st/mesa: replace duplicated create_color_map_texture() function with shared function
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/texformat.h"
42 #include "main/teximage.h"
43 #include "main/texstore.h"
44 #include "program/program.h"
45 #include "program/prog_print.h"
46 #include "program/prog_instruction.h"
47
48 #include "st_atom.h"
49 #include "st_atom_constbuf.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_fbo.h"
53 #include "st_context.h"
54 #include "st_debug.h"
55 #include "st_format.h"
56 #include "st_program.h"
57 #include "st_texture.h"
58
59 #include "pipe/p_context.h"
60 #include "pipe/p_defines.h"
61 #include "tgsi/tgsi_ureg.h"
62 #include "util/u_draw_quad.h"
63 #include "util/u_format.h"
64 #include "util/u_inlines.h"
65 #include "util/u_math.h"
66 #include "util/u_tile.h"
67 #include "cso_cache/cso_context.h"
68
69
70 #if FEATURE_drawpix
71
72 /**
73 * Check if the given program is:
74 * 0: MOVE result.color, fragment.color;
75 * 1: END;
76 */
77 static GLboolean
78 is_passthrough_program(const struct gl_fragment_program *prog)
79 {
80 if (prog->Base.NumInstructions == 2) {
81 const struct prog_instruction *inst = prog->Base.Instructions;
82 if (inst[0].Opcode == OPCODE_MOV &&
83 inst[1].Opcode == OPCODE_END &&
84 inst[0].DstReg.File == PROGRAM_OUTPUT &&
85 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
86 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
87 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
88 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
89 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
90 return GL_TRUE;
91 }
92 }
93 return GL_FALSE;
94 }
95
96
97 /**
98 * Returns a fragment program which implements the current pixel transfer ops.
99 */
100 static struct gl_fragment_program *
101 get_glsl_pixel_transfer_program(struct st_context *st,
102 struct st_fragment_program *orig)
103 {
104 int pixelMaps = 0, scaleAndBias = 0;
105 struct gl_context *ctx = st->ctx;
106 struct st_fragment_program *fp = (struct st_fragment_program *)
107 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
108
109 if (!fp)
110 return NULL;
111
112 if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
113 ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
114 ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
115 ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
116 scaleAndBias = 1;
117 }
118
119 pixelMaps = ctx->Pixel.MapColorFlag;
120
121 if (pixelMaps) {
122 /* create the colormap/texture now if not already done */
123 if (!st->pixel_xfer.pixelmap_texture) {
124 st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
125 st->pixel_xfer.pixelmap_sampler_view =
126 st_create_texture_sampler_view(st->pipe,
127 st->pixel_xfer.pixelmap_texture);
128 }
129 }
130
131 get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi,
132 scaleAndBias, pixelMaps);
133
134 return &fp->Base;
135 }
136
137
138 /**
139 * Make fragment shader for glDraw/CopyPixels. This shader is made
140 * by combining the pixel transfer shader with the user-defined shader.
141 * \param fpIn the current/incoming fragment program
142 * \param fpOut returns the combined fragment program
143 */
144 void
145 st_make_drawpix_fragment_program(struct st_context *st,
146 struct gl_fragment_program *fpIn,
147 struct gl_fragment_program **fpOut)
148 {
149 struct gl_program *newProg;
150 struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn;
151
152 if (is_passthrough_program(fpIn)) {
153 newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
154 &st->pixel_xfer.program->Base);
155 }
156 else if (stfp->glsl_to_tgsi != NULL) {
157 newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp);
158 }
159 else {
160 #if 0
161 /* debug */
162 printf("Base program:\n");
163 _mesa_print_program(&fpIn->Base);
164 printf("DrawPix program:\n");
165 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
166 #endif
167 newProg = _mesa_combine_programs(st->ctx,
168 &st->pixel_xfer.program->Base.Base,
169 &fpIn->Base);
170 }
171
172 #if 0
173 /* debug */
174 printf("Combined DrawPixels program:\n");
175 _mesa_print_program(newProg);
176 printf("InputsRead: 0x%x\n", newProg->InputsRead);
177 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
178 _mesa_print_parameter_list(newProg->Parameters);
179 #endif
180
181 *fpOut = (struct gl_fragment_program *) newProg;
182 }
183
184
185 /**
186 * Create fragment program that does a TEX() instruction to get a Z and/or
187 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
188 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
189 * Pass fragment color through as-is.
190 * \return pointer to the gl_fragment program
191 */
192 struct gl_fragment_program *
193 st_make_drawpix_z_stencil_program(struct st_context *st,
194 GLboolean write_depth,
195 GLboolean write_stencil)
196 {
197 struct gl_context *ctx = st->ctx;
198 struct gl_program *p;
199 struct gl_fragment_program *fp;
200 GLuint ic = 0;
201 const GLuint shaderIndex = write_depth * 2 + write_stencil;
202
203 assert(shaderIndex < Elements(st->drawpix.shaders));
204
205 if (st->drawpix.shaders[shaderIndex]) {
206 /* already have the proper shader */
207 return st->drawpix.shaders[shaderIndex];
208 }
209
210 /*
211 * Create shader now
212 */
213 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
214 if (!p)
215 return NULL;
216
217 p->NumInstructions = write_depth ? 2 : 1;
218 p->NumInstructions += write_stencil ? 1 : 0;
219
220 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
221 if (!p->Instructions) {
222 ctx->Driver.DeleteProgram(ctx, p);
223 return NULL;
224 }
225 _mesa_init_instructions(p->Instructions, p->NumInstructions);
226
227 if (write_depth) {
228 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
229 p->Instructions[ic].Opcode = OPCODE_TEX;
230 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
231 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
232 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
233 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
234 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
235 p->Instructions[ic].TexSrcUnit = 0;
236 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
237 ic++;
238 }
239
240 if (write_stencil) {
241 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
242 p->Instructions[ic].Opcode = OPCODE_TEX;
243 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
244 p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
245 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
246 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
247 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
248 p->Instructions[ic].TexSrcUnit = 1;
249 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
250 ic++;
251 }
252
253 /* END; */
254 p->Instructions[ic++].Opcode = OPCODE_END;
255
256 assert(ic == p->NumInstructions);
257
258 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
259 p->OutputsWritten = 0;
260 if (write_depth)
261 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
262 if (write_stencil)
263 p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
264
265 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
266 if (write_stencil)
267 p->SamplersUsed |= 1 << 1;
268
269 fp = (struct gl_fragment_program *) p;
270
271 /* save the new shader */
272 st->drawpix.shaders[shaderIndex] = fp;
273
274 return fp;
275 }
276
277
278 /**
279 * Create a simple vertex shader that just passes through the
280 * vertex position and texcoord (and optionally, color).
