Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_atom.h"
48 #include "st_context.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_flush.h"
51 #include "st_cb_texture.h"
52 #include "st_format.h"
53 #include "st_texture.h"
54 #include "st_manager.h"
55
56 #include "util/u_format.h"
57 #include "util/u_inlines.h"
58 #include "util/u_surface.h"
59
60
61 static GLboolean
62 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
63 struct gl_renderbuffer *rb,
64 GLenum internalFormat,
65 GLuint width, GLuint height)
66 {
67 struct st_context *st = st_context(ctx);
68 struct st_renderbuffer *strb = st_renderbuffer(rb);
69 enum pipe_format format;
70 size_t size;
71
72 free(strb->data);
73 strb->data = NULL;
74
75 if (internalFormat == GL_RGBA16_SNORM) {
76 /* Special case for software accum buffers. Otherwise, if the
77 * call to st_choose_renderbuffer_format() fails (because the
78 * driver doesn't support signed 16-bit/channel colors) we'd
79 * just return without allocating the software accum buffer.
80 */
81 format = PIPE_FORMAT_R16G16B16A16_SNORM;
82 }
83 else {
84 format = st_choose_renderbuffer_format(st, internalFormat, 0);
85
86 /* Not setting gl_renderbuffer::Format here will cause
87 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
88 */
89 if (format == PIPE_FORMAT_NONE) {
90 return GL_TRUE;
91 }
92 }
93
94 strb->Base.Format = st_pipe_format_to_mesa_format(format);
95
96 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
97 strb->data = malloc(size);
98 return strb->data != NULL;
99 }
100
101
102 /**
103 * gl_renderbuffer::AllocStorage()
104 * This is called to allocate the original drawing surface, and
105 * during window resize.
106 */
107 static GLboolean
108 st_renderbuffer_alloc_storage(struct gl_context * ctx,
109 struct gl_renderbuffer *rb,
110 GLenum internalFormat,
111 GLuint width, GLuint height)
112 {
113 struct st_context *st = st_context(ctx);
114 struct pipe_context *pipe = st->pipe;
115 struct pipe_screen *screen = st->pipe->screen;
116 struct st_renderbuffer *strb = st_renderbuffer(rb);
117 enum pipe_format format = PIPE_FORMAT_NONE;
118 struct pipe_surface surf_tmpl;
119 struct pipe_resource templ;
120
121 /* init renderbuffer fields */
122 strb->Base.Width = width;
123 strb->Base.Height = height;
124 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
125 strb->defined = GL_FALSE; /* undefined contents now */
126
127 if (strb->software) {
128 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
129 width, height);
130 }
131
132 /* Free the old surface and texture
133 */
134 pipe_surface_reference( &strb->surface, NULL );
135 pipe_resource_reference( &strb->texture, NULL );
136
137 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
138 * formats.
139 */
140 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
141 internalFormat = _mesa_get_linear_internalformat(internalFormat);
142 }
143
144 /* Handle multisample renderbuffers first.
145 *
146 * From ARB_framebuffer_object:
147 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
148 * Otherwise <samples> represents a request for a desired minimum
149 * number of samples. Since different implementations may support
150 * different sample counts for multisampled rendering, the actual
151 * number of samples allocated for the renderbuffer image is
152 * implementation dependent. However, the resulting value for
153 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
154 * to <samples> and no more than the next larger sample count supported
155 * by the implementation.
156 *
157 * So let's find the supported number of samples closest to NumSamples.
158 * (NumSamples == 1) is treated the same as (NumSamples == 0).
159 */
160 if (rb->NumSamples > 1) {
161 unsigned i;
162
163 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
164 format = st_choose_renderbuffer_format(st, internalFormat, i);
165
166 if (format != PIPE_FORMAT_NONE) {
167 rb->NumSamples = i;
168 break;
169 }
170 }
171 } else {
172 format = st_choose_renderbuffer_format(st, internalFormat, 0);
173 }
174
175 /* Not setting gl_renderbuffer::Format here will cause
176 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
177 */
178 if (format == PIPE_FORMAT_NONE) {
179 return GL_TRUE;
180 }
181
182 strb->Base.Format = st_pipe_format_to_mesa_format(format);
183
184 if (width == 0 || height == 0) {
185 /* if size is zero, nothing to allocate */
186 return GL_TRUE;
187 }
188
189 /* Setup new texture template.
