelstore_attrib *unpack,
345 const GLvoid *pixels)
346 {
347 struct gl_context *ctx = st->ctx;
348 struct pipe_context *pipe = st->pipe;
349 gl_format mformat;
350 struct pipe_resource *pt;
351 enum pipe_format pipeFormat;
352 GLuint cpp;
353 GLenum baseFormat;
354
355 baseFormat = base_format(format);
356
357 mformat = st_ChooseTextureFormat_renderable(ctx, baseFormat,
358 format, type, GL_FALSE);
359 assert(mformat);
360
361 pipeFormat = st_mesa_format_to_pipe_format(mformat);
362 assert(pipeFormat);
363 cpp = util_format_get_blocksize(pipeFormat);
364
365 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
366 if (!pixels)
367 return NULL;
368
369 /* alloc temporary texture */
370 pt = alloc_texture(st, width, height, pipeFormat);
371 if (!pt) {
372 _mesa_unmap_pbo_source(ctx, unpack);
373 return NULL;
374 }
375
376 {
377 struct pipe_transfer *transfer;
378 static const GLuint dstImageOffsets = 0;
379 GLboolean success;
380 GLubyte *dest;
381 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
382
383 /* we'll do pixel transfer in a fragment shader */
384 ctx->_ImageTransferState = 0x0;
385
386 transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0,
387 PIPE_TRANSFER_WRITE, 0, 0,
388 width, height);
389
390 /* map texture transfer */
391 dest = pipe_transfer_map(pipe, transfer);
392
393
394 /* Put image into texture transfer.
395 * Note that the image is actually going to be upside down in
396 * the texture. We deal with that with texcoords.
397 */
398 success = _mesa_texstore(ctx, 2, /* dims */
399 baseFormat, /* baseInternalFormat */
400 mformat, /* gl_format */
401 dest, /* dest */
402 0, 0, 0, /* dstX/Y/Zoffset */
403 transfer->stride, /* dstRowStride, bytes */
404 &dstImageOffsets, /* dstImageOffsets */
405 width, height, 1, /* size */
406 format, type, /* src format/type */
407 pixels, /* data source */
408 unpack);
409
410 /* unmap */
411 pipe_transfer_unmap(pipe, transfer);
412 pipe->transfer_destroy(pipe, transfer);
413
414 assert(success);
415
416 /* restore */
417 ctx->_ImageTransferState = imageTransferStateSave;
418 }
419
420 _mesa_unmap_pbo_source(ctx, unpack);
421
422 return pt;
423 }
424
425
426 /**
427 * Draw quad with texcoords and optional color.
428 * Coords are gallium window coords with y=0=top.
429 * \param color may be null
430 * \param invertTex if true, flip texcoords vertically
431 */
432 static void
433 draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
434 GLfloat x1, GLfloat y1, const GLfloat *color,
435 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
436 {
437 struct st_context *st = st_context(ctx);
438 struct pipe_context *pipe = st->pipe;
439 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
440
441 /* setup vertex data */
442 {
443 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
444 const GLfloat fb_width = (GLfloat) fb->Width;
445 const GLfloat fb_height = (GLfloat) fb->Height;
446 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
447 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
448 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
449 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
450 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
451 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
452 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
453 GLuint i;
454
455 /* upper-left */
456 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
457 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
458
459 /* upper-right */
460 verts[1][0][0] = clip_x1;
461 verts[1][0][1] = clip_y0;
462
463 /* lower-right */
464 verts[2][0][0] = clip_x1;
465 verts[2][0][1] = clip_y1;
466
467 /* lower-left */
468 verts[3][0][0] = clip_x0;
469 verts[3][0][1] = clip_y1;
470
471 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
472 verts[0][1][1] = tTop; /* v[0].attr[1].T */
473 verts[1][1][0] = sRight;
474 verts[1][1][1] = tTop;
475 verts[2][1][0] = sRight;
476 verts[2][1][1] = tBot;
477 verts[3][1][0] = sLeft;
478 verts[3][1][1] = tBot;
479
480 /* same for all verts: */
481 if (color) {
482 for (i = 0; i < 4; i++) {
483 verts[i][0][2] = z; /* v[i].attr[0].z */
484 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
485 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
486 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
487 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
