mesa/st/glsl_to_tgsi: Add helper classes to apply array merging and interleaving
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43 #include "main/state.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_screen.h"
48 #include "st_atom.h"
49 #include "st_context.h"
50 #include "st_cb_bufferobjects.h"
51 #include "st_cb_fbo.h"
52 #include "st_cb_flush.h"
53 #include "st_cb_texture.h"
54 #include "st_format.h"
55 #include "st_texture.h"
56 #include "st_manager.h"
57
58 #include "util/u_format.h"
59 #include "util/u_inlines.h"
60 #include "util/u_surface.h"
61
62
63 static GLboolean
64 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
65 struct gl_renderbuffer *rb,
66 GLenum internalFormat,
67 GLuint width, GLuint height)
68 {
69 struct st_context *st = st_context(ctx);
70 struct st_renderbuffer *strb = st_renderbuffer(rb);
71 enum pipe_format format;
72 size_t size;
73
74 free(strb->data);
75 strb->data = NULL;
76
77 if (internalFormat == GL_RGBA16_SNORM) {
78 /* Special case for software accum buffers. Otherwise, if the
79 * call to st_choose_renderbuffer_format() fails (because the
80 * driver doesn't support signed 16-bit/channel colors) we'd
81 * just return without allocating the software accum buffer.
82 */
83 format = PIPE_FORMAT_R16G16B16A16_SNORM;
84 }
85 else {
86 format = st_choose_renderbuffer_format(st, internalFormat, 0, 0);
87
88 /* Not setting gl_renderbuffer::Format here will cause
89 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
90 */
91 if (format == PIPE_FORMAT_NONE) {
92 return GL_TRUE;
93 }
94 }
95
96 strb->Base.Format = st_pipe_format_to_mesa_format(format);
97
98 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
99 strb->data = malloc(size);
100 return strb->data != NULL;
101 }
102
103
104 /**
105 * gl_renderbuffer::AllocStorage()
106 * This is called to allocate the original drawing surface, and
107 * during window resize.
108 */
109 static GLboolean
110 st_renderbuffer_alloc_storage(struct gl_context * ctx,
111 struct gl_renderbuffer *rb,
112 GLenum internalFormat,
113 GLuint width, GLuint height)
114 {
115 struct st_context *st = st_context(ctx);
116 struct pipe_screen *screen = st->pipe->screen;
117 struct st_renderbuffer *strb = st_renderbuffer(rb);
118 enum pipe_format format = PIPE_FORMAT_NONE;
119 struct pipe_resource templ;
120
121 /* init renderbuffer fields */
122 strb->Base.Width = width;
123 strb->Base.Height = height;
124 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
125 strb->defined = GL_FALSE; /* undefined contents now */
126
127 if (strb->software) {
128 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
129 width, height);
130 }
131
132 /* Free the old surface and texture
133 */
134 pipe_surface_reference(&strb->surface_srgb, NULL);
135 pipe_surface_reference(&strb->surface_linear, NULL);
136 strb->surface = NULL;
137 pipe_resource_reference(&strb->texture, NULL);
138
139 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
140 * formats.
141 */
142 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
143 internalFormat = _mesa_get_linear_internalformat(internalFormat);
144 }
145
146 /* Handle multisample renderbuffers first.
147 *
148 * From ARB_framebuffer_object:
149 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
150 * Otherwise <samples> represents a request for a desired minimum
151 * number of samples. Since different implementations may support
152 * different sample counts for multisampled rendering, the actual
153 * number of samples allocated for the renderbuffer image is
154 * implementation dependent. However, the resulting value for
155 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
156 * to <samples> and no more than the next larger sample count supported
157 * by the implementation.
