1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Framebuffer/renderbuffer functions.
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
51 #include "st_texture.h"
56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
59 init_renderbuffer_bits(struct st_renderbuffer
*strb
,
60 enum pipe_format pipeFormat
)
62 struct pipe_format_info info
;
64 if (!st_get_format_info( pipeFormat
, &info
)) {
68 strb
->Base
._ActualFormat
= info
.base_format
;
69 strb
->Base
.RedBits
= info
.red_bits
;
70 strb
->Base
.GreenBits
= info
.green_bits
;
71 strb
->Base
.BlueBits
= info
.blue_bits
;
72 strb
->Base
.AlphaBits
= info
.alpha_bits
;
73 strb
->Base
.DepthBits
= info
.depth_bits
;
74 strb
->Base
.StencilBits
= info
.stencil_bits
;
75 strb
->Base
.DataType
= st_format_datatype(pipeFormat
);
81 * gl_renderbuffer::AllocStorage()
82 * This is called to allocate the original drawing surface, and
83 * during window resize.
86 st_renderbuffer_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
87 GLenum internalFormat
,
88 GLuint width
, GLuint height
)
90 struct pipe_context
*pipe
= ctx
->st
->pipe
;
91 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
92 struct pipe_texture
template;
93 unsigned surface_usage
;
95 /* Free the old surface and texture
97 pipe_surface_reference( &strb
->surface
, NULL
);
98 pipe_texture_reference( &strb
->texture
, NULL
);
101 memset(&template, 0, sizeof(template));
103 if (strb
->format
!= PIPE_FORMAT_NONE
) {
104 template.format
= strb
->format
;
107 template.format
= st_choose_renderbuffer_format(pipe
, internalFormat
);
110 strb
->Base
.Width
= width
;
111 strb
->Base
.Height
= height
;
112 init_renderbuffer_bits(strb
, template.format
);
114 template.target
= PIPE_TEXTURE_2D
;
115 template.compressed
= 0;
116 pf_get_block(template.format
, &template.block
);
117 template.width
[0] = width
;
118 template.height
[0] = height
;
119 template.depth
[0] = 1;
120 template.last_level
= 0;
122 if (pf_is_depth_stencil(template.format
)) {
123 template.tex_usage
= PIPE_TEXTURE_USAGE_DEPTH_STENCIL
;
126 template.tex_usage
= (PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
127 PIPE_TEXTURE_USAGE_RENDER_TARGET
);
131 /* Probably need dedicated flags for surface usage too:
133 surface_usage
= (PIPE_BUFFER_USAGE_GPU_READ
|
134 PIPE_BUFFER_USAGE_GPU_WRITE
);
136 PIPE_BUFFER_USAGE_CPU_READ
|
137 PIPE_BUFFER_USAGE_CPU_WRITE
);
140 strb
->texture
= pipe
->screen
->texture_create( pipe
->screen
,
143 /* Special path for accum buffers.
145 * Try a different surface format. Since accum buffers are s/w
146 * only for now, the surface pixel format doesn't really matter,
147 * only that the buffer is large enough.
149 if (!strb
->texture
&& template.format
== DEFAULT_ACCUM_PIPE_FORMAT
)
151 /* Actually, just setting this usage value should be sufficient
152 * to tell the driver to go ahead and allocate the buffer, even
153 * if HW doesn't support the format.
