21d61e216381ae2c0700d900b8d615122c9cc35d
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
51 #include "st_texture.h"
52
53
54
55 /**
56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
57 */
58 static int
59 init_renderbuffer_bits(struct st_renderbuffer *strb,
60 enum pipe_format pipeFormat)
61 {
62 struct pipe_format_info info;
63
64 if (!st_get_format_info( pipeFormat, &info )) {
65 assert( 0 );
66 }
67
68 strb->Base._ActualFormat = info.base_format;
69 strb->Base.RedBits = info.red_bits;
70 strb->Base.GreenBits = info.green_bits;
71 strb->Base.BlueBits = info.blue_bits;
72 strb->Base.AlphaBits = info.alpha_bits;
73 strb->Base.DepthBits = info.depth_bits;
74 strb->Base.StencilBits = info.stencil_bits;
75 strb->Base.DataType = st_format_datatype(pipeFormat);
76
77 return info.size;
78 }
79
80
81 /**
82 * gl_renderbuffer::AllocStorage()
83 * This is called to allocate the original drawing surface, and
84 * during window resize.
85 */
86 static GLboolean
87 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLenum internalFormat,
89 GLuint width, GLuint height)
90 {
91 struct pipe_context *pipe = ctx->st->pipe;
92 struct st_renderbuffer *strb = st_renderbuffer(rb);
93 struct pipe_texture template, *texture;
94 unsigned surface_usage;
95
96 /* Free the old surface (and texture if we hold the last
97 * reference):
98 */
99 pipe_surface_reference( &strb->surface, NULL );
100
101 memset(&template, 0, sizeof(template));
102
103 if (strb->format != PIPE_FORMAT_NONE) {
104 template.format = strb->format;
105 }
106 else {
107 template.format = st_choose_renderbuffer_format(pipe, internalFormat);
108 }
109
110 strb->Base.Width = width;
111 strb->Base.Height = height;
112 init_renderbuffer_bits(strb, template.format);
113
114 template.compressed = 0;
115 template.cpp = pf_get_size(template.format);
116 template.width[0] = width;
117 template.height[0] = height;
118 template.depth[0] = 1;
119 template.last_level = 0;
120 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
121 PIPE_TEXTURE_USAGE_RENDER_TARGET);
122
123 /* Probably need dedicated flags for surface usage too:
124 */
125 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
126 PIPE_BUFFER_USAGE_GPU_WRITE |
127 PIPE_BUFFER_USAGE_CPU_READ |
128 PIPE_BUFFER_USAGE_CPU_WRITE);
129
130 texture = pipe->screen->texture_create( pipe->screen,
131 &template );
132
133 /* Special path for accum buffers.
134 *
135 * Try a different surface format. Since accum buffers are s/w
136 * only for now, the surface pixel format doesn't really matter,
137 * only that the buffer is large enough.
138 */
139 if (!texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
140 {
141 /* Actually, just setting this usage value should be sufficient
142 * to tell the driver to go ahead and allocate the buffer, even
143 * if HW doesn't support the format.
144 */
145 template.tex_usage = 0;
146 surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
147 PIPE_BUFFER_USAGE_CPU_WRITE);
148
149 texture = pipe->screen->texture_create( pipe->screen,
150 &template );
151
152 }
153
154 if (!texture)
155 return FALSE;
156
157 strb->surface = pipe->screen->get_tex_surface( pipe->screen,
158 texture,
159 0, 0, 0,
160 surface_usage );
161
162 pipe_texture_reference( &texture, NULL );
163
164 assert(strb->surface->buffer);
165 assert(strb->surface->format);
166 assert(strb->surface->cpp);
167 assert(strb->surface->width == width);
168 assert(strb->surface->height == height);
169 assert(strb->surface->pitch);
170
171
172 return strb->surface != NULL;
173 }
174
175
176 /**
177 * gl_renderbuffer::Delete()
178 */
179 static void
180 st_renderbuffer_delete(struct gl_renderbuffer *rb)
181 {
182 struct st_renderbuffer *strb = st_renderbuffer(rb);
183 ASSERT(strb);
184 pipe_surface_reference(&strb->surface, NULL);
185 free(strb);
186 }
187
188
189 /**
190 * gl_renderbuffer::GetPointer()
191 */
192 static void *
193 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
194 GLint x, GLint y)
195 {
196 /* By returning NULL we force all software rendering to go through
197 * the span routines.
