st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) regression
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "main/texstore.h"
39 #include "shader/program.h"
40 #include "shader/prog_print.h"
41
42 #include "st_debug.h"
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_program.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_fbo.h"
50 #include "st_format.h"
51 #include "st_texture.h"
52 #include "st_inlines.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_inlines.h"
57 #include "tgsi/tgsi_ureg.h"
58 #include "util/u_tile.h"
59 #include "util/u_draw_quad.h"
60 #include "util/u_format.h"
61 #include "util/u_math.h"
62 #include "util/u_rect.h"
63 #include "shader/prog_instruction.h"
64 #include "cso_cache/cso_context.h"
65
66
67 /**
68 * Check if the given program is:
69 * 0: MOVE result.color, fragment.color;
70 * 1: END;
71 */
72 static GLboolean
73 is_passthrough_program(const struct gl_fragment_program *prog)
74 {
75 if (prog->Base.NumInstructions == 2) {
76 const struct prog_instruction *inst = prog->Base.Instructions;
77 if (inst[0].Opcode == OPCODE_MOV &&
78 inst[1].Opcode == OPCODE_END &&
79 inst[0].DstReg.File == PROGRAM_OUTPUT &&
80 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
81 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
82 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
83 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
84 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
85 return GL_TRUE;
86 }
87 }
88 return GL_FALSE;
89 }
90
91
92
93 /**
94 * Make fragment shader for glDraw/CopyPixels. This shader is made
95 * by combining the pixel transfer shader with the user-defined shader.
96 * \return pointer to Gallium driver fragment shader
97 */
98 static void *
99 combined_drawpix_fragment_program(GLcontext *ctx)
100 {
101 struct st_context *st = st_context(ctx);
102 struct st_fragment_program *stfp;
103
104 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
105 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
106 /* the pixel tranfer program has not changed and the user-defined
107 * program has not changed, so re-use the combined program.
108 */
109 stfp = st->pixel_xfer.combined_prog;
110 }
111 else {
112 /* Concatenate the pixel transfer program with the current user-
113 * defined program.
114 */
115 if (is_passthrough_program(&st->fp->Base)) {
116 stfp = (struct st_fragment_program *)
117 _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
118 }
119 else {
120 #if 0
121 printf("Base program:\n");
122 _mesa_print_program(&st->fp->Base.Base);
123 printf("DrawPix program:\n");
124 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
125 #endif
126 stfp = (struct st_fragment_program *)
127 _mesa_combine_programs(ctx,
128 &st->pixel_xfer.program->Base.Base,
129 &st->fp->Base.Base);
130 }
131
132 #if 0
133 {
134 struct gl_program *p = &stfp->Base.Base;
135 printf("Combined DrawPixels program:\n");
136 _mesa_print_program(p);
137 printf("InputsRead: 0x%x\n", p->InputsRead);
138 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
139 _mesa_print_parameter_list(p->Parameters);
140 }
141 #endif
142
143 /* translate to TGSI tokens */
144 st_translate_fragment_program(st, stfp);
145
146 /* save new program, update serial numbers */
147 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
148 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
149 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
150 /* can't reference new program directly, already have a reference on it */
151 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
152 st->pixel_xfer.combined_prog = stfp;
153 }
154
155 /* Ideally we'd have updated the pipe constants during the normal
156 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
157 */
158 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
159
160 return stfp->driver_shader;
161 }
162
163
164 /**
165 * Create fragment shader that does a TEX() instruction to get a Z
166 * value, then writes to FRAG_RESULT_DEPTH.
167 * Pass fragment color through as-is.