488 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
489 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
490 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
491 }
492 }
493 else {
494 for (i = 0; i < 4; i++) {
495 verts[i][0][2] = z; /*Z*/
496 verts[i][0][3] = 1.0f; /*W*/
497 verts[i][1][2] = 0.0f; /*R*/
498 verts[i][1][3] = 1.0f; /*Q*/
499 }
500 }
501 }
502
503 {
504 struct pipe_resource *buf;
505
506 /* allocate/load buffer object with vertex data */
507 buf = pipe_buffer_create(pipe->screen,
508 PIPE_BIND_VERTEX_BUFFER,
509 sizeof(verts));
510 pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
511
512 util_draw_vertex_buffer(pipe, buf, 0,
513 PIPE_PRIM_QUADS,
514 4, /* verts */
515 3); /* attribs/vert */
516 pipe_resource_reference(&buf, NULL);
517 }
518 }
519
520
521
522 static void
523 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
524 GLsizei width, GLsizei height,
525 GLfloat zoomX, GLfloat zoomY,
526 struct pipe_sampler_view **sv,
527 int num_sampler_view,
528 void *driver_vp,
529 void *driver_fp,
530 const GLfloat *color,
531 GLboolean invertTex,
532 GLboolean write_depth, GLboolean write_stencil)
533 {
534 struct st_context *st = st_context(ctx);
535 struct pipe_context *pipe = st->pipe;
536 struct cso_context *cso = st->cso_context;
537 GLfloat x0, y0, x1, y1;
538 GLsizei maxSize;
539 boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
540
541 /* limit checks */
542 /* XXX if DrawPixels image is larger than max texture size, break
543 * it up into chunks.
544 */
545 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
546 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
547 assert(width <= maxSize);
548 assert(height <= maxSize);
549
550 cso_save_depth_stencil_alpha(cso);
551 cso_save_rasterizer(cso);
552 cso_save_viewport(cso);
553 cso_save_samplers(cso);
554 cso_save_fragment_sampler_views(cso);
555 cso_save_fragment_shader(cso);
556 cso_save_vertex_shader(cso);
557 cso_save_vertex_elements(cso);
558
559 /* rasterizer state: just scissor */
560 {
561 struct pipe_rasterizer_state rasterizer;
562 memset(&rasterizer, 0, sizeof(rasterizer));
563 rasterizer.gl_rasterization_rules = 1;
564 rasterizer.scissor = ctx->Scissor.Enabled;
565 cso_set_rasterizer(cso, &rasterizer);
566 }
567
568 if (write_depth || write_stencil)
569 {
570 struct pipe_depth_stencil_alpha_state dsa;
571 memset(&dsa, 0, sizeof(dsa));
572 if (write_depth) {
573 dsa.depth.enabled = 1;
574 dsa.depth.func = PIPE_FUNC_ALWAYS;
575 dsa.depth.writemask = 1;
576 }
577 if (write_stencil) {
578 dsa.stencil[0].enabled = 1;
579 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
580 dsa.stencil[0].writemask = 0xff;
581 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
582 }
583 cso_set_depth_stencil_alpha(cso, &dsa);
584 }
585
586 /* fragment shader state: TEX lookup program */
587 cso_set_fragment_shader_handle(cso, driver_fp);
588
589 /* vertex shader state: position + texcoord pass-through */
590 cso_set_vertex_shader_handle(cso, driver_vp);
591
592
593 /* texture sampling state: */
594 {
595 struct pipe_sampler_state sampler;
596 memset(&sampler, 0, sizeof(sampler));
597 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
598 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
599 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
600 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
601 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
602 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
603 sampler.normalized_coords = normalized;
604
605 cso_single_sampler(cso, 0, &sampler);
606 if (num_sampler_view > 1) {
607 cso_single_sampler(cso, 1, &sampler);
608 }
609 cso_single_sampler_done(cso);
610 }
611
612 /* viewport state: viewport matching window dims */
613 {
614 const float w = (float) ctx->DrawBuffer->Width;
615 const float h = (float) ctx->DrawBuffer->Height;
616 struct pipe_viewport_state vp;
617 vp.scale[0] = 0.5f * w;
618 vp.scale[1] = -0.5f * h;
619 vp.scale[2] = 0.5f;
620 vp.scale[3] = 1.0f;
621 vp.translate[0] = 0.5f * w;
622 vp.translate[1] = 0.5f * h;
623 vp.translate[2] = 0.5f;
624 vp.translate[3] = 0.0f;
625 cso_set_viewport(cso, &vp);
626 }
627
628 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
629
630 /* texture state: */
631 cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
632
633 /* Compute Gallium window coords (y=0=top) with pixel zoom.
