mesa: add glformats integer type/format detection routines
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/format_pack.h"
37 #include "main/macros.h"
38 #include "main/mfeatures.h"
39 #include "main/mtypes.h"
40 #include "main/pack.h"
41 #include "main/pbo.h"
42 #include "main/readpix.h"
43 #include "main/texformat.h"
44 #include "main/teximage.h"
45 #include "main/texstore.h"
46 #include "main/glformats.h"
47 #include "program/program.h"
48 #include "program/prog_print.h"
49 #include "program/prog_instruction.h"
50
51 #include "st_atom.h"
52 #include "st_atom_constbuf.h"
53 #include "st_cb_drawpixels.h"
54 #include "st_cb_readpixels.h"
55 #include "st_cb_fbo.h"
56 #include "st_context.h"
57 #include "st_debug.h"
58 #include "st_format.h"
59 #include "st_program.h"
60 #include "st_texture.h"
61
62 #include "pipe/p_context.h"
63 #include "pipe/p_defines.h"
64 #include "tgsi/tgsi_ureg.h"
65 #include "util/u_draw_quad.h"
66 #include "util/u_format.h"
67 #include "util/u_inlines.h"
68 #include "util/u_math.h"
69 #include "util/u_tile.h"
70 #include "util/u_upload_mgr.h"
71 #include "cso_cache/cso_context.h"
72
73
74 #if FEATURE_drawpix
75
76 /**
77 * Check if the given program is:
78 * 0: MOVE result.color, fragment.color;
79 * 1: END;
80 */
81 static GLboolean
82 is_passthrough_program(const struct gl_fragment_program *prog)
83 {
84 if (prog->Base.NumInstructions == 2) {
85 const struct prog_instruction *inst = prog->Base.Instructions;
86 if (inst[0].Opcode == OPCODE_MOV &&
87 inst[1].Opcode == OPCODE_END &&
88 inst[0].DstReg.File == PROGRAM_OUTPUT &&
89 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
90 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
91 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
92 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
93 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
94 return GL_TRUE;
95 }
96 }
97 return GL_FALSE;
98 }
99
100
101 /**
102 * Returns a fragment program which implements the current pixel transfer ops.
103 */
104 static struct gl_fragment_program *
105 get_glsl_pixel_transfer_program(struct st_context *st,
106 struct st_fragment_program *orig)
107 {
108 int pixelMaps = 0, scaleAndBias = 0;
109 struct gl_context *ctx = st->ctx;
110 struct st_fragment_program *fp = (struct st_fragment_program *)
111 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
112
113 if (!fp)
114 return NULL;
115
116 if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
117 ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
118 ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
119 ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
120 scaleAndBias = 1;
121 }
122
123 pixelMaps = ctx->Pixel.MapColorFlag;
124
125 if (pixelMaps) {
126 /* create the colormap/texture now if not already done */
127 if (!st->pixel_xfer.pixelmap_texture) {
128 st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
129 st->pixel_xfer.pixelmap_sampler_view =
130 st_create_texture_sampler_view(st->pipe,
131 st->pixel_xfer.pixelmap_texture);
132 }
133 }
134
135 get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi,
136 scaleAndBias, pixelMaps);
137
138 return &fp->Base;
139 }
140
141
142 /**
143 * Make fragment shader for glDraw/CopyPixels. This shader is made
144 * by combining the pixel transfer shader with the user-defined shader.
145 * \param fpIn the current/incoming fragment program
146 * \param fpOut returns the combined fragment program
147 */
148 void
149 st_make_drawpix_fragment_program(struct st_context *st,
150 struct gl_fragment_program *fpIn,
151 struct gl_fragment_program **fpOut)
152 {
153 struct gl_program *newProg;
154 struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn;
155
156 if (is_passthrough_program(fpIn)) {
157 newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
158 &st->pixel_xfer.program->Base);
159 }
160 else if (stfp->glsl_to_tgsi != NULL) {
161 newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp);
162 }
163 else {
164 #if 0
165 /* debug */
166 printf("Base program:\n");
167 _mesa_print_program(&fpIn->Base);
168 printf("DrawPix program:\n");
169 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
170 #endif
171 newProg = _mesa_combine_programs(st->ctx,
172 &st->pixel_xfer.program->Base.Base,
173 &fpIn->Base);
174 }
175
176 #if 0
177 /* debug */
178 printf("Combined DrawPixels program:\n");
179 _mesa_print_program(newProg);
180 printf("InputsRead: 0x%x\n", newProg->InputsRead);
181 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
182 _mesa_print_parameter_list(newProg->Parameters);
183 #endif
184
185 *fpOut = (struct gl_fragment_program *) newProg;
186 }
187
188
189 /**
190 * Create fragment program that does a TEX() instruction to get a Z and/or
191 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
192 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
193 * Pass fragment color through as-is.
194 * \return pointer to the gl_fragment program
195 */
196 struct gl_fragment_program *
197 st_make_drawpix_z_stencil_program(struct st_context *st,
198 GLboolean write_depth,
199 GLboolean write_stencil)
200 {
201 struct gl_context *ctx = st->ctx;
202 struct gl_program *p;
203 struct gl_fragment_program *fp;
204 GLuint ic = 0;
205 const GLuint shaderIndex = write_depth * 2 + write_stencil;
206
207 assert(shaderIndex < Elements(st->drawpix.shaders));
208
209 if (st->drawpix.shaders[shaderIndex]) {
210 /* already have the proper shader */
211 return st->drawpix.shaders[shaderIndex];
212 }
213
214 /*
215 * Create shader now
216 */
217 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
218 if (!p)
219 return NULL;
220
221 p->NumInstructions = write_depth ? 3 : 1;
222 p->NumInstructions += write_stencil ? 1 : 0;
223
224 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
225 if (!p->Instructions) {
226 ctx->Driver.DeleteProgram(ctx, p);
227 return NULL;
228 }
229 _mesa_init_instructions(p->Instructions, p->NumInstructions);
230
231 if (write_depth) {
232 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
233 p->Instructions[ic].Opcode = OPCODE_TEX;
234 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
235 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
236 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
237 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
238 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
239 p->Instructions[ic].TexSrcUnit = 0;
240 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
241 ic++;
242 /* MOV result.color, fragment.color; */
243 p->Instructions[ic].Opcode = OPCODE_MOV;
244 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
245 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
246 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
247 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
248 ic++;
249 }
250
251 if (write_stencil) {
252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
253 p->Instructions[ic].Opcode = OPCODE_TEX;
254 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
255 p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
256 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
257 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
258 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
259 p->Instructions[ic].TexSrcUnit = 1;
260 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
261 ic++;
262 }
263
264 /* END; */
265 p->Instructions[ic++].Opcode = OPCODE_END;
266
267 assert(ic == p->NumInstructions);
268
269 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
270 p->OutputsWritten = 0;
271 if (write_depth) {
272 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
273 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_COLOR);
274 }
275 if (write_stencil)
276 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
277
278 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
279 if (write_stencil)
280 p->SamplersUsed |= 1 << 1;
281
282 fp = (struct gl_fragment_program *) p;
283
284 /* save the new shader */
285 st->drawpix.shaders[shaderIndex] = fp;
286
287 return fp;
288 }
289
290
291 /**
292 * Create a simple vertex shader that just passes through the
293 * vertex position and texcoord (and optionally, color).
