gallium: consolidate quad drawing code
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_texture.h"
51 #include "st_draw.h"
52 #include "st_format.h"
53 #include "st_mesa_to_tgsi.h"
54 #include "st_texture.h"
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "pipe/p_inlines.h"
58 #include "pipe/p_winsys.h"
59 #include "util/p_tile.h"
60 #include "util/u_draw_quad.h"
61 #include "shader/prog_instruction.h"
62 #include "cso_cache/cso_context.h"
63
64
65 /**
66 * Check if the given program is:
67 * 0: MOVE result.color, fragment.color;
68 * 1: END;
69 */
70 static GLboolean
71 is_passthrough_program(const struct gl_fragment_program *prog)
72 {
73 if (prog->Base.NumInstructions == 2) {
74 const struct prog_instruction *inst = prog->Base.Instructions;
75 if (inst[0].Opcode == OPCODE_MOV &&
76 inst[1].Opcode == OPCODE_END &&
77 inst[0].DstReg.File == PROGRAM_OUTPUT &&
78 inst[0].DstReg.Index == FRAG_RESULT_COLR &&
79 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
80 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
81 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
82 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
83 return GL_TRUE;
84 }
85 }
86 return GL_FALSE;
87 }
88
89
90
91 /**
92 * Make fragment shader for glDraw/CopyPixels. This shader is made
93 * by combining the pixel transfer shader with the user-defined shader.
94 */
95 static struct st_fragment_program *
96 combined_drawpix_fragment_program(GLcontext *ctx)
97 {
98 struct st_context *st = ctx->st;
99 struct st_fragment_program *stfp;
100
101 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
102 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
103 /* the pixel tranfer program has not changed and the user-defined
104 * program has not changed, so re-use the combined program.
105 */
106 stfp = st->pixel_xfer.combined_prog;
107 }
108 else {
109 /* Concatenate the pixel transfer program with the current user-
110 * defined program.
111 */
112 if (is_passthrough_program(&st->fp->Base)) {
113 stfp = (struct st_fragment_program *)
114 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
115 }
116 else {
117 #if 0
118 printf("Base program:\n");
119 _mesa_print_program(&st->fp->Base.Base);
120 printf("DrawPix program:\n");
121 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
122 #endif
123 stfp = (struct st_fragment_program *)
124 _mesa_combine_programs(ctx,
125 &st->pixel_xfer.program->Base.Base,
126 &st->fp->Base.Base);
127 }
128
129 #if 0
130 {
131 struct gl_program *p = &stfp->Base.Base;
132 printf("Combined DrawPixels program:\n");
133 _mesa_print_program(p);
134 printf("InputsRead: 0x%x\n", p->InputsRead);
135 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
136 _mesa_print_parameter_list(p->Parameters);
137 }
138 #endif
139
140 /* translate to TGSI tokens */
141 st_translate_fragment_program(st, stfp, NULL);
142
143 /* save new program, update serial numbers */
144 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
145 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
146 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
147 st->pixel_xfer.combined_prog = stfp;
148 }
149
150 /* Ideally we'd have updated the pipe constants during the normal
151 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
152 */
153 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
154
155 return stfp;
156 }
157
158
159 /**
160 * Create fragment shader that does a TEX() instruction to get a Z
161 * value, then writes to FRAG_RESULT_DEPR.
162 * Pass fragment color through as-is.
163 */
164 static struct st_fragment_program *
165 make_fragment_shader_z(struct st_context *st)
166 {
167 GLcontext *ctx = st->ctx;
168 /* only make programs once and re-use */
169 static struct st_fragment_program *stfp = NULL;
170 struct gl_program *p;
171 GLuint ic = 0;
172
173 if (stfp)
174 return stfp;
175
176 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
177 if (!p)
178 return NULL;
179
180 p->NumInstructions = 3;
181
182 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
183 if (!p->Instructions) {
184 ctx->Driver.DeleteProgram(ctx, p);
185 return NULL;
186 }
187 _mesa_init_instructions(p->Instructions, p->NumInstructions);
188
189 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
190 p->Instructions[ic].Opcode = OPCODE_TEX;
191 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
192 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
193 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
194 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
195 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
196 p->Instructions[ic].TexSrcUnit = 0;
197 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
198 ic++;
199
200 /* MOV result.color, fragment.color */
201 p->Instructions[ic].Opcode = OPCODE_MOV;
202 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
203 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
204 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
205 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
206 ic++;
207
208 /* END; */
209 p->Instructions[ic++].Opcode = OPCODE_END;
210
211 assert(ic == p->NumInstructions);
212
213 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
214 p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
215 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
216
217 stfp = (struct st_fragment_program *) p;
218 st_translate_fragment_program(st, stfp, NULL);
219
220 return stfp;
221 }
222
223
224
225 /**
226 * Create a simple vertex shader that just passes through the
227 * vertex position and texcoord (and optionally, color).
