Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "shader/program.h"
39 #include "shader/prog_parameter.h"
40 #include "shader/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_texture.h"
51 #include "st_draw.h"
52 #include "st_format.h"
53 #include "st_mesa_to_tgsi.h"
54 #include "st_texture.h"
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "pipe/p_inlines.h"
58 #include "util/p_tile.h"
59 #include "util/u_draw_quad.h"
60 #include "shader/prog_instruction.h"
61 #include "cso_cache/cso_context.h"
62
63
64 /**
65 * Check if the given program is:
66 * 0: MOVE result.color, fragment.color;
67 * 1: END;
68 */
69 static GLboolean
70 is_passthrough_program(const struct gl_fragment_program *prog)
71 {
72 if (prog->Base.NumInstructions == 2) {
73 const struct prog_instruction *inst = prog->Base.Instructions;
74 if (inst[0].Opcode == OPCODE_MOV &&
75 inst[1].Opcode == OPCODE_END &&
76 inst[0].DstReg.File == PROGRAM_OUTPUT &&
77 inst[0].DstReg.Index == FRAG_RESULT_COLR &&
78 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
79 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
80 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
81 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
82 return GL_TRUE;
83 }
84 }
85 return GL_FALSE;
86 }
87
88
89
90 /**
91 * Make fragment shader for glDraw/CopyPixels. This shader is made
92 * by combining the pixel transfer shader with the user-defined shader.
93 */
94 static struct st_fragment_program *
95 combined_drawpix_fragment_program(GLcontext *ctx)
96 {
97 struct st_context *st = ctx->st;
98 struct st_fragment_program *stfp;
99
100 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
101 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
102 /* the pixel tranfer program has not changed and the user-defined
103 * program has not changed, so re-use the combined program.
104 */
105 stfp = st->pixel_xfer.combined_prog;
106 }
107 else {
108 /* Concatenate the pixel transfer program with the current user-
109 * defined program.
110 */
111 if (is_passthrough_program(&st->fp->Base)) {
112 stfp = (struct st_fragment_program *)
113 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
114 }
115 else {
116 #if 0
117 printf("Base program:\n");
118 _mesa_print_program(&st->fp->Base.Base);
119 printf("DrawPix program:\n");
120 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
121 #endif
122 stfp = (struct st_fragment_program *)
123 _mesa_combine_programs(ctx,
124 &st->pixel_xfer.program->Base.Base,
125 &st->fp->Base.Base);
126 }
127
128 #if 0
129 {
130 struct gl_program *p = &stfp->Base.Base;
131 printf("Combined DrawPixels program:\n");
132 _mesa_print_program(p);
133 printf("InputsRead: 0x%x\n", p->InputsRead);
134 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
135 _mesa_print_parameter_list(p->Parameters);
136 }
137 #endif
138
139 /* translate to TGSI tokens */
140 st_translate_fragment_program(st, stfp, NULL);
141
142 /* save new program, update serial numbers */
143 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
144 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
145 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
146 st->pixel_xfer.combined_prog = stfp;
147 }
148
149 /* Ideally we'd have updated the pipe constants during the normal
150 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
151 */
152 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
153
154 return stfp;
155 }
156
157
158 /**
159 * Create fragment shader that does a TEX() instruction to get a Z
160 * value, then writes to FRAG_RESULT_DEPR.
161 * Pass fragment color through as-is.
162 */
163 static struct st_fragment_program *
164 make_fragment_shader_z(struct st_context *st)
165 {
166 GLcontext *ctx = st->ctx;
167 /* only make programs once and re-use */
168 static struct st_fragment_program *stfp = NULL;
169 struct gl_program *p;
170 GLuint ic = 0;
171
172 if (stfp)
173 return stfp;
174
175 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
176 if (!p)
177 return NULL;
178
179 p->NumInstructions = 3;
180
181 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
182 if (!p->Instructions) {
183 ctx->Driver.DeleteProgram(ctx, p);
184 return NULL;
185 }
186 _mesa_init_instructions(p->Instructions, p->NumInstructions);
187
188 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
189 p->Instructions[ic].Opcode = OPCODE_TEX;
190 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
191 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
192 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
193 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
194 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
195 p->Instructions[ic].TexSrcUnit = 0;
196 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
197 ic++;
198
199 /* MOV result.color, fragment.color */
200 p->Instructions[ic].Opcode = OPCODE_MOV;
201 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
202 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
203 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
204 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
205 ic++;
206
207 /* END; */
208 p->Instructions[ic++].Opcode = OPCODE_END;
209
210 assert(ic == p->NumInstructions);
211
212 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
213 p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
214 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
215
216 stfp = (struct st_fragment_program *) p;
217 st_translate_fragment_program(st, stfp, NULL);
218
219 return stfp;
220 }
221
222
223
224 /**
225 * Create a simple vertex shader that just passes through the
226 * vertex position and texcoord (and optionally, color).