281 */
282 static void *
283 make_passthrough_vertex_shader(struct st_context *st,
284 GLboolean passColor)
285 {
286 if (!st->drawpix.vert_shaders[passColor]) {
287 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
288
289 if (ureg == NULL)
290 return NULL;
291
292 /* MOV result.pos, vertex.pos; */
293 ureg_MOV(ureg,
294 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
295 ureg_DECL_vs_input( ureg, 0 ));
296
297 /* MOV result.texcoord0, vertex.attr[1]; */
298 ureg_MOV(ureg,
299 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
300 ureg_DECL_vs_input( ureg, 1 ));
301
302 if (passColor) {
303 /* MOV result.color0, vertex.attr[2]; */
304 ureg_MOV(ureg,
305 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
306 ureg_DECL_vs_input( ureg, 2 ));
307 }
308
309 ureg_END( ureg );
310
311 st->drawpix.vert_shaders[passColor] =
312 ureg_create_shader_and_destroy( ureg, st->pipe );
313 }
314
315 return st->drawpix.vert_shaders[passColor];
316 }
317
318
319 /**
320 * Return a texture base format for drawing/copying an image
321 * of the given format.
322 */
323 static GLenum
324 base_format(GLenum format)
325 {
326 switch (format) {
327 case GL_DEPTH_COMPONENT:
328 return GL_DEPTH_COMPONENT;
329 case GL_DEPTH_STENCIL:
330 return GL_DEPTH_STENCIL;
331 case GL_STENCIL_INDEX:
332 return GL_STENCIL_INDEX;
333 default:
334 return GL_RGBA;
335 }
336 }
337
338
339 /**
340 * Return a texture internalFormat for drawing/copying an image
341 * of the given format and type.
342 */
343 static GLenum
344 internal_format(struct gl_context *ctx, GLenum format, GLenum type)
345 {
346 switch (format) {
347 case GL_DEPTH_COMPONENT:
348 return GL_DEPTH_COMPONENT;
349 case GL_DEPTH_STENCIL:
350 return GL_DEPTH_STENCIL;
351 case GL_STENCIL_INDEX:
352 return GL_STENCIL_INDEX;
353 default:
354 if (_mesa_is_integer_format(format)) {
355 switch (type) {
356 case GL_BYTE:
357 return GL_RGBA8I;
358 case GL_UNSIGNED_BYTE:
359 return GL_RGBA8UI;
360 case GL_SHORT:
361 return GL_RGBA16I;
362 case GL_UNSIGNED_SHORT:
363 return GL_RGBA16UI;
364 case GL_INT:
365 return GL_RGBA32I;
366 case GL_UNSIGNED_INT:
367 return GL_RGBA32UI;
368 default:
369 assert(0 && "Unexpected type in internal_format()");
370 return GL_RGBA_INTEGER;
371 }
372 }
373 else {
374 switch (type) {
375 case GL_UNSIGNED_BYTE:
376 case GL_UNSIGNED_INT_8_8_8_8:
377 case GL_UNSIGNED_INT_8_8_8_8_REV:
378 default:
379 return GL_RGBA8;
380
381 case GL_UNSIGNED_BYTE_3_3_2:
382 case GL_UNSIGNED_BYTE_2_3_3_REV:
383 case GL_UNSIGNED_SHORT_4_4_4_4:
384 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
385 return GL_RGBA4;
386
387 case GL_UNSIGNED_SHORT_5_6_5:
388 case GL_UNSIGNED_SHORT_5_6_5_REV:
389 case GL_UNSIGNED_SHORT_5_5_5_1:
390 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
391 return GL_RGB5_A1;
392
393 case GL_UNSIGNED_INT_10_10_10_2:
394 case GL_UNSIGNED_INT_2_10_10_10_REV:
395 return GL_RGB10_A2;
396
397 case GL_UNSIGNED_SHORT:
398 case GL_UNSIGNED_INT:
399 return GL_RGBA16;
400
401 case GL_BYTE:
402 return
403 ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
404
405 case GL_SHORT:
406 case GL_INT:
407 return
408 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
409
410 case GL_HALF_FLOAT_ARB:
411 return
412 ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
413 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
414
415 case GL_FLOAT:
416 case GL_DOUBLE:
417 return
418 ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
419 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
420
421 case GL_UNSIGNED_INT_5_9_9_9_REV:
422 assert(ctx->Extensions.EXT_texture_shared_exponent);
423 return GL_RGB9_E5;
424
425 case GL_UNSIGNED_INT_10F_11F_11F_REV:
426 assert(ctx->Extensions.EXT_packed_float);
427 return GL_R11F_G11F_B10F;
428 }
429 }
430 }
431 }
432
433
434 /**
435 * Create a temporary texture to hold an image of the given size.
436 * If width, height are not POT and the driver only handles POT textures,
437 * allocate the next larger size of texture that is POT.
