7899d745aacb595a4dec7e9b53da17ce85bd1fce
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_screen.h"
45 #include "st_context.h"
46 #include "st_cb_fbo.h"
47 #include "st_cb_texture.h"
48 #include "st_format.h"
49 #include "st_public.h"
50 #include "st_texture.h"
51
52
53
54 /**
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
56 */
57 static int
58 init_renderbuffer_bits(struct st_renderbuffer *strb,
59 enum pipe_format pipeFormat)
60 {
61 struct pipe_format_info info;
62
63 if (!st_get_format_info( pipeFormat, &info )) {
64 assert( 0 );
65 }
66
67 strb->Base.Format = info.mesa_format;
68 strb->Base.DataType = st_format_datatype(pipeFormat);
69
70 return info.size;
71 }
72
73 /**
74 * gl_renderbuffer::AllocStorage()
75 * This is called to allocate the original drawing surface, and
76 * during window resize.
77 */
78 static GLboolean
79 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
80 GLenum internalFormat,
81 GLuint width, GLuint height)
82 {
83 struct pipe_context *pipe = ctx->st->pipe;
84 struct st_renderbuffer *strb = st_renderbuffer(rb);
85 enum pipe_format format;
86
87 if (strb->format != PIPE_FORMAT_NONE)
88 format = strb->format;
89 else
90 format = st_choose_renderbuffer_format(pipe, internalFormat);
91
92 /* init renderbuffer fields */
93 strb->Base.Width = width;
94 strb->Base.Height = height;
95 init_renderbuffer_bits(strb, format);
96
97 strb->defined = GL_FALSE; /* undefined contents now */
98
99 if(strb->software) {
100 struct pipe_format_block block;
101 size_t size;
102
103 _mesa_free(strb->data);
104
105 assert(strb->format != PIPE_FORMAT_NONE);
106 pf_get_block(strb->format, &block);
107
108 strb->stride = pf_get_stride(&block, width);
109 size = pf_get_2d_size(&block, strb->stride, height);
110
111 strb->data = _mesa_malloc(size);
112
113 return strb->data != NULL;
114 }
115 else {
116 struct pipe_texture template;
117 unsigned surface_usage;
118
119 /* Free the old surface and texture
120 */
121 pipe_surface_reference( &strb->surface, NULL );
122 pipe_texture_reference( &strb->texture, NULL );
123
124 /* Setup new texture template.
125 */
126 memset(&template, 0, sizeof(template));
127 template.target = PIPE_TEXTURE_2D;
128 template.format = format;
129 pf_get_block(format, &template.block);
130 template.width[0] = width;
131 template.height[0] = height;
132 template.depth[0] = 1;
133 template.last_level = 0;
134 template.nr_samples = rb->NumSamples;
135 if (pf_is_depth_stencil(format)) {
136 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
137 }
138 else {
139 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
140 PIPE_TEXTURE_USAGE_RENDER_TARGET);
141 }
142
143 /* Probably need dedicated flags for surface usage too:
144 */
145 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
146 PIPE_BUFFER_USAGE_GPU_WRITE);
147 #if 0
148 PIPE_BUFFER_USAGE_CPU_READ |
149 PIPE_BUFFER_USAGE_CPU_WRITE);
150 #endif
151
152 strb->texture = pipe->screen->texture_create( pipe->screen,
153 &template );
154
155 if (!strb->texture)
156 return FALSE;
157
158 strb->surface = pipe->screen->get_tex_surface( pipe->screen,
159 strb->texture,
160 0, 0, 0,
161 surface_usage );
162
163 assert(strb->surface->texture);
164 assert(strb->surface->format);
165 assert(strb->surface->width == width);
166 assert(strb->surface->height == height);
167
168
169 return strb->surface != NULL;
170 }
171 }
172
173
174 /**
175 * gl_renderbuffer::Delete()
176 */
177 static void
178 st_renderbuffer_delete(struct gl_renderbuffer *rb)
179 {
180 struct st_renderbuffer *strb = st_renderbuffer(rb);
181 ASSERT(strb);
182 pipe_surface_reference(&strb->surface, NULL);
183 pipe_texture_reference(&strb->texture, NULL);
184 _mesa_free(strb->data);
185 _mesa_free(strb);
186 }
187
188
189 /**
190 * gl_renderbuffer::GetPointer()
191 */
192 static void *
193 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
194 GLint x, GLint y)
195 {
196 /* By returning NULL we force all software rendering to go through
197 * the span routines.
