mesa: consolidate PBO map/unmap helpers
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "main/state.h"
39 #include "shader/program.h"
40 #include "shader/prog_parameter.h"
41 #include "shader/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_readpixels.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_texture.h"
52 #include "st_draw.h"
53 #include "st_format.h"
54 #include "st_mesa_to_tgsi.h"
55 #include "st_texture.h"
56 #include "st_inlines.h"
57
58 #include "pipe/p_context.h"
59 #include "pipe/p_defines.h"
60 #include "pipe/p_inlines.h"
61 #include "util/u_tile.h"
62 #include "util/u_draw_quad.h"
63 #include "util/u_math.h"
64 #include "shader/prog_instruction.h"
65 #include "cso_cache/cso_context.h"
66
67
68 /**
69 * Check if the given program is:
70 * 0: MOVE result.color, fragment.color;
71 * 1: END;
72 */
73 static GLboolean
74 is_passthrough_program(const struct gl_fragment_program *prog)
75 {
76 if (prog->Base.NumInstructions == 2) {
77 const struct prog_instruction *inst = prog->Base.Instructions;
78 if (inst[0].Opcode == OPCODE_MOV &&
79 inst[1].Opcode == OPCODE_END &&
80 inst[0].DstReg.File == PROGRAM_OUTPUT &&
81 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
82 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
83 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
84 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
85 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
86 return GL_TRUE;
87 }
88 }
89 return GL_FALSE;
90 }
91
92
93
94 /**
95 * Make fragment shader for glDraw/CopyPixels. This shader is made
96 * by combining the pixel transfer shader with the user-defined shader.
97 */
98 static struct st_fragment_program *
99 combined_drawpix_fragment_program(GLcontext *ctx)
100 {
101 struct st_context *st = ctx->st;
102 struct st_fragment_program *stfp;
103
104 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
105 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
106 /* the pixel tranfer program has not changed and the user-defined
107 * program has not changed, so re-use the combined program.
108 */
109 stfp = st->pixel_xfer.combined_prog;
110 }
111 else {
112 /* Concatenate the pixel transfer program with the current user-
113 * defined program.
114 */
115 if (is_passthrough_program(&st->fp->Base)) {
116 stfp = (struct st_fragment_program *)
117 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
118 }
119 else {
120 #if 0
121 printf("Base program:\n");
122 _mesa_print_program(&st->fp->Base.Base);
123 printf("DrawPix program:\n");
124 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
125 #endif
126 stfp = (struct st_fragment_program *)
127 _mesa_combine_programs(ctx,
128 &st->pixel_xfer.program->Base.Base,
129 &st->fp->Base.Base);
130 }
131
132 #if 0
133 {
134 struct gl_program *p = &stfp->Base.Base;
135 printf("Combined DrawPixels program:\n");
136 _mesa_print_program(p);
137 printf("InputsRead: 0x%x\n", p->InputsRead);
138 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
139 _mesa_print_parameter_list(p->Parameters);
140 }
141 #endif
142
143 /* translate to TGSI tokens */
144 st_translate_fragment_program(st, stfp, NULL);
145
146 /* save new program, update serial numbers */
147 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
148 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
149 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
150 /* can't reference new program directly, already have a reference on it */
151 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
152 st->pixel_xfer.combined_prog = stfp;
153 }
154
155 /* Ideally we'd have updated the pipe constants during the normal
156 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
157 */
158 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
159
160 return stfp;
161 }
162
163
164 /**
165 * Create fragment shader that does a TEX() instruction to get a Z
166 * value, then writes to FRAG_RESULT_DEPTH.
167 * Pass fragment color through as-is.