227 */
228 static struct st_vertex_program *
229 st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
230 {
231 /* only make programs once and re-use */
232 static struct st_vertex_program *progs[2] = { NULL, NULL };
233 GLcontext *ctx = st->ctx;
234 struct st_vertex_program *stvp;
235 struct gl_program *p;
236 GLuint ic = 0;
237
238 if (progs[passColor])
239 return progs[passColor];
240
241 p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
242 if (!p)
243 return NULL;
244
245 if (passColor)
246 p->NumInstructions = 4;
247 else
248 p->NumInstructions = 3;
249
250 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
251 if (!p->Instructions) {
252 ctx->Driver.DeleteProgram(ctx, p);
253 return NULL;
254 }
255 _mesa_init_instructions(p->Instructions, p->NumInstructions);
256 /* MOV result.pos, vertex.pos; */
257 p->Instructions[0].Opcode = OPCODE_MOV;
258 p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
259 p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
260 p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
261 p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
262 /* MOV result.texcoord0, vertex.texcoord0; */
263 p->Instructions[1].Opcode = OPCODE_MOV;
264 p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
265 p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
266 p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
267 p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
268 ic = 2;
269 if (passColor) {
270 /* MOV result.color0, vertex.color0; */
271 p->Instructions[ic].Opcode = OPCODE_MOV;
272 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
273 p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
274 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
275 p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
276 ic++;
277 }
278
279 /* END; */
280 p->Instructions[ic].Opcode = OPCODE_END;
281 ic++;
282
283 assert(ic == p->NumInstructions);
284
285 p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
286 p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
287 (1 << VERT_RESULT_HPOS));
288 if (passColor) {
289 p->InputsRead |= VERT_BIT_COLOR0;
290 p->OutputsWritten |= (1 << VERT_RESULT_COL0);
291 }
292
293 stvp = (struct st_vertex_program *) p;
294 st_translate_vertex_program(st, stvp, NULL);
295
296 progs[passColor] = stvp;
297
298 return stvp;
299 }
300
301
302 static GLenum
303 _mesa_base_format(GLenum format)
304 {
305 switch (format) {
306 case GL_DEPTH_COMPONENT:
307 return GL_DEPTH_COMPONENT;
308 case GL_STENCIL_INDEX:
309 return GL_STENCIL_INDEX;
310 default:
311 return GL_RGBA;
312 }
313 }
314
315
316 /**
317 * Make texture containing an image for glDrawPixels image.
318 * If 'pixels' is NULL, leave the texture image data undefined.
319 */
320 static struct pipe_texture *
321 make_texture(struct st_context *st,
322 GLsizei width, GLsizei height, GLenum format, GLenum type,
323 const struct gl_pixelstore_attrib *unpack,
324 const GLvoid *pixels)
325 {
326 GLcontext *ctx = st->ctx;
327 struct pipe_context *pipe = st->pipe;
328 struct pipe_screen *screen = pipe->screen;
329 const struct gl_texture_format *mformat;
330 struct pipe_texture *pt;
331 enum pipe_format pipeFormat;
332 GLuint cpp;
333 GLenum baseFormat;
334
335 baseFormat = _mesa_base_format(format);
336
337 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
338 assert(mformat);
339
340 pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
341 assert(pipeFormat);
342 cpp = st_sizeof_format(pipeFormat);
343
344 pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
345 if (!pixels)
346 return NULL;
347
348 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
349 1, 0,
350 PIPE_TEXTURE_USAGE_SAMPLER);
351 if (!pt) {
352 _mesa_unmap_drawpix_pbo(ctx, unpack);
353 return NULL;
354 }
355
356 {
357 struct pipe_surface *surface;
358 static const GLuint dstImageOffsets = 0;
359 GLboolean success;
360 GLubyte *dest;
361 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
362
363 /* we'll do pixel transfer in a fragment shader */
364 ctx->_ImageTransferState = 0x0;
365
366 surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
367 PIPE_BUFFER_USAGE_CPU_WRITE);
368
369 /* map texture surface */
370 dest = screen->surface_map(screen, surface,
371 PIPE_BUFFER_USAGE_CPU_WRITE);
372
373 /* Put image into texture surface.
