st/mesa: use DEBUG_INCOMPLETE_FBO debug flag
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/mfeatures.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(screen, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* Handle multisample renderbuffers first.
137 *
138 * From ARB_framebuffer_object:
139 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
140 * Otherwise <samples> represents a request for a desired minimum
141 * number of samples. Since different implementations may support
142 * different sample counts for multisampled rendering, the actual
143 * number of samples allocated for the renderbuffer image is
144 * implementation dependent. However, the resulting value for
145 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
146 * to <samples> and no more than the next larger sample count supported
147 * by the implementation.
148 *
149 * So let's find the supported number of samples closest to NumSamples.
150 * (NumSamples == 1) is treated the same as (NumSamples == 0).
151 */
152 if (rb->NumSamples > 1) {
153 unsigned i;
154
155 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
156 format = st_choose_renderbuffer_format(screen, internalFormat, i);
157
158 if (format != PIPE_FORMAT_NONE) {
159 rb->NumSamples = i;
160 break;
161 }
162 }
163 } else {
164 format = st_choose_renderbuffer_format(screen, internalFormat, 0);
165 }
166
167 /* Not setting gl_renderbuffer::Format here will cause
168 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
169 */
170 if (format == PIPE_FORMAT_NONE) {
171 return GL_TRUE;
172 }
173
174 strb->Base.Format = st_pipe_format_to_mesa_format(format);
175
176 if (width == 0 || height == 0) {
177 /* if size is zero, nothing to allocate */
178 return GL_TRUE;
179 }
180
181 /* Setup new texture template.
182 */
183 memset(&templ, 0, sizeof(templ));
184 templ.target = st->internal_target;
185 templ.format = format;
186 templ.width0 = width;
187 templ.height0 = height;
188 templ.depth0 = 1;
189 templ.array_size = 1;
190 templ.nr_samples = rb->NumSamples;
191 if (util_format_is_depth_or_stencil(format)) {
192 templ.bind = PIPE_BIND_DEPTH_STENCIL;
193 }
194 else if (strb->Base.Name != 0) {
195 /* this is a user-created renderbuffer */
196 templ.bind = PIPE_BIND_RENDER_TARGET;
197 }
198 else {
199 /* this is a window-system buffer */
200 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
201 PIPE_BIND_RENDER_TARGET);
202 }
203
204 strb->texture = screen->resource_create(screen, &templ);
205
206 if (!strb->texture)
207 return FALSE;
208
209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
210 strb->surface = pipe->create_surface(pipe,
211 strb->texture,
212 &surf_tmpl);
213 if (strb->surface) {
214 assert(strb->surface->texture);
215 assert(strb->surface->format);
216 assert(strb->surface->width == width);
217 assert(strb->surface->height == height);
218 }
219
220 return strb->surface != NULL;
221 }
222
223
224 /**
225 * gl_renderbuffer::Delete()
226 */
227 static void
228 st_renderbuffer_delete(struct gl_renderbuffer *rb)
229 {
230 struct st_renderbuffer *strb = st_renderbuffer(rb);
231 ASSERT(strb);
232 pipe_surface_reference(&strb->surface, NULL);
233 pipe_resource_reference(&strb->texture, NULL);
234 free(strb->data);
235 free(strb);
236 }
237
238
239 /**
240 * Called via ctx->Driver.NewFramebuffer()
241 */
242 static struct gl_framebuffer *
243 st_new_framebuffer(struct gl_context *ctx, GLuint name)
244 {
245 /* XXX not sure we need to subclass gl_framebuffer for pipe */
246 return _mesa_new_framebuffer(ctx, name);
247 }
248
249
250 /**
251 * Called via ctx->Driver.NewRenderbuffer()
252 */
253 static struct gl_renderbuffer *
254 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
255 {
256 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
257 if (strb) {
258 assert(name != 0);
259 _mesa_init_renderbuffer(&strb->Base, name);
260 strb->Base.Delete = st_renderbuffer_delete;
261 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
262 return &strb->Base;
263 }
264 return NULL;
265 }
266
267
268 /**
269 * Allocate a renderbuffer for a an on-screen window (not a user-created
270 * renderbuffer). The window system code determines the format.