190 */
191 memset(&templ, 0, sizeof(templ));
192 templ.target = st->internal_target;
193 templ.format = format;
194 templ.width0 = width;
195 templ.height0 = height;
196 templ.depth0 = 1;
197 templ.array_size = 1;
198 templ.nr_samples = rb->NumSamples;
199 if (util_format_is_depth_or_stencil(format)) {
200 templ.bind = PIPE_BIND_DEPTH_STENCIL;
201 }
202 else if (strb->Base.Name != 0) {
203 /* this is a user-created renderbuffer */
204 templ.bind = PIPE_BIND_RENDER_TARGET;
205 }
206 else {
207 /* this is a window-system buffer */
208 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
209 PIPE_BIND_RENDER_TARGET);
210 }
211
212 strb->texture = screen->resource_create(screen, &templ);
213
214 if (!strb->texture)
215 return FALSE;
216
217 u_surface_default_template(&surf_tmpl, strb->texture);
218 strb->surface = pipe->create_surface(pipe,
219 strb->texture,
220 &surf_tmpl);
221 if (strb->surface) {
222 assert(strb->surface->texture);
223 assert(strb->surface->format);
224 assert(strb->surface->width == width);
225 assert(strb->surface->height == height);
226 }
227
228 return strb->surface != NULL;
229 }
230
231
232 /**
233 * gl_renderbuffer::Delete()
234 */
235 static void
236 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
237 {
238 struct st_renderbuffer *strb = st_renderbuffer(rb);
239 if (ctx) {
240 struct st_context *st = st_context(ctx);
241 pipe_surface_release(st->pipe, &strb->surface);
242 }
243 pipe_resource_reference(&strb->texture, NULL);
244 free(strb->data);
245 _mesa_delete_renderbuffer(ctx, rb);
246 }
247
248
249 /**
250 * Called via ctx->Driver.NewRenderbuffer()
251 */
252 static struct gl_renderbuffer *
253 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
254 {
255 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
256 if (strb) {
257 assert(name != 0);
258 _mesa_init_renderbuffer(&strb->Base, name);
259 strb->Base.Delete = st_renderbuffer_delete;
260 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
261 return &strb->Base;
262 }
263 return NULL;
264 }
265
266
267 /**
268 * Allocate a renderbuffer for a an on-screen window (not a user-created
269 * renderbuffer). The window system code determines the format.
270 */
271 struct gl_renderbuffer *
272 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
273 {
274 struct st_renderbuffer *strb;
275
276 strb = ST_CALLOC_STRUCT(st_renderbuffer);
277 if (!strb) {
278 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
279 return NULL;
280 }
281
282 _mesa_init_renderbuffer(&strb->Base, 0);
283 strb->Base.ClassID = 0x4242; /* just a unique value */
284 strb->Base.NumSamples = samples;
285 strb->Base.Format = st_pipe_format_to_mesa_format(format);
286 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
287 strb->software = sw;
288
289 switch (format) {
290 case PIPE_FORMAT_R8G8B8A8_UNORM:
291 case PIPE_FORMAT_B8G8R8A8_UNORM:
292 case PIPE_FORMAT_A8R8G8B8_UNORM:
293 strb->Base.InternalFormat = GL_RGBA8;
294 break;
295 case PIPE_FORMAT_R8G8B8X8_UNORM:
296 case PIPE_FORMAT_B8G8R8X8_UNORM:
297 case PIPE_FORMAT_X8R8G8B8_UNORM:
298 strb->Base.InternalFormat = GL_RGB8;
299 break;
300 case PIPE_FORMAT_R8G8B8A8_SRGB:
301 case PIPE_FORMAT_B8G8R8A8_SRGB:
302 case PIPE_FORMAT_A8R8G8B8_SRGB:
303 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
304 break;
305 case PIPE_FORMAT_R8G8B8X8_SRGB:
306 case PIPE_FORMAT_B8G8R8X8_SRGB:
307 case PIPE_FORMAT_X8R8G8B8_SRGB:
308 strb->Base.InternalFormat = GL_SRGB8;
309 break;
310 case PIPE_FORMAT_B5G5R5A1_UNORM:
311 strb->Base.InternalFormat = GL_RGB5_A1;
312 break;
313 case PIPE_FORMAT_B4G4R4A4_UNORM:
314 strb->Base.InternalFormat = GL_RGBA4;
315 break;
316 case PIPE_FORMAT_B5G6R5_UNORM:
317 strb->Base.InternalFormat = GL_RGB565;
318 break;
319 case PIPE_FORMAT_Z16_UNORM:
320 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
321 break;
322 case PIPE_FORMAT_Z32_UNORM:
323 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
324 break;
325 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
326 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
327 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
328 break;
329 case PIPE_FORMAT_Z24X8_UNORM:
330 case PIPE_FORMAT_X8Z24_UNORM:
331 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
332 break;
333 case PIPE_FORMAT_S8_UINT:
334 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
335 break;
336 case PIPE_FORMAT_R16G16B16A16_SNORM:
337 /* accum buffer */
338 strb->Base.InternalFormat = GL_RGBA16_SNORM;
339 break;
340 case PIPE_FORMAT_R16G16B16A16_UNORM:
341 strb->Base.InternalFormat = GL_RGBA16;
342 break;
343 case PIPE_FORMAT_R8_UNORM:
344 strb->Base.InternalFormat = GL_R8;
345 break;
346 case PIPE_FORMAT_R8G8_UNORM:
347 strb->Base.InternalFormat = GL_RG8;
348 break;
349 case PIPE_FORMAT_R16_UNORM:
350 strb->Base.InternalFormat = GL_R16;
351 break;
352 case PIPE_FORMAT_R16G16_UNORM:
353 strb->Base.InternalFormat = GL_RG16;
354 break;
355 case PIPE_FORMAT_R32G32B32A32_FLOAT:
356 strb->Base.InternalFormat = GL_RGBA32F;
357 break;
358 case PIPE_FORMAT_R16G16B16A16_FLOAT:
359 strb->Base.InternalFormat = GL_RGBA16F;
360 break;
361 default:
362 _mesa_problem(NULL,
363 "Unexpected format %s in st_new_renderbuffer_fb",
364 util_format_name(format));
365 free(strb);
366 return NULL;
367 }
368
369 /* st-specific methods */
370 strb->Base.Delete = st_renderbuffer_delete;
371 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
372
373 /* surface is allocated in st_renderbuffer_alloc_storage() */
374 strb->surface = NULL;
375
376 return &strb->Base;
377 }
378
379
380 /**
381 * Create or update the pipe_surface of a FBO renderbuffer.
382 * This is usually called after st_finalize_texture.
383 */
384 void
385 st_update_renderbuffer_surface(struct st_context *st,
386 struct st_renderbuffer *strb)
387 {
388 struct pipe_context *pipe = st->pipe;
389 struct pipe_resource *resource = strb->texture;
390 struct st_texture_object *stTexObj = NULL;
391 unsigned rtt_width = strb->Base.Width;
392 unsigned rtt_height = strb->Base.Height;
393 unsigned rtt_depth = strb->Base.Depth;
394 /*
395 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
396 * the format of strb->texture is linear (because we have no control over
397 * the format). Check strb->Base.Format instead of strb->texture->format
398 * to determine if the rb is sRGB-capable.
399 */
400 boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
401 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
402 enum pipe_format format = resource->format;
403
404 if (strb->is_rtt) {
405 stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
406 if (stTexObj->surface_based)
407 format = stTexObj->surface_format;
408 }
409
410 format = (enable_srgb) ?