374 * Note that the image is actually going to be upside down in
375 * the texture. We deal with that with texcoords.
376 */
377 success = mformat->StoreImage(ctx, 2, /* dims */
378 baseFormat, /* baseInternalFormat */
379 mformat, /* gl_texture_format */
380 dest, /* dest */
381 0, 0, 0, /* dstX/Y/Zoffset */
382 surface->pitch * cpp, /* dstRowStride, bytes */
383 &dstImageOffsets, /* dstImageOffsets */
384 width, height, 1, /* size */
385 format, type, /* src format/type */
386 pixels, /* data source */
387 unpack);
388
389 /* unmap */
390 screen->surface_unmap(screen, surface);
391 pipe_surface_reference(&surface, NULL);
392
393 assert(success);
394
395 /* restore */
396 ctx->_ImageTransferState = imageTransferStateSave;
397 }
398
399 _mesa_unmap_drawpix_pbo(ctx, unpack);
400
401 return pt;
402 }
403
404
405 /**
406 * Draw quad with texcoords and optional color.
407 * Coords are window coords with y=0=bottom.
408 * \param color may be null
409 * \param invertTex if true, flip texcoords vertically
410 */
411 static void
412 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
413 GLfloat x1, GLfloat y1, const GLfloat *color,
414 GLboolean invertTex)
415 {
416 struct st_context *st = ctx->st;
417 struct pipe_context *pipe = ctx->st->pipe;
418 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
419
420 /* setup vertex data */
421 {
422 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
423 const GLfloat fb_width = fb->Width;
424 const GLfloat fb_height = fb->Height;
425 const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
426 const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
427 const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
428 const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
429 const GLfloat sLeft = 0.0F, sRight = 1.0F;
430 const GLfloat tTop = invertTex, tBot = 1.0 - tTop;
431 GLuint tex, i;
432
433 /* upper-left */
434 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
435 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
436
437 /* upper-right */
438 verts[1][0][0] = clip_x1;
439 verts[1][0][1] = clip_y0;
440
441 /* lower-right */
442 verts[2][0][0] = clip_x1;
443 verts[2][0][1] = clip_y1;
444
445 /* lower-left */
446 verts[3][0][0] = clip_x0;
447 verts[3][0][1] = clip_y1;
448
449 tex = color ? 2 : 1;
450 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
451 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
452 verts[1][tex][0] = sRight;
453 verts[1][tex][1] = tTop;
454 verts[2][tex][0] = sRight;
455 verts[2][tex][1] = tBot;
456 verts[3][tex][0] = sLeft;
457 verts[3][tex][1] = tBot;
458
459 /* same for all verts: */
460 if (color) {
461 for (i = 0; i < 4; i++) {
462 verts[i][0][2] = z; /*Z*/
463 verts[i][0][3] = 1.0; /*W*/
464 verts[i][1][0] = color[0];
465 verts[i][1][1] = color[1];
466 verts[i][1][2] = color[2];
467 verts[i][1][3] = color[3];
468 verts[i][2][2] = 0.0; /*R*/
469 verts[i][2][3] = 1.0; /*Q*/
470 }
471 }
472 else {
473 for (i = 0; i < 4; i++) {
474 verts[i][0][2] = z; /*Z*/
475 verts[i][0][3] = 1.0; /*W*/
476 verts[i][1][2] = 0.0; /*R*/
477 verts[i][1][3] = 1.0; /*Q*/
478 }
479 }
480 }
481
482 {
483 struct pipe_buffer *buf;
484 ubyte *map;
485
486 /* allocate/load buffer object with vertex data */
487 buf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
488 sizeof(verts));
489 map = pipe_buffer_map(pipe, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
490 memcpy(map, verts, sizeof(verts));
491 pipe_buffer_unmap(pipe, buf);
492
493 util_draw_vertex_buffer(pipe, buf,
494 PIPE_PRIM_QUADS,
495 4, /* verts */
496 3); /* attribs/vert */
497 pipe_buffer_reference(pipe->winsys, &buf, NULL);
498 }
499 }
500
501
502
503 static void
504 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
505 GLsizei width, GLsizei height,
506 GLfloat zoomX, GLfloat zoomY,
507 struct pipe_texture *pt,
508 struct st_vertex_program *stvp,
509 struct st_fragment_program *stfp,
510 const GLfloat *color,
511 GLboolean invertTex)
512 {
513 struct st_context *st = ctx->st;
514 struct pipe_context *pipe = ctx->st->pipe;
515 struct cso_context *cso = ctx->st->cso_context;
516 GLfloat x0, y0, x1, y1;
517 GLuint maxSize;
518
519 /* limit checks */
520 /* XXX if DrawPixels image is larger than max texture size, break
521 * it up into chunks.