438 */
439 static struct pipe_resource *
440 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
441 enum pipe_format texFormat)
442 {
443 struct pipe_resource *pt;
444
445 pt = st_texture_create(st, st->internal_target, texFormat, 0,
446 width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
447
448 return pt;
449 }
450
451
452 /**
453 * Make texture containing an image for glDrawPixels image.
454 * If 'pixels' is NULL, leave the texture image data undefined.
455 */
456 static struct pipe_resource *
457 make_texture(struct st_context *st,
458 GLsizei width, GLsizei height, GLenum format, GLenum type,
459 const struct gl_pixelstore_attrib *unpack,
460 const GLvoid *pixels)
461 {
462 struct gl_context *ctx = st->ctx;
463 struct pipe_context *pipe = st->pipe;
464 gl_format mformat;
465 struct pipe_resource *pt;
466 enum pipe_format pipeFormat;
467 GLenum baseInternalFormat, intFormat;
468
469 intFormat = internal_format(ctx, format, type);
470 baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
471
472 mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
473 format, type, GL_FALSE);
474 assert(mformat);
475
476 pipeFormat = st_mesa_format_to_pipe_format(mformat);
477 assert(pipeFormat);
478
479 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
480 if (!pixels)
481 return NULL;
482
483 /* alloc temporary texture */
484 pt = alloc_texture(st, width, height, pipeFormat);
485 if (!pt) {
486 _mesa_unmap_pbo_source(ctx, unpack);
487 return NULL;
488 }
489
490 {
491 struct pipe_transfer *transfer;
492 static const GLuint dstImageOffsets = 0;
493 GLboolean success;
494 GLubyte *dest;
495 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
496
497 /* we'll do pixel transfer in a fragment shader */
498 ctx->_ImageTransferState = 0x0;
499
500 transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
501 PIPE_TRANSFER_WRITE, 0, 0,
502 width, height);
503
504 /* map texture transfer */
505 dest = pipe_transfer_map(pipe, transfer);
506
507
508 /* Put image into texture transfer.
509 * Note that the image is actually going to be upside down in
510 * the texture. We deal with that with texcoords.
511 */
512 success = _mesa_texstore(ctx, 2, /* dims */
513 baseInternalFormat, /* baseInternalFormat */
514 mformat, /* gl_format */
515 dest, /* dest */
516 0, 0, 0, /* dstX/Y/Zoffset */
517 transfer->stride, /* dstRowStride, bytes */
518 &dstImageOffsets, /* dstImageOffsets */
519 width, height, 1, /* size */
520 format, type, /* src format/type */
521 pixels, /* data source */
522 unpack);
523
524 /* unmap */
525 pipe_transfer_unmap(pipe, transfer);
526 pipe->transfer_destroy(pipe, transfer);
527
528 assert(success);
529
530 /* restore */
531 ctx->_ImageTransferState = imageTransferStateSave;
532 }
533
534 _mesa_unmap_pbo_source(ctx, unpack);
535
536 return pt;
537 }
538
539
540 /**
541 * Draw quad with texcoords and optional color.
542 * Coords are gallium window coords with y=0=top.
543 * \param color may be null
544 * \param invertTex if true, flip texcoords vertically
545 */
546 static void
547 draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
548 GLfloat x1, GLfloat y1, const GLfloat *color,
549 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
550 {
551 struct st_context *st = st_context(ctx);
552 struct pipe_context *pipe = st->pipe;
553 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
554
555 /* setup vertex data */
556 {
557 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
558 const GLfloat fb_width = (GLfloat) fb->Width;
559 const GLfloat fb_height = (GLfloat) fb->Height;
560 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
561 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
562 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
563 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
564 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
565 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
566 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
567 GLuint i;
568
569 /* upper-left */
570 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
571 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
572
573 /* upper-right */
574 verts[1][0][0] = clip_x1;
575 verts[1][0][1] = clip_y0;
576
577 /* lower-right */
578 verts[2][0][0] = clip_x1;
579 verts[2][0][1] = clip_y1;
580
581 /* lower-left */
582 verts[3][0][0] = clip_x0;
583 verts[3][0][1] = clip_y1;
584
585 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
586 verts[0][1][1] = tTop; /* v[0].attr[1].T */
587 verts[1][1][0] = sRight;
588 verts[1][1][1] = tTop;
589 verts[2][1][0] = sRight;
590 verts[2][1][1] = tBot;
591 verts[3][1][0] = sLeft;
592 verts[3][1][1] = tBot;
593
594 /* same for all verts: */
595 if (color) {
596 for (i = 0; i < 4; i++) {
597 verts[i][0][2] = z; /* v[i].attr[0].z */
598 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
599 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
600 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
601 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
602 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
603 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
604 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
605 }
606 }
607 else {
608 for (i = 0; i < 4; i++) {
609 verts[i][0][2] = z; /*Z*/
610 verts[i][0][3] = 1.0f; /*W*/
611 verts[i][1][2] = 0.0f; /*R*/
612 verts[i][1][3] = 1.0f; /*Q*/
613 }
614 }
615 }
616
617 {
618 struct pipe_resource *buf;
619
620 /* allocate/load buffer object with vertex data */
621 buf = pipe_buffer_create(pipe->screen,
622 PIPE_BIND_VERTEX_BUFFER,
623 PIPE_USAGE_STATIC,
624 sizeof(verts));
625 pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
626
627 util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
628 PIPE_PRIM_QUADS,
629 4, /* verts */
630 3); /* attribs/vert */
631 pipe_resource_reference(&buf, NULL);
632 }
633 }
634
635
636
637 static void
638 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
639 GLsizei width, GLsizei height,
640 GLfloat zoomX, GLfloat zoomY,
641 struct pipe_sampler_view **sv,
642 int num_sampler_view,
643 void *driver_vp,
644 void *driver_fp,
645 const GLfloat *color,
646 GLboolean invertTex,
647 GLboolean write_depth, GLboolean write_stencil)
648 {
649 struct st_context *st = st_context(ctx);
650 struct pipe_context *pipe = st->pipe;
651 struct cso_context *cso = st->cso_context;
652 GLfloat x0, y0, x1, y1;
653 GLsizei maxSize;
654 boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
655
656 /* limit checks */
657 /* XXX if DrawPixels image is larger than max texture size, break
658 * it up into chunks.