168 * \return pointer to the Gallium driver fragment shader
169 */
170 static void *
171 make_fragment_shader_z(struct st_context *st)
172 {
173 GLcontext *ctx = st->ctx;
174 struct gl_program *p;
175 GLuint ic = 0;
176
177 if (st->drawpix.z_shader) {
178 return st->drawpix.z_shader->driver_shader;
179 }
180
181 /*
182 * Create shader now
183 */
184 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
185 if (!p)
186 return NULL;
187
188 p->NumInstructions = 3;
189
190 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
191 if (!p->Instructions) {
192 ctx->Driver.DeleteProgram(ctx, p);
193 return NULL;
194 }
195 _mesa_init_instructions(p->Instructions, p->NumInstructions);
196
197 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
198 p->Instructions[ic].Opcode = OPCODE_TEX;
199 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
200 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
201 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
202 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
203 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
204 p->Instructions[ic].TexSrcUnit = 0;
205 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
206 ic++;
207
208 /* MOV result.color, fragment.color */
209 p->Instructions[ic].Opcode = OPCODE_MOV;
210 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
211 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
212 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
213 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
214 ic++;
215
216 /* END; */
217 p->Instructions[ic++].Opcode = OPCODE_END;
218
219 assert(ic == p->NumInstructions);
220
221 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
222 p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
223 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
224
225 st->drawpix.z_shader = (struct st_fragment_program *) p;
226 st_translate_fragment_program(st, st->drawpix.z_shader);
227
228 return st->drawpix.z_shader->driver_shader;
229 }
230
231
232
233 /**
234 * Create a simple vertex shader that just passes through the
235 * vertex position and texcoord (and optionally, color).
236 */
237 static void *
238 make_passthrough_vertex_shader(struct st_context *st,
239 GLboolean passColor)
240 {
241 if (!st->drawpix.vert_shaders[passColor]) {
242 struct ureg_program *ureg =
243 ureg_create( TGSI_PROCESSOR_VERTEX );
244
245 if (ureg == NULL)
246 return NULL;
247
248 /* MOV result.pos, vertex.pos; */
249 ureg_MOV(ureg,
250 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
251 ureg_DECL_vs_input( ureg, 0 ));
252
253 /* MOV result.texcoord0, vertex.attr[1]; */
254 ureg_MOV(ureg,
255 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
256 ureg_DECL_vs_input( ureg, 1 ));
257
258 if (passColor) {
259 /* MOV result.color0, vertex.attr[2]; */
260 ureg_MOV(ureg,
261 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
262 ureg_DECL_vs_input( ureg, 2 ));
263 }
264
265 ureg_END( ureg );
266
267 st->drawpix.vert_shaders[passColor] =
268 ureg_create_shader_and_destroy( ureg, st->pipe );
269 }
270
271 return st->drawpix.vert_shaders[passColor];
272 }
273
274
275 /**
276 * Return a texture internalFormat for drawing/copying an image
277 * of the given type.
278 */
279 static GLenum
280 base_format(GLenum format)
281 {
282 switch (format) {
283 case GL_DEPTH_COMPONENT:
284 return GL_DEPTH_COMPONENT;
285 case GL_DEPTH_STENCIL:
286 return GL_DEPTH_STENCIL;
287 case GL_STENCIL_INDEX:
288 return GL_STENCIL_INDEX;
289 default:
290 return GL_RGBA;
291 }
292 }
293
294
295 /**
296 * Make texture containing an image for glDrawPixels image.
297 * If 'pixels' is NULL, leave the texture image data undefined.
