use cso fs/vs handle functions
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_texture.h"
51 #include "st_draw.h"
52 #include "st_format.h"
53 #include "st_mesa_to_tgsi.h"
54 #include "st_texture.h"
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "pipe/p_inlines.h"
58 #include "pipe/p_winsys.h"
59 #include "util/p_tile.h"
60 #include "util/u_draw_quad.h"
61 #include "shader/prog_instruction.h"
62 #include "cso_cache/cso_context.h"
63
64
65 /**
66 * Check if the given program is:
67 * 0: MOVE result.color, fragment.color;
68 * 1: END;
69 */
70 static GLboolean
71 is_passthrough_program(const struct gl_fragment_program *prog)
72 {
73 if (prog->Base.NumInstructions == 2) {
74 const struct prog_instruction *inst = prog->Base.Instructions;
75 if (inst[0].Opcode == OPCODE_MOV &&
76 inst[1].Opcode == OPCODE_END &&
77 inst[0].DstReg.File == PROGRAM_OUTPUT &&
78 inst[0].DstReg.Index == FRAG_RESULT_COLR &&
79 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
80 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
81 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
82 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
83 return GL_TRUE;
84 }
85 }
86 return GL_FALSE;
87 }
88
89
90
91 /**
92 * Make fragment shader for glDraw/CopyPixels. This shader is made
93 * by combining the pixel transfer shader with the user-defined shader.
94 */
95 static struct st_fragment_program *
96 combined_drawpix_fragment_program(GLcontext *ctx)
97 {
98 struct st_context *st = ctx->st;
99 struct st_fragment_program *stfp;
100
101 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
102 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
103 /* the pixel tranfer program has not changed and the user-defined
104 * program has not changed, so re-use the combined program.
105 */
106 stfp = st->pixel_xfer.combined_prog;
107 }
108 else {
109 /* Concatenate the pixel transfer program with the current user-
110 * defined program.
111 */
112 if (is_passthrough_program(&st->fp->Base)) {
113 stfp = (struct st_fragment_program *)
114 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
115 }
116 else {
117 #if 0
118 printf("Base program:\n");
119 _mesa_print_program(&st->fp->Base.Base);
120 printf("DrawPix program:\n");
121 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
122 #endif
123 stfp = (struct st_fragment_program *)
124 _mesa_combine_programs(ctx,
125 &st->pixel_xfer.program->Base.Base,
126 &st->fp->Base.Base);
127 }
128
129 #if 0
130 {
131 struct gl_program *p = &stfp->Base.Base;
132 printf("Combined DrawPixels program:\n");
133 _mesa_print_program(p);
134 printf("InputsRead: 0x%x\n", p->InputsRead);
135 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
136 _mesa_print_parameter_list(p->Parameters);
137 }
138 #endif
139
140 /* translate to TGSI tokens */
141 st_translate_fragment_program(st, stfp, NULL);
142
143 /* save new program, update serial numbers */
144 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
145 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
146 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
147 st->pixel_xfer.combined_prog = stfp;
148 }
149
150 /* Ideally we'd have updated the pipe constants during the normal
151 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
152 */
153 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
154
155 return stfp;
156 }
157
158
159 /**
160 * Create fragment shader that does a TEX() instruction to get a Z
161 * value, then writes to FRAG_RESULT_DEPR.
162 * Pass fragment color through as-is.
163 */
164 static struct st_fragment_program *
165 make_fragment_shader_z(struct st_context *st)
166 {
167 GLcontext *ctx = st->ctx;
168 /* only make programs once and re-use */
169 static struct st_fragment_program *stfp = NULL;
170 struct gl_program *p;
171 GLuint ic = 0;
172
173 if (stfp)
174 return stfp;
175
176 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
177 if (!p)
178 return NULL;
179
180 p->NumInstructions = 3;
181
182 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
183 if (!p->Instructions) {
184 ctx->Driver.DeleteProgram(ctx, p);
185 return NULL;
186 }
187 _mesa_init_instructions(p->Instructions, p->NumInstructions);
188
189 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
190 p->Instructions[ic].Opcode = OPCODE_TEX;
191 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
192 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
193 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
194 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
195 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
196 p->Instructions[ic].TexSrcUnit = 0;
197 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
198 ic++;
199
200 /* MOV result.color, fragment.color */
201 p->Instructions[ic].Opcode = OPCODE_MOV;
202 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
203 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
204 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
205 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
206 ic++;
207
208 /* END; */
209 p->Instructions[ic++].Opcode = OPCODE_END;
210
211 assert(ic == p->NumInstructions);
212
213 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
214 p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
215 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
216
217 stfp = (struct st_fragment_program *) p;
218 st_translate_fragment_program(st, stfp, NULL);
219
220 return stfp;
221 }
222
223
224
225 /**
226 * Create a simple vertex shader that just passes through the
227 * vertex position and texcoord (and optionally, color).
