Merge commit 'origin/gallium-0.1' into gallium-vertex-linear
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_texture.h"
51 #include "st_draw.h"
52 #include "st_format.h"
53 #include "st_mesa_to_tgsi.h"
54 #include "st_texture.h"
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "pipe/p_inlines.h"
58 #include "util/p_tile.h"
59 #include "util/u_draw_quad.h"
60 #include "shader/prog_instruction.h"
61 #include "cso_cache/cso_context.h"
62
63
64 /**
65 * Check if the given program is:
66 * 0: MOVE result.color, fragment.color;
67 * 1: END;
68 */
69 static GLboolean
70 is_passthrough_program(const struct gl_fragment_program *prog)
71 {
72 if (prog->Base.NumInstructions == 2) {
73 const struct prog_instruction *inst = prog->Base.Instructions;
74 if (inst[0].Opcode == OPCODE_MOV &&
75 inst[1].Opcode == OPCODE_END &&
76 inst[0].DstReg.File == PROGRAM_OUTPUT &&
77 inst[0].DstReg.Index == FRAG_RESULT_COLR &&
78 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
79 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
80 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
81 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
82 return GL_TRUE;
83 }
84 }
85 return GL_FALSE;
86 }
87
88
89
90 /**
91 * Make fragment shader for glDraw/CopyPixels. This shader is made
92 * by combining the pixel transfer shader with the user-defined shader.
93 */
94 static struct st_fragment_program *
95 combined_drawpix_fragment_program(GLcontext *ctx)
96 {
97 struct st_context *st = ctx->st;
98 struct st_fragment_program *stfp;
99
100 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
101 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
102 /* the pixel tranfer program has not changed and the user-defined
103 * program has not changed, so re-use the combined program.
104 */
105 stfp = st->pixel_xfer.combined_prog;
106 }
107 else {
108 /* Concatenate the pixel transfer program with the current user-
109 * defined program.
110 */
111 if (is_passthrough_program(&st->fp->Base)) {
112 stfp = (struct st_fragment_program *)
113 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
114 }
115 else {
116 #if 0
117 printf("Base program:\n");
118 _mesa_print_program(&st->fp->Base.Base);
119 printf("DrawPix program:\n");
120 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
121 #endif
122 stfp = (struct st_fragment_program *)
123 _mesa_combine_programs(ctx,
124 &st->pixel_xfer.program->Base.Base,
125 &st->fp->Base.Base);
126 }
127
128 #if 0
129 {
130 struct gl_program *p = &stfp->Base.Base;
131 printf("Combined DrawPixels program:\n");
132 _mesa_print_program(p);
133 printf("InputsRead: 0x%x\n", p->InputsRead);
134 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
135 _mesa_print_parameter_list(p->Parameters);
136 }
137 #endif
138
139 /* translate to TGSI tokens */
140 st_translate_fragment_program(st, stfp, NULL);
141
142 /* save new program, update serial numbers */
143 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
144 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
145 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
146 st->pixel_xfer.combined_prog = stfp;
147 }
148
149 /* Ideally we'd have updated the pipe constants during the normal
150 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
151 */
152 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
153
154 return stfp;
155 }
156
157
158 /**
159 * Create fragment shader that does a TEX() instruction to get a Z
160 * value, then writes to FRAG_RESULT_DEPR.
161 * Pass fragment color through as-is.
162 */
163 static struct st_fragment_program *
164 make_fragment_shader_z(struct st_context *st)
165 {
166 GLcontext *ctx = st->ctx;
167 /* only make programs once and re-use */
168 static struct st_fragment_program *stfp = NULL;
169 struct gl_program *p;
170 GLuint ic = 0;
171
172 if (stfp)
173 return stfp;
174
175 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
176 if (!p)
177 return NULL;
178
179 p->NumInstructions = 3;
180
181 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
182 if (!p->Instructions) {
183 ctx->Driver.DeleteProgram(ctx, p);
184 return NULL;
185 }
186 _mesa_init_instructions(p->Instructions, p->NumInstructions);
187
188 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
189 p->Instructions[ic].Opcode = OPCODE_TEX;
190 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
191 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
192 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
193 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
194 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
195 p->Instructions[ic].TexSrcUnit = 0;
196 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
197 ic++;
198
199 /* MOV result.color, fragment.color */
200 p->Instructions[ic].Opcode = OPCODE_MOV;
201 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
202 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
203 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
204 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
205 ic++;
206
207 /* END; */
208 p->Instructions[ic++].Opcode = OPCODE_END;
209
210 assert(ic == p->NumInstructions);
211
212 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
213 p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
214 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
215
216 stfp = (struct st_fragment_program *) p;
217 st_translate_fragment_program(st, stfp, NULL);
218
219 return stfp;
220 }
221
222
223
224 /**
225 * Create a simple vertex shader that just passes through the
226 * vertex position and texcoord (and optionally, color).