411 util_format_srgb(format) :
412 util_format_linear(format);
413
414 unsigned first_layer, last_layer, level;
415
416 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
417 rtt_depth = rtt_height;
418 rtt_height = 1;
419 }
420
421 /* find matching mipmap level size */
422 for (level = 0; level <= resource->last_level; level++) {
423 if (u_minify(resource->width0, level) == rtt_width &&
424 u_minify(resource->height0, level) == rtt_height &&
425 (resource->target != PIPE_TEXTURE_3D ||
426 u_minify(resource->depth0, level) == rtt_depth)) {
427 break;
428 }
429 }
430 assert(level <= resource->last_level);
431
432 /* determine the layer bounds */
433 if (strb->rtt_layered) {
434 first_layer = 0;
435 last_layer = util_max_layer(strb->texture, level);
436 }
437 else {
438 first_layer =
439 last_layer = strb->rtt_face + strb->rtt_slice;
440 }
441
442 /* Adjust for texture views */
443 if (strb->is_rtt && resource->array_size > 1 &&
444 stTexObj->base.Immutable) {
445 struct gl_texture_object *tex = &stTexObj->base;
446 first_layer += tex->MinLayer;
447 if (!strb->rtt_layered)
448 last_layer += tex->MinLayer;
449 else
450 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
451 }
452
453 if (!strb->surface ||
454 strb->surface->texture->nr_samples != strb->Base.NumSamples ||
455 strb->surface->format != format ||
456 strb->surface->texture != resource ||
457 strb->surface->width != rtt_width ||
458 strb->surface->height != rtt_height ||
459 strb->surface->u.tex.level != level ||
460 strb->surface->u.tex.first_layer != first_layer ||
461 strb->surface->u.tex.last_layer != last_layer) {
462 /* create a new pipe_surface */
463 struct pipe_surface surf_tmpl;
464 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
465 surf_tmpl.format = format;
466 surf_tmpl.u.tex.level = level;
467 surf_tmpl.u.tex.first_layer = first_layer;
468 surf_tmpl.u.tex.last_layer = last_layer;
469
470 pipe_surface_release(pipe, &strb->surface);
471
472 strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
473 }
474 }
475
476 /**
477 * Called by ctx->Driver.RenderTexture
478 */
479 static void
480 st_render_texture(struct gl_context *ctx,
481 struct gl_framebuffer *fb,
482 struct gl_renderbuffer_attachment *att)
483 {
484 struct st_context *st = st_context(ctx);
485 struct pipe_context *pipe = st->pipe;
486 struct gl_renderbuffer *rb = att->Renderbuffer;
487 struct st_renderbuffer *strb = st_renderbuffer(rb);
488 struct pipe_resource *pt;
489
490 if (!st_finalize_texture(ctx, pipe, att->Texture))
491 return;
492
493 pt = st_get_texobj_resource(att->Texture);
494 assert(pt);
495
496 /* point renderbuffer at texobject */
497 strb->is_rtt = TRUE;
498 strb->rtt_face = att->CubeMapFace;
499 strb->rtt_slice = att->Zoffset;
500 strb->rtt_layered = att->Layered;
501 pipe_resource_reference(&strb->texture, pt);
502
503 st_update_renderbuffer_surface(st, strb);
504
505 /* Invalidate buffer state so that the pipe's framebuffer state
506 * gets updated.
507 * That's where the new renderbuffer (which we just created) gets
508 * passed to the pipe as a (color/depth) render target.
509 */
510 st_invalidate_state(ctx, _NEW_BUFFERS);
511
512
513 /* Need to trigger a call to update_framebuffer() since we just
514 * attached a new renderbuffer.
515 */
516 ctx->NewState |= _NEW_BUFFERS;
517 }
518
519
520 /**
521 * Called via ctx->Driver.FinishRenderTexture.
522 */
523 static void
524 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
525 {
526 struct st_renderbuffer *strb = st_renderbuffer(rb);
527
528 if (!strb)
529 return;
530
531 strb->is_rtt = FALSE;
532
533 /* restore previous framebuffer state */
534 st_invalidate_state(ctx, _NEW_BUFFERS);
535 }
536
537
538 /** Debug helper */
539 static void
540 st_fbo_invalid(const char *reason)
541 {
542 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
543 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
544 }
545 }
546
547
548 /**
549 * Validate a renderbuffer attachment for a particular set of bindings.
550 */
551 static GLboolean
552 st_validate_attachment(struct gl_context *ctx,
553 struct pipe_screen *screen,
554 const struct gl_renderbuffer_attachment *att,
555 unsigned bindings)
556 {
557 const struct st_texture_object *stObj = st_texture_object(att->Texture);
558 enum pipe_format format;
559 mesa_format texFormat;
560 GLboolean valid;
561
562 /* Sanity check: we must be binding the surface as a (color) render target
563 * or depth/stencil target.