228 */
229 static struct st_vertex_program *
230 st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
231 {
232 /* only make programs once and re-use */
233 static struct st_vertex_program *progs[2] = { NULL, NULL };
234 GLcontext *ctx = st->ctx;
235 struct st_vertex_program *stvp;
236 struct gl_program *p;
237 GLuint ic = 0;
238
239 if (progs[passColor])
240 return progs[passColor];
241
242 p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
243 if (!p)
244 return NULL;
245
246 if (passColor)
247 p->NumInstructions = 4;
248 else
249 p->NumInstructions = 3;
250
251 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
252 if (!p->Instructions) {
253 ctx->Driver.DeleteProgram(ctx, p);
254 return NULL;
255 }
256 _mesa_init_instructions(p->Instructions, p->NumInstructions);
257 /* MOV result.pos, vertex.pos; */
258 p->Instructions[0].Opcode = OPCODE_MOV;
259 p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
260 p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
261 p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
262 p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
263 /* MOV result.texcoord0, vertex.texcoord0; */
264 p->Instructions[1].Opcode = OPCODE_MOV;
265 p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
266 p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
267 p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
268 p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
269 ic = 2;
270 if (passColor) {
271 /* MOV result.color0, vertex.color0; */
272 p->Instructions[ic].Opcode = OPCODE_MOV;
273 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
274 p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
275 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
276 p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
277 ic++;
278 }
279
280 /* END; */
281 p->Instructions[ic].Opcode = OPCODE_END;
282 ic++;
283
284 assert(ic == p->NumInstructions);
285
286 p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
287 p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
288 (1 << VERT_RESULT_HPOS));
289 if (passColor) {
290 p->InputsRead |= VERT_BIT_COLOR0;
291 p->OutputsWritten |= (1 << VERT_RESULT_COL0);
292 }
293
294 stvp = (struct st_vertex_program *) p;
295 st_translate_vertex_program(st, stvp, NULL);
296
297 progs[passColor] = stvp;
298
299 return stvp;
300 }
301
302
303 static GLenum
304 _mesa_base_format(GLenum format)
305 {
306 switch (format) {
307 case GL_DEPTH_COMPONENT:
308 return GL_DEPTH_COMPONENT;
309 case GL_STENCIL_INDEX:
310 return GL_STENCIL_INDEX;
311 default:
312 return GL_RGBA;
313 }
314 }
315
316
317 /**
318 * Make texture containing an image for glDrawPixels image.
319 * If 'pixels' is NULL, leave the texture image data undefined.
320 */
321 static struct pipe_texture *
322 make_texture(struct st_context *st,
323 GLsizei width, GLsizei height, GLenum format, GLenum type,
324 const struct gl_pixelstore_attrib *unpack,
325 const GLvoid *pixels)
326 {
327 GLcontext *ctx = st->ctx;
328 struct pipe_context *pipe = st->pipe;
329 struct pipe_screen *screen = pipe->screen;
330 const struct gl_texture_format *mformat;
331 struct pipe_texture *pt;
332 enum pipe_format pipeFormat;
333 GLuint cpp;
334 GLenum baseFormat;
335
336 baseFormat = _mesa_base_format(format);
337
338 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
339 assert(mformat);
340
341 pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
342 assert(pipeFormat);
343 cpp = st_sizeof_format(pipeFormat);
344
345 pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
346 if (!pixels)
347 return NULL;
348
349 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
350 1, 0);
351 if (!pt) {
352 _mesa_unmap_drapix_pbo(ctx, unpack);
353 return NULL;
354 }
355
356 {
357 struct pipe_surface *surface;
358 static const GLuint dstImageOffsets = 0;
359 GLboolean success;
360 GLubyte *dest;
361 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
362
363 /* we'll do pixel transfer in a fragment shader */
364 ctx->_ImageTransferState = 0x0;
365
366 surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
367
368 /* map texture surface */
369 dest = pipe_surface_map(surface);
370
371 /* Put image into texture surface.