659 */
660 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
661 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
662 assert(width <= maxSize);
663 assert(height <= maxSize);
664
665 cso_save_rasterizer(cso);
666 cso_save_viewport(cso);
667 cso_save_samplers(cso);
668 cso_save_fragment_sampler_views(cso);
669 cso_save_fragment_shader(cso);
670 cso_save_vertex_shader(cso);
671 cso_save_vertex_elements(cso);
672 cso_save_vertex_buffers(cso);
673 if (write_stencil) {
674 cso_save_depth_stencil_alpha(cso);
675 cso_save_blend(cso);
676 }
677
678 /* rasterizer state: just scissor */
679 {
680 struct pipe_rasterizer_state rasterizer;
681 memset(&rasterizer, 0, sizeof(rasterizer));
682 rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor;
683 rasterizer.gl_rasterization_rules = 1;
684 rasterizer.scissor = ctx->Scissor.Enabled;
685 cso_set_rasterizer(cso, &rasterizer);
686 }
687
688 if (write_stencil) {
689 /* Stencil writing bypasses the normal fragment pipeline to
690 * disable color writing and set stencil test to always pass.
691 */
692 struct pipe_depth_stencil_alpha_state dsa;
693 struct pipe_blend_state blend;
694
695 /* depth/stencil */
696 memset(&dsa, 0, sizeof(dsa));
697 dsa.stencil[0].enabled = 1;
698 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
699 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
700 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
701 if (write_depth) {
702 /* writing depth+stencil: depth test always passes */
703 dsa.depth.enabled = 1;
704 dsa.depth.writemask = ctx->Depth.Mask;
705 dsa.depth.func = PIPE_FUNC_ALWAYS;
706 }
707 cso_set_depth_stencil_alpha(cso, &dsa);
708
709 /* blend (colormask) */
710 memset(&blend, 0, sizeof(blend));
711 cso_set_blend(cso, &blend);
712 }
713
714 /* fragment shader state: TEX lookup program */
715 cso_set_fragment_shader_handle(cso, driver_fp);
716
717 /* vertex shader state: position + texcoord pass-through */
718 cso_set_vertex_shader_handle(cso, driver_vp);
719
720
721 /* texture sampling state: */
722 {
723 struct pipe_sampler_state sampler;
724 memset(&sampler, 0, sizeof(sampler));
725 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
726 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
727 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
728 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
729 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
730 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
731 sampler.normalized_coords = normalized;
732
733 cso_single_sampler(cso, 0, &sampler);
734 if (num_sampler_view > 1) {
735 cso_single_sampler(cso, 1, &sampler);
736 }
737 cso_single_sampler_done(cso);
738 }
739
740 /* viewport state: viewport matching window dims */
741 {
742 const float w = (float) ctx->DrawBuffer->Width;
743 const float h = (float) ctx->DrawBuffer->Height;
744 struct pipe_viewport_state vp;
745 vp.scale[0] = 0.5f * w;
746 vp.scale[1] = -0.5f * h;
747 vp.scale[2] = 0.5f;
748 vp.scale[3] = 1.0f;
749 vp.translate[0] = 0.5f * w;
750 vp.translate[1] = 0.5f * h;
751 vp.translate[2] = 0.5f;
752 vp.translate[3] = 0.0f;
753 cso_set_viewport(cso, &vp);
754 }
755
756 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
757
758 /* texture state: */
759 cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
760
761 /* Compute Gallium window coords (y=0=top) with pixel zoom.
762 * Recall that these coords are transformed by the current
763 * vertex shader and viewport transformation.
764 */
765 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
766 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
767 invertTex = !invertTex;
768 }
769
770 x0 = (GLfloat) x;
771 x1 = x + width * ctx->Pixel.ZoomX;
772 y0 = (GLfloat) y;
773 y1 = y + height * ctx->Pixel.ZoomY;
774
775 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
776 z = z * 2.0 - 1.0;
777
778 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
779 normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
780 normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
781
782 /* restore state */
783 cso_restore_rasterizer(cso);
784 cso_restore_viewport(cso);
785 cso_restore_samplers(cso);
786 cso_restore_fragment_sampler_views(cso);
787 cso_restore_fragment_shader(cso);
788 cso_restore_vertex_shader(cso);
789 cso_restore_vertex_elements(cso);
790 cso_restore_vertex_buffers(cso);
791 if (write_stencil) {
792 cso_restore_depth_stencil_alpha(cso);
793 cso_restore_blend(cso);
794 }
795 }
796
797
798 /**
799 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
800 * can't use a fragment shader to write stencil values.