168 */
169 static struct st_fragment_program *
170 make_fragment_shader_z(struct st_context *st)
171 {
172 GLcontext *ctx = st->ctx;
173 struct gl_program *p;
174 GLuint ic = 0;
175
176 if (st->drawpix.z_shader) {
177 return st->drawpix.z_shader;
178 }
179
180 /*
181 * Create shader now
182 */
183 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
184 if (!p)
185 return NULL;
186
187 p->NumInstructions = 3;
188
189 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
190 if (!p->Instructions) {
191 ctx->Driver.DeleteProgram(ctx, p);
192 return NULL;
193 }
194 _mesa_init_instructions(p->Instructions, p->NumInstructions);
195
196 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
197 p->Instructions[ic].Opcode = OPCODE_TEX;
198 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
199 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
200 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
201 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
202 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
203 p->Instructions[ic].TexSrcUnit = 0;
204 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
205 ic++;
206
207 /* MOV result.color, fragment.color */
208 p->Instructions[ic].Opcode = OPCODE_MOV;
209 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
210 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
211 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
212 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
213 ic++;
214
215 /* END; */
216 p->Instructions[ic++].Opcode = OPCODE_END;
217
218 assert(ic == p->NumInstructions);
219
220 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
221 p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
222 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
223
224 st->drawpix.z_shader = (struct st_fragment_program *) p;
225 st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
226
227 return st->drawpix.z_shader;
228 }
229
230
231
232 /**
233 * Create a simple vertex shader that just passes through the
234 * vertex position and texcoord (and optionally, color).
235 */
236 static struct st_vertex_program *
237 st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
238 {
239 GLcontext *ctx = st->ctx;
240 struct st_vertex_program *stvp;
241 struct gl_program *p;
242 GLuint ic = 0;
243
244 if (st->drawpix.vert_shaders[passColor])
245 return st->drawpix.vert_shaders[passColor];
246
247 /*
248 * Create shader now
249 */
250 p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
251 if (!p)
252 return NULL;
253
254 if (passColor)
255 p->NumInstructions = 4;
256 else
257 p->NumInstructions = 3;
258
259 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
260 if (!p->Instructions) {
261 ctx->Driver.DeleteProgram(ctx, p);
262 return NULL;
263 }
264 _mesa_init_instructions(p->Instructions, p->NumInstructions);
265 /* MOV result.pos, vertex.pos; */
266 p->Instructions[0].Opcode = OPCODE_MOV;
267 p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
268 p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
269 p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
270 p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
271 /* MOV result.texcoord0, vertex.texcoord0; */
272 p->Instructions[1].Opcode = OPCODE_MOV;
273 p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
274 p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
275 p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
276 p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
277 ic = 2;
278 if (passColor) {
279 /* MOV result.color0, vertex.color0; */
280 p->Instructions[ic].Opcode = OPCODE_MOV;
281 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
282 p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
283 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
284 p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
285 ic++;
286 }
287
288 /* END; */
289 p->Instructions[ic].Opcode = OPCODE_END;
290 ic++;
291
292 assert(ic == p->NumInstructions);
293
294 p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
295 p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
296 (1 << VERT_RESULT_HPOS));
297 if (passColor) {
298 p->InputsRead |= VERT_BIT_COLOR0;
299 p->OutputsWritten |= (1 << VERT_RESULT_COL0);
300 }
301
302 stvp = (struct st_vertex_program *) p;
303 st_translate_vertex_program(st, stvp, NULL, NULL, NULL);
304
305 st->drawpix.vert_shaders[passColor] = stvp;
306
307 return stvp;
308 }
309
310
311 static GLenum
312 _mesa_base_format(GLenum format)
313 {
314 switch (format) {
315 case GL_DEPTH_COMPONENT:
316 return GL_DEPTH_COMPONENT;
317 case GL_DEPTH_STENCIL:
318 return GL_DEPTH_STENCIL;
319 case GL_STENCIL_INDEX:
320 return GL_STENCIL_INDEX;
321 default:
322 return GL_RGBA;
323 }
324 }
325
326
327 /**
328 * Make texture containing an image for glDrawPixels image.
329 * If 'pixels' is NULL, leave the texture image data undefined.
