i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_screen.h"
45 #include "st_context.h"
46 #include "st_cb_fbo.h"
47 #include "st_cb_texture.h"
48 #include "st_format.h"
49 #include "st_public.h"
50 #include "st_texture.h"
51
52
53
54 /**
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
56 */
57 static int
58 init_renderbuffer_bits(struct st_renderbuffer *strb,
59 enum pipe_format pipeFormat)
60 {
61 struct pipe_format_info info;
62
63 if (!st_get_format_info( pipeFormat, &info )) {
64 assert( 0 );
65 }
66
67 strb->Base._ActualFormat = info.base_format;
68 strb->Base.RedBits = info.red_bits;
69 strb->Base.GreenBits = info.green_bits;
70 strb->Base.BlueBits = info.blue_bits;
71 strb->Base.AlphaBits = info.alpha_bits;
72 strb->Base.DepthBits = info.depth_bits;
73 strb->Base.StencilBits = info.stencil_bits;
74 strb->Base.DataType = st_format_datatype(pipeFormat);
75
76 return info.size;
77 }
78
79 /**
80 * gl_renderbuffer::AllocStorage()
81 * This is called to allocate the original drawing surface, and
82 * during window resize.
83 */
84 static GLboolean
85 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
86 GLenum internalFormat,
87 GLuint width, GLuint height)
88 {
89 struct pipe_context *pipe = ctx->st->pipe;
90 struct st_renderbuffer *strb = st_renderbuffer(rb);
91 enum pipe_format format;
92
93 if (strb->format != PIPE_FORMAT_NONE)
94 format = strb->format;
95 else
96 format = st_choose_renderbuffer_format(pipe, internalFormat);
97
98 /* init renderbuffer fields */
99 strb->Base.Width = width;
100 strb->Base.Height = height;
101 init_renderbuffer_bits(strb, format);
102
103 if(strb->software) {
104 struct pipe_format_block block;
105 size_t size;
106
107 _mesa_free(strb->data);
108
109 assert(strb->format != PIPE_FORMAT_NONE);
110 pf_get_block(strb->format, &block);
111
112 strb->stride = pf_get_stride(&block, width);
113 size = pf_get_2d_size(&block, strb->stride, height);
114
115 strb->data = _mesa_malloc(size);
116
117 return strb->data != NULL;
118 }
119 else {
120 struct pipe_texture template;
121 unsigned surface_usage;
122
123 /* Free the old surface and texture
124 */
125 pipe_surface_reference( &strb->surface, NULL );
126 pipe_texture_reference( &strb->texture, NULL );
127
128 /* Setup new texture template.
129 */
130 memset(&template, 0, sizeof(template));
131 template.target = PIPE_TEXTURE_2D;
132 template.format = format;
133 pf_get_block(format, &template.block);
134 template.width[0] = width;
135 template.height[0] = height;
136 template.depth[0] = 1;
137 template.last_level = 0;
138 template.nr_samples = rb->NumSamples;
139 if (pf_is_depth_stencil(format)) {
140 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
141 }
142 else {
143 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
144 PIPE_TEXTURE_USAGE_RENDER_TARGET);
145 }
146
147 /* Probably need dedicated flags for surface usage too:
148 */
149 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
150 PIPE_BUFFER_USAGE_GPU_WRITE);
151 #if 0
152 PIPE_BUFFER_USAGE_CPU_READ |
153 PIPE_BUFFER_USAGE_CPU_WRITE);
154 #endif
155
156 strb->texture = pipe->screen->texture_create( pipe->screen,
157 &template );
158
159 if (!strb->texture)
160 return FALSE;
161
162 strb->surface = pipe->screen->get_tex_surface( pipe->screen,
163 strb->texture,
164 0, 0, 0,
165 surface_usage );
166
167 assert(strb->surface->texture);
168 assert(strb->surface->format);
169 assert(strb->surface->width == width);
170 assert(strb->surface->height == height);
171
172
173 return strb->surface != NULL;
174 }
175 }
176
177
178 /**
179 * gl_renderbuffer::Delete()
180 */
181 static void
182 st_renderbuffer_delete(struct gl_renderbuffer *rb)
183 {
184 struct st_renderbuffer *strb = st_renderbuffer(rb);
185 ASSERT(strb);
186 pipe_surface_reference(&strb->surface, NULL);
187 pipe_texture_reference(&strb->texture, NULL);
188 _mesa_free(strb->data);
189 _mesa_free(strb);
190 }
191
192
193 /**
194 * gl_renderbuffer::GetPointer()
195 */
196 static void *
197 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
198 GLint x, GLint y)
199 {
200 /* By returning NULL we force all software rendering to go through
201 * the span routines.