198 */
199 #if 0
200 assert(0); /* Should never get called with softpipe */
201 #endif
202 return NULL;
203 }
204
205
206 /**
207 * Called via ctx->Driver.NewFramebuffer()
208 */
209 static struct gl_framebuffer *
210 st_new_framebuffer(GLcontext *ctx, GLuint name)
211 {
212 /* XXX not sure we need to subclass gl_framebuffer for pipe */
213 return _mesa_new_framebuffer(ctx, name);
214 }
215
216
217 /**
218 * Called via ctx->Driver.NewRenderbuffer()
219 */
220 static struct gl_renderbuffer *
221 st_new_renderbuffer(GLcontext *ctx, GLuint name)
222 {
223 struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
224 if (strb) {
225 _mesa_init_renderbuffer(&strb->Base, name);
226 strb->Base.Delete = st_renderbuffer_delete;
227 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
228 strb->Base.GetPointer = null_get_pointer;
229 strb->format = PIPE_FORMAT_NONE;
230 return &strb->Base;
231 }
232 return NULL;
233 }
234
235
236 /**
237 * Allocate a renderbuffer for a an on-screen window (not a user-created
238 * renderbuffer). The window system code determines the format.
239 */
240 struct gl_renderbuffer *
241 st_new_renderbuffer_fb(enum pipe_format format)
242 {
243 struct st_renderbuffer *strb;
244
245 strb = CALLOC_STRUCT(st_renderbuffer);
246 if (!strb) {
247 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
248 return NULL;
249 }
250
251 _mesa_init_renderbuffer(&strb->Base, 0);
252 strb->Base.ClassID = 0x4242; /* just a unique value */
253 strb->format = format;
254
255 switch (format) {
256 case PIPE_FORMAT_A8R8G8B8_UNORM:
257 case PIPE_FORMAT_B8G8R8A8_UNORM:
258 case PIPE_FORMAT_X8R8G8B8_UNORM:
259 case PIPE_FORMAT_B8G8R8X8_UNORM:
260 case PIPE_FORMAT_A1R5G5B5_UNORM:
261 case PIPE_FORMAT_A4R4G4B4_UNORM:
262 case PIPE_FORMAT_R5G6B5_UNORM:
263 strb->Base.InternalFormat = GL_RGBA;
264 strb->Base._BaseFormat = GL_RGBA;
265 break;
266 case PIPE_FORMAT_Z16_UNORM:
267 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
268 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
269 break;
270 case PIPE_FORMAT_Z32_UNORM:
271 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
272 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
273 break;
274 case PIPE_FORMAT_S8Z24_UNORM:
275 case PIPE_FORMAT_Z24S8_UNORM:
276 case PIPE_FORMAT_X8Z24_UNORM:
277 case PIPE_FORMAT_Z24X8_UNORM:
278 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
279 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
280 break;
281 case PIPE_FORMAT_S8_UNORM:
282 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
283 strb->Base._BaseFormat = GL_STENCIL_INDEX;
284 break;
285 case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
286 strb->Base.InternalFormat = GL_RGBA16;
287 strb->Base._BaseFormat = GL_RGBA;
288 break;
289 default:
290 _mesa_problem(NULL,
291 "Unexpected format in st_new_renderbuffer_fb");
292 return NULL;
293 }
294
295 /* st-specific methods */
296 strb->Base.Delete = st_renderbuffer_delete;
297 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
298 strb->Base.GetPointer = null_get_pointer;
299
300 /* surface is allocated in st_renderbuffer_alloc_storage() */
301 strb->surface = NULL;
302
303 return &strb->Base;
304 }
305
306
307
308
309 /**
310 * Called via ctx->Driver.BindFramebufferEXT().