198 */
199 #if 0
200 assert(0); /* Should never get called with softpipe */
201 #endif
202 return NULL;
203 }
204
205
206 /**
207 * Called via ctx->Driver.NewFramebuffer()
208 */
209 static struct gl_framebuffer *
210 st_new_framebuffer(GLcontext *ctx, GLuint name)
211 {
212 /* XXX not sure we need to subclass gl_framebuffer for pipe */
213 return _mesa_new_framebuffer(ctx, name);
214 }
215
216
217 /**
218 * Called via ctx->Driver.NewRenderbuffer()
219 */
220 static struct gl_renderbuffer *
221 st_new_renderbuffer(GLcontext *ctx, GLuint name)
222 {
223 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
224 if (strb) {
225 _mesa_init_renderbuffer(&strb->Base, name);
226 strb->Base.Delete = st_renderbuffer_delete;
227 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
228 strb->Base.GetPointer = null_get_pointer;
229 strb->format = PIPE_FORMAT_NONE;
230 return &strb->Base;
231 }
232 return NULL;
233 }
234
235
236 /**
237 * Allocate a renderbuffer for a an on-screen window (not a user-created
238 * renderbuffer). The window system code determines the format.
239 */
240 struct gl_renderbuffer *
241 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
242 {
243 struct st_renderbuffer *strb;
244
245 strb = ST_CALLOC_STRUCT(st_renderbuffer);
246 if (!strb) {
247 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
248 return NULL;
249 }
250
251 _mesa_init_renderbuffer(&strb->Base, 0);
252 strb->Base.ClassID = 0x4242; /* just a unique value */
253 strb->Base.NumSamples = samples;
254 strb->format = format;
255 init_renderbuffer_bits(strb, format);
256 strb->software = sw;
257
258 switch (format) {
259 case PIPE_FORMAT_A8R8G8B8_UNORM:
260 case PIPE_FORMAT_B8G8R8A8_UNORM:
261 case PIPE_FORMAT_X8R8G8B8_UNORM:
262 case PIPE_FORMAT_B8G8R8X8_UNORM:
263 case PIPE_FORMAT_A1R5G5B5_UNORM:
264 case PIPE_FORMAT_A4R4G4B4_UNORM:
265 case PIPE_FORMAT_R5G6B5_UNORM:
266 strb->Base.InternalFormat = GL_RGBA;
267 break;
268 case PIPE_FORMAT_Z16_UNORM:
269 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
270 break;
271 case PIPE_FORMAT_Z32_UNORM:
272 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
273 break;
274 case PIPE_FORMAT_S8Z24_UNORM:
275 case PIPE_FORMAT_Z24S8_UNORM:
276 case PIPE_FORMAT_X8Z24_UNORM:
277 case PIPE_FORMAT_Z24X8_UNORM:
278 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
279 break;
280 case PIPE_FORMAT_S8_UNORM:
281 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
282 break;
283 case PIPE_FORMAT_R16G16B16A16_SNORM:
284 strb->Base.InternalFormat = GL_RGBA16;
285 break;
286 default:
287 _mesa_problem(NULL,
288 "Unexpected format in st_new_renderbuffer_fb");
289 return NULL;
290 }
291
292 /* st-specific methods */
293 strb->Base.Delete = st_renderbuffer_delete;
294 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
295 strb->Base.GetPointer = null_get_pointer;
296
297 /* surface is allocated in st_renderbuffer_alloc_storage() */
298 strb->surface = NULL;
299
300 return &strb->Base;
301 }
302
303
304
305
306 /**
307 * Called via ctx->Driver.BindFramebufferEXT().