372 * Note that the image is actually going to be upside down in
373 * the texture. We deal with that with texcoords.
374 */
375 success = mformat->StoreImage(ctx, 2, /* dims */
376 baseFormat, /* baseInternalFormat */
377 mformat, /* gl_texture_format */
378 dest, /* dest */
379 0, 0, 0, /* dstX/Y/Zoffset */
380 surface->pitch * cpp, /* dstRowStride, bytes */
381 &dstImageOffsets, /* dstImageOffsets */
382 width, height, 1, /* size */
383 format, type, /* src format/type */
384 pixels, /* data source */
385 unpack);
386
387 /* unmap */
388 pipe_surface_unmap(surface);
389 pipe_surface_reference(&surface, NULL);
390 pipe->texture_update(pipe, pt, 0, 0x1);
391
392 assert(success);
393
394 /* restore */
395 ctx->_ImageTransferState = imageTransferStateSave;
396 }
397
398 _mesa_unmap_drapix_pbo(ctx, unpack);
399
400 return pt;
401 }
402
403
404 /**
405 * Draw textured quad.
406 * Coords are window coords with y=0=bottom.
407 */
408 static void
409 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
410 GLfloat x1, GLfloat y1, GLboolean invertTex)
411 {
412 GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */
413 GLuint i;
414 GLfloat sLeft = 0.0, sRight = 1.0;
415 GLfloat tTop = invertTex, tBot = 1.0 - tTop;
416
417 /* upper-left */
418 verts[0][0][0] = x0; /* attr[0].x */
419 verts[0][0][1] = y0; /* attr[0].y */
420 verts[0][1][0] = sLeft; /* attr[1].s */
421 verts[0][1][1] = tTop; /* attr[1].t */
422
423 /* upper-right */
424 verts[1][0][0] = x1;
425 verts[1][0][1] = y0;
426 verts[1][1][0] = sRight;
427 verts[1][1][1] = tTop;
428
429 /* lower-right */
430 verts[2][0][0] = x1;
431 verts[2][0][1] = y1;
432 verts[2][1][0] = sRight;
433 verts[2][1][1] = tBot;
434
435 /* lower-left */
436 verts[3][0][0] = x0;
437 verts[3][0][1] = y1;
438 verts[3][1][0] = sLeft;
439 verts[3][1][1] = tBot;
440
441 /* same for all verts: */
442 for (i = 0; i < 4; i++) {
443 verts[i][0][2] = z; /*Z*/
444 verts[i][0][3] = 1.0; /*W*/
445 verts[i][1][2] = 0.0; /*R*/
446 verts[i][1][3] = 1.0; /*Q*/
447 }
448
449 st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, GL_FALSE);
450 }
451
452
453 static void
454 draw_quad_colored(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
455 GLfloat x1, GLfloat y1, const GLfloat *color,
456 GLboolean invertTex)
457 {
458 GLfloat bias = ctx->st->bitmap_texcoord_bias;
459 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
460 GLuint i;
461 GLfloat xBias = bias / (x1-x0);
462 GLfloat yBias = bias / (y1-y0);
463 GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
464 GLfloat tTop = invertTex - yBias, tBot = 1.0 - tTop - yBias;
465
466 /* upper-left */
467 verts[0][0][0] = x0; /* attr[0].x */
468 verts[0][0][1] = y0; /* attr[0].y */
469 verts[0][2][0] = sLeft; /* attr[2].s */
470 verts[0][2][1] = tTop; /* attr[2].t */
471
472 /* upper-right */
473 verts[1][0][0] = x1;
474 verts[1][0][1] = y0;
475 verts[1][2][0] = sRight;
476 verts[1][2][1] = tTop;
477
478 /* lower-right */
479 verts[2][0][0] = x1;
480 verts[2][0][1] = y1;
481 verts[2][2][0] = sRight;
482 verts[2][2][1] = tBot;
483
484 /* lower-left */
485 verts[3][0][0] = x0;
486 verts[3][0][1] = y1;
487 verts[3][2][0] = sLeft;
488 verts[3][2][1] = tBot;
489
490 /* same for all verts: */
491 for (i = 0; i < 4; i++) {
492 verts[i][0][2] = z; /*Z*/
493 verts[i][0][3] = 1.0; /*W*/
494 verts[i][1][0] = color[0];
495 verts[i][1][1] = color[1];
496 verts[i][1][2] = color[2];
497 verts[i][1][3] = color[3];
498 verts[i][2][2] = 0.0; /*R*/
499 verts[i][2][3] = 1.0; /*Q*/
500 }
501
502 st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 3, GL_FALSE);
503 }
504
505
506
507 static void
508 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
509 GLsizei width, GLsizei height,
510 GLfloat zoomX, GLfloat zoomY,
511 struct pipe_texture *pt,
512 struct st_vertex_program *stvp,
513 struct st_fragment_program *stfp,
514 const GLfloat *color,
515 GLboolean invertTex)
516 {
517 struct st_context *st = ctx->st;
518 struct pipe_context *pipe = ctx->st->pipe;
519 struct cso_context *cso = ctx->st->cso_context;
520 GLfloat x0, y0, x1, y1;
521 GLuint maxSize;
522
523 /* limit checks */
524 /* XXX if DrawPixels image is larger than max texture size, break
525 * it up into chunks.
