72bc960b01dafcace63b7814ee9be182414d0eaf
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/mfeatures.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct st_context *st = st_context(ctx);
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(st, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* Handle multisample renderbuffers first.
137 *
138 * From ARB_framebuffer_object:
139 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
140 * Otherwise <samples> represents a request for a desired minimum
141 * number of samples. Since different implementations may support
142 * different sample counts for multisampled rendering, the actual
143 * number of samples allocated for the renderbuffer image is
144 * implementation dependent. However, the resulting value for
145 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
146 * to <samples> and no more than the next larger sample count supported
147 * by the implementation.
148 *
149 * So let's find the supported number of samples closest to NumSamples.
150 * (NumSamples == 1) is treated the same as (NumSamples == 0).
151 */
152 if (rb->NumSamples > 1) {
153 unsigned i;
154
155 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
156 format = st_choose_renderbuffer_format(st, internalFormat, i);
157
158 if (format != PIPE_FORMAT_NONE) {
159 rb->NumSamples = i;
160 break;
161 }
162 }
163 } else {
164 format = st_choose_renderbuffer_format(st, internalFormat, 0);
165 }
166
167 /* Not setting gl_renderbuffer::Format here will cause
168 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
169 */
170 if (format == PIPE_FORMAT_NONE) {
171 return GL_TRUE;
172 }
173
174 strb->Base.Format = st_pipe_format_to_mesa_format(format);
175
176 if (width == 0 || height == 0) {
177 /* if size is zero, nothing to allocate */
178 return GL_TRUE;
179 }
180
181 /* Setup new texture template.
182 */
183 memset(&templ, 0, sizeof(templ));
184 templ.target = st->internal_target;
185 templ.format = format;
186 templ.width0 = width;
187 templ.height0 = height;
188 templ.depth0 = 1;
189 templ.array_size = 1;
190 templ.nr_samples = rb->NumSamples;
191 if (util_format_is_depth_or_stencil(format)) {
192 templ.bind = PIPE_BIND_DEPTH_STENCIL;
193 }
194 else if (strb->Base.Name != 0) {
195 /* this is a user-created renderbuffer */
196 templ.bind = PIPE_BIND_RENDER_TARGET;
197 }
198 else {
199 /* this is a window-system buffer */
200 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
201 PIPE_BIND_RENDER_TARGET);
202 }
203
204 strb->texture = screen->resource_create(screen, &templ);
205
206 if (!strb->texture)
207 return FALSE;
208
209 u_surface_default_template(&surf_tmpl, strb->texture);
210 strb->surface = pipe->create_surface(pipe,
211 strb->texture,
212 &surf_tmpl);
213 if (strb->surface) {
214 assert(strb->surface->texture);
215 assert(strb->surface->format);
216 assert(strb->surface->width == width);
217 assert(strb->surface->height == height);
218 }
219
220 return strb->surface != NULL;
221 }
222
223
224 /**
225 * gl_renderbuffer::Delete()
226 */
227 static void
228 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
229 {
230 struct st_renderbuffer *strb = st_renderbuffer(rb);
231 if (ctx) {
232 struct st_context *st = st_context(ctx);
233 pipe_surface_release(st->pipe, &strb->surface);
234 }
235 pipe_resource_reference(&strb->texture, NULL);
236 free(strb->data);
237 _mesa_delete_renderbuffer(ctx, rb);
238 }
239
240
241 /**
242 * Called via ctx->Driver.NewFramebuffer()
243 */
244 static struct gl_framebuffer *
245 st_new_framebuffer(struct gl_context *ctx, GLuint name)
246 {
247 /* XXX not sure we need to subclass gl_framebuffer for pipe */
248 return _mesa_new_framebuffer(ctx, name);
249 }
250
251
252 /**
253 * Called via ctx->Driver.NewRenderbuffer()
254 */
255 static struct gl_renderbuffer *
256 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
257 {
258 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
259 if (strb) {
260 assert(name != 0);
261 _mesa_init_renderbuffer(&strb->Base, name);
262 strb->Base.Delete = st_renderbuffer_delete;
263 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
264 return &strb->Base;
265 }
266 return NULL;
267 }
268
269
270 /**
271 * Allocate a renderbuffer for a an on-screen window (not a user-created
272 * renderbuffer). The window system code determines the format.