330 */
331 static struct pipe_texture *
332 make_texture(struct st_context *st,
333 GLsizei width, GLsizei height, GLenum format, GLenum type,
334 const struct gl_pixelstore_attrib *unpack,
335 const GLvoid *pixels)
336 {
337 GLcontext *ctx = st->ctx;
338 struct pipe_context *pipe = st->pipe;
339 struct pipe_screen *screen = pipe->screen;
340 const struct gl_texture_format *mformat;
341 struct pipe_texture *pt;
342 enum pipe_format pipeFormat;
343 GLuint cpp;
344 GLenum baseFormat;
345 int ptw, pth;
346
347 baseFormat = _mesa_base_format(format);
348
349 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
350 assert(mformat);
351
352 pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
353 assert(pipeFormat);
354 cpp = st_sizeof_format(pipeFormat);
355
356 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
357 if (!pixels)
358 return NULL;
359
360 /* Need to use POT texture? */
361 ptw = width;
362 pth = height;
363 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
364 int l2pt, maxSize;
365
366 l2pt = util_logbase2(width);
367 if (1<<l2pt != width) {
368 ptw = 1<<(l2pt+1);
369 }
370 l2pt = util_logbase2(height);
371 if (1<<l2pt != height) {
372 pth = 1<<(l2pt+1);
373 }
374
375 /* Check against maximum texture size */
376 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
377 assert(ptw <= maxSize);
378 assert(pth <= maxSize);
379 }
380
381 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
382 PIPE_TEXTURE_USAGE_SAMPLER);
383 if (!pt) {
384 _mesa_unmap_pbo_source(ctx, unpack);
385 return NULL;
386 }
387
388 {
389 struct pipe_transfer *transfer;
390 static const GLuint dstImageOffsets = 0;
391 GLboolean success;
392 GLubyte *dest;
393 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
394
395 /* we'll do pixel transfer in a fragment shader */
396 ctx->_ImageTransferState = 0x0;
397
398 transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0,
399 PIPE_TRANSFER_WRITE, 0, 0,
400 width, height);
401
402 /* map texture transfer */
403 dest = screen->transfer_map(screen, transfer);
404
405 /* Put image into texture transfer.
406 * Note that the image is actually going to be upside down in
407 * the texture. We deal with that with texcoords.
408 */
409 success = mformat->StoreImage(ctx, 2, /* dims */
410 baseFormat, /* baseInternalFormat */
411 mformat, /* gl_texture_format */
412 dest, /* dest */
413 0, 0, 0, /* dstX/Y/Zoffset */
414 transfer->stride, /* dstRowStride, bytes */
415 &dstImageOffsets, /* dstImageOffsets */
416 width, height, 1, /* size */
417 format, type, /* src format/type */
418 pixels, /* data source */
419 unpack);
420
421 /* unmap */
422 screen->transfer_unmap(screen, transfer);
423 screen->tex_transfer_destroy(transfer);
424
425 assert(success);
426
427 /* restore */
428 ctx->_ImageTransferState = imageTransferStateSave;
429 }
430
431 _mesa_unmap_pbo_source(ctx, unpack);
432
433 return pt;
434 }
435
436
437 /**
438 * Draw quad with texcoords and optional color.
439 * Coords are window coords with y=0=bottom.