526 */
527 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
528 assert(width <= maxSize);
529 assert(height <= maxSize);
530
531 cso_save_rasterizer(cso);
532 cso_save_viewport(cso);
533 cso_save_samplers(cso);
534 cso_save_sampler_textures(cso);
535 cso_save_fragment_shader(cso);
536 cso_save_vertex_shader(cso);
537
538 /* rasterizer state: just scissor */
539 {
540 struct pipe_rasterizer_state rasterizer;
541 memset(&rasterizer, 0, sizeof(rasterizer));
542 rasterizer.gl_rasterization_rules = 1;
543 rasterizer.scissor = ctx->Scissor.Enabled;
544 cso_set_rasterizer(cso, &rasterizer);
545 }
546
547 /* fragment shader state: TEX lookup program */
548 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
549
550 /* vertex shader state: position + texcoord pass-through */
551 cso_set_vertex_shader_handle(cso, stvp->driver_shader);
552
553
554 /* texture sampling state: */
555 {
556 struct pipe_sampler_state sampler;
557 memset(&sampler, 0, sizeof(sampler));
558 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
559 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
560 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
561 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
562 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
563 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
564 sampler.normalized_coords = 1;
565
566 cso_single_sampler(cso, 0, &sampler);
567 if (st->pixel_xfer.pixelmap_enabled) {
568 cso_single_sampler(cso, 1, &sampler);
569 }
570 cso_single_sampler_done(cso);
571 }
572
573 /* viewport state: viewport matching window dims */
574 {
575 const float width = ctx->DrawBuffer->Width;
576 const float height = ctx->DrawBuffer->Height;
577 struct pipe_viewport_state vp;
578 vp.scale[0] = 0.5 * width;
579 vp.scale[1] = -0.5 * height;
580 vp.scale[2] = 1.0;
581 vp.scale[3] = 1.0;
582 vp.translate[0] = 0.5 * width;
583 vp.translate[1] = 0.5 * height;
584 vp.translate[2] = 0.0;
585 vp.translate[3] = 0.0;
586 cso_set_viewport(cso, &vp);
587 }
588
589 /* texture state: */
590 if (st->pixel_xfer.pixelmap_enabled) {
591 struct pipe_texture *textures[2];
592 textures[0] = pt;
593 textures[1] = st->pixel_xfer.pixelmap_texture;
594 pipe->set_sampler_textures(pipe, 2, textures);
595 }
596 else {
597 pipe->set_sampler_textures(pipe, 1, &pt);
598 }
599
600 /* Compute window coords (y=0=bottom) with pixel zoom.
601 * Recall that these coords are transformed by the current
602 * vertex shader and viewport transformation.
603 */
604 x0 = x;
605 x1 = x + width * ctx->Pixel.ZoomX;
606 y0 = y;
607 y1 = y + height * ctx->Pixel.ZoomY;
608
609 /* draw textured quad */
610 if (color)
611 draw_quad_colored(ctx, x0, y0, z, x1, y1, color, invertTex);
612 else
613 draw_quad(ctx, x0, y0, z, x1, y1, invertTex);
614
615 /* restore state */
616 cso_restore_rasterizer(cso);
617 cso_restore_viewport(cso);
618 cso_restore_samplers(cso);
619 cso_restore_sampler_textures(cso);
620 cso_restore_fragment_shader(cso);
621 cso_restore_vertex_shader(cso);
622 }
623
624
625 /**
626 * Check if a GL format/type combination is a match to the given pipe format.