271 */
272 struct gl_renderbuffer *
273 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
274 {
275 struct st_renderbuffer *strb;
276
277 strb = ST_CALLOC_STRUCT(st_renderbuffer);
278 if (!strb) {
279 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
280 return NULL;
281 }
282
283 _mesa_init_renderbuffer(&strb->Base, 0);
284 strb->Base.ClassID = 0x4242; /* just a unique value */
285 strb->Base.NumSamples = samples;
286 strb->Base.Format = st_pipe_format_to_mesa_format(format);
287 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
288 strb->software = sw;
289
290 switch (format) {
291 case PIPE_FORMAT_R8G8B8A8_UNORM:
292 case PIPE_FORMAT_B8G8R8A8_UNORM:
293 case PIPE_FORMAT_A8R8G8B8_UNORM:
294 case PIPE_FORMAT_R8G8B8X8_UNORM:
295 case PIPE_FORMAT_B8G8R8X8_UNORM:
296 case PIPE_FORMAT_X8R8G8B8_UNORM:
297 case PIPE_FORMAT_B5G5R5A1_UNORM:
298 case PIPE_FORMAT_B4G4R4A4_UNORM:
299 case PIPE_FORMAT_B5G6R5_UNORM:
300 strb->Base.InternalFormat = GL_RGBA;
301 break;
302 case PIPE_FORMAT_Z16_UNORM:
303 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
304 break;
305 case PIPE_FORMAT_Z32_UNORM:
306 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
307 break;
308 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
309 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
310 case PIPE_FORMAT_Z24X8_UNORM:
311 case PIPE_FORMAT_X8Z24_UNORM:
312 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
313 break;
314 case PIPE_FORMAT_S8_UINT:
315 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
316 break;
317 case PIPE_FORMAT_R16G16B16A16_SNORM:
318 /* accum buffer */
319 strb->Base.InternalFormat = GL_RGBA16_SNORM;
320 break;
321 case PIPE_FORMAT_R8_UNORM:
322 strb->Base.InternalFormat = GL_R8;
323 break;
324 case PIPE_FORMAT_R8G8_UNORM:
325 strb->Base.InternalFormat = GL_RG8;
326 break;
327 case PIPE_FORMAT_R16_UNORM:
328 strb->Base.InternalFormat = GL_R16;
329 break;
330 case PIPE_FORMAT_R16G16_UNORM:
331 strb->Base.InternalFormat = GL_RG16;
332 break;
333 case PIPE_FORMAT_R32G32B32A32_FLOAT:
334 strb->Base.InternalFormat = GL_RGBA32F;
335 break;
336 case PIPE_FORMAT_R16G16B16A16_FLOAT:
337 strb->Base.InternalFormat = GL_RGBA16F;
338 break;
339 default:
340 _mesa_problem(NULL,
341 "Unexpected format %s in st_new_renderbuffer_fb",
342 util_format_name(format));
343 free(strb);
344 return NULL;
345 }
346
347 /* st-specific methods */
348 strb->Base.Delete = st_renderbuffer_delete;
349 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
350
351 /* surface is allocated in st_renderbuffer_alloc_storage() */
352 strb->surface = NULL;
353
354 return &strb->Base;
355 }
356
357
358 /**
359 * Called via ctx->Driver.BindFramebufferEXT().
360 */
361 static void
362 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
363 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
364 {
365 /* no-op */
366 }
367
368
369 /**
370 * Called by ctx->Driver.RenderTexture
371 */
372 static void
373 st_render_texture(struct gl_context *ctx,
374 struct gl_framebuffer *fb,
375 struct gl_renderbuffer_attachment *att)
376 {
377 struct st_context *st = st_context(ctx);
378 struct pipe_context *pipe = st->pipe;
379 struct st_renderbuffer *strb;
380 struct gl_renderbuffer *rb;
381 struct pipe_resource *pt;
382 struct st_texture_object *stObj;
383 const struct gl_texture_image *texImage;
384 struct pipe_surface surf_tmpl;
385
386 if (!st_finalize_texture(ctx, pipe, att->Texture))
387 return;
388
389 pt = st_get_texobj_resource(att->Texture);
390 assert(pt);
391
392 /* get pointer to texture image we're rendeing to */
393 texImage = _mesa_get_attachment_teximage(att);
394
395 /* create new renderbuffer which wraps the texture image.