440 * \param color may be null
441 * \param invertTex if true, flip texcoords vertically
442 */
443 static void
444 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
445 GLfloat x1, GLfloat y1, const GLfloat *color,
446 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
447 {
448 struct st_context *st = ctx->st;
449 struct pipe_context *pipe = ctx->st->pipe;
450 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
451
452 /* setup vertex data */
453 {
454 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
455 const GLfloat fb_width = (GLfloat) fb->Width;
456 const GLfloat fb_height = (GLfloat) fb->Height;
457 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
458 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
459 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
460 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
461 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
462 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
463 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
464 GLuint tex, i;
465
466 /* upper-left */
467 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
468 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
469
470 /* upper-right */
471 verts[1][0][0] = clip_x1;
472 verts[1][0][1] = clip_y0;
473
474 /* lower-right */
475 verts[2][0][0] = clip_x1;
476 verts[2][0][1] = clip_y1;
477
478 /* lower-left */
479 verts[3][0][0] = clip_x0;
480 verts[3][0][1] = clip_y1;
481
482 tex = color ? 2 : 1;
483 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
484 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
485 verts[1][tex][0] = sRight;
486 verts[1][tex][1] = tTop;
487 verts[2][tex][0] = sRight;
488 verts[2][tex][1] = tBot;
489 verts[3][tex][0] = sLeft;
490 verts[3][tex][1] = tBot;
491
492 /* same for all verts: */
493 if (color) {
494 for (i = 0; i < 4; i++) {
495 verts[i][0][2] = z; /*Z*/
496 verts[i][0][3] = 1.0f; /*W*/
497 verts[i][1][0] = color[0];
498 verts[i][1][1] = color[1];
499 verts[i][1][2] = color[2];
500 verts[i][1][3] = color[3];
501 verts[i][2][2] = 0.0f; /*R*/
502 verts[i][2][3] = 1.0f; /*Q*/
503 }
504 }
505 else {
506 for (i = 0; i < 4; i++) {
507 verts[i][0][2] = z; /*Z*/
508 verts[i][0][3] = 1.0f; /*W*/
509 verts[i][1][2] = 0.0f; /*R*/
510 verts[i][1][3] = 1.0f; /*Q*/
511 }
512 }
513 }
514
515 {
516 struct pipe_buffer *buf;
517
518 /* allocate/load buffer object with vertex data */
519 buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
520 sizeof(verts));
521 st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts);
522
523 util_draw_vertex_buffer(pipe, buf, 0,
524 PIPE_PRIM_QUADS,
525 4, /* verts */
526 3); /* attribs/vert */
527 pipe_buffer_reference(&buf, NULL);
528 }
529 }
530
531
532
533 static void
534 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
535 GLsizei width, GLsizei height,
536 GLfloat zoomX, GLfloat zoomY,
537 struct pipe_texture *pt,
538 struct st_vertex_program *stvp,
539 struct st_fragment_program *stfp,
540 const GLfloat *color,
541 GLboolean invertTex)
542 {
543 struct st_context *st = ctx->st;
544 struct pipe_context *pipe = ctx->st->pipe;
545 struct cso_context *cso = ctx->st->cso_context;
546 GLfloat x0, y0, x1, y1;
547 GLsizei maxSize;
548
549 /* limit checks */
550 /* XXX if DrawPixels image is larger than max texture size, break
551 * it up into chunks.
552 */
553 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
554 assert(width <= maxSize);
555 assert(height <= maxSize);
556
557 cso_save_rasterizer(cso);
558 cso_save_viewport(cso);
559 cso_save_samplers(cso);
560 cso_save_sampler_textures(cso);
561 cso_save_fragment_shader(cso);
562 cso_save_vertex_shader(cso);
563
564 /* rasterizer state: just scissor */
565 {
566 struct pipe_rasterizer_state rasterizer;
567 memset(&rasterizer, 0, sizeof(rasterizer));
568 rasterizer.gl_rasterization_rules = 1;
569 rasterizer.scissor = ctx->Scissor.Enabled;
570 cso_set_rasterizer(cso, &rasterizer);
571 }
572