294 */
295 static void *
296 make_passthrough_vertex_shader(struct st_context *st,
297 GLboolean passColor)
298 {
299 if (!st->drawpix.vert_shaders[passColor]) {
300 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
301
302 if (ureg == NULL)
303 return NULL;
304
305 /* MOV result.pos, vertex.pos; */
306 ureg_MOV(ureg,
307 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
308 ureg_DECL_vs_input( ureg, 0 ));
309
310 /* MOV result.texcoord0, vertex.attr[1]; */
311 ureg_MOV(ureg,
312 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
313 ureg_DECL_vs_input( ureg, 1 ));
314
315 if (passColor) {
316 /* MOV result.color0, vertex.attr[2]; */
317 ureg_MOV(ureg,
318 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
319 ureg_DECL_vs_input( ureg, 2 ));
320 }
321
322 ureg_END( ureg );
323
324 st->drawpix.vert_shaders[passColor] =
325 ureg_create_shader_and_destroy( ureg, st->pipe );
326 }
327
328 return st->drawpix.vert_shaders[passColor];
329 }
330
331
332 /**
333 * Return a texture internalFormat for drawing/copying an image
334 * of the given format and type.
335 */
336 static GLenum
337 internal_format(struct gl_context *ctx, GLenum format, GLenum type)
338 {
339 switch (format) {
340 case GL_DEPTH_COMPONENT:
341 switch (type) {
342 case GL_UNSIGNED_SHORT:
343 return GL_DEPTH_COMPONENT16;
344
345 case GL_UNSIGNED_INT:
346 return GL_DEPTH_COMPONENT32;
347
348 case GL_FLOAT:
349 if (ctx->Extensions.ARB_depth_buffer_float)
350 return GL_DEPTH_COMPONENT32F;
351 else
352 return GL_DEPTH_COMPONENT;
353
354 default:
355 return GL_DEPTH_COMPONENT;
356 }
357
358 case GL_DEPTH_STENCIL:
359 switch (type) {
360 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
361 return GL_DEPTH32F_STENCIL8;
362
363 case GL_UNSIGNED_INT_24_8:
364 default:
365 return GL_DEPTH24_STENCIL8;
366 }
367
368 case GL_STENCIL_INDEX:
369 return GL_STENCIL_INDEX;
370
371 default:
372 if (_mesa_is_enum_format_integer(format)) {
373 switch (type) {
374 case GL_BYTE:
375 return GL_RGBA8I;
376 case GL_UNSIGNED_BYTE:
377 return GL_RGBA8UI;
378 case GL_SHORT:
379 return GL_RGBA16I;
380 case GL_UNSIGNED_SHORT:
381 return GL_RGBA16UI;
382 case GL_INT:
383 return GL_RGBA32I;
384 case GL_UNSIGNED_INT:
385 return GL_RGBA32UI;
386 default:
387 assert(0 && "Unexpected type in internal_format()");
388 return GL_RGBA_INTEGER;
389 }
390 }
391 else {
392 switch (type) {
393 case GL_UNSIGNED_BYTE:
394 case GL_UNSIGNED_INT_8_8_8_8:
395 case GL_UNSIGNED_INT_8_8_8_8_REV:
396 default:
397 return GL_RGBA8;
398
399 case GL_UNSIGNED_BYTE_3_3_2:
400 case GL_UNSIGNED_BYTE_2_3_3_REV:
401 case GL_UNSIGNED_SHORT_4_4_4_4:
402 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
403 return GL_RGBA4;
404
405 case GL_UNSIGNED_SHORT_5_6_5:
406 case GL_UNSIGNED_SHORT_5_6_5_REV:
407 return GL_RGB565;
408
409 case GL_UNSIGNED_SHORT_5_5_5_1:
410 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
411 return GL_RGB5_A1;
412
413 case GL_UNSIGNED_INT_10_10_10_2:
414 case GL_UNSIGNED_INT_2_10_10_10_REV:
415 return GL_RGB10_A2;
416
417 case GL_UNSIGNED_SHORT:
418 case GL_UNSIGNED_INT:
419 return GL_RGBA16;
420
421 case GL_BYTE:
422 return
423 ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
424
425 case GL_SHORT:
426 case GL_INT:
427 return
428 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
429
430 case GL_HALF_FLOAT_ARB:
431 return
432 ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
433 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
434
435 case GL_FLOAT:
436 case GL_DOUBLE:
437 return
438 ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
439 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
440
441 case GL_UNSIGNED_INT_5_9_9_9_REV:
442 assert(ctx->Extensions.EXT_texture_shared_exponent);
443 return GL_RGB9_E5;
444
445 case GL_UNSIGNED_INT_10F_11F_11F_REV:
446 assert(ctx->Extensions.EXT_packed_float);
447 return GL_R11F_G11F_B10F;
448 }
449 }
450 }
451 }
452
453
454 /**
455 * Create a temporary texture to hold an image of the given size.
456 * If width, height are not POT and the driver only handles POT textures,
457 * allocate the next larger size of texture that is POT.