298 */
299 static struct pipe_texture *
300 make_texture(struct st_context *st,
301 GLsizei width, GLsizei height, GLenum format, GLenum type,
302 const struct gl_pixelstore_attrib *unpack,
303 const GLvoid *pixels)
304 {
305 GLcontext *ctx = st->ctx;
306 struct pipe_context *pipe = st->pipe;
307 struct pipe_screen *screen = pipe->screen;
308 gl_format mformat;
309 struct pipe_texture *pt;
310 enum pipe_format pipeFormat;
311 GLuint cpp;
312 GLenum baseFormat;
313 int ptw, pth;
314
315 baseFormat = base_format(format);
316
317 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
318 assert(mformat);
319
320 pipeFormat = st_mesa_format_to_pipe_format(mformat);
321 assert(pipeFormat);
322 cpp = util_format_get_blocksize(pipeFormat);
323
324 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
325 if (!pixels)
326 return NULL;
327
328 /* Need to use POT texture? */
329 ptw = width;
330 pth = height;
331 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
332 int l2pt, maxSize;
333
334 l2pt = util_logbase2(width);
335 if (1<<l2pt != width) {
336 ptw = 1<<(l2pt+1);
337 }
338 l2pt = util_logbase2(height);
339 if (1<<l2pt != height) {
340 pth = 1<<(l2pt+1);
341 }
342
343 /* Check against maximum texture size */
344 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
345 assert(ptw <= maxSize);
346 assert(pth <= maxSize);
347 }
348
349 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
350 PIPE_TEXTURE_USAGE_SAMPLER);
351 if (!pt) {
352 _mesa_unmap_pbo_source(ctx, unpack);
353 return NULL;
354 }
355
356 {
357 struct pipe_transfer *transfer;
358 static const GLuint dstImageOffsets = 0;
359 GLboolean success;
360 GLubyte *dest;
361 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
362
363 /* we'll do pixel transfer in a fragment shader */
364 ctx->_ImageTransferState = 0x0;
365
366 transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0,
367 PIPE_TRANSFER_WRITE, 0, 0,
368 width, height);
369
370 /* map texture transfer */
371 dest = screen->transfer_map(screen, transfer);
372
373
374 /* Put image into texture transfer.
375 * Note that the image is actually going to be upside down in
376 * the texture. We deal with that with texcoords.
377 */
378 success = _mesa_texstore(ctx, 2, /* dims */
379 baseFormat, /* baseInternalFormat */
380 mformat, /* gl_format */
381 dest, /* dest */
382 0, 0, 0, /* dstX/Y/Zoffset */
383 transfer->stride, /* dstRowStride, bytes */
384 &dstImageOffsets, /* dstImageOffsets */
385 width, height, 1, /* size */
386 format, type, /* src format/type */
387 pixels, /* data source */
388 unpack);
389
390 /* unmap */
391 screen->transfer_unmap(screen, transfer);
392 screen->tex_transfer_destroy(transfer);
393
394 assert(success);
395
396 /* restore */
397 ctx->_ImageTransferState = imageTransferStateSave;
398 }
399
400 _mesa_unmap_pbo_source(ctx, unpack);
401
402 return pt;
403 }
404
405
406 /**
407 * Draw quad with texcoords and optional color.
408 * Coords are gallium window coords with y=0=top.
409 * \param color may be null
410 * \param invertTex if true, flip texcoords vertically
411 */
412 static void
413 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
414 GLfloat x1, GLfloat y1, const GLfloat *color,
415 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
416 {
417 struct st_context *st = st_context(ctx);
418 struct pipe_context *pipe = st->pipe;
419 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
420
421 /* setup vertex data */
422 {
423 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
424 const GLfloat fb_width = (GLfloat) fb->Width;
425 const GLfloat fb_height = (GLfloat) fb->Height;
426 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
427 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
428 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
429 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
430 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
431 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
432 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
433 GLuint i;
434
435 /* upper-left */
436 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
437 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
438
439 /* upper-right */
440 verts[1][0][0] = clip_x1;
441 verts[1][0][1] = clip_y0;
442
443 /* lower-right */
444 verts[2][0][0] = clip_x1;
445 verts[2][0][1] = clip_y1;
446
447 /* lower-left */
448 verts[3][0][0] = clip_x0;