202 */
203 #if 0
204 assert(0); /* Should never get called with softpipe */
205 #endif
206 return NULL;
207 }
208
209
210 /**
211 * Called via ctx->Driver.NewFramebuffer()
212 */
213 static struct gl_framebuffer *
214 st_new_framebuffer(GLcontext *ctx, GLuint name)
215 {
216 /* XXX not sure we need to subclass gl_framebuffer for pipe */
217 return _mesa_new_framebuffer(ctx, name);
218 }
219
220
221 /**
222 * Called via ctx->Driver.NewRenderbuffer()
223 */
224 static struct gl_renderbuffer *
225 st_new_renderbuffer(GLcontext *ctx, GLuint name)
226 {
227 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
228 if (strb) {
229 _mesa_init_renderbuffer(&strb->Base, name);
230 strb->Base.Delete = st_renderbuffer_delete;
231 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
232 strb->Base.GetPointer = null_get_pointer;
233 strb->format = PIPE_FORMAT_NONE;
234 return &strb->Base;
235 }
236 return NULL;
237 }
238
239
240 /**
241 * Allocate a renderbuffer for a an on-screen window (not a user-created
242 * renderbuffer). The window system code determines the format.
243 */
244 struct gl_renderbuffer *
245 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
246 {
247 struct st_renderbuffer *strb;
248
249 strb = ST_CALLOC_STRUCT(st_renderbuffer);
250 if (!strb) {
251 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
252 return NULL;
253 }
254
255 _mesa_init_renderbuffer(&strb->Base, 0);
256 strb->Base.ClassID = 0x4242; /* just a unique value */
257 strb->Base.NumSamples = samples;
258 strb->format = format;
259 strb->software = sw;
260
261 switch (format) {
262 case PIPE_FORMAT_A8R8G8B8_UNORM:
263 case PIPE_FORMAT_B8G8R8A8_UNORM:
264 case PIPE_FORMAT_X8R8G8B8_UNORM:
265 case PIPE_FORMAT_B8G8R8X8_UNORM:
266 case PIPE_FORMAT_A1R5G5B5_UNORM:
267 case PIPE_FORMAT_A4R4G4B4_UNORM:
268 case PIPE_FORMAT_R5G6B5_UNORM:
269 strb->Base.InternalFormat = GL_RGBA;
270 strb->Base._BaseFormat = GL_RGBA;
271 break;
272 case PIPE_FORMAT_Z16_UNORM:
273 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
274 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
275 break;
276 case PIPE_FORMAT_Z32_UNORM:
277 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
278 strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
279 break;
280 case PIPE_FORMAT_S8Z24_UNORM:
281 case PIPE_FORMAT_Z24S8_UNORM:
282 case PIPE_FORMAT_X8Z24_UNORM:
283 case PIPE_FORMAT_Z24X8_UNORM:
284 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
285 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
286 break;
287 case PIPE_FORMAT_S8_UNORM:
288 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
289 strb->Base._BaseFormat = GL_STENCIL_INDEX;
290 break;
291 case PIPE_FORMAT_R16G16B16A16_SNORM:
292 strb->Base.InternalFormat = GL_RGBA16;
293 strb->Base._BaseFormat = GL_RGBA;
294 break;
295 default:
296 _mesa_problem(NULL,
297 "Unexpected format in st_new_renderbuffer_fb");
298 return NULL;
299 }
300
301 /* st-specific methods */
302 strb->Base.Delete = st_renderbuffer_delete;
303 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
304 strb->Base.GetPointer = null_get_pointer;
305
306 /* surface is allocated in st_renderbuffer_alloc_storage() */
307 strb->surface = NULL;
308
309 return &strb->Base;
310 }
311
312
313
314
315 /**
316 * Called via ctx->Driver.BindFramebufferEXT().