228 */
229 static struct st_vertex_program *
230 st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
231 {
232 /* only make programs once and re-use */
233 static struct st_vertex_program *progs[2] = { NULL, NULL };
234 GLcontext *ctx = st->ctx;
235 struct st_vertex_program *stvp;
236 struct gl_program *p;
237 GLuint ic = 0;
238
239 if (progs[passColor])
240 return progs[passColor];
241
242 p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
243 if (!p)
244 return NULL;
245
246 if (passColor)
247 p->NumInstructions = 4;
248 else
249 p->NumInstructions = 3;
250
251 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
252 if (!p->Instructions) {
253 ctx->Driver.DeleteProgram(ctx, p);
254 return NULL;
255 }
256 _mesa_init_instructions(p->Instructions, p->NumInstructions);
257 /* MOV result.pos, vertex.pos; */
258 p->Instructions[0].Opcode = OPCODE_MOV;
259 p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
260 p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
261 p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
262 p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
263 /* MOV result.texcoord0, vertex.texcoord0; */
264 p->Instructions[1].Opcode = OPCODE_MOV;
265 p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
266 p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
267 p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
268 p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
269 ic = 2;
270 if (passColor) {
271 /* MOV result.color0, vertex.color0; */
272 p->Instructions[ic].Opcode = OPCODE_MOV;
273 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
274 p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
275 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
276 p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
277 ic++;
278 }
279
280 /* END; */
281 p->Instructions[ic].Opcode = OPCODE_END;
282 ic++;
283
284 assert(ic == p->NumInstructions);
285
286 p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
287 p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
288 (1 << VERT_RESULT_HPOS));
289 if (passColor) {
290 p->InputsRead |= VERT_BIT_COLOR0;
291 p->OutputsWritten |= (1 << VERT_RESULT_COL0);
292 }
293
294 stvp = (struct st_vertex_program *) p;
295 st_translate_vertex_program(st, stvp, NULL);
296
297 progs[passColor] = stvp;
298
299 return stvp;
300 }
301
302
303 static GLenum
304 _mesa_base_format(GLenum format)
305 {
306 switch (format) {
307 case GL_DEPTH_COMPONENT:
308 return GL_DEPTH_COMPONENT;
309 case GL_STENCIL_INDEX:
310 return GL_STENCIL_INDEX;
311 default:
312 return GL_RGBA;
313 }
314 }
315
316
317 /**
318 * Make texture containing an image for glDrawPixels image.
319 * If 'pixels' is NULL, leave the texture image data undefined.
320 */
321 static struct pipe_texture *
322 make_texture(struct st_context *st,
323 GLsizei width, GLsizei height, GLenum format, GLenum type,
324 const struct gl_pixelstore_attrib *unpack,
325 const GLvoid *pixels)
326 {
327 GLcontext *ctx = st->ctx;
328 struct pipe_context *pipe = st->pipe;
329 struct pipe_screen *screen = pipe->screen;
330 const struct gl_texture_format *mformat;
331 struct pipe_texture *pt;
332 enum pipe_format pipeFormat;
333 GLuint cpp;
334 GLenum baseFormat;
335
336 baseFormat = _mesa_base_format(format);
337
338 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
339 assert(mformat);
340
341 pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
342 assert(pipeFormat);
343 cpp = st_sizeof_format(pipeFormat);
344
345 pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
346 if (!pixels)
347 return NULL;
348
349 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
350 1, 0);
351 if (!pt) {
352 _mesa_unmap_drapix_pbo(ctx, unpack);
353 return NULL;
354 }
355
356 {
357 struct pipe_surface *surface;
358 static const GLuint dstImageOffsets = 0;
359 GLboolean success;
360 GLubyte *dest;
361 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
362
363 /* we'll do pixel transfer in a fragment shader */
364 ctx->_ImageTransferState = 0x0;
365
366 surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
367
368 /* map texture surface */
369 dest = pipe_surface_map(surface);
370
371 /* Put image into texture surface.