158 *
159 * Find the supported number of samples >= rb->NumSamples
160 */
161 if (rb->NumSamples > 0) {
162 unsigned start, start_storage;
163
164 if (ctx->Const.MaxSamples > 1 && rb->NumSamples == 1) {
165 /* don't try num_samples = 1 with drivers that support real msaa */
166 start = 2;
167 start_storage = 2;
168 } else {
169 start = rb->NumSamples;
170 start_storage = rb->NumStorageSamples;
171 }
172
173 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
174 if (rb->_BaseFormat == GL_DEPTH_COMPONENT ||
175 rb->_BaseFormat == GL_DEPTH_STENCIL ||
176 rb->_BaseFormat == GL_STENCIL_INDEX) {
177 /* Find a supported depth-stencil format. */
178 for (unsigned samples = start;
179 samples <= ctx->Const.MaxDepthStencilFramebufferSamples;
180 samples++) {
181 format = st_choose_renderbuffer_format(st, internalFormat,
182 samples, samples);
183
184 if (format != PIPE_FORMAT_NONE) {
185 rb->NumSamples = samples;
186 rb->NumStorageSamples = samples;
187 break;
188 }
189 }
190 } else {
191 /* Find a supported color format, samples >= storage_samples. */
192 for (unsigned storage_samples = start_storage;
193 storage_samples <= ctx->Const.MaxColorFramebufferStorageSamples;
194 storage_samples++) {
195 for (unsigned samples = MAX2(start, storage_samples);
196 samples <= ctx->Const.MaxColorFramebufferSamples;
197 samples++) {
198 format = st_choose_renderbuffer_format(st, internalFormat,
199 samples,
200 storage_samples);
201
202 if (format != PIPE_FORMAT_NONE) {
203 rb->NumSamples = samples;
204 rb->NumStorageSamples = storage_samples;
205 goto found;
206 }
207 }
208 }
209 found:;
210 }
211 } else {
212 for (unsigned samples = start; samples <= ctx->Const.MaxSamples;
213 samples++) {
214 format = st_choose_renderbuffer_format(st, internalFormat,
215 samples, samples);
216
217 if (format != PIPE_FORMAT_NONE) {
218 rb->NumSamples = samples;
219 rb->NumStorageSamples = samples;
220 break;
221 }
222 }
223 }
224 } else {
225 format = st_choose_renderbuffer_format(st, internalFormat, 0, 0);
226 }
227
228 /* Not setting gl_renderbuffer::Format here will cause
229 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
230 */
231 if (format == PIPE_FORMAT_NONE) {
232 return GL_TRUE;
233 }
234
235 strb->Base.Format = st_pipe_format_to_mesa_format(format);
236
237 if (width == 0 || height == 0) {
238 /* if size is zero, nothing to allocate */
239 return GL_TRUE;
240 }
241
242 /* Setup new texture template.
243 */
244 memset(&templ, 0, sizeof(templ));
245 templ.target = st->internal_target;
246 templ.format = format;
247 templ.width0 = width;
248 templ.height0 = height;
249 templ.depth0 = 1;
250 templ.array_size = 1;
251 templ.nr_samples = rb->NumSamples;
252 templ.nr_storage_samples = rb->NumStorageSamples;
253
254 if (util_format_is_depth_or_stencil(format)) {
255 templ.bind = PIPE_BIND_DEPTH_STENCIL;
256 }
257 else if (strb->Base.Name != 0) {
258 /* this is a user-created renderbuffer */
259 templ.bind = PIPE_BIND_RENDER_TARGET;
260 }
261 else {
262 /* this is a window-system buffer */
263 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
264 PIPE_BIND_RENDER_TARGET);
265 }
266
267 strb->texture = screen->resource_create(screen, &templ);
268
269 if (!strb->texture)
270 return FALSE;
271
272 st_update_renderbuffer_surface(st, strb);
273 return strb->surface != NULL;
274 }
275
276
277 /**
278 * gl_renderbuffer::Delete()
279 */
280 static void
281 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
282 {
283 struct st_renderbuffer *strb = st_renderbuffer(rb);
284 if (ctx) {
285 struct st_context *st = st_context(ctx);
286 pipe_surface_release(st->pipe, &strb->surface_srgb);
287 pipe_surface_release(st->pipe, &strb->surface_linear);
288 strb->surface = NULL;
289 }
290 pipe_resource_reference(&strb->texture, NULL);
291 free(strb->data);
292 _mesa_delete_renderbuffer(ctx, rb);
293 }
294
295
296 /**
297 * Called via ctx->Driver.NewRenderbuffer()
298 */
299 static struct gl_renderbuffer *
300 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
301 {
302 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
303 if (strb) {
304 assert(name != 0);
305 _mesa_init_renderbuffer(&strb->Base, name);
306 strb->Base.Delete = st_renderbuffer_delete;
307 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
308 return &strb->Base;
309 }
310 return NULL;
311 }
312
313
314 /**
315 * Allocate a renderbuffer for an on-screen window (not a user-created
316 * renderbuffer). The window system code determines the format.