458 */
459 static struct pipe_resource *
460 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
461 enum pipe_format texFormat)
462 {
463 struct pipe_resource *pt;
464
465 pt = st_texture_create(st, st->internal_target, texFormat, 0,
466 width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
467
468 return pt;
469 }
470
471
472 /**
473 * Make texture containing an image for glDrawPixels image.
474 * If 'pixels' is NULL, leave the texture image data undefined.
475 */
476 static struct pipe_resource *
477 make_texture(struct st_context *st,
478 GLsizei width, GLsizei height, GLenum format, GLenum type,
479 const struct gl_pixelstore_attrib *unpack,
480 const GLvoid *pixels)
481 {
482 struct gl_context *ctx = st->ctx;
483 struct pipe_context *pipe = st->pipe;
484 gl_format mformat;
485 struct pipe_resource *pt;
486 enum pipe_format pipeFormat;
487 GLenum baseInternalFormat, intFormat;
488
489 intFormat = internal_format(ctx, format, type);
490 baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
491
492 mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
493 format, type, GL_FALSE);
494 assert(mformat);
495
496 pipeFormat = st_mesa_format_to_pipe_format(mformat);
497 assert(pipeFormat);
498
499 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
500 if (!pixels)
501 return NULL;
502
503 /* alloc temporary texture */
504 pt = alloc_texture(st, width, height, pipeFormat);
505 if (!pt) {
506 _mesa_unmap_pbo_source(ctx, unpack);
507 return NULL;
508 }
509
510 {
511 struct pipe_transfer *transfer;
512 GLboolean success;
513 GLubyte *dest;
514 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
515
516 /* we'll do pixel transfer in a fragment shader */
517 ctx->_ImageTransferState = 0x0;
518
519 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
520 PIPE_TRANSFER_WRITE, 0, 0,
521 width, height);
522
523 /* map texture transfer */
524 dest = pipe_transfer_map(pipe, transfer);
525
526
527 /* Put image into texture transfer.
528 * Note that the image is actually going to be upside down in
529 * the texture. We deal with that with texcoords.
530 */
531 success = _mesa_texstore(ctx, 2, /* dims */
532 baseInternalFormat, /* baseInternalFormat */
533 mformat, /* gl_format */
534 transfer->stride, /* dstRowStride, bytes */
535 &dest, /* destSlices */
536 width, height, 1, /* size */
537 format, type, /* src format/type */
538 pixels, /* data source */
539 unpack);
540
541 /* unmap */
542 pipe_transfer_unmap(pipe, transfer);
543 pipe->transfer_destroy(pipe, transfer);
544
545 assert(success);
546
547 /* restore */
548 ctx->_ImageTransferState = imageTransferStateSave;
549 }
550
551 _mesa_unmap_pbo_source(ctx, unpack);
552
553 return pt;
554 }
555
556
557 /**
558 * Draw quad with texcoords and optional color.
559 * Coords are gallium window coords with y=0=top.
560 * \param color may be null
561 * \param invertTex if true, flip texcoords vertically
562 */
563 static void
564 draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
565 GLfloat x1, GLfloat y1, const GLfloat *color,
566 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
567 {
568 struct st_context *st = st_context(ctx);
569 struct pipe_context *pipe = st->pipe;
570 GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */
571 struct pipe_resource *buf = NULL;
572 unsigned offset;
573
574 u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset, &buf,
575 (void**)&verts);
576 if (!buf) {
577 return;
578 }
579
580 /* setup vertex data */
581 {
582 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
583 const GLfloat fb_width = (GLfloat) fb->Width;
584 const GLfloat fb_height = (GLfloat) fb->Height;
585 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
586 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
587 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
588 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
589 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
590 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
591 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
592 GLuint i;
593
594 /* upper-left */
595 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
596 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
597
598 /* upper-right */
599 verts[1][0][0] = clip_x1;
600 verts[1][0][1] = clip_y0;
601
602 /* lower-right */
603 verts[2][0][0] = clip_x1;
604 verts[2][0][1] = clip_y1;
605
606 /* lower-left */
607 verts[3][0][0] = clip_x0;
608 verts[3][0][1] = clip_y1;
609
610 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
611 verts[0][1][1] = tTop; /* v[0].attr[1].T */
612 verts[1][1][0] = sRight;
613 verts[1][1][1] = tTop;
614 verts[2][1][0] = sRight;
615 verts[2][1][1] = tBot;
616 verts[3][1][0] = sLeft;
617 verts[3][1][1] = tBot;
618
619 /* same for all verts: */
620 if (color) {
621 for (i = 0; i < 4; i++) {
622 verts[i][0][2] = z; /* v[i].attr[0].z */
623 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
624 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
625 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
626 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
627 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
628 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
629 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
630 }
631 }
632 else {
633 for (i = 0; i < 4; i++) {
634 verts[i][0][2] = z; /*Z*/
635 verts[i][0][3] = 1.0f; /*W*/
636 verts[i][1][2] = 0.0f; /*R*/
637 verts[i][1][3] = 1.0f; /*Q*/
638 }
639 }
640 }
641
642 u_upload_unmap(st->uploader);
643 util_draw_vertex_buffer(pipe, st->cso_context, buf, offset,
644 PIPE_PRIM_QUADS,
645 4, /* verts */
646 3); /* attribs/vert */
647 pipe_resource_reference(&buf, NULL);
648 }
649
650
651
652 static void
653 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
654 GLsizei width, GLsizei height,
655 GLfloat zoomX, GLfloat zoomY,
656 struct pipe_sampler_view **sv,
657 int num_sampler_view,
658 void *driver_vp,
659 void *driver_fp,
660 const GLfloat *color,
661 GLboolean invertTex,
662 GLboolean write_depth, GLboolean write_stencil)
663 {
664 struct st_context *st = st_context(ctx);
665 struct pipe_context *pipe = st->pipe;
666 struct cso_context *cso = st->cso_context;
667 GLfloat x0, y0, x1, y1;
668 GLsizei maxSize;
669 boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
670
671 /* limit checks */
672 /* XXX if DrawPixels image is larger than max texture size, break
673 * it up into chunks.