449 verts[3][0][1] = clip_y1;
450
451 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
452 verts[0][1][1] = tTop; /* v[0].attr[1].T */
453 verts[1][1][0] = sRight;
454 verts[1][1][1] = tTop;
455 verts[2][1][0] = sRight;
456 verts[2][1][1] = tBot;
457 verts[3][1][0] = sLeft;
458 verts[3][1][1] = tBot;
459
460 /* same for all verts: */
461 if (color) {
462 for (i = 0; i < 4; i++) {
463 verts[i][0][2] = z; /* v[i].attr[0].z */
464 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
465 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
466 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
467 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
468 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
469 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
470 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
471 }
472 }
473 else {
474 for (i = 0; i < 4; i++) {
475 verts[i][0][2] = z; /*Z*/
476 verts[i][0][3] = 1.0f; /*W*/
477 verts[i][1][2] = 0.0f; /*R*/
478 verts[i][1][3] = 1.0f; /*Q*/
479 }
480 }
481 }
482
483 {
484 struct pipe_buffer *buf;
485
486 /* allocate/load buffer object with vertex data */
487 buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
488 sizeof(verts));
489 st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts);
490
491 util_draw_vertex_buffer(pipe, buf, 0,
492 PIPE_PRIM_QUADS,
493 4, /* verts */
494 3); /* attribs/vert */
495 pipe_buffer_reference(&buf, NULL);
496 }
497 }
498
499
500
501 static void
502 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
503 GLsizei width, GLsizei height,
504 GLfloat zoomX, GLfloat zoomY,
505 struct pipe_texture *pt,
506 void *driver_vp,
507 void *driver_fp,
508 const GLfloat *color,
509 GLboolean invertTex)
510 {
511 struct st_context *st = st_context(ctx);
512 struct pipe_context *pipe = st->pipe;
513 struct cso_context *cso = st->cso_context;
514 GLfloat x0, y0, x1, y1;
515 GLsizei maxSize;
516
517 /* limit checks */
518 /* XXX if DrawPixels image is larger than max texture size, break
519 * it up into chunks.
520 */
521 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
522 assert(width <= maxSize);
523 assert(height <= maxSize);
524
525 cso_save_rasterizer(cso);
526 cso_save_viewport(cso);
527 cso_save_samplers(cso);
528 cso_save_sampler_textures(cso);
529 cso_save_fragment_shader(cso);
530 cso_save_vertex_shader(cso);
531
532 /* rasterizer state: just scissor */
533 {
534 struct pipe_rasterizer_state rasterizer;
535 memset(&rasterizer, 0, sizeof(rasterizer));
536 rasterizer.gl_rasterization_rules = 1;
537 rasterizer.scissor = ctx->Scissor.Enabled;
538 cso_set_rasterizer(cso, &rasterizer);
539 }
540
541 /* fragment shader state: TEX lookup program */
542 cso_set_fragment_shader_handle(cso, driver_fp);
543
544 /* vertex shader state: position + texcoord pass-through */
545 cso_set_vertex_shader_handle(cso, driver_vp);
546
547
548 /* texture sampling state: */
549 {
550 struct pipe_sampler_state sampler;
551 memset(&sampler, 0, sizeof(sampler));
552 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
553 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
554 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
555 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
556 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
557 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
558 sampler.normalized_coords = 1;
559
560 cso_single_sampler(cso, 0, &sampler);
561 if (st->pixel_xfer.pixelmap_enabled) {
562 cso_single_sampler(cso, 1, &sampler);
563 }
564 cso_single_sampler_done(cso);
565 }
566
567 /* viewport state: viewport matching window dims */
568 {
569 const float w = (float) ctx->DrawBuffer->Width;
570 const float h = (float) ctx->DrawBuffer->Height;
571 struct pipe_viewport_state vp;
572 vp.scale[0] = 0.5f * w;
573 vp.scale[1] = -0.5f * h;
574 vp.scale[2] = 0.5f;
575 vp.scale[3] = 1.0f;
576 vp.translate[0] = 0.5f * w;
577 vp.translate[1] = 0.5f * h;
578 vp.translate[2] = 0.5f;
579 vp.translate[3] = 0.0f;
580 cso_set_viewport(cso, &vp);
581 }
582
583 /* texture state: */
584 if (st->pixel_xfer.pixelmap_enabled) {
585 struct pipe_texture *textures[2];
586 textures[0] = pt;
587 textures[1] = st->pixel_xfer.pixelmap_texture;
588 pipe->set_fragment_sampler_textures(pipe, 2, textures);
589 }
590 else {
591 pipe->set_fragment_sampler_textures(pipe, 1, &pt);
592 }
593
594 /* Compute Gallium window coords (y=0=top) with pixel zoom.