308 */
309 static void
310 st_bind_framebuffer(GLcontext *ctx, GLenum target,
311 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
312 {
313
314 }
315
316 /**
317 * Called by ctx->Driver.FramebufferRenderbuffer
318 */
319 static void
320 st_framebuffer_renderbuffer(GLcontext *ctx,
321 struct gl_framebuffer *fb,
322 GLenum attachment,
323 struct gl_renderbuffer *rb)
324 {
325 /* XXX no need for derivation? */
326 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
327 }
328
329
330 /**
331 * Called by ctx->Driver.RenderTexture
332 */
333 static void
334 st_render_texture(GLcontext *ctx,
335 struct gl_framebuffer *fb,
336 struct gl_renderbuffer_attachment *att)
337 {
338 struct pipe_screen *screen = ctx->st->pipe->screen;
339 struct st_renderbuffer *strb;
340 struct gl_renderbuffer *rb;
341 struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
342 struct st_texture_object *stObj;
343 const struct gl_texture_image *texImage =
344 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
345
346 if (!pt)
347 return;
348
349 /* create new renderbuffer which wraps the texture image */
350 rb = st_new_renderbuffer(ctx, 0);
351 if (!rb) {
352 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
353 return;
354 }
355
356 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
357 assert(rb->RefCount == 1);
358 rb->AllocStorage = NULL; /* should not get called */
359 strb = st_renderbuffer(rb);
360
361 assert(strb->Base.RefCount > 0);
362
363 /* get the texture for the texture object */
364 stObj = st_texture_object(att->Texture);
365
366 /* point renderbuffer at texobject */
367 strb->rtt = stObj;
368 strb->rtt_level = att->TextureLevel;
369 strb->rtt_face = att->CubeMapFace;
370 strb->rtt_slice = att->Zoffset;
371
372 rb->Width = texImage->Width2;
373 rb->Height = texImage->Height2;
374 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
375
376 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
377
378 pipe_texture_reference( &strb->texture, pt );
379
380 pipe_surface_reference(&strb->surface, NULL);
381
382 /* new surface for rendering into the texture */
383 strb->surface = screen->get_tex_surface(screen,
384 strb->texture,
385 strb->rtt_face,
386 strb->rtt_level,
387 strb->rtt_slice,
388 PIPE_BUFFER_USAGE_GPU_READ |
389 PIPE_BUFFER_USAGE_GPU_WRITE);
390
391 init_renderbuffer_bits(strb, pt->format);
392
393 /*
394 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
395 att->Texture, pt, strb->surface, rb->Width, rb->Height);
396 */
397
398 /* Invalidate buffer state so that the pipe's framebuffer state
399 * gets updated.
400 * That's where the new renderbuffer (which we just created) gets
401 * passed to the pipe as a (color/depth) render target.
402 */
403 st_invalidate_state(ctx, _NEW_BUFFERS);
404 }
405
406
407 /**
408 * Called via ctx->Driver.FinishRenderTexture.
409 */
410 static void
411 st_finish_render_texture(GLcontext *ctx,
412 struct gl_renderbuffer_attachment *att)
413 {
414 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
415
416 if (!strb)
417 return;
418
419 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
420
421 if (strb->surface)
422 pipe_surface_reference( &strb->surface, NULL );
423
424 strb->rtt = NULL;
425
426 /*
427 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
428 */
429
430 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
431
432 /* restore previous framebuffer state */
433 st_invalidate_state(ctx, _NEW_BUFFERS);
434 }
435
436
437 /**
438 * Validate a renderbuffer attachment for a particular usage.
439 */
440
441 static GLboolean
442 st_validate_attachment(struct pipe_screen *screen,
443 const struct gl_renderbuffer_attachment *att,
444 GLuint usage)
445 {
446 const struct st_texture_object *stObj =
447 st_texture_object(att->Texture);
448
449 /**
450 * Only validate texture attachments for now, since
451 * st_renderbuffer_alloc_storage makes sure that
452 * the format is supported.
453 */
454
455 if (att->Type != GL_TEXTURE)
456 return GL_TRUE;
457
458 if (!stObj)
459 return GL_FALSE;
460
461 return screen->is_format_supported(screen, stObj->pt->format,
462 PIPE_TEXTURE_2D,
463 usage, 0);
464 }
465
466 /**
467 * Check that the framebuffer configuration is valid in terms of what
468 * the driver can support.
469 *
470 * For Gallium we only supports combined Z+stencil, not separate buffers.
471 */
472 static void
473 st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
474 {
475 struct pipe_screen *screen = ctx->st->pipe->screen;
476 const struct gl_renderbuffer *depthRb =
477 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
478 const struct gl_renderbuffer *stencilRb =
479 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
480 GLuint i;
481
482 if (stencilRb && depthRb && stencilRb != depthRb) {
483 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
484 return;
485 }
486
487 if (!st_validate_attachment(screen,
488 &fb->Attachment[BUFFER_DEPTH],
489 PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
490 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
491 return;
492 }
493 if (!st_validate_attachment(screen,
494 &fb->Attachment[BUFFER_STENCIL],
495 PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
496 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
497 return;
498 }
499 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
500 if (!st_validate_attachment(screen,
501 &fb->Attachment[BUFFER_COLOR0 + i],
502 PIPE_TEXTURE_USAGE_RENDER_TARGET)) {
503 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
504 return;
505 }
506 }
507 }
508
509
510 /**
511 * Copy back color buffer to front color buffer.
