1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Framebuffer/renderbuffer functions.
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
58 init_renderbuffer_bits(struct st_renderbuffer
*strb
, uint pipeFormat
)
60 struct pipe_format_info info
;
62 if (!st_get_format_info( pipeFormat
, &info
)) {
66 strb
->Base
._ActualFormat
= info
.base_format
;
67 strb
->Base
.RedBits
= info
.red_bits
;
68 strb
->Base
.GreenBits
= info
.green_bits
;
69 strb
->Base
.BlueBits
= info
.blue_bits
;
70 strb
->Base
.AlphaBits
= info
.alpha_bits
;
71 strb
->Base
.DepthBits
= info
.depth_bits
;
72 strb
->Base
.StencilBits
= info
.stencil_bits
;
73 strb
->Base
.DataType
= st_format_datatype(pipeFormat
);
80 * gl_renderbuffer::AllocStorage()
83 st_renderbuffer_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
84 GLenum internalFormat
,
85 GLuint width
, GLuint height
)
87 struct pipe_context
*pipe
= ctx
->st
->pipe
;
88 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
90 = st_choose_pipe_format(pipe
, internalFormat
, GL_NONE
, GL_NONE
);
92 GLbitfield flags
= PIPE_SURFACE_FLAG_RENDER
; /* want to render to surface */
94 cpp
= init_renderbuffer_bits(strb
, pipeFormat
);
96 if (strb
->surface
&& strb
->surface
->format
!= pipeFormat
) {
97 /* need to change surface types, free this surface */
98 pipe_surface_reference(&strb
->surface
, NULL
);
99 assert(strb
->surface
== NULL
);
102 if (!strb
->surface
) {
103 strb
->surface
= pipe
->winsys
->surface_alloc(pipe
->winsys
, pipeFormat
);
104 assert(strb
->surface
);
107 strb
->surface
->cpp
= cpp
;
110 strb
->surface
->pitch
= pipe
->winsys
->surface_pitch(pipe
->winsys
, cpp
,
113 /* loop here since mapping is refcounted */
114 while (strb
->surface
->map
)
115 pipe_surface_unmap(strb
->surface
);
116 if (strb
->surface
->buffer
)
117 pipe
->winsys
->buffer_reference(pipe
->winsys
, &strb
->surface
->buffer
,
120 strb
->surface
->buffer
= pipe
->winsys
->buffer_create(pipe
->winsys
, flags
);
121 if (!strb
->surface
->buffer
)
122 return GL_FALSE
; /* out of memory, try s/w buffer? */
124 pipe
->winsys
->buffer_data(pipe
->winsys
, strb
->surface
->buffer
,
125 strb
->surface
->pitch
* cpp
* height
, NULL
,
126 PIPE_BUFFER_USAGE_PIXEL
);
128 ASSERT(strb
->surface
->buffer
);
129 ASSERT(strb
->surface
->format
);
131 strb
->Base
.Width
= strb
->surface
->width
= width
;
132 strb
->Base
.Height
= strb
->surface
->height
= height
;
139 * gl_renderbuffer::Delete()
142 st_renderbuffer_delete(struct gl_renderbuffer
*rb
)
144 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
147 struct pipe_winsys
*ws
= strb
->surface
->winsys
;
148 ws
->surface_release(ws
, &strb
->surface
);
155 * gl_renderbuffer::GetPointer()
158 null_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
161 /* By returning NULL we force all software rendering to go through
165 assert(0); /* Should never get called with softpipe */
172 * Called via ctx->Driver.NewFramebuffer()
174 static struct gl_framebuffer
*
175 st_new_framebuffer(GLcontext
*ctx
, GLuint name
)
177 /* XXX not sure we need to subclass gl_framebuffer for pipe */
178 return _mesa_new_framebuffer(ctx
, name
);
183 * Called via ctx->Driver.NewRenderbuffer()
185 static struct gl_renderbuffer
*
186 st_new_renderbuffer(GLcontext
*ctx
, GLuint name
)
188 struct st_renderbuffer
*strb
= CALLOC_STRUCT(st_renderbuffer
);
190 _mesa_init_renderbuffer(&strb
->Base
, name
);
191 strb
->Base
.Delete
= st_renderbuffer_delete
;
192 strb
->Base
.AllocStorage
= st_renderbuffer_alloc_storage
;
193 strb
->Base
.GetPointer
= null_get_pointer
;
201 * Allocate a renderbuffer for a an on-screen window (not a user-created
202 * renderbuffer). The window system code determines the internal format.