595 * Recall that these coords are transformed by the current
596 * vertex shader and viewport transformation.
597 */
598 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
599 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
600 invertTex = !invertTex;
601 }
602
603 x0 = (GLfloat) x;
604 x1 = x + width * ctx->Pixel.ZoomX;
605 y0 = (GLfloat) y;
606 y1 = y + height * ctx->Pixel.ZoomY;
607
608 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
609 z = z * 2.0 - 1.0;
610
611 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
612 (GLfloat) width / pt->width0,
613 (GLfloat) height / pt->height0);
614
615 /* restore state */
616 cso_restore_rasterizer(cso);
617 cso_restore_viewport(cso);
618 cso_restore_samplers(cso);
619 cso_restore_sampler_textures(cso);
620 cso_restore_fragment_shader(cso);
621 cso_restore_vertex_shader(cso);
622 }
623
624
625 static void
626 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
627 GLsizei width, GLsizei height, GLenum format, GLenum type,
628 const struct gl_pixelstore_attrib *unpack,
629 const GLvoid *pixels)
630 {
631 struct st_context *st = st_context(ctx);
632 struct pipe_context *pipe = st->pipe;
633 struct pipe_screen *screen = pipe->screen;
634 struct st_renderbuffer *strb;
635 enum pipe_transfer_usage usage;
636 struct pipe_transfer *pt;
637 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
638 GLint skipPixels;
639 ubyte *stmap;
640 struct gl_pixelstore_attrib clippedUnpack = *unpack;
641
642 if (!zoom) {
643 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
644 &clippedUnpack)) {
645 /* totally clipped */
646 return;
647 }
648 }
649
650 strb = st_renderbuffer(ctx->DrawBuffer->
651 Attachment[BUFFER_STENCIL].Renderbuffer);
652
653 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
654 y = ctx->DrawBuffer->Height - y - height;
655 }
656
657 if(format != GL_DEPTH_STENCIL &&
658 util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
659 usage = PIPE_TRANSFER_READ_WRITE;
660 else
661 usage = PIPE_TRANSFER_WRITE;
662
663 pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
664 usage, x, y,
665 width, height);
666
667 stmap = screen->transfer_map(screen, pt);
668
669 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
670 assert(pixels);
671
672 /* if width > MAX_WIDTH, have to process image in chunks */
673 skipPixels = 0;
674 while (skipPixels < width) {
675 const GLint spanX = skipPixels;
676 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
677 GLint row;
678 for (row = 0; row < height; row++) {
679 GLubyte sValues[MAX_WIDTH];
680 GLuint zValues[MAX_WIDTH];
681 GLenum destType = GL_UNSIGNED_BYTE;
682 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
683 width, height,
684 format, type,
685 row, skipPixels);
686 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
687 type, source, &clippedUnpack,
688 ctx->_ImageTransferState);
689
690 if (format == GL_DEPTH_STENCIL) {
691 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
692 (1 << 24) - 1, type, source,
693 &clippedUnpack);
694 }
695
696 if (zoom) {
697 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
698 "zoom not complete");
699 }
700
701 {
702 GLint spanY;
703
704 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
705 spanY = height - row - 1;
706 }
707 else {
708 spanY = row;
709 }
710
711 /* now pack the stencil (and Z) values in the dest format */
712 switch (pt->texture->format) {
713 case PIPE_FORMAT_S8_UNORM:
714 {
715 ubyte *dest = stmap + spanY * pt->stride + spanX;
716 assert(usage == PIPE_TRANSFER_WRITE);
717 memcpy(dest, sValues, spanWidth);
718 }
719 break;
720 case PIPE_FORMAT_Z24S8_UNORM:
721 if (format == GL_DEPTH_STENCIL) {
722 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
723 GLint k;
724 assert(usage == PIPE_TRANSFER_WRITE);
725 for (k = 0; k < spanWidth; k++) {
726 dest[k] = zValues[k] | (sValues[k] << 24);
727 }
728 }
729 else {
730 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
731 GLint k;
732 assert(usage == PIPE_TRANSFER_READ_WRITE);
733 for (k = 0; k < spanWidth; k++) {
734 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
735 }
736 }