674 */
675 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
676 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
677 assert(width <= maxSize);
678 assert(height <= maxSize);
679
680 cso_save_rasterizer(cso);
681 cso_save_viewport(cso);
682 cso_save_samplers(cso);
683 cso_save_fragment_sampler_views(cso);
684 cso_save_fragment_shader(cso);
685 cso_save_stream_outputs(cso);
686 cso_save_vertex_shader(cso);
687 cso_save_geometry_shader(cso);
688 cso_save_vertex_elements(cso);
689 cso_save_vertex_buffers(cso);
690 if (write_stencil) {
691 cso_save_depth_stencil_alpha(cso);
692 cso_save_blend(cso);
693 }
694
695 /* rasterizer state: just scissor */
696 {
697 struct pipe_rasterizer_state rasterizer;
698 memset(&rasterizer, 0, sizeof(rasterizer));
699 rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
700 ctx->Color._ClampFragmentColor;
701 rasterizer.gl_rasterization_rules = 1;
702 rasterizer.depth_clip = !ctx->Transform.DepthClamp;
703 rasterizer.scissor = ctx->Scissor.Enabled;
704 cso_set_rasterizer(cso, &rasterizer);
705 }
706
707 if (write_stencil) {
708 /* Stencil writing bypasses the normal fragment pipeline to
709 * disable color writing and set stencil test to always pass.
710 */
711 struct pipe_depth_stencil_alpha_state dsa;
712 struct pipe_blend_state blend;
713
714 /* depth/stencil */
715 memset(&dsa, 0, sizeof(dsa));
716 dsa.stencil[0].enabled = 1;
717 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
718 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
719 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
720 if (write_depth) {
721 /* writing depth+stencil: depth test always passes */
722 dsa.depth.enabled = 1;
723 dsa.depth.writemask = ctx->Depth.Mask;
724 dsa.depth.func = PIPE_FUNC_ALWAYS;
725 }
726 cso_set_depth_stencil_alpha(cso, &dsa);
727
728 /* blend (colormask) */
729 memset(&blend, 0, sizeof(blend));
730 cso_set_blend(cso, &blend);
731 }
732
733 /* fragment shader state: TEX lookup program */
734 cso_set_fragment_shader_handle(cso, driver_fp);
735
736 /* vertex shader state: position + texcoord pass-through */
737 cso_set_vertex_shader_handle(cso, driver_vp);
738
739 /* geometry shader state: disabled */
740 cso_set_geometry_shader_handle(cso, NULL);
741
742 /* texture sampling state: */
743 {
744 struct pipe_sampler_state sampler;
745 memset(&sampler, 0, sizeof(sampler));
746 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
747 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
748 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
749 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
750 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
751 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
752 sampler.normalized_coords = normalized;
753
754 cso_single_sampler(cso, 0, &sampler);
755 if (num_sampler_view > 1) {
756 cso_single_sampler(cso, 1, &sampler);
757 }
758 cso_single_sampler_done(cso);
759 }
760
761 /* viewport state: viewport matching window dims */
762 {
763 const float w = (float) ctx->DrawBuffer->Width;
764 const float h = (float) ctx->DrawBuffer->Height;
765 struct pipe_viewport_state vp;
766 vp.scale[0] = 0.5f * w;
767 vp.scale[1] = -0.5f * h;
768 vp.scale[2] = 0.5f;
769 vp.scale[3] = 1.0f;
770 vp.translate[0] = 0.5f * w;
771 vp.translate[1] = 0.5f * h;
772 vp.translate[2] = 0.5f;
773 vp.translate[3] = 0.0f;
774 cso_set_viewport(cso, &vp);
775 }
776
777 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
778 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
779
780 /* texture state: */
781 cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
782
783 /* Compute Gallium window coords (y=0=top) with pixel zoom.
784 * Recall that these coords are transformed by the current
785 * vertex shader and viewport transformation.
786 */
787 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
788 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
789 invertTex = !invertTex;
790 }
791
792 x0 = (GLfloat) x;
793 x1 = x + width * ctx->Pixel.ZoomX;
794 y0 = (GLfloat) y;
795 y1 = y + height * ctx->Pixel.ZoomY;
796
797 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
798 z = z * 2.0 - 1.0;
799
800 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
801 normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
802 normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
803
804 /* restore state */
805 cso_restore_rasterizer(cso);
806 cso_restore_viewport(cso);
807 cso_restore_samplers(cso);
808 cso_restore_fragment_sampler_views(cso);
809 cso_restore_fragment_shader(cso);
810 cso_restore_vertex_shader(cso);
811 cso_restore_geometry_shader(cso);
812 cso_restore_vertex_elements(cso);
813 cso_restore_vertex_buffers(cso);
814 cso_restore_stream_outputs(cso);
815 if (write_stencil) {
816 cso_restore_depth_stencil_alpha(cso);
817 cso_restore_blend(cso);
818 }
819 }
820
821
822 /**
823 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
824 * can't use a fragment shader to write stencil values.
825 */
826 static void
827 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
828 GLsizei width, GLsizei height, GLenum format, GLenum type,
829 const struct gl_pixelstore_attrib *unpack,
830 const GLvoid *pixels)
831 {
832 struct st_context *st = st_context(ctx);
833 struct pipe_context *pipe = st->pipe;
834 struct st_renderbuffer *strb;
835 enum pipe_transfer_usage usage;
836 struct pipe_transfer *pt;
837 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
838 ubyte *stmap;
839 struct gl_pixelstore_attrib clippedUnpack = *unpack;
840 GLubyte *sValues;
841 GLuint *zValues;
842
843 if (!zoom) {
844 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
845 &clippedUnpack)) {
846 /* totally clipped */
847 return;
848 }
849 }
850
851 strb = st_renderbuffer(ctx->DrawBuffer->
852 Attachment[BUFFER_STENCIL].Renderbuffer);
853
854 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
855 y = ctx->DrawBuffer->Height - y - height;
856 }
857
858 if (format == GL_STENCIL_INDEX &&
859 _mesa_is_format_packed_depth_stencil(strb->Base.Format)) {
860 /* writing stencil to a combined depth+stencil buffer */
861 usage = PIPE_TRANSFER_READ_WRITE;
862 }
863 else {
864 usage = PIPE_TRANSFER_WRITE;
865 }
866
867 pt = pipe_get_transfer(pipe, strb->texture,
868 strb->rtt_level, strb->rtt_face + strb->rtt_slice,
869 usage, x, y,
870 width, height);
871
872 stmap = pipe_transfer_map(pipe, pt);
873
874 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
875 assert(pixels);
876
877 sValues = (GLubyte *) malloc(width * sizeof(GLubyte));
878 zValues = (GLuint *) malloc(width * sizeof(GLuint));
879
880 if (sValues && zValues) {
881 GLint row;
882 for (row = 0; row < height; row++) {
883 GLfloat *zValuesFloat = (GLfloat*)zValues;
884 GLenum destType = GL_UNSIGNED_BYTE;
885 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
886 width, height,
887 format, type,
888 row, 0);
889 _mesa_unpack_stencil_span(ctx, width, destType, sValues,
890 type, source, &clippedUnpack,
891 ctx->_ImageTransferState);
892
893 if (format == GL_DEPTH_STENCIL) {
894 GLenum ztype =
895 pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ?