317 */
318 struct gl_renderbuffer *
319 st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
320 {
321 struct st_renderbuffer *strb;
322
323 strb = ST_CALLOC_STRUCT(st_renderbuffer);
324 if (!strb) {
325 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
326 return NULL;
327 }
328
329 _mesa_init_renderbuffer(&strb->Base, 0);
330 strb->Base.ClassID = 0x4242; /* just a unique value */
331 strb->Base.NumSamples = samples;
332 strb->Base.NumStorageSamples = samples;
333 strb->Base.Format = st_pipe_format_to_mesa_format(format);
334 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
335 strb->software = sw;
336
337 switch (format) {
338 case PIPE_FORMAT_B10G10R10A2_UNORM:
339 case PIPE_FORMAT_R10G10B10A2_UNORM:
340 strb->Base.InternalFormat = GL_RGB10_A2;
341 break;
342 case PIPE_FORMAT_R10G10B10X2_UNORM:
343 case PIPE_FORMAT_B10G10R10X2_UNORM:
344 strb->Base.InternalFormat = GL_RGB10;
345 break;
346 case PIPE_FORMAT_R8G8B8A8_UNORM:
347 case PIPE_FORMAT_B8G8R8A8_UNORM:
348 case PIPE_FORMAT_A8R8G8B8_UNORM:
349 strb->Base.InternalFormat = GL_RGBA8;
350 break;
351 case PIPE_FORMAT_R8G8B8X8_UNORM:
352 case PIPE_FORMAT_B8G8R8X8_UNORM:
353 case PIPE_FORMAT_X8R8G8B8_UNORM:
354 strb->Base.InternalFormat = GL_RGB8;
355 break;
356 case PIPE_FORMAT_R8G8B8A8_SRGB:
357 case PIPE_FORMAT_B8G8R8A8_SRGB:
358 case PIPE_FORMAT_A8R8G8B8_SRGB:
359 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
360 break;
361 case PIPE_FORMAT_R8G8B8X8_SRGB:
362 case PIPE_FORMAT_B8G8R8X8_SRGB:
363 case PIPE_FORMAT_X8R8G8B8_SRGB:
364 strb->Base.InternalFormat = GL_SRGB8;
365 break;
366 case PIPE_FORMAT_B5G5R5A1_UNORM:
367 strb->Base.InternalFormat = GL_RGB5_A1;
368 break;
369 case PIPE_FORMAT_B4G4R4A4_UNORM:
370 strb->Base.InternalFormat = GL_RGBA4;
371 break;
372 case PIPE_FORMAT_B5G6R5_UNORM:
373 strb->Base.InternalFormat = GL_RGB565;
374 break;
375 case PIPE_FORMAT_Z16_UNORM:
376 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
377 break;
378 case PIPE_FORMAT_Z32_UNORM:
379 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
380 break;
381 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
382 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
383 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
384 break;
385 case PIPE_FORMAT_Z24X8_UNORM:
386 case PIPE_FORMAT_X8Z24_UNORM:
387 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
388 break;
389 case PIPE_FORMAT_S8_UINT:
390 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
391 break;
392 case PIPE_FORMAT_R16G16B16A16_SNORM:
393 /* accum buffer */
394 strb->Base.InternalFormat = GL_RGBA16_SNORM;
395 break;
396 case PIPE_FORMAT_R16G16B16A16_UNORM:
397 strb->Base.InternalFormat = GL_RGBA16;
398 break;
399 case PIPE_FORMAT_R8_UNORM:
400 strb->Base.InternalFormat = GL_R8;
401 break;
402 case PIPE_FORMAT_R8G8_UNORM:
403 strb->Base.InternalFormat = GL_RG8;
404 break;
405 case PIPE_FORMAT_R16_UNORM:
406 strb->Base.InternalFormat = GL_R16;
407 break;
408 case PIPE_FORMAT_R16G16_UNORM:
409 strb->Base.InternalFormat = GL_RG16;
410 break;
411 case PIPE_FORMAT_R32G32B32A32_FLOAT:
412 strb->Base.InternalFormat = GL_RGBA32F;
413 break;
414 case PIPE_FORMAT_R16G16B16A16_FLOAT:
415 strb->Base.InternalFormat = GL_RGBA16F;
416 break;
417 default:
418 _mesa_problem(NULL,
419 "Unexpected format %s in st_new_renderbuffer_fb",
420 util_format_name(format));
421 free(strb);
422 return NULL;
423 }
424
425 /* st-specific methods */
426 strb->Base.Delete = st_renderbuffer_delete;
427 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
428
429 /* surface is allocated in st_renderbuffer_alloc_storage() */
430 strb->surface = NULL;
431
432 return &strb->Base;
433 }
434
435
436 /**
437 * Create or update the pipe_surface of a FBO renderbuffer.