737 break;
738 case PIPE_FORMAT_S8Z24_UNORM:
739 if (format == GL_DEPTH_STENCIL) {
740 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
741 GLint k;
742 assert(usage == PIPE_TRANSFER_WRITE);
743 for (k = 0; k < spanWidth; k++) {
744 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
745 }
746 }
747 else {
748 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
749 GLint k;
750 assert(usage == PIPE_TRANSFER_READ_WRITE);
751 for (k = 0; k < spanWidth; k++) {
752 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
753 }
754 }
755 break;
756 default:
757 assert(0);
758 }
759 }
760 }
761 skipPixels += spanWidth;
762 }
763
764 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
765
766 /* unmap the stencil buffer */
767 screen->transfer_unmap(screen, pt);
768 screen->tex_transfer_destroy(pt);
769 }
770
771
772 /**
773 * Called via ctx->Driver.DrawPixels()
774 */
775 static void
776 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
777 GLenum format, GLenum type,
778 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
779 {
780 void *driver_vp, *driver_fp;
781 struct st_context *st = st_context(ctx);
782 const GLfloat *color;
783
784 if (format == GL_STENCIL_INDEX ||
785 format == GL_DEPTH_STENCIL) {
786 draw_stencil_pixels(ctx, x, y, width, height, format, type,
787 unpack, pixels);
788 return;
789 }
790
791 /* Mesa state should be up to date by now */
792 assert(ctx->NewState == 0x0);
793
794 st_validate_state(st);
795
796 if (format == GL_DEPTH_COMPONENT) {
797 driver_fp = make_fragment_shader_z(st);
798 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
799 color = ctx->Current.RasterColor;
800 }
801 else {
802 driver_fp = combined_drawpix_fragment_program(ctx);
803 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
804 color = NULL;
805 }
806
807 /* draw with textured quad */
808 {
809 struct pipe_texture *pt
810 = make_texture(st, width, height, format, type, unpack, pixels);
811 if (pt) {
812 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
813 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
814 pt,
815 driver_vp,
816 driver_fp,
817 color, GL_FALSE);
818 pipe_texture_reference(&pt, NULL);
819 }
820 }
821 }
822
823
824
825 static void
826 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
827 GLsizei width, GLsizei height,
828 GLint dstx, GLint dsty)
829 {
830 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
831 struct pipe_screen *screen = ctx->st->pipe->screen;
832 enum pipe_transfer_usage usage;
833 struct pipe_transfer *ptDraw;
834 ubyte *drawMap;
835 ubyte *buffer;
836 int i;
837
838 buffer = malloc(width * height * sizeof(ubyte));
839 if (!buffer) {
840 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
841 return;
842 }
843
844 /* this will do stencil pixel transfer ops */
845 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
846 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
847 &ctx->DefaultPacking, buffer);
848
849 if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
850 usage = PIPE_TRANSFER_READ_WRITE;
851 else
852 usage = PIPE_TRANSFER_WRITE;
853
854 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
855 dsty = rbDraw->Base.Height - dsty - height;
856 }
857
858 ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
859 rbDraw->texture, 0, 0, 0,
860 usage, dstx, dsty,
861 width, height);
862
863 assert(util_format_get_blockwidth(ptDraw->texture->format) == 1);
864 assert(util_format_get_blockheight(ptDraw->texture->format) == 1);
865
866 /* map the stencil buffer */
867 drawMap = screen->transfer_map(screen, ptDraw);
868
869 /* draw */
870 /* XXX PixelZoom not handled yet */
871 for (i = 0; i < height; i++) {
872 ubyte *dst;
873 const ubyte *src;
874 int y;
875
876 y = i;
877
878 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
879 y = height - y - 1;
880 }
881
882 dst = drawMap + y * ptDraw->stride;
883 src = buffer + i * width;
884
885 switch (ptDraw->texture->format) {
886 case PIPE_FORMAT_Z24S8_UNORM:
887 {
888 uint *dst4 = (uint *) dst;
889 int j;
890 assert(usage == PIPE_TRANSFER_READ_WRITE);
891 for (j = 0; j < width; j++) {