896 GL_FLOAT : GL_UNSIGNED_INT;
897
898 _mesa_unpack_depth_span(ctx, width, ztype, zValues,
899 (1 << 24) - 1, type, source,
900 &clippedUnpack);
901 }
902
903 if (zoom) {
904 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
905 "zoom not complete");
906 }
907
908 {
909 GLint spanY;
910
911 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
912 spanY = height - row - 1;
913 }
914 else {
915 spanY = row;
916 }
917
918 /* now pack the stencil (and Z) values in the dest format */
919 switch (pt->resource->format) {
920 case PIPE_FORMAT_S8_UINT:
921 {
922 ubyte *dest = stmap + spanY * pt->stride;
923 assert(usage == PIPE_TRANSFER_WRITE);
924 memcpy(dest, sValues, width);
925 }
926 break;
927 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
928 if (format == GL_DEPTH_STENCIL) {
929 uint *dest = (uint *) (stmap + spanY * pt->stride);
930 GLint k;
931 assert(usage == PIPE_TRANSFER_WRITE);
932 for (k = 0; k < width; k++) {
933 dest[k] = zValues[k] | (sValues[k] << 24);
934 }
935 }
936 else {
937 uint *dest = (uint *) (stmap + spanY * pt->stride);
938 GLint k;
939 assert(usage == PIPE_TRANSFER_READ_WRITE);
940 for (k = 0; k < width; k++) {
941 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
942 }
943 }
944 break;
945 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
946 if (format == GL_DEPTH_STENCIL) {
947 uint *dest = (uint *) (stmap + spanY * pt->stride);
948 GLint k;
949 assert(usage == PIPE_TRANSFER_WRITE);
950 for (k = 0; k < width; k++) {
951 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
952 }
953 }
954 else {
955 uint *dest = (uint *) (stmap + spanY * pt->stride);
956 GLint k;
957 assert(usage == PIPE_TRANSFER_READ_WRITE);
958 for (k = 0; k < width; k++) {
959 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
960 }
961 }
962 break;
963 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
964 if (format == GL_DEPTH_STENCIL) {
965 uint *dest = (uint *) (stmap + spanY * pt->stride);
966 GLfloat *destf = (GLfloat*)dest;
967 GLint k;
968 assert(usage == PIPE_TRANSFER_WRITE);
969 for (k = 0; k < width; k++) {
970 destf[k*2] = zValuesFloat[k];
971 dest[k*2+1] = sValues[k] & 0xff;
972 }
973 }
974 else {
975 uint *dest = (uint *) (stmap + spanY * pt->stride);
976 GLint k;
977 assert(usage == PIPE_TRANSFER_READ_WRITE);
978 for (k = 0; k < width; k++) {
979 dest[k*2+1] = sValues[k] & 0xff;
980 }
981 }
982 break;
983 default:
984 assert(0);
985 }
986 }
987 }
988 }
989 else {
990 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels()");
991 }
992
993 free(sValues);
994 free(zValues);
995
996 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
997
998 /* unmap the stencil buffer */
999 pipe_transfer_unmap(pipe, pt);
1000 pipe->transfer_destroy(pipe, pt);
1001 }
1002
1003
1004 /**
1005 * Get fragment program variant for a glDrawPixels or glCopyPixels
1006 * command for RGBA data.
1007 */
1008 static struct st_fp_variant *
1009 get_color_fp_variant(struct st_context *st)
1010 {
1011 struct gl_context *ctx = st->ctx;
1012 struct st_fp_variant_key key;
1013 struct st_fp_variant *fpv;
1014
1015 memset(&key, 0, sizeof(key));
1016
1017 key.st = st;
1018 key.drawpixels = 1;
1019 key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
1020 ctx->Pixel.RedScale != 1.0 ||
1021 ctx->Pixel.GreenBias != 0.0 ||
1022 ctx->Pixel.GreenScale != 1.0 ||
1023 ctx->Pixel.BlueBias != 0.0 ||
1024 ctx->Pixel.BlueScale != 1.0 ||
1025 ctx->Pixel.AlphaBias != 0.0 ||
1026 ctx->Pixel.AlphaScale != 1.0);
1027 key.pixelMaps = ctx->Pixel.MapColorFlag;
1028 key.clamp_color = st->clamp_frag_color_in_shader &&
1029 st->ctx->Color._ClampFragmentColor;
1030
1031 fpv = st_get_fp_variant(st, st->fp, &key);
1032
1033 return fpv;
1034 }
1035
1036
1037 /**
1038 * Get fragment program variant for a glDrawPixels or glCopyPixels
1039 * command for depth/stencil data.
1040 */
1041 static struct st_fp_variant *
1042 get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
1043 GLboolean write_stencil)
1044 {
1045 struct st_fp_variant_key key;
1046 struct st_fp_variant *fpv;
1047
1048 memset(&key, 0, sizeof(key));
1049
1050 key.st = st;
1051 key.drawpixels = 1;
1052 key.drawpixels_z = write_depth;
1053 key.drawpixels_stencil = write_stencil;
1054
1055 fpv = st_get_fp_variant(st, st->fp, &key);
1056
1057 return fpv;
1058 }
1059
1060
1061 /**
1062 * Clamp glDrawPixels width and height to the maximum texture size.