522 */
523 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
524 assert(width <= maxSize);
525 assert(height <= maxSize);
526
527 cso_save_rasterizer(cso);
528 cso_save_viewport(cso);
529 cso_save_samplers(cso);
530 cso_save_sampler_textures(cso);
531 cso_save_fragment_shader(cso);
532 cso_save_vertex_shader(cso);
533
534 /* rasterizer state: just scissor */
535 {
536 struct pipe_rasterizer_state rasterizer;
537 memset(&rasterizer, 0, sizeof(rasterizer));
538 rasterizer.gl_rasterization_rules = 1;
539 rasterizer.scissor = ctx->Scissor.Enabled;
540 cso_set_rasterizer(cso, &rasterizer);
541 }
542
543 /* fragment shader state: TEX lookup program */
544 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
545
546 /* vertex shader state: position + texcoord pass-through */
547 cso_set_vertex_shader_handle(cso, stvp->driver_shader);
548
549
550 /* texture sampling state: */
551 {
552 struct pipe_sampler_state sampler;
553 memset(&sampler, 0, sizeof(sampler));
554 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
555 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
556 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
557 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
558 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
559 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
560 sampler.normalized_coords = 1;
561
562 cso_single_sampler(cso, 0, &sampler);
563 if (st->pixel_xfer.pixelmap_enabled) {
564 cso_single_sampler(cso, 1, &sampler);
565 }
566 cso_single_sampler_done(cso);
567 }
568
569 /* viewport state: viewport matching window dims */
570 {
571 const float width = ctx->DrawBuffer->Width;
572 const float height = ctx->DrawBuffer->Height;
573 struct pipe_viewport_state vp;
574 vp.scale[0] = 0.5 * width;
575 vp.scale[1] = -0.5 * height;
576 vp.scale[2] = 1.0;
577 vp.scale[3] = 1.0;
578 vp.translate[0] = 0.5 * width;
579 vp.translate[1] = 0.5 * height;
580 vp.translate[2] = 0.0;
581 vp.translate[3] = 0.0;
582 cso_set_viewport(cso, &vp);
583 }
584
585 /* texture state: */
586 if (st->pixel_xfer.pixelmap_enabled) {
587 struct pipe_texture *textures[2];
588 textures[0] = pt;
589 textures[1] = st->pixel_xfer.pixelmap_texture;
590 pipe->set_sampler_textures(pipe, 2, textures);
591 }
592 else {
593 pipe->set_sampler_textures(pipe, 1, &pt);
594 }
595
596 /* Compute window coords (y=0=bottom) with pixel zoom.
597 * Recall that these coords are transformed by the current
598 * vertex shader and viewport transformation.
599 */
600 x0 = x;
601 x1 = x + width * ctx->Pixel.ZoomX;
602 y0 = y;
603 y1 = y + height * ctx->Pixel.ZoomY;
604 //if(!color)
605 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
606 //else
607 //printf("skip draw quad\n");
608 /* restore state */
609 cso_restore_rasterizer(cso);
610 cso_restore_viewport(cso);
611 cso_restore_samplers(cso);
612 cso_restore_sampler_textures(cso);
613 cso_restore_fragment_shader(cso);
614 cso_restore_vertex_shader(cso);
615 }
616
617
618 /**
619 * Check if a GL format/type combination is a match to the given pipe format.
620 * XXX probably move this to a re-usable place.