801 */
802 static void
803 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
804 GLsizei width, GLsizei height, GLenum format, GLenum type,
805 const struct gl_pixelstore_attrib *unpack,
806 const GLvoid *pixels)
807 {
808 struct st_context *st = st_context(ctx);
809 struct pipe_context *pipe = st->pipe;
810 struct st_renderbuffer *strb;
811 enum pipe_transfer_usage usage;
812 struct pipe_transfer *pt;
813 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
814 GLint skipPixels;
815 ubyte *stmap;
816 struct gl_pixelstore_attrib clippedUnpack = *unpack;
817
818 if (!zoom) {
819 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
820 &clippedUnpack)) {
821 /* totally clipped */
822 return;
823 }
824 }
825
826 strb = st_renderbuffer(ctx->DrawBuffer->
827 Attachment[BUFFER_STENCIL].Renderbuffer);
828
829 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
830 y = ctx->DrawBuffer->Height - y - height;
831 }
832
833 if(format != GL_DEPTH_STENCIL &&
834 util_format_get_component_bits(strb->format,
835 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
836 usage = PIPE_TRANSFER_READ_WRITE;
837 else
838 usage = PIPE_TRANSFER_WRITE;
839
840 pt = pipe_get_transfer(pipe, strb->texture,
841 strb->rtt_level, strb->rtt_face + strb->rtt_slice,
842 usage, x, y,
843 width, height);
844
845 stmap = pipe_transfer_map(pipe, pt);
846
847 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
848 assert(pixels);
849
850 /* if width > MAX_WIDTH, have to process image in chunks */
851 skipPixels = 0;
852 while (skipPixels < width) {
853 const GLint spanX = skipPixels;
854 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
855 GLint row;
856 for (row = 0; row < height; row++) {
857 GLubyte sValues[MAX_WIDTH];
858 GLuint zValues[MAX_WIDTH];
859 GLenum destType = GL_UNSIGNED_BYTE;
860 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
861 width, height,
862 format, type,
863 row, skipPixels);
864 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
865 type, source, &clippedUnpack,
866 ctx->_ImageTransferState);
867
868 if (format == GL_DEPTH_STENCIL) {
869 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
870 (1 << 24) - 1, type, source,
871 &clippedUnpack);
872 }
873
874 if (zoom) {
875 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
876 "zoom not complete");
877 }
878
879 {
880 GLint spanY;
881
882 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
883 spanY = height - row - 1;
884 }
885 else {
886 spanY = row;
887 }
888
889 /* now pack the stencil (and Z) values in the dest format */
890 switch (pt->resource->format) {
891 case PIPE_FORMAT_S8_USCALED:
892 {
893 ubyte *dest = stmap + spanY * pt->stride + spanX;
894 assert(usage == PIPE_TRANSFER_WRITE);
895 memcpy(dest, sValues, spanWidth);
896 }
897 break;
898 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
899 if (format == GL_DEPTH_STENCIL) {
900 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
901 GLint k;
902 assert(usage == PIPE_TRANSFER_WRITE);
903 for (k = 0; k < spanWidth; k++) {
904 dest[k] = zValues[k] | (sValues[k] << 24);
905 }
906 }
907 else {
908 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
909 GLint k;
910 assert(usage == PIPE_TRANSFER_READ_WRITE);
911 for (k = 0; k < spanWidth; k++) {
912 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
913 }
914 }
915 break;
916 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
917 if (format == GL_DEPTH_STENCIL) {
918 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
919 GLint k;
920 assert(usage == PIPE_TRANSFER_WRITE);
921 for (k = 0; k < spanWidth; k++) {
922 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
923 }
924 }
925 else {
926 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
927 GLint k;
928 assert(usage == PIPE_TRANSFER_READ_WRITE);
929 for (k = 0; k < spanWidth; k++) {
930 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
931 }
932 }
933 break;
934 default:
935 assert(0);
936 }
937 }
938 }
939 skipPixels += spanWidth;
940 }
941
942 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
943
944 /* unmap the stencil buffer */
945 pipe_transfer_unmap(pipe, pt);
946 pipe->transfer_destroy(pipe, pt);
947 }
948
949
950 /**
951 * Get fragment program variant for a glDrawPixels or glCopyPixels
952 * command for RGBA data.
953 */
954 static struct st_fp_variant *
955 get_color_fp_variant(struct st_context *st)
956 {
957 struct gl_context *ctx = st->ctx;
958 struct st_fp_variant_key key;
959 struct st_fp_variant *fpv;
960
961 memset(&key, 0, sizeof(key));
962
963 key.st = st;
964 key.drawpixels = 1;
965 key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
966 ctx->Pixel.RedScale != 1.0 ||
967 ctx->Pixel.GreenBias != 0.0 ||
968 ctx->Pixel.GreenScale != 1.0 ||
969 ctx->Pixel.BlueBias != 0.0 ||
970 ctx->Pixel.BlueScale != 1.0 ||
971 ctx->Pixel.AlphaBias != 0.0 ||
972 ctx->Pixel.AlphaScale != 1.0);
973 key.pixelMaps = ctx->Pixel.MapColorFlag;
974
975 fpv = st_get_fp_variant(st, st->fp, &key);
976
977 return fpv;
978 }
979
980
981 /**
982 * Get fragment program variant for a glDrawPixels or glCopyPixels
983 * command for depth/stencil data.