1063 */
1064 static void
1065 clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height,
1066 struct gl_pixelstore_attrib *unpack)
1067 {
1068 const unsigned maxSize =
1069 1 << (pipe->screen->get_param(pipe->screen,
1070 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
1071
1072 if (*width > maxSize) {
1073 if (unpack->RowLength == 0)
1074 unpack->RowLength = *width;
1075 *width = maxSize;
1076 }
1077 if (*height > maxSize) {
1078 *height = maxSize;
1079 }
1080 }
1081
1082
1083 /**
1084 * Called via ctx->Driver.DrawPixels()
1085 */
1086 static void
1087 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
1088 GLsizei width, GLsizei height,
1089 GLenum format, GLenum type,
1090 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
1091 {
1092 void *driver_vp, *driver_fp;
1093 struct st_context *st = st_context(ctx);
1094 const GLfloat *color;
1095 struct pipe_context *pipe = st->pipe;
1096 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
1097 struct pipe_sampler_view *sv[2];
1098 int num_sampler_view = 1;
1099 struct st_fp_variant *fpv;
1100 struct gl_pixelstore_attrib clippedUnpack;
1101
1102 /* Mesa state should be up to date by now */
1103 assert(ctx->NewState == 0x0);
1104
1105 st_validate_state(st);
1106
1107 /* Limit the size of the glDrawPixels to the max texture size.
1108 * Strictly speaking, that's not correct but since we don't handle
1109 * larger images yet, this is better than crashing.
1110 */
1111 clippedUnpack = *unpack;
1112 unpack = &clippedUnpack;
1113 clamp_size(st->pipe, &width, &height, &clippedUnpack);
1114
1115 if (format == GL_DEPTH_STENCIL)
1116 write_stencil = write_depth = GL_TRUE;
1117 else if (format == GL_STENCIL_INDEX)
1118 write_stencil = GL_TRUE;
1119 else if (format == GL_DEPTH_COMPONENT)
1120 write_depth = GL_TRUE;
1121
1122 if (write_stencil &&
1123 !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
1124 /* software fallback */
1125 draw_stencil_pixels(ctx, x, y, width, height, format, type,
1126 unpack, pixels);
1127 return;
1128 }
1129
1130 /*
1131 * Get vertex/fragment shaders
1132 */
1133 if (write_depth || write_stencil) {
1134 fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
1135
1136 driver_fp = fpv->driver_shader;
1137
1138 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1139
1140 color = ctx->Current.RasterColor;
1141 }
1142 else {
1143 fpv = get_color_fp_variant(st);
1144
1145 driver_fp = fpv->driver_shader;
1146
1147 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1148
1149 color = NULL;
1150 if (st->pixel_xfer.pixelmap_enabled) {
1151 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1152 num_sampler_view++;
1153 }
1154 }
1155
1156 /* update fragment program constants */
1157 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1158
1159 /* draw with textured quad */
1160 {
1161 struct pipe_resource *pt
1162 = make_texture(st, width, height, format, type, unpack, pixels);
1163 if (pt) {
1164 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1165
1166 if (sv[0]) {
1167 /* Create a second sampler view to read stencil.
1168 * The stencil is written using the shader stencil export
1169 * functionality. */
1170 if (write_stencil) {
1171 enum pipe_format stencil_format =
1172 util_format_stencil_only(pt->format);
1173
1174 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1175 stencil_format);
1176 num_sampler_view++;
1177 }
1178
1179 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
1180 width, height,
1181 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1182 sv,
1183 num_sampler_view,
1184 driver_vp,
1185 driver_fp,
1186 color, GL_FALSE, write_depth, write_stencil);
1187 pipe_sampler_view_reference(&sv[0], NULL);
1188 if (num_sampler_view > 1)
1189 pipe_sampler_view_reference(&sv[1], NULL);
1190 }
1191 pipe_resource_reference(&pt, NULL);
1192 }
1193 }
1194 }
1195
1196
1197
1198 /**
1199 * Software fallback for glCopyPixels(GL_STENCIL).
1200 */
1201 static void
1202 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1203 GLsizei width, GLsizei height,
1204 GLint dstx, GLint dsty)
1205 {
1206 struct st_renderbuffer *rbDraw;
1207 struct pipe_context *pipe = st_context(ctx)->pipe;
1208 enum pipe_transfer_usage usage;
1209 struct pipe_transfer *ptDraw;
1210 ubyte *drawMap;
1211 ubyte *buffer;
1212 int i;
1213
1214 buffer = malloc(width * height * sizeof(ubyte));
1215 if (!buffer) {
1216 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1217 return;
1218 }
1219
1220 /* Get the dest renderbuffer */
1221 rbDraw = st_renderbuffer(ctx->DrawBuffer->
1222 Attachment[BUFFER_STENCIL].Renderbuffer);
1223
1224 /* this will do stencil pixel transfer ops */
1225 _mesa_readpixels(ctx, srcx, srcy, width, height,
1226 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1227 &ctx->DefaultPacking, buffer);
1228
1229 if (0) {
1230 /* debug code: dump stencil values */
1231 GLint row, col;
1232 for (row = 0; row < height; row++) {
1233 printf("%3d: ", row);
1234 for (col = 0; col < width; col++) {
1235 printf("%02x ", buffer[col + row * width]);
1236 }
1237 printf("\n");
1238 }
1239 }
1240
1241 if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format))
1242 usage = PIPE_TRANSFER_READ_WRITE;
1243 else
1244 usage = PIPE_TRANSFER_WRITE;
1245
1246 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1247 dsty = rbDraw->Base.Height - dsty - height;
1248 }
1249
1250 ptDraw = pipe_get_transfer(pipe,
1251 rbDraw->texture,
1252 rbDraw->rtt_level,
1253 rbDraw->rtt_face + rbDraw->rtt_slice,
1254 usage, dstx, dsty,
1255 width, height);
1256
1257 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1258 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1259
1260 /* map the stencil buffer */
1261 drawMap = pipe_transfer_map(pipe, ptDraw);
1262
1263 /* draw */
1264 /* XXX PixelZoom not handled yet */
1265 for (i = 0; i < height; i++) {
1266 ubyte *dst;
1267 const ubyte *src;
1268 int y;
1269
1270 y = i;
1271
1272 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1273 y = height - y - 1;
1274 }
1275
1276 dst = drawMap + y * ptDraw->stride;
1277 src = buffer + i * width;
1278
1279 _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst);
1280 }
1281
1282 free(buffer);
1283
1284 /* unmap the stencil buffer */
1285 pipe_transfer_unmap(pipe, ptDraw);
1286 pipe->transfer_destroy(pipe, ptDraw);
1287 }
1288
1289
1290 /**
1291 * Return renderbuffer to use for reading color pixels for glCopyPixels
1292 */
1293 static struct st_renderbuffer *
1294 st_get_color_read_renderbuffer(struct gl_context *ctx)
1295 {
1296 struct gl_framebuffer *fb = ctx->ReadBuffer;
1297 struct st_renderbuffer *strb =
1298 st_renderbuffer(fb->_ColorReadBuffer);
1299
1300 return strb;
1301 }
1302
1303
1304 /** Do the src/dest regions overlap? */
1305 static GLboolean
1306 regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
1307 GLsizei width, GLsizei height)
1308 {
1309 if (srcX + width <= dstX ||
1310 dstX + width <= srcX ||
1311 srcY + height <= dstY ||
1312 dstY + height <= srcY)
1313 return GL_FALSE;
1314 else
1315 return GL_TRUE;
1316 }
1317
1318
1319 /**
1320 * Try to do a glCopyPixels for simple cases with a blit by calling
1321 * pipe->resource_copy_region().