372 * Note that the image is actually going to be upside down in
373 * the texture. We deal with that with texcoords.
374 */
375 success = mformat->StoreImage(ctx, 2, /* dims */
376 baseFormat, /* baseInternalFormat */
377 mformat, /* gl_texture_format */
378 dest, /* dest */
379 0, 0, 0, /* dstX/Y/Zoffset */
380 surface->pitch * cpp, /* dstRowStride, bytes */
381 &dstImageOffsets, /* dstImageOffsets */
382 width, height, 1, /* size */
383 format, type, /* src format/type */
384 pixels, /* data source */
385 unpack);
386
387 /* unmap */
388 pipe_surface_unmap(surface);
389 pipe_surface_reference(&surface, NULL);
390 pipe->texture_update(pipe, pt, 0, 0x1);
391
392 assert(success);
393
394 /* restore */
395 ctx->_ImageTransferState = imageTransferStateSave;
396 }
397
398 _mesa_unmap_drapix_pbo(ctx, unpack);
399
400 return pt;
401 }
402
403
404 /**
405 * Draw quad with texcoords and optional color.
406 * Coords are window coords with y=0=bottom.
407 * \param color may be null
408 * \param invertTex if true, flip texcoords vertically
409 */
410 static void
411 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
412 GLfloat x1, GLfloat y1, const GLfloat *color,
413 GLboolean invertTex)
414 {
415 struct st_context *st = ctx->st;
416 struct pipe_context *pipe = ctx->st->pipe;
417 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
418
419 /* setup vertex data */
420 {
421 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
422 const GLfloat fb_width = fb->Width;
423 const GLfloat fb_height = fb->Height;
424 const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
425 const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
426 const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
427 const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
428 GLfloat bias = ctx->st->bitmap_texcoord_bias;
429 GLfloat xBias = 0*bias / (x1-x0);
430 GLfloat yBias = 0*bias / (y1-y0);
431 GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
432 GLfloat tTop = invertTex - yBias, tBot = 1.0 - tTop - yBias;
433 GLuint tex, i;
434
435 /* upper-left */
436 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
437 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
438
439 /* upper-right */
440 verts[1][0][0] = clip_x1;
441 verts[1][0][1] = clip_y0;
442
443 /* lower-right */
444 verts[2][0][0] = clip_x1;
445 verts[2][0][1] = clip_y1;
446
447 /* lower-left */
448 verts[3][0][0] = clip_x0;
449 verts[3][0][1] = clip_y1;
450
451 tex = color ? 2 : 1;
452 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
453 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
454 verts[1][tex][0] = sRight;
455 verts[1][tex][1] = tTop;
456 verts[2][tex][0] = sRight;
457 verts[2][tex][1] = tBot;
458 verts[3][tex][0] = sLeft;
459 verts[3][tex][1] = tBot;
460
461 /* same for all verts: */
462 if (color) {
463 for (i = 0; i < 4; i++) {
464 verts[i][0][2] = z; /*Z*/
465 verts[i][0][3] = 1.0; /*W*/
466 verts[i][1][0] = color[0];
467 verts[i][1][1] = color[1];
468 verts[i][1][2] = color[2];
469 verts[i][1][3] = color[3];
470 verts[i][2][2] = 0.0; /*R*/
471 verts[i][2][3] = 1.0; /*Q*/
472 }
473 }
474 else {
475 for (i = 0; i < 4; i++) {
476 verts[i][0][2] = z; /*Z*/
477 verts[i][0][3] = 1.0; /*W*/
478 verts[i][1][2] = 0.0; /*R*/
479 verts[i][1][3] = 1.0; /*Q*/
480 }
481 }
482 }
483
484 {
485 struct pipe_buffer *buf;
486 ubyte *map;
487
488 /* allocate/load buffer object with vertex data */
489 buf = pipe->winsys->buffer_create(pipe->winsys, 32,
490 PIPE_BUFFER_USAGE_VERTEX,
491 sizeof(verts));
492 map = pipe->winsys->buffer_map(pipe->winsys, buf,
493 PIPE_BUFFER_USAGE_CPU_WRITE);
494 memcpy(map, verts, sizeof(verts));
495 pipe->winsys->buffer_unmap(pipe->winsys, buf);
496
497 util_draw_vertex_buffer(pipe, buf,
498 PIPE_PRIM_QUADS,
499 4, /* verts */
500 3); /* attribs/vert */
501
502 pipe->winsys->buffer_destroy(pipe->winsys, buf);
503 }
504 }
505
506
507
508 static void
509 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
510 GLsizei width, GLsizei height,
511 GLfloat zoomX, GLfloat zoomY,
512 struct pipe_texture *pt,
513 struct st_vertex_program *stvp,
514 struct st_fragment_program *stfp,
515 const GLfloat *color,
516 GLboolean invertTex)
517 {
518 struct st_context *st = ctx->st;
519 struct pipe_context *pipe = ctx->st->pipe;
520 struct cso_context *cso = ctx->st->cso_context;
521 GLfloat x0, y0, x1, y1;
522 GLuint maxSize;
523
524 /* limit checks */
525 /* XXX if DrawPixels image is larger than max texture size, break
526 * it up into chunks.
