gallium: Remove do_flip argument from surface_copy
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "main/state.h"
39 #include "shader/program.h"
40 #include "shader/prog_parameter.h"
41 #include "shader/prog_print.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_draw.h"
47 #include "st_program.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_readpixels.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_texture.h"
52 #include "st_draw.h"
53 #include "st_format.h"
54 #include "st_mesa_to_tgsi.h"
55 #include "st_texture.h"
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "pipe/p_inlines.h"
59 #include "util/u_tile.h"
60 #include "util/u_draw_quad.h"
61 #include "shader/prog_instruction.h"
62 #include "cso_cache/cso_context.h"
63
64
65 /**
66 * Check if the given program is:
67 * 0: MOVE result.color, fragment.color;
68 * 1: END;
69 */
70 static GLboolean
71 is_passthrough_program(const struct gl_fragment_program *prog)
72 {
73 if (prog->Base.NumInstructions == 2) {
74 const struct prog_instruction *inst = prog->Base.Instructions;
75 if (inst[0].Opcode == OPCODE_MOV &&
76 inst[1].Opcode == OPCODE_END &&
77 inst[0].DstReg.File == PROGRAM_OUTPUT &&
78 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
79 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
80 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
81 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
82 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
83 return GL_TRUE;
84 }
85 }
86 return GL_FALSE;
87 }
88
89
90
91 /**
92 * Make fragment shader for glDraw/CopyPixels. This shader is made
93 * by combining the pixel transfer shader with the user-defined shader.
94 */
95 static struct st_fragment_program *
96 combined_drawpix_fragment_program(GLcontext *ctx)
97 {
98 struct st_context *st = ctx->st;
99 struct st_fragment_program *stfp;
100
101 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
102 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
103 /* the pixel tranfer program has not changed and the user-defined
104 * program has not changed, so re-use the combined program.
105 */
106 stfp = st->pixel_xfer.combined_prog;
107 }
108 else {
109 /* Concatenate the pixel transfer program with the current user-
110 * defined program.
111 */
112 if (is_passthrough_program(&st->fp->Base)) {
113 stfp = (struct st_fragment_program *)
114 _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
115 }
116 else {
117 #if 0
118 printf("Base program:\n");
119 _mesa_print_program(&st->fp->Base.Base);
120 printf("DrawPix program:\n");
121 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
122 #endif
123 stfp = (struct st_fragment_program *)
124 _mesa_combine_programs(ctx,
125 &st->pixel_xfer.program->Base.Base,
126 &st->fp->Base.Base);
127 }
128
129 #if 0
130 {
131 struct gl_program *p = &stfp->Base.Base;
132 printf("Combined DrawPixels program:\n");
133 _mesa_print_program(p);
134 printf("InputsRead: 0x%x\n", p->InputsRead);
135 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
136 _mesa_print_parameter_list(p->Parameters);
137 }
138 #endif
139
140 /* translate to TGSI tokens */
141 st_translate_fragment_program(st, stfp, NULL);
142
143 /* save new program, update serial numbers */
144 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
145 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
146 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
147 st->pixel_xfer.combined_prog = stfp;
148 }
149
150 /* Ideally we'd have updated the pipe constants during the normal
151 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
152 */
153 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
154
155 return stfp;
156 }
157
158
159 /**
160 * Create fragment shader that does a TEX() instruction to get a Z
161 * value, then writes to FRAG_RESULT_DEPTH.
162 * Pass fragment color through as-is.