621 */
622 static GLboolean
623 compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat)
624 {
625 static const GLuint one = 1;
626 GLubyte littleEndian = *((GLubyte *) &one);
627
628 if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
629 format == GL_RGBA &&
630 type == GL_UNSIGNED_BYTE &&
631 !littleEndian) {
632 return GL_TRUE;
633 }
634 else if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
635 format == GL_ABGR_EXT &&
636 type == GL_UNSIGNED_BYTE &&
637 littleEndian) {
638 return GL_TRUE;
639 }
640 else if (pipeFormat == PIPE_FORMAT_A8R8G8B8_UNORM &&
641 format == GL_BGRA &&
642 type == GL_UNSIGNED_BYTE &&
643 littleEndian) {
644 return GL_TRUE;
645 }
646 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
647 format == GL_RGB &&
648 type == GL_UNSIGNED_SHORT_5_6_5) {
649 /* endian don't care */
650 return GL_TRUE;
651 }
652 else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
653 format == GL_BGR &&
654 type == GL_UNSIGNED_SHORT_5_6_5_REV) {
655 /* endian don't care */
656 return GL_TRUE;
657 }
658 else if (pipeFormat == PIPE_FORMAT_S8_UNORM &&
659 format == GL_STENCIL_INDEX &&
660 type == GL_UNSIGNED_BYTE) {
661 return GL_TRUE;
662 }
663 else if (pipeFormat == PIPE_FORMAT_Z32_UNORM &&
664 format == GL_DEPTH_COMPONENT &&
665 type == GL_UNSIGNED_INT) {
666 return GL_TRUE;
667 }
668 /* XXX add more cases */
669 else {
670 return GL_FALSE;
671 }
672 }
673
674
675 /**
676 * Check if any per-fragment ops are enabled.
677 * XXX probably move this to a re-usable place.
678 */
679 static GLboolean
680 any_fragment_ops(const struct st_context *st)
681 {
682 if (st->state.depth_stencil.alpha.enabled ||
683 st->state.depth_stencil.depth.enabled ||
684 st->state.blend.blend_enable ||
685 st->state.blend.logicop_enable)
686 /* XXX more checks */
687 return GL_TRUE;
688 else
689 return GL_FALSE;
690 }
691
692
693 /**
694 * Check if any pixel transfer ops are enabled.
695 * XXX probably move this to a re-usable place.
696 */
697 static GLboolean
698 any_pixel_transfer_ops(const struct st_context *st)
699 {
700 if (st->ctx->Pixel.RedScale != 1.0 ||
701 st->ctx->Pixel.RedBias != 0.0 ||
702 st->ctx->Pixel.GreenScale != 1.0 ||
703 st->ctx->Pixel.GreenBias != 0.0 ||
704 st->ctx->Pixel.BlueScale != 1.0 ||
705 st->ctx->Pixel.BlueBias != 0.0 ||
706 st->ctx->Pixel.AlphaScale != 1.0 ||
707 st->ctx->Pixel.AlphaBias != 0.0 ||
708 st->ctx->Pixel.MapColorFlag)
709 /* XXX more checks */
710 return GL_TRUE;
711 else
712 return GL_FALSE;
713 }
714
715
716 /**
717 * Draw image with a blit, or other non-textured quad method.
718 */
719 static void
720 draw_blit(struct st_context *st,
721 GLsizei width, GLsizei height,
722 GLenum format, GLenum type, const GLvoid *pixels)
723 {
724
725
726 }
727
728
729 static void
730 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
731 GLsizei width, GLsizei height, GLenum type,
732 const struct gl_pixelstore_attrib *unpack,
733 const GLvoid *pixels)
734 {
735 struct st_context *st = ctx->st;
736 struct pipe_context *pipe = st->pipe;
737 struct pipe_screen *screen = pipe->screen;
738 struct st_renderbuffer *strb;
739 struct pipe_surface *ps;
740 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
741 GLint skipPixels;
742 ubyte *stmap;
743
744 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
745
746 strb = st_renderbuffer(ctx->DrawBuffer->
747 Attachment[BUFFER_STENCIL].Renderbuffer);
748 ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
749 PIPE_BUFFER_USAGE_CPU_WRITE);
750
751 /* map the stencil buffer */
752 stmap = screen->surface_map(screen, ps,
753 PIPE_BUFFER_USAGE_CPU_WRITE);
754
755 /* if width > MAX_WIDTH, have to process image in chunks */
756 skipPixels = 0;
757 while (skipPixels < width) {
758 const GLint spanX = x + skipPixels;
759 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
760 GLint row;
761 for (row = 0; row < height; row++) {
762 GLint spanY = y + row;
763 GLubyte values[MAX_WIDTH];
764 GLenum destType = GL_UNSIGNED_BYTE;
765 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
766 width, height,
767 GL_COLOR_INDEX, type,
768 row, skipPixels);
769 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
770 type, source, unpack,