527 */
528 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
529 assert(width <= maxSize);
530 assert(height <= maxSize);
531
532 cso_save_rasterizer(cso);
533 cso_save_viewport(cso);
534 cso_save_samplers(cso);
535 cso_save_sampler_textures(cso);
536 cso_save_fragment_shader(cso);
537 cso_save_vertex_shader(cso);
538
539 /* rasterizer state: just scissor */
540 {
541 struct pipe_rasterizer_state rasterizer;
542 memset(&rasterizer, 0, sizeof(rasterizer));
543 rasterizer.gl_rasterization_rules = 1;
544 rasterizer.scissor = ctx->Scissor.Enabled;
545 cso_set_rasterizer(cso, &rasterizer);
546 }
547
548 /* fragment shader state: TEX lookup program */
549 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
550
551 /* vertex shader state: position + texcoord pass-through */
552 cso_set_vertex_shader_handle(cso, stvp->driver_shader);
553
554
555 /* texture sampling state: */
556 {
557 struct pipe_sampler_state sampler;
558 memset(&sampler, 0, sizeof(sampler));
559 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
560 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
561 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
562 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
563 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
564 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
565 sampler.normalized_coords = 1;
566
567 cso_single_sampler(cso, 0, &sampler);
568 if (st->pixel_xfer.pixelmap_enabled) {
569 cso_single_sampler(cso, 1, &sampler);
570 }
571 cso_single_sampler_done(cso);
572 }
573
574 /* viewport state: viewport matching window dims */
575 {
576 const float width = ctx->DrawBuffer->Width;
577 const float height = ctx->DrawBuffer->Height;
578 struct pipe_viewport_state vp;
579 vp.scale[0] = 0.5 * width;
580 vp.scale[1] = -0.5 * height;
581 vp.scale[2] = 1.0;
582 vp.scale[3] = 1.0;
583 vp.translate[0] = 0.5 * width;
584 vp.translate[1] = 0.5 * height;
585 vp.translate[2] = 0.0;
586 vp.translate[3] = 0.0;
587 cso_set_viewport(cso, &vp);
588 }
589
590 /* texture state: */
591 if (st->pixel_xfer.pixelmap_enabled) {
592 struct pipe_texture *textures[2];
593 textures[0] = pt;
594 textures[1] = st->pixel_xfer.pixelmap_texture;
595 pipe->set_sampler_textures(pipe, 2, textures);
596 }
597 else {
598 pipe->set_sampler_textures(pipe, 1, &pt);
599 }
600
601 /* Compute window coords (y=0=bottom) with pixel zoom.
602 * Recall that these coords are transformed by the current
603 * vertex shader and viewport transformation.
604 */
605 x0 = x;
606 x1 = x + width * ctx->Pixel.ZoomX;
607 y0 = y;
608 y1 = y + height * ctx->Pixel.ZoomY;
609 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
610
611 /* restore state */
612 cso_restore_rasterizer(cso);
613 cso_restore_viewport(cso);
614 cso_restore_samplers(cso);
615 cso_restore_sampler_textures(cso);
616 cso_restore_fragment_shader(cso);
617 cso_restore_vertex_shader(cso);
618 }
619
620
621 /**
622 * Check if a GL format/type combination is a match to the given pipe format.