155 template.tex_usage
= 0;
156 surface_usage
= (PIPE_BUFFER_USAGE_CPU_READ
|
157 PIPE_BUFFER_USAGE_CPU_WRITE
);
159 strb
->texture
= pipe
->screen
->texture_create( pipe
->screen
,
167 strb
->surface
= pipe
->screen
->get_tex_surface( pipe
->screen
,
172 assert(strb
->surface
->buffer
);
173 assert(strb
->surface
->format
);
174 assert(strb
->surface
->block
.size
);
175 assert(strb
->surface
->block
.width
);
176 assert(strb
->surface
->block
.height
);
177 assert(strb
->surface
->width
== width
);
178 assert(strb
->surface
->height
== height
);
179 assert(strb
->surface
->stride
);
182 return strb
->surface
!= NULL
;
187 * gl_renderbuffer::Delete()
190 st_renderbuffer_delete(struct gl_renderbuffer
*rb
)
192 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
194 pipe_surface_reference(&strb
->surface
, NULL
);
195 pipe_texture_reference(&strb
->texture
, NULL
);
201 * gl_renderbuffer::GetPointer()
204 null_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
207 /* By returning NULL we force all software rendering to go through
211 assert(0); /* Should never get called with softpipe */
218 * Called via ctx->Driver.NewFramebuffer()
220 static struct gl_framebuffer
*
221 st_new_framebuffer(GLcontext
*ctx
, GLuint name
)
223 /* XXX not sure we need to subclass gl_framebuffer for pipe */
224 return _mesa_new_framebuffer(ctx
, name
);
229 * Called via ctx->Driver.NewRenderbuffer()
231 static struct gl_renderbuffer
*
232 st_new_renderbuffer(GLcontext
*ctx
, GLuint name
)
234 struct st_renderbuffer
*strb
= CALLOC_STRUCT(st_renderbuffer
);
236 _mesa_init_renderbuffer(&strb
->Base
, name
);
237 strb
->Base
.Delete
= st_renderbuffer_delete
;
238 strb
->Base
.AllocStorage
= st_renderbuffer_alloc_storage
;
239 strb
->Base
.GetPointer
= null_get_pointer
;
240 strb
->format
= PIPE_FORMAT_NONE
;
248 * Allocate a renderbuffer for a an on-screen window (not a user-created
249 * renderbuffer). The window system code determines the format.
251 struct gl_renderbuffer
*
252 st_new_renderbuffer_fb(enum pipe_format format
)
254 struct st_renderbuffer
*strb
;
256 strb
= CALLOC_STRUCT(st_renderbuffer
);
258 _mesa_error(NULL
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
262 _mesa_init_renderbuffer(&strb
->Base
, 0);
263 strb
->Base
.ClassID
= 0x4242; /* just a unique value */
264 strb
->format
= format
;
267 case PIPE_FORMAT_A8R8G8B8_UNORM
:
268 case PIPE_FORMAT_B8G8R8A8_UNORM
:
269 case PIPE_FORMAT_X8R8G8B8_UNORM
:
270 case PIPE_FORMAT_B8G8R8X8_UNORM
:
271 case PIPE_FORMAT_A1R5G5B5_UNORM
:
272 case PIPE_FORMAT_A4R4G4B4_UNORM
:
273 case PIPE_FORMAT_R5G6B5_UNORM
:
274 strb
->Base
.InternalFormat
= GL_RGBA
;
275 strb
->Base
._BaseFormat
= GL_RGBA
;
277 case PIPE_FORMAT_Z16_UNORM
:
278 strb
->Base
.InternalFormat
= GL_DEPTH_COMPONENT16
;
279 strb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
281 case PIPE_FORMAT_Z32_UNORM
:
282 strb
->Base
.InternalFormat
= GL_DEPTH_COMPONENT32
;
283 strb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
285 case PIPE_FORMAT_S8Z24_UNORM
:
286 case PIPE_FORMAT_Z24S8_UNORM
:
287 case PIPE_FORMAT_X8Z24_UNORM
:
288 case PIPE_FORMAT_Z24X8_UNORM
:
289 strb
->Base
.InternalFormat
= GL_DEPTH24_STENCIL8_EXT
;
290 strb
->Base
._BaseFormat
= GL_DEPTH_STENCIL_EXT
;
292 case PIPE_FORMAT_S8_UNORM
:
293 strb
->Base
.InternalFormat
= GL_STENCIL_INDEX8_EXT
;
294 strb
->Base
._BaseFormat
= GL_STENCIL_INDEX
;
296 case DEFAULT_ACCUM_PIPE_FORMAT
: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
297 strb
->Base
.InternalFormat
= GL_RGBA16
;
298 strb
->Base
._BaseFormat
= GL_RGBA
;
302 "Unexpected format in st_new_renderbuffer_fb");
306 /* st-specific methods */
307 strb
->Base
.Delete
= st_renderbuffer_delete
;
308 strb
->Base
.AllocStorage
= st_renderbuffer_alloc_storage
;
309 strb
->Base
.GetPointer
= null_get_pointer
;
311 /* surface is allocated in st_renderbuffer_alloc_storage() */
312 strb
->surface
= NULL
;
321 * Called via ctx->Driver.BindFramebufferEXT().