163 */
164 static struct st_fragment_program *
165 make_fragment_shader_z(struct st_context *st)
166 {
167 GLcontext *ctx = st->ctx;
168 struct gl_program *p;
169 GLuint ic = 0;
170
171 if (st->drawpix.z_shader) {
172 return st->drawpix.z_shader;
173 }
174
175 /*
176 * Create shader now
177 */
178 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
179 if (!p)
180 return NULL;
181
182 p->NumInstructions = 3;
183
184 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
185 if (!p->Instructions) {
186 ctx->Driver.DeleteProgram(ctx, p);
187 return NULL;
188 }
189 _mesa_init_instructions(p->Instructions, p->NumInstructions);
190
191 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
192 p->Instructions[ic].Opcode = OPCODE_TEX;
193 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
194 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
195 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
196 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
197 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
198 p->Instructions[ic].TexSrcUnit = 0;
199 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
200 ic++;
201
202 /* MOV result.color, fragment.color */
203 p->Instructions[ic].Opcode = OPCODE_MOV;
204 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
205 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
206 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
207 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
208 ic++;
209
210 /* END; */
211 p->Instructions[ic++].Opcode = OPCODE_END;
212
213 assert(ic == p->NumInstructions);
214
215 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
216 p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
217 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
218
219 st->drawpix.z_shader = (struct st_fragment_program *) p;
220 st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
221
222 return st->drawpix.z_shader;
223 }
224
225
226
227 /**
228 * Create a simple vertex shader that just passes through the
229 * vertex position and texcoord (and optionally, color).
230 */
231 static struct st_vertex_program *
232 st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
233 {
234 GLcontext *ctx = st->ctx;
235 struct st_vertex_program *stvp;
236 struct gl_program *p;
237 GLuint ic = 0;
238
239 if (st->drawpix.vert_shaders[passColor])
240 return st->drawpix.vert_shaders[passColor];
241
242 /*
243 * Create shader now
244 */
245 p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
246 if (!p)
247 return NULL;
248
249 if (passColor)
250 p->NumInstructions = 4;
251 else
252 p->NumInstructions = 3;
253
254 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
255 if (!p->Instructions) {
256 ctx->Driver.DeleteProgram(ctx, p);
257 return NULL;
258 }
259 _mesa_init_instructions(p->Instructions, p->NumInstructions);
260 /* MOV result.pos, vertex.pos; */
261 p->Instructions[0].Opcode = OPCODE_MOV;
262 p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
263 p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
264 p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
265 p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
266 /* MOV result.texcoord0, vertex.texcoord0; */
267 p->Instructions[1].Opcode = OPCODE_MOV;
268 p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
269 p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
270 p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
271 p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
272 ic = 2;
273 if (passColor) {
274 /* MOV result.color0, vertex.color0; */
275 p->Instructions[ic].Opcode = OPCODE_MOV;
276 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
277 p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
278 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
279 p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
280 ic++;
281 }
282
283 /* END; */
284 p->Instructions[ic].Opcode = OPCODE_END;
285 ic++;
286
287 assert(ic == p->NumInstructions);
288
289 p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
290 p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
291 (1 << VERT_RESULT_HPOS));
292 if (passColor) {
293 p->InputsRead |= VERT_BIT_COLOR0;
294 p->OutputsWritten |= (1 << VERT_RESULT_COL0);
295 }
296
297 stvp = (struct st_vertex_program *) p;
298 st_translate_vertex_program(st, stvp, NULL, NULL, NULL);
299
300 st->drawpix.vert_shaders[passColor] = stvp;
301
302 return stvp;
303 }
304
305
306 static GLenum
307 _mesa_base_format(GLenum format)
308 {
309 switch (format) {
310 case GL_DEPTH_COMPONENT:
311 return GL_DEPTH_COMPONENT;
312 case GL_STENCIL_INDEX:
313 return GL_STENCIL_INDEX;
314 default:
315 return GL_RGBA;
316 }
317 }
318
319
320 /**
321 * Make texture containing an image for glDrawPixels image.
322 * If 'pixels' is NULL, leave the texture image data undefined.