623 * XXX probably move this to a re-usable place.
624 */
625 static GLboolean
626 compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat)
627 {
628 static const GLuint one = 1;
629 GLubyte littleEndian = *((GLubyte *) &one);
630
631 if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
632 format == GL_RGBA &&
633 type == GL_UNSIGNED_BYTE &&
634 !littleEndian) {
635 return GL_TRUE;
636 }
637 else if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
638 format == GL_ABGR_EXT &&
639 type == GL_UNSIGNED_BYTE &&
640 littleEndian) {
641 return GL_TRUE;
642 }
643 else if (pipeFormat == PIPE_FORMAT_A8R8G8B8_UNORM &&
644 format == GL_BGRA &&
645 type == GL_UNSIGNED_BYTE &&
646 littleEndian) {
647 return GL_TRUE;
648 }
649 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
650 format == GL_RGB &&
651 type == GL_UNSIGNED_SHORT_5_6_5) {
652 /* endian don't care */
653 return GL_TRUE;
654 }
655 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
656 format == GL_BGR &&
657 type == GL_UNSIGNED_SHORT_5_6_5_REV) {
658 /* endian don't care */
659 return GL_TRUE;
660 }
661 else if (pipeFormat == PIPE_FORMAT_S8_UNORM &&
662 format == GL_STENCIL_INDEX &&
663 type == GL_UNSIGNED_BYTE) {
664 return GL_TRUE;
665 }
666 else if (pipeFormat == PIPE_FORMAT_Z32_UNORM &&
667 format == GL_DEPTH_COMPONENT &&
668 type == GL_UNSIGNED_INT) {
669 return GL_TRUE;
670 }
671 /* XXX add more cases */
672 else {
673 return GL_FALSE;
674 }
675 }
676
677
678 /**
679 * Check if any per-fragment ops are enabled.
680 * XXX probably move this to a re-usable place.
681 */
682 static GLboolean
683 any_fragment_ops(const struct st_context *st)
684 {
685 if (st->state.depth_stencil.alpha.enabled ||
686 st->state.depth_stencil.depth.enabled ||
687 st->state.blend.blend_enable ||
688 st->state.blend.logicop_enable)
689 /* XXX more checks */
690 return GL_TRUE;
691 else
692 return GL_FALSE;
693 }
694
695
696 /**
697 * Check if any pixel transfer ops are enabled.
698 * XXX probably move this to a re-usable place.
699 */
700 static GLboolean
701 any_pixel_transfer_ops(const struct st_context *st)
702 {
703 if (st->ctx->Pixel.RedScale != 1.0 ||
704 st->ctx->Pixel.RedBias != 0.0 ||
705 st->ctx->Pixel.GreenScale != 1.0 ||
706 st->ctx->Pixel.GreenBias != 0.0 ||
707 st->ctx->Pixel.BlueScale != 1.0 ||
708 st->ctx->Pixel.BlueBias != 0.0 ||
709 st->ctx->Pixel.AlphaScale != 1.0 ||
710 st->ctx->Pixel.AlphaBias != 0.0 ||
711 st->ctx->Pixel.MapColorFlag)
712 /* XXX more checks */
713 return GL_TRUE;
714 else
715 return GL_FALSE;
716 }
717
718
719 /**
720 * Draw image with a blit, or other non-textured quad method.