634 * Recall that these coords are transformed by the current
635 * vertex shader and viewport transformation.
636 */
637 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
638 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
639 invertTex = !invertTex;
640 }
641
642 x0 = (GLfloat) x;
643 x1 = x + width * ctx->Pixel.ZoomX;
644 y0 = (GLfloat) y;
645 y1 = y + height * ctx->Pixel.ZoomY;
646
647 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
648 z = z * 2.0 - 1.0;
649
650 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
651 normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
652 normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
653
654 /* restore state */
655 cso_restore_depth_stencil_alpha(cso);
656 cso_restore_rasterizer(cso);
657 cso_restore_viewport(cso);
658 cso_restore_samplers(cso);
659 cso_restore_fragment_sampler_views(cso);
660 cso_restore_fragment_shader(cso);
661 cso_restore_vertex_shader(cso);
662 cso_restore_vertex_elements(cso);
663 }
664
665
666 static void
667 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
668 GLsizei width, GLsizei height, GLenum format, GLenum type,
669 const struct gl_pixelstore_attrib *unpack,
670 const GLvoid *pixels)
671 {
672 struct st_context *st = st_context(ctx);
673 struct pipe_context *pipe = st->pipe;
674 struct st_renderbuffer *strb;
675 enum pipe_transfer_usage usage;
676 struct pipe_transfer *pt;
677 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
678 GLint skipPixels;
679 ubyte *stmap;
680 struct gl_pixelstore_attrib clippedUnpack = *unpack;
681
682 if (!zoom) {
683 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
684 &clippedUnpack)) {
685 /* totally clipped */
686 return;
687 }
688 }
689
690 strb = st_renderbuffer(ctx->DrawBuffer->
691 Attachment[BUFFER_STENCIL].Renderbuffer);
692
693 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
694 y = ctx->DrawBuffer->Height - y - height;
695 }
696
697 if(format != GL_DEPTH_STENCIL &&
698 util_format_get_component_bits(strb->format,
699 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
700 usage = PIPE_TRANSFER_READ_WRITE;
701 else
702 usage = PIPE_TRANSFER_WRITE;
703
704 pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0, 0,
705 usage, x, y,
706 width, height);
707
708 stmap = pipe_transfer_map(pipe, pt);
709
710 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
711 assert(pixels);
712
713 /* if width > MAX_WIDTH, have to process image in chunks */
714 skipPixels = 0;
715 while (skipPixels < width) {
716 const GLint spanX = skipPixels;
717 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
718 GLint row;
719 for (row = 0; row < height; row++) {
720 GLubyte sValues[MAX_WIDTH];
721 GLuint zValues[MAX_WIDTH];
722 GLenum destType = GL_UNSIGNED_BYTE;
723 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
724 width, height,
725 format, type,
726 row, skipPixels);
727 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
728 type, source, &clippedUnpack,
729 ctx->_ImageTransferState);
730
731 if (format == GL_DEPTH_STENCIL) {
732 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
733 (1 << 24) - 1, type, source,
734 &clippedUnpack);
735 }
736
737 if (zoom) {
738 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
739 "zoom not complete");
740 }
741
742 {
743 GLint spanY;
744
745 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
746 spanY = height - row - 1;
747 }
748 else {
749 spanY = row;
750 }
751
752 /* now pack the stencil (and Z) values in the dest format */
753 switch (pt->resource->format) {
754 case PIPE_FORMAT_S8_USCALED:
755 {
756 ubyte *dest = stmap + spanY * pt->stride + spanX;
757 assert(usage == PIPE_TRANSFER_WRITE);
758 memcpy(dest, sValues, spanWidth);
759 }
760 break;
761 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
762 if (format == GL_DEPTH_STENCIL) {
763 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
764 GLint k;
765 assert(usage == PIPE_TRANSFER_WRITE);
766 for (k = 0; k < spanWidth; k++) {
767 dest[k] = zValues[k] | (sValues[k] << 24);
768 }
769 }
770 else {
771 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
772 GLint k;
773 assert(usage == PIPE_TRANSFER_READ_WRITE);
774 for (k = 0; k < spanWidth; k++) {
775 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
776 }
777 }
778 break;
779 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
780 if (format == GL_DEPTH_STENCIL) {