573 /* fragment shader state: TEX lookup program */
574 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
575
576 /* vertex shader state: position + texcoord pass-through */
577 cso_set_vertex_shader_handle(cso, stvp->driver_shader);
578
579
580 /* texture sampling state: */
581 {
582 struct pipe_sampler_state sampler;
583 memset(&sampler, 0, sizeof(sampler));
584 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
585 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
586 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
587 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
588 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
589 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
590 sampler.normalized_coords = 1;
591
592 cso_single_sampler(cso, 0, &sampler);
593 if (st->pixel_xfer.pixelmap_enabled) {
594 cso_single_sampler(cso, 1, &sampler);
595 }
596 cso_single_sampler_done(cso);
597 }
598
599 /* viewport state: viewport matching window dims */
600 {
601 const float width = (float) ctx->DrawBuffer->Width;
602 const float height = (float) ctx->DrawBuffer->Height;
603 struct pipe_viewport_state vp;
604 vp.scale[0] = 0.5f * width;
605 vp.scale[1] = -0.5f * height;
606 vp.scale[2] = 1.0f;
607 vp.scale[3] = 1.0f;
608 vp.translate[0] = 0.5f * width;
609 vp.translate[1] = 0.5f * height;
610 vp.translate[2] = 0.0f;
611 vp.translate[3] = 0.0f;
612 cso_set_viewport(cso, &vp);
613 }
614
615 /* texture state: */
616 if (st->pixel_xfer.pixelmap_enabled) {
617 struct pipe_texture *textures[2];
618 textures[0] = pt;
619 textures[1] = st->pixel_xfer.pixelmap_texture;
620 pipe->set_sampler_textures(pipe, 2, textures);
621 }
622 else {
623 pipe->set_sampler_textures(pipe, 1, &pt);
624 }
625
626 /* Compute window coords (y=0=bottom) with pixel zoom.
627 * Recall that these coords are transformed by the current
628 * vertex shader and viewport transformation.
629 */
630 x0 = (GLfloat) x;
631 x1 = x + width * ctx->Pixel.ZoomX;
632 y0 = (GLfloat) y;
633 y1 = y + height * ctx->Pixel.ZoomY;
634
635 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
636 (GLfloat) width / pt->width[0],
637 (GLfloat) height / pt->height[0]);
638
639 /* restore state */
640 cso_restore_rasterizer(cso);
641 cso_restore_viewport(cso);
642 cso_restore_samplers(cso);
643 cso_restore_sampler_textures(cso);
644 cso_restore_fragment_shader(cso);
645 cso_restore_vertex_shader(cso);
646 }
647
648
649 static void
650 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
651 GLsizei width, GLsizei height, GLenum format, GLenum type,
652 const struct gl_pixelstore_attrib *unpack,
653 const GLvoid *pixels)
654 {
655 struct st_context *st = ctx->st;
656 struct pipe_context *pipe = st->pipe;
657 struct pipe_screen *screen = pipe->screen;
658 struct st_renderbuffer *strb;
659 enum pipe_transfer_usage usage;
660 struct pipe_transfer *pt;
661 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
662 GLint skipPixels;
663 ubyte *stmap;
664
665 strb = st_renderbuffer(ctx->DrawBuffer->
666 Attachment[BUFFER_STENCIL].Renderbuffer);
667
668 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
669 y = ctx->DrawBuffer->Height - y - height;
670 }
671
672 if(format != GL_DEPTH_STENCIL &&
673 pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0)
674 usage = PIPE_TRANSFER_READ_WRITE;
675 else
676 usage = PIPE_TRANSFER_WRITE;
677
678 pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
679 usage, x, y,
680 width, height);
681
682 stmap = screen->transfer_map(screen, pt);
683
684 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
685 assert(pixels);
686
687 /* if width > MAX_WIDTH, have to process image in chunks */
688 skipPixels = 0;
689 while (skipPixels < width) {
690 const GLint spanX = skipPixels;
691 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
692 GLint row;
693 for (row = 0; row < height; row++) {
694 GLubyte sValues[MAX_WIDTH];
695 GLuint zValues[MAX_WIDTH];
696 GLenum destType = GL_UNSIGNED_BYTE;