273 */
274 struct gl_renderbuffer *
275 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
276 {
277 struct st_renderbuffer *strb;
278
279 strb = ST_CALLOC_STRUCT(st_renderbuffer);
280 if (!strb) {
281 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
282 return NULL;
283 }
284
285 _mesa_init_renderbuffer(&strb->Base, 0);
286 strb->Base.ClassID = 0x4242; /* just a unique value */
287 strb->Base.NumSamples = samples;
288 strb->Base.Format = st_pipe_format_to_mesa_format(format);
289 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
290 strb->software = sw;
291
292 switch (format) {
293 case PIPE_FORMAT_R8G8B8A8_UNORM:
294 case PIPE_FORMAT_B8G8R8A8_UNORM:
295 case PIPE_FORMAT_A8R8G8B8_UNORM:
296 strb->Base.InternalFormat = GL_RGBA8;
297 break;
298 case PIPE_FORMAT_R8G8B8X8_UNORM:
299 case PIPE_FORMAT_B8G8R8X8_UNORM:
300 case PIPE_FORMAT_X8R8G8B8_UNORM:
301 strb->Base.InternalFormat = GL_RGB8;
302 break;
303 case PIPE_FORMAT_B5G5R5A1_UNORM:
304 strb->Base.InternalFormat = GL_RGB5_A1;
305 break;
306 case PIPE_FORMAT_B4G4R4A4_UNORM:
307 strb->Base.InternalFormat = GL_RGBA4;
308 break;
309 case PIPE_FORMAT_B5G6R5_UNORM:
310 strb->Base.InternalFormat = GL_RGB565;
311 break;
312 case PIPE_FORMAT_Z16_UNORM:
313 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
314 break;
315 case PIPE_FORMAT_Z32_UNORM:
316 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
317 break;
318 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
319 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
320 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
321 break;
322 case PIPE_FORMAT_Z24X8_UNORM:
323 case PIPE_FORMAT_X8Z24_UNORM:
324 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
325 break;
326 case PIPE_FORMAT_S8_UINT:
327 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
328 break;
329 case PIPE_FORMAT_R16G16B16A16_SNORM:
330 /* accum buffer */
331 strb->Base.InternalFormat = GL_RGBA16_SNORM;
332 break;
333 case PIPE_FORMAT_R8_UNORM:
334 strb->Base.InternalFormat = GL_R8;
335 break;
336 case PIPE_FORMAT_R8G8_UNORM:
337 strb->Base.InternalFormat = GL_RG8;
338 break;
339 case PIPE_FORMAT_R16_UNORM:
340 strb->Base.InternalFormat = GL_R16;
341 break;
342 case PIPE_FORMAT_R16G16_UNORM:
343 strb->Base.InternalFormat = GL_RG16;
344 break;
345 case PIPE_FORMAT_R32G32B32A32_FLOAT:
346 strb->Base.InternalFormat = GL_RGBA32F;
347 break;
348 case PIPE_FORMAT_R16G16B16A16_FLOAT:
349 strb->Base.InternalFormat = GL_RGBA16F;
350 break;
351 default:
352 _mesa_problem(NULL,
353 "Unexpected format %s in st_new_renderbuffer_fb",
354 util_format_name(format));
355 free(strb);
356 return NULL;
357 }
358
359 /* st-specific methods */
360 strb->Base.Delete = st_renderbuffer_delete;
361 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
362
363 /* surface is allocated in st_renderbuffer_alloc_storage() */
364 strb->surface = NULL;
365
366 return &strb->Base;
367 }
368
369
370 /**
371 * Called via ctx->Driver.BindFramebufferEXT().