396 * Use the texture's name as the renderbuffer's name so that we have
397 * something that's non-zero (to determine vertical orientation) and
398 * possibly helpful for debugging.
399 */
400 rb = st_new_renderbuffer(ctx, att->Texture->Name);
401 if (!rb) {
402 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
403 return;
404 }
405
406 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
407 assert(rb->RefCount == 1);
408 rb->AllocStorage = NULL; /* should not get called */
409 strb = st_renderbuffer(rb);
410
411 assert(strb->Base.RefCount > 0);
412
413 /* get the texture for the texture object */
414 stObj = st_texture_object(att->Texture);
415
416 /* point renderbuffer at texobject */
417 strb->rtt = stObj;
418 strb->rtt_level = att->TextureLevel;
419 strb->rtt_face = att->CubeMapFace;
420 strb->rtt_slice = att->Zoffset;
421
422 rb->Width = texImage->Width2;
423 rb->Height = texImage->Height2;
424 rb->_BaseFormat = texImage->_BaseFormat;
425 rb->InternalFormat = texImage->InternalFormat;
426
427 pipe_resource_reference( &strb->texture, pt );
428
429 pipe_surface_reference(&strb->surface, NULL);
430
431 assert(strb->rtt_level <= strb->texture->last_level);
432
433 /* new surface for rendering into the texture */
434 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
435 surf_tmpl.format = ctx->Color.sRGBEnabled
436 ? strb->texture->format : util_format_linear(strb->texture->format);
437 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
438 surf_tmpl.u.tex.level = strb->rtt_level;
439 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
440 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
441 strb->surface = pipe->create_surface(pipe,
442 strb->texture,
443 &surf_tmpl);
444
445 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
446
447 /* Invalidate buffer state so that the pipe's framebuffer state
448 * gets updated.
449 * That's where the new renderbuffer (which we just created) gets
450 * passed to the pipe as a (color/depth) render target.
451 */
452 st_invalidate_state(ctx, _NEW_BUFFERS);
453 }
454
455
456 /**
457 * Called via ctx->Driver.FinishRenderTexture.
458 */
459 static void
460 st_finish_render_texture(struct gl_context *ctx,
461 struct gl_renderbuffer_attachment *att)
462 {
463 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
464
465 if (!strb)
466 return;
467
468 strb->rtt = NULL;
469
470 /* restore previous framebuffer state */
471 st_invalidate_state(ctx, _NEW_BUFFERS);
472 }
473
474
475 /** Debug helper */
476 static void
477 st_fbo_invalid(const char *reason)
478 {
479 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
480 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
481 }
482 }
483
484
485 /**
486 * Validate a renderbuffer attachment for a particular set of bindings.
487 */
488 static GLboolean
489 st_validate_attachment(struct gl_context *ctx,
490 struct pipe_screen *screen,
491 const struct gl_renderbuffer_attachment *att,
492 unsigned bindings)
493 {
494 const struct st_texture_object *stObj = st_texture_object(att->Texture);
495 enum pipe_format format;
496 gl_format texFormat;
497 GLboolean valid;
498
499 /* Only validate texture attachments for now, since
500 * st_renderbuffer_alloc_storage makes sure that
501 * the format is supported.
502 */
503 if (att->Type != GL_TEXTURE)
504 return GL_TRUE;
505
506 if (!stObj)
507 return GL_FALSE;
508
509 format = stObj->pt->format;
510 texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
511
512 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
513 * check for linear format support instead.