984 */
985 static struct st_fp_variant *
986 get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
987 GLboolean write_stencil)
988 {
989 struct st_fp_variant_key key;
990 struct st_fp_variant *fpv;
991
992 memset(&key, 0, sizeof(key));
993
994 key.st = st;
995 key.drawpixels = 1;
996 key.drawpixels_z = write_depth;
997 key.drawpixels_stencil = write_stencil;
998
999 fpv = st_get_fp_variant(st, st->fp, &key);
1000
1001 return fpv;
1002 }
1003
1004
1005 /**
1006 * Called via ctx->Driver.DrawPixels()
1007 */
1008 static void
1009 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
1010 GLsizei width, GLsizei height,
1011 GLenum format, GLenum type,
1012 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
1013 {
1014 void *driver_vp, *driver_fp;
1015 struct st_context *st = st_context(ctx);
1016 const GLfloat *color;
1017 struct pipe_context *pipe = st->pipe;
1018 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
1019 struct pipe_sampler_view *sv[2];
1020 int num_sampler_view = 1;
1021 enum pipe_format stencil_format = PIPE_FORMAT_NONE;
1022 struct st_fp_variant *fpv;
1023
1024 if (format == GL_DEPTH_STENCIL)
1025 write_stencil = write_depth = GL_TRUE;
1026 else if (format == GL_STENCIL_INDEX)
1027 write_stencil = GL_TRUE;
1028 else if (format == GL_DEPTH_COMPONENT)
1029 write_depth = GL_TRUE;
1030
1031 if (write_stencil) {
1032 enum pipe_format tex_format;
1033 /* can we write to stencil if not fallback */
1034 if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
1035 goto stencil_fallback;
1036
1037 tex_format = st_choose_format(st->pipe->screen, base_format(format),
1038 PIPE_TEXTURE_2D,
1039 0, PIPE_BIND_SAMPLER_VIEW);
1040 if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
1041 stencil_format = PIPE_FORMAT_X24S8_USCALED;
1042 else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
1043 stencil_format = PIPE_FORMAT_S8X24_USCALED;
1044 else
1045 stencil_format = PIPE_FORMAT_S8_USCALED;
1046 if (stencil_format == PIPE_FORMAT_NONE)
1047 goto stencil_fallback;
1048 }
1049
1050 /* Mesa state should be up to date by now */
1051 assert(ctx->NewState == 0x0);
1052
1053 st_validate_state(st);
1054
1055 /*
1056 * Get vertex/fragment shaders
1057 */
1058 if (write_depth || write_stencil) {
1059 fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
1060
1061 driver_fp = fpv->driver_shader;
1062
1063 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1064
1065 color = ctx->Current.RasterColor;
1066 }
1067 else {
1068 fpv = get_color_fp_variant(st);
1069
1070 driver_fp = fpv->driver_shader;
1071
1072 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1073
1074 color = NULL;
1075 if (st->pixel_xfer.pixelmap_enabled) {
1076 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1077 num_sampler_view++;
1078 }
1079 }
1080
1081 /* update fragment program constants */
1082 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1083
1084 /* draw with textured quad */
1085 {
1086 struct pipe_resource *pt
1087 = make_texture(st, width, height, format, type, unpack, pixels);
1088 if (pt) {
1089 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1090
1091 if (sv[0]) {
1092 if (write_stencil) {
1093 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1094 stencil_format);
1095 num_sampler_view++;
1096 }
1097
1098 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
1099 width, height,
1100 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1101 sv,
1102 num_sampler_view,
1103 driver_vp,
1104 driver_fp,
1105 color, GL_FALSE, write_depth, write_stencil);
1106 pipe_sampler_view_reference(&sv[0], NULL);
1107 if (num_sampler_view > 1)
1108 pipe_sampler_view_reference(&sv[1], NULL);
1109 }
1110 pipe_resource_reference(&pt, NULL);
1111 }
1112 }
1113 return;
1114
1115 stencil_fallback:
1116 draw_stencil_pixels(ctx, x, y, width, height, format, type,
1117 unpack, pixels);
1118 }
1119
1120
1121
1122 /**
1123 * Software fallback for glCopyPixels(GL_STENCIL).
1124 */
1125 static void
1126 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1127 GLsizei width, GLsizei height,
1128 GLint dstx, GLint dsty)
1129 {
1130 struct st_renderbuffer *rbDraw;
1131 struct pipe_context *pipe = st_context(ctx)->pipe;
1132 enum pipe_transfer_usage usage;
1133 struct pipe_transfer *ptDraw;
1134 ubyte *drawMap;
1135 ubyte *buffer;
1136 int i;
1137
1138 buffer = malloc(width * height * sizeof(ubyte));
1139 if (!buffer) {
1140 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1141 return;
1142 }
1143
1144 /* Get the dest renderbuffer. If there's a wrapper, use the
1145 * underlying renderbuffer.
1146 */
1147 rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
1148 if (rbDraw->Base.Wrapped)
1149 rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
1150
1151 /* this will do stencil pixel transfer ops */
1152 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
1153 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1154 &ctx->DefaultPacking, buffer);
1155
1156 if (0) {
1157 /* debug code: dump stencil values */
1158 GLint row, col;
1159 for (row = 0; row < height; row++) {
1160 printf("%3d: ", row);
1161 for (col = 0; col < width; col++) {
1162 printf("%02x ", buffer[col + row * width]);
1163 }
1164 printf("\n");
1165 }
1166 }
1167
1168 if (util_format_get_component_bits(rbDraw->format,
1169 UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
1170 usage = PIPE_TRANSFER_READ_WRITE;
1171 else
1172 usage = PIPE_TRANSFER_WRITE;
1173
1174 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1175 dsty = rbDraw->Base.Height - dsty - height;
1176 }
1177
1178 ptDraw = pipe_get_transfer(pipe,
1179 rbDraw->texture,
1180 rbDraw->rtt_level,
1181 rbDraw->rtt_face + rbDraw->rtt_slice,
1182 usage, dstx, dsty,
1183 width, height);
1184
1185 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1186 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1187
1188 /* map the stencil buffer */
1189 drawMap = pipe_transfer_map(pipe, ptDraw);
1190
1191 /* draw */
1192 /* XXX PixelZoom not handled yet */
1193 for (i = 0; i < height; i++) {
1194 ubyte *dst;
1195 const ubyte *src;
1196 int y;
1197
1198 y = i;
1199
1200 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1201 y = height - y - 1;
1202 }
1203
1204 dst = drawMap + y * ptDraw->stride;
1205 src = buffer + i * width;
1206
1207 switch (ptDraw->resource->format) {
1208 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
1209 {
1210 uint *dst4 = (uint *) dst;
1211 int j;
1212 assert(usage == PIPE_TRANSFER_READ_WRITE);
1213 for (j = 0; j < width; j++) {
1214 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
1215 dst4++;
1216 }
1217 }
1218 break;
1219 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
1220 {
1221 uint *dst4 = (uint *) dst;
1222 int j;
1223 assert(usage == PIPE_TRANSFER_READ_WRITE);
1224 for (j = 0; j < width; j++) {
1225 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1226 dst4++;
1227 }
1228 }
1229 break;
1230 case PIPE_FORMAT_S8_USCALED:
1231 assert(usage == PIPE_TRANSFER_WRITE);
1232 memcpy(dst, src, width);
1233 break;
1234 default:
1235 assert(0);
1236 }
1237 }
1238
1239 free(buffer);
1240
1241 /* unmap the stencil buffer */
1242 pipe_transfer_unmap(pipe, ptDraw);
1243 pipe->transfer_destroy(pipe, ptDraw);
1244 }
1245
1246
1247 /** Do the src/dest regions overlap? */
1248 static GLboolean
1249 regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
1250 GLsizei width, GLsizei height)
1251 {
1252 if (srcX + width <= dstX ||
1253 dstX + width <= srcX ||
1254 srcY + height <= dstY ||
1255 dstY + height <= srcY)
1256 return GL_FALSE;
1257 else
1258 return GL_TRUE;
1259 }
1260
1261
1262 /**
1263 * Try to do a glCopyPixels for simple cases with a blit by calling
1264 * pipe->resource_copy_region().