227 */
228 static struct st_vertex_program *
229 st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
230 {
231 /* only make programs once and re-use */
232 static struct st_vertex_program *progs[2] = { NULL, NULL };
233 GLcontext *ctx = st->ctx;
234 struct st_vertex_program *stvp;
235 struct gl_program *p;
236 GLuint ic = 0;
237
238 if (progs[passColor])
239 return progs[passColor];
240
241 p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
242 if (!p)
243 return NULL;
244
245 if (passColor)
246 p->NumInstructions = 4;
247 else
248 p->NumInstructions = 3;
249
250 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
251 if (!p->Instructions) {
252 ctx->Driver.DeleteProgram(ctx, p);
253 return NULL;
254 }
255 _mesa_init_instructions(p->Instructions, p->NumInstructions);
256 /* MOV result.pos, vertex.pos; */
257 p->Instructions[0].Opcode = OPCODE_MOV;
258 p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
259 p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
260 p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
261 p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
262 /* MOV result.texcoord0, vertex.texcoord0; */
263 p->Instructions[1].Opcode = OPCODE_MOV;
264 p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
265 p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
266 p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
267 p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
268 ic = 2;
269 if (passColor) {
270 /* MOV result.color0, vertex.color0; */
271 p->Instructions[ic].Opcode = OPCODE_MOV;
272 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
273 p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
274 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
275 p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
276 ic++;
277 }
278
279 /* END; */
280 p->Instructions[ic].Opcode = OPCODE_END;
281 ic++;
282
283 assert(ic == p->NumInstructions);
284
285 p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
286 p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
287 (1 << VERT_RESULT_HPOS));
288 if (passColor) {
289 p->InputsRead |= VERT_BIT_COLOR0;
290 p->OutputsWritten |= (1 << VERT_RESULT_COL0);
291 }
292
293 stvp = (struct st_vertex_program *) p;
294 st_translate_vertex_program(st, stvp, NULL);
295
296 progs[passColor] = stvp;
297
298 return stvp;
299 }
300
301
302 static GLenum
303 _mesa_base_format(GLenum format)
304 {
305 switch (format) {
306 case GL_DEPTH_COMPONENT:
307 return GL_DEPTH_COMPONENT;
308 case GL_STENCIL_INDEX:
309 return GL_STENCIL_INDEX;
310 default:
311 return GL_RGBA;
312 }
313 }
314
315
316 /**
317 * Make texture containing an image for glDrawPixels image.
318 * If 'pixels' is NULL, leave the texture image data undefined.
319 */
320 static struct pipe_texture *
321 make_texture(struct st_context *st,
322 GLsizei width, GLsizei height, GLenum format, GLenum type,
323 const struct gl_pixelstore_attrib *unpack,
324 const GLvoid *pixels)
325 {
326 GLcontext *ctx = st->ctx;
327 struct pipe_context *pipe = st->pipe;
328 struct pipe_screen *screen = pipe->screen;
329 const struct gl_texture_format *mformat;
330 struct pipe_texture *pt;
331 enum pipe_format pipeFormat;
332 GLuint cpp;
333 GLenum baseFormat;
334
335 baseFormat = _mesa_base_format(format);
336
337 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
338 assert(mformat);
339
340 pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
341 assert(pipeFormat);
342 cpp = st_sizeof_format(pipeFormat);
343
344 pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
345 if (!pixels)
346 return NULL;
347
348 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
349 1, 0);
350 if (!pt) {
351 _mesa_unmap_drawpix_pbo(ctx, unpack);
352 return NULL;
353 }
354
355 {
356 struct pipe_surface *surface;
357 static const GLuint dstImageOffsets = 0;
358 GLboolean success;
359 GLubyte *dest;
360 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
361
362 /* we'll do pixel transfer in a fragment shader */
363 ctx->_ImageTransferState = 0x0;
364
365 surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
366
367 /* map texture surface */
368 dest = pipe_surface_map(surface);
369
370 /* Put image into texture surface.