697 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
698 width, height,
699 format, type,
700 row, skipPixels);
701 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
702 type, source, unpack,
703 ctx->_ImageTransferState);
704
705 if (format == GL_DEPTH_STENCIL) {
706 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
707 (1 << 24) - 1, type, source, unpack);
708 }
709
710 if (zoom) {
711 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
712 "zoom not complete");
713 }
714
715 {
716 GLint spanY;
717
718 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
719 spanY = height - row - 1;
720 }
721 else {
722 spanY = row;
723 }
724
725 /* now pack the stencil (and Z) values in the dest format */
726 switch (pt->format) {
727 case PIPE_FORMAT_S8_UNORM:
728 {
729 ubyte *dest = stmap + spanY * pt->stride + spanX;
730 assert(usage == PIPE_TRANSFER_WRITE);
731 memcpy(dest, sValues, spanWidth);
732 }
733 break;
734 case PIPE_FORMAT_S8Z24_UNORM:
735 if (format == GL_DEPTH_STENCIL) {
736 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
737 GLint k;
738 assert(usage == PIPE_TRANSFER_WRITE);
739 for (k = 0; k < spanWidth; k++) {
740 dest[k] = zValues[k] | (sValues[k] << 24);
741 }
742 }
743 else {
744 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
745 GLint k;
746 assert(usage == PIPE_TRANSFER_READ_WRITE);
747 for (k = 0; k < spanWidth; k++) {
748 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
749 }
750 }
751 break;
752 case PIPE_FORMAT_Z24S8_UNORM:
753 if (format == GL_DEPTH_STENCIL) {
754 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
755 GLint k;
756 assert(usage == PIPE_TRANSFER_WRITE);
757 for (k = 0; k < spanWidth; k++) {
758 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
759 }
760 }
761 else {
762 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
763 GLint k;
764 assert(usage == PIPE_TRANSFER_READ_WRITE);
765 for (k = 0; k < spanWidth; k++) {
766 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
767 }
768 }
769 break;
770 default:
771 assert(0);
772 }
773 }
774 }
775 skipPixels += spanWidth;
776 }
777
778 _mesa_unmap_pbo_source(ctx, unpack);
779
780 /* unmap the stencil buffer */
781 screen->transfer_unmap(screen, pt);
782 screen->tex_transfer_destroy(pt);
783 }
784
785
786 /**
787 * Called via ctx->Driver.DrawPixels()
788 */
789 static void
790 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
791 GLenum format, GLenum type,
792 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
793 {
794 struct st_fragment_program *stfp;
795 struct st_vertex_program *stvp;
796 struct st_context *st = ctx->st;
797 struct pipe_surface *ps;
798 const GLfloat *color;
799
800 if (format == GL_STENCIL_INDEX ||
801 format == GL_DEPTH_STENCIL) {
802 draw_stencil_pixels(ctx, x, y, width, height, format, type,
803 unpack, pixels);
804 return;
805 }
806
807 /* Mesa state should be up to date by now */
808 assert(ctx->NewState == 0x0);
809
810 st_validate_state(st);
811
812 if (format == GL_DEPTH_COMPONENT) {
813 ps = st->state.framebuffer.zsbuf;
814 stfp = make_fragment_shader_z(ctx->st);
815 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
816 color = ctx->Current.RasterColor;
817 }
818 else {
819 ps = st->state.framebuffer.cbufs[0];
820 stfp = combined_drawpix_fragment_program(ctx);
821 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
822 color = NULL;
823 }
824
825 /* draw with textured quad */
826 {
827 struct pipe_texture *pt
828 = make_texture(ctx->st, width, height, format, type, unpack, pixels);
829 if (pt) {
830 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
831 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
832 pt, stvp, stfp, color, GL_FALSE);
833 pipe_texture_reference(&pt, NULL);
834 }
835 }
836 }
837
838
839
840 static void
841 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
842 GLsizei width, GLsizei height,
843 GLint dstx, GLint dsty)
844 {
845 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
846 struct pipe_screen *screen = ctx->st->pipe->screen;