323 */
324 static struct pipe_texture *
325 make_texture(struct st_context *st,
326 GLsizei width, GLsizei height, GLenum format, GLenum type,
327 const struct gl_pixelstore_attrib *unpack,
328 const GLvoid *pixels)
329 {
330 GLcontext *ctx = st->ctx;
331 struct pipe_context *pipe = st->pipe;
332 struct pipe_screen *screen = pipe->screen;
333 const struct gl_texture_format *mformat;
334 struct pipe_texture *pt;
335 enum pipe_format pipeFormat;
336 GLuint cpp;
337 GLenum baseFormat;
338
339 baseFormat = _mesa_base_format(format);
340
341 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
342 assert(mformat);
343
344 pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
345 assert(pipeFormat);
346 cpp = st_sizeof_format(pipeFormat);
347
348 pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
349 if (!pixels)
350 return NULL;
351
352 pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
353 1, 0,
354 PIPE_TEXTURE_USAGE_SAMPLER);
355 if (!pt) {
356 _mesa_unmap_drawpix_pbo(ctx, unpack);
357 return NULL;
358 }
359
360 {
361 struct pipe_transfer *transfer;
362 static const GLuint dstImageOffsets = 0;
363 GLboolean success;
364 GLubyte *dest;
365 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
366
367 /* we'll do pixel transfer in a fragment shader */
368 ctx->_ImageTransferState = 0x0;
369
370 transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0,
371 PIPE_TRANSFER_WRITE, 0, 0,
372 width, height);
373
374 /* map texture transfer */
375 dest = screen->transfer_map(screen, transfer);
376
377 /* Put image into texture transfer.
378 * Note that the image is actually going to be upside down in
379 * the texture. We deal with that with texcoords.
380 */
381 success = mformat->StoreImage(ctx, 2, /* dims */
382 baseFormat, /* baseInternalFormat */
383 mformat, /* gl_texture_format */
384 dest, /* dest */
385 0, 0, 0, /* dstX/Y/Zoffset */
386 transfer->stride, /* dstRowStride, bytes */
387 &dstImageOffsets, /* dstImageOffsets */
388 width, height, 1, /* size */
389 format, type, /* src format/type */
390 pixels, /* data source */
391 unpack);
392
393 /* unmap */
394 screen->transfer_unmap(screen, transfer);
395 screen->tex_transfer_destroy(transfer);
396
397 assert(success);
398
399 /* restore */
400 ctx->_ImageTransferState = imageTransferStateSave;
401 }
402
403 _mesa_unmap_drawpix_pbo(ctx, unpack);
404
405 return pt;
406 }
407
408
409 /**
410 * Draw quad with texcoords and optional color.
411 * Coords are window coords with y=0=bottom.
412 * \param color may be null
413 * \param invertTex if true, flip texcoords vertically
414 */
415 static void
416 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
417 GLfloat x1, GLfloat y1, const GLfloat *color,
418 GLboolean invertTex)
419 {
420 struct st_context *st = ctx->st;
421 struct pipe_context *pipe = ctx->st->pipe;
422 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
423
424 /* setup vertex data */
425 {
426 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
427 const GLfloat fb_width = (GLfloat) fb->Width;
428 const GLfloat fb_height = (GLfloat) fb->Height;
429 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
430 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
431 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
432 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
433 const GLfloat sLeft = 0.0f, sRight = 1.0f;
434 const GLfloat tTop = invertTex, tBot = 1.0f - tTop;
435 GLuint tex, i;
436
437 /* upper-left */
438 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
439 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
440
441 /* upper-right */
442 verts[1][0][0] = clip_x1;
443 verts[1][0][1] = clip_y0;
444
445 /* lower-right */
446 verts[2][0][0] = clip_x1;
447 verts[2][0][1] = clip_y1;
448
449 /* lower-left */
450 verts[3][0][0] = clip_x0;
451 verts[3][0][1] = clip_y1;
452
453 tex = color ? 2 : 1;
454 verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
455 verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
456 verts[1][tex][0] = sRight;
457 verts[1][tex][1] = tTop;
458 verts[2][tex][0] = sRight;