438 * This is usually called after st_finalize_texture.
439 */
440 void
441 st_update_renderbuffer_surface(struct st_context *st,
442 struct st_renderbuffer *strb)
443 {
444 struct pipe_context *pipe = st->pipe;
445 struct pipe_resource *resource = strb->texture;
446 const struct st_texture_object *stTexObj = NULL;
447 unsigned rtt_width = strb->Base.Width;
448 unsigned rtt_height = strb->Base.Height;
449 unsigned rtt_depth = strb->Base.Depth;
450
451 /*
452 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
453 * the format of strb->texture is linear (because we have no control over
454 * the format). Check strb->Base.Format instead of strb->texture->format
455 * to determine if the rb is sRGB-capable.
456 */
457 boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
458 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
459 enum pipe_format format = resource->format;
460
461 if (strb->is_rtt) {
462 stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
463 if (stTexObj->surface_based)
464 format = stTexObj->surface_format;
465 }
466
467 format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
468
469 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
470 rtt_depth = rtt_height;
471 rtt_height = 1;
472 }
473
474 /* find matching mipmap level size */
475 unsigned level;
476 for (level = 0; level <= resource->last_level; level++) {
477 if (u_minify(resource->width0, level) == rtt_width &&
478 u_minify(resource->height0, level) == rtt_height &&
479 (resource->target != PIPE_TEXTURE_3D ||
480 u_minify(resource->depth0, level) == rtt_depth)) {
481 break;
482 }
483 }
484 assert(level <= resource->last_level);
485
486 /* determine the layer bounds */
487 unsigned first_layer, last_layer;
488 if (strb->rtt_layered) {
489 first_layer = 0;
490 last_layer = util_max_layer(strb->texture, level);
491 }
492 else {
493 first_layer =
494 last_layer = strb->rtt_face + strb->rtt_slice;
495 }
496
497 /* Adjust for texture views */
498 if (strb->is_rtt && resource->array_size > 1 &&
499 stTexObj->base.Immutable) {
500 const struct gl_texture_object *tex = &stTexObj->base;
501 first_layer += tex->MinLayer;
502 if (!strb->rtt_layered)
503 last_layer += tex->MinLayer;
504 else
505 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
506 }
507
508 struct pipe_surface **psurf =
509 enable_srgb ? &strb->surface_srgb : &strb->surface_linear;
510 struct pipe_surface *surf = *psurf;
511
512 if (!surf ||
513 surf->texture->nr_samples != strb->Base.NumSamples ||
514 surf->texture->nr_storage_samples != strb->Base.NumStorageSamples ||
515 surf->format != format ||
516 surf->texture != resource ||
517 surf->width != rtt_width ||
518 surf->height != rtt_height ||
519 surf->u.tex.level != level ||
520 surf->u.tex.first_layer != first_layer ||
521 surf->u.tex.last_layer != last_layer) {
522 /* create a new pipe_surface */
523 struct pipe_surface surf_tmpl;
524 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
525 surf_tmpl.format = format;
526 surf_tmpl.u.tex.level = level;
527 surf_tmpl.u.tex.first_layer = first_layer;
528 surf_tmpl.u.tex.last_layer = last_layer;
529
530 pipe_surface_release(pipe, psurf);
531
532 *psurf = pipe->create_surface(pipe, resource, &surf_tmpl);
533 }
534 strb->surface = *psurf;
535 }
536
537
538 /**
539 * Return the pipe_resource which stores a particular texture image.