514 * Later when we create a surface, we change the format to a linear one. */
515 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
516 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
517 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
518 format = st_mesa_format_to_pipe_format(linearFormat);
519 }
520
521 valid = screen->is_format_supported(screen, format,
522 PIPE_TEXTURE_2D,
523 stObj->pt->nr_samples, bindings);
524 if (!valid) {
525 st_fbo_invalid("Invalid format");
526 }
527
528 return valid;
529 }
530
531
532 /**
533 * Check if two renderbuffer attachments name a combined depth/stencil
534 * renderbuffer.
535 */
536 GLboolean
537 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
538 const struct gl_renderbuffer_attachment *stencil)
539 {
540 assert(depth && stencil);
541
542 if (depth->Type == stencil->Type) {
543 if (depth->Type == GL_RENDERBUFFER_EXT &&
544 depth->Renderbuffer == stencil->Renderbuffer)
545 return GL_TRUE;
546
547 if (depth->Type == GL_TEXTURE &&
548 depth->Texture == stencil->Texture)
549 return GL_TRUE;
550 }
551
552 return GL_FALSE;
553 }
554
555
556 /**
557 * Check that the framebuffer configuration is valid in terms of what
558 * the driver can support.
559 *
560 * For Gallium we only supports combined Z+stencil, not separate buffers.
561 */
562 static void
563 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
564 {
565 struct st_context *st = st_context(ctx);
566 struct pipe_screen *screen = st->pipe->screen;
567 const struct gl_renderbuffer_attachment *depth =
568 &fb->Attachment[BUFFER_DEPTH];
569 const struct gl_renderbuffer_attachment *stencil =
570 &fb->Attachment[BUFFER_STENCIL];
571 GLuint i;
572 enum pipe_format first_format = PIPE_FORMAT_NONE;
573 boolean mixed_formats =
574 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
575
576 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
577 st_fbo_invalid("Different Depth/Stencil buffer formats");
578 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
579 return;
580 }
581 if (depth->Type == GL_RENDERBUFFER_EXT &&
582 stencil->Type == GL_RENDERBUFFER_EXT &&
583 depth->Renderbuffer != stencil->Renderbuffer) {
584 st_fbo_invalid("Separate Depth/Stencil buffers");
585 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
586 return;
587 }
588 if (depth->Type == GL_TEXTURE &&
589 stencil->Type == GL_TEXTURE &&
590 depth->Texture != stencil->Texture) {
591 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
592 st_fbo_invalid("Different Depth/Stencil textures");
593 return;
594 }
595
596 if (!st_validate_attachment(ctx,
597 screen,
598 depth,
599 PIPE_BIND_DEPTH_STENCIL)) {
600 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
601 return;
602 }
603 if (!st_validate_attachment(ctx,
604 screen,
605 stencil,
606 PIPE_BIND_DEPTH_STENCIL)) {
607 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
608 return;
609 }
610 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
611 struct gl_renderbuffer_attachment *att =
612 &fb->Attachment[BUFFER_COLOR0 + i];
613 enum pipe_format format;
614
615 if (!st_validate_attachment(ctx,
616 screen,
617 att,
618 PIPE_BIND_RENDER_TARGET)) {
619 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
620 return;
621 }
622
623 if (!mixed_formats) {
624 /* Disallow mixed formats. */
625 if (att->Type != GL_NONE) {
626 format = st_renderbuffer(att->Renderbuffer)->surface->format;
627 } else {
628 continue;
629 }
630
631 if (first_format == PIPE_FORMAT_NONE) {
632 first_format = format;
633 } else if (format != first_format) {
634 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
635 st_fbo_invalid("Mixed color formats");
636 return;
637 }
638 }
639 }
640 }
641
642
643 /**
644 * Called via glDrawBuffer.
645 */
646 static void
647 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
648 {
649 struct st_context *st = st_context(ctx);
650 struct gl_framebuffer *fb = ctx->DrawBuffer;
651 GLuint i;
652
653 (void) count;
654 (void) buffers;
655
656 /* add the renderbuffers on demand */
657 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
658 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
659 st_manager_add_color_renderbuffer(st, fb, idx);
660 }
661 }
662
663
664 /**
665 * Called via glReadBuffer.