459 verts[2][tex][1] = tBot;
460 verts[3][tex][0] = sLeft;
461 verts[3][tex][1] = tBot;
462
463 /* same for all verts: */
464 if (color) {
465 for (i = 0; i < 4; i++) {
466 verts[i][0][2] = z; /*Z*/
467 verts[i][0][3] = 1.0f; /*W*/
468 verts[i][1][0] = color[0];
469 verts[i][1][1] = color[1];
470 verts[i][1][2] = color[2];
471 verts[i][1][3] = color[3];
472 verts[i][2][2] = 0.0f; /*R*/
473 verts[i][2][3] = 1.0f; /*Q*/
474 }
475 }
476 else {
477 for (i = 0; i < 4; i++) {
478 verts[i][0][2] = z; /*Z*/
479 verts[i][0][3] = 1.0f; /*W*/
480 verts[i][1][2] = 0.0f; /*R*/
481 verts[i][1][3] = 1.0f; /*Q*/
482 }
483 }
484 }
485
486 {
487 struct pipe_buffer *buf;
488
489 /* allocate/load buffer object with vertex data */
490 buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
491 sizeof(verts));
492 pipe_buffer_write(pipe->screen, buf, 0, sizeof(verts), verts);
493
494 util_draw_vertex_buffer(pipe, buf, 0,
495 PIPE_PRIM_QUADS,
496 4, /* verts */
497 3); /* attribs/vert */
498 pipe_buffer_reference(&buf, NULL);
499 }
500 }
501
502
503
504 static void
505 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
506 GLsizei width, GLsizei height,
507 GLfloat zoomX, GLfloat zoomY,
508 struct pipe_texture *pt,
509 struct st_vertex_program *stvp,
510 struct st_fragment_program *stfp,
511 const GLfloat *color,
512 GLboolean invertTex)
513 {
514 struct st_context *st = ctx->st;
515 struct pipe_context *pipe = ctx->st->pipe;
516 struct cso_context *cso = ctx->st->cso_context;
517 GLfloat x0, y0, x1, y1;
518 GLsizei maxSize;
519
520 /* limit checks */
521 /* XXX if DrawPixels image is larger than max texture size, break
522 * it up into chunks.
523 */
524 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
525 assert(width <= maxSize);
526 assert(height <= maxSize);
527
528 cso_save_rasterizer(cso);
529 cso_save_viewport(cso);
530 cso_save_samplers(cso);
531 cso_save_sampler_textures(cso);
532 cso_save_fragment_shader(cso);
533 cso_save_vertex_shader(cso);
534
535 /* rasterizer state: just scissor */
536 {
537 struct pipe_rasterizer_state rasterizer;
538 memset(&rasterizer, 0, sizeof(rasterizer));
539 rasterizer.gl_rasterization_rules = 1;
540 rasterizer.scissor = ctx->Scissor.Enabled;
541 cso_set_rasterizer(cso, &rasterizer);
542 }
543
544 /* fragment shader state: TEX lookup program */
545 cso_set_fragment_shader_handle(cso, stfp->driver_shader);
546
547 /* vertex shader state: position + texcoord pass-through */
548 cso_set_vertex_shader_handle(cso, stvp->driver_shader);
549
550
551 /* texture sampling state: */
552 {
553 struct pipe_sampler_state sampler;
554 memset(&sampler, 0, sizeof(sampler));
555 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
556 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
557 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
558 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
559 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
560 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
561 sampler.normalized_coords = 1;
562
563 cso_single_sampler(cso, 0, &sampler);
564 if (st->pixel_xfer.pixelmap_enabled) {
565 cso_single_sampler(cso, 1, &sampler);
566 }
567 cso_single_sampler_done(cso);
568 }
569
570 /* viewport state: viewport matching window dims */
571 {
572 const float width = (float) ctx->DrawBuffer->Width;
573 const float height = (float) ctx->DrawBuffer->Height;
574 struct pipe_viewport_state vp;
575 vp.scale[0] = 0.5f * width;
576 vp.scale[1] = -0.5f * height;
577 vp.scale[2] = 1.0f;
578 vp.scale[3] = 1.0f;
579 vp.translate[0] = 0.5f * width;
580 vp.translate[1] = 0.5f * height;
581 vp.translate[2] = 0.0f;
582 vp.translate[3] = 0.0f;
583 cso_set_viewport(cso, &vp);
584 }
585
586 /* texture state: */
587 if (st->pixel_xfer.pixelmap_enabled) {
588 struct pipe_texture *textures[2];
589 textures[0] = pt;
590 textures[1] = st->pixel_xfer.pixelmap_texture;
591 pipe->set_sampler_textures(pipe, 2, textures);
592 }
593 else {
594 pipe->set_sampler_textures(pipe, 1, &pt);
595 }
596
597 /* Compute window coords (y=0=bottom) with pixel zoom.