204 struct gl_renderbuffer
*
205 st_new_renderbuffer_fb(GLenum intFormat
)
207 struct st_renderbuffer
*strb
;
209 strb
= CALLOC_STRUCT(st_renderbuffer
);
211 _mesa_error(NULL
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
215 _mesa_init_renderbuffer(&strb
->Base
, 0);
216 strb
->Base
.ClassID
= 0x4242; /* just a unique value */
217 strb
->Base
.InternalFormat
= intFormat
;
223 strb
->Base
._BaseFormat
= GL_RGBA
;
225 case GL_DEPTH_COMPONENT16
:
226 case GL_DEPTH_COMPONENT32
:
227 strb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
229 case GL_DEPTH24_STENCIL8_EXT
:
230 strb
->Base
._BaseFormat
= GL_DEPTH_STENCIL_EXT
;
232 case GL_STENCIL_INDEX8_EXT
:
233 strb
->Base
._BaseFormat
= GL_STENCIL_INDEX
;
237 "Unexpected intFormat in st_new_renderbuffer");
241 /* st-specific methods */
242 strb
->Base
.Delete
= st_renderbuffer_delete
;
243 strb
->Base
.AllocStorage
= st_renderbuffer_alloc_storage
;
244 strb
->Base
.GetPointer
= null_get_pointer
;
246 /* surface is allocated in st_renderbuffer_alloc_storage() */
247 strb
->surface
= NULL
;
255 * Called via ctx->Driver.BindFramebufferEXT().
258 st_bind_framebuffer(GLcontext
*ctx
, GLenum target
,
259 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
265 * Called by ctx->Driver.FramebufferRenderbuffer
268 st_framebuffer_renderbuffer(GLcontext
*ctx
,
269 struct gl_framebuffer
*fb
,
271 struct gl_renderbuffer
*rb
)
273 /* XXX no need for derivation? */
274 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
279 * Called by ctx->Driver.RenderTexture
282 st_render_texture(GLcontext
*ctx
,
283 struct gl_framebuffer
*fb
,
284 struct gl_renderbuffer_attachment
*att
)
286 struct st_context
*st
= ctx
->st
;
287 struct st_renderbuffer
*strb
;
288 struct gl_renderbuffer
*rb
;
289 struct pipe_context
*pipe
= st
->pipe
;
290 struct pipe_texture
*pt
;
292 assert(!att
->Renderbuffer
);
294 /* create new renderbuffer which wraps the texture image */
295 rb
= st_new_renderbuffer(ctx
, 0);
297 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture()");
301 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
302 assert(rb
->RefCount
== 1);
303 rb
->AllocStorage
= NULL
; /* should not get called */
304 strb
= st_renderbuffer(rb
);
306 /* get the texture for the texture object */
307 pt
= st_get_texobj_texture(att
->Texture
);
309 assert(pt
->width
[att
->TextureLevel
]);
311 rb
->Width
= pt
->width
[att
->TextureLevel
];
312 rb
->Height
= pt
->height
[att
->TextureLevel
];
314 /* the renderbuffer's surface is inside the texture */
315 strb
->surface
= pipe
->get_tex_surface(pipe
, pt
,
319 assert(strb
->surface
);
321 init_renderbuffer_bits(strb
, pt
->format
);
324 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
325 att->Texture, pt, strb->surface, rb->Width, rb->Height);
328 /* Invalidate buffer state so that the pipe's framebuffer state
330 * That's where the new renderbuffer (which we just created) gets
331 * passed to the pipe as a (color/depth) render target.
333 st_invalidate_state(ctx
, _NEW_BUFFERS
);
338 * Called via ctx->Driver.FinishRenderTexture.
341 st_finish_render_texture(GLcontext
*ctx
,
342 struct gl_renderbuffer_attachment
*att
)
344 struct st_renderbuffer
*strb
= st_renderbuffer(att
->Renderbuffer
);
348 ctx
->st
->pipe
->flush(ctx
->st
->pipe
, 0x0);
351 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
354 pipe_surface_reference(&strb
->surface
, NULL
);
356 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
358 /* restore previous framebuffer state */
359 st_invalidate_state(ctx
, _NEW_BUFFERS
);
364 void st_init_fbo_functions(struct dd_function_table
*functions
)
366 functions
->NewFramebuffer
= st_new_framebuffer
;
367 functions
->NewRenderbuffer
= st_new_renderbuffer
;
368 functions
->BindFramebuffer
= st_bind_framebuffer
;
369 functions
->FramebufferRenderbuffer
= st_framebuffer_renderbuffer
;
370 functions
->RenderTexture
= st_render_texture
;
371 functions
->FinishRenderTexture
= st_finish_render_texture
;
372 /* no longer needed by core Mesa, drivers handle resizes...
373 functions->ResizeBuffers = st_resize_buffers;