540 */
541 static struct pipe_resource *
542 get_teximage_resource(struct gl_texture_object *texObj,
543 unsigned face, unsigned level)
544 {
545 struct st_texture_image *stImg =
546 st_texture_image(texObj->Image[face][level]);
547
548 return stImg->pt;
549 }
550
551
552 /**
553 * Called by ctx->Driver.RenderTexture
554 */
555 static void
556 st_render_texture(struct gl_context *ctx,
557 struct gl_framebuffer *fb,
558 struct gl_renderbuffer_attachment *att)
559 {
560 struct st_context *st = st_context(ctx);
561 struct gl_renderbuffer *rb = att->Renderbuffer;
562 struct st_renderbuffer *strb = st_renderbuffer(rb);
563 struct pipe_resource *pt;
564
565 pt = get_teximage_resource(att->Texture,
566 att->CubeMapFace,
567 att->TextureLevel);
568 assert(pt);
569
570 /* point renderbuffer at texobject */
571 strb->is_rtt = TRUE;
572 strb->rtt_face = att->CubeMapFace;
573 strb->rtt_slice = att->Zoffset;
574 strb->rtt_layered = att->Layered;
575 pipe_resource_reference(&strb->texture, pt);
576
577 st_update_renderbuffer_surface(st, strb);
578
579 /* Invalidate buffer state so that the pipe's framebuffer state
580 * gets updated.
581 * That's where the new renderbuffer (which we just created) gets
582 * passed to the pipe as a (color/depth) render target.
583 */
584 st_invalidate_buffers(st);
585
586
587 /* Need to trigger a call to update_framebuffer() since we just
588 * attached a new renderbuffer.
589 */
590 ctx->NewState |= _NEW_BUFFERS;
591 }
592
593
594 /**
595 * Called via ctx->Driver.FinishRenderTexture.
596 */
597 static void
598 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
599 {
600 struct st_context *st = st_context(ctx);
601 struct st_renderbuffer *strb = st_renderbuffer(rb);
602
603 if (!strb)
604 return;
605
606 strb->is_rtt = FALSE;
607
608 /* restore previous framebuffer state */
609 st_invalidate_buffers(st);
610 }
611
612
613 /** Debug helper */
614 static void
615 st_fbo_invalid(const char *reason)
616 {
617 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
618 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
619 }
620 }
621
622
623 /**
624 * Validate a renderbuffer attachment for a particular set of bindings.
625 */
626 static GLboolean
627 st_validate_attachment(struct gl_context *ctx,
628 struct pipe_screen *screen,
629 const struct gl_renderbuffer_attachment *att,
630 unsigned bindings)
631 {
632 const struct st_texture_object *stObj = st_texture_object(att->Texture);
633 enum pipe_format format;
634 mesa_format texFormat;
635 GLboolean valid;
636
637 /* Sanity check: we must be binding the surface as a (color) render target
638 * or depth/stencil target.
639 */
640 assert(bindings == PIPE_BIND_RENDER_TARGET ||
641 bindings == PIPE_BIND_DEPTH_STENCIL);
642
643 /* Only validate texture attachments for now, since
644 * st_renderbuffer_alloc_storage makes sure that
645 * the format is supported.
646 */
647 if (att->Type != GL_TEXTURE)
648 return GL_TRUE;
649
650 if (!stObj || !stObj->pt)
651 return GL_FALSE;
652
653 format = stObj->pt->format;
654 texFormat = att->Renderbuffer->TexImage->TexFormat;
655
656 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
657 * check for linear format support instead.