598 * Recall that these coords are transformed by the current
599 * vertex shader and viewport transformation.
600 */
601 x0 = (GLfloat) x;
602 x1 = x + width * ctx->Pixel.ZoomX;
603 y0 = (GLfloat) y;
604 y1 = y + height * ctx->Pixel.ZoomY;
605
606 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
607
608 /* restore state */
609 cso_restore_rasterizer(cso);
610 cso_restore_viewport(cso);
611 cso_restore_samplers(cso);
612 cso_restore_sampler_textures(cso);
613 cso_restore_fragment_shader(cso);
614 cso_restore_vertex_shader(cso);
615 }
616
617
618 static void
619 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
620 GLsizei width, GLsizei height, GLenum type,
621 const struct gl_pixelstore_attrib *unpack,
622 const GLvoid *pixels)
623 {
624 struct st_context *st = ctx->st;
625 struct pipe_context *pipe = st->pipe;
626 struct pipe_screen *screen = pipe->screen;
627 struct st_renderbuffer *strb;
628 struct pipe_transfer *pt;
629 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
630 GLint skipPixels;
631 ubyte *stmap;
632
633 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
634
635 strb = st_renderbuffer(ctx->DrawBuffer->
636 Attachment[BUFFER_STENCIL].Renderbuffer);
637 pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
638 PIPE_TRANSFER_WRITE, x, y,
639 width, height);
640
641 stmap = screen->transfer_map(screen, pt);
642
643 /* if width > MAX_WIDTH, have to process image in chunks */
644 skipPixels = 0;
645 while (skipPixels < width) {
646 const GLint spanX = skipPixels;
647 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
648 GLint row;
649 for (row = 0; row < height; row++) {
650 GLint spanY = row;
651 GLubyte values[MAX_WIDTH];
652 GLenum destType = GL_UNSIGNED_BYTE;
653 const GLvoid *source = _mesa_image_address2d(unpack, pixels,
654 width, height,
655 GL_COLOR_INDEX, type,
656 row, skipPixels);
657 _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
658 type, source, unpack,
659 ctx->_ImageTransferState);
660 if (zoom) {
661 /*
662 _swrast_write_zoomed_stencil_span(ctx, 0, 0, spanWidth,
663 spanX, spanY, values);
664 */
665 }
666 else {
667 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
668 spanY = height - spanY - 1;
669 }
670
671 switch (pt->format) {
672 case PIPE_FORMAT_S8_UNORM:
673 {
674 ubyte *dest = stmap + spanY * pt->stride + spanX;
675 memcpy(dest, values, spanWidth);
676 }
677 break;
678 case PIPE_FORMAT_S8Z24_UNORM:
679 {
680 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
681 GLint k;
682 for (k = 0; k < spanWidth; k++) {
683 uint p = dest[k];
684 p = (p & 0xffffff) | (values[k] << 24);
685 dest[k] = p;
686 }
687 }
688 break;
689 default:
690 assert(0);
691 }
692 }
693 }
694 skipPixels += spanWidth;
695 }
696
697 /* unmap the stencil buffer */
698 screen->transfer_unmap(screen, pt);
699 screen->tex_transfer_destroy(pt);
700 }
701
702
703 /**
704 * Called via ctx->Driver.DrawPixels()
705 */
706 static void
707 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
708 GLenum format, GLenum type,
709 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
710 {
711 struct st_fragment_program *stfp;
712 struct st_vertex_program *stvp;
713 struct st_context *st = ctx->st;
714 struct pipe_surface *ps;
715 GLuint bufferFormat;
716 const GLfloat *color;
717
718 if (format == GL_STENCIL_INDEX) {
719 draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
720 return;
721 }
722
723 _mesa_set_vp_override( ctx, TRUE );
724 _mesa_update_state( ctx );
725
726 st_validate_state(st);
727
728 if (format == GL_DEPTH_COMPONENT) {
729 ps = st->state.framebuffer.zsbuf;