1322 *
1323 * We can do this when we're copying color pixels (depth/stencil
1324 * eventually) with no pixel zoom, no pixel transfer ops, no
1325 * per-fragment ops, the src/dest regions don't overlap and the
1326 * src/dest pixel formats are the same.
1327 */
1328 static GLboolean
1329 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1330 GLsizei width, GLsizei height,
1331 GLint dstx, GLint dsty, GLenum type)
1332 {
1333 struct st_context *st = st_context(ctx);
1334 struct pipe_context *pipe = st->pipe;
1335 struct gl_pixelstore_attrib pack, unpack;
1336 GLint readX, readY, readW, readH;
1337
1338 if (type == GL_COLOR &&
1339 ctx->Pixel.ZoomX == 1.0 &&
1340 ctx->Pixel.ZoomY == 1.0 &&
1341 ctx->_ImageTransferState == 0x0 &&
1342 !ctx->Color.BlendEnabled &&
1343 !ctx->Color.AlphaEnabled &&
1344 !ctx->Depth.Test &&
1345 !ctx->Fog.Enabled &&
1346 !ctx->Stencil.Enabled &&
1347 !ctx->FragmentProgram.Enabled &&
1348 !ctx->VertexProgram.Enabled &&
1349 !ctx->Shader.CurrentFragmentProgram &&
1350 st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
1351 ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
1352 !ctx->Query.CondRenderQuery) {
1353 struct st_renderbuffer *rbRead, *rbDraw;
1354 GLint drawX, drawY;
1355
1356 /*
1357 * Clip the read region against the src buffer bounds.
1358 * We'll still allocate a temporary buffer/texture for the original
1359 * src region size but we'll only read the region which is on-screen.
1360 * This may mean that we draw garbage pixels into the dest region, but
1361 * that's expected.
1362 */
1363 readX = srcx;
1364 readY = srcy;
1365 readW = width;
1366 readH = height;
1367 pack = ctx->DefaultPacking;
1368 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1369 return GL_TRUE; /* all done */
1370
1371 /* clip against dest buffer bounds and scissor box */
1372 drawX = dstx + pack.SkipPixels;
1373 drawY = dsty + pack.SkipRows;
1374 unpack = pack;
1375 if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1376 return GL_TRUE; /* all done */
1377
1378 readX = readX - pack.SkipPixels + unpack.SkipPixels;
1379 readY = readY - pack.SkipRows + unpack.SkipRows;
1380
1381 rbRead = st_get_color_read_renderbuffer(ctx);
1382 rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1383
1384 if ((rbRead != rbDraw ||
1385 !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
1386 rbRead->Base.Format == rbDraw->Base.Format) {
1387 struct pipe_box srcBox;
1388
1389 /* flip src/dst position if needed */
1390 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1391 /* both buffers will have the same orientation */
1392 readY = ctx->ReadBuffer->Height - readY - readH;
1393 drawY = ctx->DrawBuffer->Height - drawY - readH;
1394 }
1395
1396 u_box_2d(readX, readY, readW, readH, &srcBox);
1397
1398 pipe->resource_copy_region(pipe,
1399 rbDraw->texture,
1400 rbDraw->rtt_level, drawX, drawY, 0,
1401 rbRead->texture,
1402 rbRead->rtt_level, &srcBox);
1403 return GL_TRUE;
1404 }
1405 }
1406
1407 return GL_FALSE;
1408 }
1409
1410
1411 static void
1412 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1413 GLsizei width, GLsizei height,
1414 GLint dstx, GLint dsty, GLenum type)
1415 {
1416 struct st_context *st = st_context(ctx);
1417 struct pipe_context *pipe = st->pipe;
1418 struct pipe_screen *screen = pipe->screen;
1419 struct st_renderbuffer *rbRead;
1420 void *driver_vp, *driver_fp;
1421 struct pipe_resource *pt;
1422 struct pipe_sampler_view *sv[2];
1423 int num_sampler_view = 1;
1424 GLfloat *color;
1425 enum pipe_format srcFormat, texFormat;
1426 GLboolean invertTex = GL_FALSE;
1427 GLint readX, readY, readW, readH;
1428 GLuint sample_count;
1429 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1430 struct st_fp_variant *fpv;
1431
1432 st_validate_state(st);
1433
1434 if (type == GL_DEPTH_STENCIL) {
1435 /* XXX make this more efficient */
1436 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
1437 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
1438 return;
1439 }
1440
1441 if (type == GL_STENCIL) {
1442 /* can't use texturing to do stencil */
1443 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1444 return;
1445 }
1446
1447 if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1448 return;
1449
1450 /*
1451 * The subsequent code implements glCopyPixels by copying the source
1452 * pixels into a temporary texture that's then applied to a textured quad.
1453 * When we draw the textured quad, all the usual per-fragment operations
1454 * are handled.