512 */
513 static void
514 copy_back_to_front(struct st_context *st,
515 struct gl_framebuffer *fb,
516 gl_buffer_index frontIndex,
517 gl_buffer_index backIndex)
518
519 {
520 struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
521 struct pipe_surface *surf_front, *surf_back;
522
523 (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front);
524 (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back);
525
526 if (surf_front && surf_back) {
527 st->pipe->surface_copy(st->pipe,
528 surf_front, 0, 0, /* dest */
529 surf_back, 0, 0, /* src */
530 fb->Width, fb->Height);
531 }
532 }
533
534
535 /**
536 * Check if we're drawing into, or read from, a front color buffer. If the
537 * front buffer is missing, create it now.
538 *
539 * The back color buffer must exist since we'll use its format/samples info
540 * for creating the front buffer.
541 *
542 * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT
543 * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT
544 */
545 static void
546 check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
547 gl_buffer_index frontIndex,
548 gl_buffer_index backIndex)
549 {
550 if (fb->Attachment[frontIndex].Renderbuffer == NULL) {
551 GLboolean create = GL_FALSE;
552
553 /* check if drawing to or reading from front buffer */
554 if (fb->_ColorReadBufferIndex == frontIndex) {
555 create = GL_TRUE;
556 }
557 else {
558 GLuint b;
559 for (b = 0; b < fb->_NumColorDrawBuffers; b++) {
560 if (fb->_ColorDrawBufferIndexes[b] == frontIndex) {
561 create = GL_TRUE;
562 break;
563 }
564 }
565 }
566
567 if (create) {
568 struct st_renderbuffer *back;
569 struct gl_renderbuffer *front;
570 enum pipe_format colorFormat;
571 uint samples;
572
573 if (0)
574 _mesa_debug(ctx, "Allocate new front buffer\n");
575
576 /* get back renderbuffer info */
577 back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer);
578 colorFormat = back->format;
579 samples = back->Base.NumSamples;
580
581 /* create front renderbuffer */
582 front = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
583 _mesa_add_renderbuffer(fb, frontIndex, front);
584
585 /* alloc texture/surface for new front buffer */
586 front->AllocStorage(ctx, front, front->InternalFormat,
587 fb->Width, fb->Height);
588
589 /* initialize the front color buffer contents by copying
590 * the back buffer.
591 */
592 copy_back_to_front(ctx->st, fb, frontIndex, backIndex);
593 }
594 }
595 }
596
597
598 /**
599 * If front left/right color buffers are missing, create them now.
600 */
601 static void
602 check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
603 {
604 /* check if we need to create the front left buffer now */
605 check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT);
606
607 if (fb->Visual.stereoMode) {
608 check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT);
609 }
610
611 st_invalidate_state(ctx, _NEW_BUFFERS);
612 }
613
614
615 /**
616 * Called via glDrawBuffer.
617 */
618 static void
619 st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
620 {
621 (void) count;
622 (void) buffers;
623 check_create_front_buffers(ctx, ctx->DrawBuffer);
624 }
625
626
627 /**
628 * Called via glReadBuffer.
629 */
630 static void
631 st_ReadBuffer(GLcontext *ctx, GLenum buffer)
632 {
633 (void) buffer;
634 check_create_front_buffers(ctx, ctx->ReadBuffer);
635 }
636
637
638 void st_init_fbo_functions(struct dd_function_table *functions)
639 {
640 functions->NewFramebuffer = st_new_framebuffer;
641 functions->NewRenderbuffer = st_new_renderbuffer;
642 functions->BindFramebuffer = st_bind_framebuffer;
643 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
644 functions->RenderTexture = st_render_texture;
645 functions->FinishRenderTexture = st_finish_render_texture;
646 functions->ValidateFramebuffer = st_validate_framebuffer;
647 /* no longer needed by core Mesa, drivers handle resizes...
648 functions->ResizeBuffers = st_resize_buffers;
649 */
650
651 functions->DrawBuffers = st_DrawBuffers;
652 functions->ReadBuffer = st_ReadBuffer;
653 }