658 * Later when we create a surface, we change the format to a linear one. */
659 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
660 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
661 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
662 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
663 }
664
665 valid = screen->is_format_supported(screen, format,
666 PIPE_TEXTURE_2D,
667 stObj->pt->nr_samples,
668 stObj->pt->nr_storage_samples,
669 bindings);
670 if (!valid) {
671 st_fbo_invalid("Invalid format");
672 }
673
674 return valid;
675 }
676
677
678 /**
679 * Check that the framebuffer configuration is valid in terms of what
680 * the driver can support.
681 *
682 * For Gallium we only supports combined Z+stencil, not separate buffers.
683 */
684 static void
685 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
686 {
687 struct st_context *st = st_context(ctx);
688 struct pipe_screen *screen = st->pipe->screen;
689 const struct gl_renderbuffer_attachment *depth =
690 &fb->Attachment[BUFFER_DEPTH];
691 const struct gl_renderbuffer_attachment *stencil =
692 &fb->Attachment[BUFFER_STENCIL];
693 GLuint i;
694 enum pipe_format first_format = PIPE_FORMAT_NONE;
695 boolean mixed_formats =
696 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
697
698 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
699 st_fbo_invalid("Different Depth/Stencil buffer formats");
700 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
701 return;
702 }
703 if (depth->Type == GL_RENDERBUFFER_EXT &&
704 stencil->Type == GL_RENDERBUFFER_EXT &&
705 depth->Renderbuffer != stencil->Renderbuffer) {
706 st_fbo_invalid("Separate Depth/Stencil buffers");
707 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
708 return;
709 }
710 if (depth->Type == GL_TEXTURE &&
711 stencil->Type == GL_TEXTURE &&
712 depth->Texture != stencil->Texture) {
713 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
714 st_fbo_invalid("Different Depth/Stencil textures");
715 return;
716 }
717
718 if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
719 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
720 st_fbo_invalid("Invalid depth attachment");
721 return;
722 }
723 if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
724 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
725 st_fbo_invalid("Invalid stencil attachment");
726 return;
727 }
728 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
729 struct gl_renderbuffer_attachment *att =
730 &fb->Attachment[BUFFER_COLOR0 + i];
731 enum pipe_format format;
732
733 if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
734 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
735 st_fbo_invalid("Invalid color attachment");
736 return;
737 }
738
739 if (!mixed_formats) {
740 /* Disallow mixed formats. */
741 if (att->Type != GL_NONE) {
742 format = st_renderbuffer(att->Renderbuffer)->surface->format;
743 } else {
744 continue;
745 }
746
747 if (first_format == PIPE_FORMAT_NONE) {
748 first_format = format;
749 } else if (format != first_format) {
750 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
751 st_fbo_invalid("Mixed color formats");
752 return;
753 }
754 }
755 }
756 }
757
758
759 /**
760 * Called via glDrawBuffer. We only provide this driver function so that we
761 * can check if we need to allocate a new renderbuffer. Specifically, we
762 * don't usually allocate a front color buffer when using a double-buffered
763 * visual. But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
764 * that buffer. Note, this is only for window system buffers, not user-
765 * created FBOs.
766 */
767 static void
768 st_DrawBufferAllocate(struct gl_context *ctx)
769 {
770 struct st_context *st = st_context(ctx);
771 struct gl_framebuffer *fb = ctx->DrawBuffer;
772
773 if (_mesa_is_winsys_fbo(fb)) {
774 GLuint i;
775 /* add the renderbuffers on demand */
776 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
777 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
778
779 if (idx != BUFFER_NONE) {
780 st_manager_add_color_renderbuffer(st, fb, idx);
781 }
782 }
783 }
784 }
785
786
787 /**
788 * Called via glReadBuffer. As with st_DrawBufferAllocate, we use this
789 * function to check if we need to allocate a renderbuffer on demand.
790 */
791 static void
792 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
793 {
794 struct st_context *st = st_context(ctx);
795 struct gl_framebuffer *fb = ctx->ReadBuffer;
796
797 (void) buffer;
798
799 /* Check if we need to allocate a front color buffer.
800 * Front buffers are often allocated on demand (other color buffers are
801 * always allocated in advance).
802 */
803 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
804 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
805 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
806 assert(_mesa_is_winsys_fbo(fb));
807 /* add the buffer */
808 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
809 _mesa_update_state(ctx);
810 st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
811 }
812 }
813
814
815
816 /**
817 * Called via ctx->Driver.MapRenderbuffer.