372 */
373 static void
374 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
375 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
376 {
377 /* no-op */
378 }
379
380
381 /**
382 * Called by ctx->Driver.RenderTexture
383 */
384 static void
385 st_render_texture(struct gl_context *ctx,
386 struct gl_framebuffer *fb,
387 struct gl_renderbuffer_attachment *att)
388 {
389 struct st_context *st = st_context(ctx);
390 struct pipe_context *pipe = st->pipe;
391 struct st_renderbuffer *strb;
392 struct gl_renderbuffer *rb;
393 struct pipe_resource *pt;
394 struct st_texture_object *stObj;
395 const struct gl_texture_image *texImage;
396 struct pipe_surface surf_tmpl;
397
398 if (!st_finalize_texture(ctx, pipe, att->Texture))
399 return;
400
401 pt = st_get_texobj_resource(att->Texture);
402 assert(pt);
403
404 /* get pointer to texture image we're rendeing to */
405 texImage = _mesa_get_attachment_teximage(att);
406
407 /* create new renderbuffer which wraps the texture image.
408 * Use the texture's name as the renderbuffer's name so that we have
409 * something that's non-zero (to determine vertical orientation) and
410 * possibly helpful for debugging.
411 */
412 rb = st_new_renderbuffer(ctx, att->Texture->Name);
413 if (!rb) {
414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
415 return;
416 }
417
418 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
419 assert(rb->RefCount == 1);
420 rb->AllocStorage = NULL; /* should not get called */
421 strb = st_renderbuffer(rb);
422
423 assert(strb->Base.RefCount > 0);
424
425 /* get the texture for the texture object */
426 stObj = st_texture_object(att->Texture);
427
428 /* point renderbuffer at texobject */
429 strb->rtt = stObj;
430 strb->rtt_level = att->TextureLevel;
431 strb->rtt_face = att->CubeMapFace;
432 strb->rtt_slice = att->Zoffset;
433
434 rb->Width = texImage->Width2;
435 rb->Height = texImage->Height2;
436 rb->_BaseFormat = texImage->_BaseFormat;
437 rb->InternalFormat = texImage->InternalFormat;
438
439 pipe_resource_reference( &strb->texture, pt );
440
441 pipe_surface_release(pipe, &strb->surface);
442
443 assert(strb->rtt_level <= strb->texture->last_level);
444
445 /* new surface for rendering into the texture */
446 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
447 surf_tmpl.format = ctx->Color.sRGBEnabled
448 ? strb->texture->format : util_format_linear(strb->texture->format);
449 surf_tmpl.u.tex.level = strb->rtt_level;
450 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
451 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
452 strb->surface = pipe->create_surface(pipe,
453 strb->texture,
454 &surf_tmpl);
455
456 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
457
458 /* Invalidate buffer state so that the pipe's framebuffer state
459 * gets updated.
460 * That's where the new renderbuffer (which we just created) gets
461 * passed to the pipe as a (color/depth) render target.
462 */
463 st_invalidate_state(ctx, _NEW_BUFFERS);
464
465
466 /* Need to trigger a call to update_framebuffer() since we just
467 * attached a new renderbuffer.
468 */
469 ctx->NewState |= _NEW_BUFFERS;
470 }
471
472
473 /**
474 * Called via ctx->Driver.FinishRenderTexture.
475 */
476 static void
477 st_finish_render_texture(struct gl_context *ctx,
478 struct gl_renderbuffer_attachment *att)
479 {
480 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
481
482 if (!strb)
483 return;
484
485 strb->rtt = NULL;
486
487 /* restore previous framebuffer state */
488 st_invalidate_state(ctx, _NEW_BUFFERS);
489 }
490
491
492 /** Debug helper */
493 static void
494 st_fbo_invalid(const char *reason)
495 {
496 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
497 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
498 }
499 }
500
501
502 /**
503 * Validate a renderbuffer attachment for a particular set of bindings.
504 */
505 static GLboolean
506 st_validate_attachment(struct gl_context *ctx,
507 struct pipe_screen *screen,
508 const struct gl_renderbuffer_attachment *att,
509 unsigned bindings)
510 {
511 const struct st_texture_object *stObj = st_texture_object(att->Texture);
512 enum pipe_format format;
513 gl_format texFormat;
514 GLboolean valid;
515
516 /* Only validate texture attachments for now, since
517 * st_renderbuffer_alloc_storage makes sure that
518 * the format is supported.