781 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
782 GLint k;
783 assert(usage == PIPE_TRANSFER_WRITE);
784 for (k = 0; k < spanWidth; k++) {
785 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
786 }
787 }
788 else {
789 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
790 GLint k;
791 assert(usage == PIPE_TRANSFER_READ_WRITE);
792 for (k = 0; k < spanWidth; k++) {
793 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
794 }
795 }
796 break;
797 default:
798 assert(0);
799 }
800 }
801 }
802 skipPixels += spanWidth;
803 }
804
805 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
806
807 /* unmap the stencil buffer */
808 pipe_transfer_unmap(pipe, pt);
809 pipe->transfer_destroy(pipe, pt);
810 }
811
812
813 /**
814 * Called via ctx->Driver.DrawPixels()
815 */
816 static void
817 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
818 GLsizei width, GLsizei height,
819 GLenum format, GLenum type,
820 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
821 {
822 void *driver_vp, *driver_fp;
823 struct st_context *st = st_context(ctx);
824 const GLfloat *color;
825 struct pipe_context *pipe = st->pipe;
826 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
827 struct pipe_sampler_view *sv[2];
828 int num_sampler_view = 1;
829 enum pipe_format stencil_format = PIPE_FORMAT_NONE;
830
831 if (format == GL_DEPTH_STENCIL)
832 write_stencil = write_depth = GL_TRUE;
833 else if (format == GL_STENCIL_INDEX)
834 write_stencil = GL_TRUE;
835 else if (format == GL_DEPTH_COMPONENT)
836 write_depth = GL_TRUE;
837
838 if (write_stencil) {
839 enum pipe_format tex_format;
840 /* can we write to stencil if not fallback */
841 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
842 goto stencil_fallback;
843
844 tex_format = st_choose_format(st->pipe->screen, base_format(format),
845 PIPE_TEXTURE_2D,
846 0, PIPE_BIND_SAMPLER_VIEW);
847 if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
848 stencil_format = PIPE_FORMAT_X24S8_USCALED;
849 else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
850 stencil_format = PIPE_FORMAT_S8X24_USCALED;
851 else
852 stencil_format = PIPE_FORMAT_S8_USCALED;
853 if (stencil_format == PIPE_FORMAT_NONE)
854 goto stencil_fallback;
855 }
856
857 /* Mesa state should be up to date by now */
858 assert(ctx->NewState == 0x0);
859
860 st_validate_state(st);
861
862 if (write_depth || write_stencil) {
863 driver_fp = make_fragment_shader_z(st, write_depth, write_stencil);
864 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
865 color = ctx->Current.RasterColor;
866 }
867 else {
868 driver_fp = combined_drawpix_fragment_program(ctx);
869 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
870 color = NULL;
871 if (st->pixel_xfer.pixelmap_enabled) {
872 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
873 num_sampler_view++;
874 }
875 }
876
877 /* draw with textured quad */
878 {
879 struct pipe_resource *pt
880 = make_texture(st, width, height, format, type, unpack, pixels);
881 if (pt) {
882 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
883
884 if (sv[0]) {
885 if (write_stencil) {
886 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
887 stencil_format);
888 num_sampler_view++;
889 }
890
891 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
892 width, height,
893 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
894 sv,
895 num_sampler_view,
896 driver_vp,
897 driver_fp,
898 color, GL_FALSE, write_depth, write_stencil);
899 pipe_sampler_view_reference(&sv[0], NULL);
900 if (num_sampler_view > 1)
901 pipe_sampler_view_reference(&sv[1], NULL);
902 }
903 pipe_resource_reference(&pt, NULL);
904 }
905 }
906 return;
907
908 stencil_fallback:
909 draw_stencil_pixels(ctx, x, y, width, height, format, type,
910 unpack, pixels);
911 }
912
913
914
915 static void
916 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
917 GLsizei width, GLsizei height,
918 GLint dstx, GLint dsty)
919 {
920 struct st_renderbuffer *rbDraw;
921 struct pipe_context *pipe = st_context(ctx)->pipe;
922 enum pipe_transfer_usage usage;
923 struct pipe_transfer *ptDraw;
924 ubyte *drawMap;
925 ubyte *buffer;
926 int i;
927
928 buffer = malloc(width * height * sizeof(ubyte));
929 if (!buffer) {
930 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
931 return;
932 }
933
934 /* Get the dest renderbuffer. If there's a wrapper, use the
935 * underlying renderbuffer.