847 enum pipe_transfer_usage usage;
848 struct pipe_transfer *ptDraw;
849 ubyte *drawMap;
850 ubyte *buffer;
851 int i;
852
853 buffer = _mesa_malloc(width * height * sizeof(ubyte));
854 if (!buffer) {
855 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
856 return;
857 }
858
859 /* this will do stencil pixel transfer ops */
860 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
861 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
862 &ctx->DefaultPacking, buffer);
863
864 if(pf_get_component_bits( rbDraw->format, PIPE_FORMAT_COMP_Z ) != 0)
865 usage = PIPE_TRANSFER_READ_WRITE;
866 else
867 usage = PIPE_TRANSFER_WRITE;
868
869 ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
870 rbDraw->texture, 0, 0, 0,
871 usage, dstx, dsty,
872 width, height);
873
874 assert(ptDraw->block.width == 1);
875 assert(ptDraw->block.height == 1);
876
877 /* map the stencil buffer */
878 drawMap = screen->transfer_map(screen, ptDraw);
879
880 /* draw */
881 /* XXX PixelZoom not handled yet */
882 for (i = 0; i < height; i++) {
883 ubyte *dst;
884 const ubyte *src;
885 int y;
886
887 y = i;
888
889 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
890 y = height - y - 1;
891 }
892
893 dst = drawMap + y * ptDraw->stride;
894 src = buffer + i * width;
895
896 switch (ptDraw->format) {
897 case PIPE_FORMAT_S8Z24_UNORM:
898 {
899 uint *dst4 = (uint *) dst;
900 int j;
901 assert(usage == PIPE_TRANSFER_READ_WRITE);
902 for (j = 0; j < width; j++) {
903 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
904 dst4++;
905 }
906 }
907 break;
908 case PIPE_FORMAT_Z24S8_UNORM:
909 {
910 uint *dst4 = (uint *) dst;
911 int j;
912 assert(usage == PIPE_TRANSFER_READ_WRITE);
913 for (j = 0; j < width; j++) {
914 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
915 dst4++;
916 }
917 }
918 break;
919 case PIPE_FORMAT_S8_UNORM:
920 assert(usage == PIPE_TRANSFER_WRITE);
921 memcpy(dst, src, width);
922 break;
923 default:
924 assert(0);
925 }
926 }
927
928 _mesa_free(buffer);
929
930 /* unmap the stencil buffer */
931 screen->transfer_unmap(screen, ptDraw);
932 screen->tex_transfer_destroy(ptDraw);
933 }
934
935
936 static void
937 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
938 GLsizei width, GLsizei height,
939 GLint dstx, GLint dsty, GLenum type)
940 {
941 struct st_context *st = ctx->st;
942 struct pipe_context *pipe = st->pipe;
943 struct pipe_screen *screen = pipe->screen;
944 struct st_renderbuffer *rbRead;
945 struct st_vertex_program *stvp;
946 struct st_fragment_program *stfp;
947 struct pipe_texture *pt;
948 GLfloat *color;
949 enum pipe_format srcFormat, texFormat;
950 int ptw, pth;
951
952 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
953
954 st_validate_state(st);
955
956 if (srcx < 0) {
957 width -= -srcx;
958 dstx += -srcx;
959 srcx = 0;
960 }
961
962 if (srcy < 0) {
963 height -= -srcy;
964 dsty += -srcy;
965 srcy = 0;
966 }
967
968 if (dstx < 0) {
969 width -= -dstx;
970 srcx += -dstx;
971 dstx = 0;
972 }
973
974 if (dsty < 0) {
975 height -= -dsty;
976 srcy += -dsty;
977 dsty = 0;
978 }
979
980 if (width < 0 || height < 0)
981 return;
982
983
984 if (type == GL_STENCIL) {
985 /* can't use texturing to do stencil */
986 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
987 return;
988 }
989
990 if (type == GL_COLOR) {
991 rbRead = st_get_color_read_renderbuffer(ctx);
992 color = NULL;
993 stfp = combined_drawpix_fragment_program(ctx);
994 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
995 }
996 else {
997 assert(type == GL_DEPTH);
998 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
999 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1000 stfp = make_fragment_shader_z(ctx->st);
1001 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
1002 }
1003
1004 srcFormat = rbRead->texture->format;
1005
1006 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
1007 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