1455 */
1456
1457
1458 /*
1459 * Get vertex/fragment shaders
1460 */
1461 if (type == GL_COLOR) {
1462 rbRead = st_get_color_read_renderbuffer(ctx);
1463 color = NULL;
1464
1465 fpv = get_color_fp_variant(st);
1466 driver_fp = fpv->driver_shader;
1467
1468 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1469
1470 if (st->pixel_xfer.pixelmap_enabled) {
1471 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1472 num_sampler_view++;
1473 }
1474 }
1475 else {
1476 assert(type == GL_DEPTH);
1477 rbRead = st_renderbuffer(ctx->ReadBuffer->
1478 Attachment[BUFFER_DEPTH].Renderbuffer);
1479 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1480
1481 fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
1482 driver_fp = fpv->driver_shader;
1483
1484 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1485 }
1486
1487 /* update fragment program constants */
1488 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1489
1490 sample_count = rbRead->texture->nr_samples;
1491 /* I believe this would be legal, presumably would need to do a resolve
1492 for color, and for depth/stencil spec says to just use one of the
1493 depth/stencil samples per pixel? Need some transfer clarifications. */
1494 assert(sample_count < 2);
1495
1496 srcFormat = rbRead->texture->format;
1497
1498 if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1499 sample_count,
1500 PIPE_BIND_SAMPLER_VIEW)) {
1501 texFormat = srcFormat;
1502 }
1503 else {
1504 /* srcFormat can't be used as a texture format */
1505 if (type == GL_DEPTH) {
1506 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1507 GL_NONE, GL_NONE, st->internal_target,
1508 sample_count, PIPE_BIND_DEPTH_STENCIL);
1509 assert(texFormat != PIPE_FORMAT_NONE);
1510 }
1511 else {
1512 /* default color format */
1513 texFormat = st_choose_format(screen, GL_RGBA,
1514 GL_NONE, GL_NONE, st->internal_target,
1515 sample_count, PIPE_BIND_SAMPLER_VIEW);
1516 assert(texFormat != PIPE_FORMAT_NONE);
1517 }
1518 }
1519
1520 /* Invert src region if needed */
1521 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1522 srcy = ctx->ReadBuffer->Height - srcy - height;
1523 invertTex = !invertTex;
1524 }
1525
1526 /* Clip the read region against the src buffer bounds.
1527 * We'll still allocate a temporary buffer/texture for the original
1528 * src region size but we'll only read the region which is on-screen.
1529 * This may mean that we draw garbage pixels into the dest region, but
1530 * that's expected.
1531 */
1532 readX = srcx;
1533 readY = srcy;
1534 readW = width;
1535 readH = height;
1536 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) {
1537 /* The source region is completely out of bounds. Do nothing.
1538 * The GL spec says "Results of copies from outside the window,
1539 * or from regions of the window that are not exposed, are
1540 * hardware dependent and undefined."
1541 */
1542 return;
1543 }
1544
1545 readW = MAX2(0, readW);
1546 readH = MAX2(0, readH);
1547
1548 /* alloc temporary texture */
1549 pt = alloc_texture(st, width, height, texFormat);
1550 if (!pt)
1551 return;
1552
1553 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1554 if (!sv[0]) {
1555 pipe_resource_reference(&pt, NULL);
1556 return;
1557 }
1558
1559 /* Make temporary texture which is a copy of the src region.
1560 */
1561 if (srcFormat == texFormat) {
1562 struct pipe_box src_box;
1563 u_box_2d(readX, readY, readW, readH, &src_box);
1564 /* copy source framebuffer surface into mipmap/texture */
1565 pipe->resource_copy_region(pipe,
1566 pt, /* dest tex */
1567 0, /* dest lvl */
1568 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1569 rbRead->texture, /* src tex */
1570 rbRead->rtt_level, /* src lvl */
1571 &src_box);
1572
1573 }
1574 else {
1575 /* CPU-based fallback/conversion */
1576 struct pipe_transfer *ptRead =
1577 pipe_get_transfer(st->pipe, rbRead->texture,
1578 rbRead->rtt_level,
1579 rbRead->rtt_face + rbRead->rtt_slice,
1580 PIPE_TRANSFER_READ,
1581 readX, readY, readW, readH);
1582 struct pipe_transfer *ptTex;
1583 enum pipe_transfer_usage transfer_usage;
1584
1585 if (ST_DEBUG & DEBUG_FALLBACK)
1586 debug_printf("%s: fallback processing\n", __FUNCTION__);
1587
1588 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1589 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1590 else
1591 transfer_usage = PIPE_TRANSFER_WRITE;
1592
1593 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
1594 0, 0, width, height);
1595
1596 /* copy image from ptRead surface to ptTex surface */
1597 if (type == GL_COLOR) {
1598 /* alternate path using get/put_tile() */
1599 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1600 enum pipe_format readFormat, drawFormat;
1601 readFormat = util_format_linear(rbRead->texture->format);
1602 drawFormat = util_format_linear(pt->format);
1603 pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
1604 readFormat, buf);
1605 pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1606 readW, readH, drawFormat, buf);
1607 free(buf);
1608 }
1609 else {
1610 /* GL_DEPTH */
1611 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1612 pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
1613 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1614 readW, readH, buf);
1615 free(buf);
1616 }
1617
1618 pipe->transfer_destroy(pipe, ptRead);
1619 pipe->transfer_destroy(pipe, ptTex);
1620 }
1621
1622 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1623 * textured quad with that texture.
1624 */
1625 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1626 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1627 sv,
1628 num_sampler_view,
1629 driver_vp,
1630 driver_fp,
1631 color, invertTex, GL_FALSE, GL_FALSE);
1632
1633 pipe_resource_reference(&pt, NULL);
1634 pipe_sampler_view_reference(&sv[0], NULL);
1635 }
1636
1637
1638
1639 void st_init_drawpixels_functions(struct dd_function_table *functions)
1640 {
1641 functions->DrawPixels = st_DrawPixels;
1642 functions->CopyPixels = st_CopyPixels;
1643 }
1644
1645
1646 void
1647 st_destroy_drawpix(struct st_context *st)
1648 {
1649 GLuint i;
1650
1651 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1652 if (st->drawpix.shaders[i])
1653 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
1654 }
1655
1656 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1657 if (st->drawpix.vert_shaders[0])
1658 cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[0]);
1659 if (st->drawpix.vert_shaders[1])
1660 cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[1]);
1661 }
1662
1663 #endif /* FEATURE_drawpix */