1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Framebuffer/renderbuffer functions.
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
58 init_renderbuffer_bits(struct st_renderbuffer
*strb
, uint pipeFormat
)
60 struct pipe_format_info info
;
62 if (!st_get_format_info( pipeFormat
, &info
)) {
66 strb
->Base
._ActualFormat
= info
.base_format
;
67 strb
->Base
.RedBits
= info
.red_bits
;
68 strb
->Base
.GreenBits
= info
.green_bits
;
69 strb
->Base
.BlueBits
= info
.blue_bits
;
70 strb
->Base
.AlphaBits
= info
.alpha_bits
;
71 strb
->Base
.DepthBits
= info
.depth_bits
;
72 strb
->Base
.StencilBits
= info
.stencil_bits
;
73 strb
->Base
.DataType
= st_format_datatype(pipeFormat
);
80 * gl_renderbuffer::AllocStorage()
83 st_renderbuffer_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
84 GLenum internalFormat
,
85 GLuint width
, GLuint height
)
87 struct pipe_context
*pipe
= ctx
->st
->pipe
;
88 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
90 = st_choose_pipe_format(pipe
, internalFormat
, GL_NONE
, GL_NONE
);
92 GLbitfield flags
= PIPE_SURFACE_FLAG_RENDER
; /* want to render to surface */
94 cpp
= init_renderbuffer_bits(strb
, pipeFormat
);
96 if (strb
->surface
&& strb
->surface
->format
!= pipeFormat
) {
97 /* need to change surface types, free this surface */
98 pipe_surface_reference(&strb
->surface
, NULL
);
99 assert(strb
->surface
== NULL
);
102 if (!strb
->surface
) {
103 strb
->surface
= pipe
->winsys
->surface_alloc(pipe
->winsys
, pipeFormat
);
104 assert(strb
->surface
);
107 strb
->surface
->cpp
= cpp
;
108 strb
->surface
->pitch
= pipe
->winsys
->surface_pitch(pipe
->winsys
, cpp
,
112 /* free old region */
113 if (strb
->surface
->region
) {
114 /* loop here since mapping is refcounted */
115 struct pipe_region
*r
= strb
->surface
->region
;
117 pipe
->region_unmap(pipe
, r
);
118 pipe
->winsys
->region_release(pipe
->winsys
, &strb
->surface
->region
);
121 strb
->surface
->region
= pipe
->winsys
->region_alloc(pipe
->winsys
,
122 strb
->surface
->pitch
*
123 cpp
* height
, flags
);
124 if (!strb
->surface
->region
)
125 return GL_FALSE
; /* out of memory, try s/w buffer? */
127 ASSERT(strb
->surface
->region
->buffer
);
128 ASSERT(strb
->surface
->format
);
130 strb
->Base
.Width
= strb
->surface
->width
= width
;
131 strb
->Base
.Height
= strb
->surface
->height
= height
;
138 * gl_renderbuffer::Delete()
141 st_renderbuffer_delete(struct gl_renderbuffer
*rb
)
143 struct st_renderbuffer
*strb
= st_renderbuffer(rb
);
146 struct pipe_winsys
*ws
= strb
->surface
->winsys
;
147 ws
->surface_release(ws
, &strb
->surface
);
154 * gl_renderbuffer::GetPointer()
157 null_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
160 /* By returning NULL we force all software rendering to go through
164 assert(0); /* Should never get called with softpipe */
171 * Called via ctx->Driver.NewFramebuffer()
173 static struct gl_framebuffer
*
174 st_new_framebuffer(GLcontext
*ctx
, GLuint name
)
176 /* XXX not sure we need to subclass gl_framebuffer for pipe */
177 return _mesa_new_framebuffer(ctx
, name
);
182 * Called via ctx->Driver.NewRenderbuffer()
184 static struct gl_renderbuffer
*
185 st_new_renderbuffer(GLcontext
*ctx
, GLuint name
)
187 struct st_renderbuffer
*strb
= CALLOC_STRUCT(st_renderbuffer
);
189 _mesa_init_renderbuffer(&strb
->Base
, name
);
190 strb
->Base
.Delete
= st_renderbuffer_delete
;
191 strb
->Base
.AllocStorage
= st_renderbuffer_alloc_storage
;
192 strb
->Base
.GetPointer
= null_get_pointer
;
200 * Allocate a renderbuffer for a an on-screen window (not a user-created
201 * renderbuffer). The window system code determines the internal format.