371 * Note that the image is actually going to be upside down in
372 * the texture. We deal with that with texcoords.
373 */
374 success = mformat->StoreImage(ctx, 2, /* dims */
375 baseFormat, /* baseInternalFormat */
376 mformat, /* gl_texture_format */
377 dest, /* dest */
378 0, 0, 0, /* dstX/Y/Zoffset */
379 surface->pitch * cpp, /* dstRowStride, bytes */
380 &dstImageOffsets, /* dstImageOffsets */
381 width, height, 1, /* size */
382 format, type, /* src format/type */
383 pixels, /* data source */
384 unpack);
385
386 /* unmap */
387 pipe_surface_unmap(surface);
388 pipe_surface_reference(&surface, NULL);
389 pipe->texture_update(pipe, pt, 0, 0x1);
390
391 assert(success);
392
393 /* restore */
394 ctx->_ImageTransferState = imageTransferStateSave;
395 }
396
397 _mesa_unmap_drawpix_pbo(ctx, unpack);
398
399 return pt;
400 }
401
402
403 /**
404 * Draw quad with texcoords and optional color.
405 * Coords are window coords with y=0=bottom.
406 * \param color may be null
407 * \param invertTex if true, flip texcoords vertically
408 */
409 static void
410 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
411 GLfloat x1, GLfloat y1, const GLfloat *color,
412 GLboolean invertTex)
413 {
414 struct st_context *st = ctx->st;
415 struct pipe_context *pipe = ctx->st->pipe;
416 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
417
418 /* setup vertex data */
419 {
420 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
421 const GLfloat fb_width = fb->Width;
422 const GLfloat fb_height = fb->Height;
423 const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
424 const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
425 const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
426 const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
427 const GLfloat sLeft = 0.0F, sRight = 1.0F;
428 const GLfloat tTop = invertTex, tBot = 1.0 - tTop;
429 GLuint tex, i;
430
431 /* upper-left */
432 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
433 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
434
435 /* upper-right */
436 verts[1][0][0] = clip_x1;
437 verts[1][0][1] = clip_y0;
438
439 /* lower-right */
440 verts[2][0][0] = clip_x1;
441 verts[2][0][1] = clip_y1;
442
443 /* lower-left */
444 verts[3][0][0] = clip_x0;
445 verts[3][0][1] = clip_y1;
446
447 tex = color ? 2 : 1;
448 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
449 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
450 verts[1][tex][0] = sRight;
451 verts[1][tex][1] = tTop;
452 verts[2][tex][0] = sRight;
453 verts[2][tex][1] = tBot;
454 verts[3][tex][0] = sLeft;
455 verts[3][tex][1] = tBot;
456
457 /* same for all verts: */
458 if (color) {
459 for (i = 0; i < 4; i++) {
460 verts[i][0][2] = z; /*Z*/
461 verts[i][0][3] = 1.0; /*W*/
462 verts[i][1][0] = color[0];
463 verts[i][1][1] = color[1];
464 verts[i][1][2] = color[2];
465 verts[i][1][3] = color[3];
466 verts[i][2][2] = 0.0; /*R*/
467 verts[i][2][3] = 1.0; /*Q*/
468 }
469 }
470 else {
471 for (i = 0; i < 4; i++) {
472 verts[i][0][2] = z; /*Z*/
473 verts[i][0][3] = 1.0; /*W*/
474 verts[i][1][2] = 0.0; /*R*/
475 verts[i][1][3] = 1.0; /*Q*/
476 }
477 }
478 }
479
480 {
481 struct pipe_buffer *buf;
482 ubyte *map;
483
484 /* allocate/load buffer object with vertex data */
485 buf = pipe_buffer_create(pipe,32, PIPE_BUFFER_USAGE_VERTEX,
486 sizeof(verts));