1265 *
1266 * We can do this when we're copying color pixels (depth/stencil
1267 * eventually) with no pixel zoom, no pixel transfer ops, no
1268 * per-fragment ops, the src/dest regions don't overlap and the
1269 * src/dest pixel formats are the same.
1270 */
1271 static GLboolean
1272 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1273 GLsizei width, GLsizei height,
1274 GLint dstx, GLint dsty, GLenum type)
1275 {
1276 struct st_context *st = st_context(ctx);
1277 struct pipe_context *pipe = st->pipe;
1278 struct gl_pixelstore_attrib pack, unpack;
1279 GLint readX, readY, readW, readH;
1280
1281 if (type == GL_COLOR &&
1282 ctx->Pixel.ZoomX == 1.0 &&
1283 ctx->Pixel.ZoomY == 1.0 &&
1284 ctx->_ImageTransferState == 0x0 &&
1285 !ctx->Color.BlendEnabled &&
1286 !ctx->Color.AlphaEnabled &&
1287 !ctx->Depth.Test &&
1288 !ctx->Fog.Enabled &&
1289 !ctx->Stencil.Enabled &&
1290 !ctx->FragmentProgram.Enabled &&
1291 !ctx->VertexProgram.Enabled &&
1292 !ctx->Shader.CurrentFragmentProgram &&
1293 st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
1294 ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
1295 !ctx->Query.CondRenderQuery) {
1296 struct st_renderbuffer *rbRead, *rbDraw;
1297 GLint drawX, drawY;
1298
1299 /*
1300 * Clip the read region against the src buffer bounds.
1301 * We'll still allocate a temporary buffer/texture for the original
1302 * src region size but we'll only read the region which is on-screen.
1303 * This may mean that we draw garbage pixels into the dest region, but
1304 * that's expected.
1305 */
1306 readX = srcx;
1307 readY = srcy;
1308 readW = width;
1309 readH = height;
1310 pack = ctx->DefaultPacking;
1311 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1312 return GL_TRUE; /* all done */
1313
1314 /* clip against dest buffer bounds and scissor box */
1315 drawX = dstx + pack.SkipPixels;
1316 drawY = dsty + pack.SkipRows;
1317 unpack = pack;
1318 if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1319 return GL_TRUE; /* all done */
1320
1321 readX = readX - pack.SkipPixels + unpack.SkipPixels;
1322 readY = readY - pack.SkipRows + unpack.SkipRows;
1323
1324 rbRead = st_get_color_read_renderbuffer(ctx);
1325 rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1326
1327 if ((rbRead != rbDraw ||
1328 !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
1329 rbRead->Base.Format == rbDraw->Base.Format) {
1330 struct pipe_box srcBox;
1331
1332 /* flip src/dst position if needed */
1333 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1334 /* both buffers will have the same orientation */
1335 readY = ctx->ReadBuffer->Height - readY - readH;
1336 drawY = ctx->DrawBuffer->Height - drawY - readH;
1337 }
1338
1339 u_box_2d(readX, readY, readW, readH, &srcBox);
1340
1341 pipe->resource_copy_region(pipe,
1342 rbDraw->texture,
1343 rbDraw->rtt_level, drawX, drawY, 0,
1344 rbRead->texture,
1345 rbRead->rtt_level, &srcBox);
1346 return GL_TRUE;
1347 }
1348 }
1349
1350 return GL_FALSE;
1351 }
1352
1353
1354 static void
1355 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1356 GLsizei width, GLsizei height,
1357 GLint dstx, GLint dsty, GLenum type)
1358 {
1359 struct st_context *st = st_context(ctx);
1360 struct pipe_context *pipe = st->pipe;
1361 struct pipe_screen *screen = pipe->screen;
1362 struct st_renderbuffer *rbRead;
1363 void *driver_vp, *driver_fp;
1364 struct pipe_resource *pt;
1365 struct pipe_sampler_view *sv[2];
1366 int num_sampler_view = 1;
1367 GLfloat *color;
1368 enum pipe_format srcFormat, texFormat;
1369 GLboolean invertTex = GL_FALSE;
1370 GLint readX, readY, readW, readH;
1371 GLuint sample_count;
1372 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1373 struct st_fp_variant *fpv;
1374
1375 st_validate_state(st);
1376
1377 if (type == GL_STENCIL) {
1378 /* can't use texturing to do stencil */
1379 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1380 return;
1381 }
1382
1383 if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1384 return;
1385
1386 /*
1387 * The subsequent code implements glCopyPixels by copying the source
1388 * pixels into a temporary texture that's then applied to a textured quad.
1389 * When we draw the textured quad, all the usual per-fragment operations
1390 * are handled.