564 */
565 assert(bindings == PIPE_BIND_RENDER_TARGET ||
566 bindings == PIPE_BIND_DEPTH_STENCIL);
567
568 /* Only validate texture attachments for now, since
569 * st_renderbuffer_alloc_storage makes sure that
570 * the format is supported.
571 */
572 if (att->Type != GL_TEXTURE)
573 return GL_TRUE;
574
575 if (!stObj || !stObj->pt)
576 return GL_FALSE;
577
578 format = stObj->pt->format;
579 texFormat = att->Renderbuffer->TexImage->TexFormat;
580
581 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
582 * check for linear format support instead.
583 * Later when we create a surface, we change the format to a linear one. */
584 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
585 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
586 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
587 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
588 }
589
590 valid = screen->is_format_supported(screen, format,
591 PIPE_TEXTURE_2D,
592 stObj->pt->nr_samples, bindings);
593 if (!valid) {
594 st_fbo_invalid("Invalid format");
595 }
596
597 return valid;
598 }
599
600
601 /**
602 * Check that the framebuffer configuration is valid in terms of what
603 * the driver can support.
604 *
605 * For Gallium we only supports combined Z+stencil, not separate buffers.
606 */
607 static void
608 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
609 {
610 struct st_context *st = st_context(ctx);
611 struct pipe_screen *screen = st->pipe->screen;
612 const struct gl_renderbuffer_attachment *depth =
613 &fb->Attachment[BUFFER_DEPTH];
614 const struct gl_renderbuffer_attachment *stencil =
615 &fb->Attachment[BUFFER_STENCIL];
616 GLuint i;
617 enum pipe_format first_format = PIPE_FORMAT_NONE;
618 boolean mixed_formats =
619 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
620
621 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
622 st_fbo_invalid("Different Depth/Stencil buffer formats");
623 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
624 return;
625 }
626 if (depth->Type == GL_RENDERBUFFER_EXT &&
627 stencil->Type == GL_RENDERBUFFER_EXT &&
628 depth->Renderbuffer != stencil->Renderbuffer) {
629 st_fbo_invalid("Separate Depth/Stencil buffers");
630 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
631 return;
632 }
633 if (depth->Type == GL_TEXTURE &&
634 stencil->Type == GL_TEXTURE &&
635 depth->Texture != stencil->Texture) {
636 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
637 st_fbo_invalid("Different Depth/Stencil textures");
638 return;
639 }
640
641 if (!st_validate_attachment(ctx,
642 screen,
643 depth,
644 PIPE_BIND_DEPTH_STENCIL)) {
645 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
646 return;
647 }
648 if (!st_validate_attachment(ctx,
649 screen,
650 stencil,
651 PIPE_BIND_DEPTH_STENCIL)) {
652 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
653 return;
654 }
655 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
656 struct gl_renderbuffer_attachment *att =
657 &fb->Attachment[BUFFER_COLOR0 + i];
658 enum pipe_format format;
659
660 if (!st_validate_attachment(ctx,
661 screen,
662 att,
663 PIPE_BIND_RENDER_TARGET)) {
664 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
665 return;
666 }
667
668 if (!mixed_formats) {
669 /* Disallow mixed formats. */
670 if (att->Type != GL_NONE) {
671 format = st_renderbuffer(att->Renderbuffer)->surface->format;
672 } else {
673 continue;
674 }
675
676 if (first_format == PIPE_FORMAT_NONE) {
677 first_format = format;
678 } else if (format != first_format) {
679 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
680 st_fbo_invalid("Mixed color formats");
681 return;
682 }
683 }
684 }
685 }
686
687
688 /**
689 * Called via glDrawBuffer.
690 */
691 static void
692 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
693 {
694 struct st_context *st = st_context(ctx);
695 struct gl_framebuffer *fb = ctx->DrawBuffer;
696 GLuint i;
697
698 (void) count;
699 (void) buffers;
700
701 /* add the renderbuffers on demand */
702 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
703 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
704
705 if (idx >= 0) {
706 st_manager_add_color_renderbuffer(st, fb, idx);
707 }
708 }
709 }
710
711
712 /**
713 * Called via glReadBuffer.