487 map = pipe_buffer_map(pipe, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
488 memcpy(map, verts, sizeof(verts));
489 pipe_buffer_unmap(pipe, buf);
490
491 util_draw_vertex_buffer(pipe, buf,
492 PIPE_PRIM_QUADS,
493 4, /* verts */
494 3); /* attribs/vert */
495
496 pipe_buffer_destroy(pipe, buf);
497 }
498 }
499
500
501
502 static void
503 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
504 GLsizei width, GLsizei height,
505 GLfloat zoomX, GLfloat zoomY,
506 struct pipe_texture *pt,
507 struct st_vertex_program *stvp,
508 struct st_fragment_program *stfp,
509 const GLfloat *color,
510 GLboolean invertTex)
511 {
512 struct st_context *st = ctx->st;
513 struct pipe_context *pipe = ctx->st->pipe;
514 struct cso_context *cso = ctx->st->cso_context;
515 GLfloat x0, y0, x1, y1;
516 GLuint maxSize;
517
518 /* limit checks */
519 /* XXX if DrawPixels image is larger than max texture size, break
520 * it up into chunks.
521 */
522 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
523 assert(width <= maxSize);
524 assert(height <= maxSize);
525
526 cso_save_rasterizer(cso);
527 cso_save_viewport(cso);
528 cso_save_samplers(cso);
529 cso_save_sampler_textures(cso);
530 cso_save_fragment_shader(cso);
531 cso_save_vertex_shader(cso);
532
533 /* rasterizer state: just scissor */
534 {
535 struct pipe_rasterizer_state rasterizer;
536 memset(&rasterizer, 0, sizeof(rasterizer));
537 rasterizer.gl_rasterization_rules = 1;
538 rasterizer.scissor = ctx->Scissor.Enabled;
539 cso_set_rasterizer(cso, &rasterizer);
540 }
541
542 /* fragment shader state: TEX lookup program */
543 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
544
545 /* vertex shader state: position + texcoord pass-through */
546 cso_set_vertex_shader_handle(cso, stvp->driver_shader);
547
548
549 /* texture sampling state: */
550 {
551 struct pipe_sampler_state sampler;
552 memset(&sampler, 0, sizeof(sampler));
553 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
554 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
555 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
556 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
557 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
558 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
559 sampler.normalized_coords = 1;
560
561 cso_single_sampler(cso, 0, &sampler);
562 if (st->pixel_xfer.pixelmap_enabled) {
563 cso_single_sampler(cso, 1, &sampler);
564 }
565 cso_single_sampler_done(cso);
566 }
567
568 /* viewport state: viewport matching window dims */
569 {
570 const float width = ctx->DrawBuffer->Width;
571 const float height = ctx->DrawBuffer->Height;
572 struct pipe_viewport_state vp;
573 vp.scale[0] = 0.5 * width;
574 vp.scale[1] = -0.5 * height;
575 vp.scale[2] = 1.0;
576 vp.scale[3] = 1.0;
577 vp.translate[0] = 0.5 * width;
578 vp.translate[1] = 0.5 * height;
579 vp.translate[2] = 0.0;
580 vp.translate[3] = 0.0;
581 cso_set_viewport(cso, &vp);
582 }
583
584 /* texture state: */
585 if (st->pixel_xfer.pixelmap_enabled) {
586 struct pipe_texture *textures[2];
587 textures[0] = pt;
588 textures[1] = st->pixel_xfer.pixelmap_texture;
589 pipe->set_sampler_textures(pipe, 2, textures);
590 }
591 else {
592 pipe->set_sampler_textures(pipe, 1, &pt);
593 }
594
595 /* Compute window coords (y=0=bottom) with pixel zoom.
596 * Recall that these coords are transformed by the current
597 * vertex shader and viewport transformation.