892 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
893 dst4++;
894 }
895 }
896 break;
897 case PIPE_FORMAT_S8Z24_UNORM:
898 {
899 uint *dst4 = (uint *) dst;
900 int j;
901 assert(usage == PIPE_TRANSFER_READ_WRITE);
902 for (j = 0; j < width; j++) {
903 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
904 dst4++;
905 }
906 }
907 break;
908 case PIPE_FORMAT_S8_UNORM:
909 assert(usage == PIPE_TRANSFER_WRITE);
910 memcpy(dst, src, width);
911 break;
912 default:
913 assert(0);
914 }
915 }
916
917 free(buffer);
918
919 /* unmap the stencil buffer */
920 screen->transfer_unmap(screen, ptDraw);
921 screen->tex_transfer_destroy(ptDraw);
922 }
923
924
925 static void
926 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
927 GLsizei width, GLsizei height,
928 GLint dstx, GLint dsty, GLenum type)
929 {
930 struct st_context *st = st_context(ctx);
931 struct pipe_context *pipe = st->pipe;
932 struct pipe_screen *screen = pipe->screen;
933 struct st_renderbuffer *rbRead;
934 void *driver_vp, *driver_fp;
935 struct pipe_texture *pt;
936 GLfloat *color;
937 enum pipe_format srcFormat, texFormat;
938 int ptw, pth;
939 GLboolean invertTex = GL_FALSE;
940 GLint readX, readY, readW, readH;
941 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
942
943 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
944
945 st_validate_state(st);
946
947 if (type == GL_STENCIL) {
948 /* can't use texturing to do stencil */
949 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
950 return;
951 }
952
953 if (type == GL_COLOR) {
954 rbRead = st_get_color_read_renderbuffer(ctx);
955 color = NULL;
956 driver_fp = combined_drawpix_fragment_program(ctx);
957 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
958 }
959 else {
960 assert(type == GL_DEPTH);
961 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
962 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
963 driver_fp = make_fragment_shader_z(st);
964 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
965 }
966
967 srcFormat = rbRead->texture->format;
968
969 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
970 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
971 texFormat = srcFormat;
972 }
973 else {
974 /* srcFormat can't be used as a texture format */
975 if (type == GL_DEPTH) {
976 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
977 PIPE_TEXTURE_2D,
978 PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
979 assert(texFormat != PIPE_FORMAT_NONE);
980 }
981 else {
982 /* default color format */
983 texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D,
984 PIPE_TEXTURE_USAGE_SAMPLER);
985 assert(texFormat != PIPE_FORMAT_NONE);
986 }
987 }
988
989 /* Invert src region if needed */
990 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
991 srcy = ctx->ReadBuffer->Height - srcy - height;
992 invertTex = !invertTex;
993 }
994
995 /* Clip the read region against the src buffer bounds.
996 * We'll still allocate a temporary buffer/texture for the original
997 * src region size but we'll only read the region which is on-screen.
998 * This may mean that we draw garbage pixels into the dest region, but
999 * that's expected.
1000 */
1001 readX = srcx;
1002 readY = srcy;
1003 readW = width;
1004 readH = height;
1005 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1006 readW = MAX2(0, readW);
1007 readH = MAX2(0, readH);
1008
1009 /* Need to use POT texture? */
1010 ptw = width;
1011 pth = height;
1012 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
1013 int l2pt, maxSize;
1014
1015 l2pt = util_logbase2(width);
1016 if (1<<l2pt != width) {
1017 ptw = 1<<(l2pt+1);
1018 }
1019 l2pt = util_logbase2(height);
1020 if (1<<l2pt != height) {
1021 pth = 1<<(l2pt+1);
1022 }
1023
1024 /* Check against maximum texture size */
1025 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
1026 assert(ptw <= maxSize);
1027 assert(pth <= maxSize);
1028 }
1029
1030 pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
1031 ptw, pth, 1,
1032 PIPE_TEXTURE_USAGE_SAMPLER);
1033 if (!pt)
1034 return;
1035
1036 /* Make temporary texture which is a copy of the src region.