627 * XXX probably move this to a re-usable place.
628 */
629 static GLboolean
630 compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat)
631 {
632 static const GLuint one = 1;
633 GLubyte littleEndian = *((GLubyte *) &one);
634
635 if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
636 format == GL_RGBA &&
637 type == GL_UNSIGNED_BYTE &&
638 !littleEndian) {
639 return GL_TRUE;
640 }
641 else if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
642 format == GL_ABGR_EXT &&
643 type == GL_UNSIGNED_BYTE &&
644 littleEndian) {
645 return GL_TRUE;
646 }
647 else if (pipeFormat == PIPE_FORMAT_A8R8G8B8_UNORM &&
648 format == GL_BGRA &&
649 type == GL_UNSIGNED_BYTE &&
650 littleEndian) {
651 return GL_TRUE;
652 }
653 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
654 format == GL_RGB &&
655 type == GL_UNSIGNED_SHORT_5_6_5) {
656 /* endian don't care */
657 return GL_TRUE;
658 }
659 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
660 format == GL_BGR &&
661 type == GL_UNSIGNED_SHORT_5_6_5_REV) {
662 /* endian don't care */
663 return GL_TRUE;
664 }
665 else if (pipeFormat == PIPE_FORMAT_S8_UNORM &&
666 format == GL_STENCIL_INDEX &&
667 type == GL_UNSIGNED_BYTE) {
668 return GL_TRUE;
669 }
670 else if (pipeFormat == PIPE_FORMAT_Z32_UNORM &&
671 format == GL_DEPTH_COMPONENT &&
672 type == GL_UNSIGNED_INT) {
673 return GL_TRUE;
674 }
675 /* XXX add more cases */
676 else {
677 return GL_FALSE;
678 }
679 }
680
681
682 /**
683 * Check if any per-fragment ops are enabled.
684 * XXX probably move this to a re-usable place.
685 */
686 static GLboolean
687 any_fragment_ops(const struct st_context *st)
688 {
689 if (st->state.depth_stencil.alpha.enabled ||
690 st->state.depth_stencil.depth.enabled ||
691 st->state.blend.blend_enable ||
692 st->state.blend.logicop_enable)
693 /* XXX more checks */
694 return GL_TRUE;
695 else
696 return GL_FALSE;
697 }
698
699
700 /**
701 * Check if any pixel transfer ops are enabled.
702 * XXX probably move this to a re-usable place.
703 */
704 static GLboolean
705 any_pixel_transfer_ops(const struct st_context *st)
706 {
707 if (st->ctx->Pixel.RedScale != 1.0 ||
708 st->ctx->Pixel.RedBias != 0.0 ||
709 st->ctx->Pixel.GreenScale != 1.0 ||
710 st->ctx->Pixel.GreenBias != 0.0 ||
711 st->ctx->Pixel.BlueScale != 1.0 ||
712 st->ctx->Pixel.BlueBias != 0.0 ||
713 st->ctx->Pixel.AlphaScale != 1.0 ||
714 st->ctx->Pixel.AlphaBias != 0.0 ||
715 st->ctx->Pixel.MapColorFlag)
716 /* XXX more checks */
717 return GL_TRUE;
718 else
719 return GL_FALSE;
720 }
721
722
723 /**
724 * Draw image with a blit, or other non-textured quad method.