598 */
599 x0 = x;
600 x1 = x + width * ctx->Pixel.ZoomX;
601 y0 = y;
602 y1 = y + height * ctx->Pixel.ZoomY;
603 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
604
605 /* restore state */
606 cso_restore_rasterizer(cso);
607 cso_restore_viewport(cso);
608 cso_restore_samplers(cso);
609 cso_restore_sampler_textures(cso);
610 cso_restore_fragment_shader(cso);
611 cso_restore_vertex_shader(cso);
612 }
613
614
615 /**
616 * Check if a GL format/type combination is a match to the given pipe format.
617 * XXX probably move this to a re-usable place.
618 */
619 static GLboolean
620 compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat)
621 {
622 static const GLuint one = 1;
623 GLubyte littleEndian = *((GLubyte *) &one);
624
625 if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
626 format == GL_RGBA &&
627 type == GL_UNSIGNED_BYTE &&
628 !littleEndian) {
629 return GL_TRUE;
630 }
631 else if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
632 format == GL_ABGR_EXT &&
633 type == GL_UNSIGNED_BYTE &&
634 littleEndian) {
635 return GL_TRUE;
636 }
637 else if (pipeFormat == PIPE_FORMAT_A8R8G8B8_UNORM &&
638 format == GL_BGRA &&
639 type == GL_UNSIGNED_BYTE &&
640 littleEndian) {
641 return GL_TRUE;
642 }
643 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
644 format == GL_RGB &&
645 type == GL_UNSIGNED_SHORT_5_6_5) {
646 /* endian don't care */
647 return GL_TRUE;
648 }
649 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
650 format == GL_BGR &&
651 type == GL_UNSIGNED_SHORT_5_6_5_REV) {
652 /* endian don't care */
653 return GL_TRUE;
654 }
655 else if (pipeFormat == PIPE_FORMAT_S8_UNORM &&
656 format == GL_STENCIL_INDEX &&
657 type == GL_UNSIGNED_BYTE) {
658 return GL_TRUE;
659 }
660 else if (pipeFormat == PIPE_FORMAT_Z32_UNORM &&
661 format == GL_DEPTH_COMPONENT &&
662 type == GL_UNSIGNED_INT) {
663 return GL_TRUE;
664 }
665 /* XXX add more cases */
666 else {
667 return GL_FALSE;
668 }
669 }
670
671
672 /**
673 * Check if any per-fragment ops are enabled.
674 * XXX probably move this to a re-usable place.
675 */
676 static GLboolean
677 any_fragment_ops(const struct st_context *st)
678 {
679 if (st->state.depth_stencil.alpha.enabled ||
680 st->state.depth_stencil.depth.enabled ||
681 st->state.blend.blend_enable ||
682 st->state.blend.logicop_enable)
683 /* XXX more checks */
684 return GL_TRUE;
685 else
686 return GL_FALSE;
687 }
688
689
690 /**
691 * Check if any pixel transfer ops are enabled.
692 * XXX probably move this to a re-usable place.
693 */
694 static GLboolean
695 any_pixel_transfer_ops(const struct st_context *st)
696 {
697 if (st->ctx->Pixel.RedScale != 1.0 ||
698 st->ctx->Pixel.RedBias != 0.0 ||
699 st->ctx->Pixel.GreenScale != 1.0 ||
700 st->ctx->Pixel.GreenBias != 0.0 ||
701 st->ctx->Pixel.BlueScale != 1.0 ||
702 st->ctx->Pixel.BlueBias != 0.0 ||
703 st->ctx->Pixel.AlphaScale != 1.0 ||
704 st->ctx->Pixel.AlphaBias != 0.0 ||
705 st->ctx->Pixel.MapColorFlag)
706 /* XXX more checks */
707 return GL_TRUE;
708 else
709 return GL_FALSE;
710 }
711
712
713 /**
714 * Draw image with a blit, or other non-textured quad method.