771 ctx->_ImageTransferState);
772 if (zoom) {
773 /*
774 _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
775 spanX, spanY, values);
776 */
777 }
778 else {
779 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
780 spanY = ctx->DrawBuffer->Height - spanY - 1;
781 }
782
783 switch (ps->format) {
784 case PIPE_FORMAT_S8_UNORM:
785 {
786 ubyte *dest = stmap + spanY * ps->pitch + spanX;
787 memcpy(dest, values, spanWidth);
788 }
789 break;
790 case PIPE_FORMAT_S8Z24_UNORM:
791 {
792 uint *dest = (uint *) stmap + spanY * ps->pitch + spanX;
793 GLint k;
794 for (k = 0; k < spanWidth; k++) {
795 uint p = dest[k];
796 p = (p & 0xffffff) | (values[k] << 24);
797 dest[k] = p;
798 }
799 }
800 break;
801 default:
802 assert(0);
803 }
804 }
805 }
806 skipPixels += spanWidth;
807 }
808
809 /* unmap the stencil buffer */
810 screen->surface_unmap(screen, ps);
811 pipe_surface_reference(&ps, NULL);
812 }
813
814
815 /**
816 * Called via ctx->Driver.DrawPixels()
817 */
818 static void
819 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
820 GLenum format, GLenum type,
821 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
822 {
823 struct st_fragment_program *stfp;
824 struct st_vertex_program *stvp;
825 struct st_context *st = ctx->st;
826 struct pipe_surface *ps;
827 GLuint bufferFormat;
828 const GLfloat *color;
829
830 if (format == GL_STENCIL_INDEX) {
831 draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
832 return;
833 }
834
835 st_validate_state(st);
836
837 if (format == GL_DEPTH_COMPONENT) {
838 ps = st->state.framebuffer.zsbuf;
839 stfp = make_fragment_shader_z(ctx->st);
840 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
841 color = ctx->Current.RasterColor;
842 }
843 else if (format == GL_STENCIL_INDEX) {
844 ps = st->state.framebuffer.zsbuf;
845 /* XXX special case - can't use texture map */
846 color = NULL;
847 }
848 else {
849 ps = st->state.framebuffer.cbufs[0];
850 stfp = combined_drawpix_fragment_program(ctx);
851 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
852 color = NULL;
853 }
854
855 bufferFormat = ps->format;
856
857 if (1/*any_fragment_ops(st) ||
858 any_pixel_transfer_ops(st) ||
859 !compatible_formats(format, type, ps->format)*/) {
860 /* textured quad */
861 struct pipe_texture *pt
862 = make_texture(ctx->st, width, height, format, type, unpack, pixels);
863 if (pt) {
864 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
865 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
866 pt, stvp, stfp, color, GL_FALSE);
867 pipe_texture_reference(&pt, NULL);
868 }
869 }
870 else {
871 /* blit */
872 draw_blit(st, width, height, format, type, pixels);
873 }
874 }
875
876
877
878 static void
879 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
880 GLsizei width, GLsizei height,
881 GLint dstx, GLint dsty)
882 {
883 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
884 struct pipe_screen *screen = ctx->st->pipe->screen;
885 struct pipe_surface *psDraw;
886 ubyte *drawMap;
887 ubyte *buffer;
888 int i;
889
890 buffer = malloc(width * height * sizeof(ubyte));
891 if (!buffer) {
892 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
893 return;
894 }
895
896 /* this will do stencil pixel transfer ops */
897 st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
898 &ctx->DefaultPacking, buffer);
899
900 psDraw = screen->get_tex_surface(screen, rbDraw->texture, 0, 0, 0,
901 PIPE_BUFFER_USAGE_CPU_WRITE);
902
903 /* map the stencil buffer */
904 drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
905
906 /* draw */
907 /* XXX PixelZoom not handled yet */
908 for (i = 0; i < height; i++) {
909 ubyte *dst;
910 const ubyte *src;
911 int y;
912
913 y = dsty + i;
914
915 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
916 y = ctx->DrawBuffer->Height - y - 1;
917 }
918
919 dst = drawMap + (y * psDraw->pitch + dstx) * psDraw->cpp;
920 src = buffer + i * width;
921
922 switch (psDraw->format) {
923 case PIPE_FORMAT_S8Z24_UNORM:
924 {
925 uint *dst4 = (uint *) dst;
926 int j;
927 for (j = 0; j < width; j++) {
928 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
929 dst4++;
930 }
931 }
932 break;
933 case PIPE_FORMAT_S8_UNORM:
934 memcpy(dst, src, width);