1008 texFormat = srcFormat;
1009 }
1010 else {
1011 /* srcFormat can't be used as a texture format */
1012 if (type == GL_DEPTH) {
1013 texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D,
1014 PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
1015 assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
1016 }
1017 else {
1018 /* default color format */
1019 texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D,
1020 PIPE_TEXTURE_USAGE_SAMPLER);
1021 assert(texFormat != PIPE_FORMAT_NONE);
1022 }
1023 }
1024
1025 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1026 srcy = ctx->DrawBuffer->Height - srcy - height;
1027
1028 if (srcy < 0) {
1029 height -= -srcy;
1030 srcy = 0;
1031 }
1032
1033 if (height < 0)
1034 return;
1035 }
1036
1037 /* Need to use POT texture? */
1038 ptw = width;
1039 pth = height;
1040 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
1041 int l2pt, maxSize;
1042
1043 l2pt = util_logbase2(width);
1044 if (1<<l2pt != width) {
1045 ptw = 1<<(l2pt+1);
1046 }
1047 l2pt = util_logbase2(height);
1048 if (1<<l2pt != height) {
1049 pth = 1<<(l2pt+1);
1050 }
1051
1052 /* Check against maximum texture size */
1053 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
1054 assert(ptw <= maxSize);
1055 assert(pth <= maxSize);
1056 }
1057
1058 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
1059 ptw, pth, 1,
1060 PIPE_TEXTURE_USAGE_SAMPLER);
1061 if (!pt)
1062 return;
1063
1064
1065 if (srcFormat == texFormat) {
1066 /* copy source framebuffer surface into mipmap/texture */
1067 struct pipe_surface *psRead = screen->get_tex_surface(screen,
1068 rbRead->texture, 0, 0, 0,
1069 PIPE_BUFFER_USAGE_GPU_READ);
1070 struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1071 PIPE_BUFFER_USAGE_GPU_WRITE );
1072 pipe->surface_copy(pipe,
1073 psTex, /* dest */
1074 0, 0, /* destx/y */
1075 psRead,
1076 srcx, srcy, width, height);
1077 pipe_surface_reference(&psRead, NULL);
1078 pipe_surface_reference(&psTex, NULL);
1079 }
1080 else {
1081 /* CPU-based fallback/conversion */
1082 struct pipe_transfer *ptRead =
1083 st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0,
1084 PIPE_TRANSFER_READ, srcx, srcy, width,
1085 height);
1086 struct pipe_transfer *ptTex;
1087 enum pipe_transfer_usage transfer_usage;
1088
1089 if (type == GL_DEPTH && pf_is_depth_and_stencil(pt->format))
1090 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1091 else
1092 transfer_usage = PIPE_TRANSFER_WRITE;
1093
1094 ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage,
1095 0, 0, width, height);
1096
1097 if (type == GL_COLOR) {
1098 /* alternate path using get/put_tile() */
1099 GLfloat *buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1100
1101 pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
1102 pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
1103
1104 _mesa_free(buf);
1105 }
1106 else {
1107 /* GL_DEPTH */
1108 GLuint *buf = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
1109 pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
1110 pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
1111 _mesa_free(buf);
1112 }
1113
1114 screen->tex_transfer_destroy(ptRead);
1115 screen->tex_transfer_destroy(ptTex);
1116 }
1117
1118 /* draw textured quad */
1119 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1120 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1121 pt, stvp, stfp, color, GL_TRUE);
1122
1123 pipe_texture_reference(&pt, NULL);
1124 }
1125
1126
1127
1128 void st_init_drawpixels_functions(struct dd_function_table *functions)
1129 {
1130 functions->DrawPixels = st_DrawPixels;
1131 functions->CopyPixels = st_CopyPixels;
1132 }
1133
1134
1135 void
1136 st_destroy_drawpix(struct st_context *st)
1137 {
1138 st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
1139 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1140 st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
1141 st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
1142 }