818 */
819 static void
820 st_MapRenderbuffer(struct gl_context *ctx,
821 struct gl_renderbuffer *rb,
822 GLuint x, GLuint y, GLuint w, GLuint h,
823 GLbitfield mode,
824 GLubyte **mapOut, GLint *rowStrideOut,
825 bool flip_y)
826 {
827 struct st_context *st = st_context(ctx);
828 struct st_renderbuffer *strb = st_renderbuffer(rb);
829 struct pipe_context *pipe = st->pipe;
830 const GLboolean invert = rb->Name == 0;
831 GLuint y2;
832 GLubyte *map;
833
834 /* driver does not support GL_FRAMEBUFFER_FLIP_Y_MESA */
835 assert((rb->Name == 0) == flip_y);
836
837 if (strb->software) {
838 /* software-allocated renderbuffer (probably an accum buffer) */
839 if (strb->data) {
840 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
841 GLint stride = _mesa_format_row_stride(strb->Base.Format,
842 strb->Base.Width);
843 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
844 *rowStrideOut = stride;
845 }
846 else {
847 *mapOut = NULL;
848 *rowStrideOut = 0;
849 }
850 return;
851 }
852
853 /* Check for unexpected flags */
854 assert((mode & ~(GL_MAP_READ_BIT |
855 GL_MAP_WRITE_BIT |
856 GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
857
858 const enum pipe_transfer_usage transfer_flags =
859 st_access_flags_to_transfer_flags(mode, false);
860
861 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
862 * 'invert' will be true for window-system buffers and false for
863 * user-allocated renderbuffers and textures.
864 */
865 if (invert)
866 y2 = strb->Base.Height - y - h;
867 else
868 y2 = y;
869
870 map = pipe_transfer_map(pipe,
871 strb->texture,
872 strb->surface->u.tex.level,
873 strb->surface->u.tex.first_layer,
874 transfer_flags, x, y2, w, h, &strb->transfer);
875 if (map) {
876 if (invert) {
877 *rowStrideOut = -(int) strb->transfer->stride;
878 map += (h - 1) * strb->transfer->stride;
879 }
880 else {
881 *rowStrideOut = strb->transfer->stride;
882 }
883 *mapOut = map;
884 }
885 else {
886 *mapOut = NULL;
887 *rowStrideOut = 0;
888 }
889 }
890
891
892 /**
893 * Called via ctx->Driver.UnmapRenderbuffer.
894 */
895 static void
896 st_UnmapRenderbuffer(struct gl_context *ctx,
897 struct gl_renderbuffer *rb)
898 {
899 struct st_context *st = st_context(ctx);
900 struct st_renderbuffer *strb = st_renderbuffer(rb);
901 struct pipe_context *pipe = st->pipe;
902
903 if (strb->software) {
904 /* software-allocated renderbuffer (probably an accum buffer) */
905 return;
906 }
907
908 pipe_transfer_unmap(pipe, strb->transfer);
909 strb->transfer = NULL;
910 }
911
912
913 /**
914 * Called via ctx->Driver.EvaluateDepthValues.
915 */
916 static void
917 st_EvaluateDepthValues(struct gl_context *ctx)
918 {
919 struct st_context *st = st_context(ctx);
920
921 st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
922
923 st->pipe->evaluate_depth_buffer(st->pipe);
924 }
925
926
927 void
928 st_init_fbo_functions(struct dd_function_table *functions)
929 {
930 functions->NewFramebuffer = _mesa_new_framebuffer;
931 functions->NewRenderbuffer = st_new_renderbuffer;
932 functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
933 functions->RenderTexture = st_render_texture;
934 functions->FinishRenderTexture = st_finish_render_texture;
935 functions->ValidateFramebuffer = st_validate_framebuffer;
936
937 functions->DrawBufferAllocate = st_DrawBufferAllocate;
938 functions->ReadBuffer = st_ReadBuffer;
939
940 functions->MapRenderbuffer = st_MapRenderbuffer;
941 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
942 functions->EvaluateDepthValues = st_EvaluateDepthValues;
943 }