730 stfp = make_fragment_shader_z(ctx->st);
731 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
732 color = ctx->Current.RasterColor;
733 }
734 else if (format == GL_STENCIL_INDEX) {
735 ps = st->state.framebuffer.zsbuf;
736 /* XXX special case - can't use texture map */
737 color = NULL;
738 }
739 else {
740 ps = st->state.framebuffer.cbufs[0];
741 stfp = combined_drawpix_fragment_program(ctx);
742 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
743 color = NULL;
744 }
745
746 bufferFormat = ps->format;
747
748 /* draw with textured quad */
749 {
750 struct pipe_texture *pt
751 = make_texture(ctx->st, width, height, format, type, unpack, pixels);
752 if (pt) {
753 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
754 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
755 pt, stvp, stfp, color, GL_FALSE);
756 pipe_texture_reference(&pt, NULL);
757 }
758 }
759
760 _mesa_set_vp_override( ctx, FALSE );
761 }
762
763
764
765 static void
766 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
767 GLsizei width, GLsizei height,
768 GLint dstx, GLint dsty)
769 {
770 struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
771 struct pipe_screen *screen = ctx->st->pipe->screen;
772 struct pipe_transfer *ptDraw;
773 ubyte *drawMap;
774 ubyte *buffer;
775 int i;
776
777 buffer = _mesa_malloc(width * height * sizeof(ubyte));
778 if (!buffer) {
779 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
780 return;
781 }
782
783 /* this will do stencil pixel transfer ops */
784 st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
785 &ctx->DefaultPacking, buffer);
786
787 ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0,
788 PIPE_TRANSFER_WRITE, dstx, dsty,
789 width, height);
790
791 assert(ptDraw->block.width == 1);
792 assert(ptDraw->block.height == 1);
793
794 /* map the stencil buffer */
795 drawMap = screen->transfer_map(screen, ptDraw);
796
797 /* draw */
798 /* XXX PixelZoom not handled yet */
799 for (i = 0; i < height; i++) {
800 ubyte *dst;
801 const ubyte *src;
802 int y;
803
804 y = i;
805
806 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
807 y = height - y - 1;
808 }
809
810 dst = drawMap + y * ptDraw->stride;
811 src = buffer + i * width;
812
813 switch (ptDraw->format) {
814 case PIPE_FORMAT_S8Z24_UNORM:
815 {
816 uint *dst4 = (uint *) dst;
817 int j;
818 for (j = 0; j < width; j++) {
819 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
820 dst4++;
821 }
822 }
823 break;
824 case PIPE_FORMAT_S8_UNORM:
825 memcpy(dst, src, width);
826 break;
827 default:
828 assert(0);
829 }
830 }
831
832 _mesa_free(buffer);
833
834 /* unmap the stencil buffer */
835 screen->transfer_unmap(screen, ptDraw);
836 screen->tex_transfer_destroy(ptDraw);
837 }
838
839
840 static void
841 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
842 GLsizei width, GLsizei height,
843 GLint dstx, GLint dsty, GLenum type)
844 {
845 struct st_context *st = ctx->st;
846 struct pipe_context *pipe = st->pipe;
847 struct pipe_screen *screen = pipe->screen;
848 struct st_renderbuffer *rbRead;
849 struct st_vertex_program *stvp;
850 struct st_fragment_program *stfp;
851 struct pipe_texture *pt;
852 GLfloat *color;
853 enum pipe_format srcFormat, texFormat;
854
855 /* make sure rendering has completed */
856 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
857
858 st_validate_state(st);
859
860 if (type == GL_STENCIL) {
861 /* can't use texturing to do stencil */
862 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
863 return;
864 }
865
866 if (type == GL_COLOR) {
867 rbRead = st_get_color_read_renderbuffer(ctx);