936 */
937 rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
938 if (rbDraw->Base.Wrapped)
939 rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
940
941 /* this will do stencil pixel transfer ops */
942 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
943 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
944 &ctx->DefaultPacking, buffer);
945
946 if (util_format_get_component_bits(rbDraw->format,
947 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
948 usage = PIPE_TRANSFER_READ_WRITE;
949 else
950 usage = PIPE_TRANSFER_WRITE;
951
952 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
953 dsty = rbDraw->Base.Height - dsty - height;
954 }
955
956 ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
957 rbDraw->texture, 0, 0, 0,
958 usage, dstx, dsty,
959 width, height);
960
961 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
962 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
963
964 /* map the stencil buffer */
965 drawMap = pipe_transfer_map(pipe, ptDraw);
966
967 /* draw */
968 /* XXX PixelZoom not handled yet */
969 for (i = 0; i < height; i++) {
970 ubyte *dst;
971 const ubyte *src;
972 int y;
973
974 y = i;
975
976 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
977 y = height - y - 1;
978 }
979
980 dst = drawMap + y * ptDraw->stride;
981 src = buffer + i * width;
982
983 switch (ptDraw->resource->format) {
984 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
985 {
986 uint *dst4 = (uint *) dst;
987 int j;
988 assert(usage == PIPE_TRANSFER_READ_WRITE);
989 for (j = 0; j < width; j++) {
990 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
991 dst4++;
992 }
993 }
994 break;
995 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
996 {
997 uint *dst4 = (uint *) dst;
998 int j;
999 assert(usage == PIPE_TRANSFER_READ_WRITE);
1000 for (j = 0; j < width; j++) {
1001 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1002 dst4++;
1003 }
1004 }
1005 break;
1006 case PIPE_FORMAT_S8_USCALED:
1007 assert(usage == PIPE_TRANSFER_WRITE);
1008 memcpy(dst, src, width);
1009 break;
1010 default:
1011 assert(0);
1012 }
1013 }
1014
1015 free(buffer);
1016
1017 /* unmap the stencil buffer */
1018 pipe_transfer_unmap(pipe, ptDraw);
1019 pipe->transfer_destroy(pipe, ptDraw);
1020 }
1021
1022
1023 static void
1024 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1025 GLsizei width, GLsizei height,
1026 GLint dstx, GLint dsty, GLenum type)
1027 {
1028 struct st_context *st = st_context(ctx);
1029 struct pipe_context *pipe = st->pipe;
1030 struct pipe_screen *screen = pipe->screen;
1031 struct st_renderbuffer *rbRead;
1032 void *driver_vp, *driver_fp;
1033 struct pipe_resource *pt;
1034 struct pipe_sampler_view *sv[2];
1035 int num_sampler_view = 1;
1036 GLfloat *color;
1037 enum pipe_format srcFormat, texFormat;
1038 GLboolean invertTex = GL_FALSE;
1039 GLint readX, readY, readW, readH;
1040 GLuint sample_count;
1041 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1042
1043 st_validate_state(st);
1044
1045 if (type == GL_STENCIL) {
1046 /* can't use texturing to do stencil */
1047 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1048 return;
1049 }
1050
1051 if (type == GL_COLOR) {
1052 rbRead = st_get_color_read_renderbuffer(ctx);
1053 color = NULL;
1054 driver_fp = combined_drawpix_fragment_program(ctx);
1055 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1056 if (st->pixel_xfer.pixelmap_enabled) {
1057 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1058 num_sampler_view++;
1059 }
1060 }
1061 else {
1062 assert(type == GL_DEPTH);
1063 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1064 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1065 driver_fp = make_fragment_shader_z(st, GL_TRUE, GL_FALSE);
1066 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1067 }
1068
1069 if (rbRead->Base.Wrapped)
1070 rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1071
1072 sample_count = rbRead->texture->nr_samples;
1073 /* I believe this would be legal, presumably would need to do a resolve
1074 for color, and for depth/stencil spec says to just use one of the
1075 depth/stencil samples per pixel? Need some transfer clarifications. */
1076 assert(sample_count < 2);
1077
1078 srcFormat = rbRead->texture->format;
1079
1080 if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1081 sample_count,
1082 PIPE_BIND_SAMPLER_VIEW, 0)) {
1083 texFormat = srcFormat;
1084 }
1085 else {
1086 /* srcFormat can't be used as a texture format */
1087 if (type == GL_DEPTH) {
1088 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1089 st->internal_target, sample_count,
1090 PIPE_BIND_DEPTH_STENCIL);
1091 assert(texFormat != PIPE_FORMAT_NONE);
1092 }
1093 else {
1094 /* default color format */
1095 texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1096 sample_count, PIPE_BIND_SAMPLER_VIEW);
1097 assert(texFormat != PIPE_FORMAT_NONE);
1098 }
1099 }
1100
1101 /* Invert src region if needed */
1102 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1103 srcy = ctx->ReadBuffer->Height - srcy - height;
1104 invertTex = !invertTex;
1105 }
1106
1107 /* Clip the read region against the src buffer bounds.