714 */
715 static void
716 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
717 {
718 struct st_context *st = st_context(ctx);
719 struct gl_framebuffer *fb = ctx->ReadBuffer;
720
721 (void) buffer;
722
723 /* Check if we need to allocate a front color buffer.
724 * Front buffers are often allocated on demand (other color buffers are
725 * always allocated in advance).
726 */
727 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
728 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
729 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
730 /* add the buffer */
731 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
732 st_validate_state(st, ST_PIPELINE_RENDER);
733 }
734 }
735
736
737
738 /**
739 * Called via ctx->Driver.MapRenderbuffer.
740 */
741 static void
742 st_MapRenderbuffer(struct gl_context *ctx,
743 struct gl_renderbuffer *rb,
744 GLuint x, GLuint y, GLuint w, GLuint h,
745 GLbitfield mode,
746 GLubyte **mapOut, GLint *rowStrideOut)
747 {
748 struct st_context *st = st_context(ctx);
749 struct st_renderbuffer *strb = st_renderbuffer(rb);
750 struct pipe_context *pipe = st->pipe;
751 const GLboolean invert = rb->Name == 0;
752 unsigned usage;
753 GLuint y2;
754 GLubyte *map;
755
756 if (strb->software) {
757 /* software-allocated renderbuffer (probably an accum buffer) */
758 if (strb->data) {
759 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
760 GLint stride = _mesa_format_row_stride(strb->Base.Format,
761 strb->Base.Width);
762 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
763 *rowStrideOut = stride;
764 }
765 else {
766 *mapOut = NULL;
767 *rowStrideOut = 0;
768 }
769 return;
770 }
771
772 usage = 0x0;
773 if (mode & GL_MAP_READ_BIT)
774 usage |= PIPE_TRANSFER_READ;
775 if (mode & GL_MAP_WRITE_BIT)
776 usage |= PIPE_TRANSFER_WRITE;
777 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
778 usage |= PIPE_TRANSFER_DISCARD_RANGE;
779
780 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
781 * 'invert' will be true for window-system buffers and false for
782 * user-allocated renderbuffers and textures.
783 */
784 if (invert)
785 y2 = strb->Base.Height - y - h;
786 else
787 y2 = y;
788
789 map = pipe_transfer_map(pipe,
790 strb->texture,
791 strb->surface->u.tex.level,
792 strb->surface->u.tex.first_layer,
793 usage, x, y2, w, h, &strb->transfer);
794 if (map) {
795 if (invert) {
796 *rowStrideOut = -(int) strb->transfer->stride;
797 map += (h - 1) * strb->transfer->stride;
798 }
799 else {
800 *rowStrideOut = strb->transfer->stride;
801 }
802 *mapOut = map;
803 }
804 else {
805 *mapOut = NULL;
806 *rowStrideOut = 0;
807 }
808 }
809
810
811 /**
812 * Called via ctx->Driver.UnmapRenderbuffer.
813 */
814 static void
815 st_UnmapRenderbuffer(struct gl_context *ctx,
816 struct gl_renderbuffer *rb)
817 {
818 struct st_context *st = st_context(ctx);
819 struct st_renderbuffer *strb = st_renderbuffer(rb);
820 struct pipe_context *pipe = st->pipe;
821
822 if (strb->software) {
823 /* software-allocated renderbuffer (probably an accum buffer) */
824 return;
825 }
826
827 pipe_transfer_unmap(pipe, strb->transfer);
828 strb->transfer = NULL;
829 }
830
831
832
833 void st_init_fbo_functions(struct dd_function_table *functions)
834 {
835 functions->NewFramebuffer = _mesa_new_framebuffer;
836 functions->NewRenderbuffer = st_new_renderbuffer;
837 functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
838 functions->RenderTexture = st_render_texture;
839 functions->FinishRenderTexture = st_finish_render_texture;
840 functions->ValidateFramebuffer = st_validate_framebuffer;
841
842 functions->DrawBuffers = st_DrawBuffers;
843 functions->ReadBuffer = st_ReadBuffer;
844
845 functions->MapRenderbuffer = st_MapRenderbuffer;
846 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
847 }
848
849