868 color = NULL;
869 stfp = combined_drawpix_fragment_program(ctx);
870 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
871 }
872 else {
873 assert(type == GL_DEPTH);
874 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
875 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
876 stfp = make_fragment_shader_z(ctx->st);
877 stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
878 }
879
880 srcFormat = rbRead->texture->format;
881
882 if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
883 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
884 texFormat = srcFormat;
885 }
886 else {
887 /* srcFormat can't be used as a texture format */
888 if (type == GL_DEPTH) {
889 texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D,
890 PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
891 assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
892 }
893 else {
894 /* default color format */
895 texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D,
896 PIPE_TEXTURE_USAGE_SAMPLER);
897 assert(texFormat != PIPE_FORMAT_NONE);
898 }
899 }
900
901 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
902 width, height, 1, 0,
903 PIPE_TEXTURE_USAGE_SAMPLER);
904 if (!pt)
905 return;
906
907 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
908 srcy = ctx->DrawBuffer->Height - srcy - height;
909 }
910
911 if (srcFormat == texFormat) {
912 /* copy source framebuffer surface into mipmap/texture */
913 struct pipe_surface *psRead = screen->get_tex_surface(screen,
914 rbRead->texture, 0, 0, 0,
915 PIPE_BUFFER_USAGE_GPU_READ);
916 struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
917 PIPE_BUFFER_USAGE_GPU_WRITE );
918 pipe->surface_copy(pipe,
919 psTex, /* dest */
920 0, 0, /* destx/y */
921 psRead,
922 srcx, srcy, width, height);
923 pipe_surface_reference(&psRead, NULL);
924 pipe_surface_reference(&psTex, NULL);
925 }
926 else {
927 /* CPU-based fallback/conversion */
928 struct pipe_transfer *ptRead =
929 screen->get_tex_transfer(screen, rbRead->texture, 0, 0, 0,
930 PIPE_TRANSFER_READ, srcx, srcy, width,
931 height);
932
933 struct pipe_transfer *ptTex =
934 screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
935 0, 0, width, height);
936
937 if (type == GL_COLOR) {
938 /* alternate path using get/put_tile() */
939 GLfloat *buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
940
941 pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
942 pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
943
944 _mesa_free(buf);
945 }
946 else {
947 /* GL_DEPTH */
948 GLuint *buf = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
949 pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
950 pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
951 _mesa_free(buf);
952 }
953
954 screen->tex_transfer_destroy(ptRead);
955 screen->tex_transfer_destroy(ptTex);
956 }
957
958 /* draw textured quad */
959 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
960 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
961 pt, stvp, stfp, color, GL_TRUE);
962
963 pipe_texture_reference(&pt, NULL);
964 }
965
966
967
968 void st_init_drawpixels_functions(struct dd_function_table *functions)
969 {
970 functions->DrawPixels = st_DrawPixels;
971 functions->CopyPixels = st_CopyPixels;
972 }
973
974
975 void
976 st_destroy_drawpix(struct st_context *st)
977 {
978 st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
979 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
980 st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
981 st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
982 }