1391 */
1392
1393
1394 /*
1395 * Get vertex/fragment shaders
1396 */
1397 if (type == GL_COLOR) {
1398 rbRead = st_get_color_read_renderbuffer(ctx);
1399 color = NULL;
1400
1401 fpv = get_color_fp_variant(st);
1402 driver_fp = fpv->driver_shader;
1403
1404 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1405
1406 if (st->pixel_xfer.pixelmap_enabled) {
1407 sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1408 num_sampler_view++;
1409 }
1410 }
1411 else {
1412 assert(type == GL_DEPTH);
1413 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1414 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1415
1416 fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
1417 driver_fp = fpv->driver_shader;
1418
1419 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1420 }
1421
1422 /* update fragment program constants */
1423 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
1424
1425
1426 if (rbRead->Base.Wrapped)
1427 rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1428
1429 sample_count = rbRead->texture->nr_samples;
1430 /* I believe this would be legal, presumably would need to do a resolve
1431 for color, and for depth/stencil spec says to just use one of the
1432 depth/stencil samples per pixel? Need some transfer clarifications. */
1433 assert(sample_count < 2);
1434
1435 srcFormat = rbRead->texture->format;
1436
1437 if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1438 sample_count,
1439 PIPE_BIND_SAMPLER_VIEW)) {
1440 texFormat = srcFormat;
1441 }
1442 else {
1443 /* srcFormat can't be used as a texture format */
1444 if (type == GL_DEPTH) {
1445 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1446 st->internal_target, sample_count,
1447 PIPE_BIND_DEPTH_STENCIL);
1448 assert(texFormat != PIPE_FORMAT_NONE);
1449 }
1450 else {
1451 /* default color format */
1452 texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1453 sample_count, PIPE_BIND_SAMPLER_VIEW);
1454 assert(texFormat != PIPE_FORMAT_NONE);
1455 }
1456 }
1457
1458 /* Invert src region if needed */
1459 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1460 srcy = ctx->ReadBuffer->Height - srcy - height;
1461 invertTex = !invertTex;
1462 }
1463
1464 /* Clip the read region against the src buffer bounds.
1465 * We'll still allocate a temporary buffer/texture for the original
1466 * src region size but we'll only read the region which is on-screen.
1467 * This may mean that we draw garbage pixels into the dest region, but
1468 * that's expected.
1469 */
1470 readX = srcx;
1471 readY = srcy;
1472 readW = width;
1473 readH = height;
1474 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1475 readW = MAX2(0, readW);
1476 readH = MAX2(0, readH);
1477
1478 /* alloc temporary texture */
1479 pt = alloc_texture(st, width, height, texFormat);
1480 if (!pt)
1481 return;
1482
1483 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1484 if (!sv[0]) {
1485 pipe_resource_reference(&pt, NULL);
1486 return;
1487 }
1488
1489 /* Make temporary texture which is a copy of the src region.
1490 */
1491 if (srcFormat == texFormat) {
1492 struct pipe_box src_box;
1493 u_box_2d(readX, readY, readW, readH, &src_box);
1494 /* copy source framebuffer surface into mipmap/texture */
1495 pipe->resource_copy_region(pipe,
1496 pt, /* dest tex */
1497 0, /* dest lvl */
1498 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1499 rbRead->texture, /* src tex */
1500 rbRead->rtt_level, /* src lvl */
1501 &src_box);
1502
1503 }
1504 else {
1505 /* CPU-based fallback/conversion */
1506 struct pipe_transfer *ptRead =
1507 pipe_get_transfer(st->pipe, rbRead->texture,
1508 rbRead->rtt_level,
1509 rbRead->rtt_face + rbRead->rtt_slice,
1510 PIPE_TRANSFER_READ,
1511 readX, readY, readW, readH);
1512 struct pipe_transfer *ptTex;
1513 enum pipe_transfer_usage transfer_usage;
1514
1515 if (ST_DEBUG & DEBUG_FALLBACK)
1516 debug_printf("%s: fallback processing\n", __FUNCTION__);
1517
1518 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1519 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1520 else
1521 transfer_usage = PIPE_TRANSFER_WRITE;
1522
1523 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
1524 0, 0, width, height);
1525
1526 /* copy image from ptRead surface to ptTex surface */
1527 if (type == GL_COLOR) {
1528 /* alternate path using get/put_tile() */
1529 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1530 enum pipe_format readFormat, drawFormat;
1531 readFormat = util_format_linear(rbRead->texture->format);
1532 drawFormat = util_format_linear(pt->format);
1533 pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
1534 readFormat, buf);
1535 pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1536 readW, readH, drawFormat, buf);
1537 free(buf);
1538 }
1539 else {
1540 /* GL_DEPTH */
1541 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1542 pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
1543 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1544 readW, readH, buf);
1545 free(buf);
1546 }
1547
1548 pipe->transfer_destroy(pipe, ptRead);
1549 pipe->transfer_destroy(pipe, ptTex);
1550 }
1551
1552 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1553 * textured quad with that texture.
1554 */
1555 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1556 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1557 sv,
1558 num_sampler_view,
1559 driver_vp,
1560 driver_fp,
1561 color, invertTex, GL_FALSE, GL_FALSE);
1562
1563 pipe_resource_reference(&pt, NULL);
1564 pipe_sampler_view_reference(&sv[0], NULL);
1565 }
1566
1567
1568
1569 void st_init_drawpixels_functions(struct dd_function_table *functions)
1570 {
1571 functions->DrawPixels = st_DrawPixels;
1572 functions->CopyPixels = st_CopyPixels;
1573 }
1574
1575
1576 void
1577 st_destroy_drawpix(struct st_context *st)
1578 {
1579 GLuint i;
1580
1581 for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1582 if (st->drawpix.shaders[i])
1583 _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
1584 }
1585
1586 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1587 if (st->drawpix.vert_shaders[0])
1588 ureg_free_tokens(st->drawpix.vert_shaders[0]);
1589 if (st->drawpix.vert_shaders[1])
1590 ureg_free_tokens(st->drawpix.vert_shaders[1]);
1591 }
1592
1593 #endif /* FEATURE_drawpix */