725 */
726 static void
727 draw_blit(struct st_context *st,
728 GLsizei width, GLsizei height,
729 GLenum format, GLenum type, const GLvoid *pixels)
730 {
731
732
733 }
734
735
736 static void
737 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
738 GLsizei width, GLsizei height, GLenum type,
739 const struct gl_pixelstore_attrib *unpack,
740 const GLvoid *pixels)
741 {
742 struct st_context *st = ctx->st;
743 struct pipe_context *pipe = st->pipe;
744 struct pipe_surface *ps = st->state.framebuffer.zsbuf;
745 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
746 GLint skipPixels;
747 ubyte *stmap;
748
749 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
750
751 /* map the stencil buffer */
752 stmap = pipe_surface_map(ps);
753
754 /* if width > MAX_WIDTH, have to process image in chunks */
755 skipPixels = 0;
756 while (skipPixels < width) {
757 const GLint spanX = x + skipPixels;
758 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
759 GLint row;
760 for (row = 0; row < height; row++) {
761 GLint spanY = y + row;
762 GLubyte values[MAX_WIDTH];
763 GLenum destType = GL_UNSIGNED_BYTE;
764 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
765 width, height,
766 GL_COLOR_INDEX, type,
767 row, skipPixels);
768 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
769 type, source, unpack,
770 ctx->_ImageTransferState);
771 if (zoom) {
772 /*
773 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
774 spanX, spanY, values);
775 */
776 }
777 else {
778 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
779 spanY = ctx->DrawBuffer->Height - spanY - 1;
780 }
781
782 switch (ps->format) {
783 case PIPE_FORMAT_U_S8:
784 {
785 ubyte *dest = stmap + spanY * ps->pitch + spanX;
786 memcpy(dest, values, spanWidth);
787 }
788 break;
789 case PIPE_FORMAT_S8Z24_UNORM:
790 {
791 uint *dest = (uint *) stmap + spanY * ps->pitch + spanX;
792 GLint k;
793 for (k = 0; k < spanWidth; k++) {
794 uint p = dest[k];
795 p = (p & 0xffffff) | (values[k] << 24);
796 dest[k] = p;
797 }
798 }
799 break;
800 default:
801 assert(0);
802 }
803 }
804 }
805 skipPixels += spanWidth;
806 }
807
808 /* unmap the stencil buffer */
809 pipe_surface_unmap(ps);
810 }
811
812
813 /**
814 * Called via ctx->Driver.DrawPixels()
815 */
816 static void
817 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
818 GLenum format, GLenum type,
819 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
820 {
821 struct st_fragment_program *stfp;
822 struct st_vertex_program *stvp;
823 struct st_context *st = ctx->st;
824 struct pipe_surface *ps;
825 GLuint bufferFormat;
826 const GLfloat *color;
827
828 if (format == GL_STENCIL_INDEX) {
829 draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
830 return;
831 }
832
833 st_validate_state(st);
834
835 if (format == GL_DEPTH_COMPONENT) {
836 ps = st->state.framebuffer.zsbuf;
837 stfp = make_fragment_shader_z(ctx->st);
838 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
839 color = ctx->Current.RasterColor;
840 }
841 else if (format == GL_STENCIL_INDEX) {
842 ps = st->state.framebuffer.zsbuf;
843 /* XXX special case - can't use texture map */
844 color = NULL;
845 }
846 else {
847 ps = st->state.framebuffer.cbufs[0];
848 stfp = combined_drawpix_fragment_program(ctx);
849 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
850 color = NULL;
851 }
852
853 bufferFormat = ps->format;
854
855 if (1/*any_fragment_ops(st) ||
856 any_pixel_transfer_ops(st) ||
857 !compatible_formats(format, type, ps->format)*/) {
858 /* textured quad */
859 struct pipe_texture *pt
860 = make_texture(ctx->st, width, height, format, type, unpack, pixels);
861 if (pt) {
862 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
863 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
864 pt, stvp, stfp, color, GL_FALSE);
865 pipe_texture_reference(&pt, NULL);
866 }
867 }
868 else {
869 /* blit */
870 draw_blit(st, width, height, format, type, pixels);
871 }
872 }
873
874
875
876 static void
877 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
878 GLsizei width, GLsizei height,
879 GLint dstx, GLint dsty)
880 {
881 struct st_renderbuffer *rbRead = st_renderbuffer(ctx->ReadBuffer->_StencilBuffer);
882 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
883 struct pipe_surface *psRead = rbRead->surface;
884 struct pipe_surface *psDraw = rbDraw->surface;
885 ubyte *drawMap;
886 ubyte *buffer;
887 int i;
888
889 buffer = malloc(width * height * sizeof(ubyte));
890 if (!buffer) {
891 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
892 return;
893 }
894
895 /* this will do stencil pixel transfer ops */