935 break;
936 default:
937 assert(0);
938 }
939 }
940
941 free(buffer);
942
943 /* unmap the stencil buffer */
944 screen->surface_unmap(screen, psDraw);
945 pipe_surface_reference(&psDraw, NULL);
946 }
947
948
949 static void
950 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
951 GLsizei width, GLsizei height,
952 GLint dstx, GLint dsty, GLenum type)
953 {
954 struct st_context *st = ctx->st;
955 struct pipe_context *pipe = st->pipe;
956 struct pipe_screen *screen = pipe->screen;
957 struct st_renderbuffer *rbRead;
958 struct st_vertex_program *stvp;
959 struct st_fragment_program *stfp;
960 struct pipe_surface *psTex;
961 struct pipe_texture *pt;
962 GLfloat *color;
963 enum pipe_format srcFormat, texFormat;
964
965 /* make sure rendering has completed */
966 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
967
968 st_validate_state(st);
969
970 if (type == GL_STENCIL) {
971 /* can't use texturing to do stencil */
972 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
973 return;
974 }
975
976 if (type == GL_COLOR) {
977 rbRead = st_get_color_read_renderbuffer(ctx);
978 color = NULL;
979 stfp = combined_drawpix_fragment_program(ctx);
980 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
981 }
982 else {
983 assert(type == GL_DEPTH);
984 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
985 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
986 stfp = make_fragment_shader_z(ctx->st);
987 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
988 }
989
990 srcFormat = rbRead->texture->format;
991
992 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE)) {
993 texFormat = srcFormat;
994 }
995 else {
996 /* srcFormat can't be used as a texture format */
997 if (type == GL_DEPTH) {
998 texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE);
999 assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
1000 }
1001 else {
1002 /* default color format */
1003 texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE);
1004 assert(texFormat != PIPE_FORMAT_NONE);
1005 }
1006 }
1007
1008 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
1009 width, height, 1, 0,
1010 PIPE_TEXTURE_USAGE_SAMPLER);
1011 if (!pt)
1012 return;
1013
1014 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1015 srcy = ctx->DrawBuffer->Height - srcy - height;
1016 }
1017
1018 if (srcFormat == texFormat) {
1019 /* copy source framebuffer surface into mipmap/texture */
1020 struct pipe_surface *psRead = screen->get_tex_surface(screen,
1021 rbRead->texture, 0, 0, 0,
1022 PIPE_BUFFER_USAGE_GPU_READ);
1023 psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1024 PIPE_BUFFER_USAGE_GPU_WRITE );
1025 pipe->surface_copy(pipe,
1026 FALSE,
1027 psTex, /* dest */
1028 0, 0, /* destx/y */
1029 psRead,
1030 srcx, srcy, width, height);
1031 pipe_surface_reference(&psRead, NULL);
1032 }
1033 else {
1034 /* CPU-based fallback/conversion */
1035 struct pipe_surface *psRead = screen->get_tex_surface(screen,
1036 rbRead->texture, 0, 0, 0,
1037 PIPE_BUFFER_USAGE_CPU_READ);
1038
1039 psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1040 PIPE_BUFFER_USAGE_CPU_WRITE );
1041
1042 if (type == GL_COLOR) {
1043 /* alternate path using get/put_tile() */
1044 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1045
1046 pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
1047 pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
1048
1049 free(buf);
1050 }
1051 else {
1052 /* GL_DEPTH */
1053 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1054 pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
1055 pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
1056 free(buf);
1057 }
1058 pipe_surface_reference(&psRead, NULL);
1059 }
1060
1061 pipe_surface_reference(&psTex, NULL);
1062
1063 /* draw textured quad */
1064 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1065 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1066 pt, stvp, stfp, color, GL_TRUE);
1067
1068 pipe_texture_reference(&pt, NULL);
1069 }
1070
1071
1072
1073 void st_init_drawpixels_functions(struct dd_function_table *functions)
1074 {
1075 functions->DrawPixels = st_DrawPixels;
1076 functions->CopyPixels = st_CopyPixels;
1077 }