715 */
716 static void
717 draw_blit(struct st_context *st,
718 GLsizei width, GLsizei height,
719 GLenum format, GLenum type, const GLvoid *pixels)
720 {
721
722
723 }
724
725
726 static void
727 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
728 GLsizei width, GLsizei height, GLenum type,
729 const struct gl_pixelstore_attrib *unpack,
730 const GLvoid *pixels)
731 {
732 struct st_context *st = ctx->st;
733 struct pipe_context *pipe = st->pipe;
734 struct pipe_surface *ps = st->state.framebuffer.zsbuf;
735 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
736 GLint skipPixels;
737 ubyte *stmap;
738
739 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
740
741 /* map the stencil buffer */
742 stmap = pipe_surface_map(ps);
743
744 /* if width > MAX_WIDTH, have to process image in chunks */
745 skipPixels = 0;
746 while (skipPixels < width) {
747 const GLint spanX = x + skipPixels;
748 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
749 GLint row;
750 for (row = 0; row < height; row++) {
751 GLint spanY = y + row;
752 GLubyte values[MAX_WIDTH];
753 GLenum destType = GL_UNSIGNED_BYTE;
754 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
755 width, height,
756 GL_COLOR_INDEX, type,
757 row, skipPixels);
758 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
759 type, source, unpack,
760 ctx->_ImageTransferState);
761 if (zoom) {
762 /*
763 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
764 spanX, spanY, values);
765 */
766 }
767 else {
768 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
769 spanY = ctx->DrawBuffer->Height - spanY - 1;
770 }
771
772 switch (ps->format) {
773 case PIPE_FORMAT_S8_UNORM:
774 {
775 ubyte *dest = stmap + spanY * ps->pitch + spanX;
776 memcpy(dest, values, spanWidth);
777 }
778 break;
779 case PIPE_FORMAT_S8Z24_UNORM:
780 {
781 uint *dest = (uint *) stmap + spanY * ps->pitch + spanX;
782 GLint k;
783 for (k = 0; k < spanWidth; k++) {
784 uint p = dest[k];
785 p = (p & 0xffffff) | (values[k] << 24);
786 dest[k] = p;
787 }
788 }
789 break;
790 default:
791 assert(0);
792 }
793 }
794 }
795 skipPixels += spanWidth;
796 }
797
798 /* unmap the stencil buffer */
799 pipe_surface_unmap(ps);
800 }
801
802
803 /**
804 * Called via ctx->Driver.DrawPixels()
805 */
806 static void
807 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
808 GLenum format, GLenum type,
809 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
810 {
811 struct st_fragment_program *stfp;
812 struct st_vertex_program *stvp;
813 struct st_context *st = ctx->st;
814 struct pipe_surface *ps;
815 GLuint bufferFormat;
816 const GLfloat *color;
817
818 if (format == GL_STENCIL_INDEX) {
819 draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
820 return;
821 }
822
823 st_validate_state(st);
824
825 if (format == GL_DEPTH_COMPONENT) {
826 ps = st->state.framebuffer.zsbuf;
827 stfp = make_fragment_shader_z(ctx->st);
828 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
829 color = ctx->Current.RasterColor;
830 }
831 else if (format == GL_STENCIL_INDEX) {
832 ps = st->state.framebuffer.zsbuf;
833 /* XXX special case - can't use texture map */
834 color = NULL;
835 }
836 else {
837 ps = st->state.framebuffer.cbufs[0];
838 stfp = combined_drawpix_fragment_program(ctx);
839 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
840 color = NULL;
841 }
842
843 bufferFormat = ps->format;
844
845 if (1/*any_fragment_ops(st) ||
846 any_pixel_transfer_ops(st) ||
847 !compatible_formats(format, type, ps->format)*/) {
848 /* textured quad */
849 struct pipe_texture *pt
850 = make_texture(ctx->st, width, height, format, type, unpack, pixels);
851 if (pt) {
852 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
853 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
854 pt, stvp, stfp, color, GL_FALSE);
855 pipe_texture_reference(&pt, NULL);
856 }
857 }
858 else {
859 /* blit */
860 draw_blit(st, width, height, format, type, pixels);
861 }
862 }
863
864
865
866 static void
867 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
868 GLsizei width, GLsizei height,
869 GLint dstx, GLint dsty)
870 {
871 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
872 struct pipe_surface *psDraw = rbDraw->surface;
873 ubyte *drawMap;
874 ubyte *buffer;
875 int i;
876
877 buffer = malloc(width * height * sizeof(ubyte));
878 if (!buffer) {
879 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