721 */
722 static void
723 draw_blit(struct st_context *st,
724 GLsizei width, GLsizei height,
725 GLenum format, GLenum type, const GLvoid *pixels)
726 {
727
728
729 }
730
731
732 static void
733 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
734 GLsizei width, GLsizei height, GLenum type,
735 const struct gl_pixelstore_attrib *unpack,
736 const GLvoid *pixels)
737 {
738 struct st_context *st = ctx->st;
739 struct pipe_context *pipe = st->pipe;
740 struct pipe_surface *ps = st->state.framebuffer.zsbuf;
741 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
742 GLint skipPixels;
743 ubyte *stmap;
744
745 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
746
747 /* map the stencil buffer */
748 stmap = pipe_surface_map(ps);
749
750 /* if width > MAX_WIDTH, have to process image in chunks */
751 skipPixels = 0;
752 while (skipPixels < width) {
753 const GLint spanX = x + skipPixels;
754 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
755 GLint row;
756 for (row = 0; row < height; row++) {
757 GLint spanY = y + row;
758 GLubyte values[MAX_WIDTH];
759 GLenum destType = GL_UNSIGNED_BYTE;
760 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
761 width, height,
762 GL_COLOR_INDEX, type,
763 row, skipPixels);
764 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
765 type, source, unpack,
766 ctx->_ImageTransferState);
767 if (zoom) {
768 /*
769 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
770 spanX, spanY, values);
771 */
772 }
773 else {
774 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
775 spanY = ctx->DrawBuffer->Height - spanY - 1;
776 }
777
778 switch (ps->format) {
779 case PIPE_FORMAT_U_S8:
780 {
781 ubyte *dest = stmap + spanY * ps->pitch + spanX;
782 memcpy(dest, values, spanWidth);
783 }
784 break;
785 case PIPE_FORMAT_S8Z24_UNORM:
786 {
787 uint *dest = (uint *) stmap + spanY * ps->pitch + spanX;
788 GLint k;
789 for (k = 0; k < spanWidth; k++) {
790 uint p = dest[k];
791 p = (p & 0xffffff) | (values[k] << 24);
792 dest[k] = p;
793 }
794 }
795 break;
796 default:
797 assert(0);
798 }
799 }
800 }
801 skipPixels += spanWidth;
802 }
803
804 /* unmap the stencil buffer */
805 pipe_surface_unmap(ps);
806 }
807
808
809 /**
810 * Called via ctx->Driver.DrawPixels()
811 */
812 static void
813 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
814 GLenum format, GLenum type,
815 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
816 {
817 struct st_fragment_program *stfp;
818 struct st_vertex_program *stvp;
819 struct st_context *st = ctx->st;
820 struct pipe_surface *ps;
821 GLuint bufferFormat;
822 const GLfloat *color;
823
824 if (format == GL_STENCIL_INDEX) {
825 draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
826 return;
827 }
828
829 st_validate_state(st);
830
831 if (format == GL_DEPTH_COMPONENT) {
832 ps = st->state.framebuffer.zsbuf;
833 stfp = make_fragment_shader_z(ctx->st);
834 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
835 color = ctx->Current.RasterColor;
836 }
837 else if (format == GL_STENCIL_INDEX) {
838 ps = st->state.framebuffer.zsbuf;
839 /* XXX special case - can't use texture map */
840 color = NULL;
841 }
842 else {
843 ps = st->state.framebuffer.cbufs[0];
844 stfp = combined_drawpix_fragment_program(ctx);
845 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
846 color = NULL;
847 }
848
849 bufferFormat = ps->format;
850
851 if (1/*any_fragment_ops(st) ||
852 any_pixel_transfer_ops(st) ||
853 !compatible_formats(format, type, ps->format)*/) {
854 /* textured quad */
855 struct pipe_texture *pt
856 = make_texture(ctx->st, width, height, format, type, unpack, pixels);
857 if (pt) {
858 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
859 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
860 pt, stvp, stfp, color, GL_FALSE);
861 pipe_texture_reference(&pt, NULL);
862 }
863 }
864 else {
865 /* blit */
866 draw_blit(st, width, height, format, type, pixels);
867 }
868 }
869
870
871
872 static void
873 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
874 GLsizei width, GLsizei height,
875 GLint dstx, GLint dsty)
876 {
877 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
878 struct pipe_surface *psDraw = rbDraw->surface;
879 ubyte *drawMap;
880 ubyte *buffer;
881 int i;
882
883 buffer = malloc(width * height * sizeof(ubyte));
884 if (!buffer) {
885 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
886 return;
887 }
888
889 /* this will do stencil pixel transfer ops */
890 st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
891 &ctx->DefaultPacking, buffer);