666 */
667 static void
668 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
669 {
670 struct st_context *st = st_context(ctx);
671 struct gl_framebuffer *fb = ctx->ReadBuffer;
672
673 (void) buffer;
674
675 /* add the renderbuffer on demand */
676 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
677 }
678
679
680
681 /**
682 * Called via ctx->Driver.MapRenderbuffer.
683 */
684 static void
685 st_MapRenderbuffer(struct gl_context *ctx,
686 struct gl_renderbuffer *rb,
687 GLuint x, GLuint y, GLuint w, GLuint h,
688 GLbitfield mode,
689 GLubyte **mapOut, GLint *rowStrideOut)
690 {
691 struct st_context *st = st_context(ctx);
692 struct st_renderbuffer *strb = st_renderbuffer(rb);
693 struct pipe_context *pipe = st->pipe;
694 const GLboolean invert = rb->Name == 0;
695 unsigned usage;
696 GLuint y2;
697
698 if (strb->software) {
699 /* software-allocated renderbuffer (probably an accum buffer) */
700 if (strb->data) {
701 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
702 GLint stride = _mesa_format_row_stride(strb->Base.Format,
703 strb->Base.Width);
704 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
705 *rowStrideOut = stride;
706 }
707 else {
708 *mapOut = NULL;
709 *rowStrideOut = 0;
710 }
711 return;
712 }
713
714 usage = 0x0;
715 if (mode & GL_MAP_READ_BIT)
716 usage |= PIPE_TRANSFER_READ;
717 if (mode & GL_MAP_WRITE_BIT)
718 usage |= PIPE_TRANSFER_WRITE;
719 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
720 usage |= PIPE_TRANSFER_DISCARD_RANGE;
721
722 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
723 * 'invert' will be true for window-system buffers and false for
724 * user-allocated renderbuffers and textures.
725 */
726 if (invert)
727 y2 = strb->Base.Height - y - h;
728 else
729 y2 = y;
730
731 strb->transfer = pipe_get_transfer(pipe,
732 strb->texture,
733 strb->rtt_level,
734 strb->rtt_face + strb->rtt_slice,
735 usage, x, y2, w, h);
736 if (strb->transfer) {
737 GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
738 if (invert) {
739 *rowStrideOut = -strb->transfer->stride;
740 map += (h - 1) * strb->transfer->stride;
741 }
742 else {
743 *rowStrideOut = strb->transfer->stride;
744 }
745 *mapOut = map;
746 }
747 else {
748 *mapOut = NULL;
749 *rowStrideOut = 0;
750 }
751 }
752
753
754 /**
755 * Called via ctx->Driver.UnmapRenderbuffer.
756 */
757 static void
758 st_UnmapRenderbuffer(struct gl_context *ctx,
759 struct gl_renderbuffer *rb)
760 {
761 struct st_context *st = st_context(ctx);
762 struct st_renderbuffer *strb = st_renderbuffer(rb);
763 struct pipe_context *pipe = st->pipe;
764
765 if (strb->software) {
766 /* software-allocated renderbuffer (probably an accum buffer) */
767 return;
768 }
769
770 pipe_transfer_unmap(pipe, strb->transfer);
771 pipe->transfer_destroy(pipe, strb->transfer);
772 strb->transfer = NULL;
773 }
774
775
776
777 void st_init_fbo_functions(struct dd_function_table *functions)
778 {
779 #if FEATURE_EXT_framebuffer_object
780 functions->NewFramebuffer = st_new_framebuffer;
781 functions->NewRenderbuffer = st_new_renderbuffer;
782 functions->BindFramebuffer = st_bind_framebuffer;
783 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
784 functions->RenderTexture = st_render_texture;
785 functions->FinishRenderTexture = st_finish_render_texture;
786 functions->ValidateFramebuffer = st_validate_framebuffer;
787 #endif
788
789 functions->DrawBuffers = st_DrawBuffers;
790 functions->ReadBuffer = st_ReadBuffer;
791
792 functions->MapRenderbuffer = st_MapRenderbuffer;
793 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
794 }
795
796