1037 */
1038 if (srcFormat == texFormat) {
1039 /* copy source framebuffer surface into mipmap/texture */
1040 struct pipe_surface *psRead = screen->get_tex_surface(screen,
1041 rbRead->texture, 0, 0, 0,
1042 PIPE_BUFFER_USAGE_GPU_READ);
1043 struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1044 PIPE_BUFFER_USAGE_GPU_WRITE );
1045 if (pipe->surface_copy) {
1046 pipe->surface_copy(pipe,
1047 psTex, /* dest surf */
1048 pack.SkipPixels, pack.SkipRows, /* dest pos */
1049 psRead, /* src surf */
1050 readX, readY, readW, readH); /* src region */
1051 } else {
1052 util_surface_copy(pipe, FALSE,
1053 psTex,
1054 pack.SkipPixels, pack.SkipRows,
1055 psRead,
1056 readX, readY, readW, readH);
1057 }
1058
1059 if (0) {
1060 /* debug */
1061 debug_dump_surface("copypixsrcsurf", psRead);
1062 debug_dump_surface("copypixtemptex", psTex);
1063 }
1064
1065 pipe_surface_reference(&psRead, NULL);
1066 pipe_surface_reference(&psTex, NULL);
1067 }
1068 else {
1069 /* CPU-based fallback/conversion */
1070 struct pipe_transfer *ptRead =
1071 st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0,
1072 PIPE_TRANSFER_READ,
1073 readX, readY, readW, readH);
1074 struct pipe_transfer *ptTex;
1075 enum pipe_transfer_usage transfer_usage;
1076
1077 if (ST_DEBUG & DEBUG_FALLBACK)
1078 debug_printf("%s: fallback processing\n", __FUNCTION__);
1079
1080 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1081 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1082 else
1083 transfer_usage = PIPE_TRANSFER_WRITE;
1084
1085 ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage,
1086 0, 0, width, height);
1087
1088 /* copy image from ptRead surface to ptTex surface */
1089 if (type == GL_COLOR) {
1090 /* alternate path using get/put_tile() */
1091 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1092 pipe_get_tile_rgba(ptRead, readX, readY, readW, readH, buf);
1093 pipe_put_tile_rgba(ptTex, pack.SkipPixels, pack.SkipRows,
1094 readW, readH, buf);
1095 free(buf);
1096 }
1097 else {
1098 /* GL_DEPTH */
1099 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1100 pipe_get_tile_z(ptRead, readX, readY, readW, readH, buf);
1101 pipe_put_tile_z(ptTex, pack.SkipPixels, pack.SkipRows,
1102 readW, readH, buf);
1103 free(buf);
1104 }
1105
1106 screen->tex_transfer_destroy(ptRead);
1107 screen->tex_transfer_destroy(ptTex);
1108 }
1109
1110 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1111 * textured quad with that texture.
1112 */
1113 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1114 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1115 pt,
1116 driver_vp,
1117 driver_fp,
1118 color, invertTex);
1119
1120 pipe_texture_reference(&pt, NULL);
1121 }
1122
1123
1124
1125 void st_init_drawpixels_functions(struct dd_function_table *functions)
1126 {
1127 functions->DrawPixels = st_DrawPixels;
1128 functions->CopyPixels = st_CopyPixels;
1129 }
1130
1131
1132 void
1133 st_destroy_drawpix(struct st_context *st)
1134 {
1135 st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
1136 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1137 if (st->drawpix.vert_shaders[0])
1138 free(st->drawpix.vert_shaders[0]);
1139 if (st->drawpix.vert_shaders[1])
1140 free(st->drawpix.vert_shaders[1]);
1141 }