892
893 /* map the stencil buffer */
894 drawMap = pipe_surface_map(psDraw);
895
896 /* draw */
897 /* XXX PixelZoom not handled yet */
898 for (i = 0; i < height; i++) {
899 ubyte *dst;
900 const ubyte *src;
901 int y;
902
903 y = dsty + i;
904
905 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
906 y = ctx->DrawBuffer->Height - y - 1;
907 }
908
909 dst = drawMap + (y * psDraw->pitch + dstx) * psDraw->cpp;
910 src = buffer + i * width;
911
912 switch (psDraw->format) {
913 case PIPE_FORMAT_S8Z24_UNORM:
914 {
915 uint *dst4 = (uint *) dst;
916 int j;
917 for (j = 0; j < width; j++) {
918 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
919 dst4++;
920 }
921 }
922 break;
923 case PIPE_FORMAT_U_S8:
924 memcpy(dst, src, width);
925 break;
926 default:
927 assert(0);
928 }
929 }
930
931 free(buffer);
932
933 /* unmap the stencil buffer */
934 pipe_surface_unmap(psDraw);
935 }
936
937
938 static void
939 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
940 GLsizei width, GLsizei height,
941 GLint dstx, GLint dsty, GLenum type)
942 {
943 struct st_context *st = ctx->st;
944 struct pipe_context *pipe = st->pipe;
945 struct pipe_screen *screen = pipe->screen;
946 struct st_renderbuffer *rbRead;
947 struct st_vertex_program *stvp;
948 struct st_fragment_program *stfp;
949 struct pipe_surface *psRead;
950 struct pipe_surface *psTex;
951 struct pipe_texture *pt;
952 GLfloat *color;
953 enum pipe_format srcFormat, texFormat;
954
955 /* make sure rendering has completed */
956 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
957
958 st_validate_state(st);
959
960 if (type == GL_STENCIL) {
961 /* can't use texturing to do stencil */
962 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
963 return;
964 }
965
966 if (type == GL_COLOR) {
967 rbRead = st_get_color_read_renderbuffer(ctx);
968 color = NULL;
969 stfp = combined_drawpix_fragment_program(ctx);
970 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
971 }
972 else {
973 assert(type == GL_DEPTH);
974 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
975 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
976 stfp = make_fragment_shader_z(ctx->st);
977 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
978 }
979
980 psRead = rbRead->surface;
981 srcFormat = psRead->format;
982
983 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE)) {
984 texFormat = srcFormat;
985 }
986 else {
987 /* srcFormat can't be used as a texture format */
988 if (type == GL_DEPTH) {
989 static const enum pipe_format zFormats[] = {
990 PIPE_FORMAT_Z16_UNORM,
991 PIPE_FORMAT_Z32_UNORM,
992 PIPE_FORMAT_S8Z24_UNORM,
993 PIPE_FORMAT_Z24S8_UNORM
994 };
995 uint i;
996 texFormat = 0;
997 for (i = 0; i < Elements(zFormats); i++) {
998 if (screen->is_format_supported(screen, zFormats[i],
999 PIPE_TEXTURE)) {
1000 texFormat = zFormats[i];
1001 break;
1002 }
1003 }
1004 assert(texFormat); /* XXX no depth texture formats??? */
1005 }
1006 else {
1007 /* todo */
1008 assert(0);
1009 }
1010 }
1011
1012 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
1013 width, height, 1, 0);
1014 if (!pt)
1015 return;
1016
1017 psTex = screen->get_tex_surface(screen, pt, 0, 0, 0);
1018
1019 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1020 srcy = ctx->DrawBuffer->Height - srcy - height;
1021 }
1022
1023 if (srcFormat == texFormat) {
1024 /* copy source framebuffer surface into mipmap/texture */
1025 pipe->surface_copy(pipe,
1026 FALSE,
1027 psTex, /* dest */
1028 0, 0, /* destx/y */
1029 psRead,
1030 srcx, srcy, width, height);
1031 }
1032 else if (type == GL_COLOR) {
1033 /* alternate path using get/put_tile() */
1034 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1035
1036 pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
1037 pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
1038
1039 free(buf);
1040 }
1041 else {
1042 /* GL_DEPTH */
1043 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1044 pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
1045 pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
1046 free(buf);
1047 }
1048
1049 /* draw textured quad */
1050 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1051 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1052 pt, stvp, stfp, color, GL_TRUE);
1053
1054 pipe_surface_reference(&psTex, NULL);
1055 pipe_texture_reference(&pt, NULL);
1056 }
1057
1058
1059
1060 void st_init_drawpixels_functions(struct dd_function_table *functions)
1061 {
1062 functions->DrawPixels = st_DrawPixels;
1063 functions->CopyPixels = st_CopyPixels;
1064 }