896 st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
897 &ctx->DefaultPacking, buffer);
898
899 /* map the stencil buffer */
900 drawMap = pipe_surface_map(psDraw);
901
902 /* draw */
903 /* XXX PixelZoom not handled yet */
904 for (i = 0; i < height; i++) {
905 ubyte *dst;
906 const ubyte *src;
907 int y;
908
909 y = dsty + i;
910
911 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
912 y = ctx->DrawBuffer->Height - y - 1;
913 }
914
915 dst = drawMap + (y * psDraw->pitch + dstx) * psDraw->cpp;
916 src = buffer + i * width;
917
918 switch (psDraw->format) {
919 case PIPE_FORMAT_S8Z24_UNORM:
920 {
921 uint *dst4 = (uint *) dst;
922 int j;
923 for (j = 0; j < width; j++) {
924 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
925 dst4++;
926 }
927 }
928 break;
929 case PIPE_FORMAT_U_S8:
930 memcpy(dst, src, width);
931 break;
932 default:
933 assert(0);
934 }
935 }
936
937 free(buffer);
938
939 /* unmap the stencil buffer */
940 pipe_surface_unmap(psDraw);
941 }
942
943
944 static void
945 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
946 GLsizei width, GLsizei height,
947 GLint dstx, GLint dsty, GLenum type)
948 {
949 struct st_context *st = ctx->st;
950 struct pipe_context *pipe = st->pipe;
951 struct pipe_screen *screen = pipe->screen;
952 struct st_renderbuffer *rbRead;
953 struct st_vertex_program *stvp;
954 struct st_fragment_program *stfp;
955 struct pipe_surface *psRead;
956 struct pipe_surface *psTex;
957 struct pipe_texture *pt;
958 GLfloat *color;
959 enum pipe_format srcFormat, texFormat;
960
961 /* make sure rendering has completed */
962 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
963
964 st_validate_state(st);
965
966 if (type == GL_STENCIL) {
967 /* can't use texturing to do stencil */
968 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
969 return;
970 }
971
972 if (type == GL_COLOR) {
973 rbRead = st_get_color_read_renderbuffer(ctx);
974 color = NULL;
975 stfp = combined_drawpix_fragment_program(ctx);
976 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
977 }
978 else {
979 assert(type == GL_DEPTH);
980 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
981 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
982 stfp = make_fragment_shader_z(ctx->st);
983 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
984 }
985
986 psRead = rbRead->surface;
987 srcFormat = psRead->format;
988
989 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE)) {
990 texFormat = srcFormat;
991 }
992 else {
993 /* srcFormat can't be used as a texture format */
994 if (type == GL_DEPTH) {
995 static const enum pipe_format zFormats[] = {
996 PIPE_FORMAT_Z16_UNORM,
997 PIPE_FORMAT_Z32_UNORM,
998 PIPE_FORMAT_S8Z24_UNORM,
999 PIPE_FORMAT_Z24S8_UNORM
1000 };
1001 uint i;
1002 texFormat = 0;
1003 for (i = 0; i < Elements(zFormats); i++) {
1004 if (screen->is_format_supported(screen, zFormats[i],
1005 PIPE_TEXTURE)) {
1006 texFormat = zFormats[i];
1007 break;
1008 }
1009 }
1010 assert(texFormat); /* XXX no depth texture formats??? */
1011 }
1012 else {
1013 /* todo */
1014 assert(0);
1015 }
1016 }
1017
1018 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
1019 width, height, 1, 0);
1020 if (!pt)
1021 return;
1022
1023 psTex = screen->get_tex_surface(screen, pt, 0, 0, 0);
1024
1025 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1026 srcy = ctx->DrawBuffer->Height - srcy - height;
1027 }
1028
1029 if (srcFormat == texFormat) {
1030 /* copy source framebuffer surface into mipmap/texture */
1031 pipe->surface_copy(pipe,
1032 FALSE,
1033 psTex, /* dest */
1034 0, 0, /* destx/y */
1035 psRead,
1036 srcx, srcy, width, height);
1037 }
1038 else if (type == GL_COLOR) {
1039 /* alternate path using get/put_tile() */
1040 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1041
1042 pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
1043 pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
1044
1045 free(buf);
1046 }
1047 else {
1048 /* GL_DEPTH */
1049 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1050 pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
1051 pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
1052 free(buf);
1053 }
1054
1055 /* draw textured quad */
1056 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1057 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1058 pt, stvp, stfp, color, GL_TRUE);
1059
1060 pipe_surface_reference(&psTex, NULL);
1061 pipe_texture_reference(&pt, NULL);
1062 }
1063
1064
1065
1066 void st_init_drawpixels_functions(struct dd_function_table *functions)
1067 {
1068 functions->DrawPixels = st_DrawPixels;
1069 functions->CopyPixels = st_CopyPixels;
1070 }