1108 * We'll still allocate a temporary buffer/texture for the original
1109 * src region size but we'll only read the region which is on-screen.
1110 * This may mean that we draw garbage pixels into the dest region, but
1111 * that's expected.
1112 */
1113 readX = srcx;
1114 readY = srcy;
1115 readW = width;
1116 readH = height;
1117 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1118 readW = MAX2(0, readW);
1119 readH = MAX2(0, readH);
1120
1121 /* alloc temporary texture */
1122 pt = alloc_texture(st, width, height, texFormat);
1123 if (!pt)
1124 return;
1125
1126 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1127 if (!sv[0]) {
1128 pipe_resource_reference(&pt, NULL);
1129 return;
1130 }
1131
1132 /* Make temporary texture which is a copy of the src region.
1133 */
1134 if (srcFormat == texFormat) {
1135 struct pipe_subresource srcsub, dstsub;
1136 srcsub.face = 0;
1137 srcsub.level = 0;
1138 dstsub.face = 0;
1139 dstsub.level = 0;
1140 /* copy source framebuffer surface into mipmap/texture */
1141 pipe->resource_copy_region(pipe,
1142 pt, /* dest tex */
1143 dstsub,
1144 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1145 rbRead->texture, /* src tex */
1146 srcsub,
1147 readX, readY, 0, readW, readH); /* src region */
1148
1149 }
1150 else {
1151 /* CPU-based fallback/conversion */
1152 struct pipe_transfer *ptRead =
1153 pipe_get_transfer(st->pipe, rbRead->texture, 0, 0, 0,
1154 PIPE_TRANSFER_READ,
1155 readX, readY, readW, readH);
1156 struct pipe_transfer *ptTex;
1157 enum pipe_transfer_usage transfer_usage;
1158
1159 if (ST_DEBUG & DEBUG_FALLBACK)
1160 debug_printf("%s: fallback processing\n", __FUNCTION__);
1161
1162 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1163 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1164 else
1165 transfer_usage = PIPE_TRANSFER_WRITE;
1166
1167 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, 0, transfer_usage,
1168 0, 0, width, height);
1169
1170 /* copy image from ptRead surface to ptTex surface */
1171 if (type == GL_COLOR) {
1172 /* alternate path using get/put_tile() */
1173 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1174 pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
1175 pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1176 readW, readH, buf);
1177 free(buf);
1178 }
1179 else {
1180 /* GL_DEPTH */
1181 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1182 pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
1183 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1184 readW, readH, buf);
1185 free(buf);
1186 }
1187
1188 pipe->transfer_destroy(pipe, ptRead);
1189 pipe->transfer_destroy(pipe, ptTex);
1190 }
1191
1192 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1193 * textured quad with that texture.
1194 */
1195 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1196 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1197 sv,
1198 num_sampler_view,
1199 driver_vp,
1200 driver_fp,
1201 color, invertTex, GL_FALSE, GL_FALSE);
1202
1203 pipe_resource_reference(&pt, NULL);
1204 pipe_sampler_view_reference(&sv[0], NULL);
1205 }
1206
1207
1208
1209 void st_init_drawpixels_functions(struct dd_function_table *functions)
1210 {
1211 functions->DrawPixels = st_DrawPixels;
1212 functions->CopyPixels = st_CopyPixels;
1213 }
1214
1215
1216 void
1217 st_destroy_drawpix(struct st_context *st)
1218 {
1219 GLuint i;
1220
1221 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1222 if (st->drawpix.shaders[i])
1223 st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
1224 }
1225
1226 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1227 if (st->drawpix.vert_shaders[0])
1228 ureg_free_tokens(st->drawpix.vert_shaders[0]);
1229 if (st->drawpix.vert_shaders[1])
1230 ureg_free_tokens(st->drawpix.vert_shaders[1]);
1231 }
1232
1233 #endif /* FEATURE_drawpix */