317 */
318 static void
319 st_bind_framebuffer(GLcontext *ctx, GLenum target,
320 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
321 {
322
323 }
324
325 /**
326 * Called by ctx->Driver.FramebufferRenderbuffer
327 */
328 static void
329 st_framebuffer_renderbuffer(GLcontext *ctx,
330 struct gl_framebuffer *fb,
331 GLenum attachment,
332 struct gl_renderbuffer *rb)
333 {
334 /* XXX no need for derivation? */
335 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
336 }
337
338
339 /**
340 * Called by ctx->Driver.RenderTexture
341 */
342 static void
343 st_render_texture(GLcontext *ctx,
344 struct gl_framebuffer *fb,
345 struct gl_renderbuffer_attachment *att)
346 {
347 struct pipe_screen *screen = ctx->st->pipe->screen;
348 struct st_renderbuffer *strb;
349 struct gl_renderbuffer *rb;
350 struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
351 struct st_texture_object *stObj;
352 const struct gl_texture_image *texImage =
353 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
354
355 if (!pt)
356 return;
357
358 /* create new renderbuffer which wraps the texture image */
359 rb = st_new_renderbuffer(ctx, 0);
360 if (!rb) {
361 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
362 return;
363 }
364
365 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
366 assert(rb->RefCount == 1);
367 rb->AllocStorage = NULL; /* should not get called */
368 strb = st_renderbuffer(rb);
369
370 assert(strb->Base.RefCount > 0);
371
372 /* get the texture for the texture object */
373 stObj = st_texture_object(att->Texture);
374
375 /* point renderbuffer at texobject */
376 strb->rtt = stObj;
377 strb->rtt_level = att->TextureLevel;
378 strb->rtt_face = att->CubeMapFace;
379 strb->rtt_slice = att->Zoffset;
380
381 rb->Width = texImage->Width2;
382 rb->Height = texImage->Height2;
383 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
384
385 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
386
387 pipe_texture_reference( &strb->texture, pt );
388
389 pipe_surface_reference(&strb->surface, NULL);
390
391 /* new surface for rendering into the texture */
392 strb->surface = screen->get_tex_surface(screen,
393 strb->texture,
394 strb->rtt_face,
395 strb->rtt_level,
396 strb->rtt_slice,
397 PIPE_BUFFER_USAGE_GPU_READ |
398 PIPE_BUFFER_USAGE_GPU_WRITE);
399
400 init_renderbuffer_bits(strb, pt->format);
401
402 /*
403 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
404 att->Texture, pt, strb->surface, rb->Width, rb->Height);
405 */
406
407 /* Invalidate buffer state so that the pipe's framebuffer state
408 * gets updated.
409 * That's where the new renderbuffer (which we just created) gets
410 * passed to the pipe as a (color/depth) render target.
411 */
412 st_invalidate_state(ctx, _NEW_BUFFERS);
413 }
414
415
416 /**
417 * Called via ctx->Driver.FinishRenderTexture.
418 */
419 static void
420 st_finish_render_texture(GLcontext *ctx,
421 struct gl_renderbuffer_attachment *att)
422 {
423 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
424
425 if (!strb)
426 return;
427
428 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
429
430 if (strb->surface)
431 pipe_surface_reference( &strb->surface, NULL );
432
433 strb->rtt = NULL;
434
435 /*
436 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
437 */
438
439 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
440
441 /* restore previous framebuffer state */
442 st_invalidate_state(ctx, _NEW_BUFFERS);
443 }
444
445
446 /**
447 * Check that the framebuffer configuration is valid in terms of what
448 * the driver can support.
449 *
450 * For Gallium we only supports combined Z+stencil, not separate buffers.
451 */
452 static void
453 st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
454 {
455 const struct gl_renderbuffer *depthRb =
456 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
457 const struct gl_renderbuffer *stencilRb =
458 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
459
460 if (stencilRb && depthRb && stencilRb != depthRb) {
461 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
462 }
463 }
464
465
466 void st_init_fbo_functions(struct dd_function_table *functions)
467 {
468 functions->NewFramebuffer = st_new_framebuffer;
469 functions->NewRenderbuffer = st_new_renderbuffer;
470 functions->BindFramebuffer = st_bind_framebuffer;
471 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
472 functions->RenderTexture = st_render_texture;
473 functions->FinishRenderTexture = st_finish_render_texture;
474 functions->ValidateFramebuffer = st_validate_framebuffer;
475 /* no longer needed by core Mesa, drivers handle resizes...
476 functions->ResizeBuffers = st_resize_buffers;
477 */
478 }