324 st_bind_framebuffer(GLcontext
*ctx
, GLenum target
,
325 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
331 * Called by ctx->Driver.FramebufferRenderbuffer
334 st_framebuffer_renderbuffer(GLcontext
*ctx
,
335 struct gl_framebuffer
*fb
,
337 struct gl_renderbuffer
*rb
)
339 /* XXX no need for derivation? */
340 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
345 * Called by ctx->Driver.RenderTexture
348 st_render_texture(GLcontext
*ctx
,
349 struct gl_framebuffer
*fb
,
350 struct gl_renderbuffer_attachment
*att
)
352 struct st_renderbuffer
*strb
;
353 struct gl_renderbuffer
*rb
;
354 struct pipe_texture
*pt
;
355 struct st_texture_object
*stObj
;
356 const struct gl_texture_image
*texImage
=
357 att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
360 assert(!att
->Renderbuffer
);
362 /* create new renderbuffer which wraps the texture image */
363 rb
= st_new_renderbuffer(ctx
, 0);
365 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture()");
369 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
370 assert(rb
->RefCount
== 1);
371 rb
->AllocStorage
= NULL
; /* should not get called */
372 strb
= st_renderbuffer(rb
);
374 /* get the texture for the texture object */
375 stObj
= st_texture_object(att
->Texture
);
377 /* point renderbuffer at texobject */
379 strb
->rtt_level
= att
->TextureLevel
;
380 strb
->rtt_face
= att
->CubeMapFace
;
381 strb
->rtt_slice
= att
->Zoffset
;
383 rb
->Width
= texImage
->Width2
;
384 rb
->Height
= texImage
->Height2
;
385 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
387 pt
= st_get_texobj_texture(att
->Texture
);
389 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
391 pipe_texture_reference( &strb
->texture
, pt
);
393 pipe_surface_reference(&strb
->surface
, NULL
);
395 /* the new surface will be created during framebuffer validation */
397 init_renderbuffer_bits(strb
, pt
->format
);
400 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
401 att->Texture, pt, strb->surface, rb->Width, rb->Height);
404 /* Invalidate buffer state so that the pipe's framebuffer state
406 * That's where the new renderbuffer (which we just created) gets
407 * passed to the pipe as a (color/depth) render target.
409 st_invalidate_state(ctx
, _NEW_BUFFERS
);
414 * Called via ctx->Driver.FinishRenderTexture.
417 st_finish_render_texture(GLcontext
*ctx
,
418 struct gl_renderbuffer_attachment
*att
)
420 struct pipe_screen
*screen
= ctx
->st
->pipe
->screen
;
421 struct st_renderbuffer
*strb
= st_renderbuffer(att
->Renderbuffer
);
425 ctx
->st
->pipe
->flush(ctx
->st
->pipe
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
428 screen
->tex_surface_release( screen
, &strb
->surface
);
433 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
436 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
438 /* restore previous framebuffer state */
439 st_invalidate_state(ctx
, _NEW_BUFFERS
);
444 void st_init_fbo_functions(struct dd_function_table
*functions
)
446 functions
->NewFramebuffer
= st_new_framebuffer
;
447 functions
->NewRenderbuffer
= st_new_renderbuffer
;
448 functions
->BindFramebuffer
= st_bind_framebuffer
;
449 functions
->FramebufferRenderbuffer
= st_framebuffer_renderbuffer
;
450 functions
->RenderTexture
= st_render_texture
;
451 functions
->FinishRenderTexture
= st_finish_render_texture
;
452 /* no longer needed by core Mesa, drivers handle resizes...
453 functions->ResizeBuffers = st_resize_buffers;