519 */
520 if (att->Type != GL_TEXTURE)
521 return GL_TRUE;
522
523 if (!stObj)
524 return GL_FALSE;
525
526 format = stObj->pt->format;
527 texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
528
529 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
530 * check for linear format support instead.
531 * Later when we create a surface, we change the format to a linear one. */
532 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
533 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
534 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
535 format = st_mesa_format_to_pipe_format(linearFormat);
536 }
537
538 valid = screen->is_format_supported(screen, format,
539 PIPE_TEXTURE_2D,
540 stObj->pt->nr_samples, bindings);
541 if (!valid) {
542 st_fbo_invalid("Invalid format");
543 }
544
545 return valid;
546 }
547
548
549 /**
550 * Check if two renderbuffer attachments name a combined depth/stencil
551 * renderbuffer.
552 */
553 GLboolean
554 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
555 const struct gl_renderbuffer_attachment *stencil)
556 {
557 assert(depth && stencil);
558
559 if (depth->Type == stencil->Type) {
560 if (depth->Type == GL_RENDERBUFFER_EXT &&
561 depth->Renderbuffer == stencil->Renderbuffer)
562 return GL_TRUE;
563
564 if (depth->Type == GL_TEXTURE &&
565 depth->Texture == stencil->Texture)
566 return GL_TRUE;
567 }
568
569 return GL_FALSE;
570 }
571
572
573 /**
574 * Check that the framebuffer configuration is valid in terms of what
575 * the driver can support.
576 *
577 * For Gallium we only supports combined Z+stencil, not separate buffers.
578 */
579 static void
580 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
581 {
582 struct st_context *st = st_context(ctx);
583 struct pipe_screen *screen = st->pipe->screen;
584 const struct gl_renderbuffer_attachment *depth =
585 &fb->Attachment[BUFFER_DEPTH];
586 const struct gl_renderbuffer_attachment *stencil =
587 &fb->Attachment[BUFFER_STENCIL];
588 GLuint i;
589 enum pipe_format first_format = PIPE_FORMAT_NONE;
590 boolean mixed_formats =
591 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
592
593 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
594 st_fbo_invalid("Different Depth/Stencil buffer formats");
595 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
596 return;
597 }
598 if (depth->Type == GL_RENDERBUFFER_EXT &&
599 stencil->Type == GL_RENDERBUFFER_EXT &&
600 depth->Renderbuffer != stencil->Renderbuffer) {
601 st_fbo_invalid("Separate Depth/Stencil buffers");
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
603 return;
604 }
605 if (depth->Type == GL_TEXTURE &&
606 stencil->Type == GL_TEXTURE &&
607 depth->Texture != stencil->Texture) {
608 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
609 st_fbo_invalid("Different Depth/Stencil textures");
610 return;
611 }
612
613 if (!st_validate_attachment(ctx,
614 screen,
615 depth,
616 PIPE_BIND_DEPTH_STENCIL)) {
617 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
618 return;
619 }
620 if (!st_validate_attachment(ctx,
621 screen,
622 stencil,
623 PIPE_BIND_DEPTH_STENCIL)) {
624 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
625 return;
626 }
627 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
628 struct gl_renderbuffer_attachment *att =
629 &fb->Attachment[BUFFER_COLOR0 + i];
630 enum pipe_format format;
631
632 if (!st_validate_attachment(ctx,
633 screen,
634 att,
635 PIPE_BIND_RENDER_TARGET)) {
636 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
637 return;
638 }
639
640 if (!mixed_formats) {
641 /* Disallow mixed formats. */
642 if (att->Type != GL_NONE) {
643 format = st_renderbuffer(att->Renderbuffer)->surface->format;
644 } else {
645 continue;
646 }
647
648 if (first_format == PIPE_FORMAT_NONE) {
649 first_format = format;
650 } else if (format != first_format) {
651 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
652 st_fbo_invalid("Mixed color formats");
653 return;
654 }
655 }
656 }
657 }
658
659
660 /**
661 * Called via glDrawBuffer.
662 */
663 static void
664 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
665 {
666 struct st_context *st = st_context(ctx);
667 struct gl_framebuffer *fb = ctx->DrawBuffer;
668 GLuint i;
669
670 (void) count;
671 (void) buffers;
672
673 /* add the renderbuffers on demand */
674 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
675 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
676 st_manager_add_color_renderbuffer(st, fb, idx);
677 }
678 }
679
680
681 /**
682 * Called via glReadBuffer.