880 return;
881 }
882
883 /* this will do stencil pixel transfer ops */
884 st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
885 &ctx->DefaultPacking, buffer);
886
887 /* map the stencil buffer */
888 drawMap = pipe_surface_map(psDraw);
889
890 /* draw */
891 /* XXX PixelZoom not handled yet */
892 for (i = 0; i < height; i++) {
893 ubyte *dst;
894 const ubyte *src;
895 int y;
896
897 y = dsty + i;
898
899 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
900 y = ctx->DrawBuffer->Height - y - 1;
901 }
902
903 dst = drawMap + (y * psDraw->pitch + dstx) * psDraw->cpp;
904 src = buffer + i * width;
905
906 switch (psDraw->format) {
907 case PIPE_FORMAT_S8Z24_UNORM:
908 {
909 uint *dst4 = (uint *) dst;
910 int j;
911 for (j = 0; j < width; j++) {
912 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
913 dst4++;
914 }
915 }
916 break;
917 case PIPE_FORMAT_S8_UNORM:
918 memcpy(dst, src, width);
919 break;
920 default:
921 assert(0);
922 }
923 }
924
925 free(buffer);
926
927 /* unmap the stencil buffer */
928 pipe_surface_unmap(psDraw);
929 }
930
931
932 static void
933 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
934 GLsizei width, GLsizei height,
935 GLint dstx, GLint dsty, GLenum type)
936 {
937 struct st_context *st = ctx->st;
938 struct pipe_context *pipe = st->pipe;
939 struct pipe_screen *screen = pipe->screen;
940 struct st_renderbuffer *rbRead;
941 struct st_vertex_program *stvp;
942 struct st_fragment_program *stfp;
943 struct pipe_surface *psRead;
944 struct pipe_surface *psTex;
945 struct pipe_texture *pt;
946 GLfloat *color;
947 enum pipe_format srcFormat, texFormat;
948
949 /* make sure rendering has completed */
950 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
951
952 st_validate_state(st);
953
954 if (type == GL_STENCIL) {
955 /* can't use texturing to do stencil */
956 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
957 return;
958 }
959
960 if (type == GL_COLOR) {
961 rbRead = st_get_color_read_renderbuffer(ctx);
962 color = NULL;
963 stfp = combined_drawpix_fragment_program(ctx);
964 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
965 }
966 else {
967 assert(type == GL_DEPTH);
968 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
969 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
970 stfp = make_fragment_shader_z(ctx->st);
971 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
972 }
973
974 psRead = rbRead->surface;
975 srcFormat = psRead->format;
976
977 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE)) {
978 texFormat = srcFormat;
979 }
980 else {
981 /* srcFormat can't be used as a texture format */
982 if (type == GL_DEPTH) {
983 texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE);
984 assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
985 }
986 else {
987 /* todo */
988 assert(0);
989 }
990 }
991
992 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
993 width, height, 1, 0);
994 if (!pt)
995 return;
996
997 psTex = screen->get_tex_surface(screen, pt, 0, 0, 0);
998
999 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1000 srcy = ctx->DrawBuffer->Height - srcy - height;
1001 }
1002
1003 if (srcFormat == texFormat) {
1004 /* copy source framebuffer surface into mipmap/texture */
1005 pipe->surface_copy(pipe,
1006 FALSE,
1007 psTex, /* dest */
1008 0, 0, /* destx/y */
1009 psRead,
1010 srcx, srcy, width, height);
1011 }
1012 else if (type == GL_COLOR) {
1013 /* alternate path using get/put_tile() */
1014 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1015
1016 pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
1017 pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
1018
1019 free(buf);
1020 }
1021 else {
1022 /* GL_DEPTH */
1023 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1024 pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
1025 pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
1026 free(buf);
1027 }
1028
1029 /* draw textured quad */
1030 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1031 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1032 pt, stvp, stfp, color, GL_TRUE);
1033
1034 pipe_surface_reference(&psTex, NULL);
1035 pipe_texture_reference(&pt, NULL);
1036 }
1037
1038
1039
1040 void st_init_drawpixels_functions(struct dd_function_table *functions)
1041 {
1042 functions->DrawPixels = st_DrawPixels;
1043 functions->CopyPixels = st_CopyPixels;
1044 }