311 */
312 static void
313 st_bind_framebuffer(GLcontext *ctx, GLenum target,
314 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
315 {
316
317 }
318
319 /**
320 * Called by ctx->Driver.FramebufferRenderbuffer
321 */
322 static void
323 st_framebuffer_renderbuffer(GLcontext *ctx,
324 struct gl_framebuffer *fb,
325 GLenum attachment,
326 struct gl_renderbuffer *rb)
327 {
328 /* XXX no need for derivation? */
329 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
330 }
331
332
333 /**
334 * Called by ctx->Driver.RenderTexture
335 */
336 static void
337 st_render_texture(GLcontext *ctx,
338 struct gl_framebuffer *fb,
339 struct gl_renderbuffer_attachment *att)
340 {
341 struct st_context *st = ctx->st;
342 struct st_renderbuffer *strb;
343 struct gl_renderbuffer *rb;
344 struct pipe_context *pipe = st->pipe;
345 struct pipe_screen *screen = pipe->screen;
346 struct pipe_texture *pt;
347
348 assert(!att->Renderbuffer);
349
350 /* create new renderbuffer which wraps the texture image */
351 rb = st_new_renderbuffer(ctx, 0);
352 if (!rb) {
353 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
354 return;
355 }
356
357 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
358 assert(rb->RefCount == 1);
359 rb->AllocStorage = NULL; /* should not get called */
360 strb = st_renderbuffer(rb);
361
362 /* get the texture for the texture object */
363 pt = st_get_texobj_texture(att->Texture);
364 assert(pt);
365 assert(pt->width[att->TextureLevel]);
366
367 rb->Width = pt->width[att->TextureLevel];
368 rb->Height = pt->height[att->TextureLevel];
369
370 /* the renderbuffer's surface is inside the texture */
371 strb->surface = screen->get_tex_surface(screen, pt,
372 att->CubeMapFace,
373 att->TextureLevel,
374 att->Zoffset,
375 PIPE_BUFFER_USAGE_CPU_READ |
376 PIPE_BUFFER_USAGE_CPU_WRITE |
377 PIPE_BUFFER_USAGE_GPU_READ |
378 PIPE_BUFFER_USAGE_GPU_WRITE);
379 assert(strb->surface);
380 assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE));
381 assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE));
382
383 init_renderbuffer_bits(strb, pt->format);
384
385 /*
386 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
387 att->Texture, pt, strb->surface, rb->Width, rb->Height);
388 */
389
390 /* Invalidate buffer state so that the pipe's framebuffer state
391 * gets updated.
392 * That's where the new renderbuffer (which we just created) gets
393 * passed to the pipe as a (color/depth) render target.
394 */
395 st_invalidate_state(ctx, _NEW_BUFFERS);
396 }
397
398
399 /**
400 * Called via ctx->Driver.FinishRenderTexture.
401 */
402 static void
403 st_finish_render_texture(GLcontext *ctx,
404 struct gl_renderbuffer_attachment *att)
405 {
406 struct pipe_screen *screen = ctx->st->pipe->screen;
407 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
408
409 assert(strb);
410
411 ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
412
413 screen->tex_surface_release( screen, &strb->surface );
414
415 /*
416 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
417 */
418
419 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
420
421 /* restore previous framebuffer state */
422 st_invalidate_state(ctx, _NEW_BUFFERS);
423 }
424
425
426
427 void st_init_fbo_functions(struct dd_function_table *functions)
428 {
429 functions->NewFramebuffer = st_new_framebuffer;
430 functions->NewRenderbuffer = st_new_renderbuffer;
431 functions->BindFramebuffer = st_bind_framebuffer;
432 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
433 functions->RenderTexture = st_render_texture;
434 functions->FinishRenderTexture = st_finish_render_texture;
435 /* no longer needed by core Mesa, drivers handle resizes...
436 functions->ResizeBuffers = st_resize_buffers;
437 */
438 }