203 struct gl_renderbuffer
*
204 st_new_renderbuffer_fb(GLenum intFormat
)
206 struct st_renderbuffer
*strb
;
208 strb
= CALLOC_STRUCT(st_renderbuffer
);
210 _mesa_error(NULL
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
214 _mesa_init_renderbuffer(&strb
->Base
, 0);
215 strb
->Base
.ClassID
= 0x4242; /* just a unique value */
216 strb
->Base
.InternalFormat
= intFormat
;
222 strb
->Base
._BaseFormat
= GL_RGBA
;
224 case GL_DEPTH_COMPONENT16
:
225 case GL_DEPTH_COMPONENT32
:
226 strb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
228 case GL_DEPTH24_STENCIL8_EXT
:
229 strb
->Base
._BaseFormat
= GL_DEPTH_STENCIL_EXT
;
231 case GL_STENCIL_INDEX8_EXT
:
232 strb
->Base
._BaseFormat
= GL_STENCIL_INDEX
;
236 "Unexpected intFormat in st_new_renderbuffer");
240 /* st-specific methods */
241 strb
->Base
.Delete
= st_renderbuffer_delete
;
242 strb
->Base
.AllocStorage
= st_renderbuffer_alloc_storage
;
243 strb
->Base
.GetPointer
= null_get_pointer
;
245 /* surface is allocated in st_renderbuffer_alloc_storage() */
246 strb
->surface
= NULL
;
254 * Called via ctx->Driver.BindFramebufferEXT().
257 st_bind_framebuffer(GLcontext
*ctx
, GLenum target
,
258 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
264 * Called by ctx->Driver.FramebufferRenderbuffer
267 st_framebuffer_renderbuffer(GLcontext
*ctx
,
268 struct gl_framebuffer
*fb
,
270 struct gl_renderbuffer
*rb
)
272 /* XXX no need for derivation? */
273 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
278 * Called by ctx->Driver.RenderTexture
281 st_render_texture(GLcontext
*ctx
,
282 struct gl_framebuffer
*fb
,
283 struct gl_renderbuffer_attachment
*att
)
285 struct st_context
*st
= ctx
->st
;
286 struct st_renderbuffer
*strb
;
287 struct gl_renderbuffer
*rb
;
288 struct pipe_context
*pipe
= st
->pipe
;
289 struct pipe_texture
*pt
;
291 assert(!att
->Renderbuffer
);
293 /* create new renderbuffer which wraps the texture image */
294 rb
= st_new_renderbuffer(ctx
, 0);
296 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture()");
300 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
301 assert(rb
->RefCount
== 1);
302 rb
->AllocStorage
= NULL
; /* should not get called */
303 strb
= st_renderbuffer(rb
);
305 /* get the texture for the texture object */
306 pt
= st_get_texobj_texture(att
->Texture
);
308 assert(pt
->width
[att
->TextureLevel
]);
310 rb
->Width
= pt
->width
[att
->TextureLevel
];
311 rb
->Height
= pt
->height
[att
->TextureLevel
];
313 /* the renderbuffer's surface is inside the texture */
314 strb
->surface
= pipe
->get_tex_surface(pipe
, pt
,
318 assert(strb
->surface
);
320 init_renderbuffer_bits(strb
, pt
->format
);
323 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
324 att->Texture, pt, strb->surface, rb->Width, rb->Height);
327 /* Invalidate buffer state so that the pipe's framebuffer state
329 * That's where the new renderbuffer (which we just created) gets
330 * passed to the pipe as a (color/depth) render target.
332 st_invalidate_state(ctx
, _NEW_BUFFERS
);
337 * Called via ctx->Driver.FinishRenderTexture.
340 st_finish_render_texture(GLcontext
*ctx
,
341 struct gl_renderbuffer_attachment
*att
)
343 struct st_renderbuffer
*strb
= st_renderbuffer(att
->Renderbuffer
);
347 ctx
->st
->pipe
->flush(ctx
->st
->pipe
, 0x0);
350 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
353 pipe_surface_reference(&strb
->surface
, NULL
);
355 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
357 /* restore previous framebuffer state */
358 st_invalidate_state(ctx
, _NEW_BUFFERS
);
363 void st_init_fbo_functions(struct dd_function_table
*functions
)
365 functions
->NewFramebuffer
= st_new_framebuffer
;
366 functions
->NewRenderbuffer
= st_new_renderbuffer
;
367 functions
->BindFramebuffer
= st_bind_framebuffer
;
368 functions
->FramebufferRenderbuffer
= st_framebuffer_renderbuffer
;
369 functions
->RenderTexture
= st_render_texture
;
370 functions
->FinishRenderTexture
= st_finish_render_texture
;
371 /* no longer needed by core Mesa, drivers handle resizes...
372 functions->ResizeBuffers = st_resize_buffers;