683 */
684 static void
685 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
686 {
687 struct st_context *st = st_context(ctx);
688 struct gl_framebuffer *fb = ctx->ReadBuffer;
689
690 (void) buffer;
691
692 /* add the renderbuffer on demand */
693 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
694 }
695
696
697
698 /**
699 * Called via ctx->Driver.MapRenderbuffer.
700 */
701 static void
702 st_MapRenderbuffer(struct gl_context *ctx,
703 struct gl_renderbuffer *rb,
704 GLuint x, GLuint y, GLuint w, GLuint h,
705 GLbitfield mode,
706 GLubyte **mapOut, GLint *rowStrideOut)
707 {
708 struct st_context *st = st_context(ctx);
709 struct st_renderbuffer *strb = st_renderbuffer(rb);
710 struct pipe_context *pipe = st->pipe;
711 const GLboolean invert = rb->Name == 0;
712 unsigned usage;
713 GLuint y2;
714 GLubyte *map;
715
716 if (strb->software) {
717 /* software-allocated renderbuffer (probably an accum buffer) */
718 if (strb->data) {
719 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
720 GLint stride = _mesa_format_row_stride(strb->Base.Format,
721 strb->Base.Width);
722 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
723 *rowStrideOut = stride;
724 }
725 else {
726 *mapOut = NULL;
727 *rowStrideOut = 0;
728 }
729 return;
730 }
731
732 usage = 0x0;
733 if (mode & GL_MAP_READ_BIT)
734 usage |= PIPE_TRANSFER_READ;
735 if (mode & GL_MAP_WRITE_BIT)
736 usage |= PIPE_TRANSFER_WRITE;
737 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
738 usage |= PIPE_TRANSFER_DISCARD_RANGE;
739
740 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
741 * 'invert' will be true for window-system buffers and false for
742 * user-allocated renderbuffers and textures.
743 */
744 if (invert)
745 y2 = strb->Base.Height - y - h;
746 else
747 y2 = y;
748
749 map = pipe_transfer_map(pipe,
750 strb->texture,
751 strb->rtt_level,
752 strb->rtt_face + strb->rtt_slice,
753 usage, x, y2, w, h, &strb->transfer);
754 if (map) {
755 if (invert) {
756 *rowStrideOut = -(int) strb->transfer->stride;
757 map += (h - 1) * strb->transfer->stride;
758 }
759 else {
760 *rowStrideOut = strb->transfer->stride;
761 }
762 *mapOut = map;
763 }
764 else {
765 *mapOut = NULL;
766 *rowStrideOut = 0;
767 }
768 }
769
770
771 /**
772 * Called via ctx->Driver.UnmapRenderbuffer.
773 */
774 static void
775 st_UnmapRenderbuffer(struct gl_context *ctx,
776 struct gl_renderbuffer *rb)
777 {
778 struct st_context *st = st_context(ctx);
779 struct st_renderbuffer *strb = st_renderbuffer(rb);
780 struct pipe_context *pipe = st->pipe;
781
782 if (strb->software) {
783 /* software-allocated renderbuffer (probably an accum buffer) */
784 return;
785 }
786
787 pipe_transfer_unmap(pipe, strb->transfer);
788 strb->transfer = NULL;
789 }
790
791
792
793 void st_init_fbo_functions(struct dd_function_table *functions)
794 {
795 functions->NewFramebuffer = st_new_framebuffer;
796 functions->NewRenderbuffer = st_new_renderbuffer;
797 functions->BindFramebuffer = st_bind_framebuffer;
798 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
799 functions->RenderTexture = st_render_texture;
800 functions->FinishRenderTexture = st_finish_render_texture;
801 functions->ValidateFramebuffer = st_validate_framebuffer;
802
803 functions->DrawBuffers = st_DrawBuffers;
804 functions->ReadBuffer = st_ReadBuffer;
805
806 functions->MapRenderbuffer = st_MapRenderbuffer;
807 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
808 }
809
810